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Ultimate backup doesn't spawn ped

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Hey, so i edited my DefaultRegions.xml in UB to change the SWAT ped to a freemode one with custom outfit using EUPFR and EUP Converter. Here's the result : 

<LocalSWAT>
		<LosSantosCity>
			<VehicleSet>
				<Vehicles>
					<Vehicle pax="2" pax_chance="100" color="black">FBI2</Vehicle>
				</Vehicles>
				<Peds>
					<!-- Deputy SWAT -->
					<Ped comp_beard="1" tex_beard="1"
					comp_shirt="1" tex_shirt="1"
					comp_pants="87" tex_pants="8"
					comp_hands="49" tex_hands="1"
					comp_shoes="26" tex_shoes="1"
					comp_eyes="2" tex_eyes="1"
					comp_accessories="57" tex_accessories="1"
					comp_tasks="19" tex_tasks="2"
					comp_decals="1" tex_decals="1"
					comp_shirtoverlay="312" tex_shirtoverlay="14"
					prop_hats="76" tex_hats="2"
					prop_glasses="0" tex_glasses="0"
					prop_ears="0" tex_ears="0"
					prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
				</Peds>

 

And when trying to call SWAT for backup, it doesn't and instead shows this in the logs :

[9/14/2025 7:40:25 PM.700] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[9/14/2025 7:40:25 PM.701] LSPD First Response: UB: DETECTED ZONE: SKID
[9/14/2025 7:40:25 PM.702] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[9/14/2025 7:40:25 PM.835] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation
[9/14/2025 7:40:25 PM.979] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0
[9/14/2025 7:40:28 PM.800] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[9/14/2025 7:40:28 PM.801] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted
[9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] aborting radio task
[9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted

 

I do not understand why it doesn't works, because I modified the normal police backup and it works as :
 

<LocalPatrol>
		<LosSantosCity>
			<VehicleSet>
				<Vehicles>
					<Vehicle chance="33" pax="1" pax_chance="40">POLICE</Vehicle>
					<Vehicle chance="33" pax="1" pax_chance="25">POLICE2</Vehicle>
					<Vehicle chance="34" pax="1" pax_chance="25">POLICE3</Vehicle>
				</Vehicles>
				<Peds>
					<!-- Deputy I -->
					<Ped chance="40" comp_beard="1" tex_beard="1"
					comp_shirt="12" tex_shirt="1"
					comp_pants="26" tex_pants="1"
					comp_hands="54" tex_hands="1"
					comp_shoes="52" tex_shoes="1"
					comp_eyes="9" tex_eyes="1"
					comp_accessories="39" tex_accessories="2"
					comp_tasks="14" tex_tasks="1"
					comp_decals="1" tex_decals="1"
					comp_shirtoverlay="191" tex_shirtoverlay="3"
					prop_hats="0" tex_hats="0"
					prop_glasses="0" tex_glasses="0"
					prop_ears="0" tex_ears="0"
					prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>

					<!-- Rookie -->
					<Ped chance="20" comp_beard="1" tex_beard="1" 
					comp_shirt="5" tex_shirt="1"
					comp_pants="26" tex_pants="1"
					comp_hands="54" tex_hands="1"
					comp_shoes="52" tex_shoes="1"
					comp_eyes="9" tex_eyes="1"
					comp_accessories="39" tex_accessories="1"
					comp_tasks="1" tex_tasks="1"
					comp_decals="1" tex_decals="1"
					comp_shirtoverlay="201" tex_shirtoverlay="3"
					prop_hats="14" tex_hats="1"
					prop_glasses="0" tex_glasses="0"
					prop_ears="0" tex_ears="0"
					prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>

					<!-- Deputy II -->
					<Ped chance="40" comp_beard="1" tex_beard="1"
					comp_shirt="12" tex_shirt="1"
					comp_pants="26" tex_pants="1"
					comp_hands="54" tex_hands="1"
					comp_shoes="52" tex_shoes="1"
					comp_eyes="9" tex_eyes="1"
					comp_accessories="39" tex_accessories="1"
					comp_tasks="5" tex_tasks="2"
					comp_decals="2" tex_decals="1"
					comp_shirtoverlay="191" tex_shirtoverlay="3"
					prop_hats="0" tex_hats="0"
					prop_glasses="0" tex_glasses="0"
					prop_ears="0" tex_ears="0"
					prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
				</Peds>
				<NonLethals>
					<NonLethal>WEAPON_STUNGUN</NonLethal>
					<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
				</NonLethals>
				<HandGuns>
					<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
				</HandGuns>
				<LongGuns>
					<LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					<LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
				</LongGuns>
			</VehicleSet>
		</LosSantosCity>

 

 

Y'all know why it doesn't work ?
 

Solved by Thefern

  • Community Team

Not sure if this matters but for the officer one it starts with <Ped chance = "40". Wouldn't the SWAT also need that so they are given a chance to spawn? Since I dont see it in the SWAT entry.


If you only have one SWAT officer entry, the chance should be set to 100 if I remember correctly.

 

I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

Edited by UnknownBastion

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  • Author
1 hour ago, UnknownBastion said:

Not sure if this matters but for the officer one it starts with <Ped chance = "40". Wouldn't the SWAT also need that so they are given a chance to spawn? Since I dont see it in the SWAT entry.


If you only have one SWAT officer entry, the chance should be set to 100 if I remember correctly.

 

I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

 

Hey! Thank for the answer

I unfortunaly didn't fixed it : ( 

I saw it a bit after posting the thread, but still doesn't make the ped spawn

  • Author
11 hours ago, UnknownBastion said:

And you are spawning it out of the Local SWAT slot inside Los Santos correct?

yeah that's correct. i'm in front of the mission row PD and goes into Code 3 and swat
it does the same anywhere else

  • 1 month later...
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