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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Please Help! Game Crashes when I get Shot

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This is kind of hard to explain.  But I have been having an issue.  Only with the version of LSPDFR to work with the Criminal Enterprise update.  But basically whenever I would get into a gunfight, for some reason when I get shot, or sometimes even just shoot, my game crashes.  It is really weird because at first it was only happening with Simple Callouts, so I removed it, and it still happens.  It does not happen every time I get shot, or every time I shoot.  All except for to my knowledge 1 time, it has occurred when I am shot, and shoot the suspect at the same time.  I don't know if it is the cause or not.  Nor why it would be, because an issue like this has never happened before, only on this version.

 

I do no know if this will help but I have attached the Crash Log from RagePluginHook.

 

I copied the content of the base Log and pasted that here:

Spoiler

RAGE Plugin Hook v1.95.1310.16355 PUBLIC

Game: Grand Theft Auto V
Game build: 2699
Branch: Steam

Plugins loaded at the time of the crash:
    Cop Holster by PieRGud / Yard1.
    EUP Menu by EUP Team.
    LSPD First Response by G17 Media.

No plugin was ticking at the time of this crash.
Base address: 00007ff7e68e0000
Exception address: 00007ff7e68e1343
Exception offset: 00001343
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ffaf62a63c1 - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
    0x00007ffaf8c8af2c - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaf8c73eb6 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaf8c88eaf - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaf8c15e9a - RtlRestoreContext - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffaf8c87ebe - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff7e68e1343 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6b34c59 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6b33b00 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6b34e98 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6b67496 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6b4fb5a - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e7ec3c05 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e7ec3433 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e69078b0 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e6900f1f - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e7ec303c - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e68e1494 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e7bbb7df - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff7e80b69b8 - KiUserExceptionDispatcher - in Unknown:0 (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ffaf70a54e0 - BaseThreadInitThunk - in Unknown:0 (C:\WINDOWS\System32\KERNEL32.DLL)
    0x00007ffaf8be485b - RtlUserThreadStart - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)


General purpose registers:
    RAX: 0x000002157d779560
    RCX: 0x0000000000000000
    RDX: 0x00000215193473c0
    RBX: 0x0000021510813b80
    RSP: 0x00000071447cf3c0
    RBP: 0x00000071447cf580
    RSI: 0x000000000000001b
    RDI: 0x0000000000000000
    R8: 0x00000215193473c0
    R9: 0x00007ff7e6b38408
    R10: 0x0000000000000000
    R11: 0x00000071447cf690
    R12: 0x0000000000000000
    R13: 0x0000000000000000
    R14: 0x0000000000000000
    R15: 0x0000000000000000
    RIP: 0x00007ff7e68e1343

Segment registers:
    CS: 0x0033
    DS: 0x002b
    ES: 0x002b
    FS: 0x0053
    GS: 0x002b
    SS: 0x002b
    Flags: 0x00010206

Debug registers:
    Dr0: 0x0000000000000000
    Dr1: 0x0000000000000000
    Dr2: 0x0000000000000000
    Dr3: 0x0000000000000000
    Dr6: 0x0000000000000000
    Dr7: 0x0000000000000000

Floating point state:
    Xmm0: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm1: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm2: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm3: Low: 0x000000003f7a0000, High: 0x000000003f7a0000
    Xmm4: Low: 0xc1abe000446bd700, High: 0xc1abe000446bd700
    Xmm5: Low: 0xc1a8f707446c1bfc, High: 0xc1a8f707446c1bfc
    Xmm6: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm7: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm8: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm9: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm10: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm11: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm12: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm13: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm14: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm15: Low: 0x0000000000000000, High: 0x0000000000000000

