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Traffic Stop Issue, Suspect Drives Away

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Hi, I have a prblem with the traffic stops, every time i try to performe it the suspect drives away afer a few seconds (no pursuit just drives away) please help me.

Also the traffic stop often cancel when i leave the car. It's not a plugin or callous problem (already tried to rename LSPDFR folder in _LSPDFR), The traffic stop is not canceled, all occupants of the vehicle exept for the driver exit the car and then the car and the driver goes away (no "traffic stop has been canceled" message appears). Here's how the logs looks like: 

Spoiler

[8/2/2025 2:35:58 PM.266] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND()
[8/2/2025 2:35:59 PM.058] LSPD First Response: [TRACE] navigated away later on after load
[8/2/2025 2:36:10 PM.478] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:10 PM.478] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:10 PM.479] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:10 PM.480] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:10 PM.480] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[8/2/2025 2:36:13 PM.509] LSPD First Response: [TRACE] Assigned parking task
[8/2/2025 2:36:15 PM.757] LSPD First Response: Started parking: 12.00261 Angle: 0.3896211
[8/2/2025 2:36:22 PM.464] LSPD First Response: [TRACE] TaskPark: Good heading long enough
[8/2/2025 2:36:22 PM.464] LSPD First Response: [TRACE] Parking task ended. Result: True
[8/2/2025 2:36:22 PM.470] LSPD First Response: [TRACE] Suspect has parked successfully
[8/2/2025 2:36:24 PM.916] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[8/2/2025 2:36:25 PM.396] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[8/2/2025 2:36:30 PM.195] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: One or more required entities ceased to exist
[8/2/2025 2:36:30 PM.195] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:30 PM.195] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:30 PM.195] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: Traffic stop ended
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[8/2/2025 2:36:30 PM.196] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[8/2/2025 2:36:30 PM.213] LSPD First Response: [TRACE] Ped Sophie Parker has become idle again
[8/2/2025 2:36:30 PM.214] LSPD First Response: [TRACE] Ped Rachle Garcia has become idle again
[8/2/2025 2:36:30 PM.214] LSPD First Response: [TRACE] Ped Matthias Malto has become idle again
[8/2/2025 2:36:30 PM.214] LSPD First Response: [TRACE] Ped Jacky Coolers has become idle again
[8/2/2025 2:36:30 PM.218] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[8/2/2025 2:36:30 PM.519] LSPD First Response: [TRACE] Added stopped ped: A_F_M_BEVHILLS_01
[8/2/2025 2:36:30 PM.519] LSPD First Response: [TRACE] Added stopped ped: S_M_M_AUTOSHOP_01
[8/2/2025 2:36:30 PM.519] LSPD First Response: [TRACE] Added stopped ped: A_F_Y_BUSINESS_03
[8/2/2025 2:36:30 PM.519] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BUSINESS_01

 

Edited by Dragooooooooooooo

  • 3 weeks later...
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