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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashing after 3 minutes

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Luckily, my game itself doesn't crash.
But LSPDFR crashes after 3 minutes or so. It doesn't even matter if I'm doing any callout or just driving around. Sometimes my game even crashes while I am still in my apartment.

 

I haven't done any changes since the last time I played. I have only updated LoreCallouts and DefinitiveCallouts

RagePluginHook.log

Solved by Charlie686

Hey there!

Thanks for using 686 Callouts!

 

In regards to your issue, Lore Callouts crashed LSPDFR as a ped became invalid.

While the developer won't be able to prevent a ped becoming invalid, they can prevent a LSPDFR crash from occuring.

My guess is that some sort of ambient event caused it; Lore Interaction, the developers ambient event related modification, recently merged into Lore Callouts. See if you can temporarily disable this in your .ini file.

 

@ZPhDevs might want to take a look at this log!

 

Hope this helps. 😄 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

I will take a look into why this happened and fix it for the next build! Thanks for the report! 🙂

 

EDIT: After looking into the issue, it seems that my script only calls ped.IsFemale or ped.IsMale three times and in all cases they are validated by ped.Exists() and ped.IsValid(). Could it be LSPDFR or DefinitiveCallouts causing this? It might point at Events.Initialize on my plugin because it is running all the time. 

Edited by ZPhDevs

  • Solution
1 minute ago, Luce.Benson said:

Hi guys!

Thanks for your help so far. Unfortunately, LSPDFR still keeps crashing 😞

 

RagePluginHook.log 141.23 kB · 0 downloads

Ultimately the crash is still coming from Lore Callouts!

You can see if removing it solves the problem & work with @ZPhDevs, who'd be more appropriated to assist you further.

ZphDevs: that's weird if you're checking if the ped is valid beforehand. All I can really think is ensure that it's the same tick as the logic executed.

 

 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

18 hours ago, Luce.Benson said:

Yeah, removing LoreCallouts seems to have fixed the issue for me! ^^

Thanks for your help! 

 

Based off the log, I was able to replicate the crash by changing character or going off duty. I should be able to push the fix into the next build. I'm sorry, the code has recently been overhauled and being the lone tester and developer at the same time results in things like this going under radar.

 

EDIT: The issue should now be resovled for 1.1.2 (next build), in the meantime, you can toggle WorldEvents by replacing  "true" with "false" in the ini-file (LoreCallouts.ini). Again, my apologies.

Edited by ZPhDevs

This is a support topic.
Only reply here to offer help or assistance to Luce.Benson. Off-topic or "me too" replies will be removed.

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