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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RagePluginHook crashed

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This is my crash log

Spoiler

RAGE Plugin Hook v1.110.1340.16576 PUBLIC

Game: Grand Theft Auto V
Game build: 3258
Branch: Steam

Plugins loaded at the time of the crash:
    Axon Signal by Sergeant Nighthawk.
    EUP Menu by EUP Team.
    Persistent Weapon Flashlight by alexguirre.
    Seatbelt by Faya.
    SirenMastery by Albo1125.
    StickyWheels by Khorio.

No plugin was ticking at the time of this crash.
Base address: 00007ff76cac0000
Exception address: 00007ffdcb8d2cdc
Exception offset: 65ee12cdc
Exception code: 0xe0434352 (DOT_NET_EXCEPTION)

Stack trace (unmanaged):
    0x00007ffdcb9ce0b1 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ffdcb948f1a - TlsGetValue - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ffdce1340f6 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffdce1490ef - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffdce0d5bea - RtlRestoreContext - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffdce0d2ef1 - RtlRaiseException - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffdcb8d2cdc - RaiseException - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ffdaf538584 - GetMetaDataPublicInterfaceFromInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf8159d9 - TranslateSecurityAttributes - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf815a8d - TranslateSecurityAttributes - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf815a9c - TranslateSecurityAttributes - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf95fa0b - TranslateSecurityAttributes - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf53d427 - GetMetaDataPublicInterfaceFromInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf53c0c7 - GetMetaDataPublicInterfaceFromInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf53be44 - GetMetaDataPublicInterfaceFromInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffdaf59e915 - DllCanUnloadNowInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ffd5008e6eb - DllCanUnloadNowInternal - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
      Hook:SHVDN.Console.DoTick()
      Hook:?A0xc1aa4bd5.ScriptHookVDotnet_ManagedTick()


General purpose registers:
    RAX: 0x00007ffd00000000
    RCX: 0x0000003700000001
    RDX: 0x00007ffdaf59e558
    RBX: 0x00000000e0434352
    RSP: 0x000000370d7da300
    RBP: 0x000000370d7da590
    RSI: 0x0000000000000001
    RDI: 0x0000000000000005
    R8: 0x0000000000000000
    R9: 0x0000000000000010
    R10: 0x00007ffdaf5a0779
    R11: 0x00007ffdac565ac0
    R12: 0x0000000000004000
    R13: 0x0000000000000000
    R14: 0x000000370d7da498
    R15: 0x000000370d7da898
    RIP: 0x00007ffdcb8d2cdc

Segment registers:
    CS: 0x0033
    DS: 0x002b
    ES: 0x002b
    FS: 0x0053
    GS: 0x002b
    SS: 0x002b
    Flags: 0x00000202

Debug registers:
    Dr0: 0x000000370d7d9d78
    Dr1: 0x000000370d7d9d78
    Dr2: 0x00007ffdaf4b8b6a
    Dr3: 0x0000000202000743
    Dr6: 0x0000003700000003
    Dr7: 0x00007ffdad0615e1

Floating point state:
    Xmm0: Low: 0x000000370d7d9fc8, High: 0x000000370d7d9fc8
    Xmm1: Low: 0x0000000000000002, High: 0x0000000000000002
    Xmm2: Low: 0x000000370d7d9e70, High: 0x000000370d7d9e70
    Xmm3: Low: 0x0000003700000001, High: 0x0000003700000001
    Xmm4: Low: 0x0000000000000001, High: 0x0000000000000001
    Xmm5: Low: 0x000000370d7d9fc8, High: 0x000000370d7d9fc8
    Xmm6: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm7: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm8: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm9: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm10: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm11: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm12: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm13: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm14: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm15: Low: 0x0000000000000000, High: 0x0000000000000000

Threads:
    Id: 16320 (0x3fc0) (CURRENT); state: Running
    Id: 13512 (0x34c8)state: Wait (Reason: UserRequest)
    Id: 14576 (0x38f0)state: Wait (Reason: ExecutionDelay)
    Id: 16160 (0x3f20)state: Wait (Reason: UserRequest)
    Id: 10404 (0x28a4)state: Wait (Reason: UserRequest)
    Id: 1384 (0x0568)state: Wait (Reason: UserRequest)
    Id: 8392 (0x20c8)state: Wait (Reason: ExecutionDelay)
    Id: 14016 (0x36c0)state: Wait (Reason: UserRequest)
    Id: 13972 (0x3694)state: Wait (Reason: UserRequest)
    Id: 3456 (0x0d80)state: Wait (Reason: EventPairLow)
    Id: 876 (0x036c)state: Wait (Reason: UserRequest)
    Id: 8480 (0x2120)state: Wait (Reason: UserRequest)
    Id: 12660 (0x3174)state: Wait (Reason: UserRequest)
    Id: 13124 (0x3344)state: Wait (Reason: UserRequest)
    Id: 3164 (0x0c5c)state: Wait (Reason: UserRequest)
    Id: 1320 (0x0528)state: Wait (Reason: UserRequest)
    Id: 11256 (0x2bf8)state: Wait (Reason: EventPairLow)
    Id: 3012 (0x0bc4)state: Wait (Reason: Unknown)
    Id: 12112 (0x2f50)state: Wait (Reason: Unknown)
    Id: 16200 (0x3f48)state: Wait (Reason: UserRequest)
    Id: 16176 (0x3f30)state: Wait (Reason: UserRequest)
    Id: 15628 (0x3d0c)state: Wait (Reason: UserRequest)
    Id: 15368 (0x3c08)state: Wait (Reason: UserRequest)
    Id: 7520 (0x1d60)state: Wait (Reason: UserRequest)
    Id: 10672 (0x29b0)state: Wait (Reason: UserRequest)
    Id: 3176 (0x0c68)state: Wait (Reason: UserRequest)
    Id: 15060 (0x3ad4)state: Wait (Reason: UserRequest)
    Id: 5284 (0x14a4)state: Wait (Reason: UserRequest)
    Id: 8468 (0x2114)state: Wait (Reason: UserRequest)
    Id: 3256 (0x0cb8)state: Wait (Reason: UserRequest)
    Id: 5344 (0x14e0)state: Wait (Reason: UserRequest)
    Id: 11228 (0x2bdc)state: Wait (Reason: UserRequest)
    Id: 7776 (0x1e60)state: Wait (Reason: UserRequest)
    Id: 9160 (0x23c8)state: Wait (Reason: UserRequest)
    Id: 15092 (0x3af4)state: Wait (Reason: UserRequest)
    Id: 7112 (0x1bc8)state: Wait (Reason: UserRequest)
    Id: 10200 (0x27d8)state: Wait (Reason: UserRequest)
    Id: 15056 (0x3ad0)state: Wait (Reason: UserRequest)
    Id: 13448 (0x3488)state: Wait (Reason: UserRequest)
    Id: 16288 (0x3fa0)state: Wait (Reason: UserRequest)
    Id: 13652 (0x3554)state: Wait (Reason: UserRequest)
    Id: 4068 (0x0fe4)state: Wait (Reason: UserRequest)
    Id: 14872 (0x3a18)state: Wait (Reason: UserRequest)
    Id: 6684 (0x1a1c)state: Wait (Reason: UserRequest)
    Id: 13904 (0x3650)state: Wait (Reason: UserRequest)
    Id: 12896 (0x3260)state: Wait (Reason: UserRequest)
    Id: 3004 (0x0bbc)state: Wait (Reason: UserRequest)
    Id: 13376 (0x3440)state: Wait (Reason: UserRequest)
    Id: 10304 (0x2840)state: Wait (Reason: UserRequest)
    Id: 4176 (0x1050)state: Wait (Reason: ExecutionDelay)
    Id: 5136 (0x1410)state: Wait (Reason: UserRequest)
    Id: 15000 (0x3a98)state: Wait (Reason: UserRequest)
    Id: 13924 (0x3664)state: Wait (Reason: UserRequest)
    Id: 8960 (0x2300)state: Wait (Reason: UserRequest)
    Id: 15972 (0x3e64)state: Wait (Reason: UserRequest)
    Id: 14924 (0x3a4c)state: Wait (Reason: UserRequest)
    Id: 13096 (0x3328)state: Running
    Id: 11284 (0x2c14)state: Wait (Reason: UserRequest)
    Id: 12884 (0x3254)state: Wait (Reason: UserRequest)
    Id: 12480 (0x30c0)state: Wait (Reason: UserRequest)
    Id: 15564 (0x3ccc)state: Wait (Reason: UserRequest)
    Id: 14780 (0x39bc)state: Wait (Reason: UserRequest)
    Id: 13460 (0x3494)state: Wait (Reason: EventPairLow)
    Id: 2676 (0x0a74)state: Wait (Reason: UserRequest)
    Id: 3840 (0x0f00)state: Wait (Reason: UserRequest)
    Id: 8148 (0x1fd4)state: Wait (Reason: UserRequest)
    Id: 7124 (0x1bd4)state: Wait (Reason: UserRequest)
    Id: 2388 (0x0954)state: Wait (Reason: UserRequest)
    Id: 1520 (0x05f0)state: Wait (Reason: UserRequest)
    Id: 696 (0x02b8)state: Wait (Reason: UserRequest)
    Id: 5728 (0x1660)state: Wait (Reason: UserRequest)
    Id: 14668 (0x394c)state: Wait (Reason: UserRequest)
    Id: 15684 (0x3d44)state: Wait (Reason: UserRequest)
    Id: 16264 (0x3f88)state: Wait (Reason: UserRequest)
    Id: 14940 (0x3a5c)state: Wait (Reason: UserRequest)
    Id: 14564 (0x38e4)state: Wait (Reason: UserRequest)
    Id: 14184 (0x3768)state: Wait (Reason: EventPairLow)
    Id: 7280 (0x1c70)state: Wait (Reason: EventPairLow)
    Id: 1184 (0x04a0)state: Wait (Reason: UserRequest)
    Id: 7584 (0x1da0)state: Wait (Reason: UserRequest)
    Id: 1112 (0x0458)state: Wait (Reason: ExecutionDelay)
    Id: 14748 (0x399c)state: Wait (Reason: UserRequest)
    Id: 14956 (0x3a6c)state: Wait (Reason: UserRequest)
    Id: 9604 (0x2584)state: Wait (Reason: UserRequest)
    Id: 10308 (0x2844)state: Ready
    Id: 15740 (0x3d7c)state: Wait (Reason: UserRequest)
    Id: 1168 (0x0490)state: Wait (Reason: UserRequest)
    Id: 12468 (0x30b4)state: Wait (Reason: UserRequest)
    Id: 13920 (0x3660)state: Wait (Reason: UserRequest)
    Id: 6964 (0x1b34)state: Wait (Reason: UserRequest)
    Id: 15764 (0x3d94)state: Running
    Id: 9896 (0x26a8)state: Wait (Reason: EventPairLow)
    Id: 9908 (0x26b4)state: Wait (Reason: UserRequest)
    Id: 7648 (0x1de0)state: Wait (Reason: UserRequest)
    Id: 1408 (0x0580)state: Wait (Reason: UserRequest)
    Id: 15904 (0x3e20)state: Wait (Reason: UserRequest)
    Id: 580 (0x0244)state: Wait (Reason: UserRequest)
    Id: 9944 (0x26d8)state: Wait (Reason: UserRequest)
    Id: 4896 (0x1320)state: Wait (Reason: UserRequest)
    Id: 7324 (0x1c9c)state: Wait (Reason: UserRequest)
    Id: 12040 (0x2f08)state: Wait (Reason: UserRequest)
    Id: 13836 (0x360c)state: Wait (Reason: UserRequest)
    Id: 10360 (0x2878)state: Wait (Reason: UserRequest)
    Id: 2512 (0x09d0)state: Wait (Reason: UserRequest)
    Id: 13968 (0x3690)state: Wait (Reason: UserRequest)
    Id: 12948 (0x3294)state: Wait (Reason: UserRequest)
    Id: 1988 (0x07c4)state: Wait (Reason: UserRequest)
    Id: 5696 (0x1640)state: Wait (Reason: UserRequest)
    Id: 13136 (0x3350)state: Wait (Reason: UserRequest)
    Id: 13496 (0x34b8)state: Wait (Reason: UserRequest)
    Id: 15524 (0x3ca4)state: Wait (Reason: UserRequest)
    Id: 2324 (0x0914)state: Wait (Reason: UserRequest)
    Id: 12976 (0x32b0)state: Wait (Reason: UserRequest)
    Id: 16232 (0x3f68)state: Wait (Reason: UserRequest)
    Id: 6596 (0x19c4)state: Wait (Reason: UserRequest)
    Id: 1552 (0x0610)state: Wait (Reason: ExecutionDelay)
    Id: 2452 (0x0994)state: Wait (Reason: ExecutionDelay)
    Id: 2308 (0x0904)state: Wait (Reason: ExecutionDelay)
    Id: 8776 (0x2248)state: Wait (Reason: UserRequest)
    Id: 15560 (0x3cc8)state: Wait (Reason: ExecutionDelay)
    Id: 7040 (0x1b80)state: Wait (Reason: UserRequest)
    Id: 13592 (0x3518)state: Wait (Reason: ExecutionDelay)
    Id: 9856 (0x2680)state: Wait (Reason: UserRequest)
    Id: 11520 (0x2d00)state: Wait (Reason: UserRequest)
    Id: 7668 (0x1df4)state: Wait (Reason: UserRequest)
    Id: 6920 (0x1b08)state: Wait (Reason: UserRequest)
    Id: 14452 (0x3874)state: Wait (Reason: UserRequest)
    Id: 16328 (0x3fc8)state: Wait (Reason: UserRequest)
    Id: 12348 (0x303c)state: Wait (Reason: UserRequest)
    Id: 14660 (0x3944)state: Wait (Reason: UserRequest)
    Id: 11340 (0x2c4c)state: Wait (Reason: UserRequest)
    Id: 15388 (0x3c1c)state: Wait (Reason: UserRequest)
    Id: 13480 (0x34a8)state: Wait (Reason: UserRequest)
    Id: 13348 (0x3424)state: Wait (Reason: UserRequest)
    Id: 2236 (0x08bc)state: Wait (Reason: UserRequest)
    Id: 4928 (0x1340)state: Wait (Reason: UserRequest)
    Id: 13888 (0x3640)state: Wait (Reason: UserRequest)
    Id: 2488 (0x09b8)state: Wait (Reason: Unknown)
    Id: 2872 (0x0b38)state: Wait (Reason: ExecutionDelay)
    Id: 4740 (0x1284)state: Wait (Reason: EventPairLow)
    Id: 6584 (0x19b8)state: Wait (Reason: UserRequest)
    Id: 14408 (0x3848)state: Wait (Reason: UserRequest)
    Id: 13452 (0x348c)state: Wait (Reason: UserRequest)
    Id: 3992 (0x0f98)state: Wait (Reason: UserRequest)
    Id: 16124 (0x3efc)state: Wait (Reason: UserRequest)
    Id: 12172 (0x2f8c)state: Wait (Reason: UserRequest)
    Id: 12188 (0x2f9c)state: Wait (Reason: EventPairLow)
    Id: 15444 (0x3c54)state: Wait (Reason: UserRequest)
    Id: 14624 (0x3920)state: Wait (Reason: UserRequest)
    Id: 6348 (0x18cc)state: Wait (Reason: UserRequest)
    Id: 12596 (0x3134)state: Wait (Reason: UserRequest)
    Id: 14896 (0x3a30)state: Wait (Reason: EventPairLow)
    Id: 16136 (0x3f08)state: Wait (Reason: UserRequest)
    Id: 3656 (0x0e48)state: Wait (Reason: EventPairLow)
    Id: 5272 (0x1498)state: Wait (Reason: UserRequest)
    Id: 15176 (0x3b48)state: Wait (Reason: UserRequest)
    Id: 8972 (0x230c)state: Wait (Reason: UserRequest)
    Id: 14416 (0x3850)state: Wait (Reason: UserRequest)
    Id: 13848 (0x3618)state: Wait (Reason: UserRequest)
    Id: 14716 (0x397c)state: Wait (Reason: EventPairLow)
    Id: 14492 (0x389c)state: Wait (Reason: EventPairLow)
    Id: 15192 (0x3b58)state: Wait (Reason: EventPairLow)
    Id: 11320 (0x2c38)state: Wait (Reason: EventPairLow)
    Id: 14708 (0x3974)state: Wait (Reason: UserRequest)
    Id: 12848 (0x3230)state: Wait (Reason: UserRequest)
    Id: 16320 (0x3fc0) (CURRENT)
        Start address: 0x0000000000000000
        State: Running
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:40:52 PM
        Total processor time: 00:07:04.7500000
        User processor time: 00:07:04.7500000

    Id: 13512 (0x34c8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:53 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14576 (0x38f0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:40:56 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16160 (0x3f20)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:01.6562500
        User processor time: 00:00:01.6562500

    Id: 10404 (0x28a4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1384 (0x0568)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Normal
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:01.2031250
        User processor time: 00:00:01.2031250

    Id: 8392 (0x20c8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14016 (0x36c0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:02:00.8281250
        User processor time: 00:02:00.8281250

    Id: 13972 (0x3694)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:01:45.2968750
        User processor time: 00:01:45.2968750

    Id: 3456 (0x0d80)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 876 (0x036c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8480 (0x2120)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:40:58 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 12660 (0x3174)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:40:58 PM
        Total processor time: 00:00:00.8593750
        User processor time: 00:00:00.8593750

    Id: 13124 (0x3344)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:40:58 PM
        Total processor time: 00:00:04.5312500
        User processor time: 00:00:04.5312500

    Id: 3164 (0x0c5c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:40:58 PM
        Total processor time: 00:01:17.9687500
        User processor time: 00:01:17.9687500

    Id: 1320 (0x0528)
        Start address: 0x0000000000000000
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:40:59 PM
        Total processor time: 00:07:35.2656250
        User processor time: 00:07:35.2656250

    Id: 11256 (0x2bf8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3012 (0x0bc4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: Unknown)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12112 (0x2f50)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: Unknown)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:40:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16200 (0x3f48)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:40:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16176 (0x3f30)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15628 (0x3d0c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15368 (0x3c08)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7520 (0x1d60)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 10672 (0x29b0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:04:21.1562500
        User processor time: 00:04:21.1562500

    Id: 3176 (0x0c68)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:00 PM
        Total processor time: 00:00:09.8281250
        User processor time: 00:00:09.8281250

    Id: 15060 (0x3ad4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:01 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5284 (0x14a4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: Executive)
        Priority: 12
        Priority level: Highest
        Start time: 7/6/2024 12:41:01 PM
        Total processor time: 00:00:00.4843750
        User processor time: 00:00:00.4843750

    Id: 8468 (0x2114)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3256 (0x0cb8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5344 (0x14e0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11228 (0x2bdc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7776 (0x1e60)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 9160 (0x23c8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:04.8281250
        User processor time: 00:00:04.8281250

    Id: 15092 (0x3af4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7112 (0x1bc8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 10200 (0x27d8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15056 (0x3ad0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13448 (0x3488)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16288 (0x3fa0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:00.6875000
        User processor time: 00:00:00.6875000

    Id: 13652 (0x3554)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:00.6875000
        User processor time: 00:00:00.6875000

    Id: 4068 (0x0fe4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:00.9062500
        User processor time: 00:00:00.9062500

    Id: 14872 (0x3a18)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 5
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:00.6406250
        User processor time: 00:00:00.6406250

    Id: 6684 (0x1a1c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 11
        Priority level: Normal
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 13904 (0x3650)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:47.0468750
        User processor time: 00:00:47.0468750

    Id: 12896 (0x3260)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:47.9218750
        User processor time: 00:00:47.9218750

    Id: 3004 (0x0bbc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:49.5156250
        User processor time: 00:00:49.5156250

    Id: 13376 (0x3440)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:49
        User processor time: 00:00:49

    Id: 10304 (0x2840)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:03 PM
        Total processor time: 00:00:28.3437500
        User processor time: 00:00:28.3437500

    Id: 4176 (0x1050)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:04 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 5136 (0x1410)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 14
        Priority level: Highest
        Start time: 7/6/2024 12:41:04 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 15000 (0x3a98)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:04 PM
        Total processor time: 00:00:03.1093750
        User processor time: 00:00:03.1093750

    Id: 13924 (0x3664)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:04 PM
        Total processor time: 00:00:35.5312500
        User processor time: 00:00:35.5312500

    Id: 8960 (0x2300)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:04 PM
        Total processor time: 00:00:34.9062500
        User processor time: 00:00:34.9062500

    Id: 15972 (0x3e64)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 14924 (0x3a4c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:00:05.0156250
        User processor time: 00:00:05.0156250

    Id: 13096 (0x3328)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:02:05.6406250
        User processor time: 00:02:05.6406250

    Id: 11284 (0x2c14)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12884 (0x3254)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12480 (0x30c0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:05 PM
        Total processor time: 00:00:02.5937500
        User processor time: 00:00:02.5937500

    Id: 15564 (0x3ccc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:07 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14780 (0x39bc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:41:09 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 13460 (0x3494)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2676 (0x0a74)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3840 (0x0f00)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8148 (0x1fd4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7124 (0x1bd4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2388 (0x0954)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 1520 (0x05f0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 696 (0x02b8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5728 (0x1660)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14668 (0x394c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 15684 (0x3d44)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16264 (0x3f88)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14940 (0x3a5c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14564 (0x38e4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14184 (0x3768)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7280 (0x1c70)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1184 (0x04a0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7584 (0x1da0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1112 (0x0458)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:41:16 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 14748 (0x399c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:16 PM
        Total processor time: 00:00:00.5781250
        User processor time: 00:00:00.5781250

    Id: 14956 (0x3a6c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:16 PM
        Total processor time: 00:00:00.3437500
        User processor time: 00:00:00.3437500

    Id: 9604 (0x2584)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:16 PM
        Total processor time: 00:00:00.3750000
        User processor time: 00:00:00.3750000

    Id: 10308 (0x2844)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:16 PM
        Total processor time: 00:00:16.1718750
        User processor time: 00:00:16.1718750

    Id: 15740 (0x3d7c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:18 PM
        Total processor time: 00:00:17.6406250
        User processor time: 00:00:17.6406250

    Id: 1168 (0x0490)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12468 (0x30b4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13920 (0x3660)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:41:18 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 6964 (0x1b34)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15764 (0x3d94)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:20 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 9896 (0x26a8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:41:20 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9908 (0x26b4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7648 (0x1de0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1408 (0x0580)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15904 (0x3e20)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 580 (0x0244)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9944 (0x26d8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4896 (0x1320)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7324 (0x1c9c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12040 (0x2f08)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:22 PM
        Total processor time: 00:00:01.7343750
        User processor time: 00:00:01.7343750

    Id: 13836 (0x360c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:02.9843750
        User processor time: 00:00:02.9843750

    Id: 10360 (0x2878)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:03.3593750
        User processor time: 00:00:03.3593750

    Id: 2512 (0x09d0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:02.9062500
        User processor time: 00:00:02.9062500

    Id: 13968 (0x3690)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:00.7968750
        User processor time: 00:00:00.7968750

    Id: 12948 (0x3294)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 1988 (0x07c4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 5696 (0x1640)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:01.8281250
        User processor time: 00:00:01.8281250

    Id: 13136 (0x3350)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:01.7656250
        User processor time: 00:00:01.7656250

    Id: 13496 (0x34b8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:01.8437500
        User processor time: 00:00:01.8437500

    Id: 15524 (0x3ca4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:01.9843750
        User processor time: 00:00:01.9843750

    Id: 2324 (0x0914)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/6/2024 12:41:23 PM
        Total processor time: 00:00:02.5468750
        User processor time: 00:00:02.5468750

    Id: 12976 (0x32b0)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:42:11 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16232 (0x3f68)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/6/2024 12:42:11 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6596 (0x19c4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:48 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 1552 (0x0610)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:42:51 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2452 (0x0994)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:42:51 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2308 (0x0904)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:42:51 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8776 (0x2248)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:51 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 15560 (0x3cc8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:42:54 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7040 (0x1b80)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:54 PM
        Total processor time: 00:00:09.7968750
        User processor time: 00:00:09.7968750

    Id: 13592 (0x3518)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:42:54 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9856 (0x2680)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:54 PM
        Total processor time: 00:00:02.7656250
        User processor time: 00:00:02.7656250

    Id: 11520 (0x2d00)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:59 PM
        Total processor time: 00:00:00.7500000
        User processor time: 00:00:00.7500000

    Id: 7668 (0x1df4)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:42:59 PM
        Total processor time: 00:00:00.2187500
        User processor time: 00:00:00.2187500

    Id: 6920 (0x1b08)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:01 PM
        Total processor time: 00:00:00.1406250
        User processor time: 00:00:00.1406250

    Id: 14452 (0x3874)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:04 PM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 16328 (0x3fc8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:06 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 12348 (0x303c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:11 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14660 (0x3944)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:12 PM
        Total processor time: 00:00:06.0937500
        User processor time: 00:00:06.0937500

    Id: 11340 (0x2c4c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:12 PM
        Total processor time: 00:00:02.1718750
        User processor time: 00:00:02.1718750

    Id: 15388 (0x3c1c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:12 PM
        Total processor time: 00:00:01.3750000
        User processor time: 00:00:01.3750000

    Id: 13480 (0x34a8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:13 PM
        Total processor time: 00:00:11.7187500
        User processor time: 00:00:11.7187500

    Id: 13348 (0x3424)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:13 PM
        Total processor time: 00:00:04.5312500
        User processor time: 00:00:04.5312500

    Id: 2236 (0x08bc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:13 PM
        Total processor time: 00:00:02.3437500
        User processor time: 00:00:02.3437500

    Id: 4928 (0x1340)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/6/2024 12:43:28 PM
        Total processor time: 00:00:01.0781250
        User processor time: 00:00:01.0781250

    Id: 13888 (0x3640)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:43:28 PM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 2488 (0x09b8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:44:21 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2872 (0x0b38)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:44:47 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4740 (0x1284)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:44:47 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 6584 (0x19b8)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:45:17 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 14408 (0x3848)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:17 PM
        Total processor time: 00:00:00.4062500
        User processor time: 00:00:00.4062500

    Id: 13452 (0x348c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:20 PM
        Total processor time: 00:00:04.4843750
        User processor time: 00:00:04.4843750

    Id: 3992 (0x0f98)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:20 PM
        Total processor time: 00:00:01.6406250
        User processor time: 00:00:01.6406250

    Id: 16124 (0x3efc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:20 PM
        Total processor time: 00:00:03.6718750
        User processor time: 00:00:03.6718750

    Id: 12172 (0x2f8c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:20 PM
        Total processor time: 00:00:03.3593750
        User processor time: 00:00:03.3593750

    Id: 12188 (0x2f9c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 7/6/2024 12:45:23 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15444 (0x3c54)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Highest
        Start time: 7/6/2024 12:47:15 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14624 (0x3920)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/6/2024 12:47:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6348 (0x18cc)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/6/2024 12:47:19 PM
        Total processor time: 00:00:00.9531250
        User processor time: 00:00:00.9531250

    Id: 12596 (0x3134)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:48:13 PM
        Total processor time: 00:00:00.3750000
        User processor time: 00:00:00.3750000

    Id: 14896 (0x3a30)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 11
        Priority level: Normal
        Start time: 7/6/2024 12:50:53 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 16136 (0x3f08)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:52:13 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 3656 (0x0e48)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 10
        Priority level: AboveNormal
        Start time: 7/6/2024 12:52:37 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5272 (0x1498)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:54:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15176 (0x3b48)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:54:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8972 (0x230c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:56:15 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14416 (0x3850)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:56:15 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13848 (0x3618)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:56:50 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 14716 (0x397c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:57:03 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 14492 (0x389c)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:57:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15192 (0x3b58)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 11
        Priority level: Normal
        Start time: 7/6/2024 12:57:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11320 (0x2c38)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: EventPairLow)
        Priority: 11
        Priority level: Normal
        Start time: 7/6/2024 12:57:04 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 14708 (0x3974)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:57:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12848 (0x3230)
        Start address: 0x00007ffdce0a4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/6/2024 12:57:05 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

