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EUP settings

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for eup , <Ped chance="12" comp_shirt="5" comp_pants="26" comp_hands="54" comp_shoes="52" comp_eyes="9" comp_accessories="39" tex_accessories="2" comp_decals="12" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="14">

 

which one of these is the armor?

I think it is comp_tasks="?" tex_tasks="?" .  The question marks is for whatever number the armor is and the texture for that armor.  Looks like you probably copied that from Ultimate Backup.  The EUP is written different and LSPDFR Outfits is written another way.  Here is an example for an LSPD Swat Officer since SWAT would have Armor on. 

 

EUP:

Mask=1:1
UpperSkin=97:1
Pants=32:1
Parachute=49:1
Shoes=26:1
Accessories=111:1
UnderCoat=16:1
Armor=17:1      Says Armor so that would be my guess
Decal=1:1
Top=221:1
Hat=751:1
Glasses=231:1

 

LSPDFR:

<Component id="1" drawable="0" texture="0" /> <!-- beard -->
<Component id="3" drawable="96" texture="0" /> <!-- uppr -->
<Component id="4" drawable="31" texture="0" /> <!-- lowr -->
<Component id="5" drawable="48" texture="0" /> <!-- hands -->
<Component id="6" drawable="25" texture="0" /> <!-- shoes -->
<Component id="7" drawable="110" texture="0" /> <!-- teeth -->
<Component id="8" drawable="15" texture="0" /> <!-- accs -->
<Component id="9" drawable="16" texture="0" /> <!-- task -->  I think this would be for Armor
<Component id="10" drawable="0" texture="0" /> <!-- decal -->
<Component id="11" drawable="220" texture="0" /> <!-- jbib -->     
<Prop id="0" drawable="75" texture="0" /> <!-- p_head -->
<Prop id="1" drawable="23" texture="0" /> <!-- p_glasses -->

 

Ultimate Backup:

comp_beard="1" tex_beard="1"
comp_shirt="97" tex_shirt="1"
comp_pants="32" tex_pants="1"
comp_hands="49" tex_hands="1"
comp_shoes="26" tex_shoes="1"
comp_eyes="111" tex_eyes="1"
comp_accessories="16" tex_accessories="1"
comp_tasks="17" tex_tasks="1"  I think this is Armor
comp_decals="1" tex_decals="1"
comp_shirtoverlay="221" tex_shirtoverlay="1"
prop_hats="751" tex_hats="1"
prop_glasses="231" tex_glasses="1"

for Ultimatebackup I highly recommend you to use the program called EUP2UB, it is very simple and will save you time, you can find it on his discord page
and for lspdfr outfits, use

Spoiler

2020.png

 

Edited by Osler.

  • 9 months later...
  • Author

so i have my lspdf units wearing 13 task, which is an armor but texture 1 is SAST and texture 4 is LSPD, they only respond wearing plain 13 without the 4th texture. how do i assign it to be texture 4 

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