Threads:
    Id: 3432 (0x0d68) (CURRENT); state: Running
    Id: 1840 (0x0730)state: Wait (Reason: UserRequest)
    Id: 10756 (0x2a04)state: Wait (Reason: ExecutionDelay)
    Id: 27116 (0x69ec)state: Wait (Reason: UserRequest)
    Id: 23820 (0x5d0c)state: Wait (Reason: UserRequest)
    Id: 1284 (0x0504)state: Wait (Reason: ExecutionDelay)
    Id: 26796 (0x68ac)state: Wait (Reason: UserRequest)
    Id: 14612 (0x3914)state: Wait (Reason: UserRequest)
    Id: 5624 (0x15f8)state: Wait (Reason: UserRequest)
    Id: 13900 (0x364c)state: Wait (Reason: UserRequest)
    Id: 7136 (0x1be0)state: Wait (Reason: UserRequest)
    Id: 20164 (0x4ec4)state: Wait (Reason: UserRequest)
    Id: 23032 (0x59f8)state: Wait (Reason: UserRequest)
    Id: 24748 (0x60ac)state: Wait (Reason: UserRequest)
    Id: 27432 (0x6b28)state: Wait (Reason: UserRequest)
    Id: 1612 (0x064c)state: Wait (Reason: UserRequest)
    Id: 10600 (0x2968)state: Wait (Reason: UserRequest)
    Id: 27252 (0x6a74)state: Wait (Reason: UserRequest)
    Id: 7716 (0x1e24)state: Wait (Reason: UserRequest)
    Id: 17580 (0x44ac)state: Wait (Reason: UserRequest)
    Id: 24568 (0x5ff8)state: Wait (Reason: EventPairLow)
    Id: 15596 (0x3cec)state: Wait (Reason: UserRequest)
    Id: 14952 (0x3a68)state: Wait (Reason: UserRequest)
    Id: 20708 (0x50e4)state: Wait (Reason: UserRequest)
    Id: 24144 (0x5e50)state: Wait (Reason: UserRequest)
    Id: 26972 (0x695c)state: Wait (Reason: UserRequest)
    Id: 23516 (0x5bdc)state: Wait (Reason: UserRequest)
    Id: 23180 (0x5a8c)state: Wait (Reason: UserRequest)
    Id: 11692 (0x2dac)state: Wait (Reason: Unknown)
    Id: 12616 (0x3148)state: Wait (Reason: Unknown)
    Id: 22720 (0x58c0)state: Wait (Reason: Unknown)
    Id: 25468 (0x637c)state: Wait (Reason: Unknown)
    Id: 25912 (0x6538)state: Wait (Reason: Unknown)
    Id: 22740 (0x58d4)state: Wait (Reason: Unknown)
    Id: 9812 (0x2654)state: Wait (Reason: Unknown)
    Id: 13880 (0x3638)state: Wait (Reason: Unknown)
    Id: 26588 (0x67dc)state: Wait (Reason: Unknown)
    Id: 16728 (0x4158)state: Wait (Reason: Unknown)
    Id: 8048 (0x1f70)state: Wait (Reason: Unknown)
    Id: 26224 (0x6670)state: Wait (Reason: Unknown)
    Id: 18896 (0x49d0)state: Wait (Reason: Unknown)
    Id: 4524 (0x11ac)state: Wait (Reason: Unknown)
    Id: 14960 (0x3a70)state: Wait (Reason: EventPairLow)
    Id: 21952 (0x55c0)state: Wait (Reason: UserRequest)
    Id: 21808 (0x5530)state: Wait (Reason: UserRequest)
    Id: 26872 (0x68f8)state: Wait (Reason: UserRequest)
    Id: 21240 (0x52f8)state: Wait (Reason: UserRequest)
    Id: 11136 (0x2b80)state: Wait (Reason: ExecutionDelay)
    Id: 4564 (0x11d4)state: Wait (Reason: UserRequest)
    Id: 17052 (0x429c)state: Wait (Reason: EventPairLow)
    Id: 25796 (0x64c4)state: Wait (Reason: UserRequest)
    Id: 19168 (0x4ae0)state: Wait (Reason: UserRequest)
    Id: 17632 (0x44e0)state: Wait (Reason: UserRequest)
    Id: 4624 (0x1210)state: Wait (Reason: UserRequest)
    Id: 448 (0x01c0)state: Wait (Reason: UserRequest)
    Id: 8764 (0x223c)state: Wait (Reason: UserRequest)
    Id: 13068 (0x330c)state: Wait (Reason: UserRequest)
    Id: 21544 (0x5428)state: Wait (Reason: UserRequest)
    Id: 13452 (0x348c)state: Wait (Reason: UserRequest)
    Id: 5076 (0x13d4)state: Wait (Reason: UserRequest)
    Id: 24300 (0x5eec)state: Wait (Reason: UserRequest)
    Id: 6432 (0x1920)state: Wait (Reason: UserRequest)
    Id: 21244 (0x52fc)state: Wait (Reason: UserRequest)
    Id: 25332 (0x62f4)state: Wait (Reason: UserRequest)
    Id: 14908 (0x3a3c)state: Wait (Reason: UserRequest)
    Id: 18888 (0x49c8)state: Wait (Reason: UserRequest)
    Id: 22236 (0x56dc)state: Wait (Reason: UserRequest)
    Id: 2236 (0x08bc)state: Wait (Reason: UserRequest)
    Id: 10832 (0x2a50)state: Wait (Reason: UserRequest)
    Id: 7208 (0x1c28)state: Wait (Reason: ExecutionDelay)
    Id: 20692 (0x50d4)state: Wait (Reason: UserRequest)
    Id: 17936 (0x4610)state: Wait (Reason: UserRequest)
    Id: 14656 (0x3940)state: Wait (Reason: UserRequest)
    Id: 25664 (0x6440)state: Wait (Reason: UserRequest)
    Id: 23232 (0x5ac0)state: Wait (Reason: UserRequest)
    Id: 25136 (0x6230)state: Wait (Reason: UserRequest)
    Id: 25312 (0x62e0)state: Wait (Reason: UserRequest)
    Id: 21688 (0x54b8)state: Wait (Reason: UserRequest)
    Id: 3744 (0x0ea0)state: Wait (Reason: UserRequest)
    Id: 26816 (0x68c0)state: Wait (Reason: UserRequest)
    Id: 14996 (0x3a94)state: Wait (Reason: UserRequest)
    Id: 18708 (0x4914)state: Wait (Reason: UserRequest)
    Id: 3932 (0x0f5c)state: Wait (Reason: UserRequest)
    Id: 25948 (0x655c)state: Wait (Reason: UserRequest)
    Id: 19508 (0x4c34)state: Wait (Reason: UserRequest)
    Id: 25404 (0x633c)state: Wait (Reason: EventPairLow)
    Id: 19684 (0x4ce4)state: Wait (Reason: EventPairLow)
    Id: 18716 (0x491c)state: Wait (Reason: ExecutionDelay)
    Id: 24252 (0x5ebc)state: Wait (Reason: UserRequest)
    Id: 13628 (0x353c)state: Wait (Reason: UserRequest)
    Id: 16740 (0x4164)state: Wait (Reason: UserRequest)
    Id: 27048 (0x69a8)state: Wait (Reason: UserRequest)
    Id: 14856 (0x3a08)state: Wait (Reason: UserRequest)
    Id: 13712 (0x3590)state: Wait (Reason: UserRequest)
    Id: 10064 (0x2750)state: Wait (Reason: UserRequest)
    Id: 22184 (0x56a8)state: Wait (Reason: UserRequest)
    Id: 3504 (0x0db0)state: Wait (Reason: UserRequest)
    Id: 23260 (0x5adc)state: Wait (Reason: UserRequest)
    Id: 17564 (0x449c)state: Wait (Reason: ExecutionDelay)
    Id: 12172 (0x2f8c)state: Wait (Reason: UserRequest)
    Id: 5612 (0x15ec)state: Wait (Reason: UserRequest)
    Id: 20196 (0x4ee4)state: Wait (Reason: UserRequest)
    Id: 13824 (0x3600)state: Wait (Reason: UserRequest)
    Id: 26956 (0x694c)state: Wait (Reason: ExecutionDelay)
    Id: 17868 (0x45cc)state: Wait (Reason: UserRequest)
    Id: 8588 (0x218c)state: Wait (Reason: UserRequest)
    Id: 12256 (0x2fe0)state: Wait (Reason: UserRequest)
    Id: 19992 (0x4e18)state: Wait (Reason: UserRequest)
    Id: 14304 (0x37e0)state: Wait (Reason: UserRequest)
    Id: 1528 (0x05f8)state: Wait (Reason: UserRequest)
    Id: 8264 (0x2048)state: Wait (Reason: UserRequest)
    Id: 11696 (0x2db0)state: Wait (Reason: UserRequest)
    Id: 21932 (0x55ac)state: Wait (Reason: UserRequest)
    Id: 7980 (0x1f2c)state: Wait (Reason: EventPairLow)
    Id: 24080 (0x5e10)state: Wait (Reason: UserRequest)
    Id: 26616 (0x67f8)state: Wait (Reason: UserRequest)
    Id: 26104 (0x65f8)state: Wait (Reason: UserRequest)
    Id: 22920 (0x5988)state: Wait (Reason: UserRequest)
    Id: 4500 (0x1194)state: Wait (Reason: UserRequest)
    Id: 19304 (0x4b68)state: Wait (Reason: UserRequest)
    Id: 5084 (0x13dc)state: Wait (Reason: UserRequest)
    Id: 16624 (0x40f0)state: Wait (Reason: UserRequest)
    Id: 26308 (0x66c4)state: Wait (Reason: UserRequest)
    Id: 24412 (0x5f5c)state: Wait (Reason: UserRequest)
    Id: 2768 (0x0ad0)state: Wait (Reason: UserRequest)
    Id: 27136 (0x6a00)state: Wait (Reason: UserRequest)
    Id: 4064 (0x0fe0)state: Wait (Reason: UserRequest)
    Id: 16052 (0x3eb4)state: Wait (Reason: UserRequest)
    Id: 21172 (0x52b4)state: Wait (Reason: UserRequest)
    Id: 20184 (0x4ed8)state: Wait (Reason: UserRequest)
    Id: 27416 (0x6b18)state: Wait (Reason: UserRequest)
    Id: 3404 (0x0d4c)state: Wait (Reason: UserRequest)
    Id: 9636 (0x25a4)state: Wait (Reason: UserRequest)
    Id: 25112 (0x6218)state: Wait (Reason: UserRequest)
    Id: 9768 (0x2628)state: Wait (Reason: UserRequest)
    Id: 13412 (0x3464)state: Wait (Reason: UserRequest)
    Id: 26560 (0x67c0)state: Wait (Reason: UserRequest)
    Id: 17872 (0x45d0)state: Wait (Reason: UserRequest)
    Id: 25048 (0x61d8)state: Wait (Reason: UserRequest)
    Id: 27440 (0x6b30)state: Wait (Reason: UserRequest)
    Id: 10132 (0x2794)state: Wait (Reason: UserRequest)
    Id: 25408 (0x6340)state: Wait (Reason: UserRequest)
    Id: 9756 (0x261c)state: Wait (Reason: UserRequest)
    Id: 19980 (0x4e0c)state: Wait (Reason: UserRequest)
    Id: 10220 (0x27ec)state: Wait (Reason: UserRequest)
    Id: 2928 (0x0b70)state: Wait (Reason: UserRequest)
    Id: 18308 (0x4784)state: Wait (Reason: UserRequest)
    Id: 13920 (0x3660)state: Wait (Reason: UserRequest)