Modules:
    Name: GTA5.exe; path: D:\Games\Grand Theft Auto V\GTA5.exe (Grand Theft Auto V v1.0.3258.0, by Rockstar Games)
    Name: ntdll.dll; path: C:\Windows\SYSTEM32\ntdll.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: KERNEL32.DLL; path: C:\Windows\System32\KERNEL32.DLL (Microsoft® Windows® Operating System v10.0.22000.2836, by Microsoft Corporation)
    Name: KERNELBASE.dll; path: C:\Windows\System32\KERNELBASE.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: USER32.dll; path: C:\Windows\System32\USER32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: win32u.dll; path: C:\Windows\System32\win32u.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: GDI32.dll; path: C:\Windows\System32\GDI32.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: gdi32full.dll; path: C:\Windows\System32\gdi32full.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: msvcp_win.dll; path: C:\Windows\System32\msvcp_win.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ucrtbase.dll; path: C:\Windows\System32\ucrtbase.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: PSAPI.DLL; path: C:\Windows\System32\PSAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WS2_32.dll; path: C:\Windows\System32\WS2_32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: RPCRT4.dll; path: C:\Windows\System32\RPCRT4.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: CRYPT32.dll; path: C:\Windows\System32\CRYPT32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: WINTRUST.dll; path: C:\Windows\System32\WINTRUST.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: msvcrt.dll; path: C:\Windows\System32\msvcrt.dll (Microsoft® Windows® Operating System v7.0.22000.1, by Microsoft Corporation)
    Name: IMM32.dll; path: C:\Windows\System32\IMM32.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: bcrypt.dll; path: C:\Windows\System32\bcrypt.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: GFSDK_ShadowLib.win64.dll; path: D:\Games\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll ( v, by )
    Name: SHLWAPI.dll; path: C:\Windows\System32\SHLWAPI.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ADVAPI32.dll; path: C:\Windows\System32\ADVAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: sechost.dll; path: C:\Windows\System32\sechost.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: VERSION.dll; path: C:\Windows\SYSTEM32\VERSION.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SHELL32.dll; path: C:\Windows\System32\SHELL32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ole32.dll; path: C:\Windows\System32\ole32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: combase.dll; path: C:\Windows\System32\combase.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: OLEAUT32.dll; path: C:\Windows\System32\OLEAUT32.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: DSOUND.dll; path: C:\Windows\SYSTEM32\DSOUND.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: bink2w64.dll; path: D:\Games\Grand Theft Auto V\bink2w64.dll (Bink and Smacker v1.994a, by RAD Game Tools, Inc.)
    Name: WININET.dll; path: C:\Windows\SYSTEM32\WININET.dll (Internet Explorer v11.00.22000.2652, by Microsoft Corporation)
    Name: MF.dll; path: C:\Windows\SYSTEM32\MF.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: WINMM.dll; path: C:\Windows\SYSTEM32\WINMM.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: MFPlat.DLL; path: C:\Windows\SYSTEM32\MFPlat.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: shcore.dll; path: C:\Windows\System32\shcore.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: msdmo.dll; path: C:\Windows\SYSTEM32\msdmo.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MFReadWrite.dll; path: C:\Windows\SYSTEM32\MFReadWrite.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: PROPSYS.dll; path: C:\Windows\SYSTEM32\PROPSYS.dll (Windows® Search v7.0.22000.2652, by Microsoft Corporation)
    Name: WTSAPI32.dll; path: C:\Windows\SYSTEM32\WTSAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: GFSDK_TXAA_AlphaResolve.win64.dll; path: D:\Games\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll ( v, by )
    Name: d3d9.dll; path: C:\Windows\SYSTEM32\d3d9.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: DINPUT8.dll; path: D:\Games\Grand Theft Auto V\DINPUT8.dll (GTA V Asi loader v1.0.0.1, by Alexander Blade)
    Name: XINPUT1_4.dll; path: D:\Games\Grand Theft Auto V\XINPUT1_4.dll (Microsoft® Windows® Operating System v6.2.9200.16384, by Microsoft Corporation)
    Name: D3DCOMPILER_43.dll; path: C:\Windows\SYSTEM32\D3DCOMPILER_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: IPHLPAPI.DLL; path: C:\Windows\SYSTEM32\IPHLPAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ResampleDmo.DLL; path: C:\Windows\SYSTEM32\ResampleDmo.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: powrprof.dll; path: C:\Windows\SYSTEM32\powrprof.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: winmmbase.dll; path: C:\Windows\SYSTEM32\winmmbase.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: d3dx9_43.dll; path: C:\Windows\SYSTEM32\d3dx9_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: cfgmgr32.dll; path: C:\Windows\SYSTEM32\cfgmgr32.dll (Microsoft® Windows® Operating System v10.0.22000.2836, by Microsoft Corporation)
    Name: kernel.appcore.dll; path: C:\Windows\SYSTEM32\kernel.appcore.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: dwmapi.dll; path: C:\Windows\SYSTEM32\dwmapi.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: DEVOBJ.dll; path: C:\Windows\SYSTEM32\DEVOBJ.dll (Microsoft® Windows® Operating System v10.0.22000.2836, by Microsoft Corporation)
    Name: dxcore.dll; path: C:\Windows\SYSTEM32\dxcore.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: OPENGL32.dll; path: C:\Windows\SYSTEM32\OPENGL32.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: MFCORE.DLL; path: C:\Windows\SYSTEM32\MFCORE.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: GLU32.dll; path: C:\Windows\SYSTEM32\GLU32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: UMPDC.dll; path: C:\Windows\SYSTEM32\UMPDC.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: bcryptPrimitives.dll; path: C:\Windows\System32\bcryptPrimitives.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: RTWorkQ.DLL; path: C:\Windows\SYSTEM32\RTWorkQ.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: MSASN1.dll; path: C:\Windows\SYSTEM32\MSASN1.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: dinput8.dll; path: C:\Windows\system32\dinput8.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: inputhost.dll; path: C:\Windows\SYSTEM32\inputhost.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: CoreMessaging.dll; path: C:\Windows\SYSTEM32\CoreMessaging.dll (Microsoft® Windows® Operating System v10.0.22000.2777, by Microsoft Corporation)
    Name: CRYPTBASE.DLL; path: C:\Windows\SYSTEM32\CRYPTBASE.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ELS.asi; path: D:\Games\Grand Theft Auto V\ELS.asi ( v, by )
    Name: AdvancedHookV.dll; path: D:\Games\Grand Theft Auto V\AdvancedHookV.dll ( v, by )
    Name: ScriptHookV.dll; path: D:\Games\Grand Theft Auto V\ScriptHookV.dll (ScriptHookV v1.0.3258.0, by Alexander Blade)
    Name: VCRUNTIME140.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140.dll (Microsoft® Visual Studio® v14.29.30133.0, by Microsoft Corporation)
    Name: MSVCP140.dll; path: C:\Windows\SYSTEM32\MSVCP140.dll (Microsoft® Visual Studio® v14.29.30133.0, by Microsoft Corporation)
    Name: VCRUNTIME140_1.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140_1.dll (Microsoft® Visual Studio® v14.29.30133.0, by Microsoft Corporation)
    Name: d3dx11_43.dll; path: C:\Windows\SYSTEM32\d3dx11_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: HeapAdjuster.asi; path: D:\Games\Grand Theft Auto V\HeapAdjuster.asi ( v, by )
    Name: Menyoo.asi; path: D:\Games\Grand Theft Auto V\Menyoo.asi ( v, by )
    Name: openCameraV.asi; path: D:\Games\Grand Theft Auto V\openCameraV.asi (openCamera for GTAV v1.0.0.1, by OpenIV Dev. Team)
    Name: OpenInteriors.asi; path: D:\Games\Grand Theft Auto V\OpenInteriors.asi ( v, by )
    Name: OpenIV.asi; path: D:\Games\Grand Theft Auto V\OpenIV.asi (OpenIV v2.0.0.0, by OpenIV Team)
    Name: PackfileLimitAdjuster.asi; path: D:\Games\Grand Theft Auto V\PackfileLimitAdjuster.asi ( v, by )
    Name: PLD.asi; path: D:\Games\Grand Theft Auto V\PLD.asi ( v, by )
    Name: ScriptHookVDotNet.asi; path: D:\Games\Grand Theft Auto V\ScriptHookVDotNet.asi ( v, by )
    Name: mscoree.dll; path: C:\Windows\SYSTEM32\mscoree.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: mscoreei.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll (Microsoft® .NET Framework v4.8.9093.0, by Microsoft Corporation)
    Name: windows.storage.dll; path: C:\Windows\SYSTEM32\windows.storage.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: wintypes.dll; path: C:\Windows\SYSTEM32\wintypes.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: dbghelp.dll; path: C:\Windows\SYSTEM32\dbghelp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dbgcore.DLL; path: C:\Windows\SYSTEM32\dbgcore.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: d3d12.dll; path: C:\Windows\SYSTEM32\d3d12.dll (Microsoft® Windows® Operating System v10.0.22000.2713, by Microsoft Corporation)
    Name: CRYPTSP.dll; path: C:\Windows\SYSTEM32\CRYPTSP.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: uxtheme.dll; path: C:\Windows\system32\uxtheme.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: rsaenh.dll; path: C:\Windows\system32\rsaenh.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: clbcatq.dll; path: C:\Windows\System32\clbcatq.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: dxdiagn.dll; path: C:\Windows\System32\dxdiagn.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: dxgi.dll; path: C:\Windows\System32\dxgi.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: d3d11.dll; path: C:\Windows\System32\d3d11.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: WMICLNT.dll; path: C:\Windows\System32\WMICLNT.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wbemprox.dll; path: C:\Windows\system32\wbem\wbemprox.dll (Microsoft® Windows® Operating System v10.0.22000.2960, by Microsoft Corporation)
    Name: wbemcomn.dll; path: C:\Windows\SYSTEM32\wbemcomn.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wbemsvc.dll; path: C:\Windows\system32\wbem\wbemsvc.dll (Microsoft® Windows® Operating System v10.0.22000.2960, by Microsoft Corporation)
    Name: fastprox.dll; path: C:\Windows\system32\wbem\fastprox.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: amsi.dll; path: C:\Windows\SYSTEM32\amsi.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: setupapi.dll; path: C:\Windows\System32\setupapi.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: directxdatabasehelper.dll; path: C:\Windows\SYSTEM32\directxdatabasehelper.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: ntmarta.dll; path: C:\Windows\SYSTEM32\ntmarta.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: nvapi64.dll; path: C:\Windows\system32\nvapi64.dll (NVIDIA Windows drivers v32.0.15.5599, by NVIDIA Corporation)
    Name: cryptnet.dll; path: C:\Windows\SYSTEM32\cryptnet.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wldp.dll; path: C:\Windows\SYSTEM32\wldp.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: drvstore.dll; path: C:\Windows\SYSTEM32\drvstore.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: D3D10_1.DLL; path: C:\Windows\SYSTEM32\D3D10_1.DLL (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: d3d10_1core.dll; path: C:\Windows\SYSTEM32\d3d10_1core.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: imagehlp.dll; path: C:\Windows\System32\imagehlp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: profapi.dll; path: C:\Windows\SYSTEM32\profapi.dll (Microsoft® Windows® Operating System v10.0.22000.2899, by Microsoft Corporation)
    Name: nvspcap64.dll; path: C:\Windows\system32\nvspcap64.dll (NVIDIA GeForce Experience v3.28.0.412, by NVIDIA Corporation)
    Name: MSCTF.dll; path: C:\Windows\System32\MSCTF.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: textinputframework.dll; path: C:\Windows\SYSTEM32\textinputframework.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: CoreUIComponents.dll; path: C:\Windows\SYSTEM32\CoreUIComponents.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: WINSTA.dll; path: C:\Windows\SYSTEM32\WINSTA.dll (Microsoft® Windows® Operating System v10.0.22000.2899, by Microsoft Corporation)
    Name: nvldumdx.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvldumdx.dll (NVIDIA driver loader v32.0.15.5599, by NVIDIA Corporation)
    Name: nvgpucomp64.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvgpucomp64.dll (NVIDIA GPU Compiler Driver v32.0.15.5599, by NVIDIA Corporation)
    Name: NvMessageBus.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\Display.NvContainer\NvMessageBus.dll ( v, by )
    Name: NvCamera64.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\NvCamera\NvCamera64.dll (NVIDIA Camera v7.1, by NVIDIA Corporation)
    Name: XINPUT9_1_0.dll; path: C:\Windows\SYSTEM32\XINPUT9_1_0.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: WindowsCodecs.dll; path: C:\Windows\SYSTEM32\WindowsCodecs.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: HID.DLL; path: C:\Windows\SYSTEM32\HID.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: nvwgf2umx.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvwgf2umx.dll (NVIDIA D3D10 drivers v32.0.15.5599, by NVIDIA Corporation)
    Name: rockstarupdater.dll; path: C:\Users\Stefan\AppData\Local\Temp\aefjsmm0ylqpwhya\rockstarupdater.dll (RAGE Plugin Hook v1.110.1340.16576, by MulleDK19 / LMS)
    Name: FW1FontWrapper.dll; path: D:\Games\Grand Theft Auto V\FW1FontWrapper.dll ( v, by )
    Name: d3dcompiler_47_64.dll; path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\NvCamera\d3dcompiler_47_64.dll (Microsoft® Windows® Operating System v6.3.9600.16384, by Microsoft Corporation)
    Name: clr.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll (Microsoft® .NET Framework v4.8.9246.0, by Microsoft Corporation)
    Name: VCRUNTIME140_1_CLR0400.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140_1_CLR0400.dll (Microsoft® Visual Studio® v14.32.31326.0, by Microsoft Corporation)
    Name: VCRUNTIME140_CLR0400.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140_CLR0400.dll (Microsoft® Visual Studio® v14.32.31326.0, by Microsoft Corporation)
    Name: ucrtbase_clr0400.dll; path: C:\Windows\SYSTEM32\ucrtbase_clr0400.dll (Microsoft® Visual Studio® v14.32.31326.0, by Microsoft Corporation)
    Name: mscorlib.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\27fc78d472d13d458f86ed6d23b02f98\mscorlib.ni.dll (Microsoft® .NET Framework v4.8.9246.0, by Microsoft Corporation)
    Name: clrjit.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll (Microsoft® .NET Framework v4.8.9246.0, by Microsoft Corporation)
    Name: diasymreader.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll (Microsoft® .NET Framework v14.8.9246.0, by Microsoft Corporation)
    Name: System.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System\62eb86adc8fbf74403db4c301aa4bf85\System.ni.dll (Microsoft® .NET Framework v4.8.9236.0, by Microsoft Corporation)
    Name: System.Drawing.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\e56b19580581babe46ca66feb904d7f1\System.Drawing.ni.dll (Microsoft® .NET Framework v4.8.9037.0, by Microsoft Corporation)
    Name: System.Windows.Forms.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\d7821c94586d880e1daedb8981885a08\System.Windows.Forms.ni.dll (Microsoft® .NET Framework v4.8.9195.0, by Microsoft Corporation)
    Name: System.Core.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\3be8f90d75c1c1c2a929e4ad30792551\System.Core.ni.dll (Microsoft® .NET Framework v4.8.9246.0, by Microsoft Corporation)
    Name: System.Xml.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\31203fb15e8268dec20635d1288296bd\System.Xml.ni.dll (Microsoft® .NET Framework v4.8.9037.0, by Microsoft Corporation)
    Name: MMDevApi.dll; path: C:\Windows\System32\MMDevApi.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: XAudio2_7.dll; path: C:\Windows\system32\XAudio2_7.dll (Microsoft® DirectX for Windows® v9.29.1962.0, by Microsoft Corporation)
    Name: AUDIOSES.DLL; path: C:\Windows\SYSTEM32\AUDIOSES.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: resourcepolicyclient.dll; path: C:\Windows\SYSTEM32\resourcepolicyclient.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: Windows.UI.dll; path: C:\Windows\System32\Windows.UI.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: avrt.dll; path: C:\Windows\SYSTEM32\avrt.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: DWrite.dll; path: C:\Windows\SYSTEM32\DWrite.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: System.Configuration.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\f0ca7574b7d7e66cf4514046b2acc63a\System.Configuration.ni.dll (Microsoft® .NET Framework v4.8.9037.0, by Microsoft Corporation)
    Name: comctl32.dll; path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22000.2600_none_1b65155c6ae217ae\comctl32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SlimDX.dll; path: D:\Games\Grand Theft Auto V\SlimDX.dll ( v, by )
    Name: MSVCR100.dll; path: C:\Windows\SYSTEM32\MSVCR100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: MSVCP100.dll; path: C:\Windows\SYSTEM32\MSVCP100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: gdiplus.dll; path: C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.2600_none_4c500841c574917c\gdiplus.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: MessageBus.dll; path: C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll ( v, by )
    Name: TextShaping.dll; path: C:\Windows\SYSTEM32\TextShaping.dll ( v, by )
    Name: napinsp.dll; path: C:\Windows\system32\napinsp.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: pnrpnsp.dll; path: C:\Windows\system32\pnrpnsp.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: mswsock.dll; path: C:\Windows\System32\mswsock.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: DNSAPI.dll; path: C:\Windows\SYSTEM32\DNSAPI.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: NSI.dll; path: C:\Windows\System32\NSI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: winrnr.dll; path: C:\Windows\System32\winrnr.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wshbth.dll; path: C:\Windows\system32\wshbth.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: nlansp_c.dll; path: C:\Windows\system32\nlansp_c.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: fwpuclnt.dll; path: C:\Windows\System32\fwpuclnt.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: rasadhlp.dll; path: C:\Windows\System32\rasadhlp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: gpapi.dll; path: C:\Windows\SYSTEM32\gpapi.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: WINNSI.DLL; path: C:\Windows\SYSTEM32\WINNSI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SspiCli.dll; path: C:\Windows\SYSTEM32\SspiCli.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: USERENV.dll; path: C:\Windows\SYSTEM32\USERENV.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: socialclub.dll; path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll (Social Club v2.3.3.1, by Take-Two Interactive Software, Inc.)
    Name: chrome_elf.dll; path: C:\Program Files\Rockstar Games\Social Club\chrome_elf.dll (Chromium v109.0.5414.120, by The Chromium Authors)
    Name: libcef.dll; path: C:\Program Files\Rockstar Games\Social Club\libcef.dll (Chromium Embedded Framework (CEF) Dynamic Link Library v109.1.18+ge5dd31c+chromium-109.0.5414.120, by )
    Name: COMDLG32.dll; path: C:\Windows\System32\COMDLG32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: OLEACC.dll; path: C:\Windows\SYSTEM32\OLEACC.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: Secur32.dll; path: C:\Windows\SYSTEM32\Secur32.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: UIAutomationCore.DLL; path: C:\Windows\SYSTEM32\UIAutomationCore.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: WINHTTP.dll; path: C:\Windows\SYSTEM32\WINHTTP.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: NETAPI32.dll; path: C:\Windows\SYSTEM32\NETAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: WINSPOOL.DRV; path: C:\Windows\SYSTEM32\WINSPOOL.DRV (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: urlmon.dll; path: C:\Windows\SYSTEM32\urlmon.dll (Internet Explorer v11.00.22000.2652, by Microsoft Corporation)
    Name: ncrypt.dll; path: C:\Windows\SYSTEM32\ncrypt.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: COMCTL32.dll; path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22000.2600_none_cad04bf515c180f7\COMCTL32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dxva2.dll; path: C:\Windows\SYSTEM32\dxva2.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: CRYPTUI.dll; path: C:\Windows\SYSTEM32\CRYPTUI.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: wevtapi.dll; path: C:\Windows\SYSTEM32\wevtapi.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ESENT.dll; path: C:\Windows\SYSTEM32\ESENT.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: iertutil.dll; path: C:\Windows\SYSTEM32\iertutil.dll (Internet Explorer v11.00.22000.2652, by Microsoft Corporation)
    Name: credui.dll; path: C:\Windows\SYSTEM32\credui.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: srvcli.dll; path: C:\Windows\SYSTEM32\srvcli.dll (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: netutils.dll; path: C:\Windows\SYSTEM32\netutils.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: dhcpcsvc.DLL; path: C:\Windows\SYSTEM32\dhcpcsvc.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: USP10.dll; path: C:\Windows\SYSTEM32\USP10.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: DSROLE.DLL; path: C:\Windows\SYSTEM32\DSROLE.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WKSCLI.DLL; path: C:\Windows\SYSTEM32\WKSCLI.DLL (Microsoft® Windows® Operating System v10.0.22000.3019, by Microsoft Corporation)
    Name: SAMCLI.DLL; path: C:\Windows\SYSTEM32\SAMCLI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: NTASN1.dll; path: C:\Windows\SYSTEM32\NTASN1.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: wdmaud.drv; path: C:\Windows\SYSTEM32\wdmaud.drv (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ksuser.dll; path: C:\Windows\SYSTEM32\ksuser.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: msacm32.drv; path: C:\Windows\SYSTEM32\msacm32.drv (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: MSACM32.dll; path: C:\Windows\SYSTEM32\MSACM32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: midimap.dll; path: C:\Windows\SYSTEM32\midimap.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: FirewallAPI.dll; path: C:\Windows\System32\FirewallAPI.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: fwbase.dll; path: C:\Windows\System32\fwbase.dll (Microsoft® Windows® Operating System v10.0.22000.2899, by Microsoft Corporation)
    Name: FWPolicyIOMgr.dll; path: C:\Windows\System32\FWPolicyIOMgr.dll (Microsoft® Windows® Operating System v10.0.22000.2899, by Microsoft Corporation)
    Name: netprofm.dll; path: C:\Windows\System32\netprofm.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: npmproxy.dll; path: C:\Windows\System32\npmproxy.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: System.Management.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Management\fad74feca53c9f90a39d12800c69ab4e\System.Management.ni.dll (Microsoft® .NET Framework v4.8.9037.0, by Microsoft Corporation)
    Name: rasapi32.dll; path: C:\Windows\SYSTEM32\rasapi32.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: prxyqry.DLL; path: C:\Windows\SYSTEM32\prxyqry.DLL ( v, by )
    Name: rtutils.dll; path: C:\Windows\SYSTEM32\rtutils.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: RASMAN.DLL; path: C:\Windows\SYSTEM32\RASMAN.DLL (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: dhcpcsvc6.DLL; path: C:\Windows\SYSTEM32\dhcpcsvc6.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: schannel.DLL; path: C:\Windows\system32\schannel.DLL (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: mskeyprotect.dll; path: C:\Windows\SYSTEM32\mskeyprotect.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: ncryptsslp.dll; path: C:\Windows\system32\ncryptsslp.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: System.Xml.Linq.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\176a7afc19253ab168ceb75e04d58fb1\System.Xml.Linq.ni.dll (Microsoft® .NET Framework v4.8.9037.0, by Microsoft Corporation)
    Name: ScriptHookVDotNet2.dll; path: D:\Games\Grand Theft Auto V\ScriptHookVDotNet2.dll (ScriptHookVDotNet v2.10.13.0, by )
    Name: discord-rpc.dll; path: D:\Games\Grand Theft Auto V\discord-rpc.dll ( v, by )
    Name: EasyHook64.dll; path: D:\Games\Grand Theft Auto V\EasyHook64.dll (EasyHook v2.7.6578.0, by easyhook.codeplex.com)
    Name: clrcompression.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll (Microsoft® .NET Framework v4.8.9224.0, by Microsoft Corporation)
    Name: ondemandconnroutehelper.dll; path: C:\Windows\SYSTEM32\ondemandconnroutehelper.dll (Microsoft® Windows® Operating System v10.0.22000.2600, by Microsoft Corporation)
    Name: DPAPI.DLL; path: C:\Windows\SYSTEM32\DPAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: webio.dll; path: C:\Windows\SYSTEM32\webio.dll (Microsoft® Windows® Operating System v10.0.22000.2652, by Microsoft Corporation)
    Name: GTA5.exe
        Base address: 0x00007ff76cac0000
        Memory size: 0x04653000
        Entry point address: 0x00007ff76e2fa5f8
        File path: D:\Games\Grand Theft Auto V\GTA5.exe
        Product name: Grand Theft Auto V
        Product version: 1.0.3258.0
        Company: Rockstar Games

    Name: ntdll.dll
        Base address: 0x00007ffdce0a0000
        Memory size: 0x0020a000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\SYSTEM32\ntdll.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: KERNEL32.DLL
        Base address: 0x00007ffdcc660000
        Memory size: 0x000bd000
        Entry point address: 0x00007ffdcc675480
        File path: C:\Windows\System32\KERNEL32.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2836
        Company: Microsoft Corporation

    Name: KERNELBASE.dll
        Base address: 0x00007ffdcb880000
        Memory size: 0x00385000
        Entry point address: 0x00007ffdcb8b3aa0
        File path: C:\Windows\System32\KERNELBASE.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: USER32.dll
        Base address: 0x00007ffdcbfc0000
        Memory size: 0x001ac000
        Entry point address: 0x00007ffdcbfe1f10
        File path: C:\Windows\System32\USER32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: win32u.dll
        Base address: 0x00007ffdcbc40000
        Memory size: 0x00026000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\System32\win32u.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: GDI32.dll
        Base address: 0x00007ffdcc170000
        Memory size: 0x00029000
        Entry point address: 0x00007ffdcc1749c0
        File path: C:\Windows\System32\GDI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: gdi32full.dll
        Base address: 0x00007ffdcbc70000
        Memory size: 0x0011c000
        Entry point address: 0x00007ffdcbca4c50
        File path: C:\Windows\System32\gdi32full.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: msvcp_win.dll
        Base address: 0x00007ffdcb640000
        Memory size: 0x0009d000
        Entry point address: 0x00007ffdcb655ab0
        File path: C:\Windows\System32\msvcp_win.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ucrtbase.dll
        Base address: 0x00007ffdcb760000
        Memory size: 0x00111000
        Entry point address: 0x00007ffdcb775e30
        File path: C:\Windows\System32\ucrtbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: PSAPI.DLL
        Base address: 0x00007ffdcc3e0000
        Memory size: 0x00008000
        Entry point address: 0x00007ffdcc3e1070
        File path: C:\Windows\System32\PSAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WS2_32.dll
        Base address: 0x00007ffdcc3f0000
        Memory size: 0x0006f000
        Entry point address: 0x00007ffdcc405430
        File path: C:\Windows\System32\WS2_32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: RPCRT4.dll
        Base address: 0x00007ffdcd9b0000
        Memory size: 0x00120000
        Entry point address: 0x00007ffdcda0aa70
        File path: C:\Windows\System32\RPCRT4.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: CRYPT32.dll
        Base address: 0x00007ffdcbd90000
        Memory size: 0x0016a000
        Entry point address: 0x00007ffdcbddf680
        File path: C:\Windows\System32\CRYPT32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: WINTRUST.dll
        Base address: 0x00007ffdcb5d0000
        Memory size: 0x00068000
        Entry point address: 0x00007ffdcb5e75d0
        File path: C:\Windows\System32\WINTRUST.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: msvcrt.dll
        Base address: 0x00007ffdcd7b0000
        Memory size: 0x000a3000
        Entry point address: 0x00007ffdcd7b7af0
        File path: C:\Windows\System32\msvcrt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 7.0.22000.1
        Company: Microsoft Corporation

    Name: IMM32.dll
        Base address: 0x00007ffdcdad0000
        Memory size: 0x00031000
        Entry point address: 0x00007ffdcdad1400
        File path: C:\Windows\System32\IMM32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: bcrypt.dll
        Base address: 0x00007ffdcbc10000
        Memory size: 0x00027000
        Entry point address: 0x00007ffdcbc19a80
        File path: C:\Windows\System32\bcrypt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: GFSDK_ShadowLib.win64.dll
        Base address: 0x00007ffd83230000
        Memory size: 0x003cc000
        Entry point address: 0x00007ffd8323cf10
        File path: D:\Games\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll
        Product name: 
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        Company: 

    Name: SHLWAPI.dll
        Base address: 0x00007ffdcd950000
        Memory size: 0x0005d000
        Entry point address: 0x00007ffdcd95b980
        File path: C:\Windows\System32\SHLWAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ADVAPI32.dll
        Base address: 0x00007ffdcbf00000
        Memory size: 0x000b1000
        Entry point address: 0x00007ffdcbf04db0
        File path: C:\Windows\System32\ADVAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: sechost.dll
        Base address: 0x00007ffdcd1a0000
        Memory size: 0x000a2000
        Entry point address: 0x00007ffdcd1bdb20
        File path: C:\Windows\System32\sechost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: VERSION.dll
        Base address: 0x00007ffdc3780000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffdc3781390
        File path: C:\Windows\SYSTEM32\VERSION.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SHELL32.dll
        Base address: 0x00007ffdcc8c0000
        Memory size: 0x007c5000
        Entry point address: 0x00007ffdcc9c96b0
        File path: C:\Windows\System32\SHELL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ole32.dll
        Base address: 0x00007ffdcc720000
        Memory size: 0x0019a000
        Entry point address: 0x00007ffdcc73c9b0
        File path: C:\Windows\System32\ole32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: combase.dll
        Base address: 0x00007ffdcd250000
        Memory size: 0x00376000
        Entry point address: 0x00007ffdcd351580
        File path: C:\Windows\System32\combase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: OLEAUT32.dll
        Base address: 0x00007ffdcdb10000
        Memory size: 0x000d6000
        Entry point address: 0x00007ffdcdb320d0
        File path: C:\Windows\System32\OLEAUT32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: DSOUND.dll
        Base address: 0x00007ffd8f2a0000
        Memory size: 0x000a2000
        Entry point address: 0x00007ffd8f2b5ef0
        File path: C:\Windows\SYSTEM32\DSOUND.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: bink2w64.dll
        Base address: 0x00007ffda3100000
        Memory size: 0x0008d000
        Entry point address: 0x00007ffda3103a78
        File path: D:\Games\Grand Theft Auto V\bink2w64.dll
        Product name: Bink and Smacker
        Product version: 1.994a
        Company: RAD Game Tools, Inc.

