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Script hook v dot net crash

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When the new script hook v update came I waited for gameconfig to come up with a new update as well for my game not to crash when loading into story mode with mods and everything works fine but I deleted the shvdn files for it to work and I need shvdn files for my script mods to work I tried all the current nightly builds for the new update and some gave me endless black screens or just crashed my game someone help fix this for my mods to work

Solved by BWRmods

  • Community Team

Make sure to replace all files when updating ScriptHookVDotNet.

 

 

7 hours ago, Yasd said:

post the ScripthookVDotNet.log

 

SHVDN normally creates a log file, where it logs whats happening in the background, its located in the main gta folder.

 

Could contain: text, screenshot, font

Edited by Yasd

Creator of MCCallouts 🚓🕵🏽‍♂️
Check out the MCCallouts
Discord Server! 💻

  • Author

ima download .97 as it just got released and try ur suggestions will reply back as what happens

it crashes my game the new log is:

[13:35:24] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:35:24] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:35:24] [DEBUG] Initializing NativeMemory members...
[13:35:25] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[13:35:26] [DEBUG] Loading assembly Dismemberment.dll ...
[13:35:26] [INFO] Found 2 script(s) in Dismemberment.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly EnhancedMeleeCombat.dll ...
[13:35:26] [INFO] Found 16 script(s) in EnhancedMeleeCombat.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly Executions.dll ...
[13:35:26] [INFO] Found 4 script(s) in Executions.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly HomeInvasion.dll ...
[13:35:26] [INFO] Found 1 script(s) in HomeInvasion.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly NativeUI.dll ...
[13:35:26] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly PullMeOver.dll ...
[13:35:26] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly ScriptCommunicator.dll ...
[13:35:26] [INFO] Found 1 script(s) in ScriptCommunicator.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly TheBird.dll ...
[13:35:26] [WARNING] Resolving API version 0.0.0 referenced in TheBird.dll.
[13:35:26] [INFO] Found 1 script(s) in TheBird.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly ThrowingKnives.dll ...
[13:35:26] [INFO] Found 2 script(s) in ThrowingKnives.dll resolved to API version 2.11.6.
[13:35:26] [DEBUG] Loading assembly ZombiesMod.dll ...
[13:35:26] [INFO] Found 16 script(s) in ZombiesMod.dll resolved to API version 2.11.6.
[13:35:26] [WARNING] Found 10 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll). The v2 API is no longer actively supported. Please report to the authors who developed some of the deprecated scripts. The list of script names:
[13:35:26] [WARNING] Dismemberment.dll
[13:35:26] [WARNING] EnhancedMeleeCombat.dll
[13:35:26] [WARNING] Executions.dll
[13:35:26] [WARNING] HomeInvasion.dll
[13:35:26] [WARNING] NativeUI.dll
[13:35:26] [WARNING] PullMeOver.dll
[13:35:26] [WARNING] ScriptCommunicator.dll
[13:35:26] [WARNING] TheBird.dll
[13:35:26] [WARNING] ThrowingKnives.dll
[13:35:26] [WARNING] ZombiesMod.dll
[13:35:26] [DEBUG] Instantiating script Dismemberment.Main ...
[13:35:26] [INFO] Started script Dismemberment.Main.
[13:35:26] [DEBUG] Instantiating script Dismemberment.Settings ...
[13:35:26] [INFO] Started script Dismemberment.Settings.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Block ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Block.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockHitHandler ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.BlockHitHandler.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockNPC ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.BlockNPC.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Configuration ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Configuration.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Counters ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Counters.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Crowd ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Crowd.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.DodgeTimer ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.DodgeTimer.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Foetal ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Foetal.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Gore ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Gore.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.GroundTackle ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.GroundTackle.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.KnifeTackle ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.KnifeTackle.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Knockout ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Knockout.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Main ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Main.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.MeleeSound ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.MeleeSound.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.NPCTakedowns ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.NPCTakedowns.
