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how to replace "pickups.meta"file?

Featured Replies

Different DLC upgrade packages in the game directory have different pickups.meta files. How should I write the code if I want to replace the mpbikerdlc package separately. I saw this example in the tutorial:

 

<FileReplacement>
     <GamePath>dlc_patchDay3NG/x64/levels/gta5/vehicles/police2_hi.yft</GamePath>
     <FilePath>replace/police2_hi.yft</FilePath>
</FileReplacement>

 

If it is a dlc package for mpbiker, how should I write the beginning? I tried to use dlc_mpbiker/common/data/pickups.meta. But it seems to have no effect, I am using this module
https://www.gta5-mods.com/scripts/pickups

  • Management Team

Something like this should work:

 

  <Resources>
    <Resource>
        <FileReplacement>
        <GamePath>dlc_mpbiker:/common/data/pickups.meta</GamePath>
        <FilePath>replace/pickups.meta</FilePath>
      </FileReplacement>
    </Resource>
  </Resources>

 

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • 2 weeks later...
  • Author
On 11/25/2023 at 11:47 PM, LMS said:
2023 年 11 月 25 日晚上 11:47,LMS 说:

Something like this should work:
像这样的东西应该可以工作:

 

  <Resources>
    <Resource>
        <FileReplacement>
        <GamePath>dlc_mpbiker:/common/data/pickups.meta</GamePath>
        <FilePath>replace/pickups.meta</FilePath>
      </FileReplacement>
    </Resource>
  </Resources>

 

ok.thanks,Do all dlc packages starting with mp use the format "dlc_mp**:/", and dlc packages starting with patch use the format "dlc_patchDay*NG/".

 

 

 

 

Another question, I used the following method to replace rope.ytd of x64a.rpf/textures/rope.ytd, but it seems to have no effect.But others such as hud.ytd and minimap.ytd were successfully replaced.

 

Can you see what the problem is rope.ytd?

 

Spoiler 剧情透露

<Addons>
    <Addon>
      <StreamingFile>weapon/hud.ytd</StreamingFile>
      <StreamingFile>minimap/minimap.ytd</StreamingFile>
      <StreamingFile>SimpleHUD1.1.5/simplemenu.ytd</StreamingFile>
      <!--StreamingFile>weapon/rope.ytd</StreamingFile-->
    </Addon>
  </Addons>


  <Replacements>
        <Replacement name="ytd Files">
            <FileReplacement>
                <GamePath>x64a:/textures/rope.ytd</GamePath>
                <FilePath>weapon/rope.ytd</FilePath>
            </FileReplacement>
            <FileReplacement>weapon/rope.ytd</FileReplacement>
        </Replacement>
    </Replacements>

 

Could contain: text, screenshot, number, font

Edited by Lucien
Need to add details

  • Management Team

When you open the setup2.xml for the dlc, you can see its device name: dlc_mpBiker.

 

As for your rope, I would try the streaming approach as that is agnostic to the file location/origin. I see you commented it out, did it not work?

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
On 12/10/2023 at 10:40 PM, LMS said:
2023 年 12 月 10 日晚上 10:40,LMS 说:

When you open the setup2.xml for the dlc, you can see its device name: dlc_mpBiker.
打开 dlc 的 setup2.xml 时,可以看到其设备名称:dlc_mpBiker。

 

As for your rope, I would try the streaming approach as that is agnostic to the file location/origin. I see you commented it out, did it not work?
至于你的绳索,我会尝试流式处理方法,因为这与文件位置/来源无关。我看到你把它注释掉了,它不起作用吗?

I forgot to delete the comment. I tried the stream and path replacement methods to no avail.

 

 

Regarding dlc_mpbiker, I mean do I need to add the ":/" symbol as I see inside your tutorial document


<FileReplacement>
    <GamePath>dlc_patchDay3NG/x64/levels/gta5/vehicles/police2_hi.yft</GamePath>
     <FilePath>replace/police2_hi.yft</FilePath>
</FileReplacement>


No ":/" is used between dlc_patchDay3NG/x64,Does "dlc_patchDay*NG" do not require ":/", or does "dlc_mp**" require ":/"

 

Edited by Lucien
Need to add details

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