    Id: 10420 (0x28b4)state: Wait (Reason: UserRequest)
    Id: 4552 (0x11c8)state: Wait (Reason: UserRequest)
    Id: 6168 (0x1818)state: Wait (Reason: UserRequest)
    Id: 2668 (0x0a6c)state: Wait (Reason: UserRequest)
    Id: 5576 (0x15c8)state: Wait (Reason: UserRequest)
    Id: 11788 (0x2e0c)state: Wait (Reason: UserRequest)
    Id: 9604 (0x2584)state: Wait (Reason: EventPairLow)
    Id: 4884 (0x1314)state: Wait (Reason: UserRequest)
    Id: 5548 (0x15ac)state: Wait (Reason: UserRequest)
    Id: 21640 (0x5488)state: Wait (Reason: UserRequest)
    Id: 25368 (0x6318)state: Wait (Reason: ExecutionDelay)
    Id: 14632 (0x3928)state: Wait (Reason: ExecutionDelay)
    Id: 2500 (0x09c4)state: Wait (Reason: UserRequest)
    Id: 19676 (0x4cdc)state: Wait (Reason: ExecutionDelay)
    Id: 4112 (0x1010)state: Wait (Reason: UserRequest)
    Id: 17692 (0x451c)state: Wait (Reason: ExecutionDelay)
    Id: 12168 (0x2f88)state: Wait (Reason: UserRequest)
    Id: 10176 (0x27c0)state: Wait (Reason: ExecutionDelay)
    Id: 11892 (0x2e74)state: Wait (Reason: UserRequest)
    Id: 7932 (0x1efc)state: Wait (Reason: UserRequest)
    Id: 26916 (0x6924)state: Wait (Reason: UserRequest)
    Id: 15900 (0x3e1c)state: Wait (Reason: UserRequest)
    Id: 23668 (0x5c74)state: Wait (Reason: EventPairLow)
    Id: 19024 (0x4a50)state: Wait (Reason: UserRequest)
    Id: 6344 (0x18c8)state: Wait (Reason: UserRequest)
    Id: 24340 (0x5f14)state: Wait (Reason: UserRequest)
    Id: 9472 (0x2500)state: Wait (Reason: UserRequest)
    Id: 9432 (0x24d8)state: Wait (Reason: UserRequest)
    Id: 24076 (0x5e0c)state: Wait (Reason: Unknown)
    Id: 26724 (0x6864)state: Wait (Reason: UserRequest)
    Id: 18568 (0x4888)state: Wait (Reason: UserRequest)
    Id: 18064 (0x4690)state: Wait (Reason: UserRequest)
    Id: 15648 (0x3d20)state: Wait (Reason: UserRequest)
    Id: 27140 (0x6a04)state: Wait (Reason: UserRequest)
    Id: 26468 (0x6764)state: Wait (Reason: UserRequest)
    Id: 10452 (0x28d4)state: Wait (Reason: UserRequest)
    Id: 18000 (0x4650)state: Wait (Reason: UserRequest)
    Id: 17672 (0x4508)state: Wait (Reason: UserRequest)
    Id: 26320 (0x66d0)state: Wait (Reason: UserRequest)
    Id: 14348 (0x380c)state: Wait (Reason: UserRequest)
    Id: 20316 (0x4f5c)state: Wait (Reason: UserRequest)
    Id: 5696 (0x1640)state: Wait (Reason: UserRequest)
    Id: 14196 (0x3774)state: Wait (Reason: UserRequest)
    Id: 9764 (0x2624)state: Wait (Reason: UserRequest)
    Id: 25904 (0x6530)state: Wait (Reason: UserRequest)
    Id: 17076 (0x42b4)state: Wait (Reason: UserRequest)
    Id: 21512 (0x5408)state: Wait (Reason: UserRequest)
    Id: 24968 (0x6188)state: Wait (Reason: UserRequest)
    Id: 16208 (0x3f50)state: Wait (Reason: UserRequest)
    Id: 9612 (0x258c)state: Wait (Reason: UserRequest)
    Id: 17548 (0x448c)state: Wait (Reason: UserRequest)
    Id: 2296 (0x08f8)state: Wait (Reason: UserRequest)
    Id: 20572 (0x505c)state: Wait (Reason: ExecutionDelay)
    Id: 8148 (0x1fd4)state: Wait (Reason: UserRequest)
    Id: 14916 (0x3a44)state: Wait (Reason: UserRequest)
    Id: 10968 (0x2ad8)state: Wait (Reason: UserRequest)
    Id: 13304 (0x33f8)state: Wait (Reason: UserRequest)
    Id: 5580 (0x15cc)state: Wait (Reason: UserRequest)
    Id: 21884 (0x557c)state: Wait (Reason: UserRequest)
    Id: 12720 (0x31b0)state: Wait (Reason: UserRequest)
    Id: 27088 (0x69d0)state: Wait (Reason: UserRequest)
    Id: 16104 (0x3ee8)state: Wait (Reason: UserRequest)
    Id: 18928 (0x49f0)state: Wait (Reason: UserRequest)
    Id: 27636 (0x6bf4)state: Wait (Reason: UserRequest)
    Id: 22040 (0x5618)state: Wait (Reason: UserRequest)
    Id: 6208 (0x1840)state: Wait (Reason: UserRequest)
    Id: 27608 (0x6bd8)state: Wait (Reason: UserRequest)
    Id: 27540 (0x6b94)state: Wait (Reason: UserRequest)
    Id: 23104 (0x5a40)state: Wait (Reason: UserRequest)
    Id: 4072 (0x0fe8)state: Wait (Reason: UserRequest)
    Id: 1688 (0x0698)state: Wait (Reason: UserRequest)
    Id: 4736 (0x1280)state: Wait (Reason: UserRequest)
    Id: 14792 (0x39c8)state: Wait (Reason: ExecutionDelay)
    Id: 3636 (0x0e34)state: Wait (Reason: UserRequest)
    Id: 24296 (0x5ee8)state: Wait (Reason: UserRequest)
    Id: 17576 (0x44a8)state: Wait (Reason: UserRequest)
    Id: 15392 (0x3c20)state: Wait (Reason: UserRequest)
    Id: 14624 (0x3920)state: Wait (Reason: ExecutionDelay)
    Id: 14832 (0x39f0)state: Wait (Reason: ExecutionDelay)
    Id: 19412 (0x4bd4)state: Wait (Reason: ExecutionDelay)
    Id: 9080 (0x2378)state: Wait (Reason: ExecutionDelay)
    Id: 15200 (0x3b60)state: Wait (Reason: ExecutionDelay)
    Id: 26124 (0x660c)state: Wait (Reason: ExecutionDelay)
    Id: 14136 (0x3738)state: Wait (Reason: UserRequest)
    Id: 16620 (0x40ec)state: Wait (Reason: UserRequest)
    Id: 12680 (0x3188)state: Wait (Reason: UserRequest)
    Id: 23912 (0x5d68)state: Wait (Reason: UserRequest)
    Id: 23796 (0x5cf4)state: Wait (Reason: UserRequest)
    Id: 15876 (0x3e04)state: Wait (Reason: UserRequest)
    Id: 12740 (0x31c4)state: Wait (Reason: UserRequest)
    Id: 16672 (0x4120)state: Wait (Reason: UserRequest)
    Id: 12952 (0x3298)state: Wait (Reason: UserRequest)
    Id: 20160 (0x4ec0)state: Wait (Reason: UserRequest)
    Id: 26400 (0x6720)state: Wait (Reason: UserRequest)
    Id: 9972 (0x26f4)state: Wait (Reason: UserRequest)
    Id: 5080 (0x13d8)state: Wait (Reason: UserRequest)
    Id: 11744 (0x2de0)state: Wait (Reason: UserRequest)
    Id: 24808 (0x60e8)state: Wait (Reason: UserRequest)
    Id: 7316 (0x1c94)state: Wait (Reason: UserRequest)
    Id: 24560 (0x5ff0)state: Wait (Reason: UserRequest)
    Id: 13668 (0x3564)state: Wait (Reason: UserRequest)
    Id: 12652 (0x316c)state: Wait (Reason: UserRequest)
    Id: 8664 (0x21d8)state: Wait (Reason: EventPairLow)
    Id: 3532 (0x0dcc)state: Wait (Reason: EventPairLow)
    Id: 24056 (0x5df8)state: Wait (Reason: UserRequest)
    Id: 5340 (0x14dc)state: Wait (Reason: UserRequest)
    Id: 12196 (0x2fa4)state: Wait (Reason: ExecutionDelay)
    Id: 26900 (0x6914)state: Wait (Reason: UserRequest)
    Id: 17276 (0x437c)state: Wait (Reason: UserRequest)
    Id: 1440 (0x05a0)state: Wait (Reason: UserRequest)
    Id: 11300 (0x2c24)state: Wait (Reason: UserRequest)
    Id: 25772 (0x64ac)state: Wait (Reason: UserRequest)
    Id: 19332 (0x4b84)state: Wait (Reason: UserRequest)
    Id: 3004 (0x0bbc)state: Wait (Reason: UserRequest)
    Id: 18684 (0x48fc)state: Wait (Reason: UserRequest)
    Id: 10196 (0x27d4)state: Wait (Reason: UserRequest)
    Id: 15668 (0x3d34)state: Wait (Reason: UserRequest)
    Id: 15148 (0x3b2c)state: Wait (Reason: UserRequest)
    Id: 20088 (0x4e78)state: Wait (Reason: UserRequest)
    Id: 3352 (0x0d18)state: Wait (Reason: UserRequest)
    Id: 21984 (0x55e0)state: Wait (Reason: UserRequest)
    Id: 7372 (0x1ccc)state: Wait (Reason: UserRequest)
    Id: 11528 (0x2d08)state: Wait (Reason: UserRequest)
    Id: 9772 (0x262c)state: Wait (Reason: UserRequest)
    Id: 16072 (0x3ec8)state: Wait (Reason: UserRequest)
    Id: 27168 (0x6a20)state: Wait (Reason: UserRequest)
    Id: 27460 (0x6b44)state: Wait (Reason: UserRequest)
    Id: 25284 (0x62c4)state: Wait (Reason: UserRequest)
    Id: 24484 (0x5fa4)state: Wait (Reason: UserRequest)
    Id: 14868 (0x3a14)state: Wait (Reason: EventPairLow)
    Id: 12300 (0x300c)state: Wait (Reason: UserRequest)
    Id: 18220 (0x472c)state: Wait (Reason: EventPairLow)
    Id: 21520 (0x5410)state: Wait (Reason: EventPairLow)
    Id: 8248 (0x2038)state: Wait (Reason: UserRequest)
    Id: 20328 (0x4f68)state: Wait (Reason: UserRequest)
    Id: 17180 (0x431c)state: Wait (Reason: UserRequest)
    Id: 2188 (0x088c)state: Wait (Reason: UserRequest)
    Id: 15152 (0x3b30)state: Wait (Reason: UserRequest)
    Id: 18808 (0x4978)state: Wait (Reason: UserRequest)
    Id: 19408 (0x4bd0)state: Wait (Reason: EventPairLow)
    Id: 12164 (0x2f84)state: Wait (Reason: UserRequest)
    Id: 25996 (0x658c)state: Wait (Reason: UserRequest)
    Id: 3432 (0x0d68) (CURRENT)
        Start address: 0x0000000000000000
        State: Running
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:53:49 PM
        Total processor time: 00:07:45.1093750
        User processor time: 00:07:45.1093750

