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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Plugins Crash One By One After Loading In

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My game was working fine but recently it has been crashing and the plugins would crash one by one after I loaded in. After about 5 minutes, the whole game would crash. I have linked my rph log so hopefully someone can help me.

Spoiler

[6/01/2023 2:00:06 PM.649] Started new log on 6/01/2023 2:00:06 PM.649
[6/01/2023 2:00:06 PM.651] ====================================================================================================
[6/01/2023 2:00:06 PM.550] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/01/2023 2:00:06 PM.651] Log verbosity: Trivial
[6/01/2023 2:00:06 PM.653] Initializing input system
[6/01/2023 2:00:06 PM.655] Initializing game console
[6/01/2023 2:00:06 PM.662] Console key has been set to F4 (key code: 115)
[6/01/2023 2:00:06 PM.702] Initializing console variable "ConsoleScrollAmount".
[6/01/2023 2:00:06 PM.702] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[6/01/2023 2:00:06 PM.708] Read value: <null>
[6/01/2023 2:00:06 PM.708] Initializing console variable "ConsoleKey".
[6/01/2023 2:00:06 PM.708] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/01/2023 2:00:06 PM.709] Read value: F4
[6/01/2023 2:00:06 PM.709] Setting value of console variable "ConsoleKey" to stored value.
[6/01/2023 2:00:06 PM.709] Console key has been set to F4 (key code: 115)
[6/01/2023 2:00:06 PM.709] Initializing console variable "PluginTimeoutThreshold".
[6/01/2023 2:00:06 PM.709] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/01/2023 2:00:06 PM.711] Read value: 60000
[6/01/2023 2:00:06 PM.711] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/01/2023 2:00:06 PM.711] Initializing console variable "AlwaysShowConsoleOutput".
[6/01/2023 2:00:06 PM.711] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/01/2023 2:00:06 PM.711] Read value: <null>
[6/01/2023 2:00:06 PM.711] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/01/2023 2:00:06 PM.711] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/01/2023 2:00:06 PM.712] Read value: False
[6/01/2023 2:00:06 PM.712] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[6/01/2023 2:00:06 PM.712] Initializing console variable "ShowOnScreenWarnings".
[6/01/2023 2:00:06 PM.712] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/01/2023 2:00:06 PM.712] Read value: <null>
[6/01/2023 2:00:06 PM.712] Console initialized
[6/01/2023 2:00:06 PM.712] Initializing forms manager
[6/01/2023 2:00:06 PM.713] Cleaning temp folder
[6/01/2023 2:00:06 PM.714] Version: RAGE Plugin Hook v1.102.1322.16448 for Grand Theft Auto V
[6/01/2023 2:00:06 PM.719] ================ RAGE Plugin Hook ================
[1/6/2023 2:00:06 PM.722] Command line option "fullscreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[1/6/2023 2:00:06 PM.723] Command line option "DX11" is specified twice. Please remove one.
[1/6/2023 2:00:06 PM.726] Detected Windows 10 Professional (64-bit) (10.0.19044.0)!
[1/6/2023 2:00:06 PM.727] Checking game support
[1/6/2023 2:00:06 PM.825] Product name: Grand Theft Auto V
[1/6/2023 2:00:06 PM.825] Product version: 1.0.2802.0
[1/6/2023 2:00:06 PM.825] Is steam version: True
[1/6/2023 2:00:06 PM.826] Initializing DirectX
[1/6/2023 2:00:06 PM.826] Initializing Direct3D
[1/6/2023 2:00:06 PM.827] Getting game swap chain
[1/6/2023 2:00:06 PM.846] Swap Chain created: 0x7FF6A10EAE50
[1/6/2023 2:00:06 PM.846] Swap Chain VTable: 0x207FF572E60
[1/6/2023 2:00:06 PM.846] 0x748948000FEDA5E9;0x8D48564157552024;0x170EC814890246C
[1/6/2023 2:00:06 PM.846] D3D11Present: 0x7FFC62D215E0
[1/6/2023 2:00:06 PM.846] D3D11ResizeBuffers: 0x7FFC62D42F40
[1/6/2023 2:00:06 PM.846] D3D11ResizeTarget: 0x7FFC62D8A790
[1/6/2023 2:00:06 PM.846] D3D11SetFullscreenState: 0x7FFC62D42480
[1/6/2023 2:00:06 PM.846] Direct3D initialized
[1/6/2023 2:00:06 PM.846] Initialized DirectX
[1/6/2023 2:00:06 PM.846] Direct3D watcher thread spawned
[1/6/2023 2:00:07 PM.151] Getting device
[1/6/2023 2:00:07 PM.151] Retrieved device
[1/6/2023 2:00:07 PM.151] Creating wrapper
[1/6/2023 2:00:07 PM.211] Wrapper created
[1/6/2023 2:00:07 PM.216] Effect created
[1/6/2023 2:00:07 PM.216] Creating buffer
[1/6/2023 2:00:07 PM.216] Created buffer
[1/6/2023 2:00:07 PM.216] Creating blend state
[1/6/2023 2:00:07 PM.216] Created blend state
[1/6/2023 2:00:07 PM.216] Done with creation
[1/6/2023 2:00:07 PM.371] Initializing texture system.
[1/6/2023 2:00:07 PM.371] Initializing texture system; phase 1
[1/6/2023 2:00:07 PM.371] Initializing texture system; phase 2
[1/6/2023 2:00:07 PM.390] Initializing texture system; phase 3
[1/6/2023 2:00:07 PM.390] Initializing texture system; phase 4
[1/6/2023 2:00:07 PM.400] Initializing texture system; phase 5
[1/6/2023 2:00:07 PM.403] Initializing texture system; phase 6
[1/6/2023 2:00:07 PM.404] Initializing texture system; phase 7
[1/6/2023 2:00:07 PM.406] Initializing texture system; phase 8
[1/6/2023 2:00:07 PM.406] Initializing texture system; phase 9
[1/6/2023 2:00:07 PM.407] Initializing texture system; phase 10
[1/6/2023 2:00:07 PM.409] Initializing texture system; phase 11
[1/6/2023 2:00:07 PM.409] Initializing texture system; phase 12