    Name: WININET.dll
        Base address: 0x00007ffdb91c0000
        Memory size: 0x004fb000
        Entry point address: 0x00007ffdb92a4220
        File path: C:\Windows\SYSTEM32\WININET.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.2652
        Company: Microsoft Corporation

    Name: MF.dll
        Base address: 0x00007ffda2c80000
        Memory size: 0x0008b000
        Entry point address: 0x00007ffda2c8b070
        File path: C:\Windows\SYSTEM32\MF.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: WINMM.dll
        Base address: 0x00007ffdbcf60000
        Memory size: 0x00033000
        Entry point address: 0x00007ffdbcf67810
        File path: C:\Windows\SYSTEM32\WINMM.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: MFPlat.DLL
        Base address: 0x00007ffd9ae20000
        Memory size: 0x001ce000
        Entry point address: 0x00007ffd9ae576b0
        File path: C:\Windows\SYSTEM32\MFPlat.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: shcore.dll
        Base address: 0x00007ffdcc2d0000
        Memory size: 0x000ea000
        Entry point address: 0x00007ffdcc314ba0
        File path: C:\Windows\System32\shcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: msdmo.dll
        Base address: 0x00007ffdc36f0000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffdc36f1710
        File path: C:\Windows\SYSTEM32\msdmo.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MFReadWrite.dll
        Base address: 0x00007ffd8bcf0000
        Memory size: 0x00120000
        Entry point address: 0x00007ffd8bd1c720
        File path: C:\Windows\SYSTEM32\MFReadWrite.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: PROPSYS.dll
        Base address: 0x00007ffdc6400000
        Memory size: 0x000f7000
        Entry point address: 0x00007ffdc643dc80
        File path: C:\Windows\SYSTEM32\PROPSYS.dll
        Product name: Windows® Search
        Product version: 7.0.22000.2652
        Company: Microsoft Corporation

    Name: WTSAPI32.dll
        Base address: 0x00007ffdc76c0000
        Memory size: 0x00014000
        Entry point address: 0x00007ffdc76c2820
        File path: C:\Windows\SYSTEM32\WTSAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: GFSDK_TXAA_AlphaResolve.win64.dll
        Base address: 0x00007ffdba820000
        Memory size: 0x0001c000
        Entry point address: 0x00007ffdba82493c
        File path: D:\Games\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll
        Product name: 
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        Company: 

    Name: d3d9.dll
        Base address: 0x00007ffd8f4a0000
        Memory size: 0x001a6000
        Entry point address: 0x00007ffd8f4e7ea0
        File path: C:\Windows\SYSTEM32\d3d9.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: DINPUT8.dll
        Base address: 0x00007ffdba750000
        Memory size: 0x00025000
        Entry point address: 0x00007ffdba753804
        File path: D:\Games\Grand Theft Auto V\DINPUT8.dll
        Product name: GTA V Asi loader
        Product version: 1.0.0.1
        Company: Alexander Blade

    Name: XINPUT1_4.dll
        Base address: 0x00007ffdbcea0000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffdbcea65f0
        File path: D:\Games\Grand Theft Auto V\XINPUT1_4.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 6.2.9200.16384
        Company: Microsoft Corporation

    Name: D3DCOMPILER_43.dll
        Base address: 0x00007ffd82fc0000
        Memory size: 0x0026f000
        Entry point address: 0x00007ffd831fbe5c
        File path: C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: IPHLPAPI.DLL
        Base address: 0x00007ffdca090000
        Memory size: 0x0002d000
        Entry point address: 0x00007ffdca09a760
        File path: C:\Windows\SYSTEM32\IPHLPAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ResampleDmo.DLL
        Base address: 0x00007ffd8b770000
        Memory size: 0x000b1000
        Entry point address: 0x00007ffd8b77b690
        File path: C:\Windows\SYSTEM32\ResampleDmo.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: powrprof.dll
        Base address: 0x00007ffdcae00000
        Memory size: 0x0004d000
        Entry point address: 0x00007ffdcae03ca0
        File path: C:\Windows\SYSTEM32\powrprof.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: winmmbase.dll
        Base address: 0x00007ffdba380000
        Memory size: 0x00029000
        Entry point address: 0x00007ffdba397770
        File path: C:\Windows\SYSTEM32\winmmbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: d3dx9_43.dll
        Base address: 0x00007ffd82d50000
        Memory size: 0x00263000
        Entry point address: 0x00007ffd82f65d1c
        File path: C:\Windows\SYSTEM32\d3dx9_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: cfgmgr32.dll
        Base address: 0x00007ffdcb200000
        Memory size: 0x0004c000
        Entry point address: 0x00007ffdcb215510
        File path: C:\Windows\SYSTEM32\cfgmgr32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2836
        Company: Microsoft Corporation

    Name: kernel.appcore.dll
        Base address: 0x00007ffdca620000
        Memory size: 0x00018000
        Entry point address: 0x00007ffdca624de0
        File path: C:\Windows\SYSTEM32\kernel.appcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: dwmapi.dll
        Base address: 0x00007ffdc9040000
        Memory size: 0x0002f000
        Entry point address: 0x00007ffdc9046160
        File path: C:\Windows\SYSTEM32\dwmapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: DEVOBJ.dll
        Base address: 0x00007ffdcb1d0000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffdcb1d7140
        File path: C:\Windows\SYSTEM32\DEVOBJ.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2836
        Company: Microsoft Corporation

    Name: dxcore.dll
        Base address: 0x00007ffdc8ee0000
        Memory size: 0x00038000
        Entry point address: 0x00007ffdc8ee1900
        File path: C:\Windows\SYSTEM32\dxcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: OPENGL32.dll
        Base address: 0x00007ffd8b9f0000
        Memory size: 0x00101000
        Entry point address: 0x00007ffd8b9f1580
        File path: C:\Windows\SYSTEM32\OPENGL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: MFCORE.DLL
        Base address: 0x00007ffd82970000
        Memory size: 0x003d7000
        Entry point address: 0x00007ffd82a2df20
        File path: C:\Windows\SYSTEM32\MFCORE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: GLU32.dll
        Base address: 0x00007ffdba8b0000
        Memory size: 0x0002d000
        Entry point address: 0x00007ffdba8b1310
        File path: C:\Windows\SYSTEM32\GLU32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: UMPDC.dll
        Base address: 0x00007ffdcadc0000
        Memory size: 0x00013000
        Entry point address: 0x00007ffdcadc33d0
        File path: C:\Windows\SYSTEM32\UMPDC.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: bcryptPrimitives.dll
        Base address: 0x00007ffdcb6e0000
        Memory size: 0x0007f000
        Entry point address: 0x00007ffdcb710840
        File path: C:\Windows\System32\bcryptPrimitives.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: RTWorkQ.DLL
        Base address: 0x00007ffdba340000
        Memory size: 0x00032000
        Entry point address: 0x00007ffdba34c430
        File path: C:\Windows\SYSTEM32\RTWorkQ.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: MSASN1.dll
        Base address: 0x00007ffdcad60000
        Memory size: 0x00012000
        Entry point address: 0x00007ffdcad656d0
        File path: C:\Windows\SYSTEM32\MSASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: dinput8.dll
        Base address: 0x00007ffdb9940000
        Memory size: 0x00045000
        Entry point address: 0x00007ffdb9946f80
        File path: C:\Windows\system32\dinput8.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: inputhost.dll
        Base address: 0x00007ffdafdc0000
        Memory size: 0x001c9000
        Entry point address: 0x00007ffdafddb340
        File path: C:\Windows\SYSTEM32\inputhost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: CoreMessaging.dll
        Base address: 0x00007ffdc7b90000
        Memory size: 0x00132000
        Entry point address: 0x00007ffdc7c06660
        File path: C:\Windows\SYSTEM32\CoreMessaging.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2777
        Company: Microsoft Corporation

    Name: CRYPTBASE.DLL
        Base address: 0x00007ffdcad20000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffdcad22200
        File path: C:\Windows\SYSTEM32\CRYPTBASE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ELS.asi
        Base address: 0x00007ffd82650000
        Memory size: 0x00133000
        Entry point address: 0x00007ffd8268d580
        File path: D:\Games\Grand Theft Auto V\ELS.asi
        Product name: 
        Product version: 
        Company: 

    Name: AdvancedHookV.dll
        Base address: 0x00007ffdba480000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffdba483990
        File path: D:\Games\Grand Theft Auto V\AdvancedHookV.dll
        Product name: 
        Product version: 
        Company: 

    Name: ScriptHookV.dll
        Base address: 0x00007ffd82460000
        Memory size: 0x001e2000
        Entry point address: 0x00007ffd82471648
        File path: D:\Games\Grand Theft Auto V\ScriptHookV.dll
        Product name: ScriptHookV
        Product version: 1.0.3258.0
        Company: Alexander Blade

    Name: VCRUNTIME140.dll
        Base address: 0x00007ffdb9b80000
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    Name: mscoreei.dll
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    Name: windows.storage.dll
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    Name: wintypes.dll
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    Name: dbghelp.dll
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    Name: dbgcore.DLL
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        File path: C:\Windows\SYSTEM32\dbgcore.DLL
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    Name: d3d12.dll
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    Name: CRYPTSP.dll
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        File path: C:\Windows\SYSTEM32\CRYPTSP.dll
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    Name: uxtheme.dll
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        File path: C:\Windows\system32\uxtheme.dll
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    Name: rsaenh.dll
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        File path: C:\Windows\system32\rsaenh.dll
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    Name: clbcatq.dll
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        File path: C:\Windows\System32\clbcatq.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: dxdiagn.dll
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        File path: C:\Windows\System32\dxdiagn.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: dxgi.dll
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        File path: C:\Windows\System32\dxgi.dll
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        Company: Microsoft Corporation

    Name: d3d11.dll
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        File path: C:\Windows\System32\d3d11.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: WMICLNT.dll
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        File path: C:\Windows\System32\WMICLNT.dll
        Product name: Microsoft® Windows® Operating System
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    Name: wbemprox.dll
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        File path: C:\Windows\system32\wbem\wbemprox.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: wbemcomn.dll
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        File path: C:\Windows\SYSTEM32\wbemcomn.dll
        Product name: Microsoft® Windows® Operating System
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    Name: wbemsvc.dll
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        File path: C:\Windows\system32\wbem\wbemsvc.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: fastprox.dll
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        File path: C:\Windows\system32\wbem\fastprox.dll
        Product name: Microsoft® Windows® Operating System
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    Name: amsi.dll
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        File path: C:\Windows\SYSTEM32\amsi.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: setupapi.dll
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        File path: C:\Windows\System32\setupapi.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: directxdatabasehelper.dll
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        File path: C:\Windows\SYSTEM32\directxdatabasehelper.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: ntmarta.dll
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        File path: C:\Windows\SYSTEM32\ntmarta.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: nvapi64.dll
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        File path: C:\Windows\system32\nvapi64.dll
        Product name: NVIDIA Windows drivers
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    Name: cryptnet.dll
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        File path: C:\Windows\SYSTEM32\cryptnet.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: wldp.dll
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        File path: C:\Windows\SYSTEM32\wldp.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: drvstore.dll
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        File path: C:\Windows\SYSTEM32\drvstore.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: D3D10_1.DLL
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        File path: C:\Windows\SYSTEM32\D3D10_1.DLL
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: d3d10_1core.dll
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        File path: C:\Windows\SYSTEM32\d3d10_1core.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: imagehlp.dll
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        File path: C:\Windows\System32\imagehlp.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: profapi.dll
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        File path: C:\Windows\SYSTEM32\profapi.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: nvspcap64.dll
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        Entry point address: 0x00007ffd62d8b537
        File path: C:\Windows\system32\nvspcap64.dll
        Product name: NVIDIA GeForce Experience
        Product version: 3.28.0.412
        Company: NVIDIA Corporation

    Name: MSCTF.dll
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        Entry point address: 0x00007ffdcc1f4d90
        File path: C:\Windows\System32\MSCTF.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: textinputframework.dll
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        Entry point address: 0x00007ffdb0dc4130
        File path: C:\Windows\SYSTEM32\textinputframework.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: CoreUIComponents.dll
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        Memory size: 0x0036d000
        Entry point address: 0x00007ffdc5f08130
        File path: C:\Windows\SYSTEM32\CoreUIComponents.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: WINSTA.dll
        Base address: 0x00007ffdca230000
        Memory size: 0x00064000
        Entry point address: 0x00007ffdca23e690
        File path: C:\Windows\SYSTEM32\WINSTA.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2899
        Company: Microsoft Corporation

    Name: nvldumdx.dll
        Base address: 0x00007ffdc3790000
        Memory size: 0x000c1000
        Entry point address: 0x00007ffdc37c3e50
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvldumdx.dll
        Product name: NVIDIA driver loader
        Product version: 32.0.15.5599
        Company: NVIDIA Corporation

    Name: nvgpucomp64.dll
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        Memory size: 0x01e2f000
        Entry point address: 0x00007ffdc0d23650
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvgpucomp64.dll
        Product name: NVIDIA GPU Compiler Driver
        Product version: 32.0.15.5599
        Company: NVIDIA Corporation

    Name: NvMessageBus.dll
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        Entry point address: 0x00007ffdb4c0d0c0
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\Display.NvContainer\NvMessageBus.dll
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    Name: NvCamera64.dll
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        Memory size: 0x0086a000
        Entry point address: 0x00007ffd7286ef58
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\NvCamera\NvCamera64.dll
        Product name: NVIDIA Camera
        Product version: 7.1
        Company: NVIDIA Corporation

    Name: XINPUT9_1_0.dll
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        File path: C:\Windows\SYSTEM32\XINPUT9_1_0.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: WindowsCodecs.dll
        Base address: 0x00007ffdc8a50000
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        File path: C:\Windows\SYSTEM32\WindowsCodecs.dll
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: HID.DLL
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        Memory size: 0x0000e000
        Entry point address: 0x00007ffdc9e52750
        File path: C:\Windows\SYSTEM32\HID.DLL
        Product name: Microsoft® Windows® Operating System
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        Company: Microsoft Corporation

    Name: nvwgf2umx.dll
        Base address: 0x00007ffdbcfa0000
        Memory size: 0x03bbc000
        Entry point address: 0x00007ffdbd026b00
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\nvwgf2umx.dll
        Product name: NVIDIA D3D10 drivers
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        Company: NVIDIA Corporation

    Name: rockstarupdater.dll
        Base address: 0x00007ffd66f50000
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        File path: C:\Users\Stefan\AppData\Local\Temp\aefjsmm0ylqpwhya\rockstarupdater.dll
        Product name: RAGE Plugin Hook
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        Company: MulleDK19 / LMS

    Name: FW1FontWrapper.dll
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        File path: D:\Games\Grand Theft Auto V\FW1FontWrapper.dll
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    Name: d3dcompiler_47_64.dll
        Base address: 0x00007ffd720d0000
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        Entry point address: 0x00007ffd7245f360
        File path: C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_23954e33c8a39da4\NvCamera\d3dcompiler_47_64.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 6.3.9600.16384
        Company: Microsoft Corporation

    Name: clr.dll
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        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
        Product name: Microsoft® .NET Framework
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    Name: VCRUNTIME140_1_CLR0400.dll
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        File path: C:\Windows\SYSTEM32\VCRUNTIME140_1_CLR0400.dll
        Product name: Microsoft® Visual Studio®
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    Name: VCRUNTIME140_CLR0400.dll
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        File path: C:\Windows\SYSTEM32\VCRUNTIME140_CLR0400.dll
        Product name: Microsoft® Visual Studio®
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    Name: ucrtbase_clr0400.dll
        Base address: 0x00007ffdaf340000
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        File path: C:\Windows\SYSTEM32\ucrtbase_clr0400.dll
        Product name: Microsoft® Visual Studio®
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    Name: mscorlib.ni.dll
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\27fc78d472d13d458f86ed6d23b02f98\mscorlib.ni.dll
        Product name: Microsoft® .NET Framework
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    Name: clrjit.dll
        Base address: 0x00007ffdaf0a0000
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        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll
        Product name: Microsoft® .NET Framework
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    Name: diasymreader.dll
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        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll
        Product name: Microsoft® .NET Framework
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        Company: Microsoft Corporation

    Name: System.ni.dll
        Base address: 0x00007ffdae1c0000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System\62eb86adc8fbf74403db4c301aa4bf85\System.ni.dll
        Product name: Microsoft® .NET Framework
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        Company: Microsoft Corporation

    Name: System.Drawing.ni.dll
        Base address: 0x00007ffd90660000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\e56b19580581babe46ca66feb904d7f1\System.Drawing.ni.dll
        Product name: Microsoft® .NET Framework
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        Company: Microsoft Corporation

    Name: System.Windows.Forms.ni.dll
        Base address: 0x00007ffd87750000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\d7821c94586d880e1daedb8981885a08\System.Windows.Forms.ni.dll
        Product name: Microsoft® .NET Framework
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        Company: Microsoft Corporation

    Name: System.Core.ni.dll
        Base address: 0x00007ffdaba80000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\3be8f90d75c1c1c2a929e4ad30792551\System.Core.ni.dll
        Product name: Microsoft® .NET Framework
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        Company: Microsoft Corporation

    Name: System.Xml.ni.dll
        Base address: 0x00007ffda84f0000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\31203fb15e8268dec20635d1288296bd\System.Xml.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.9037.0
        Company: Microsoft Corporation

    Name: MMDevApi.dll
        Base address: 0x00007ffdbc9f0000
        Memory size: 0x0009b000
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        File path: C:\Windows\System32\MMDevApi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: XAudio2_7.dll
        Base address: 0x00007ffd81e30000
        Memory size: 0x0008b000
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        File path: C:\Windows\system32\XAudio2_7.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.1962.0
        Company: Microsoft Corporation

    Name: AUDIOSES.DLL
        Base address: 0x00007ffdbb6d0000
        Memory size: 0x001d3000
        Entry point address: 0x00007ffdbb702100
        File path: C:\Windows\SYSTEM32\AUDIOSES.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: resourcepolicyclient.dll
        Base address: 0x00007ffdc8c20000
        Memory size: 0x00015000
        Entry point address: 0x00007ffdc8c25120
        File path: C:\Windows\SYSTEM32\resourcepolicyclient.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: Windows.UI.dll
        Base address: 0x00007ffdb30c0000
        Memory size: 0x00188000
        Entry point address: 0x00007ffdb30e92f0
        File path: C:\Windows\System32\Windows.UI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: avrt.dll
        Base address: 0x00007ffdc6770000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffdc67716d0
        File path: C:\Windows\SYSTEM32\avrt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: DWrite.dll
        Base address: 0x00007ffdb1a50000
        Memory size: 0x0025f000
        Entry point address: 0x00007ffdb1ad21a0
        File path: C:\Windows\SYSTEM32\DWrite.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: System.Configuration.ni.dll
        Base address: 0x00007ffda9070000
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        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\f0ca7574b7d7e66cf4514046b2acc63a\System.Configuration.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.9037.0
        Company: Microsoft Corporation

    Name: comctl32.dll
        Base address: 0x00007ffdbb380000
        Memory size: 0x002a5000
        Entry point address: 0x00007ffdbb425a70
        File path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22000.2600_none_1b65155c6ae217ae\comctl32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SlimDX.dll
        Base address: 0x0000000180000000
        Memory size: 0x00392000
        Entry point address: 0x00000001801358b4
        File path: D:\Games\Grand Theft Auto V\SlimDX.dll
        Product name: 
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    Name: MSVCR100.dll
        Base address: 0x0000000075860000
        Memory size: 0x000d2000
        Entry point address: 0x00000000758814e4
        File path: C:\Windows\SYSTEM32\MSVCR100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: MSVCP100.dll
        Base address: 0x00000000757c0000
        Memory size: 0x00098000
        Entry point address: 0x00000000758071d0
        File path: C:\Windows\SYSTEM32\MSVCP100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: gdiplus.dll
        Base address: 0x00007ffdb4300000
        Memory size: 0x001b3000
        Entry point address: 0x00007ffdb435bc40
        File path: C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.2600_none_4c500841c574917c\gdiplus.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: MessageBus.dll
        Base address: 0x00007ffd69930000
        Memory size: 0x00737000
        Entry point address: 0x00007ffd69cdb890
        File path: C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
        Product name: 
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    Name: TextShaping.dll
        Base address: 0x00007ffdb10b0000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffdb10fb920
        File path: C:\Windows\SYSTEM32\TextShaping.dll
        Product name: 
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    Name: napinsp.dll
        Base address: 0x00007ffdc7050000
        Memory size: 0x00017000
        Entry point address: 0x00007ffdc70517d0
        File path: C:\Windows\system32\napinsp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: pnrpnsp.dll
        Base address: 0x00007ffdc6f50000
        Memory size: 0x0001b000
        Entry point address: 0x00007ffdc6f523d0
        File path: C:\Windows\system32\pnrpnsp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: mswsock.dll
        Base address: 0x00007ffdcaab0000
        Memory size: 0x00067000
        Entry point address: 0x00007ffdcaac0f20
        File path: C:\Windows\System32\mswsock.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: DNSAPI.dll
        Base address: 0x00007ffdca0c0000
        Memory size: 0x000e7000
        Entry point address: 0x00007ffdca0f4660
        File path: C:\Windows\SYSTEM32\DNSAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: NSI.dll
        Base address: 0x00007ffdcd190000
        Memory size: 0x00009000
        Entry point address: 0x00007ffdcd191ff0
        File path: C:\Windows\System32\NSI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: winrnr.dll
        Base address: 0x00007ffdbb690000
        Memory size: 0x00012000
        Entry point address: 0x00007ffdbb691590
        File path: C:\Windows\System32\winrnr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: wshbth.dll
        Base address: 0x00007ffda0a30000
        Memory size: 0x00015000
        Entry point address: 0x00007ffda0a312b0
        File path: C:\Windows\system32\wshbth.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: nlansp_c.dll
        Base address: 0x00007ffdbb6b0000
        Memory size: 0x0001f000
        Entry point address: 0x00007ffdbb6b1b80
        File path: C:\Windows\system32\nlansp_c.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: fwpuclnt.dll
        Base address: 0x00007ffdc6920000
        Memory size: 0x00081000
        Entry point address: 0x00007ffdc6925a70
        File path: C:\Windows\System32\fwpuclnt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: rasadhlp.dll
        Base address: 0x00007ffdc3690000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffdc36914c0
        File path: C:\Windows\System32\rasadhlp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: gpapi.dll
        Base address: 0x00007ffdcab40000
        Memory size: 0x00024000
        Entry point address: 0x00007ffdcab43570
        File path: C:\Windows\SYSTEM32\gpapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: WINNSI.DLL
        Base address: 0x00007ffdc70a0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffdc70a1ff0
        File path: C:\Windows\SYSTEM32\WINNSI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SspiCli.dll
        Base address: 0x00007ffdca8a0000
        Memory size: 0x0004c000
        Entry point address: 0x00007ffdca8b36e0
        File path: C:\Windows\SYSTEM32\SspiCli.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: USERENV.dll
        Base address: 0x00007ffdcabb0000
        Memory size: 0x00029000
        Entry point address: 0x00007ffdcabb5130
        File path: C:\Windows\SYSTEM32\USERENV.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: socialclub.dll
        Base address: 0x00007ffd87240000
        Memory size: 0x00506000
        Entry point address: 0x00007ffd8745b8f4
        File path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll
        Product name: Social Club
        Product version: 2.3.3.1
        Company: Take-Two Interactive Software, Inc.