    Id: 1840 (0x0730)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:50 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 10756 (0x2a04)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 27116 (0x69ec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 23820 (0x5d0c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Normal
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:00.7968750
        User processor time: 00:00:00.7968750

    Id: 1284 (0x0504)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 26796 (0x68ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:01:09.0156250
        User processor time: 00:01:09.0156250

    Id: 14612 (0x3914)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:48.2031250
        User processor time: 00:00:48.2031250

    Id: 5624 (0x15f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:39.4843750
        User processor time: 00:00:39.4843750

    Id: 13900 (0x364c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:32.0625000
        User processor time: 00:00:32.0625000

    Id: 7136 (0x1be0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:24.8281250
        User processor time: 00:00:24.8281250

    Id: 20164 (0x4ec4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:20.5000000
        User processor time: 00:00:20.5000000

    Id: 23032 (0x59f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:17.7500000
        User processor time: 00:00:17.7500000

    Id: 24748 (0x60ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:15.6406250
        User processor time: 00:00:15.6406250

    Id: 27432 (0x6b28)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:14.1250000
        User processor time: 00:00:14.1250000

    Id: 1612 (0x064c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:12.9531250
        User processor time: 00:00:12.9531250

    Id: 10600 (0x2968)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:11.6406250
        User processor time: 00:00:11.6406250

    Id: 27252 (0x6a74)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:11.5000000
        User processor time: 00:00:11.5000000

    Id: 7716 (0x1e24)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:10.5000000
        User processor time: 00:00:10.5000000

    Id: 17580 (0x44ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:53 PM
        Total processor time: 00:00:10.0156250
        User processor time: 00:00:10.0156250

    Id: 24568 (0x5ff8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:55 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15596 (0x3cec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:53:56 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 14952 (0x3a68)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:53:56 PM
        Total processor time: 00:00:00.5781250
        User processor time: 00:00:00.5781250

    Id: 20708 (0x50e4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:53:56 PM
        Total processor time: 00:00:08.3281250
        User processor time: 00:00:08.3281250

    Id: 24144 (0x5e50)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:53:56 PM
        Total processor time: 00:03:10.2656250
        User processor time: 00:03:10.2656250

    Id: 26972 (0x695c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:07:12.1562500
        User processor time: 00:07:12.1562500

    Id: 23516 (0x5bdc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:03.5781250
        User processor time: 00:00:03.5781250

    Id: 23180 (0x5a8c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 14
        Priority level: Highest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:04:20.3437500
        User processor time: 00:04:20.3437500

    Id: 11692 (0x2dac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 12616 (0x3148)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 22720 (0x58c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 25468 (0x637c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25912 (0x6538)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 22740 (0x58d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 9812 (0x2654)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 13880 (0x3638)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 26588 (0x67dc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 16728 (0x4158)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 8048 (0x1f70)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 26224 (0x6670)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 18896 (0x49d0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 4524 (0x11ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 10
        Priority level: Lowest
        Start time: 7/27/2022 4:53:57 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 14960 (0x3a70)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:58 PM
        Total processor time: 00:00:01.6875000
        User processor time: 00:00:01.6875000

    Id: 21952 (0x55c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:58 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 21808 (0x5530)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 14
        Priority level: Highest
        Start time: 7/27/2022 4:53:58 PM
        Total processor time: 00:00:00.2812500
        User processor time: 00:00:00.2812500

    Id: 26872 (0x68f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:58 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 21240 (0x52f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:53:58 PM
        Total processor time: 00:00:59.5156250
        User processor time: 00:00:59.5156250

    Id: 11136 (0x2b80)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4564 (0x11d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 17052 (0x429c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25796 (0x64c4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 14
        Priority level: Highest
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 19168 (0x4ae0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 17632 (0x44e0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4624 (0x1210)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:08.1562500
        User processor time: 00:00:08.1562500

    Id: 448 (0x01c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10
        User processor time: 00:00:10

    Id: 8764 (0x223c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.6718750
        User processor time: 00:00:09.6718750

    Id: 13068 (0x330c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.8906250
        User processor time: 00:00:09.8906250

    Id: 21544 (0x5428)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10.5937500
        User processor time: 00:00:10.5937500

    Id: 13452 (0x348c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.5468750
        User processor time: 00:00:09.5468750

    Id: 5076 (0x13d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.9843750
        User processor time: 00:00:09.9843750

    Id: 24300 (0x5eec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.7812500
        User processor time: 00:00:09.7812500

    Id: 6432 (0x1920)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10.3750000
        User processor time: 00:00:10.3750000

    Id: 21244 (0x52fc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10.1093750
        User processor time: 00:00:10.1093750

    Id: 25332 (0x62f4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.6250000
        User processor time: 00:00:09.6250000