[1/6/2023 2:00:07 PM.411] Initializing texture system; phase 13
[1/6/2023 2:00:07 PM.411] Initializing texture system; phase 14
[1/6/2023 2:00:11 PM.848] Direct3D watcher thread ended
[1/6/2023 2:00:29 PM.799] LoadingScreenMsg: Initializing game support
[1/6/2023 2:00:30 PM.051] Initializing game support
[1/6/2023 2:00:35 PM.484] LoadingScreenMsg: Velocity limit removed
[1/6/2023 2:00:35 PM.785] Compatibility level: 0
[1/6/2023 2:00:35 PM.785] Supported version detected
[1/6/2023 2:00:35 PM.785] ==================================================
[1/6/2023 2:00:35 PM.785] LoadingScreenMsg: Patching code
[1/6/2023 2:00:36 PM.037] LoadingScreenMsg: Waiting for game initialization
[1/6/2023 2:00:36 PM.287] Waiting for game initialization
[1/6/2023 2:00:36 PM.388] LoadingScreenMsg: Initializing core
[1/6/2023 2:00:36 PM.639] Initializing hook
[1/6/2023 2:00:41 PM.661] LoadingScreenMsg: Completing interoperability
[1/6/2023 2:00:41 PM.912] Completing interoperability
[1/6/2023 2:00:41 PM.912] Initialization code 1.
[1/6/2023 2:00:41 PM.912] Initialization code 2.
[1/6/2023 2:00:41 PM.912] Initialization code 3.
[1/6/2023 2:00:41 PM.918] 1 Address: 0x00007FF69EEC53F4
[1/6/2023 2:00:41 PM.918] Calling func 1
[1/6/2023 2:00:41 PM.930] 2 Address: 0x00007FF69FA71E26
[1/6/2023 2:00:41 PM.931] 3 Address: 0x00007FF69E485EAA
[1/6/2023 2:00:41 PM.953] Address: 0x00007FF69FA71DD0
[1/6/2023 2:00:41 PM.953] Unknown var: 0x00007FF6A0AC0B90
[1/6/2023 2:00:41 PM.953] Initialization code 4.
[1/6/2023 2:00:41 PM.953] Initialization code 5.
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 1
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 2
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 3
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 4
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 5
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 6
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 7
[1/6/2023 2:00:41 PM.953] LoadingScreenMsg: 
[1/6/2023 2:00:42 PM.204] LoadingScreenMsg: Loading Story Mode
[1/6/2023 2:00:52 PM.683] LoadingScreenMsg: Loading and Populating Game World
[1/6/2023 2:00:52 PM.934] LoadingScreenMsg: 
[1/6/2023 2:01:21 PM.026] Initializing console variable "IsDeveloperModeEnabled".
[1/6/2023 2:01:21 PM.026] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/6/2023 2:01:21 PM.026] Read value: <null>
[1/6/2023 2:01:21 PM.026] Initializing console variable "TimeScale".
[1/6/2023 2:01:21 PM.026] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/6/2023 2:01:21 PM.026] Read value: <null>
[1/6/2023 2:01:22 PM.849] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:22 PM.849] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:22 PM.850] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:25 PM.683] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:25 PM.683] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:25 PM.684] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:27 PM.863] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:27 PM.864] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:27 PM.865] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:30 PM.086] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:30 PM.086] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:30 PM.087] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:31 PM.976] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:31 PM.977] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:31 PM.978] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:33 PM.812] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:33 PM.813] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:33 PM.814] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:36 PM.227] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:36 PM.227] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:36 PM.228] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:38 PM.106] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:38 PM.107] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:38 PM.108] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:39 PM.720] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:39 PM.721] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:39 PM.722] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:41 PM.511] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:41 PM.512] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:41 PM.513] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:42 PM.446] LSPD First Response: [TRACE] Started loading LSPDFR
[1/6/2023 2:01:42 PM.446] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8382.41446)
[1/6/2023 2:01:42 PM.447] LSPD First Response: [INFO] Compiled on 14 Dec 2022 04:01:32 UTC
[1/6/2023 2:01:42 PM.447] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[1/6/2023 2:01:43 PM.195] Scene Manager: User's RNUI version: 1.9.1.0
[1/6/2023 2:01:43 PM.223] Seatbelt: Loaded settings
[1/6/2023 2:01:43 PM.235] Seatbelt: Local version: 1.3.3
[1/6/2023 2:01:44 PM.630] Seatbelt: There is an update available
[1/6/2023 2:01:44 PM.709] [TrunkControl]
[1/6/2023 2:01:44 PM.709] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:44 PM.709] [TrunkControl]
[1/6/2023 2:01:44 PM.709] Loading TrunkControl config file
[1/6/2023 2:01:44 PM.715] TrunkControl Config loaded.