    Name: chrome_elf.dll
        Base address: 0x00007ffd8f350000
        Memory size: 0x00150000
        Entry point address: 0x00007ffd8f3fab70
        File path: C:\Program Files\Rockstar Games\Social Club\chrome_elf.dll
        Product name: Chromium
        Product version: 109.0.5414.120
        Company: The Chromium Authors

    Name: libcef.dll
        Base address: 0x00007ffd33a80000
        Memory size: 0x0b05b000
        Entry point address: 0x00007ffd3ca23d00
        File path: C:\Program Files\Rockstar Games\Social Club\libcef.dll
        Product name: Chromium Embedded Framework (CEF) Dynamic Link Library
        Product version: 109.1.18+ge5dd31c+chromium-109.0.5414.120
        Company: 

    Name: COMDLG32.dll
        Base address: 0x00007ffdcc4c0000
        Memory size: 0x000ec000
        Entry point address: 0x00007ffdcc4f92d0
        File path: C:\Windows\System32\COMDLG32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: OLEACC.dll
        Base address: 0x00007ffdb41d0000
        Memory size: 0x00069000
        Entry point address: 0x00007ffdb41dfa80
        File path: C:\Windows\SYSTEM32\OLEACC.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: Secur32.dll
        Base address: 0x00007ffdb67c0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffdb67c1610
        File path: C:\Windows\SYSTEM32\Secur32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: UIAutomationCore.DLL
        Base address: 0x00007ffd9c5c0000
        Memory size: 0x0043f000
        Entry point address: 0x00007ffd9c657050
        File path: C:\Windows\SYSTEM32\UIAutomationCore.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: WINHTTP.dll
        Base address: 0x00007ffdc76e0000
        Memory size: 0x00114000
        Entry point address: 0x00007ffdc772be60
        File path: C:\Windows\SYSTEM32\WINHTTP.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: NETAPI32.dll
        Base address: 0x00007ffdba4d0000
        Memory size: 0x00019000
        Entry point address: 0x00007ffdba4d1390
        File path: C:\Windows\SYSTEM32\NETAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: WINSPOOL.DRV
        Base address: 0x00007ffdb4240000
        Memory size: 0x000a9000
        Entry point address: 0x00007ffdb4251830
        File path: C:\Windows\SYSTEM32\WINSPOOL.DRV
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: urlmon.dll
        Base address: 0x00007ffdc3e90000
        Memory size: 0x001ef000
        Entry point address: 0x00007ffdc3f16e20
        File path: C:\Windows\SYSTEM32\urlmon.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.2652
        Company: Microsoft Corporation

    Name: ncrypt.dll
        Base address: 0x00007ffdcaed0000
        Memory size: 0x0002a000
        Entry point address: 0x00007ffdcaed7e30
        File path: C:\Windows\SYSTEM32\ncrypt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: COMCTL32.dll
        Base address: 0x00007ffdb4110000
        Memory size: 0x000b2000
        Entry point address: 0x00007ffdb4191210
        File path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22000.2600_none_cad04bf515c180f7\COMCTL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dxva2.dll
        Base address: 0x00007ffdba9c0000
        Memory size: 0x00025000
        Entry point address: 0x00007ffdba9c6d20
        File path: C:\Windows\SYSTEM32\dxva2.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: CRYPTUI.dll
        Base address: 0x00007ffdb99e0000
        Memory size: 0x0005b000
        Entry point address: 0x00007ffdb99e2030
        File path: C:\Windows\SYSTEM32\CRYPTUI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: wevtapi.dll
        Base address: 0x00007ffdc6d90000
        Memory size: 0x00059000
        Entry point address: 0x00007ffdc6da2890
        File path: C:\Windows\SYSTEM32\wevtapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ESENT.dll
        Base address: 0x00007ffdb3720000
        Memory size: 0x003cb000
        Entry point address: 0x00007ffdb37de470
        File path: C:\Windows\SYSTEM32\ESENT.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: iertutil.dll
        Base address: 0x00007ffdc3b90000
        Memory size: 0x002c0000
        Entry point address: 0x00007ffdc3bccca0
        File path: C:\Windows\SYSTEM32\iertutil.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.2652
        Company: Microsoft Corporation

    Name: credui.dll
        Base address: 0x00007ffdbaca0000
        Memory size: 0x00019000
        Entry point address: 0x00007ffdbaca1760
        File path: C:\Windows\SYSTEM32\credui.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: srvcli.dll
        Base address: 0x00007ffdc3b60000
        Memory size: 0x00028000
        Entry point address: 0x00007ffdc3b622f0
        File path: C:\Windows\SYSTEM32\srvcli.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: netutils.dll
        Base address: 0x00007ffdca2a0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffdca2a1530
        File path: C:\Windows\SYSTEM32\netutils.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: dhcpcsvc.DLL
        Base address: 0x00007ffdc7930000
        Memory size: 0x0001e000
        Entry point address: 0x00007ffdc7932980
        File path: C:\Windows\SYSTEM32\dhcpcsvc.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: USP10.dll
        Base address: 0x00007ffdbadd0000
        Memory size: 0x00019000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\SYSTEM32\USP10.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: DSROLE.DLL
        Base address: 0x00007ffdc7870000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffdc7871760
        File path: C:\Windows\SYSTEM32\DSROLE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WKSCLI.DLL
        Base address: 0x00007ffdc6d50000
        Memory size: 0x0001a000
        Entry point address: 0x00007ffdc6d51cd0
        File path: C:\Windows\SYSTEM32\WKSCLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.3019
        Company: Microsoft Corporation

    Name: SAMCLI.DLL
        Base address: 0x00007ffdba450000
        Memory size: 0x00019000
        Entry point address: 0x00007ffdba455190
        File path: C:\Windows\SYSTEM32\SAMCLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: NTASN1.dll
        Base address: 0x00007ffdcae90000
        Memory size: 0x00037000
        Entry point address: 0x00007ffdcae91560
        File path: C:\Windows\SYSTEM32\NTASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: wdmaud.drv
        Base address: 0x00007ffda9880000
        Memory size: 0x00046000
        Entry point address: 0x00007ffda9887a50
        File path: C:\Windows\SYSTEM32\wdmaud.drv
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ksuser.dll
        Base address: 0x00007ffdb9e60000
        Memory size: 0x00009000
        Entry point address: 0x00007ffdb9e61400
        File path: C:\Windows\SYSTEM32\ksuser.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: msacm32.drv
        Base address: 0x00007ffdb99a0000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffdb99a1440
        File path: C:\Windows\SYSTEM32\msacm32.drv
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: MSACM32.dll
        Base address: 0x00007ffdb96c0000
        Memory size: 0x0001e000
        Entry point address: 0x00007ffdb96c3820
        File path: C:\Windows\SYSTEM32\MSACM32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: midimap.dll
        Base address: 0x00007ffdb9990000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffdb9991950
        File path: C:\Windows\SYSTEM32\midimap.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: FirewallAPI.dll
        Base address: 0x00007ffdc9fb0000
        Memory size: 0x000a3000
        Entry point address: 0x00007ffdc9fc0610
        File path: C:\Windows\System32\FirewallAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: fwbase.dll
        Base address: 0x00007ffdc9f70000
        Memory size: 0x00036000
        Entry point address: 0x00007ffdc9f784b0
        File path: C:\Windows\System32\fwbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2899
        Company: Microsoft Corporation

    Name: FWPolicyIOMgr.dll
        Base address: 0x00007ffdba2c0000
        Memory size: 0x00047000
        Entry point address: 0x00007ffdba2ccf60
        File path: C:\Windows\System32\FWPolicyIOMgr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2899
        Company: Microsoft Corporation

    Name: netprofm.dll
        Base address: 0x00007ffdc8880000
        Memory size: 0x00072000
        Entry point address: 0x00007ffdc888e2b0
        File path: C:\Windows\System32\netprofm.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: npmproxy.dll
        Base address: 0x00007ffdc3e50000
        Memory size: 0x00012000
        Entry point address: 0x00007ffdc3e516c0
        File path: C:\Windows\System32\npmproxy.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: System.Management.ni.dll
        Base address: 0x00007ffda5f10000
        Memory size: 0x00166000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Management\fad74feca53c9f90a39d12800c69ab4e\System.Management.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.9037.0
        Company: Microsoft Corporation

    Name: rasapi32.dll
        Base address: 0x00007ffda8240000
        Memory size: 0x00111000
        Entry point address: 0x00007ffda8251780
        File path: C:\Windows\SYSTEM32\rasapi32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: prxyqry.DLL
        Base address: 0x00007ffdadcd0000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffdadcd1010
        File path: C:\Windows\SYSTEM32\prxyqry.DLL
        Product name: 
        Product version: 
        Company: 

    Name: rtutils.dll
        Base address: 0x00007ffdadc80000
        Memory size: 0x00016000
        Entry point address: 0x00007ffdadc82f90
        File path: C:\Windows\SYSTEM32\rtutils.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: RASMAN.DLL
        Base address: 0x00007ffda9030000
        Memory size: 0x00034000
        Entry point address: 0x00007ffda90313f0
        File path: C:\Windows\SYSTEM32\RASMAN.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: dhcpcsvc6.DLL
        Base address: 0x00007ffdc7670000
        Memory size: 0x00019000
        Entry point address: 0x00007ffdc7671c30
        File path: C:\Windows\SYSTEM32\dhcpcsvc6.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: schannel.DLL
        Base address: 0x00007ffdca480000
        Memory size: 0x000a9000
        Entry point address: 0x00007ffdca4b3560
        File path: C:\Windows\system32\schannel.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: mskeyprotect.dll
        Base address: 0x00007ffdb56b0000
        Memory size: 0x00015000
        Entry point address: 0x00007ffdb56b1d00
        File path: C:\Windows\SYSTEM32\mskeyprotect.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

    Name: ncryptsslp.dll
        Base address: 0x00007ffdbcf00000
        Memory size: 0x00027000
        Entry point address: 0x00007ffdbcf097c0
        File path: C:\Windows\system32\ncryptsslp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: System.Xml.Linq.ni.dll
        Base address: 0x00007ffdb9c70000
        Memory size: 0x00079000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\176a7afc19253ab168ceb75e04d58fb1\System.Xml.Linq.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.9037.0
        Company: Microsoft Corporation

    Name: ScriptHookVDotNet2.dll
        Base address: 0x00007ffda7000000
        Memory size: 0x00102000
        Entry point address: 0x00007ffda702f59a
        File path: D:\Games\Grand Theft Auto V\ScriptHookVDotNet2.dll
        Product name: ScriptHookVDotNet
        Product version: 2.10.13.0
        Company: 

    Name: discord-rpc.dll
        Base address: 0x00007ffda96c0000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffda96cc4c4
        File path: D:\Games\Grand Theft Auto V\discord-rpc.dll
        Product name: 
        Product version: 
        Company: 

    Name: EasyHook64.dll
        Base address: 0x00007ffdb9bd0000
        Memory size: 0x00057000
        Entry point address: 0x00007ffdb9bd28f4
        File path: D:\Games\Grand Theft Auto V\EasyHook64.dll
        Product name: EasyHook
        Product version: 2.7.6578.0
        Company: easyhook.codeplex.com

    Name: clrcompression.dll
        Base address: 0x00007ffdc8920000
        Memory size: 0x00026000
        Entry point address: 0x00007ffdc89282a0
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.9224.0
        Company: Microsoft Corporation

    Name: ondemandconnroutehelper.dll
        Base address: 0x00007ffdb9e90000
        Memory size: 0x00017000
        Entry point address: 0x00007ffdb9e92360
        File path: C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2600
        Company: Microsoft Corporation

    Name: DPAPI.DLL
        Base address: 0x00007ffdcb270000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffdcb271880
        File path: C:\Windows\SYSTEM32\DPAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: webio.dll
        Base address: 0x00007ffdbc2d0000
        Memory size: 0x000aa000
        Entry point address: 0x00007ffdbc306b30
        File path: C:\Windows\SYSTEM32\webio.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.2652
        Company: Microsoft Corporation

Environment:
    TickCount: 9114296
    ExitCode: 0
    CommandLine: "D:\Games\Grand Theft Auto V\GTA5.exe" -skipPatcherCheck -launchTitleInFolder "D:\Games\Grand Theft Auto V" @commandline.txt -enableCrashpad -scCommerceProvider=4 -rglLanguage=en-US
    CurrentDirectory: D:\Games\Grand Theft Auto V
    SystemDirectory: C:\Windows\system32
    MachineName: STEFAN
    ProcessorCount: 4
    SystemPageSize: 4096
    Version: 4.0.30319.42000
    WorkingSet: 2827231232
    OSVersion: Microsoft Windows NT 6.2.9200.0
    Is64BitProcess: True
    Is64BitOperatingSystem: True
    HasShutdownStarted: False
    UserName: Stefan
    UserInteractive: True
    UserDomainName: STEFAN
    CurrentManagedThreadId: 5

Process list:
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Microsoft® Windows® Operating System 10.0.22000.2600 by Microsoft Corporation (C:\Windows\System32\SecurityHealthSystray.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\Explorer.EXE)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
      by  (C:\Program Files\Rockstar Games\Launcher\ThirdParty\Crashpad\RockstarErrorHandler.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Grand Theft Auto V 1.0.3258.0 by Rockstar Games (D:\Games\Grand Theft Auto V\GTA5.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\conhost.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
      by  (C:\Windows\SystemApps\Microsoft.Windows.StartMenuExperienceHost_cw5n1h2txyewy\StartMenuExperienceHost.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Game Bar 7.124.05142.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.XboxGamingOverlay_7.124.5142.0_x64__8wekyb3d8bbwe\GameBarFTServer.exe)
    Microsoft® Windows® Operating System 423.34601.0.0 by Microsoft Corporation (C:\Windows\SystemApps\MicrosoftWindows.Client.CBS_cw5n1h2txyewy\SearchHost.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Xbox App 2406.1001.20.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.GamingApp_2406.1001.20.0_x64__8wekyb3d8bbwe\XboxGameBarWidgets.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\taskhostw.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 524.13200.60.0 by Microsoft Corporation (C:\Program Files\WindowsApps\MicrosoftWindows.Client.WebExperience_524.13200.30.0_x64__cw5n1h2txyewy\Dashboard\Widgets.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Opera GX crash-reporter 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\109.0.5097.142\opera_crashreporter.exe)
    Rockstar Games Launcher 1.0.92.2003 by Rockstar Games (C:\Program Files\Rockstar Games\Launcher\Launcher.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Entertainment Platform 10.22091.100600000-2209 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.ZuneVideo_10.22091.10061.0_x64__8wekyb3d8bbwe\Video.UI.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Microsoft® Windows® Operating System 10.0.22000.2600 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.LockApp_cw5n1h2txyewy\LockApp.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\system32\ApplicationFrameHost.exe)
    Intel Driver & Support Assistant 24.3.26.8 by Intel (C:\Program Files (x86)\Intel\Driver and Support Assistant\DSATray.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Xbox App 2406.1001.20.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.GamingApp_2406.1001.20.0_x64__8wekyb3d8bbwe\XboxPcAppFT.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    OpenIV 4.1.0.0 by New Technology Studio (C:\Users\Stefan\AppData\Local\New Technology Studio\Apps\OpenIV\OpenIV.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\system32\DllHost.exe)
      by  (C:\Program Files\WindowsApps\5319275A.WhatsAppDesktop_2.2424.6.0_x64__cv1g1gvanyjgm\WhatsApp.exe)
    Social Club UI 2.3.3.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\system32\sihost.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\System32\DataExchangeHost.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\system32\DllHost.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Widgets Platform Runtime 0.6 by Microsoft Corporation (C:\Program Files\WindowsApps\MicrosoftWindows.Client.WebExperience_524.13200.30.0_x64__cw5n1h2txyewy\Dashboard\widgetservice.exe)
    Windows® Search 7.0.22000.2777 by Microsoft Corporation (C:\Windows\System32\SearchProtocolHost.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Brave Browser 126.1.67.123 by Brave Software, Inc. (C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\GameBarPresenceWriter.exe)
    Microsoft® Windows® Operating System 10.0.22000.2600 by Microsoft Corporation (C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy\ShellExperienceHost.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Advanced SystemCare 17.0.0 by IObit (C:\Program Files (x86)\IObit\Advanced SystemCare\ASCTray.exe)
    Game Bar 7.124.05142.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.XboxGamingOverlay_7.124.5142.0_x64__8wekyb3d8bbwe\GameBar.exe)
    Microsoft Edge WebView2 126.0.2592.87 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\126.0.2592.87\msedgewebview2.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Opera GX Internet Browser 109.0.5097.142 by Opera Software (C:\Users\Stefan\AppData\Local\Programs\Browser from Vought\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.2652 by Microsoft Corporation (C:\Windows\ImmersiveControlPanel\SystemSettings.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)

File list: 
    D:\Games\Grand Theft Auto V\AdvancedHookV.dll *54e500204a44329f265891289f33f467
    D:\Games\Grand Theft Auto V\AdvancedHookV.log *2f9d69bb7fcdc9b070a524bffbf13efe
    D:\Games\Grand Theft Auto V\Albo1125.Common.dll *8bff6ea79f6ce8a855387409b610cef5
    D:\Games\Grand Theft Auto V\asiloader.log *130399ee23e6578d9eed360ed3579569
    D:\Games\Grand Theft Auto V\bink2w64.dll *32a37cabf00be64d98074eb8be92377c
    D:\Games\Grand Theft Auto V\CalloutInterfaceAPI.dll *d4e8a7a4882d848530eabf20945af9b1
    D:\Games\Grand Theft Auto V\commandline.txt *23900f4b50c6bfc8e66ac239705120ca
    D:\Games\Grand Theft Auto V\common.rpf *bbe724acef5f9fcfd85a38c4e35e2f00
    D:\Games\Grand Theft Auto V\cursor_32_2.png *be981c7e1461188450c1bc0352aee019
    D:\Games\Grand Theft Auto V\d3dcompiler_46.dll *7ea872c2f9803cfb4223098b85e70cc0
    D:\Games\Grand Theft Auto V\d3dcsx_46.dll *8355e491fa90ca00045be22bb556b213
    D:\Games\Grand Theft Auto V\DdsConvert.dll *65e684e0fd64493392436cb92617ceb0
    D:\Games\Grand Theft Auto V\DefaultSkin.png *a7562ebd9a7c54a6575808da4680caf3
    D:\Games\Grand Theft Auto V\dinput8.dll *c9b973183908a6631b31ca29f863b4d1
    D:\Games\Grand Theft Auto V\discord-rpc.dll *5882c37b79bae47a0d090006564edb22
    D:\Games\Grand Theft Auto V\DiscordRpcNet.dll *65c8b3ac6205985288c4ee507481cddc
    D:\Games\Grand Theft Auto V\EasyHook.dll *163e0d2a3cccaa53f16bf5d41721730e
    D:\Games\Grand Theft Auto V\EasyHook64.dll *2d7a7ddd6f7ebf32543d851d9a55f60b
    D:\Games\Grand Theft Auto V\EasyLoad64.dll *0ee88c5ca0bcfdf02290f4b87f8b9a7e
    D:\Games\Grand Theft Auto V\ELS.asi *8a3a156befdec3aaeeaef410880ac8fe
    D:\Games\Grand Theft Auto V\ELS.ini *a0376719f8ef0e8f346ee6cd12d55dba
    D:\Games\Grand Theft Auto V\ELS.log *84a51e13e11c6d7936eeaf0f651a7750
    D:\Games\Grand Theft Auto V\fvad.dll *ee7e345a3e17f746f07f95a1a68e7a1e
    D:\Games\Grand Theft Auto V\FW1FontWrapper.dll *daa32fd4ee493fc1fdf0b66991868ef4
    D:\Games\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll *1732f28b6944d9f830f7da0b5f8cc4c3
    D:\Games\Grand Theft Auto V\GFSDK_TXAA.win64.dll *6b7e625a91a102ed3e9ebc60d1b8a8ab
    D:\Games\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll *33ceb6c57a5335773cf0c85f449abc17
    D:\Games\Grand Theft Auto V\GPUPerfAPIDX11-x64.dll *3f4eb3d3df4549e4fb9436304ad0246f
    D:\Games\Grand Theft Auto V\GTA5.exe *f1305234440f24e88d56fa70cd9001dd
    D:\Games\Grand Theft Auto V\GTAVLanguageSelect.exe *0af95bcad2c477f45c692adf51f74ea7
    D:\Games\Grand Theft Auto V\GTAVLauncher.exe *85052aefa13b2a82644a81553396641f
    D:\Games\Grand Theft Auto V\Gwen.dll *367a1b17121dfc7c2347984380939bc2
    D:\Games\Grand Theft Auto V\Gwen.UnitTest.dll *90b34cfce1f4caba67f42f4d8f135189
    D:\Games\Grand Theft Auto V\HeapAdjuster.asi *7ed737a5cd0488896465688d09d8197c
    D:\Games\Grand Theft Auto V\HeapAdjuster.ini *faed60321a9f812bc5fd57f8d94a3954
    D:\Games\Grand Theft Auto V\HeapAdjuster.log *12541fb277595127551261b40958357f
    D:\Games\Grand Theft Auto V\index.bin *63caa4f74270ab877d4d43100e29e281
    D:\Games\Grand Theft Auto V\libcurl.dll *845212165cf8bbb0177691c137beadc1
    D:\Games\Grand Theft Auto V\libtox.dll *7892e70af32cd2411e58709f8242a2d6
    D:\Games\Grand Theft Auto V\License.txt *9f196d9446642fc36a3c8fbf30419ffd
    D:\Games\Grand Theft Auto V\LMS.Common.dll *61dfccfc5509df7e88bc4ab7eab982e1
    D:\Games\Grand Theft Auto V\LMS.PortableExecutable.dll *6a52fa924073b0f913855f070dc553a7
    D:\Games\Grand Theft Auto V\lspdfr_uinst.exe *8e66043791a0f0408c3064916b7cba0d
    D:\Games\Grand Theft Auto V\Menyoo.asi *60007872c40c0f06ddd78f789f3c8511
    D:\Games\Grand Theft Auto V\menyooLog.txt *7127af9ccdaa854405e91420b3f05c94
    D:\Games\Grand Theft Auto V\Microsoft.Expression.Drawing.dll *5bd39a82aacf1aa423e6eeeeda696eea
    D:\Games\Grand Theft Auto V\Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll *660103c9ffbd699916d054beeb186bb6
    D:\Games\Grand Theft Auto V\Mono.Cecil.dll *6d6292bc8e698e53e69556add6f62442
    D:\Games\Grand Theft Auto V\Mono.Cecil.Mdb.dll *3c6cff9ef0ba7748d6c61dfacb6890a7
    D:\Games\Grand Theft Auto V\Mono.Cecil.Pdb.dll *c7a0b5173df5bea531a20fbace30fc89
    D:\Games\Grand Theft Auto V\Mono.Cecil.Rocks.dll *7c9a0c59ce05aba61485eb46883ba933
    D:\Games\Grand Theft Auto V\NAudio.dll *047bca47d9d12191811fb2e87cded3aa
    D:\Games\Grand Theft Auto V\NvPmApi.Core.win64.dll *058f863ac68bae39ba49deea8a93117e
    D:\Games\Grand Theft Auto V\openCameraV.asi *33864c75d1b85563da56aff0ea794267
    D:\Games\Grand Theft Auto V\openCameraV.log *c33e527eabf2eea82afc4101ec04b685
    D:\Games\Grand Theft Auto V\OpenInteriors.asi *349578f123e93ebe96e2c7ab629afc35
    D:\Games\Grand Theft Auto V\OpenInteriors.ini *d748dd3fdf8d31f5c9c068672881608e
    D:\Games\Grand Theft Auto V\OpenIV.asi *ef3de847eac7ba336e2d83ba96a8d61d
    D:\Games\Grand Theft Auto V\OpenIV.log *d72ff6d8817bfaf3731cdad671e1370d
    D:\Games\Grand Theft Auto V\opus.dll *98678a85c1b6bc85c04b2a8bb69f3d1a
    D:\Games\Grand Theft Auto V\opusenc.dll *dfdba8bb45f04f96cb72a7054da54288
    D:\Games\Grand Theft Auto V\PackfileLimitAdjuster.asi *afea48689ff49d745affff160157cb15
    D:\Games\Grand Theft Auto V\PackfileLimitAdjuster.ini *0ff44d3ac3ef11459d92b9bee1a5491b
    D:\Games\Grand Theft Auto V\PlayGTAV.exe *da0767f045dc89b8147afc84b5c784c2
    D:\Games\Grand Theft Auto V\PLD.asi *5ee91cb189d86660afbd35c16cf136ac
    D:\Games\Grand Theft Auto V\PLD.ini *d8fe726e7c458d3943b86e766dc4db89
    D:\Games\Grand Theft Auto V\PLD.log *e04cfcc9c9bd5c94965439fd8ae2fa77
    D:\Games\Grand Theft Auto V\PyroCommon.dll *99065b3068da56621b919fe3071304bb
    D:\Games\Grand Theft Auto V\RAGENativeUI.dll *c4ceae96f696d5ef09dc106ebffc6e4a
    D:\Games\Grand Theft Auto V\RAGENativeUI.xml *7be296761e9d4b35681cc8aa69988a91
    D:\Games\Grand Theft Auto V\RAGEPluginHook.exe *4c87b28c74d56ca170012cc49c8e2683
    D:\Games\Grand Theft Auto V\RagePluginHook.ini *a857c961f87bd85b47c1680f07807d0b
    D:\Games\Grand Theft Auto V\RagePluginHook.log *4cd59e784f3a10a0d885f12ecff9c8c6
    D:\Games\Grand Theft Auto V\RPH_Readme.txt *7b081efb3e794533b99a7c15807ed09a
    D:\Games\Grand Theft Auto V\ScriptHookV.dll *fd350b70306e4c5a6509ce22dd5f96c7
    D:\Games\Grand Theft Auto V\ScriptHookV.log *f512d4e3e6990422e428d6e8a86d59e4
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet.asi *6d5622c1af6c03defd42549705a9a9b6
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet.ini *452aa296f999dc789be6e935ff190fb7
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet.log *5e5497df9ed11cd354a785f79ce785c9
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet2.dll *b95da0f3864952550c0b9fe1e553f0a8
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet2.xml *6a97e64af486a0c4b37fdd6bc8ee4091
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet3.dll *0f3c34792e230f72521aaf4e56f672ae
    D:\Games\Grand Theft Auto V\ScriptHookVDotNet3.xml *ede17656e95babcf33f896582fd7d8b0
    D:\Games\Grand Theft Auto V\SlimDX.dll *5c243b42d2b0103bbe603cf586ea8467
    D:\Games\Grand Theft Auto V\startup.rphs *42da6b43df6584c5ae8bfcaf161e021b
    D:\Games\Grand Theft Auto V\System.ValueTuple.dll *4be8f58e6a00f0130f051f444987d217
    D:\Games\Grand Theft Auto V\title.rgl *cd0def933fa754207ec8669934c0b3e8
    D:\Games\Grand Theft Auto V\uninstall.exe *23d5b5855d50a2de61436d111ea4167a
    D:\Games\Grand Theft Auto V\version.txt *eb0ec566293a46f64f522242687722cb
    D:\Games\Grand Theft Auto V\x64a.rpf *edfbe6855ec32a21a698abc27a899341
    D:\Games\Grand Theft Auto V\x64b.rpf *70af24cd4fe2c8ee58edb902f018a558
    D:\Games\Grand Theft Auto V\x64c.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64d.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64e.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64f.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64g.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64h.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64i.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64j.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64k.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64l.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64m.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64n.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64o.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64p.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64q.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64r.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64s.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64t.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64u.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64v.rpf *Unknown
    D:\Games\Grand Theft Auto V\x64w.rpf *Unknown
    D:\Games\Grand Theft Auto V\XInput1_4.dll *d2ef25dff3e2ad78f89a527101767707
    D:\Games\Grand Theft Auto V\zlib1.dll *ce4942488bd6f21d73279b178b622175

