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Need some help with Zmodeler

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Hey guys, got a problem with zModeler :

I want to make a collection of some police cars for GTA IV. The must-contains are a CVPI and a Tahoe. The Tahoe should look like this CVPI ( http://gtafiles.gtai...8_CVPIv7.2J.zip )

, you know what I mean, the light constellation should be the same. I added the same lightbar, some Traffic Advisors, a rambar, a windows light and those "siren boxes". Now I wanted to add the lights on the rambar as you can see ´em here : /watch?v=0EA7-59F1iI

 (about 1:40 ). I studied this tutorial to make them, but I struggeld with the part making the grids and everything afterwards. Do I need to make them ? Cause I only want to make one single light, not a lightbar which is divided in several ones. And when entering the UV Mapper theres either a material or a object or anything, it´s just empty. (http://www.lcpdfr.co...r-els-v3-v6-r16).

Can someone please help me ? I really want to complete my collection, so I would be very grateful if you could help me :-)

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/44419/sig.jpg[/img]

Under the tutorials section of this website, you'll find some more very helpful ELS mapping tutorials that may help.

Regarding the rambar lights, ELS takes advantage of extras (like extra_5 and extra_6). The housing for the light can be made in whatever fashion you want, just don't make the housing an extra itself, as ELS will strobe it like it is a light. You only want to map the light-up part to the extra, so it will appear as if it is turning on and off. If that didn't make any sense, read the tutorials in the tutorials section and look at some existing lightbars in zmodeler and understand how they function. Also, the uv mapper won't show any textures until you select the material (click the button in the bottom left corner of the uv mapper window). I would post screenshots, but I'm on mobile.

Hope this helps! :)

Edited by br100x

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