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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RAGEPluginHook crashing


Go to solution Solved by UnknownBastion,

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Hey everybody. I've been trying to play LSPDFR after downloading a few modded cars and putting them appropriately in patchday3ng. I've done this many times before, so the issue probably doesn't lie here. LSPDFR is not set to automatically load upon startup, so this is an issue with RAGEPluginHook. Can anyone tell me why it crashes on the loading screen after 10 seconds? Here's my latest crash log:

 

Latest log:
2024. 01. 23. 19:22:20.495] Started new log on 2024. 01. 23. 19:22:20.495
[2024. 01. 23. 19:22:20.497] ====================================================================================================
[2024. 01. 23. 19:22:20.491] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[2024. 01. 23. 19:22:20.497] Log verbosity: Trivial
[2024. 01. 23. 19:22:20.499] Initializing input system
[2024. 01. 23. 19:22:20.501] Initializing game console
[2024. 01. 23. 19:22:20.508] Console key has been set to F4 (key code: 115)
[2024. 01. 23. 19:22:20.552] Initializing console variable "ConsoleScrollAmount".
[2024. 01. 23. 19:22:20.552] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[2024. 01. 23. 19:22:20.554] Read value: <null>
[2024. 01. 23. 19:22:20.554] Initializing console variable "ConsoleKey".
[2024. 01. 23. 19:22:20.554] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2024. 01. 23. 19:22:20.555] Read value: F4
[2024. 01. 23. 19:22:20.555] Setting value of console variable "ConsoleKey" to stored value.
[2024. 01. 23. 19:22:20.555] Console key has been set to F4 (key code: 115)
[2024. 01. 23. 19:22:20.555] Initializing console variable "PluginTimeoutThreshold".
[2024. 01. 23. 19:22:20.555] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2024. 01. 23. 19:22:20.557] Read value: 10000
[2024. 01. 23. 19:22:20.557] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2024. 01. 23. 19:22:20.557] Initializing console variable "AlwaysShowConsoleOutput".
[2024. 01. 23. 19:22:20.557] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2024. 01. 23. 19:22:20.557] Read value: <null>
[2024. 01. 23. 19:22:20.557] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2024. 01. 23. 19:22:20.557] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2024. 01. 23. 19:22:20.558] Read value: False
[2024. 01. 23. 19:22:20.558] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[2024. 01. 23. 19:22:20.558] Initializing console variable "ShowOnScreenWarnings".
[2024. 01. 23. 19:22:20.558] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2024. 01. 23. 19:22:20.558] Read value: <null>
[2024. 01. 23. 19:22:20.558] Console initialized
[2024. 01. 23. 19:22:20.558] Initializing forms manager
[2024. 01. 23. 19:22:20.559] Cleaning temp folder
[2024. 01. 23. 19:22:20.560] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V
[2024. 01. 23. 19:22:20.571] ================ RAGE Plugin Hook ================
[1/23/2024 7:22:20 PM.574] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[1/23/2024 7:22:20 PM.575] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[1/23/2024 7:22:20 PM.578] Detected Windows 10 Professional (64-bit) (10.0.19045.0)!
[1/23/2024 7:22:20 PM.578] Checking game support
[1/23/2024 7:22:20 PM.693] Product name: Grand Theft Auto V
[1/23/2024 7:22:20 PM.693] Product version: 1.0.3095.0
[1/23/2024 7:22:20 PM.693] Is steam version: True
[1/23/2024 7:22:20 PM.694] Initializing DirectX
[1/23/2024 7:22:20 PM.696] Initializing Direct3D
[1/23/2024 7:22:20 PM.696] Getting game swap chain
[1/23/2024 7:22:20 PM.721] Swap Chain created: 0x7FF68E9B04F0
[1/23/2024 7:22:20 PM.721] Swap Chain VTable: 0x192FF11E140
[1/23/2024 7:22:20 PM.721] 0x748948000FEC65E9;0x8D48564157552024;0x170EC814890246C
[1/23/2024 7:22:20 PM.721] D3D11Present: 0x7FFBBE6B15E0
[1/23/2024 7:22:20 PM.721] D3D11ResizeBuffers: 0x7FFBBE6D2F40
[1/23/2024 7:22:20 PM.721] D3D11ResizeTarget: 0x7FFBBE71A790
[1/23/2024 7:22:20 PM.721] D3D11SetFullscreenState: 0x7FFBBE6D2480
[1/23/2024 7:22:20 PM.721] Getting device
[1/23/2024 7:22:20 PM.721] Retrieved device
[1/23/2024 7:22:20 PM.721] Creating wrapper
[1/23/2024 7:22:20 PM.721] Direct3D initialized
[1/23/2024 7:22:20 PM.722] Initialized DirectX
[1/23/2024 7:22:20 PM.722] Direct3D watcher thread spawned
[1/23/2024 7:22:20 PM.775] Wrapper created
[1/23/2024 7:22:20 PM.780] Effect created
[1/23/2024 7:22:20 PM.780] Creating buffer
[1/23/2024 7:22:20 PM.780] Created buffer
[1/23/2024 7:22:20 PM.780] Creating blend state