Latest log:
7/6/2024 12:41:03 PM.925] Started new log on 7/6/2024 12:41:03 PM.925
[7/6/2024 12:41:04 PM.146] ====================================================================================================
[7/6/2024 12:41:03 PM.817] Log path: D:\Games\Grand Theft Auto V\RagePluginHook.log
[7/6/2024 12:41:04 PM.147] Log verbosity: Trivial
[7/6/2024 12:41:04 PM.148] Initializing input system
[7/6/2024 12:41:04 PM.352] Initializing game console
[7/6/2024 12:41:04 PM.428] Console key has been set to F4 (key code: 115)
[7/6/2024 12:41:04 PM.931] Initializing console variable "ConsoleScrollAmount".
[7/6/2024 12:41:04 PM.931] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/6/2024 12:41:04 PM.935] Read value: <null>
[7/6/2024 12:41:04 PM.937] Initializing console variable "ConsoleKey".
[7/6/2024 12:41:04 PM.937] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/6/2024 12:41:04 PM.939] Read value: F4
[7/6/2024 12:41:04 PM.939] Setting value of console variable "ConsoleKey" to stored value.
[7/6/2024 12:41:04 PM.939] Console key has been set to F4 (key code: 115)
[7/6/2024 12:41:04 PM.939] Initializing console variable "PluginTimeoutThreshold".
[7/6/2024 12:41:04 PM.939] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/6/2024 12:41:04 PM.942] Read value: 60000
[7/6/2024 12:41:04 PM.942] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/6/2024 12:41:04 PM.942] Initializing console variable "AlwaysShowConsoleOutput".
[7/6/2024 12:41:04 PM.942] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/6/2024 12:41:04 PM.943] Read value: <null>
[7/6/2024 12:41:04 PM.943] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/6/2024 12:41:04 PM.943] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/6/2024 12:41:04 PM.944] Read value: False
[7/6/2024 12:41:04 PM.944] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[7/6/2024 12:41:04 PM.944] Initializing console variable "ShowOnScreenWarnings".
[7/6/2024 12:41:04 PM.944] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/6/2024 12:41:04 PM.945] Read value: <null>
[7/6/2024 12:41:04 PM.945] Console initialized
[7/6/2024 12:41:04 PM.945] Initializing forms manager
[7/6/2024 12:41:05 PM.000] Cleaning temp folder
[7/6/2024 12:41:05 PM.002] Version: RAGE Plugin Hook v1.110.1340.16576 for Grand Theft Auto V
[7/6/2024 12:41:05 PM.021] ================ RAGE Plugin Hook ================
[7/6/2024 12:41:05 PM.089] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[7/6/2024 12:41:05 PM.092] Detected Windows 10 Enterprise (64-bit) (10.0.22000.0)!
[7/6/2024 12:41:05 PM.092] Checking game support
[7/6/2024 12:41:05 PM.238] Product name: Grand Theft Auto V
[7/6/2024 12:41:05 PM.238] Product version: 1.0.3258.0
[7/6/2024 12:41:05 PM.238] Is steam version: True
[7/6/2024 12:41:05 PM.240] Initializing DirectX
[7/6/2024 12:41:05 PM.242] Initializing Direct3D
[7/6/2024 12:41:05 PM.242] Getting game swap chain
[7/6/2024 12:41:05 PM.290] Swap Chain created: 0x7FF76F7EC3F0
[7/6/2024 12:41:05 PM.290] Swap Chain VTable: 0x212FF7A91D0
[7/6/2024 12:41:05 PM.290] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[7/6/2024 12:41:05 PM.290] D3D11Present: 0x7FFDC8F214C0
[7/6/2024 12:41:05 PM.290] D3D11ResizeBuffers: 0x7FFDC8F481E0
[7/6/2024 12:41:05 PM.290] D3D11ResizeTarget: 0x7FFDC8F96EC0
[7/6/2024 12:41:05 PM.290] D3D11SetFullscreenState: 0x7FFDC8F48DA0
[7/6/2024 12:41:05 PM.291] Direct3D initialized
[7/6/2024 12:41:05 PM.291] Initialized DirectX
[7/6/2024 12:41:05 PM.291] Direct3D watcher thread spawned
[7/6/2024 12:41:05 PM.385] Getting device
[7/6/2024 12:41:05 PM.385] Retrieved device
[7/6/2024 12:41:05 PM.385] Creating wrapper
[7/6/2024 12:41:07 PM.321] Wrapper created
[7/6/2024 12:41:07 PM.419] Effect created
[7/6/2024 12:41:07 PM.419] Creating buffer
[7/6/2024 12:41:07 PM.419] Created buffer
[7/6/2024 12:41:07 PM.419] Creating blend state
[7/6/2024 12:41:07 PM.419] Created blend state
[7/6/2024 12:41:07 PM.419] Done with creation
[7/6/2024 12:41:07 PM.939] Initializing texture system.
[7/6/2024 12:41:07 PM.939] Initializing texture system; phase 1
[7/6/2024 12:41:07 PM.939] Initializing texture system; phase 2
[7/6/2024 12:41:08 PM.040] Initializing texture system; phase 3
[7/6/2024 12:41:08 PM.041] Initializing texture system; phase 4
[7/6/2024 12:41:08 PM.121] Initializing texture system; phase 5
[7/6/2024 12:41:08 PM.122] Initializing texture system; phase 6
[7/6/2024 12:41:08 PM.124] Initializing texture system; phase 7
[7/6/2024 12:41:08 PM.126] Initializing texture system; phase 8
[7/6/2024 12:41:08 PM.127] Initializing texture system; phase 9
[7/6/2024 12:41:08 PM.128] Initializing texture system; phase 10
[7/6/2024 12:41:08 PM.130] Initializing texture system; phase 11
[7/6/2024 12:41:08 PM.130] Initializing texture system; phase 12
[7/6/2024 12:41:08 PM.132] Initializing texture system; phase 13
[7/6/2024 12:41:08 PM.132] Initializing texture system; phase 14
[7/6/2024 12:41:10 PM.292] Direct3D watcher thread ended
[7/6/2024 12:41:44 PM.419] LoadingScreenMsg: Initializing game support
[7/6/2024 12:41:44 PM.670] Initializing game support
[7/6/2024 12:41:50 PM.399] LoadingScreenMsg: Velocity limit removed
[7/6/2024 12:41:50 PM.734] Compatibility level: 0
[7/6/2024 12:41:50 PM.734] Supported version detected
[7/6/2024 12:41:50 PM.734] ==================================================
[7/6/2024 12:41:50 PM.734] LoadingScreenMsg: Patching code
[7/6/2024 12:41:50 PM.985] LoadingScreenMsg: Waiting for game initialization
[7/6/2024 12:41:51 PM.235] Waiting for game initialization
[7/6/2024 12:41:51 PM.336] LoadingScreenMsg: Initializing core
[7/6/2024 12:41:51 PM.586] Initializing hook
[7/6/2024 12:41:57 PM.135] LoadingScreenMsg: Completing interoperability
[7/6/2024 12:41:57 PM.387] Completing interoperability
[7/6/2024 12:41:57 PM.387] Initialization code 1.
[7/6/2024 12:41:57 PM.387] Initialization code 2.
[7/6/2024 12:41:57 PM.387] Initialization code 3.
[7/6/2024 12:41:57 PM.397] 1 Address: 0x00007FF76D511854
[7/6/2024 12:41:57 PM.397] Calling func 1
[7/6/2024 12:41:57 PM.417] 2 Address: 0x00007FF76E101916
[7/6/2024 12:41:57 PM.417] 3 Address: 0x00007FF76CAC5F1A
[7/6/2024 12:41:57 PM.452] Address: 0x00007FF76E1018C0
[7/6/2024 12:41:57 PM.452] Unknown var: 0x00007FF76F165A00
[7/6/2024 12:41:57 PM.453] Initialization code 4.
[7/6/2024 12:41:57 PM.453] Initialization code 5.
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 1
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 2
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 3
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 4
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 5
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 6
[7/6/2024 12:41:57 PM.453] Completing interoperability, phase 7
[7/6/2024 12:41:57 PM.453] LoadingScreenMsg: 
[7/6/2024 12:41:57 PM.703] LoadingScreenMsg: Loading Story Mode
[7/6/2024 12:42:11 PM.649] LoadingScreenMsg: Loading and Populating Game World
[7/6/2024 12:42:11 PM.899] LoadingScreenMsg: 
[7/6/2024 12:42:48 PM.611] Initializing console variable "IsDeveloperModeEnabled".
[7/6/2024 12:42:48 PM.611] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/6/2024 12:42:48 PM.612] Read value: <null>
[7/6/2024 12:42:48 PM.612] Initializing console variable "TimeScale".
[7/6/2024 12:42:48 PM.612] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/6/2024 12:42:48 PM.613] Read value: <null>
[7/6/2024 12:42:48 PM.684] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\AxonSignal.dll".
[7/6/2024 12:42:51 PM.320] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:42:51 PM.321] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:42:51 PM.323] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:42:51 PM.678] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\EUPMenu.dll".
[7/6/2024 12:42:54 PM.126] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:42:54 PM.127] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:42:54 PM.129] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:42:54 PM.217] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[7/6/2024 12:42:56 PM.700] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:42:56 PM.701] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:42:56 PM.702] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:42:56 PM.939] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\Persistent Weapon Flashlight.dll".
[7/6/2024 12:42:59 PM.367] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:42:59 PM.367] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:42:59 PM.369] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:42:59 PM.387] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\Seatbelt.dll".
[7/6/2024 12:43:01 PM.835] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:43:01 PM.836] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:43:01 PM.837] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:43:01 PM.936] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\SirenMastery.dll".
[7/6/2024 12:43:04 PM.338] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:43:04 PM.339] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:43:04 PM.341] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:43:04 PM.360] Loading plugin "D:\Games\Grand Theft Auto V\Plugins\StickyWheels.dll".
[7/6/2024 12:43:06 PM.771] <UNLOADED PLUGIN>: Initializing input system
[7/6/2024 12:43:06 PM.772] <UNLOADED PLUGIN>: Initializing game console
[7/6/2024 12:43:06 PM.774] <UNLOADED PLUGIN>: Initializing forms manager
[7/6/2024 12:43:07 PM.439] Axon Signal: Checking if desired font exists on system...
[7/6/2024 12:43:07 PM.448] Axon Signal: [WARNING] Desired font not installed on system. Falling back to default system font.
[7/6/2024 12:43:07 PM.643] Axon Signal: Reading ini. Body Cam Key is set to O.
[7/6/2024 12:43:07 PM.643] Axon Signal: Reading ini. Dashcam system is set to True.
[7/6/2024 12:43:07 PM.643] Axon Signal: Reading ini. Dashcam overlay is set to True.
[7/6/2024 12:43:07 PM.643] Axon Signal: Reading ini. Dashcam on foot is set to True.
[7/6/2024 12:43:07 PM.643] Axon Signal: Reading ini. Dashcam effect is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Dashcam is set to display local time.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Dashcam letterbox is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Interior cam letterbox is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Body Cam overlay is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Body Cam overlay first person only is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Body Cam is set to display local time.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Axon Signal Sidearm is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Axon Signal Vehicle is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Speed threshold is set to 15 MPH.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Trigger delay is set to 2 seconds.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Axon Signal notifications are set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Interval is set to 120 seconds.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Rockstar Editor integration is set to False.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Body camera button sounds is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Body camera interaction animations is set to True.
[7/6/2024 12:43:07 PM.644] Axon Signal: Reading ini. Help messages is set to True.
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0700.
[7/6/2024 12:43:07 PM.645] Axon Signal: Reading ini. Negative offset applied.
[7/6/2024 12:43:09 PM.160] LSPD First Response: [TRACE] Started loading LSPDFR
[7/6/2024 12:43:09 PM.161] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[7/6/2024 12:43:09 PM.162] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[7/6/2024 12:43:09 PM.162] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/6/2024 12:43:12 PM.328] Seatbelt: Version state: Latest
[7/6/2024 12:43:12 PM.400] SirenMastery: Loading SirenMastery 1.6.1.0, developed by Albo1125
[7/6/2024 12:43:12 PM.456] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[7/6/2024 12:43:12 PM.556] SirenMastery: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for SirenMastery
[7/6/2024 12:43:12 PM.949] SirenMastery: SCID:/fane_dev/
[7/6/2024 12:43:12 PM.956] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 1.11
[7/6/2024 12:43:12 PM.956] SirenMastery: Dependency check for SirenMastery successful: True
[7/6/2024 12:43:12 PM.958] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[7/6/2024 12:43:13 PM.005] SirenMastery: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[7/6/2024 12:43:13 PM.097] SirenMastery: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 7/7/2024 12:01:57 PM
[7/6/2024 12:43:13 PM.145] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[7/6/2024 12:43:27 PM.798] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/6/2024 12:43:28 PM.536] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml
[7/6/2024 12:43:28 PM.538] SirenMastery: All VehicleSirenSetups:
[7/6/2024 12:43:28 PM.538] SirenMastery:
[7/6/2024 12:43:28 PM.538] POLICE Sirens:
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.04
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.04
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.04
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.105
[7/6/2024 12:43:28 PM.538] SirenMastery:
[7/6/2024 12:43:28 PM.538] POLICE2 Sirens:
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: PolicePrimary SirenType: Primary Vol: 0.04
[7/6/2024 12:43:28 PM.538] SirenMastery: ID: PoliceSecondary SirenType: Secondary Vol: 0.04
[7/6/2024 12:43:28 PM.539] SirenMastery: ID: PoliceTertiary SirenType: Secondary Vol: 0.04
[7/6/2024 12:43:28 PM.539] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.105
[7/6/2024 12:43:28 PM.541] SirenMastery: Siren Mastery detected ELS models with an active VCF:
[7/6/2024 12:43:28 PM.541] SirenMastery: POLICE
[7/6/2024 12:43:28 PM.541] SirenMastery: -END-
[7/6/2024 12:43:28 PM.788] SirenMastery: Setting UI position to BottomRight
[7/6/2024 12:43:28 PM.788] SirenMastery: 1473:779
[7/6/2024 12:43:28 PM.789] SirenMastery: SirenMastery by Albo1125 loaded successfully.
[7/6/2024 12:44:10 PM.599] LSPD First Response: [TRACE] Game has stopped loading
[7/6/2024 12:44:13 PM.925] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:14 PM.111] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:14 PM.113] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/6/2024 12:44:14 PM.619] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/6/2024 12:44:14 PM.620] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/6/2024 12:44:14 PM.621] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/6/2024 12:44:14 PM.644] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:14 PM.644] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:14 PM.644] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/6/2024 12:44:14 PM.646] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/6/2024 12:44:14 PM.647] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/6/2024 12:44:14 PM.648] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/6/2024 12:44:14 PM.648] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[7/6/2024 12:44:15 PM.755] LSPD First Response: [TRACE] Adding Ben J. as character
[7/6/2024 12:44:15 PM.870] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/6/2024 12:44:15 PM.871] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/6/2024 12:44:15 PM.871] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/6/2024 12:44:16 PM.142] LSPD First Response: [TRACE] Adding Stefan Calota as character
[7/6/2024 12:44:16 PM.147] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.148] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.148] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/6/2024 12:44:16 PM.152] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.152] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.152] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/6/2024 12:44:16 PM.176] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.176] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.176] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/6/2024 12:44:16 PM.221] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[7/6/2024 12:44:16 PM.221] LSPD First Response: [WARN] Invalid vehicle model poldorado
[7/6/2024 12:44:16 PM.221] LSPD First Response: [WARN] Invalid vehicle model polimpaler6
[7/6/2024 12:44:16 PM.245] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[7/6/2024 12:44:16 PM.246] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[7/6/2024 12:44:16 PM.249] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[7/6/2024 12:44:16 PM.249] LSPD First Response: [WARN] Invalid vehicle model poldorado
[7/6/2024 12:44:16 PM.250] LSPD First Response: [WARN] Invalid vehicle model polimpaler6
[7/6/2024 12:44:16 PM.250] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[7/6/2024 12:44:16 PM.250] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[7/6/2024 12:44:16 PM.252] LSPD First Response: [WARN] Invalid vehicle model polimpaler5
[7/6/2024 12:44:16 PM.252] LSPD First Response: [WARN] Invalid vehicle model poldorado
[7/6/2024 12:44:16 PM.252] LSPD First Response: [WARN] Invalid vehicle model poldominator10
[7/6/2024 12:44:16 PM.252] LSPD First Response: [WARN] Invalid vehicle model polgreenwood
[7/6/2024 12:44:16 PM.255] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.255] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:16 PM.256] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/6/2024 12:44:16 PM.283] LSPD First Response: [TRACE] Failed to parse  as chance
[7/6/2024 12:44:16 PM.295] LSPD First Response: [TRACE] Player was in vehicle: False
[7/6/2024 12:44:16 PM.295] LSPD First Response: [TRACE] Last selected character was Stefan Calota, should spawn as last character True
[7/6/2024 12:44:16 PM.296] LSPD First Response: [TRACE] Loading last selected character Stefan Calota
[7/6/2024 12:44:16 PM.298] LSPD First Response: [INFO] Changing current player character to Stefan Calota
[7/6/2024 12:44:16 PM.330] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/6/2024 12:44:16 PM.330] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/6/2024 12:44:16 PM.331] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/6/2024 12:44:19 PM.566] LSPD First Response: [TRACE] Cached 1511 decorators for index 3
[7/6/2024 12:44:19 PM.620] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[7/6/2024 12:44:19 PM.620] LSPD First Response: [TRACE] CharacterSelected: 13
[7/6/2024 12:44:19 PM.621] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/6/2024 12:44:21 PM.532] LSPD First Response: [TRACE] Initialized telemtry service
[7/6/2024 12:44:21 PM.808] LSPD First Response: We have 4 appartments registered
[7/6/2024 12:44:21 PM.812] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/6/2024 12:44:21 PM.817] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/6/2024 12:44:21 PM.818] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/6/2024 12:44:21 PM.818] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/6/2024 12:44:21 PM.819] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/6/2024 12:44:21 PM.820] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/6/2024 12:44:21 PM.822] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/6/2024 12:44:21 PM.822] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/6/2024 12:44:21 PM.822] LSPD First Response: ApartmentManager initialized
[7/6/2024 12:44:21 PM.849] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/6/2024 12:44:21 PM.850] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/6/2024 12:44:21 PM.852] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/6/2024 12:44:21 PM.960] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/6/2024 12:44:22 PM.825] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/6/2024 12:44:22 PM.865] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/6/2024 12:44:22 PM.866] LSPD First Response: [TRACE] Saved apt: 
[7/6/2024 12:44:22 PM.911] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/6/2024 12:44:22 PM.918] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/6/2024 12:44:22 PM.996] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/6/2024 12:44:22 PM.996] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/6/2024 12:44:22 PM.996] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/6/2024 12:44:22 PM.997] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/6/2024 12:44:22 PM.997] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/6/2024 12:44:22 PM.997] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/6/2024 12:44:23 PM.262] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/6/2024 12:44:23 PM.374] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/6/2024 12:44:23 PM.428] LSPD First Response: [TRACE] Set title to Stefan Calota for Interaction Menu
[7/6/2024 12:44:23 PM.429] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/6/2024 12:44:23 PM.431] LSPD First Response: [TRACE] Set title to Stefan Calota for Police Radio
[7/6/2024 12:44:23 PM.458] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/6/2024 12:44:23 PM.461] LSPD First Response: [TRACE] Set title to Stefan Calota for Vehicle Options
[7/6/2024 12:44:23 PM.464] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/6/2024 12:44:23 PM.466] LSPD First Response: [TRACE] Set title to Stefan Calota for Inventory
[7/6/2024 12:44:23 PM.467] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/6/2024 12:44:23 PM.469] LSPD First Response: [TRACE] Set title to Stefan Calota for Settings
[7/6/2024 12:44:23 PM.473] LSPD First Response: [TRACE] Saved apt: 
[7/6/2024 12:44:23 PM.572] LSPD First Response: [TRACE] Requested Audio
[7/6/2024 12:44:23 PM.585] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/6/2024 12:44:24 PM.723] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/6/2024 12:44:25 PM.389] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/6/2024 12:44:25 PM.870] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:25 PM.870] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:25 PM.870] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Vinewood Police Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] La Mesa Police Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Rockford Hills Police Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Vespucci Police Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Downtown Police Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Davis Sheriff Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/6/2024 12:44:25 PM.908] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/6/2024 12:44:25 PM.909] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/6/2024 12:44:25 PM.909] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/6/2024 12:44:25 PM.909] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/6/2024 12:44:25 PM.909] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/6/2024 12:44:25 PM.987] LSPD First Response: [TRACE] Auto started component Debug #1
[7/6/2024 12:44:26 PM.005] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/6/2024 12:44:26 PM.006] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/6/2024 12:44:26 PM.006] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/6/2024 12:44:26 PM.007] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/6/2024 12:44:26 PM.007] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/6/2024 12:44:26 PM.007] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/6/2024 12:44:26 PM.058] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/6/2024 12:44:26 PM.059] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/6/2024 12:44:26 PM.060] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/6/2024 12:44:26 PM.063] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/6/2024 12:44:26 PM.084] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/6/2024 12:44:26 PM.084] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/6/2024 12:44:26 PM.089] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/6/2024 12:44:26 PM.131] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[7/6/2024 12:44:26 PM.131] LSPD First Response: [TRACE] Checking for updates...
[7/6/2024 12:44:26 PM.292] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/6/2024 12:44:26 PM.292] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 9418b10a-65a8-46b9-af35-88722ef571d2. Enhanced features available.
[7/6/2024 12:44:26 PM.376] LSPD First Response: [TRACE] Preloading node data
[7/6/2024 12:44:26 PM.497] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/6/2024 12:44:26 PM.499] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/6/2024 12:44:26 PM.499] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/6/2024 12:44:26 PM.554] LSPD First Response: [TRACE] This version seems up to date.
[7/6/2024 12:44:26 PM.554] LSPD First Response: [TRACE] This version: 0.4.8943.27879, Version available on server: 0.4.8943.27879
[7/6/2024 12:44:28 PM.177] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/6/2024 12:44:30 PM.444] LSPD First Response: [TRACE] Done preloading node data
[7/6/2024 12:44:30 PM.444] LSPD First Response: [TRACE] Preloading node data
[7/6/2024 12:44:30 PM.444] LSPD First Response: [TRACE] Done preloading node data
[7/6/2024 12:44:30 PM.444] LSPD First Response: [TRACE] SwitchToCharacter: Stefan Calota
[7/6/2024 12:44:30 PM.444] LSPD First Response: [TRACE] Switch mode is random
[7/6/2024 12:44:35 PM.834] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/6/2024 12:44:37 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:37 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:37 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:37 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:37 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:37 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:37 PM.979] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:37 PM.980] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/6/2024 12:44:38 PM.014] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/6/2024 12:44:38 PM.022] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/6/2024 12:44:38 PM.023] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/6/2024 12:44:38 PM.050] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/6/2024 12:44:38 PM.054] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/6/2024 12:44:38 PM.054] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/6/2024 12:44:38 PM.118] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/6/2024 12:44:38 PM.118] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/6/2024 12:44:38 PM.193] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/6/2024 12:44:38 PM.242] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/6/2024 12:44:38 PM.243] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/6/2024 12:44:38 PM.325] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/6/2024 12:44:38 PM.326] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/6/2024 12:44:38 PM.326] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/6/2024 12:44:38 PM.384] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/6/2024 12:44:38 PM.410] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/6/2024 12:44:38 PM.421] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/6/2024 12:44:38 PM.421] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/6/2024 12:44:38 PM.422] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/6/2024 12:44:39 PM.061] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/6/2024 12:44:39 PM.083] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/6/2024 12:44:39 PM.084] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/6/2024 12:44:39 PM.101] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/6/2024 12:44:39 PM.102] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/6/2024 12:44:39 PM.115] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/6/2024 12:44:39 PM.148] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/6/2024 12:44:39 PM.202] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/6/2024 12:44:39 PM.753] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[7/6/2024 12:44:39 PM.753] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Going on duty
[7/6/2024 12:44:39 PM.815] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:39 PM.815] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/6/2024 12:44:39 PM.816] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/6/2024 12:44:40 PM.112] LSPD First Response: [TRACE] Setting player to lspd from last agency
[7/6/2024 12:44:40 PM.321] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:44:40 PM.358] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[7/6/2024 12:44:40 PM.359] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:44:40 PM.549] LSPD First Response: [TRACE] Setting player outfit to m_base from last outfit
[7/6/2024 12:44:40 PM.549] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:44:40 PM.616] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/6/2024 12:44:41 PM.493] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:44:41 PM.496] LSPD First Response: [TRACE] Created sheriff at X:351.3006 Y:-1556.711 Z:29.24393
[7/6/2024 12:44:41 PM.496] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[7/6/2024 12:44:41 PM.496] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:44:41 PM.497] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119
[7/6/2024 12:44:41 PM.497] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[7/6/2024 12:44:42 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:42 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:42 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:42 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:42 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:42 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:42 PM.327] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:43 PM.862] LSPD First Response: [TRACE] Player went on duty.
[7/6/2024 12:44:44 PM.197] LSPD First Response: Folder is D:\Games\Grand Theft Auto V\plugins\lspdfr
[7/6/2024 12:44:45 PM.177] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.446] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.465] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.537] LSPD First Response: RadioRealismFR, Version=1.9.2.9, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.555] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.560] LSPD First Response: SuperCallouts, Version=3.9.7.1, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.839] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[7/6/2024 12:44:45 PM.840] at System.Reflection.RuntimeModule.GetTypes()
[7/6/2024 12:44:45 PM.840] at System.Reflection.Assembly.GetTypes()
[7/6/2024 12:44:45 PM.840] at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.gAHguFfjKzkSLXuhYoOTeXdDUtwtA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 738
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.840] LSPD First Response: Could not load type 'PyroCommon.API.Location' from assembly 'PyroCommon, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null'.
[7/6/2024 12:44:45 PM.843] LSPD First Response: Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.861] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.865] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.884] LSPD First Response: VarietyCallouts, Version=2.5.6.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:44:45 PM.900] LSPD First Response: Creating plugin: ‍‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪‏‪‮‪‭‏‮
[7/6/2024 12:44:46 PM.024] LSPD First Response: Creating plugin: KucheraCallouts.Main
[7/6/2024 12:44:46 PM.024] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint
[7/6/2024 12:44:46 PM.024] LSPD First Response: Creating plugin: OfficerporciPlugin.Main
[7/6/2024 12:44:46 PM.025] LSPD First Response: Creating plugin: ‭‎‍‌‎‍‬‬‮‍‌‪‎‪‮‬‎‬‏‪‬‮
[7/6/2024 12:44:46 PM.087] LSPD First Response: Creating plugin: Traffic_Policer.Main
[7/6/2024 12:44:46 PM.113] LSPD First Response: Creating Traffic Policer.Main.
[7/6/2024 12:44:46 PM.115] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer
[7/6/2024 12:44:46 PM.154] LSPD First Response: Done with Traffic Policer.Main.
[7/6/2024 12:44:46 PM.155] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/6/2024 12:44:46 PM.196] LSPD First Response: Creating plugin: UnitedCallouts.Main
[7/6/2024 12:44:46 PM.197] LSPD First Response: Creating plugin: Variety_Callouts.Main
[7/6/2024 12:44:46 PM.198] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized.
[7/6/2024 12:44:46 PM.198] LSPD First Response: Go on duty to fully load CompuLite
[7/6/2024 12:44:46 PM.198] LSPD First Response: Plugin Kuchera Callouts 2.0.2.1 by againstallodds has been initialised.
[7/6/2024 12:44:46 PM.852] [LOG]: You are on the most updated build of Kuchera Callouts and do not need to update.
[7/6/2024 12:44:46 PM.913] LSPD First Response: [MoreRadioChatter] Plugin loaded!
[7/6/2024 12:44:46 PM.914] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized.
[7/6/2024 12:44:46 PM.915] LSPD First Response: Go on duty to fully load StopThePed
[7/6/2024 12:44:46 PM.915] LSPD First Response: Traffic Policer 6.16.0.0, developed by Albo1125, has been initialised.
[7/6/2024 12:44:46 PM.915] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[7/6/2024 12:44:46 PM.916] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[7/6/2024 12:44:46 PM.916] LSPD First Response: Go on duty to fully load UltimateBackup
[7/6/2024 12:44:46 PM.917] LSPD First Response: [LOG]: Loading config file from UnitedCallouts.
[7/6/2024 12:44:46 PM.944] LSPD First Response: We have 3 callouts registered
[7/6/2024 12:44:46 PM.944] LSPD First Response: CalloutManager initialized
[7/6/2024 12:44:46 PM.945] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[7/6/2024 12:44:47 PM.068] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[7/6/2024 12:44:47 PM.069] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[7/6/2024 12:44:47 PM.080] LSPD First Response: [INFO] Model preloading enabled
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICE3
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICET
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading SHERIFF2
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICE4
[7/6/2024 12:44:47 PM.080] LSPD First Response: [TRACE] Preloading POLICEB
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading FBI2
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading POLICEOLD1
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading POLICEOLD2
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading BUZZARD
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading POLMAV
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading FROGGER2
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading AMBULANCE
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading FIRETRUK
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 1B06D571
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 1D073A89
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 60EC506
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 678B81B1
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[7/6/2024 12:44:47 PM.081] LSPD First Response: [TRACE] Preloading asset 83BF0278
[7/6/2024 12:44:47 PM.092] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[7/6/2024 12:44:47 PM.109] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[7/6/2024 12:44:47 PM.110] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[7/6/2024 12:44:47 PM.111] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[7/6/2024 12:44:47 PM.115] LSPD First Response: Deserialized George Brawn
[7/6/2024 12:44:47 PM.166] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[7/6/2024 12:44:47 PM.166] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[7/6/2024 12:44:47 PM.166] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[7/6/2024 12:44:47 PM.166] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[7/6/2024 12:44:47 PM.178] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[7/6/2024 12:44:47 PM.179] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[7/6/2024 12:44:47 PM.179] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[7/6/2024 12:44:47 PM.182] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[7/6/2024 12:44:47 PM.183] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[7/6/2024 12:44:47 PM.183] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[7/6/2024 12:44:47 PM.184] LSPD First Response: In traffic policer duty event handler: True
[7/6/2024 12:44:47 PM.186] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[7/6/2024 12:44:47 PM.201] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 7/7/2024 12:01:57 PM
[7/6/2024 12:44:47 PM.204] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Traffic Policer
[7/6/2024 12:44:47 PM.207] LSPD First Response: SCID:/fane_dev/
[7/6/2024 12:44:47 PM.228] LSPD First Response: GAME VERSION: 1.0.3258.0
[7/6/2024 12:44:47 PM.229] LSPD First Response: Traffic Policer compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk.
[7/6/2024 12:44:47 PM.244] LSPD First Response: Traffic Policer compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2
[7/6/2024 12:44:47 PM.258] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.11
[7/6/2024 12:44:47 PM.258] LSPD First Response: Dependency check for Traffic Policer successful: True
[7/6/2024 12:44:47 PM.753] LSPD First Response: CompuLite Localization Code Page: 1252
[7/6/2024 12:44:47 PM.759] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.HighSpeedChase
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisorderlyConduct
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficAccident
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspectWarrant
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspiciousVehicle
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.UnknownTrouble
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.SilentAlarm
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TransitAssistance
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Solicitation
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.PoliceImpersonator
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.SecurityAssistance
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting2
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.BarFight
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.BackupRequired
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChase
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Roadkill
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenBike
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleBOLO
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisabledVehicle
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.ObjectInRoad
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.AnimalInRoadWay
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficStopBackup
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.ActiveShooter
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficBreak
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.FireAssist
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.AbandonedVehicle
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleOnTrainTracks
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleInDitch
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChaseSmall
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Footchase
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.PersonWithWeapon
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.AirAssist
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.StreetFight
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.OfficerDown
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.PedestrianHit
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.MutualAidChase
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.Domestic
[7/6/2024 12:44:47 PM.784] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenMoneyTruck
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.GunStoreRobbery
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage2
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.PetTrapped
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.PCPOverdose
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.ShootingChase
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.DepartmentOperation
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.EscapedFugitives
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort2
[7/6/2024 12:44:47 PM.785] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficControl
[7/6/2024 12:44:47 PM.855] LSPD First Response: Registering callout OfficerporciPlugin.Callouts.Pursuit
[7/6/2024 12:44:48 PM.111] LSPD First Response: StopThePed Localization Code Page: 1252
[7/6/2024 12:44:48 PM.111] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/6/2024 12:44:48 PM.138] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/6/2024 12:44:48 PM.138] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/6/2024 12:44:48 PM.138] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/6/2024 12:44:48 PM.138] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/6/2024 12:44:48 PM.189] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/6/2024 12:44:48 PM.226] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/6/2024 12:44:48 PM.229] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/6/2024 12:44:48 PM.232] LSPD First Response: [MoreRadioChatter] Sleeping for 39 seconds!
[7/6/2024 12:44:48 PM.238] LSPD First Response: [TRACE] Has taken study survey: False
[7/6/2024 12:44:48 PM.240] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/6/2024 12:44:48 PM.250] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/6/2024 12:44:48 PM.252] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/6/2024 12:44:48 PM.264] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/6/2024 12:44:48 PM.264] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/6/2024 12:44:48 PM.265] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/6/2024 12:44:48 PM.267] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/6/2024 12:44:48 PM.268] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/6/2024 12:44:48 PM.269] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/6/2024 12:44:48 PM.271] LSPD First Response: Traffic Policer is not in beta.
[7/6/2024 12:44:48 PM.276] LSPD First Response: Traffic Policer.Mainloop started
[7/6/2024 12:44:48 PM.276] LSPD First Response: Loading Traffic Policer settings...
[7/6/2024 12:44:48 PM.342] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[7/6/2024 12:44:48 PM.342] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[7/6/2024 12:44:48 PM.342] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[7/6/2024 12:44:48 PM.342] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[7/6/2024 12:44:48 PM.342] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[7/6/2024 12:44:48 PM.343] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence
[7/6/2024 12:44:48 PM.343] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence
[7/6/2024 12:44:48 PM.345] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[7/6/2024 12:44:48 PM.445] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[7/6/2024 12:44:48 PM.491] LSPD First Response: Traffic Policer Speed Checker started.
[7/6/2024 12:44:49 PM.241] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:44:49 PM.243] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[7/6/2024 12:44:49 PM.436] LSPD First Response: [TRACE] Gordon Palmer (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:44:49 PM.496] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[7/6/2024 12:44:49 PM.501] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:44:49 PM.502] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[7/6/2024 12:44:49 PM.503] LSPD First Response: [TRACE] Zak Luzius (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:44:49 PM.503] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[7/6/2024 12:44:49 PM.529] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/6/2024 12:44:49 PM.679] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:49 PM.679] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:49 PM.679] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:49 PM.679] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:49 PM.679] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:49 PM.679] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:49 PM.679] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:50 PM.839] LSPD First Response: [TRACE] Preloading polgauntlet
[7/6/2024 12:44:50 PM.839] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:44:51 PM.770] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:51 PM.771] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:51 PM.771] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:51 PM.771] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:51 PM.771] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:51 PM.771] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:51 PM.771] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:55 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:55 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:55 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:55 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:55 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:55 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:55 PM.703] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:57 PM.710] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:44:57 PM.710] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:57 PM.710] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:44:57 PM.710] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:57 PM.710] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:44:57 PM.710] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:44:57 PM.710] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:44:57 PM.730] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:44:57 PM.730] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:44:59 PM.484] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[7/6/2024 12:44:59 PM.500] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[7/6/2024 12:44:59 PM.529] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.LSActiveSearch
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.LostHiker
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.MovieStudioDisturbance
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.FightInProgress
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.ConstructionEquipment
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.Sailboat
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.SpeedingVehicle
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.OverturnedBusLSIA
[7/6/2024 12:44:59 PM.595] LSPD First Response: Registering callout Variety_Callouts.Callouts.ExplodedVehicle
[7/6/2024 12:44:59 PM.776] LSPD First Response: [TRACE] Spawned with 2.272171
[7/6/2024 12:44:59 PM.776] LSPD First Response: [TRACE] Using 427.9056, -1587.442, 29.47272 Heading: 47.80963 and 421.1885, -1581.822, 29.47698 Heading: 47.80963 as base positions
[7/6/2024 12:45:04 PM.707] LSPD First Response: [TRACE] Preloading polgauntlet
[7/6/2024 12:45:04 PM.709] LSPD First Response: [TRACE] Created polgauntlet at X:261.6763 Y:-1664.905 Z:29.88802
[7/6/2024 12:45:04 PM.709] LSPD First Response: [TRACE] Forced DLC Livery: 4
[7/6/2024 12:45:04 PM.724] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:45:04 PM.738] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:45:04 PM.740] LSPD First Response: [TRACE] Hillary Knight (S_F_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] ================================================== UnitedCallouts ===================================================
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckTheft
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9BackupRequired
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery
[7/6/2024 12:45:04 PM.841] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity
[7/6/2024 12:45:04 PM.841] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully.
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] ================================================== UnitedCallouts ===================================================
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] =============================================== UnitedCallouts by sEbi3 ================================================
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] [LOG]: Callouts and settings were loaded successfully.
[7/6/2024 12:45:04 PM.841] [LOG]: The config file was loaded successfully.
[7/6/2024 12:45:04 PM.841] [VERSION]: Detected Version: 1.5.8.0
[7/6/2024 12:45:04 PM.841] [LOG]: Checking for a new UnitedCallouts version...
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:04 PM.841] =============================================== UnitedCallouts by sEbi3 ================================================
[7/6/2024 12:45:04 PM.841] 
[7/6/2024 12:45:05 PM.004] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:45:05 PM.006] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:45:05 PM.007] LSPD First Response: [TRACE] Nathan Brueske (S_F_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:45:05 PM.196] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/6/2024 12:45:05 PM.229] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet
[7/6/2024 12:45:06 PM.355] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:06 PM.355] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:06 PM.355] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:06 PM.355] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:06 PM.355] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:06 PM.355] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:06 PM.355] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:06 PM.534] LSPD First Response: [TRACE] Starting player switch
[7/6/2024 12:45:06 PM.550] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:45:06 PM.550] LSPD First Response: [TRACE] Preloading DILETTANTE
[7/6/2024 12:45:06 PM.556] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:45:06 PM.556] LSPD First Response: [TRACE] Created police2 at X:427.9056 Y:-1587.442 Z:29.47272
[7/6/2024 12:45:06 PM.698] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[7/6/2024 12:45:06 PM.736] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[7/6/2024 12:45:08 PM.297] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:08 PM.300] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:08 PM.303] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:08 PM.363] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:13 PM.051] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:13 PM.051] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:13 PM.051] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:13 PM.051] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:13 PM.051] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:13 PM.051] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:13 PM.051] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:15 PM.442] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:15 PM.442] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:15 PM.442] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:15 PM.442] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:15 PM.442] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:15 PM.442] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:15 PM.442] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:16 PM.002] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:16 PM.036] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:16 PM.048] LSPD First Response: [TRACE] Ped Jim Ballsda has become idle again
[7/6/2024 12:45:16 PM.255] LSPD First Response: [TRACE] Player switch done
[7/6/2024 12:45:16 PM.669] Axon Signal: Player is loaded in, proceeding to load plugin.
[7/6/2024 12:45:17 PM.121] Axon Signal: Valid logo.png in 'Plugins/AxonSignalSound'. Continuing to load plugin...