    Id: 14908 (0x3a3c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.9218750
        User processor time: 00:00:09.9218750

    Id: 18888 (0x49c8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:09.6718750
        User processor time: 00:00:09.6718750

    Id: 22236 (0x56dc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10
        User processor time: 00:00:10

    Id: 2236 (0x08bc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:53:59 PM
        Total processor time: 00:00:10.2500000
        User processor time: 00:00:10.2500000

    Id: 10832 (0x2a50)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/27/2022 4:54:00 PM
        Total processor time: 00:00:06.5000000
        User processor time: 00:00:06.5000000

    Id: 7208 (0x1c28)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:54:00 PM
        Total processor time: 00:02:39.4218750
        User processor time: 00:02:39.4218750

    Id: 20692 (0x50d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:54:00 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 17936 (0x4610)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14656 (0x3940)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:02 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25664 (0x6440)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 23232 (0x5ac0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 25136 (0x6230)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 25312 (0x62e0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 21688 (0x54b8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 3744 (0x0ea0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 26816 (0x68c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14996 (0x3a94)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 18708 (0x4914)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3932 (0x0f5c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25948 (0x655c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 19508 (0x4c34)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25404 (0x633c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 19684 (0x4ce4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 18716 (0x491c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:03 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 24252 (0x5ebc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13628 (0x353c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16740 (0x4164)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 27048 (0x69a8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14856 (0x3a08)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13712 (0x3590)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 10064 (0x2750)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:04 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 22184 (0x56a8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:05 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3504 (0x0db0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:05 PM
        Total processor time: 00:00:00.2656250
        User processor time: 00:00:00.2656250

    Id: 23260 (0x5adc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:05 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 17564 (0x449c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:54:06 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12172 (0x2f8c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:07 PM
        Total processor time: 00:00:00.3125000
        User processor time: 00:00:00.3125000

    Id: 5612 (0x15ec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:07 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 20196 (0x4ee4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:07 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 13824 (0x3600)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:07 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 26956 (0x694c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:07 PM
        Total processor time: 00:00:02.1250000
        User processor time: 00:00:02.1250000

    Id: 17868 (0x45cc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:20.1562500
        User processor time: 00:00:20.1562500

    Id: 8588 (0x218c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12256 (0x2fe0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 19992 (0x4e18)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14304 (0x37e0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1528 (0x05f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8264 (0x2048)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:01.5781250
        User processor time: 00:00:01.5781250

    Id: 11696 (0x2db0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:01.9531250
        User processor time: 00:00:01.9531250

    Id: 21932 (0x55ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7980 (0x1f2c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:54:08 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 24080 (0x5e10)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 26616 (0x67f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 26104 (0x65f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 22920 (0x5988)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4500 (0x1194)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 19304 (0x4b68)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5084 (0x13dc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16624 (0x40f0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 26308 (0x66c4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:09 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 24412 (0x5f5c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.7343750
        User processor time: 00:00:00.7343750

    Id: 2768 (0x0ad0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:03.2343750
        User processor time: 00:00:03.2343750

    Id: 27136 (0x6a00)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:03.2500000
        User processor time: 00:00:03.2500000

    Id: 4064 (0x0fe0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:03.4375000
        User processor time: 00:00:03.4375000

    Id: 16052 (0x3eb4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:03.2500000
        User processor time: 00:00:03.2500000

    Id: 21172 (0x52b4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:01.1250000
        User processor time: 00:00:01.1250000

    Id: 20184 (0x4ed8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 27416 (0x6b18)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3404 (0x0d4c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 9636 (0x25a4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25112 (0x6218)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 9768 (0x2628)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 13412 (0x3464)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 26560 (0x67c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 17872 (0x45d0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 25048 (0x61d8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 27440 (0x6b30)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 10132 (0x2794)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 25408 (0x6340)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 9756 (0x261c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 7/27/2022 4:54:10 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 19980 (0x4e0c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.4375000
        User processor time: 00:00:01.4375000

    Id: 10220 (0x27ec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.3906250
        User processor time: 00:00:01.3906250

    Id: 2928 (0x0b70)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.3281250
        User processor time: 00:00:01.3281250

    Id: 18308 (0x4784)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.4218750
        User processor time: 00:00:01.4218750

    Id: 13920 (0x3660)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.1562500
        User processor time: 00:00:01.1562500

    Id: 10420 (0x28b4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.0312500
        User processor time: 00:00:01.0312500

    Id: 4552 (0x11c8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.0468750
        User processor time: 00:00:01.0468750

    Id: 6168 (0x1818)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:01.0312500
        User processor time: 00:00:01.0312500

    Id: 2668 (0x0a6c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:02.5937500
        User processor time: 00:00:02.5937500

    Id: 5576 (0x15c8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 11788 (0x2e0c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:11 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 9604 (0x2584)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 13
        Priority level: AboveNormal
        Start time: 7/27/2022 4:54:12 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4884 (0x1314)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:45 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5548 (0x15ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 7/27/2022 4:54:45 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 21640 (0x5488)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:11 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25368 (0x6318)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:14 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14632 (0x3928)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:14 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2500 (0x09c4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:14 PM
        Total processor time: 00:00:22.8125000
        User processor time: 00:00:22.8125000

    Id: 19676 (0x4cdc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:14 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4112 (0x1010)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:14 PM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 17692 (0x451c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:17 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12168 (0x2f88)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:17 PM
        Total processor time: 00:00:06.4062500
        User processor time: 00:00:06.4062500

    Id: 10176 (0x27c0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:17 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11892 (0x2e74)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:17 PM
        Total processor time: 00:00:05.0468750
        User processor time: 00:00:05.0468750

    Id: 7932 (0x1efc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:20 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 26916 (0x6924)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 14
        Priority level: Highest
        Start time: 7/27/2022 4:55:47 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 15900 (0x3e1c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:53 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 23668 (0x5c74)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:53 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 19024 (0x4a50)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:54 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 6344 (0x18c8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:56 PM
        Total processor time: 00:00:00.4375000
        User processor time: 00:00:00.4375000

    Id: 24340 (0x5f14)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:56 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 9472 (0x2500)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:58 PM
        Total processor time: 00:00:00.5937500
        User processor time: 00:00:00.5937500

    Id: 9432 (0x24d8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 24076 (0x5e0c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: Unknown)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 26724 (0x6864)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.2812500
        User processor time: 00:00:00.2812500

    Id: 18568 (0x4888)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 18064 (0x4690)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:01.4375000
        User processor time: 00:00:01.4375000

    Id: 15648 (0x3d20)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:01.2812500
        User processor time: 00:00:01.2812500

    Id: 27140 (0x6a04)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 26468 (0x6764)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.5781250
        User processor time: 00:00:00.5781250

    Id: 10452 (0x28d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.3437500
        User processor time: 00:00:00.3437500

    Id: 18000 (0x4650)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.6406250
        User processor time: 00:00:00.6406250

    Id: 17672 (0x4508)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 26320 (0x66d0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.6875000
        User processor time: 00:00:00.6875000

    Id: 14348 (0x380c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:03.7968750
        User processor time: 00:00:03.7968750

    Id: 20316 (0x4f5c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 5696 (0x1640)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 14196 (0x3774)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:55:59 PM
        Total processor time: 00:00:00.1250000
        User processor time: 00:00:00.1250000

    Id: 9764 (0x2624)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 25904 (0x6530)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 17076 (0x42b4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:01.1250000
        User processor time: 00:00:01.1250000

    Id: 21512 (0x5408)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 24968 (0x6188)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.5625000
        User processor time: 00:00:00.5625000

    Id: 16208 (0x3f50)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.2187500
        User processor time: 00:00:00.2187500

    Id: 9612 (0x258c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 17548 (0x448c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.1406250
        User processor time: 00:00:00.1406250

    Id: 2296 (0x08f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 20572 (0x505c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:00 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 8148 (0x1fd4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.5937500
        User processor time: 00:00:00.5937500