[1/23/2024 7:22:20 PM.780] Created blend state
[1/23/2024 7:22:20 PM.780] Done with creation
[1/23/2024 7:22:20 PM.820] Initializing texture system.
[1/23/2024 7:22:20 PM.820] Initializing texture system; phase 1
[1/23/2024 7:22:20 PM.820] Initializing texture system; phase 2
[1/23/2024 7:22:20 PM.827] Initializing texture system; phase 3
[1/23/2024 7:22:20 PM.827] Initializing texture system; phase 4
[1/23/2024 7:22:20 PM.834] Initializing texture system; phase 5
[1/23/2024 7:22:20 PM.835] Initializing texture system; phase 6
[1/23/2024 7:22:20 PM.837] Initializing texture system; phase 7
[1/23/2024 7:22:20 PM.838] Initializing texture system; phase 8
[1/23/2024 7:22:20 PM.839] Initializing texture system; phase 9
[1/23/2024 7:22:20 PM.839] Initializing texture system; phase 10
[1/23/2024 7:22:20 PM.842] Initializing texture system; phase 11
[1/23/2024 7:22:20 PM.842] Initializing texture system; phase 12
[1/23/2024 7:22:20 PM.844] Initializing texture system; phase 13
[1/23/2024 7:22:20 PM.844] Initializing texture system; phase 14
[1/23/2024 7:22:25 PM.723] Direct3D watcher thread ended
[1/23/2024 7:22:42 PM.262] LoadingScreenMsg: Initializing game support
[1/23/2024 7:22:42 PM.513] Initializing game support
[1/23/2024 7:22:47 PM.895] LoadingScreenMsg: Velocity limit removed
[1/23/2024 7:22:48 PM.195] Compatibility level: 0
[1/23/2024 7:22:48 PM.195] Supported version detected
[1/23/2024 7:22:48 PM.195] ==================================================
[1/23/2024 7:22:48 PM.195] LoadingScreenMsg: Patching code
[1/23/2024 7:22:48 PM.446] LoadingScreenMsg: Waiting for game initialization
[1/23/2024 7:22:48 PM.697] Waiting for game initialization
[1/23/2024 7:22:48 PM.798] LoadingScreenMsg: Initializing core
[1/23/2024 7:22:49 PM.048] Initializing hook
[1/23/2024 7:22:54 PM.060] LoadingScreenMsg: Completing interoperability
[1/23/2024 7:22:54 PM.310] Completing interoperability
[1/23/2024 7:22:54 PM.310] Initialization code 1.
[1/23/2024 7:22:54 PM.310] Initialization code 2.
[1/23/2024 7:22:54 PM.310] Initialization code 3.
[1/23/2024 7:22:54 PM.315] 1 Address: 0x00007FF68C6FDE18
[1/23/2024 7:22:54 PM.315] Calling func 1
[1/23/2024 7:22:54 PM.326] 2 Address: 0x00007FF68D2DCC52
[1/23/2024 7:22:54 PM.326] 3 Address: 0x00007FF68BCB61D2
[1/23/2024 7:22:54 PM.348] Address: 0x00007FF68D2DCBFC
[1/23/2024 7:22:54 PM.348] Unknown var: 0x00007FF68E337510
[1/23/2024 7:22:54 PM.348] Initialization code 4.
[1/23/2024 7:22:54 PM.348] Initialization code 5.
[1/23/2024 7:22:54 PM.348] Completing interoperability, phase 1
[1/23/2024 7:22:54 PM.348] Completing interoperability, phase 2
[1/23/2024 7:22:54 PM.348] Completing interoperability, phase 3
[1/23/2024 7:22:54 PM.348] Completing interoperability, phase 4
[1/23/2024 7:22:54 PM.349] Completing interoperability, phase 5
[1/23/2024 7:22:54 PM.349] Completing interoperability, phase 6
[1/23/2024 7:22:54 PM.349] Completing interoperability, phase 7
[1/23/2024 7:22:54 PM.349] LoadingScreenMsg: 
[1/23/2024 7:22:54 PM.599] LoadingScreenMsg: Loading Story Mode
[1/23/2024 7:22:54 PM.850] LoadingScreenMsg: Loading and Populating Game World
[1/23/2024 7:22:55 PM.101] LoadingScreenMsg: 
[1/23/2024 7:23:02 PM.028] Initializing console variable "IsDeveloperModeEnabled".
[1/23/2024 7:23:02 PM.028] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/23/2024 7:23:02 PM.028] Read value: <null>
[1/23/2024 7:23:02 PM.028] Initializing console variable "TimeScale".
[1/23/2024 7:23:02 PM.028] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/23/2024 7:23:02 PM.028] Read value: <null>

 

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That made it work! I was able to boot up the base game, and then load in RPH. Does this mean this is how I'll have to load into it in the future as well? Anyhow, thanks a lot, this fixed it for me.

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  • Community Team
2 hours ago, giberr said:

Does this mean this is how I'll have to load into it in the future as well?

More than likely, yeah. Try renaming _mods back to mods and then do that startup process and see if it crashes.

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You should only reply here to ask for more information from giberr or to answer the person's issue.

Reply to this thread only to offer help or assistance to giberr.
If you want support, create your own thread in the appropriate forum. Non-relevant replies, derailing posts, "me too", disinformation and other support requests will be removed without warning.

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