[1/6/2023 2:01:45 PM.719] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:45 PM.719] [TrunkControl]
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkControl v 1.2.5.0 by Lenny has been initialised.
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkKey: T
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkButton: None
[1/6/2023 2:01:45 PM.719] [TrunkControl] MenuKey: F5
[1/6/2023 2:01:45 PM.719] [TrunkControl] MenuButton: None
[1/6/2023 2:01:45 PM.719] [TrunkControl]
[1/6/2023 2:01:45 PM.719] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: 
[1/6/2023 2:01:54 PM.099] LSPD First Response: ==============================
[1/6/2023 2:01:54 PM.099] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Exception type: System.AccessViolationException
[1/6/2023 2:01:54 PM.099] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Inner exceptions:
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Stack trace:
[1/6/2023 2:01:54 PM.099] LSPD First Response: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at rajJKinHjHzInQgFvJQNKLrDrWBP.hocZEkCTZkhSaEkdlTWtWpiWcEjR() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 456
[1/6/2023 2:01:54 PM.099] at rajJKinHjHzInQgFvJQNKLrDrWBP.RQSQAENPdCMzakaLZxaxFRVhlcFw() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 165
[1/6/2023 2:01:54 PM.099] at Rage.GameFiber.Main()
[1/6/2023 2:01:54 PM.099] LSPD First Response: ==============================
[1/6/2023 2:01:54 PM.099] LSPD First Response: 
[1/6/2023 2:01:54 PM.100] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[1/6/2023 2:01:54 PM.103] LSPD First Response: [FATAL] Forced termination
[1/6/2023 2:01:54 PM.106] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/6/2023 2:01:55 PM.528] LSPD First Response: [INFO] LSPDFR has shut down
[1/6/2023 2:02:27 PM.889] Scene Manager: Loading SceneManager.ini settings
[1/6/2023 2:02:27 PM.931] Scene Manager: Scene Manager V2.3.3.0 is ready.
[1/6/2023 2:02:28 PM.283] Scene Manager: 1 path(s) available to import.
[1/6/2023 2:02:28 PM.283] Scene Manager: File: DevTestPath
[1/6/2023 2:02:28 PM.283] Scene Manager: Successfully populated menu with 1 file(s).
[1/6/2023 2:02:28 PM.322] Spotlight: Reading settings...
[1/6/2023 2:02:28 PM.849] Spotlight: Initialized
[1/6/2023 2:02:35 PM.722] StickyWheels: 
[1/6/2023 2:02:35 PM.722] StickyWheels: ==============================
[1/6/2023 2:02:35 PM.722] StickyWheels: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Origin: Game fiber "<UNNAMED THREAD>".
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Exception type: System.AccessViolationException
[1/6/2023 2:02:35 PM.722] StickyWheels: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Inner exceptions:
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Stack trace:
[1/6/2023 2:02:35 PM.722] StickyWheels: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at ?A0xdab788aa.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Ped.get_LastVehicle()
[1/6/2023 2:02:35 PM.722] at StickyWheels.EntryPoint.<>c.<Main>b__1_0()
[1/6/2023 2:02:35 PM.722] at Rage.GameFiber.Main()
[1/6/2023 2:02:35 PM.722] StickyWheels: ==============================
[1/6/2023 2:02:35 PM.722] StickyWheels: 
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: 
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ==============================
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Origin: Game fiber "Plugin "Persistent Weapon Flashlight" main fiber".
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Exception type: System.AccessViolationException
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Inner exceptions:
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Stack trace:
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: at PersistentWeaponFlashlight.EntryPoint.PluginUpdate()
[1/6/2023 2:02:42 PM.980] at PersistentWeaponFlashlight.EntryPoint.Main()
[1/6/2023 2:02:42 PM.980] at Rage.GameFiber.Main()
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ==============================
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: 
[1/6/2023 2:05:14 PM.962] Cop Holster: 
[1/6/2023 2:05:14 PM.962] Cop Holster: ==============================
[1/6/2023 2:05:14 PM.962] Cop Holster: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Origin: Game fiber "Plugin "Cop Holster" main fiber".
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Exception type: System.AccessViolationException
[1/6/2023 2:05:14 PM.962] Cop Holster: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Inner exceptions:
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Stack trace:
[1/6/2023 2:05:14 PM.962] Cop Holster: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:05:14 PM.962] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.962] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at ?A0x8a613d92.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at Rage.Entity.IsValid()
[1/6/2023 2:05:14 PM.963] at Rage.Entity.get_IsVisible()
[1/6/2023 2:05:14 PM.963] at ‏‏‮‎‏‌‫‭‮‎‏‮‍‮‪‍‌‫‮‍‍‌‮.‬‮‭‌‏‪‮‭‭‌‮‬‏‏‎‬‭‮‏‭‪‍‎‪‫‍‍‮(PedHelper )
[1/6/2023 2:05:14 PM.963] at CopHolster.EntryPoint.Main()
[1/6/2023 2:05:14 PM.963] at Rage.GameFiber.Main()
[1/6/2023 2:05:14 PM.963] Cop Holster: ==============================
[1/6/2023 2:05:14 PM.963] Cop Holster: 

