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Light Bar Textures: Humbly Requesting Redder Reds and Bluer Blues


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I've downloaded many awesome vehicles that have the great misfortune of exhibiting orange and cyan lights.

 

Because of this, I'm making a humble request to those who create vehicles and light bar textures: Please make sure that your red lights appear True Red (#FF0000) and that your blue lights appear True Blue (#0000FF).

 

I understand that when you watch YouTube videos of emergency vehicles, the lights sometimes appear to be orange and cyan, but I assure you, that is an artifact and they do not look like that in real life.

 

When you check how your textures look in game, it's a good idea to compare them to the vanilla FIB vehicles (FBI & FBI2); they share the same light bar texture (generic_lightbar_e.dds). In my opinion, as a real police officer, that's a very close example of the real color and intensity of LED red & blues.

 

If anyone has good information on how I can learn to make high-quality textures myself, please direct me to the right place. Thanks!

 

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it sounds like you need to turn up your Shadow FX Quality and Shader Quality to at least high in your graphics settings.

No matter what happens in life, be good to people. Being good to people is a wonderful legacy to leave behind.

 

Linktree (Socials): https://linktr.ee/cherryaerie | Please quote for faster replies, or I may not see your reply! (I can take ~8 hours to respond, depending on the day)

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On 3/27/2024 at 7:29 AM, cherryaerie said:

it sounds like you need to turn up your Shadow FX Quality and Shader Quality to at least high in your graphics settings.

 

I appreciate the suggestion, but I run everything on the highest settings.

 

The problem I'm talking about is this:

 

The texture files that are used to give light bars their colors on ELS vehicles -> Instead of deep reds and blues, people are using orange and cyan hues as the coloration for many lights.

 

As I described, I think the reason that many people do this is because emergency lights sometimes appear to be orange and cyan in YouTube videos and such. But this is an artifact, the same way gunfire sounds distorted.

 

It would be a great relief if I didn't have to manually fix all the miscolored textures. But of course, respect to the original work and effort.

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