[7/6/2024 12:45:17 PM.217] Axon Signal: Grand Theft Auto V detected with version 1.0.2802.0 or greater (Installed: 1.0.3258.0)
[7/6/2024 12:45:17 PM.255] Axon Signal: RAGEPluginHook detected with version 1.93 or greater (Installed: 1.110.1340.16576)
[7/6/2024 12:45:17 PM.312] Axon Signal: RAGENativeUI.dll detected with version 1.9.2 or greater (Installed: 1.9.2.0), initializing menus and console commands...
[7/6/2024 12:45:17 PM.615] Axon Signal: Checking LCPDFR.com servers if newer version is available...
[7/6/2024 12:45:17 PM.753] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:19 PM.176] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:19 PM.176] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:19 PM.176] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:19 PM.176] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:19 PM.176] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:19 PM.176] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:19 PM.176] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:20 PM.637] Axon Signal: Latest version of Axon Signal installed.
[7/6/2024 12:45:20 PM.640] Axon Signal: Axon Signal v1.2.437.10095 by Sergeant Nighthawk has been loaded. Compiled on 2024-04-11 21:56:42Z.
[7/6/2024 12:45:21 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:21 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:21 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:21 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:21 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:21 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:21 PM.592] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:24 PM.072] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:24 PM.072] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:24 PM.072] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:24 PM.072] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:24 PM.072] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:24 PM.072] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:24 PM.072] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:24 PM.329] LSPD First Response: [TRACE] Entering at Driver
[7/6/2024 12:45:26 PM.780] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:26 PM.780] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:26 PM.780] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:26 PM.780] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:26 PM.780] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:26 PM.780] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:26 PM.780] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:27 PM.249] LSPD First Response: [MoreRadioChatter] Should have played, but not in vehicle
[7/6/2024 12:45:27 PM.312] LSPD First Response: [MoreRadioChatter] Sleeping for 19 seconds!
[7/6/2024 12:45:28 PM.356] LSPD First Response: Creating Broken Down Vehicle Event
[7/6/2024 12:45:28 PM.988] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:28 PM.988] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:28 PM.988] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:28 PM.988] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:28 PM.988] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:28 PM.988] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:28 PM.988] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:33 PM.015] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:33 PM.087] LSPD First Response: [TRACE] Ped James Norman has become idle again
[7/6/2024 12:45:33 PM.396] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:33 PM.396] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:33 PM.396] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:33 PM.396] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:33 PM.396] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:33 PM.396] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:33 PM.396] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:33 PM.649] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:45:33 PM.651] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:45:33 PM.651] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:45:35 PM.338] Axon Signal: Emergency lights already on while getting into car. Waiting for player to cycle through lights.
[7/6/2024 12:45:35 PM.340] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/6/2024 12:45:35 PM.376] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[7/6/2024 12:45:35 PM.378] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[7/6/2024 12:45:35 PM.379] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:35 PM.379] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[7/6/2024 12:45:35 PM.381] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[7/6/2024 12:45:35 PM.381] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[7/6/2024 12:45:35 PM.382] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[7/6/2024 12:45:35 PM.382] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[7/6/2024 12:45:35 PM.382] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[7/6/2024 12:45:35 PM.384] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[7/6/2024 12:45:35 PM.389] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[7/6/2024 12:45:37 PM.165] Axon Signal: Emergency lights in vehicle are off, system ready for activation.
[7/6/2024 12:45:37 PM.168] LSPD First Response: [TRACE] Ped Aldo Rain has become idle again
[7/6/2024 12:45:37 PM.168] LSPD First Response: [TRACE] Ped Mark Garena has become idle again
[7/6/2024 12:45:37 PM.169] LSPD First Response: [TRACE] Ped Brian Molko has become idle again
[7/6/2024 12:45:38 PM.066] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:38 PM.066] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:38 PM.066] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:38 PM.066] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:38 PM.066] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:38 PM.066] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:38 PM.066] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:40 PM.065] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:40 PM.065] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:40 PM.065] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:40 PM.065] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:40 PM.065] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:40 PM.065] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:40 PM.065] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:42 PM.086] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:42 PM.086] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:42 PM.086] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:42 PM.086] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:42 PM.086] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:42 PM.086] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:42 PM.086] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:44 PM.124] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:44 PM.124] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:44 PM.124] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:44 PM.124] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:44 PM.124] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:44 PM.124] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:44 PM.124] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:46 PM.149] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:46 PM.149] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:46 PM.149] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:46 PM.149] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:46 PM.149] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:46 PM.149] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:46 PM.149] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:46 PM.328] LSPD First Response: [MoreRadioChatter] Playing: 20
[7/6/2024 12:45:46 PM.430] LSPD First Response: [MoreRadioChatter] Playing chatter 'TRAFFIC_STOP'
[7/6/2024 12:45:48 PM.382] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:48 PM.382] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:48 PM.382] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:48 PM.382] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:48 PM.382] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:48 PM.382] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:48 PM.382] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:50 PM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:50 PM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:50 PM.613] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:50 PM.613] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:50 PM.613] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:50 PM.613] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:50 PM.613] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:52 PM.384] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:45:52 PM.384] LSPD First Response: [MoreRadioChatter] Playing chatter 'ROGER_WOMAN'
[7/6/2024 12:45:52 PM.626] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:52 PM.626] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:52 PM.626] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:52 PM.626] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:52 PM.626] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:52 PM.626] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:52 PM.626] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:53 PM.392] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:45:53 PM.421] LSPD First Response: [MoreRadioChatter] Sleeping for 35 seconds!
[7/6/2024 12:45:54 PM.634] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:54 PM.634] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:54 PM.634] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:54 PM.634] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:54 PM.634] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:54 PM.634] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:54 PM.634] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:56 PM.659] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:56 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:56 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:56 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:56 PM.659] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:56 PM.659] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:56 PM.659] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:45:58 PM.774] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:45:58 PM.774] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:58 PM.774] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:45:58 PM.774] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:58 PM.774] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:45:58 PM.774] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:45:58 PM.774] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:01 PM.079] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:01 PM.079] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:01 PM.079] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:01 PM.079] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:01 PM.079] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:01 PM.079] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:01 PM.079] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:03 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:03 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:03 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:03 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:03 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:03 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:03 PM.251] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:03 PM.252] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/6/2024 12:46:03 PM.252] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/6/2024 12:46:03 PM.254] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/6/2024 12:46:04 PM.467] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:46:04 PM.467] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:46:04 PM.506] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:46:04 PM.507] LSPD First Response: [TRACE] Created police at X:432.4243 Y:-1420.949 Z:29.60363
[7/6/2024 12:46:04 PM.678] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:46:04 PM.679] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:46:04 PM.763] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:46:04 PM.764] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:46:04 PM.768] LSPD First Response: [TRACE] Thomas McDonald (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:46:04 PM.802] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:46:04 PM.804] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:46:04 PM.805] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:46:04 PM.805] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:46:04 PM.807] LSPD First Response: [TRACE] Duke Altidore (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:46:04 PM.839] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/6/2024 12:46:05 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:05 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:05 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:05 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:05 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:05 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:05 PM.769] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:07 PM.785] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:07 PM.785] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:07 PM.785] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:07 PM.785] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:07 PM.785] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:07 PM.785] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:07 PM.785] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:09 PM.820] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:09 PM.820] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:09 PM.820] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:09 PM.820] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:09 PM.820] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:09 PM.820] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:09 PM.820] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:46:10 PM.010] LSPD First Response: Creating drunk driver event
[7/6/2024 12:46:11 PM.409] LSPD First Response: Setting alcohol levels
[7/6/2024 12:46:11 PM.828] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:46:11 PM.828] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:11 PM.828] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:46:11 PM.828] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:11 PM.828] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:46:11 PM.828] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:46:11 PM.828] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:13 PM.165] LSPD First Response: [MoreRadioChatter] Playing: 4
[7/6/2024 12:47:13 PM.296] LSPD First Response: [MoreRadioChatter] Playing random file from folder, chatter 'SHORT_TRANSMISSION'
[7/6/2024 12:47:14 PM.242] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:47:14 PM.242] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:47:14 PM.242] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:47:14 PM.612] LSPD First Response: Creating stolen vehicle event
[7/6/2024 12:47:15 PM.342] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:47:15 PM.366] LSPD First Response: [MoreRadioChatter] Sleeping for 15 seconds!
[7/6/2024 12:47:15 PM.872] LSPD First Response: [TRACE] It has been 60 seconds since the last callout
[7/6/2024 12:47:15 PM.908] LSPD First Response: Creating MovieStudioDisturbance from Variety_Callouts.Callouts.MovieStudioDisturbance, VarietyCallouts, Version=2.5.6.0, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:47:15 PM.910] LSPD First Response: [TRACE] Callout created:  #1
[7/6/2024 12:47:17 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:17 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:17 PM.080] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:17 PM.080] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:17 PM.080] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:17 PM.080] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:17 PM.080] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:18 PM.086] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CONSTELLATION_BLVD
[7/6/2024 12:47:18 PM.697] Seatbelt: Seatbelt fastened
[7/6/2024 12:47:19 PM.083] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:19 PM.083] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:19 PM.083] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:19 PM.083] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:19 PM.083] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:19 PM.083] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:19 PM.083] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:21 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:21 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:21 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:21 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:21 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:21 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:21 PM.251] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:21 PM.380] LSPD First Response: [TRACE] Cleaning UI
[7/6/2024 12:47:21 PM.382] LSPD First Response: EndCurrentCallout: Finishing...
[7/6/2024 12:47:21 PM.383] LSPD First Response: [TRACE] Cleaning UI
[7/6/2024 12:47:21 PM.383] LSPD First Response: [TRACE] Released 0 entities from  #1 Content Manager
[7/6/2024 12:47:21 PM.383] LSPD First Response: [TRACE] Instance cleaned ( #1)
[7/6/2024 12:47:22 PM.854] Axon Signal: Emergency light activation detected and at or above speed threshold! Starting bodycam recording.
[7/6/2024 12:47:23 PM.292] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:23 PM.292] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:23 PM.292] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:23 PM.292] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:23 PM.292] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:23 PM.292] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:23 PM.292] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:24 PM.869] Axon Signal: Playing bodycam recording interval sound...
[7/6/2024 12:47:25 PM.606] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:25 PM.606] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:25 PM.606] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:25 PM.606] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:25 PM.606] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:25 PM.606] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:25 PM.606] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:27 PM.662] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:27 PM.662] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:27 PM.662] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:27 PM.662] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:27 PM.662] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:27 PM.662] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:27 PM.662] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:29 PM.696] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:29 PM.696] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:29 PM.696] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:29 PM.696] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:29 PM.696] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:29 PM.696] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:29 PM.696] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:30 PM.379] LSPD First Response: [MoreRadioChatter] Playing: 8
[7/6/2024 12:47:30 PM.403] LSPD First Response: [MoreRadioChatter] Playing chatter 'THATS_CORRECT'
[7/6/2024 12:47:31 PM.795] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:31 PM.795] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:31 PM.795] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:31 PM.795] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:31 PM.795] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:31 PM.795] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:31 PM.795] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:31 PM.847] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:47:31 PM.872] LSPD First Response: [MoreRadioChatter] Sleeping for 15 seconds!
[7/6/2024 12:47:34 PM.117] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:34 PM.117] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:34 PM.117] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:34 PM.117] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:34 PM.117] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:34 PM.117] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:34 PM.117] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:36 PM.144] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:36 PM.144] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:36 PM.144] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:36 PM.144] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:36 PM.144] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:36 PM.144] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:36 PM.144] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:38 PM.148] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:38 PM.148] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:38 PM.148] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:38 PM.148] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:38 PM.148] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:38 PM.148] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:38 PM.148] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:40 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:40 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:40 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:40 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:40 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:40 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:40 PM.225] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:42 PM.228] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:42 PM.228] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:42 PM.228] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:42 PM.228] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:42 PM.228] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:42 PM.228] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:42 PM.228] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:42 PM.690] LSPD First Response: Added ambient event fibers to cleanup
[7/6/2024 12:47:46 PM.154] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:46 PM.154] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:46 PM.154] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:46 PM.154] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:46 PM.154] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:46 PM.154] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:46 PM.154] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:46 PM.873] LSPD First Response: [MoreRadioChatter] Playing: 14
[7/6/2024 12:47:46 PM.895] LSPD First Response: [MoreRadioChatter] Playing chatter 'BLURRY_CHATTER'
[7/6/2024 12:47:48 PM.170] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:48 PM.170] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:48 PM.170] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:48 PM.170] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:48 PM.170] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:48 PM.170] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:48 PM.170] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:49 PM.286] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:47:49 PM.287] LSPD First Response: [MoreRadioChatter] Playing chatter 'QNA'
[7/6/2024 12:47:49 PM.792] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:47:49 PM.792] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:47:49 PM.792] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:47:50 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:50 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:50 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:50 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:50 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:50 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:50 PM.191] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:50 PM.876] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in STRAW using SpawnsAmbiently
[7/6/2024 12:47:50 PM.876] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in STRAW using SpawnsAmbiently
[7/6/2024 12:47:50 PM.876] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:279.3745 Y:-1189.729 Z:38.93467
[7/6/2024 12:47:50 PM.876] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[7/6/2024 12:47:52 PM.195] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:52 PM.196] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:52 PM.196] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:52 PM.196] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:52 PM.196] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:52 PM.196] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:52 PM.196] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:53 PM.867] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:47:53 PM.889] LSPD First Response: [MoreRadioChatter] Sleeping for 21 seconds!
[7/6/2024 12:47:54 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:54 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:54 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:54 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:54 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:54 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:54 PM.209] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:56 PM.104] LSPD First Response: WARNING: Unable to retrieve game date/time data:
[7/6/2024 12:47:56 PM.131] LSPD First Response: Month must be between one and twelve.
[7/6/2024 12:47:56 PM.131] Parameter name: month
[7/6/2024 12:47:56 PM.272] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:56 PM.272] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:56 PM.272] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:56 PM.272] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:56 PM.272] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:56 PM.272] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:56 PM.272] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:47:57 PM.409] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:47:57 PM.409] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:47:57 PM.409] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:47:58 PM.290] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:47:58 PM.290] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:58 PM.290] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:47:58 PM.290] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:58 PM.290] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:47:58 PM.290] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:47:58 PM.290] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:00 PM.308] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:00 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:00 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:00 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:00 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:00 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:00 PM.308] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:01 PM.946] LSPD First Response: Creating Street Race Event
[7/6/2024 12:48:02 PM.316] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:02 PM.316] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:02 PM.316] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:02 PM.316] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:02 PM.316] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:02 PM.316] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:02 PM.316] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:02 PM.514] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.559] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.581] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.603] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.626] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.648] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.672] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.694] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.717] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.741] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.769] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.790] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.813] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.837] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.861] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.884] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.908] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.932] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.961] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:02 PM.984] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.007] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.029] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.057] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.081] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.103] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.125] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.149] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.172] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.194] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:03 PM.445] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:04 PM.335] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:04 PM.335] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:04 PM.335] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:04 PM.335] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:04 PM.335] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:04 PM.335] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:04 PM.335] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:04 PM.558] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:04 PM.898] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:06 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:06 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:06 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:06 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:06 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:06 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:06 PM.352] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:07 PM.730] Axon Signal: Holding down key to stop right now.
[7/6/2024 12:48:07 PM.869] Axon Signal: Key released too early, resetting stopwatch...
[7/6/2024 12:48:08 PM.368] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:08 PM.368] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:08 PM.368] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:08 PM.368] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:08 PM.368] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:08 PM.368] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:08 PM.368] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:08 PM.506] Axon Signal: Holding down key to stop right now.
[7/6/2024 12:48:08 PM.665] Axon Signal: Key released too early, resetting stopwatch...
[7/6/2024 12:48:08 PM.849] Axon Signal: Holding down key to stop right now.
[7/6/2024 12:48:09 PM.019] Axon Signal: Key released too early, resetting stopwatch...
[7/6/2024 12:48:09 PM.093] Axon Signal: Holding down key to stop right now.
[7/6/2024 12:48:09 PM.747] Axon Signal: Key released too early, resetting stopwatch...
[7/6/2024 12:48:10 PM.331] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:10 PM.378] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:10 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:10 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:10 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:10 PM.378] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:10 PM.378] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:10 PM.378] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:11 PM.565] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:12 PM.398] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:12 PM.398] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:12 PM.398] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:12 PM.398] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:12 PM.398] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:12 PM.398] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:12 PM.398] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:12 PM.421] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:14 PM.415] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:14 PM.415] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:14 PM.415] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:14 PM.415] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:14 PM.415] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:14 PM.415] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:14 PM.415] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:14 PM.891] LSPD First Response: [MoreRadioChatter] Playing: 5
[7/6/2024 12:48:14 PM.915] LSPD First Response: [MoreRadioChatter] Playing chatter 'QNA'
[7/6/2024 12:48:15 PM.752] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:15 PM.991] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:48:15 PM.991] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:48:16 PM.014] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:48:16 PM.015] LSPD First Response: [TRACE] Created police at X:175.9999 Y:-1362.802 Z:29.96315
[7/6/2024 12:48:16 PM.039] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:48:16 PM.041] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:48:16 PM.042] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:48:16 PM.042] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:48:16 PM.043] LSPD First Response: [TRACE] Furio Romano (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:48:16 PM.065] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:48:16 PM.066] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:48:16 PM.067] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:48:16 PM.067] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:48:16 PM.068] LSPD First Response: [TRACE] Joe Lauzon (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:48:16 PM.091] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/6/2024 12:48:16 PM.422] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:16 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:16 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:16 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:16 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:16 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:16 PM.422] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:18 PM.097] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.146] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.168] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.190] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.214] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.239] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.270] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.297] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.323] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.347] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.375] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:18 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:18 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:18 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:18 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:18 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:18 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:18 PM.577] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:19 PM.453] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:48:19 PM.454] LSPD First Response: [MoreRadioChatter] Playing chatter 'TRAFFIC_STOP'
[7/6/2024 12:48:20 PM.006] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:20 PM.033] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:20 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:20 PM.586] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:20 PM.586] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:20 PM.586] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:20 PM.586] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:20 PM.586] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:20 PM.586] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:22 PM.610] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:22 PM.610] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:22 PM.610] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:22 PM.610] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:22 PM.610] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:22 PM.610] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:22 PM.610] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:24 PM.617] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:24 PM.617] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:24 PM.617] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:24 PM.617] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:24 PM.617] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:24 PM.617] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:24 PM.617] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:25 PM.237] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:48:25 PM.262] LSPD First Response: [MoreRadioChatter] Sleeping for 24 seconds!
[7/6/2024 12:48:25 PM.828] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:26 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:26 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:26 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:26 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:26 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:26 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:26 PM.636] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:27 PM.303] LSPD First Response: [TRACE] A new world event should be started
[7/6/2024 12:48:27 PM.304] LSPD First Response: [TRACE] Starting world event RunLights
[7/6/2024 12:48:27 PM.330] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/6/2024 12:48:27 PM.339] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/6/2024 12:48:28 PM.645] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:28 PM.645] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:28 PM.645] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:28 PM.645] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:28 PM.645] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:28 PM.645] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:28 PM.645] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:30 PM.658] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:30 PM.658] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:30 PM.658] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:30 PM.658] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:30 PM.658] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:30 PM.658] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:30 PM.658] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:31 PM.119] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:32 PM.679] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:32 PM.679] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:32 PM.679] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:32 PM.679] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:32 PM.679] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:32 PM.679] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:32 PM.679] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:34 PM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:34 PM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:34 PM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:34 PM.866] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:34 PM.866] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:34 PM.866] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:34 PM.866] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:35 PM.605] Axon Signal: No valid offset data found for this entry, setting default values.
[7/6/2024 12:48:36 PM.167] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:36 PM.873] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:36 PM.873] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:36 PM.873] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:36 PM.873] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:36 PM.873] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:36 PM.873] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:36 PM.873] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:38 PM.882] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:38 PM.882] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:38 PM.882] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:38 PM.882] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:38 PM.882] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:38 PM.882] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:38 PM.882] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:39 PM.354] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:48:39 PM.354] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:48:39 PM.354] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:48:40 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:40 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:40 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:40 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:40 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:40 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:40 PM.960] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:41 PM.115] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:42 PM.454] LSPD First Response: Creating drunk driver event
[7/6/2024 12:48:42 PM.480] LSPD First Response: Setting alcohol levels
[7/6/2024 12:48:42 PM.979] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:42 PM.979] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:42 PM.979] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:42 PM.979] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:42 PM.979] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:42 PM.979] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:42 PM.979] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:44 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:44 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:44 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:44 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:44 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:44 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:44 PM.994] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:46 PM.198] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:46 PM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:46 PM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:46 PM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:46 PM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:46 PM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:46 PM.994] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:46 PM.994] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:49 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:49 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:49 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:49 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:49 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:49 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:49 PM.007] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:49 PM.271] LSPD First Response: [MoreRadioChatter] Playing: 29
[7/6/2024 12:48:49 PM.293] LSPD First Response: [MoreRadioChatter] Playing chatter 'SUSPECT_CLEAN'
[7/6/2024 12:48:51 PM.056] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:51 PM.056] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:51 PM.056] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:51 PM.056] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:51 PM.056] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:51 PM.056] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:51 PM.057] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:51 PM.290] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:52 PM.099] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:48:52 PM.122] LSPD First Response: [MoreRadioChatter] Sleeping for 34 seconds!
[7/6/2024 12:48:52 PM.255] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[7/6/2024 12:48:52 PM.256] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[7/6/2024 12:48:52 PM.256] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[7/6/2024 12:48:52 PM.256] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[7/6/2024 12:48:52 PM.297] LSPD First Response: [TRACE] Ped Gordon Palmer has become idle again
[7/6/2024 12:48:52 PM.297] LSPD First Response: [TRACE] Ped Zak Luzius has become idle again
[7/6/2024 12:48:53 PM.103] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:53 PM.103] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:53 PM.103] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:53 PM.103] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:53 PM.103] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:53 PM.103] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:53 PM.103] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:53 PM.756] LSPD First Response: Added ambient event fibers to cleanup
[7/6/2024 12:48:55 PM.120] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:55 PM.120] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:55 PM.120] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:55 PM.120] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:55 PM.120] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:55 PM.120] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:55 PM.120] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:56 PM.129] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:48:56 PM.585] LSPD First Response: [TRACE] It has been 91 seconds since the last callout
[7/6/2024 12:48:56 PM.585] LSPD First Response: Creating Domestic from KucheraCallouts.Callouts.Domestic, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:48:56 PM.604] LSPD First Response: [TRACE] Callout created:  #2
[7/6/2024 12:48:56 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPRUCE_ST
[7/6/2024 12:48:56 PM.765] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/6/2024 12:48:56 PM.766] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/6/2024 12:48:56 PM.766] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/6/2024 12:48:56 PM.766] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/6/2024 12:48:56 PM.767] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/6/2024 12:48:56 PM.789] LSPD First Response: [TRACE] Ped Nikolaj Nevlife has become idle again
[7/6/2024 12:48:57 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:57 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:57 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:57 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:57 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:57 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:57 PM.121] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:48:58 PM.484] LSPD First Response: [TRACE] Cleaning UI
[7/6/2024 12:48:59 PM.132] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:48:59 PM.132] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:59 PM.132] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:48:59 PM.132] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:59 PM.132] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:48:59 PM.132] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:48:59 PM.132] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:00 PM.167] LSPD First Response: Added ambient event fibers to cleanup
[7/6/2024 12:49:01 PM.167] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:01 PM.167] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:01 PM.167] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:01 PM.167] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:01 PM.167] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:01 PM.167] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:01 PM.167] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:01 PM.993] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:49:03 PM.465] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:03 PM.465] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:03 PM.465] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:03 PM.465] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:03 PM.465] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:03 PM.465] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:03 PM.465] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:05 PM.502] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:05 PM.502] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:05 PM.502] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:05 PM.502] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:05 PM.502] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:05 PM.502] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:05 PM.502] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:07 PM.118] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:49:07 PM.290] LSPD First Response: [TRACE] User accepted callout
[7/6/2024 12:49:07 PM.507] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:07 PM.507] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:07 PM.507] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:07 PM.507] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:07 PM.507] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:07 PM.507] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:07 PM.507] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:09 PM.538] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:09 PM.538] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:09 PM.538] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:09 PM.538] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:09 PM.538] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:09 PM.538] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:09 PM.538] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:11 PM.551] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:11 PM.551] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:11 PM.551] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:11 PM.551] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:11 PM.551] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:11 PM.551] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:11 PM.551] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:12 PM.507] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/6/2024 12:49:12 PM.614] LSPD First Response: Added ambient event fibers to cleanup