 

 

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  • Charlie686
    Charlie686

    While that log has a few exceptionally odd exceptions, I can clarify that none of them are related to Trunk Control.   Crash 1: Within LSPD First Response. Trunk Control is not a LSPDFR Plug

  • Charlie686
    Charlie686

    Instead of thinking that suddenly your plugins are all broken, it's clear there is a fundamental problem with your game.   First, try deleting Default.ls within GTAV/lspdfr/data. LSPD F

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4 hours ago, ghostz. said:

My game was working fine but recently it has been crashing and the plugins would crash one by one after I loaded in. After about 5 minutes, the whole game would crash. I have linked my rph log so hopefully someone can help me.

  Hide contents

[6/01/2023 2:00:06 PM.649] Started new log on 6/01/2023 2:00:06 PM.649
[6/01/2023 2:00:06 PM.651] ====================================================================================================
[6/01/2023 2:00:06 PM.550] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/01/2023 2:00:06 PM.651] Log verbosity: Trivial
[6/01/2023 2:00:06 PM.653] Initializing input system
[6/01/2023 2:00:06 PM.655] Initializing game console
[6/01/2023 2:00:06 PM.662] Console key has been set to F4 (key code: 115)
[6/01/2023 2:00:06 PM.702] Initializing console variable "ConsoleScrollAmount".
[6/01/2023 2:00:06 PM.702] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[6/01/2023 2:00:06 PM.708] Read value: <null>
[6/01/2023 2:00:06 PM.708] Initializing console variable "ConsoleKey".
[6/01/2023 2:00:06 PM.708] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/01/2023 2:00:06 PM.709] Read value: F4
[6/01/2023 2:00:06 PM.709] Setting value of console variable "ConsoleKey" to stored value.
[6/01/2023 2:00:06 PM.709] Console key has been set to F4 (key code: 115)
[6/01/2023 2:00:06 PM.709] Initializing console variable "PluginTimeoutThreshold".
[6/01/2023 2:00:06 PM.709] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/01/2023 2:00:06 PM.711] Read value: 60000
[6/01/2023 2:00:06 PM.711] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/01/2023 2:00:06 PM.711] Initializing console variable "AlwaysShowConsoleOutput".
[6/01/2023 2:00:06 PM.711] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/01/2023 2:00:06 PM.711] Read value: <null>
[6/01/2023 2:00:06 PM.711] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/01/2023 2:00:06 PM.711] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/01/2023 2:00:06 PM.712] Read value: False
[6/01/2023 2:00:06 PM.712] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[6/01/2023 2:00:06 PM.712] Initializing console variable "ShowOnScreenWarnings".
[6/01/2023 2:00:06 PM.712] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/01/2023 2:00:06 PM.712] Read value: <null>
[6/01/2023 2:00:06 PM.712] Console initialized
[6/01/2023 2:00:06 PM.712] Initializing forms manager
[6/01/2023 2:00:06 PM.713] Cleaning temp folder
[6/01/2023 2:00:06 PM.714] Version: RAGE Plugin Hook v1.102.1322.16448 for Grand Theft Auto V
[6/01/2023 2:00:06 PM.719] ================ RAGE Plugin Hook ================
[1/6/2023 2:00:06 PM.722] Command line option "fullscreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[1/6/2023 2:00:06 PM.723] Command line option "DX11" is specified twice. Please remove one.
[1/6/2023 2:00:06 PM.726] Detected Windows 10 Professional (64-bit) (10.0.19044.0)!
[1/6/2023 2:00:06 PM.727] Checking game support
[1/6/2023 2:00:06 PM.825] Product name: Grand Theft Auto V
[1/6/2023 2:00:06 PM.825] Product version: 1.0.2802.0
[1/6/2023 2:00:06 PM.825] Is steam version: True
[1/6/2023 2:00:06 PM.826] Initializing DirectX
[1/6/2023 2:00:06 PM.826] Initializing Direct3D
[1/6/2023 2:00:06 PM.827] Getting game swap chain
[1/6/2023 2:00:06 PM.846] Swap Chain created: 0x7FF6A10EAE50
[1/6/2023 2:00:06 PM.846] Swap Chain VTable: 0x207FF572E60
[1/6/2023 2:00:06 PM.846] 0x748948000FEDA5E9;0x8D48564157552024;0x170EC814890246C
[1/6/2023 2:00:06 PM.846] D3D11Present: 0x7FFC62D215E0
[1/6/2023 2:00:06 PM.846] D3D11ResizeBuffers: 0x7FFC62D42F40
[1/6/2023 2:00:06 PM.846] D3D11ResizeTarget: 0x7FFC62D8A790