[13:35:26] [DEBUG] Instantiating script EnhancedMeleeCombat.Stance ...
[13:35:26] [INFO] Started script EnhancedMeleeCombat.Stance.
[13:35:26] [DEBUG] Instantiating script Executions.Conversate ...
[13:35:26] [INFO] Started script Executions.Conversate.
[13:35:26] [DEBUG] Instantiating script Executions.HideHUD ...
[13:35:26] [INFO] Started script Executions.HideHUD.
[13:35:26] [DEBUG] Instantiating script Executions.Main ...
[13:35:26] [INFO] Started script Executions.Main.
[13:35:26] [DEBUG] Instantiating script Executions.Settings ...
[13:35:26] [INFO] Started script Executions.Settings.
[13:35:26] [DEBUG] Instantiating script HomeInvasion.Main ...
[13:35:32] [INFO] Started script HomeInvasion.Main.
[13:35:32] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[13:35:32] [INFO] Started script NativeUI.BigMessageThread.
[13:35:32] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[13:35:32] [INFO] Started script PullMeOver.PullMeOverMain.
[13:35:32] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[13:35:32] [INFO] Started script PullMeOver.SpeedDisplay.
[13:35:32] [DEBUG] Instantiating script ScriptCommunicator.ScriptCommunicator ...
[13:35:32] [INFO] Started script ScriptCommunicator.ScriptCommunicator.
[13:35:32] [DEBUG] Instantiating script GTA5M.TheBird ...
[13:35:32] [INFO] Started script GTA5M.TheBird.
[13:35:32] [DEBUG] Instantiating script ThrowingKnives.Main ...
[13:35:32] [INFO] Started script ThrowingKnives.Main.
[13:35:32] [DEBUG] Instantiating script ThrowingKnives.ThrowingKnifeHandler ...
[13:35:32] [INFO] Started script ThrowingKnives.ThrowingKnifeHandler.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Controllers.SurvivorController ...
[13:35:32] [INFO] Started script ZombiesMod.Controllers.SurvivorController.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Controllers.WorldController ...
[13:35:32] [INFO] Started script ZombiesMod.Controllers.WorldController.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.ModController ...
[13:35:32] [INFO] Started script ZombiesMod.ModController.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerGroupManager ...
[13:35:32] [INFO] Started script ZombiesMod.PlayerManagement.PlayerGroupManager.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerInventory ...
[13:35:32] [INFO] Started script ZombiesMod.PlayerManagement.PlayerInventory.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerMap ...
[13:35:32] [INFO] Started script ZombiesMod.PlayerManagement.PlayerMap.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerStats ...
[13:35:32] [INFO] Started script ZombiesMod.PlayerManagement.PlayerStats.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerVehicles ...
[13:35:32] [INFO] Started script ZombiesMod.PlayerManagement.PlayerVehicles.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.AnimalSpawner ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.AnimalSpawner.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.Loot247 ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.Loot247.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.MapInteraction ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.MapInteraction.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.RecruitPeds ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.RecruitPeds.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.ScriptEventHandler ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.ScriptEventHandler.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.VehicleRepair ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.VehicleRepair.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Scripts.ZombieVehicleSpawner ...
[13:35:32] [INFO] Started script ZombiesMod.Scripts.ZombieVehicleSpawner.
[13:35:32] [DEBUG] Instantiating script ZombiesMod.Static.MenuConrtoller ...
[13:35:32] [INFO] Started script ZombiesMod.Static.MenuConrtoller.
 

  • Community Team

This log looks like how a log should look like.
Rename scripts fodler to _scripts,  see if the game works with an empty scripts folder.

If it works, rename it back and add each mod one by one & see if it works.

Edited by Yasd

Creator of MCCallouts 🚓🕵🏽‍♂️
Check out the MCCallouts
Discord Server! 💻

  • Author
  • Solution

Yasd i solved it by deleting the mods that are under [Warning] or updating them and it made my game run with no crashes

thanks for the help.

it wasent working because some of the mods were outdated same as native ui

 

This is a support topic.
Only reply here to offer help or assistance to BWRmods. Off-topic or "me too" replies will be removed.

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