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EUP Custom Agency Help Please

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I'm working on the xml files trying to add a custom agency. The agency I'm trying to do is the San Andreas State Parks.

 

Would someone who knows what they are doing (I'm learning as I explore) check my entry and tell me if I have it correct and if I've made mistakes can you explain what I did wrong and how to fix it. It'd also be amazing if I could be pointed to any recourses about EUP so I can learn more.

 

Spoiler

<Agency>
            <Name>San Andreas State Park</Name>
            <ShortName>SASP</ShortName>
            <ScriptName>sasp</ScriptName>
            <Inventory>patrol_eup</Inventory>
            <BadgeModel>prop_sasp_badge</BadgeModel>
            <TextureDictionary>dia_police</TextureDictionary>
            <TextureName>dia_police</TextureName>
            <Loadout>
            <Vehicles>
                <Vehicle chance="25" pax="1" pax_chance="25">lsppalamo</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">portpolice4</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">lsppstanier</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">lsppscoutk9</Vehicle>
            </Vehicles>
            <Name>Patrol</Name>
                <Peds>
                    <Ped chance="15" outfit="sasp_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                    <Ped chance="5" outfit="sasp_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                    <Ped chance="20" outfit="sasp_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                    <Ped chance="5" outfit="sasp_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                    <Ped chance="20" outfit="sasp_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                    <Ped chance="5" outfit="sasp_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
                    <Ped chance="5" outfit="sasp_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                    <Ped chance="1" outfit="sasp_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                    <Ped chance="9" outfit="sasp_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                    <Ped chance="2" outfit="sasp_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                    <Ped chance="10" outfit="sasp_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                    <Ped chance="3" outfit="sasp_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any Variation) -->
                </Peds>
            <Flags>
                <Flag>RespondsAsTransport</Flag>
                <Flag>RespondsAsBackup</Flag>
                <Flag>SpawnsAmbiently</Flag>
            </Flags>
            </Loadout>
        </Agency>

 

 

Any help gratefully received thank you

Edited by GroundedOwl
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This is a support topic.
Only reply here to offer help or assistance to RedPhoenixKatherine. Off-topic or "me too" replies will be removed.

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