[1/6/2023 2:00:06 PM.846] D3D11SetFullscreenState: 0x7FFC62D42480
[1/6/2023 2:00:06 PM.846] Direct3D initialized
[1/6/2023 2:00:06 PM.846] Initialized DirectX
[1/6/2023 2:00:06 PM.846] Direct3D watcher thread spawned
[1/6/2023 2:00:07 PM.151] Getting device
[1/6/2023 2:00:07 PM.151] Retrieved device
[1/6/2023 2:00:07 PM.151] Creating wrapper
[1/6/2023 2:00:07 PM.211] Wrapper created
[1/6/2023 2:00:07 PM.216] Effect created
[1/6/2023 2:00:07 PM.216] Creating buffer
[1/6/2023 2:00:07 PM.216] Created buffer
[1/6/2023 2:00:07 PM.216] Creating blend state
[1/6/2023 2:00:07 PM.216] Created blend state
[1/6/2023 2:00:07 PM.216] Done with creation
[1/6/2023 2:00:07 PM.371] Initializing texture system.
[1/6/2023 2:00:07 PM.371] Initializing texture system; phase 1
[1/6/2023 2:00:07 PM.371] Initializing texture system; phase 2
[1/6/2023 2:00:07 PM.390] Initializing texture system; phase 3
[1/6/2023 2:00:07 PM.390] Initializing texture system; phase 4
[1/6/2023 2:00:07 PM.400] Initializing texture system; phase 5
[1/6/2023 2:00:07 PM.403] Initializing texture system; phase 6
[1/6/2023 2:00:07 PM.404] Initializing texture system; phase 7
[1/6/2023 2:00:07 PM.406] Initializing texture system; phase 8
[1/6/2023 2:00:07 PM.406] Initializing texture system; phase 9
[1/6/2023 2:00:07 PM.407] Initializing texture system; phase 10
[1/6/2023 2:00:07 PM.409] Initializing texture system; phase 11
[1/6/2023 2:00:07 PM.409] Initializing texture system; phase 12
[1/6/2023 2:00:07 PM.411] Initializing texture system; phase 13
[1/6/2023 2:00:07 PM.411] Initializing texture system; phase 14
[1/6/2023 2:00:11 PM.848] Direct3D watcher thread ended
[1/6/2023 2:00:29 PM.799] LoadingScreenMsg: Initializing game support
[1/6/2023 2:00:30 PM.051] Initializing game support
[1/6/2023 2:00:35 PM.484] LoadingScreenMsg: Velocity limit removed
[1/6/2023 2:00:35 PM.785] Compatibility level: 0
[1/6/2023 2:00:35 PM.785] Supported version detected
[1/6/2023 2:00:35 PM.785] ==================================================
[1/6/2023 2:00:35 PM.785] LoadingScreenMsg: Patching code
[1/6/2023 2:00:36 PM.037] LoadingScreenMsg: Waiting for game initialization
[1/6/2023 2:00:36 PM.287] Waiting for game initialization
[1/6/2023 2:00:36 PM.388] LoadingScreenMsg: Initializing core
[1/6/2023 2:00:36 PM.639] Initializing hook
[1/6/2023 2:00:41 PM.661] LoadingScreenMsg: Completing interoperability
[1/6/2023 2:00:41 PM.912] Completing interoperability
[1/6/2023 2:00:41 PM.912] Initialization code 1.
[1/6/2023 2:00:41 PM.912] Initialization code 2.
[1/6/2023 2:00:41 PM.912] Initialization code 3.
[1/6/2023 2:00:41 PM.918] 1 Address: 0x00007FF69EEC53F4
[1/6/2023 2:00:41 PM.918] Calling func 1
[1/6/2023 2:00:41 PM.930] 2 Address: 0x00007FF69FA71E26
[1/6/2023 2:00:41 PM.931] 3 Address: 0x00007FF69E485EAA
[1/6/2023 2:00:41 PM.953] Address: 0x00007FF69FA71DD0
[1/6/2023 2:00:41 PM.953] Unknown var: 0x00007FF6A0AC0B90
[1/6/2023 2:00:41 PM.953] Initialization code 4.
[1/6/2023 2:00:41 PM.953] Initialization code 5.
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 1
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 2
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 3
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 4
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 5
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 6
[1/6/2023 2:00:41 PM.953] Completing interoperability, phase 7
[1/6/2023 2:00:41 PM.953] LoadingScreenMsg: 
[1/6/2023 2:00:42 PM.204] LoadingScreenMsg: Loading Story Mode
[1/6/2023 2:00:52 PM.683] LoadingScreenMsg: Loading and Populating Game World
[1/6/2023 2:00:52 PM.934] LoadingScreenMsg: 
[1/6/2023 2:01:21 PM.026] Initializing console variable "IsDeveloperModeEnabled".
[1/6/2023 2:01:21 PM.026] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/6/2023 2:01:21 PM.026] Read value: <null>
[1/6/2023 2:01:21 PM.026] Initializing console variable "TimeScale".
[1/6/2023 2:01:21 PM.026] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/6/2023 2:01:21 PM.026] Read value: <null>