[7/6/2024 12:49:13 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:13 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:13 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:13 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:13 PM.570] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:13 PM.570] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:13 PM.570] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:15 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:15 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:15 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:15 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:15 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:15 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:15 PM.575] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:16 PM.940] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:49:16 PM.940] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:49:17 PM.585] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:17 PM.585] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:17 PM.585] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:17 PM.585] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:17 PM.585] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:17 PM.585] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:17 PM.585] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:19 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:19 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:19 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:19 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:19 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:19 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:19 PM.588] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:21 PM.597] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:21 PM.597] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:21 PM.597] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:21 PM.597] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:21 PM.597] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:21 PM.597] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:21 PM.597] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:21 PM.962] LSPD First Response: [TRACE] Preloading POLICE3
[7/6/2024 12:49:21 PM.962] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:49:23 PM.605] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:23 PM.605] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:23 PM.605] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:23 PM.605] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:23 PM.605] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:23 PM.605] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:23 PM.605] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:24 PM.239] LSPD First Response: [TRACE] A new world event should be started
[7/6/2024 12:49:24 PM.239] LSPD First Response: [TRACE] Starting world event Agitation
[7/6/2024 12:49:24 PM.240] LSPD First Response: [TRACE] Setting up world event: Agitation #1
[7/6/2024 12:49:24 PM.251] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient)
[7/6/2024 12:49:24 PM.251] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient)
[7/6/2024 12:49:25 PM.030] Axon Signal: Playing bodycam recording interval sound...
[7/6/2024 12:49:25 PM.821] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:49:25 PM.822] LSPD First Response: [TRACE] Created police at X:77.8325 Y:-1650.849 Z:30.03118
[7/6/2024 12:49:25 PM.823] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:25 PM.823] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:25 PM.823] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:25 PM.823] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:25 PM.823] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:25 PM.823] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:25 PM.823] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:25 PM.850] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:49:25 PM.876] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:49:25 PM.918] LSPD First Response: [TRACE] Cached 1522 decorators for index 4
[7/6/2024 12:49:25 PM.919] LSPD First Response: [TRACE] Jess Freeman (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:49:25 PM.920] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:49:25 PM.921] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:49:25 PM.923] LSPD First Response: [TRACE] Jenny Sandusky (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:49:25 PM.949] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/6/2024 12:49:25 PM.949] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/6/2024 12:49:26 PM.146] LSPD First Response: [MoreRadioChatter] Playing: 11
[7/6/2024 12:49:26 PM.179] LSPD First Response: [MoreRadioChatter] Playing chatter 'OK_TRANS'
[7/6/2024 12:49:27 PM.888] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:27 PM.888] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:27 PM.888] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:27 PM.888] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:27 PM.888] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:27 PM.888] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:27 PM.888] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:28 PM.251] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:49:28 PM.273] LSPD First Response: [MoreRadioChatter] Sleeping for 28 seconds!
[7/6/2024 12:49:29 PM.164] LSPD First Response: [TRACE] Assigned new agitation action Confront
[7/6/2024 12:49:29 PM.187] LSPD First Response: [TRACE] Assigned new agitation action Rant
[7/6/2024 12:49:30 PM.129] LSPD First Response: [TRACE] Bruno Kleenex (G_M_Y_FAMFOR_01) was damaged.
[7/6/2024 12:49:30 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:30 PM.388] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:30 PM.388] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:30 PM.388] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:30 PM.388] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:30 PM.388] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:30 PM.388] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:32 PM.055] LSPD First Response: [TRACE] Redetermined action against agitator after being shoved
[7/6/2024 12:49:32 PM.080] LSPD First Response: [TRACE] Waiting for shove after double confront
[7/6/2024 12:49:32 PM.408] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:32 PM.408] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:32 PM.408] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:32 PM.408] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:32 PM.408] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:32 PM.408] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:32 PM.408] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:33 PM.161] LSPD First Response: [TRACE] Fighting against agitator after being shoved
[7/6/2024 12:49:34 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:34 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:34 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:34 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:34 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:34 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:34 PM.531] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:36 PM.175] Seatbelt: Seatbelt unfastened
[7/6/2024 12:49:36 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:36 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:36 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:36 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:36 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:36 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:36 PM.498] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:37 PM.824] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:38 PM.519] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:38 PM.543] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:38 PM.543] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:38 PM.543] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:38 PM.543] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:38 PM.543] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:38 PM.543] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:38 PM.860] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:40 PM.619] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:40 PM.619] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:40 PM.619] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:40 PM.619] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:40 PM.619] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:40 PM.619] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:40 PM.619] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:41 PM.384] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:43 PM.461] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:43 PM.605] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:43 PM.605] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:43 PM.605] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:43 PM.605] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:43 PM.605] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:43 PM.605] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:43 PM.605] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:43 PM.726] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[7/6/2024 12:49:44 PM.135] LSPD First Response: [TRACE] Added stopped ped: A_M_M_AFRIAMER_01
[7/6/2024 12:49:44 PM.136] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_SOUCENT_02
[7/6/2024 12:49:45 PM.648] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:45 PM.648] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:45 PM.648] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:45 PM.648] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:45 PM.648] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:45 PM.648] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:45 PM.648] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:47 PM.219] LSPD First Response: [TRACE] Spawned with 1.558121
[7/6/2024 12:49:47 PM.219] LSPD First Response: [TRACE] Using -78.85083, -1651.164, 28.62304 Heading: 140.5479 and -83.84058, -1657.575, 28.62304 Heading: 140.5479 as base positions
[7/6/2024 12:49:47 PM.229] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:49:47 PM.229] LSPD First Response: [TRACE] Preloading STRATUM
[7/6/2024 12:49:47 PM.230] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:49:47 PM.230] LSPD First Response: [TRACE] Created police at X:-78.85083 Y:-1651.164 Z:28.62304
[7/6/2024 12:49:47 PM.252] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:49:47 PM.253] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/6/2024 12:49:47 PM.254] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:49:47 PM.254] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:49:47 PM.255] LSPD First Response: [TRACE] Peter Mansbridge (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:49:47 PM.255] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/6/2024 12:49:47 PM.256] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[7/6/2024 12:49:47 PM.302] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[7/6/2024 12:49:47 PM.547] LSPD First Response: [TRACE] Peter Hall (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:47 PM.658] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:47 PM.658] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:47 PM.658] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:47 PM.658] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:47 PM.658] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:47 PM.658] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:47 PM.658] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:48 PM.437] LSPD First Response: [TRACE] Added stopped ped: A_M_M_AFRIAMER_01
[7/6/2024 12:49:48 PM.437] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_SOUCENT_02
[7/6/2024 12:49:49 PM.657] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:49 PM.658] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:49 PM.658] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:49 PM.658] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:49 PM.658] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:49 PM.658] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:49 PM.658] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:50 PM.102] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:50 PM.612] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:51 PM.661] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:51 PM.661] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:51 PM.661] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:51 PM.661] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:51 PM.661] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:51 PM.661] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:51 PM.661] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:53 PM.050] LSPD First Response: [TRACE] WorldEventAgitation: One or more peds dead
[7/6/2024 12:49:53 PM.050] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient)
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient)
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Released 0 entities from Agitation #1 Content Manager
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Instance cleaned (Agitation #1)
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #1 Content Manager
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #1)
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted
[7/6/2024 12:49:53 PM.051] LSPD First Response: [TRACE] World event Agitation #1 has ended
[7/6/2024 12:49:53 PM.075] LSPD First Response: [TRACE] Ped Peter Hall has become idle again
[7/6/2024 12:49:53 PM.075] LSPD First Response: [TRACE] Ped Joseph Spillane has become idle again
[7/6/2024 12:49:53 PM.151] LSPD First Response: [TRACE] Joseph Spillane killed by Peter Hall
[7/6/2024 12:49:53 PM.152] LSPD First Response: [TRACE] Joseph Spillane (G_M_Y_FAMCA_01) was damaged.
[7/6/2024 12:49:53 PM.663] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:53 PM.663] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:53 PM.663] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:53 PM.663] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:53 PM.663] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:53 PM.663] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:53 PM.663] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:54 PM.913] LSPD First Response: [TRACE] Added stopped ped: A_M_M_AFRIAMER_01
[7/6/2024 12:49:54 PM.913] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_SOUCENT_02
[7/6/2024 12:49:55 PM.667] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:55 PM.667] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:55 PM.667] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:55 PM.667] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:55 PM.667] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:55 PM.667] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:55 PM.667] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:56 PM.287] LSPD First Response: [MoreRadioChatter] Should have played, but not in vehicle
[7/6/2024 12:49:56 PM.308] LSPD First Response: [MoreRadioChatter] Sleeping for 31 seconds!
[7/6/2024 12:49:57 PM.689] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:57 PM.689] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:57 PM.689] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:57 PM.689] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:57 PM.689] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:57 PM.689] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:57 PM.689] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:49:59 PM.695] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:49:59 PM.695] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:59 PM.695] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:49:59 PM.695] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:59 PM.695] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:49:59 PM.695] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:49:59 PM.695] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:00 PM.525] LSPD First Response: [TRACE] Cleaning UI
[7/6/2024 12:50:00 PM.526] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[7/6/2024 12:50:00 PM.526] LSPD First Response: [TRACE] Instance cleaned ( #2)
[7/6/2024 12:50:01 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:01 PM.694] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:01 PM.694] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:01 PM.694] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:01 PM.694] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:01 PM.694] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:01 PM.694] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:03 PM.702] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:03 PM.702] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:03 PM.702] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:03 PM.702] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:03 PM.702] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:03 PM.702] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:03 PM.702] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:05 PM.708] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:05 PM.708] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:05 PM.708] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:05 PM.708] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:05 PM.708] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:05 PM.708] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:05 PM.708] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:07 PM.720] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:07 PM.720] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:07 PM.720] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:07 PM.720] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:07 PM.720] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:07 PM.720] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:07 PM.720] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:09 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:09 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:09 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:09 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:09 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:09 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:09 PM.728] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:11 PM.654] Seatbelt: Seatbelt fastened
[7/6/2024 12:50:11 PM.733] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:11 PM.733] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:11 PM.733] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:11 PM.733] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:11 PM.733] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:11 PM.733] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:11 PM.733] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:13 PM.757] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:13 PM.757] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:13 PM.757] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:13 PM.757] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:13 PM.757] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:13 PM.757] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:13 PM.757] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:15 PM.761] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:15 PM.761] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:15 PM.761] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:15 PM.761] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:15 PM.761] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:15 PM.761] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:15 PM.761] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:17 PM.770] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:17 PM.770] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:17 PM.770] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:17 PM.770] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:17 PM.770] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:17 PM.770] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:17 PM.770] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:19 PM.777] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:19 PM.777] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:19 PM.777] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:19 PM.777] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:19 PM.777] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:19 PM.777] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:19 PM.777] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:20 PM.613] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:50:21 PM.791] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:21 PM.791] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:21 PM.791] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:21 PM.791] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:21 PM.791] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:21 PM.791] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:21 PM.791] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:23 PM.806] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:23 PM.806] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:23 PM.806] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:23 PM.806] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:23 PM.806] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:23 PM.806] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:23 PM.806] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:24 PM.586] LSPD First Response: [TRACE] Entering at Driver
[7/6/2024 12:50:25 PM.826] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:25 PM.826] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:25 PM.826] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:25 PM.826] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:25 PM.826] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:25 PM.826] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:25 PM.826] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:27 PM.309] LSPD First Response: [MoreRadioChatter] Playing: 24
[7/6/2024 12:50:27 PM.331] LSPD First Response: [MoreRadioChatter] Playing chatter 'LAST_COM'
[7/6/2024 12:50:27 PM.864] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:27 PM.864] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:27 PM.864] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:27 PM.864] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:27 PM.864] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:27 PM.864] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:27 PM.864] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:29 PM.874] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:29 PM.874] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:29 PM.874] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:29 PM.874] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:29 PM.874] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:29 PM.874] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:29 PM.874] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:30 PM.720] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:50:30 PM.720] LSPD First Response: [MoreRadioChatter] Playing chatter 'BUFFALO_CLEAR'
[7/6/2024 12:50:31 PM.885] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:31 PM.885] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:31 PM.885] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:31 PM.885] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:31 PM.885] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:31 PM.885] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:31 PM.885] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:33 PM.501] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:50:33 PM.501] LSPD First Response: [MoreRadioChatter] Playing chatter 'ROGER_WOMAN'
[7/6/2024 12:50:33 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:33 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:33 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:33 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:33 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:33 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:33 PM.902] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:34 PM.511] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:50:34 PM.533] LSPD First Response: [MoreRadioChatter] Sleeping for 29 seconds!
[7/6/2024 12:50:35 PM.023] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:50:35 PM.042] LSPD First Response: [TRACE] Ped Rose Hammer has become idle again
[7/6/2024 12:50:35 PM.917] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:35 PM.917] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:35 PM.917] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:35 PM.917] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:35 PM.917] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:35 PM.917] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:35 PM.917] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:37 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:37 PM.921] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:37 PM.921] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:37 PM.921] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:37 PM.921] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:37 PM.921] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:37 PM.921] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:39 PM.932] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:39 PM.932] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:39 PM.932] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:39 PM.932] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:39 PM.932] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:39 PM.932] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:39 PM.932] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:41 PM.952] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:41 PM.952] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:41 PM.952] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:41 PM.952] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:41 PM.952] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:41 PM.952] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:41 PM.952] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:43 PM.966] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:43 PM.966] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:43 PM.966] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:43 PM.966] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:43 PM.966] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:43 PM.966] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:43 PM.966] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:45 PM.969] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:45 PM.969] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:45 PM.969] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:45 PM.969] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:45 PM.969] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:45 PM.969] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:45 PM.969] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:46 PM.567] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:50:46 PM.567] LSPD First Response: [TRACE] Created police5 at X:351.3006 Y:-1556.711 Z:29.24393
[7/6/2024 12:50:46 PM.567] LSPD First Response: [TRACE] Forced DLC Livery: 20
[7/6/2024 12:50:46 PM.567] LSPD First Response: [TRACE] AmbientStationSpawn: Added police5 at Davis Sheriff Station
[7/6/2024 12:50:46 PM.929] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:50:46 PM.930] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: Custom ()
[7/6/2024 12:50:46 PM.932] LSPD First Response: [TRACE] Amanda Johnson (S_F_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:50:46 PM.932] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[7/6/2024 12:50:46 PM.933] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:50:46 PM.934] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[7/6/2024 12:50:46 PM.935] LSPD First Response: [TRACE] Lucas Fisher (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:50:46 PM.935] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[7/6/2024 12:50:48 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:48 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:48 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:48 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:48 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:48 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:48 PM.046] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:50 PM.105] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:50 PM.105] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:50 PM.105] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:50 PM.105] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:50 PM.105] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:50 PM.105] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:50 PM.105] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:52 PM.117] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:52 PM.117] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:52 PM.117] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:52 PM.117] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:52 PM.117] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:52 PM.117] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:52 PM.117] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:52 PM.319] LSPD First Response: Creating BurnoutWhenStationary event
[7/6/2024 12:50:54 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:54 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:54 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:54 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:54 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:54 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:54 PM.123] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:56 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:56 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:56 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:56 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:56 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:56 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:56 PM.139] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:58 PM.154] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:50:58 PM.154] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:58 PM.154] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:50:58 PM.154] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:58 PM.154] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:50:58 PM.154] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:50:58 PM.154] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:50:59 PM.055] LSPD First Response: [TRACE] It has been 58 seconds since the last callout
[7/6/2024 12:50:59 PM.055] LSPD First Response: Creating ActiveShooter from KucheraCallouts.Callouts.ActiveShooter, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[7/6/2024 12:50:59 PM.058] LSPD First Response: [TRACE] Callout created:  #3
[7/6/2024 12:50:59 PM.060] LSPD First Response: GetAudioFileForAction: No file found for: STREET_NORTH_VERMONT_CANYON_RD
[7/6/2024 12:51:00 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:00 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:00 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:00 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:00 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:00 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:00 PM.169] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:01 PM.035] LSPD First Response: [TRACE] Cleaning UI
[7/6/2024 12:51:02 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:02 PM.185] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:02 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:02 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:02 PM.185] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:02 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:02 PM.185] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:03 PM.544] LSPD First Response: [MoreRadioChatter] Playing: 28
[7/6/2024 12:51:03 PM.574] LSPD First Response: [MoreRadioChatter] Playing chatter 'COMPLAINANT_GONE'
[7/6/2024 12:51:04 PM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:04 PM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:04 PM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:04 PM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:04 PM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:04 PM.218] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:04 PM.218] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:06 PM.228] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:06 PM.228] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:06 PM.228] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:06 PM.228] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:06 PM.228] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:06 PM.228] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:06 PM.228] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:08 PM.350] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:08 PM.350] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:08 PM.350] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:08 PM.350] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:08 PM.354] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:08 PM.354] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:08 PM.354] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:09 PM.405] Axon Signal: Game paused, pausing Sound Event interval timer.
[7/6/2024 12:51:10 PM.586] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:51:10 PM.603] LSPD First Response: [MoreRadioChatter] Sleeping for 20 seconds!
[7/6/2024 12:51:10 PM.858] Axon Signal: Game unpaused, resuming Sound Event interval timer.
[7/6/2024 12:51:10 PM.862] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified.
[7/6/2024 12:51:10 PM.862] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/6/2024 12:51:10 PM.862] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/6/2024 12:51:11 PM.875] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:11 PM.875] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:11 PM.875] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:11 PM.875] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:11 PM.875] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:11 PM.875] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:11 PM.875] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:12 PM.285] LSPD First Response: [TRACE] User accepted callout
[7/6/2024 12:51:14 PM.017] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:14 PM.017] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:14 PM.017] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:14 PM.017] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:14 PM.017] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:14 PM.017] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:14 PM.017] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:14 PM.721] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:14 PM.743] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:14 PM.762] LSPD First Response: [TRACE] Ped Mikaela Myers has become idle again
[7/6/2024 12:51:15 PM.185] LSPD First Response: [TRACE] A new world event should be started
[7/6/2024 12:51:15 PM.185] LSPD First Response: [TRACE] Starting world event Agitation
[7/6/2024 12:51:15 PM.185] LSPD First Response: [TRACE] Setting up world event: Agitation #2
[7/6/2024 12:51:15 PM.188] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient)
[7/6/2024 12:51:15 PM.189] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient)
[7/6/2024 12:51:15 PM.226] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:15 PM.276] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:15 PM.294] LSPD First Response: [TRACE] Ped Ashley Rocket has become idle again
[7/6/2024 12:51:16 PM.022] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:16 PM.022] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:16 PM.022] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:16 PM.022] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:16 PM.022] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:16 PM.022] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:16 PM.022] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:18 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:18 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:18 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:18 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:18 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:18 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:18 PM.058] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:19 PM.325] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:19 PM.349] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:19 PM.368] LSPD First Response: [TRACE] Ped Dante Compton has become idle again
[7/6/2024 12:51:19 PM.838] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:20 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:20 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:20 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:20 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:20 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:20 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:20 PM.076] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:20 PM.502] LSPD First Response: [TRACE] Assigned new agitation action Confront
[7/6/2024 12:51:20 PM.523] LSPD First Response: [TRACE] Assigned new agitation action Confront
[7/6/2024 12:51:20 PM.523] LSPD First Response: [TRACE] Waiting for shove after double confront
[7/6/2024 12:51:22 PM.090] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:22 PM.090] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:22 PM.090] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:22 PM.090] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:22 PM.090] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:22 PM.090] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:22 PM.090] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:22 PM.258] LSPD First Response: [TRACE] Fighting against agitator after being shoved
[7/6/2024 12:51:24 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:24 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:24 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:24 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:24 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:24 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:24 PM.106] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:25 PM.932] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:26 PM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:26 PM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:26 PM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:26 PM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:26 PM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:26 PM.127] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:26 PM.127] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:27 PM.455] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:28 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:28 PM.141] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:28 PM.141] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:28 PM.141] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:28 PM.141] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:28 PM.141] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:28 PM.141] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:28 PM.474] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:29 PM.987] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:30 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:30 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:30 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:30 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:30 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:30 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:30 PM.155] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:30 PM.618] LSPD First Response: [MoreRadioChatter] Playing: 3
[7/6/2024 12:51:30 PM.640] LSPD First Response: [MoreRadioChatter] Playing chatter 'GARBLED'
[7/6/2024 12:51:32 PM.172] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:32 PM.172] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:32 PM.172] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:32 PM.172] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:32 PM.172] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:32 PM.172] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:32 PM.172] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:32 PM.839] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:51:32 PM.840] LSPD First Response: [MoreRadioChatter] Playing chatter 'DISPATCH_SUSPECT_LOCATED_ENGAGE'
[7/6/2024 12:51:34 PM.189] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:34 PM.189] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:34 PM.189] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:34 PM.189] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:34 PM.189] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:34 PM.189] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:34 PM.189] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:34 PM.893] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:51:34 PM.893] LSPD First Response: [MoreRadioChatter] Playing random file from folder, chatter 'UNIT_TAKING_CALL'
[7/6/2024 12:51:36 PM.150] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:36 PM.235] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:36 PM.235] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:36 PM.235] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:36 PM.235] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:36 PM.235] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:36 PM.235] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:36 PM.235] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:36 PM.932] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:51:36 PM.955] LSPD First Response: [MoreRadioChatter] Sleeping for 39 seconds!
[7/6/2024 12:51:37 PM.167] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:38 PM.256] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:38 PM.256] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:38 PM.256] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:38 PM.256] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:38 PM.256] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:38 PM.256] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:38 PM.256] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:40 PM.224] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:40 PM.270] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:40 PM.270] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:40 PM.270] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:40 PM.270] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:40 PM.270] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:40 PM.270] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:40 PM.270] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:42 PM.239] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:42 PM.257] LSPD First Response: [TRACE] Ped Cesar Retana has become idle again
[7/6/2024 12:51:42 PM.318] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:42 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:42 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:42 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:42 PM.318] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:42 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:42 PM.318] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:42 PM.783] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:43 PM.807] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:44 PM.014] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:44 PM.322] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:44 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:44 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:44 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:44 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:44 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:44 PM.322] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:44 PM.829] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:46 PM.338] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:46 PM.338] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:46 PM.338] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:46 PM.338] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:46 PM.338] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:46 PM.338] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:46 PM.338] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:47 PM.917] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:48 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:48 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:48 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:48 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:48 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:48 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:48 PM.363] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:48 PM.626] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:48 PM.651] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:48 PM.669] LSPD First Response: [TRACE] Ped Zack Wolfson has become idle again
[7/6/2024 12:51:48 PM.952] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:49 PM.126] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:50 PM.367] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:50 PM.367] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:50 PM.367] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:50 PM.367] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:50 PM.367] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:50 PM.367] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:50 PM.367] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:51 PM.242] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:51:51 PM.243] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:51:51 PM.267] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:51:51 PM.268] LSPD First Response: [TRACE] Created police2 at X:-100.4327 Y:-1533.625 Z:34.33969
[7/6/2024 12:51:51 PM.292] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:51:51 PM.293] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:51:51 PM.295] LSPD First Response: [TRACE] Harold Flemming (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:51:51 PM.322] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:51:51 PM.323] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:51:51 PM.325] LSPD First Response: [TRACE] Kyle Myers (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:51:51 PM.384] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/6/2024 12:51:52 PM.039] LSPD First Response: [TRACE] Jason Mewes (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:52 PM.413] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:52 PM.413] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:52 PM.413] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:52 PM.413] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:52 PM.413] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:52 PM.413] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:52 PM.413] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:54 PM.138] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:54 PM.465] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:54 PM.465] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:54 PM.465] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:54 PM.465] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:54 PM.465] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:54 PM.465] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:54 PM.465] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:54 PM.593] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[7/6/2024 12:51:54 PM.594] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[7/6/2024 12:51:54 PM.597] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[7/6/2024 12:51:54 PM.621] LSPD First Response: [TRACE] Ped Peter Mansbridge has become idle again
[7/6/2024 12:51:54 PM.621] LSPD First Response: [TRACE] Ped Austin McFarland has become idle again
[7/6/2024 12:51:55 PM.153] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:56 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:56 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:56 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:56 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:56 PM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:56 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:56 PM.477] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:51:56 PM.689] LSPD First Response: [TRACE] Jack Bauer (A_M_M_TRAMP_01) was damaged.
[7/6/2024 12:51:57 PM.734] LSPD First Response: [TRACE] World event Agitation #2 reports that it can be freed
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient)
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient)
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Released 0 entities from Agitation #2 Content Manager
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Instance cleaned (Agitation #2)
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #2 Content Manager
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #2)
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 aborted
[7/6/2024 12:51:57 PM.735] LSPD First Response: [TRACE] World event Agitation #2 has ended
[7/6/2024 12:51:57 PM.757] LSPD First Response: [TRACE] Ped Jack Bauer has become idle again
[7/6/2024 12:51:57 PM.757] LSPD First Response: [TRACE] Ped Jason Mewes has become idle again
[7/6/2024 12:51:58 PM.494] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:51:58 PM.494] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:58 PM.494] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:51:58 PM.494] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:58 PM.494] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:51:58 PM.494] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:51:58 PM.494] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:00 PM.514] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:00 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:00 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:00 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:00 PM.514] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:00 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:00 PM.514] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:00 PM.516] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[7/6/2024 12:52:00 PM.516] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[7/6/2024 12:52:00 PM.516] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[7/6/2024 12:52:00 PM.516] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[7/6/2024 12:52:00 PM.537] LSPD First Response: [TRACE] Ped Amanda Johnson has become idle again