    Id: 14916 (0x3a44)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.1406250
        User processor time: 00:00:00.1406250

    Id: 10968 (0x2ad8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.7187500
        User processor time: 00:00:00.7187500

    Id: 13304 (0x33f8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 5580 (0x15cc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 21884 (0x557c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.3593750
        User processor time: 00:00:00.3593750

    Id: 12720 (0x31b0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 27088 (0x69d0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 16104 (0x3ee8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 18928 (0x49f0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:02.6875000
        User processor time: 00:00:02.6875000

    Id: 27636 (0x6bf4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:01.9062500
        User processor time: 00:00:01.9062500

    Id: 22040 (0x5618)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.4687500
        User processor time: 00:00:00.4687500

    Id: 6208 (0x1840)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.2500000
        User processor time: 00:00:00.2500000

    Id: 27608 (0x6bd8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 27540 (0x6b94)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.1250000
        User processor time: 00:00:00.1250000

    Id: 23104 (0x5a40)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.4531250
        User processor time: 00:00:00.4531250

    Id: 4072 (0x0fe8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 1688 (0x0698)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:01.1718750
        User processor time: 00:00:01.1718750

    Id: 4736 (0x1280)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.8593750
        User processor time: 00:00:00.8593750

    Id: 14792 (0x39c8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:01 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 3636 (0x0e34)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:10 PM
        Total processor time: 00:00:00.3125000
        User processor time: 00:00:00.3125000

    Id: 24296 (0x5ee8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:12 PM
        Total processor time: 00:00:03.1875000
        User processor time: 00:00:03.1875000

    Id: 17576 (0x44a8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:12 PM
        Total processor time: 00:00:01.9218750
        User processor time: 00:00:01.9218750

    Id: 15392 (0x3c20)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:12 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 14624 (0x3920)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14832 (0x39f0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 19412 (0x4bd4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9080 (0x2378)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15200 (0x3b60)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 26124 (0x660c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14136 (0x3738)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:05.0781250
        User processor time: 00:00:05.0781250

    Id: 16620 (0x40ec)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.5468750
        User processor time: 00:00:00.5468750

    Id: 12680 (0x3188)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:01.5781250
        User processor time: 00:00:01.5781250

    Id: 23912 (0x5d68)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.3750000
        User processor time: 00:00:00.3750000

    Id: 23796 (0x5cf4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.5000000
        User processor time: 00:00:00.5000000

    Id: 15876 (0x3e04)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.1250000
        User processor time: 00:00:00.1250000

    Id: 12740 (0x31c4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 16672 (0x4120)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.2187500
        User processor time: 00:00:00.2187500

    Id: 12952 (0x3298)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 20160 (0x4ec0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.4062500
        User processor time: 00:00:00.4062500

    Id: 26400 (0x6720)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00.2187500
        User processor time: 00:00:00.2187500

    Id: 9972 (0x26f4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:13 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5080 (0x13d8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:14 PM
        Total processor time: 00:00:00.2656250
        User processor time: 00:00:00.2656250

    Id: 11744 (0x2de0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:01.5000000
        User processor time: 00:00:01.5000000

    Id: 24808 (0x60e8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.8593750
        User processor time: 00:00:00.8593750

    Id: 7316 (0x1c94)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.6562500
        User processor time: 00:00:00.6562500

    Id: 24560 (0x5ff0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.9531250
        User processor time: 00:00:00.9531250

    Id: 13668 (0x3564)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 12652 (0x316c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.1250000
        User processor time: 00:00:00.1250000

    Id: 8664 (0x21d8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3532 (0x0dcc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 24056 (0x5df8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:18 PM
        Total processor time: 00:00:00.3906250
        User processor time: 00:00:00.3906250

    Id: 5340 (0x14dc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:19 PM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 12196 (0x2fa4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: ExecutionDelay)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:19 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 26900 (0x6914)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:20 PM
        Total processor time: 00:00:03.6093750
        User processor time: 00:00:03.6093750

    Id: 17276 (0x437c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:20 PM
        Total processor time: 00:00:10.4531250
        User processor time: 00:00:10.4531250

    Id: 1440 (0x05a0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:21 PM
        Total processor time: 00:00:04.0937500
        User processor time: 00:00:04.0937500

    Id: 11300 (0x2c24)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:21 PM
        Total processor time: 00:00:00.7656250
        User processor time: 00:00:00.7656250

    Id: 25772 (0x64ac)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:21 PM
        Total processor time: 00:00:06.7656250
        User processor time: 00:00:06.7656250

    Id: 19332 (0x4b84)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:21 PM
        Total processor time: 00:00:00.5156250
        User processor time: 00:00:00.5156250

    Id: 3004 (0x0bbc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:01.3906250
        User processor time: 00:00:01.3906250

    Id: 18684 (0x48fc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:00.2656250
        User processor time: 00:00:00.2656250

    Id: 10196 (0x27d4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:01.8593750
        User processor time: 00:00:01.8593750

    Id: 15668 (0x3d34)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:01.4687500
        User processor time: 00:00:01.4687500

    Id: 15148 (0x3b2c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:02.8750000
        User processor time: 00:00:02.8750000

    Id: 20088 (0x4e78)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:02.4375000
        User processor time: 00:00:02.4375000

    Id: 3352 (0x0d18)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:01.6093750
        User processor time: 00:00:01.6093750

    Id: 21984 (0x55e0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:24 PM
        Total processor time: 00:00:02.1875000
        User processor time: 00:00:02.1875000

    Id: 7372 (0x1ccc)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:28 PM
        Total processor time: 00:00:00.2656250
        User processor time: 00:00:00.2656250

    Id: 11528 (0x2d08)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 7/27/2022 4:56:33 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9772 (0x262c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 7/27/2022 4:56:33 PM
        Total processor time: 00:00:01.3906250
        User processor time: 00:00:01.3906250

    Id: 16072 (0x3ec8)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:40 PM
        Total processor time: 00:00:00.2187500
        User processor time: 00:00:00.2187500

    Id: 27168 (0x6a20)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:56:48 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 27460 (0x6b44)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:57:25 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 25284 (0x62c4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:57:37 PM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 24484 (0x5fa4)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 4:58:34 PM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 14868 (0x3a14)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 11
        Priority level: Normal
        Start time: 7/27/2022 4:58:57 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12300 (0x300c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:03:23 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 18220 (0x472c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:03:50 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 21520 (0x5410)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:04:10 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8248 (0x2038)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:05:34 PM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 20328 (0x4f68)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:05:44 PM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 17180 (0x431c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:05:46 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 2188 (0x088c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:05:50 PM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 15152 (0x3b30)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:05:50 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 18808 (0x4978)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 12
        Priority level: Normal
        Start time: 7/27/2022 5:06:54 PM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 19408 (0x4bd0)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: EventPairLow)
        Priority: 10
        Priority level: Normal
        Start time: 7/27/2022 5:06:56 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12164 (0x2f84)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 7/27/2022 5:06:56 PM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 25996 (0x658c)
        Start address: 0x00007ffaf8be4830
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Normal
        Start time: 7/27/2022 5:06:58 PM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