[1/6/2023 2:01:22 PM.849] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:22 PM.849] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:22 PM.850] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:25 PM.683] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:25 PM.683] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:25 PM.684] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:27 PM.863] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:27 PM.864] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:27 PM.865] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:30 PM.086] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:30 PM.086] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:30 PM.087] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:31 PM.976] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:31 PM.977] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:31 PM.978] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:33 PM.812] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:33 PM.813] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:33 PM.814] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:36 PM.227] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:36 PM.227] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:36 PM.228] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:38 PM.106] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:38 PM.107] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:38 PM.108] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:39 PM.720] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:39 PM.721] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:39 PM.722] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:41 PM.511] <UNLOADED PLUGIN>: Initializing input system
[1/6/2023 2:01:41 PM.512] <UNLOADED PLUGIN>: Initializing game console
[1/6/2023 2:01:41 PM.513] <UNLOADED PLUGIN>: Initializing forms manager
[1/6/2023 2:01:42 PM.446] LSPD First Response: [TRACE] Started loading LSPDFR
[1/6/2023 2:01:42 PM.446] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8382.41446)
[1/6/2023 2:01:42 PM.447] LSPD First Response: [INFO] Compiled on 14 Dec 2022 04:01:32 UTC
[1/6/2023 2:01:42 PM.447] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[1/6/2023 2:01:43 PM.195] Scene Manager: User's RNUI version: 1.9.1.0
[1/6/2023 2:01:43 PM.223] Seatbelt: Loaded settings
[1/6/2023 2:01:43 PM.235] Seatbelt: Local version: 1.3.3
[1/6/2023 2:01:44 PM.630] Seatbelt: There is an update available
[1/6/2023 2:01:44 PM.709] [TrunkControl]
[1/6/2023 2:01:44 PM.709] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:44 PM.709] [TrunkControl]
[1/6/2023 2:01:44 PM.709] Loading TrunkControl config file
[1/6/2023 2:01:44 PM.715] TrunkControl Config loaded.
[1/6/2023 2:01:45 PM.719] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:45 PM.719] [TrunkControl]
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkControl v 1.2.5.0 by Lenny has been initialised.
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkKey: T
[1/6/2023 2:01:45 PM.719] [TrunkControl] TrunkButton: None
[1/6/2023 2:01:45 PM.719] [TrunkControl] MenuKey: F5
[1/6/2023 2:01:45 PM.719] [TrunkControl] MenuButton: None
[1/6/2023 2:01:45 PM.719] [TrunkControl]
[1/6/2023 2:01:45 PM.719] [TrunkControl] ------------------------------------- TrunkControl -------------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: 
[1/6/2023 2:01:54 PM.099] LSPD First Response: ==============================
[1/6/2023 2:01:54 PM.099] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Exception type: System.AccessViolationException
[1/6/2023 2:01:54 PM.099] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Inner exceptions:
[1/6/2023 2:01:54 PM.099] LSPD First Response: ------------------------------
[1/6/2023 2:01:54 PM.099] LSPD First Response: Stack trace:
[1/6/2023 2:01:54 PM.099] LSPD First Response: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:01:54 PM.099] at rajJKinHjHzInQgFvJQNKLrDrWBP.hocZEkCTZkhSaEkdlTWtWpiWcEjR() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 456
[1/6/2023 2:01:54 PM.099] at rajJKinHjHzInQgFvJQNKLrDrWBP.RQSQAENPdCMzakaLZxaxFRVhlcFw() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 165
[1/6/2023 2:01:54 PM.099] at Rage.GameFiber.Main()