[7/6/2024 12:52:00 PM.537] LSPD First Response: [TRACE] Ped Lucas Fisher has become idle again
[7/6/2024 12:52:01 PM.342] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:52:01 PM.342] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:52:02 PM.029] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:52:02 PM.030] LSPD First Response: [TRACE] Created police5 at X:210.0103 Y:-1437.43 Z:29.87655
[7/6/2024 12:52:02 PM.030] LSPD First Response: [TRACE] Forced DLC Livery: 7
[7/6/2024 12:52:02 PM.057] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:52:02 PM.111] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:02 PM.112] LSPD First Response: [TRACE] Logan Black (S_M_Y_HWAYCOP_01) was set as a cop
[7/6/2024 12:52:02 PM.136] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:52:02 PM.553] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:02 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:02 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:02 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:02 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:02 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:02 PM.553] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:03 PM.654] LSPD First Response: Added ambient event fibers to cleanup
[7/6/2024 12:52:04 PM.563] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:04 PM.563] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:04 PM.563] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:04 PM.563] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:04 PM.563] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:04 PM.563] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:04 PM.563] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:06 PM.712] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:06 PM.712] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:06 PM.712] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:06 PM.712] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:06 PM.712] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:06 PM.712] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:06 PM.712] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:08 PM.714] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:08 PM.718] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:08 PM.718] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:08 PM.718] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:08 PM.718] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:08 PM.718] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:08 PM.718] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:10 PM.642] LSPD First Response: [TRACE] Jessica Wells killed by Jessica Wells
[7/6/2024 12:52:10 PM.642] LSPD First Response: [TRACE] Jessica Wells (A_F_Y_BUSINESS_01) was damaged.
[7/6/2024 12:52:11 PM.181] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:11 PM.181] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:11 PM.181] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:11 PM.181] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:11 PM.181] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:11 PM.181] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:11 PM.181] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:11 PM.985] LSPD First Response: [TRACE] Preloading POLICEB
[7/6/2024 12:52:11 PM.986] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:52:12 PM.012] LSPD First Response: [TRACE] Preloading POLICEB
[7/6/2024 12:52:12 PM.145] LSPD First Response: [TRACE] Created policeb at X:46.20984 Y:-1157.986 Z:29.70075
[7/6/2024 12:52:12 PM.170] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:52:12 PM.171] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:12 PM.172] LSPD First Response: [TRACE] Keigan Gerrard (S_M_Y_HWAYCOP_01) was set as a cop
[7/6/2024 12:52:12 PM.195] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[7/6/2024 12:52:13 PM.294] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:13 PM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:13 PM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:13 PM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:13 PM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:13 PM.295] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:13 PM.295] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:15 PM.624] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:15 PM.624] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:15 PM.624] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:15 PM.624] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:15 PM.624] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:15 PM.624] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:15 PM.624] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:15 PM.957] LSPD First Response: [MoreRadioChatter] Playing: 14
[7/6/2024 12:52:16 PM.035] LSPD First Response: [MoreRadioChatter] Playing chatter 'BLURRY_CHATTER'
[7/6/2024 12:52:17 PM.435] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:52:17 PM.435] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:52:17 PM.459] LSPD First Response: [TRACE] Preloading POLICE2
[7/6/2024 12:52:17 PM.459] LSPD First Response: [TRACE] Created police2 at X:60.34326 Y:-1102.101 Z:30.66955
[7/6/2024 12:52:17 PM.485] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:52:17 PM.486] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:17 PM.510] LSPD First Response: [TRACE] Dayvonn Oya (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:52:17 PM.532] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:52:17 PM.533] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:17 PM.536] LSPD First Response: [TRACE] James Suarez (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:52:17 PM.560] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/6/2024 12:52:17 PM.686] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:17 PM.686] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:17 PM.686] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:17 PM.686] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:17 PM.686] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:17 PM.686] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:17 PM.686] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:18 PM.435] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:52:18 PM.435] LSPD First Response: [MoreRadioChatter] Playing chatter 'QNA'
[7/6/2024 12:52:19 PM.769] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:19 PM.769] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:19 PM.769] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:19 PM.769] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:19 PM.769] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:19 PM.769] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:19 PM.769] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:21 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:21 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:21 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:21 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:21 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:21 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:21 PM.790] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:23 PM.015] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:52:23 PM.040] LSPD First Response: [MoreRadioChatter] Sleeping for 34 seconds!
[7/6/2024 12:52:23 PM.806] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:23 PM.806] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:23 PM.806] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:23 PM.806] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:23 PM.806] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:23 PM.806] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:23 PM.806] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:25 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:25 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:25 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:25 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:25 PM.832] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:25 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:25 PM.832] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:27 PM.847] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:27 PM.847] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:27 PM.847] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:27 PM.847] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:27 PM.847] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:27 PM.847] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:27 PM.847] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:29 PM.863] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:29 PM.863] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:29 PM.863] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:29 PM.863] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:29 PM.863] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:29 PM.863] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:29 PM.863] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:32 PM.141] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:32 PM.141] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:32 PM.141] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:32 PM.141] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:32 PM.141] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:32 PM.141] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:32 PM.141] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:34 PM.144] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:34 PM.144] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:34 PM.144] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:34 PM.144] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:34 PM.144] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:34 PM.144] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:34 PM.144] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:36 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:36 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:36 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:36 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:36 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:36 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:36 PM.145] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:37 PM.904] LSPD First Response: [TRACE] Preloading polgauntlet
[7/6/2024 12:52:37 PM.904] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:52:38 PM.194] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:38 PM.194] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:38 PM.194] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:38 PM.194] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:38 PM.194] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:38 PM.194] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:38 PM.194] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:38 PM.610] LSPD First Response: [TRACE] Preloading polgauntlet
[7/6/2024 12:52:38 PM.611] LSPD First Response: [TRACE] Created polgauntlet at X:-415.494 Y:-644.4393 Z:38.28308
[7/6/2024 12:52:38 PM.611] LSPD First Response: [TRACE] Forced DLC Livery: 3
[7/6/2024 12:52:38 PM.611] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet
[7/6/2024 12:52:40 PM.176] LSPD First Response: [TRACE] Hannah Kamores (A_F_Y_BUSINESS_04) was damaged.
[7/6/2024 12:52:40 PM.199] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:40 PM.200] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:40 PM.200] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:40 PM.200] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:40 PM.200] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:40 PM.200] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:40 PM.200] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:42 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:42 PM.214] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:42 PM.214] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:42 PM.214] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:42 PM.214] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:42 PM.214] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:42 PM.214] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:43 PM.178] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:52:43 PM.178] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:52:43 PM.359] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:52:43 PM.360] LSPD First Response: [TRACE] Created police at X:-144.1492 Y:-700.7796 Z:39.94646
[7/6/2024 12:52:43 PM.387] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:52:43 PM.389] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:43 PM.391] LSPD First Response: [TRACE] Samantha Martinez (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:52:43 PM.419] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:52:43 PM.420] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:52:43 PM.422] LSPD First Response: [TRACE] Yasmin Stone (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:52:43 PM.450] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/6/2024 12:52:44 PM.470] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:44 PM.470] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:44 PM.470] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:44 PM.470] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:44 PM.470] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:44 PM.470] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:44 PM.470] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:46 PM.438] LSPD First Response: [TRACE] Alex Cooper (A_M_Y_BEVHILLS_01) was damaged.
[7/6/2024 12:52:46 PM.444] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False
[7/6/2024 12:52:46 PM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:46 PM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:46 PM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:46 PM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:46 PM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:46 PM.773] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:46 PM.773] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:48 PM.784] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:48 PM.784] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:48 PM.784] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:48 PM.784] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:48 PM.784] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:48 PM.784] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:48 PM.784] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:50 PM.850] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:50 PM.850] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:50 PM.850] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:50 PM.850] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:50 PM.850] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:50 PM.850] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:50 PM.850] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:51 PM.338] Axon Signal: No valid offset data found for this entry, setting default values.
[7/6/2024 12:52:52 PM.987] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:52 PM.987] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:52 PM.987] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:52 PM.987] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:52 PM.987] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:52 PM.987] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:52 PM.987] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:55 PM.033] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:55 PM.033] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:55 PM.033] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:55 PM.033] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:55 PM.033] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:55 PM.033] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:55 PM.033] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:57 PM.038] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:57 PM.038] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:57 PM.038] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:57 PM.038] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:57 PM.038] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:57 PM.038] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:57 PM.038] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:52:57 PM.064] LSPD First Response: [MoreRadioChatter] Playing: 10
[7/6/2024 12:52:57 PM.089] LSPD First Response: [MoreRadioChatter] Playing chatter 'ROGER_WOMAN'
[7/6/2024 12:52:58 PM.139] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:52:58 PM.173] LSPD First Response: [MoreRadioChatter] Sleeping for 40 seconds!
[7/6/2024 12:52:59 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:52:59 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:59 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:52:59 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:59 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:52:59 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:52:59 PM.052] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:01 PM.125] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:01 PM.125] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:01 PM.125] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:01 PM.125] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:01 PM.125] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:01 PM.125] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:01 PM.125] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:02 PM.187] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:53:02 PM.187] LSPD First Response: [TRACE] Created police at X:-559.7783 Y:-147.1107 Z:38.65532
[7/6/2024 12:53:02 PM.188] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/6/2024 12:53:02 PM.188] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:53:02 PM.188] LSPD First Response: [TRACE] Created police at X:-557.7739 Y:-161.9565 Z:38.62593
[7/6/2024 12:53:02 PM.188] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/6/2024 12:53:02 PM.189] LSPD First Response: [TRACE] Preloading POLICE
[7/6/2024 12:53:02 PM.189] LSPD First Response: [TRACE] Created police at X:-574.256 Y:-168.7862 Z:38.49216
[7/6/2024 12:53:02 PM.189] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/6/2024 12:53:02 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:53:02 PM.195] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/6/2024 12:53:02 PM.196] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:53:02 PM.196] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[7/6/2024 12:53:02 PM.197] LSPD First Response: [TRACE] Jeffrey Steele (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:53:02 PM.198] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/6/2024 12:53:03 PM.593] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:03 PM.593] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:03 PM.593] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:03 PM.593] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:03 PM.593] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:03 PM.593] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:03 PM.593] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:04 PM.231] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:04 PM.231] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:53:05 PM.049] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:05 PM.050] LSPD First Response: [TRACE] Created police5 at X:-545.9415 Y:-314.2676 Z:35.59698
[7/6/2024 12:53:05 PM.050] LSPD First Response: [TRACE] Forced DLC Livery: 1
[7/6/2024 12:53:05 PM.072] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:53:05 PM.073] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:05 PM.074] LSPD First Response: [TRACE] Kyle Cohn (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:53:05 PM.097] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/6/2024 12:53:05 PM.099] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:05 PM.100] LSPD First Response: [TRACE] Christian Daniels (MP_M_FREEMODE_01) was set as a cop
[7/6/2024 12:53:05 PM.188] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:53:05 PM.957] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:05 PM.959] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:05 PM.959] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:05 PM.959] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:05 PM.959] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:05 PM.959] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:05 PM.959] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:08 PM.123] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:08 PM.123] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:08 PM.123] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:08 PM.123] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:08 PM.123] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:08 PM.123] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:08 PM.123] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:08 PM.568] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/6/2024 12:53:10 PM.392] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:10 PM.392] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:10 PM.392] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:10 PM.392] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:10 PM.392] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:10 PM.392] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:10 PM.392] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:10 PM.861] Axon Signal: Playing bodycam recording interval sound...
[7/6/2024 12:53:12 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:12 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:12 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:12 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:12 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:12 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:12 PM.500] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:13 PM.769] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/6/2024 12:53:13 PM.769] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/6/2024 12:53:13 PM.771] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/6/2024 12:53:14 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:14 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:14 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:14 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:14 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:14 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:14 PM.504] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:16 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:16 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:16 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:16 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:16 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:16 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:16 PM.671] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:18 PM.472] LSPD First Response: [TRACE] Mark Hammond (A_M_Y_GENSTREET_02) was damaged.
[7/6/2024 12:53:18 PM.662] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:18 PM.662] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:18 PM.662] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:18 PM.662] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:18 PM.662] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:18 PM.662] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:18 PM.662] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:20 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:20 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:20 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:20 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:20 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:20 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:20 PM.876] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:23 PM.176] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:23 PM.176] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:23 PM.176] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:23 PM.176] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:23 PM.176] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:23 PM.176] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:23 PM.176] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:23 PM.802] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/6/2024 12:53:23 PM.802] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[7/6/2024 12:53:23 PM.802] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[7/6/2024 12:53:23 PM.824] LSPD First Response: [TRACE] Ped Jeffrey Steele has become idle again
[7/6/2024 12:53:25 PM.161] LSPD First Response: [TRACE] Harry Bills (A_M_Y_HIPSTER_03) was damaged.
[7/6/2024 12:53:25 PM.314] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:25 PM.314] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:25 PM.314] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:25 PM.314] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:25 PM.314] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:25 PM.314] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:25 PM.314] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:25 PM.759] LSPD First Response: [TRACE] Preloading POLICE3
[7/6/2024 12:53:25 PM.760] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:53:26 PM.735] LSPD First Response: [TRACE] Preloading POLICE3
[7/6/2024 12:53:26 PM.738] LSPD First Response: [TRACE] Created police3 at X:-408.6763 Y:236.2915 Z:83.96307
[7/6/2024 12:53:26 PM.760] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:53:26 PM.761] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:26 PM.844] LSPD First Response: [TRACE] Chloe Jones (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:53:26 PM.872] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/6/2024 12:53:26 PM.874] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:26 PM.914] LSPD First Response: [TRACE] Shanice Brown (MP_F_FREEMODE_01) was set as a cop
[7/6/2024 12:53:26 PM.940] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/6/2024 12:53:27 PM.486] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:27 PM.486] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:27 PM.486] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:27 PM.486] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:27 PM.486] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:27 PM.486] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:27 PM.486] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:29 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:29 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:29 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:29 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:29 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:29 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:29 PM.499] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:31 PM.507] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:31 PM.507] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:31 PM.507] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:31 PM.507] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:31 PM.507] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:31 PM.507] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:31 PM.507] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:33 PM.539] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:33 PM.539] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:33 PM.539] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:33 PM.539] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:33 PM.539] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:33 PM.539] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:33 PM.539] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:35 PM.542] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:35 PM.542] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:35 PM.542] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:35 PM.542] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:35 PM.542] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:35 PM.542] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:35 PM.542] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:37 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:37 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:37 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:37 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:37 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:37 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:37 PM.589] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:38 PM.175] LSPD First Response: [MoreRadioChatter] Playing: 23
[7/6/2024 12:53:38 PM.194] LSPD First Response: [MoreRadioChatter] Playing chatter 'BUFFALO_CLEAR'
[7/6/2024 12:53:39 PM.689] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:39 PM.689] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:39 PM.689] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:39 PM.689] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:39 PM.689] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:39 PM.689] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:39 PM.689] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:41 PM.073] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:53:41 PM.073] LSPD First Response: [MoreRadioChatter] Playing chatter 'BLURRY_CHATTER'
[7/6/2024 12:53:41 PM.402] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:41 PM.402] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:53:42 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:42 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:42 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:42 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:42 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:42 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:42 PM.037] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:43 PM.192] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:43 PM.193] LSPD First Response: [TRACE] Created police5 at X:-598.2748 Y:740.0665 Z:182.745
[7/6/2024 12:53:43 PM.193] LSPD First Response: [TRACE] Forced DLC Livery: 20
[7/6/2024 12:53:43 PM.193] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:53:43 PM.389] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:53:43 PM.406] LSPD First Response: [MoreRadioChatter] Sleeping for 21 seconds!
[7/6/2024 12:53:44 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:44 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:44 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:44 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:44 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:44 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:44 PM.473] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:46 PM.596] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:46 PM.596] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:46 PM.596] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:46 PM.596] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:46 PM.596] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:46 PM.596] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:46 PM.596] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:46 PM.938] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:46 PM.938] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:53:47 PM.545] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:53:47 PM.546] LSPD First Response: [TRACE] Created police5 at X:-561.4586 Y:509.9884 Z:105.5046
[7/6/2024 12:53:47 PM.546] LSPD First Response: [TRACE] Forced DLC Livery: 8
[7/6/2024 12:53:47 PM.565] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:53:47 PM.573] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:47 PM.574] LSPD First Response: [TRACE] Jessica Sanyo (S_F_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:53:47 PM.592] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[7/6/2024 12:53:47 PM.593] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:53:47 PM.594] LSPD First Response: [TRACE] Jolie Seuss (S_F_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:53:47 PM.614] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:53:48 PM.648] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:48 PM.648] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:48 PM.648] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:48 PM.648] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:48 PM.648] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:48 PM.648] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:48 PM.648] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:50 PM.692] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:50 PM.692] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:50 PM.692] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:50 PM.692] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:50 PM.692] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:50 PM.692] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:50 PM.692] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:52 PM.760] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:52 PM.760] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:52 PM.760] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:52 PM.760] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:52 PM.760] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:52 PM.760] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:52 PM.760] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:54 PM.763] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:54 PM.763] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:54 PM.763] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:54 PM.763] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:54 PM.763] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:54 PM.763] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:54 PM.763] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:56 PM.921] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:56 PM.921] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:56 PM.921] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:56 PM.921] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:56 PM.921] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:56 PM.921] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:56 PM.921] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:53:58 PM.934] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:53:58 PM.934] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:58 PM.934] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:53:58 PM.934] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:58 PM.934] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:53:58 PM.934] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:53:58 PM.935] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:01 PM.393] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:01 PM.393] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:01 PM.393] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:01 PM.393] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:01 PM.393] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:01 PM.393] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:01 PM.393] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:02 PM.687] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:54:02 PM.687] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:03 PM.165] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:54:03 PM.165] LSPD First Response: [TRACE] Created police5 at X:-777.6807 Y:1226.016 Z:261.7509
[7/6/2024 12:54:03 PM.165] LSPD First Response: [TRACE] Forced DLC Livery: 20
[7/6/2024 12:54:03 PM.166] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:54:03 PM.399] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:03 PM.399] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:03 PM.399] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:03 PM.399] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:03 PM.399] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:03 PM.399] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:03 PM.399] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:04 PM.412] LSPD First Response: [MoreRadioChatter] Playing: 17
[7/6/2024 12:54:04 PM.432] LSPD First Response: [MoreRadioChatter] Playing chatter 'LAST_COM'
[7/6/2024 12:54:05 PM.398] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:05 PM.398] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:05 PM.398] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:05 PM.398] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:05 PM.398] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:05 PM.398] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:05 PM.398] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:07 PM.400] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:07 PM.400] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:07 PM.400] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:07 PM.400] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:07 PM.400] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:07 PM.400] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:07 PM.400] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:07 PM.691] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:07 PM.691] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:07 PM.904] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:54:07 PM.905] LSPD First Response: [MoreRadioChatter] Playing chatter 'ROGER_WOMAN'
[7/6/2024 12:54:07 PM.985] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:07 PM.986] LSPD First Response: [TRACE] Created sheriff at X:-867.1443 Y:983.0986 Z:231.1023
[7/6/2024 12:54:08 PM.005] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:08 PM.007] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:54:08 PM.008] LSPD First Response: [TRACE] Antoine Bone (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:54:08 PM.025] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:08 PM.026] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[7/6/2024 12:54:08 PM.027] LSPD First Response: [TRACE] Cesar Villanueva (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:54:08 PM.043] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[7/6/2024 12:54:08 PM.957] LSPD First Response: [MoreRadioChatter] Play done
[7/6/2024 12:54:08 PM.975] LSPD First Response: [MoreRadioChatter] Sleeping for 39 seconds!
[7/6/2024 12:54:09 PM.401] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:09 PM.401] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:09 PM.401] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:09 PM.401] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:09 PM.401] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:09 PM.401] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:09 PM.401] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:11 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:11 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:11 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:11 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:11 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:11 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:11 PM.410] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:13 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:13 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:13 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:13 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:13 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:13 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:13 PM.418] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:15 PM.446] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:15 PM.449] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:15 PM.449] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:15 PM.449] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:15 PM.449] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:15 PM.449] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:15 PM.449] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:17 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:17 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:17 PM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:17 PM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:17 PM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:17 PM.453] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:17 PM.453] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:19 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:19 PM.464] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:19 PM.464] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:19 PM.464] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:19 PM.464] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:19 PM.464] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:19 PM.464] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:21 PM.475] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:21 PM.475] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:21 PM.475] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:21 PM.475] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:21 PM.475] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:21 PM.475] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:21 PM.475] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:23 PM.548] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:23 PM.548] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:23 PM.548] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:23 PM.548] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:23 PM.548] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:23 PM.548] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:23 PM.548] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:25 PM.551] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:25 PM.551] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:25 PM.551] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:25 PM.551] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:25 PM.551] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:25 PM.551] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:25 PM.551] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:27 PM.558] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:27 PM.558] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:27 PM.558] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:27 PM.558] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:27 PM.558] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:27 PM.558] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:27 PM.558] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:27 PM.839] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:54:27 PM.839] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[7/6/2024 12:54:28 PM.186] LSPD First Response: [TRACE] Preloading police5
[7/6/2024 12:54:28 PM.186] LSPD First Response: [TRACE] Created police5 at X:-307.5588 Y:1465.672 Z:289.7977
[7/6/2024 12:54:28 PM.186] LSPD First Response: [TRACE] Forced DLC Livery: 7
[7/6/2024 12:54:28 PM.186] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5
[7/6/2024 12:54:29 PM.567] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:29 PM.568] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:29 PM.568] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:29 PM.568] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:29 PM.568] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:29 PM.568] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:29 PM.568] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:31 PM.574] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:31 PM.574] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:31 PM.574] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:31 PM.574] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:31 PM.574] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:31 PM.574] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:31 PM.574] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:33 PM.589] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:33 PM.589] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:33 PM.589] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:33 PM.589] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:33 PM.589] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:33 PM.589] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:33 PM.589] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:35 PM.605] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:35 PM.605] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:35 PM.605] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:35 PM.605] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:35 PM.605] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:35 PM.605] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:35 PM.605] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:37 PM.624] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:37 PM.624] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:37 PM.624] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:37 PM.624] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:37 PM.624] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:37 PM.624] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:37 PM.624] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:37 PM.863] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:37 PM.863] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:38 PM.178] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:38 PM.178] LSPD First Response: [TRACE] Created sheriff at X:-528.4756 Y:835.9166 Z:195.1271
[7/6/2024 12:54:38 PM.178] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[7/6/2024 12:54:39 PM.633] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:39 PM.633] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:39 PM.633] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:39 PM.633] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:39 PM.633] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:39 PM.633] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:39 PM.633] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:41 PM.640] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2024 12:54:41 PM.640] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:41 PM.640] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/6/2024 12:54:41 PM.640] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:41 PM.640] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/6/2024 12:54:41 PM.640] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/6/2024 12:54:41 PM.640] at XtjoAswCSUbQQqVxkUVgjYYlJaPL.CjkFpZBHObaySBhZrNUPQBDQLmgQA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/6/2024 12:54:42 PM.576] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:42 PM.576] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:42 PM.600] LSPD First Response: [TRACE] Using new link spawn
[7/6/2024 12:54:42 PM.624] LSPD First Response: [TRACE] Preloading SHERIFF
[7/6/2024 12:54:42 PM.624] LSPD First Response: [TRACE] Created sheriff at X:-309 Y:1201.75 Z:319.75
[7/6/2024 12:54:42 PM.625] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:42 PM.626] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CountySheriff (lssd)
[7/6/2024 12:54:42 PM.627] LSPD First Response: [TRACE] Alexandre Ching (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:54:42 PM.629] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[7/6/2024 12:54:42 PM.630] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CountySheriff (lssd)
[7/6/2024 12:54:42 PM.630] LSPD First Response: [TRACE] Steven OConner (S_M_Y_SHERIFF_01) was set as a cop
[7/6/2024 12:54:42 PM.683] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[7/6/2024 12:54:42 PM.690] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[7/6/2024 12:54:42 PM.702] LSPD First Response: [WARN] Invalid vehicle or ped data for LocalPatrol
[7/6/2024 12:54:43 PM.149] LSPD First Response: 
[7/6/2024 12:54:43 PM.149] LSPD First Response: ==============================
[7/6/2024 12:54:43 PM.149] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/6/2024 12:54:43 PM.149] LSPD First Response: ------------------------------
[7/6/2024 12:54:43 PM.149] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/6/2024 12:54:43 PM.149] LSPD First Response: ------------------------------
[7/6/2024 12:54:43 PM.149] LSPD First Response: Exception type: System.NullReferenceException
[7/6/2024 12:54:43 PM.149] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[7/6/2024 12:54:43 PM.149] LSPD First Response: ------------------------------
[7/6/2024 12:54:43 PM.149] LSPD First Response: Inner exceptions:
[7/6/2024 12:54:43 PM.149] LSPD First Response: ------------------------------
[7/6/2024 12:54:43 PM.149] LSPD First Response: Stack trace:
[7/6/2024 12:54:43 PM.149] LSPD First Response: at LSPD_First_Response.Mod.API.Functions.RequestBackup(Vector3 position, EBackupResponseType responseType, EBackupUnitType backupUnitType) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 800
[7/6/2024 12:54:43 PM.149] at KucheraCallouts.Callouts.ActiveShooter.<StartActiveShooterEvent_01>b__20_0()
[7/6/2024 12:54:43 PM.149] at Rage.GameFiber.Main()
[7/6/2024 12:54:43 PM.149] LSPD First Response: ==============================
[7/6/2024 12:54:43 PM.149] LSPD First Response: 
[7/6/2024 12:54:43 PM.265] LSPD First Response: [FATAL] Forced termination
[7/6/2024 12:54:43 PM.280] LSPD First Response: [TRACE] Released 1 entities from DefaultContentManager
[7/6/2024 12:54:43 PM.535] LSPD First Response: [INFO] LSPDFR has shut down
[7/6/2024 12:55:07 PM.113] LSPD First Response: All signs removed
[7/6/2024 12:55:07 PM.223] LSPD First Response: UB All Police Partners are removed
[7/6/2024 12:55:10 PM.861] Axon Signal: Playing bodycam recording interval sound...
[7/6/2024 12:55:15 PM.428] Seatbelt: Seatbelt unfastened
[7/6/2024 12:55:36 PM.701] Axon Signal: Game paused, pausing Sound Event interval timer.
[7/6/2024 12:55:38 PM.593] Axon Signal: Game unpaused, resuming Sound Event interval timer.
[7/6/2024 12:56:19 PM.904] Axon Signal: Game paused, pausing Sound Event interval timer.
[7/6/2024 12:56:31 PM.909] Axon Signal: Game unpaused, resuming Sound Event interval timer.
[7/6/2024 12:56:41 PM.599] Axon Signal: Game paused, pausing Sound Event interval timer.
[7/6/2024 12:56:45 PM.149] Axon Signal: Game unpaused, resuming Sound Event interval timer.
 

 

  • Community Team

1. post the Ragepluginhook.log from the main gta folder

 

2. Disable ambientgameblips in gtav/lspdfr/lspdfr.ini by adding the line Main.DisableGameBlipHiding = true

Edited by Yasd

Creator of MCCallouts 🚓🕵🏽‍♂️
Check out the MCCallouts
Discord Server! 💻

  • Author
17 hours ago, Yasd said:

1. post the Ragepluginhook.log from the main gta folder

 

2. Disable ambientgameblips in gtav/lspdfr/lspdfr.ini by adding the line Main.DisableGameBlipHiding = true

 

RagePluginHook.log

and I edited lspdfr.ini too

  • Community Team

Can you post a screenshot of the lspdfr.ini containing the line ambientgameblips? cause the error is still there

 

Update Variety Callouts

 

Remove MoreRadioChatter & TrafficPolicer, they're oudated.
 

The crash was caused by Kuchera Callouts, if this continues, please remove it.

Creator of MCCallouts 🚓🕵🏽‍♂️
Check out the MCCallouts
Discord Server! 💻

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