Modules:
    Name: GTA5.exe; path: D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe (Grand Theft Auto V v1.0.2699.0, by Rockstar Games)
    Name: ntdll.dll; path: C:\WINDOWS\SYSTEM32\ntdll.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: KERNEL32.DLL; path: C:\WINDOWS\System32\KERNEL32.DLL (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: KERNELBASE.dll; path: C:\WINDOWS\System32\KERNELBASE.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: USER32.dll; path: C:\WINDOWS\System32\USER32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: win32u.dll; path: C:\WINDOWS\System32\win32u.dll (Microsoft® Windows® Operating System v10.0.22000.795, by Microsoft Corporation)
    Name: GDI32.dll; path: C:\WINDOWS\System32\GDI32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: gdi32full.dll; path: C:\WINDOWS\System32\gdi32full.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: msvcp_win.dll; path: C:\WINDOWS\System32\msvcp_win.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ucrtbase.dll; path: C:\WINDOWS\System32\ucrtbase.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WS2_32.dll; path: C:\WINDOWS\System32\WS2_32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: RPCRT4.dll; path: C:\WINDOWS\System32\RPCRT4.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: PSAPI.DLL; path: C:\WINDOWS\System32\PSAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: CRYPT32.dll; path: C:\WINDOWS\System32\CRYPT32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WINTRUST.dll; path: C:\WINDOWS\System32\WINTRUST.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: VERSION.dll; path: C:\WINDOWS\SYSTEM32\VERSION.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: steam_api64.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\steam_api64.dll (Steam Client API v01.00.00.01, by Valve Corporation)
    Name: GFSDK_ShadowLib.win64.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll ( v, by )
    Name: msvcrt.dll; path: C:\WINDOWS\System32\msvcrt.dll (Microsoft® Windows® Operating System v7.0.22000.1, by Microsoft Corporation)
    Name: ADVAPI32.dll; path: C:\WINDOWS\System32\ADVAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: IMM32.dll; path: C:\WINDOWS\System32\IMM32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: sechost.dll; path: C:\WINDOWS\System32\sechost.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SHLWAPI.dll; path: C:\WINDOWS\System32\SHLWAPI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SHELL32.dll; path: C:\WINDOWS\System32\SHELL32.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: DSOUND.dll; path: C:\WINDOWS\SYSTEM32\DSOUND.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ole32.dll; path: C:\WINDOWS\System32\ole32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: combase.dll; path: C:\WINDOWS\System32\combase.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: OLEAUT32.dll; path: C:\WINDOWS\System32\OLEAUT32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: bink2w64.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\bink2w64.dll (Bink and Smacker v1.994a, by RAD Game Tools, Inc.)
    Name: WINMM.dll; path: C:\WINDOWS\SYSTEM32\WINMM.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WININET.dll; path: C:\WINDOWS\SYSTEM32\WININET.dll (Internet Explorer v11.00.22000.1, by Microsoft Corporation)
    Name: MF.dll; path: C:\WINDOWS\SYSTEM32\MF.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MFPlat.DLL; path: C:\WINDOWS\SYSTEM32\MFPlat.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: msdmo.dll; path: C:\WINDOWS\SYSTEM32\msdmo.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: shcore.dll; path: C:\WINDOWS\System32\shcore.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MFReadWrite.dll; path: C:\WINDOWS\SYSTEM32\MFReadWrite.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: PROPSYS.dll; path: C:\WINDOWS\SYSTEM32\PROPSYS.dll (Windows® Search v7.0.22000.184, by Microsoft Corporation)
    Name: WTSAPI32.dll; path: C:\WINDOWS\SYSTEM32\WTSAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: d3d9.dll; path: C:\WINDOWS\SYSTEM32\d3d9.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: GFSDK_TXAA_AlphaResolve.win64.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll ( v, by )
    Name: D3DCOMPILER_43.dll; path: C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: XINPUT1_3.dll; path: C:\WINDOWS\SYSTEM32\XINPUT1_3.dll (Microsoft® DirectX for Windows® v9.18.944.0000, by Microsoft Corporation)
    Name: bcrypt.dll; path: C:\WINDOWS\SYSTEM32\bcrypt.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SETUPAPI.dll; path: C:\WINDOWS\System32\SETUPAPI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: IPHLPAPI.DLL; path: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ResampleDmo.DLL; path: C:\WINDOWS\SYSTEM32\ResampleDmo.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: powrprof.dll; path: C:\WINDOWS\SYSTEM32\powrprof.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: d3dx9_43.dll; path: C:\WINDOWS\SYSTEM32\d3dx9_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: winmmbase.dll; path: C:\WINDOWS\SYSTEM32\winmmbase.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: cfgmgr32.dll; path: C:\WINDOWS\SYSTEM32\cfgmgr32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dwmapi.dll; path: C:\WINDOWS\SYSTEM32\dwmapi.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: kernel.appcore.dll; path: C:\WINDOWS\SYSTEM32\kernel.appcore.dll (Microsoft® Windows® Operating System v10.0.22000.71, by Microsoft Corporation)
    Name: OPENGL32.dll; path: C:\WINDOWS\SYSTEM32\OPENGL32.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: dxcore.dll; path: C:\WINDOWS\SYSTEM32\dxcore.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: GLU32.dll; path: C:\WINDOWS\SYSTEM32\GLU32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: DINPUT8.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\DINPUT8.dll (GTA V Asi loader v1.0.0.1, by Alexander Blade)
    Name: MFCORE.DLL; path: C:\WINDOWS\SYSTEM32\MFCORE.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: UMPDC.dll; path: C:\WINDOWS\SYSTEM32\UMPDC.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: bcryptPrimitives.dll; path: C:\WINDOWS\System32\bcryptPrimitives.dll (Microsoft® Windows® Operating System v10.0.22000.778, by Microsoft Corporation)
    Name: RTWorkQ.DLL; path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MSASN1.dll; path: C:\WINDOWS\SYSTEM32\MSASN1.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dinput8.dll; path: C:\WINDOWS\system32\dinput8.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: gameoverlayrenderer64.dll; path: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll (Steam Game Overlay Renderer v01.00.00.01, by Valve Corporation)
    Name: inputhost.dll; path: C:\WINDOWS\SYSTEM32\inputhost.dll (Microsoft® Windows® Operating System v10.0.22000.168, by Microsoft Corporation)
    Name: CoreMessaging.dll; path: C:\WINDOWS\SYSTEM32\CoreMessaging.dll (Microsoft® Windows® Operating System v10.0.22000.71, by Microsoft Corporation)
    Name: CRYPTBASE.DLL; path: C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ELS.asi; path: D:\Steam2\steamapps\common\Grand Theft Auto V\ELS.asi ( v, by )
    Name: ScriptHookV.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\ScriptHookV.dll (ScriptHookV v1.0.2699.0, by Alexander Blade)
    Name: AdvancedHookV.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll ( v, by )
    Name: MSVCP140.dll; path: C:\WINDOWS\SYSTEM32\MSVCP140.dll (Microsoft® Visual Studio® v14.29.30139.0, by Microsoft Corporation)
    Name: VCRUNTIME140.dll; path: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll (Microsoft® Visual Studio® v14.29.30139.0, by Microsoft Corporation)
    Name: VCRUNTIME140_1.dll; path: C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll (Microsoft® Visual Studio® v14.29.30139.0, by Microsoft Corporation)
    Name: d3dx11_43.dll; path: C:\WINDOWS\SYSTEM32\d3dx11_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: ExtendedCameraSettings.asi; path: D:\Steam2\steamapps\common\Grand Theft Auto V\ExtendedCameraSettings.asi ( v, by )
    Name: urlmon.dll; path: C:\WINDOWS\SYSTEM32\urlmon.dll (Internet Explorer v11.00.22000.1, by Microsoft Corporation)
    Name: netutils.dll; path: C:\WINDOWS\SYSTEM32\netutils.dll (Microsoft® Windows® Operating System v10.0.22000.434, by Microsoft Corporation)