[1/6/2023 2:01:54 PM.099] LSPD First Response: ==============================
[1/6/2023 2:01:54 PM.099] LSPD First Response: 
[1/6/2023 2:01:54 PM.100] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[1/6/2023 2:01:54 PM.103] LSPD First Response: [FATAL] Forced termination
[1/6/2023 2:01:54 PM.106] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/6/2023 2:01:55 PM.528] LSPD First Response: [INFO] LSPDFR has shut down
[1/6/2023 2:02:27 PM.889] Scene Manager: Loading SceneManager.ini settings
[1/6/2023 2:02:27 PM.931] Scene Manager: Scene Manager V2.3.3.0 is ready.
[1/6/2023 2:02:28 PM.283] Scene Manager: 1 path(s) available to import.
[1/6/2023 2:02:28 PM.283] Scene Manager: File: DevTestPath
[1/6/2023 2:02:28 PM.283] Scene Manager: Successfully populated menu with 1 file(s).
[1/6/2023 2:02:28 PM.322] Spotlight: Reading settings...
[1/6/2023 2:02:28 PM.849] Spotlight: Initialized
[1/6/2023 2:02:35 PM.722] StickyWheels: 
[1/6/2023 2:02:35 PM.722] StickyWheels: ==============================
[1/6/2023 2:02:35 PM.722] StickyWheels: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Origin: Game fiber "<UNNAMED THREAD>".
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Exception type: System.AccessViolationException
[1/6/2023 2:02:35 PM.722] StickyWheels: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Inner exceptions:
[1/6/2023 2:02:35 PM.722] StickyWheels: ------------------------------
[1/6/2023 2:02:35 PM.722] StickyWheels: Stack trace:
[1/6/2023 2:02:35 PM.722] StickyWheels: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at ?A0xdab788aa.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:02:35 PM.722] at Rage.Ped.get_LastVehicle()
[1/6/2023 2:02:35 PM.722] at StickyWheels.EntryPoint.<>c.<Main>b__1_0()
[1/6/2023 2:02:35 PM.722] at Rage.GameFiber.Main()
[1/6/2023 2:02:35 PM.722] StickyWheels: ==============================
[1/6/2023 2:02:35 PM.722] StickyWheels: 
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: 
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ==============================
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Origin: Game fiber "Plugin "Persistent Weapon Flashlight" main fiber".
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Exception type: System.AccessViolationException
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Inner exceptions:
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ------------------------------
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: Stack trace:
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: at PersistentWeaponFlashlight.EntryPoint.PluginUpdate()
[1/6/2023 2:02:42 PM.980] at PersistentWeaponFlashlight.EntryPoint.Main()
[1/6/2023 2:02:42 PM.980] at Rage.GameFiber.Main()
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: ==============================
[1/6/2023 2:02:42 PM.980] Persistent Weapon Flashlight: 
[1/6/2023 2:05:14 PM.962] Cop Holster: 
[1/6/2023 2:05:14 PM.962] Cop Holster: ==============================
[1/6/2023 2:05:14 PM.962] Cop Holster: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Origin: Game fiber "Plugin "Cop Holster" main fiber".
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Exception type: System.AccessViolationException
[1/6/2023 2:05:14 PM.962] Cop Holster: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Inner exceptions:
[1/6/2023 2:05:14 PM.962] Cop Holster: ------------------------------
[1/6/2023 2:05:14 PM.962] Cop Holster: Stack trace:
[1/6/2023 2:05:14 PM.962] Cop Holster: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )
[1/6/2023 2:05:14 PM.962] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.962] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at ?A0x8a613d92.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/6/2023 2:05:14 PM.963] at Rage.Entity.IsValid()
[1/6/2023 2:05:14 PM.963] at Rage.Entity.get_IsVisible()
[1/6/2023 2:05:14 PM.963] at ‏‏‮‎‏‌‫‭‮‎‏‮‍‮‪‍‌‫‮‍‍‌‮.‬‮‭‌‏‪‮‭‭‌‮‬‏‏‎‬‭‮‏‭‪‍‎‪‫‍‍‮(PedHelper )
[1/6/2023 2:05:14 PM.963] at CopHolster.EntryPoint.Main()
[1/6/2023 2:05:14 PM.963] at Rage.GameFiber.Main()
[1/6/2023 2:05:14 PM.963] Cop Holster: ==============================
[1/6/2023 2:05:14 PM.963] Cop Holster: 

 

 

Show me your Plugins folder.

While that log has a few exceptionally odd exceptions, I can clarify that none of them are related to Trunk Control.

 

Crash 1: Within LSPD First Response. Trunk Control is not a LSPDFR Plugin either.

Origin: Game fiber "Plugin "LSPD First Response" main fiber".

Crash 2: Sticky Wheels.

StickyWheels.EntryPoint.<>c.<Main>b__1_0()

Crash 3: Persistent Weapon Flashlight.

 PersistentWeaponFlashlight.EntryPoint.PluginUpdate()

Crash 4: Cop Holster.

CopHolster.EntryPoint.Main()

 

It's a peculiar issue, but no suggestion Trunk Control is at fault - or even crashing! It loaded successfully.🙂 

Edited by Charlie686

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  • Author
10 hours ago, HMystery said:

Remove;

Cop Holster;
Persistent Weapon Flashlight;
Trunk Control.

 

Retry. If it works, you can try reinstalling them.

I tried this but it still crashed, just took longer to do it. It has recently been happening when I start to create a new preset for my EUP wardrobe but I have ensured that EUP is the latest version.

RagePluginHook.log

2 hours ago, Charlie686 said:

While that log has a few exceptionally odd exceptions, I can clarify that none of them are related to Trunk Control.

 

Crash 1: Within LSPD First Response. Trunk Control is not a LSPDFR Plugin either.

Origin: Game fiber "Plugin "LSPD First Response" main fiber".

Crash 2: Sticky Wheels.

StickyWheels.EntryPoint.<>c.<Main>b__1_0()

Crash 3: Persistent Weapon Flashlight.

 PersistentWeaponFlashlight.EntryPoint.PluginUpdate()

Crash 4: Cop Holster.

CopHolster.EntryPoint.Main()

 

It's a peculiar issue, but no suggestion Trunk Control is at fault - or even crashing! It loaded successfully.🙂 

Is there anything that you suggest to do?

Instead of thinking that suddenly your plugins are all broken, it's clear there is a fundamental problem with your game.

 

First, try deleting Default.ls within GTAV/lspdfr/data.

LSPD First Response: [TRACE] Failed to decrypt file:lspdfr/chars/Default.ls

 

If that doesn't work - which I expect - please rename your mods folder to _mods and see if you experience issues.

 

As I said earlier, you are facing an unusual issue. But instead of blaming all your plugins, the common factor is your game. So we're going to address that.

 

Let me know how you get on. 🙂 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
13 hours ago, Charlie686 said:

Instead of thinking that suddenly your plugins are all broken, it's clear there is a fundamental problem with your game.

 

First, try deleting Default.ls within GTAV/lspdfr/data.

LSPD First Response: [TRACE] Failed to decrypt file:lspdfr/chars/Default.ls

 

If that doesn't work - which I expect - please rename your mods folder to _mods and see if you experience issues.

 

As I said earlier, you are facing an unusual issue. But instead of blaming all your plugins, the common factor is your game. So we're going to address that.

 

Let me know how you get on. 🙂 

I tried both of these things and they didn't work. The first log is after deleting defualt.ls, and the second one is after renaming mods to _mods.

RagePluginHook.log RagePluginHook.log

1 hour ago, ghostz. said:

I tried both of these things and they didn't work. The first log is after deleting defualt.ls, and the second one is after renaming mods to _mods.

RagePluginHook.log 14.95 kB · 0 downloads RagePluginHook.log 49.22 kB · 0 downloads

1 hour ago, ghostz. said:

I tried both of these things and they didn't work. The first log is after deleting defualt.ls, and the second one is after renaming mods to _mods.

RagePluginHook.log 14.95 kB · 0 downloads RagePluginHook.log 49.22 kB · 0 downloads

Can you show me your game directory?

  • Author
1 minute ago, HMystery said:

Rename mods to _mods and retry.

Though, I have a feeling it's one of your .asi's/.dll's

I have already tried renaming the mods folder. Do you have an idea of which .asi or .dll it may be?

This is a support topic.
Only reply here to offer help or assistance to ghostz.. Off-topic or "me too" replies will be removed.

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