    Name: iertutil.dll; path: C:\WINDOWS\SYSTEM32\iertutil.dll (Internet Explorer v11.00.22000.1, by Microsoft Corporation)
    Name: srvcli.dll; path: C:\WINDOWS\SYSTEM32\srvcli.dll (Microsoft® Windows® Operating System v10.0.22000.613, by Microsoft Corporation)
    Name: openCameraV.asi; path: D:\Steam2\steamapps\common\Grand Theft Auto V\openCameraV.asi (openCamera for GTAV v1.0.0.1, by OpenIV Dev. Team)
    Name: OpenIV.asi; path: D:\Steam2\steamapps\common\Grand Theft Auto V\OpenIV.asi (OpenIV v2.0.0.0, by OpenIV Team)
    Name: PLD.asi; path: D:\Steam2\steamapps\common\Grand Theft Auto V\PLD.asi ( v, by )
    Name: windows.storage.dll; path: C:\WINDOWS\SYSTEM32\windows.storage.dll (Microsoft® Windows® Operating System v10.0.22000.184, by Microsoft Corporation)
    Name: wintypes.dll; path: C:\WINDOWS\SYSTEM32\wintypes.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dbghelp.dll; path: C:\WINDOWS\SYSTEM32\dbghelp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dbgcore.DLL; path: C:\WINDOWS\SYSTEM32\dbgcore.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: uxtheme.dll; path: C:\WINDOWS\system32\uxtheme.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: AudioDevProps2.dll; path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\AudioDevProps2.dll (AudioDevProps v2.6.12.0, by A-Volute)
    Name: NahimicOSD.dll; path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll (GraphicOverlay v2.2.25.0, by Nahimic)
    Name: ProductInfo.dll; path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll (Product Info v1.5.13.0, by Nahimic)
    Name: clbcatq.dll; path: C:\WINDOWS\System32\clbcatq.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: amsi.dll; path: C:\WINDOWS\SYSTEM32\amsi.dll (Microsoft® Windows® Operating System v10.0.22000.593, by Microsoft Corporation)
    Name: USERENV.dll; path: C:\WINDOWS\SYSTEM32\USERENV.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: profapi.dll; path: C:\WINDOWS\SYSTEM32\profapi.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: symamsi.dll; path: C:\Program Files\Norton Security\Engine\22.22.6.10\symamsi.dll (Symantec AMSI provider v15.7, by Broadcom)
    Name: apphelp.dll; path: C:\WINDOWS\SYSTEM32\apphelp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: CRYPTSP.dll; path: C:\WINDOWS\SYSTEM32\CRYPTSP.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: rsaenh.dll; path: C:\WINDOWS\system32\rsaenh.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: imagehlp.dll; path: C:\WINDOWS\System32\imagehlp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: gpapi.dll; path: C:\WINDOWS\SYSTEM32\gpapi.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: cryptnet.dll; path: C:\Windows\System32\cryptnet.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WINNSI.DLL; path: C:\WINDOWS\SYSTEM32\WINNSI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: NSI.dll; path: C:\WINDOWS\System32\NSI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: steamclient64.dll; path: C:\Program Files (x86)\Steam\steamclient64.dll (Steam v03.00.00.01, by Valve Corporation)
    Name: tier0_s64.dll; path: C:\Program Files (x86)\Steam\tier0_s64.dll ( tier0_s Dynamic Link Library v01.00.00.01, by Valve Corporation)
    Name: vstdlib_s64.dll; path: C:\Program Files (x86)\Steam\vstdlib_s64.dll (Steam v03.00.00.01, by Valve Corporation)
    Name: Secur32.dll; path: C:\WINDOWS\SYSTEM32\Secur32.dll (Microsoft® Windows® Operating System v10.0.22000.675, by Microsoft Corporation)
    Name: MSWSOCK.dll; path: C:\WINDOWS\SYSTEM32\MSWSOCK.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SSPICLI.DLL; path: C:\WINDOWS\SYSTEM32\SSPICLI.DLL (Microsoft® Windows® Operating System v10.0.22000.556, by Microsoft Corporation)
    Name: D3D11.DLL; path: C:\WINDOWS\SYSTEM32\D3D11.DLL (Microsoft® Windows® Operating System v10.0.22000.778, by Microsoft Corporation)
    Name: dxgi.dll; path: C:\WINDOWS\SYSTEM32\dxgi.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: directxdatabasehelper.dll; path: C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: ntmarta.dll; path: C:\WINDOWS\SYSTEM32\ntmarta.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: DEVOBJ.dll; path: C:\WINDOWS\SYSTEM32\DEVOBJ.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: D3D10_1.DLL; path: C:\WINDOWS\SYSTEM32\D3D10_1.DLL (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: d3d10_1core.dll; path: C:\WINDOWS\SYSTEM32\d3d10_1core.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MSCTF.dll; path: C:\WINDOWS\System32\MSCTF.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: textinputframework.dll; path: C:\WINDOWS\SYSTEM32\textinputframework.dll (Microsoft® Windows® Operating System v10.0.22000.282, by Microsoft Corporation)
    Name: CoreUIComponents.dll; path: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll (Microsoft® Windows® Operating System v10.0.22000.132, by Microsoft Corporation)
    Name: WINSTA.dll; path: C:\WINDOWS\SYSTEM32\WINSTA.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: aticfx64.dll; path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\aticfx64.dll (AMD Inc. Radeon DirectX 11 Driver v8.17.10.1697, by Advanced Micro Devices, Inc. )
    Name: atiuxp64.dll; path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\atiuxp64.dll (Advanced Micro Devices, Inc PowerXpress Vista DX10 User Mode Driver v8.14.01.6564, by Advanced Micro Devices, Inc. )
    Name: atidxx64.dll; path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\atidxx64.dll (Advanced Micro Devices, Inc. Radeon DirectX 11 Driver v8.17.10.01043, by Advanced Micro Devices, Inc. )
    Name: amdihk64.dll; path: C:\WINDOWS\SYSTEM32\amdihk64.dll (Radeon Settings v2,00,00,1788, by Advanced Micro Devices, Inc.)
    Name: D3DSCache.dll; path: C:\WINDOWS\SYSTEM32\D3DSCache.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: twinapi.appcore.dll; path: C:\WINDOWS\SYSTEM32\twinapi.appcore.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: rgsc_tmp.dll; path: C:\Users\JB Official\AppData\Local\Temp\tb4p4f0fg1gnrilv\rgsc_tmp.dll (RAGE Plugin Hook v1.95.1310.16360, by MulleDK19 / LMS)
    Name: XINPUT9_1_0.dll; path: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: mscoree.dll; path: C:\WINDOWS\SYSTEM32\mscoree.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: FW1FontWrapper.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll ( v, by )
    Name: mscoreei.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll (Microsoft® .NET Framework v4.8.4341.0, by Microsoft Corporation)
    Name: wbemprox.dll; path: C:\WINDOWS\system32\wbem\wbemprox.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wbemcomn.dll; path: C:\WINDOWS\SYSTEM32\wbemcomn.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: DiscordHook64.dll; path: C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll ( v, by )
    Name: clr.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll (Microsoft® .NET Framework v4.8.4515.0, by Microsoft Corporation)
    Name: VCRUNTIME140_CLR0400.dll; path: C:\WINDOWS\SYSTEM32\VCRUNTIME140_CLR0400.dll (Microsoft® Visual Studio® 2017 v14.10.25028.0, by Microsoft Corporation)
    Name: ucrtbase_clr0400.dll; path: C:\WINDOWS\SYSTEM32\ucrtbase_clr0400.dll (Microsoft® Visual Studio® 2017 v14.10.25028.0, by Microsoft Corporation)
    Name: wbemsvc.dll; path: C:\WINDOWS\system32\wbem\wbemsvc.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: fastprox.dll; path: C:\WINDOWS\system32\wbem\fastprox.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: mscorlib.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\b8493bec853ac702d2188091d76ccffa\mscorlib.ni.dll (Microsoft® .NET Framework v4.8.4515.0, by Microsoft Corporation)
    Name: clrjit.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll (Microsoft® .NET Framework v4.8.4515.0, by Microsoft Corporation)
    Name: diasymreader.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll (Microsoft® .NET Framework v14.8.4161.0, by Microsoft Corporation)
    Name: System.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System\07adf3ee75bf8174dbd3f67beb8e9c0f\System.ni.dll (Microsoft® .NET Framework v4.8.4488.0, by Microsoft Corporation)
    Name: System.Drawing.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Drawing\917cb23ed731505048f3cd51cb7d282f\System.Drawing.ni.dll (Microsoft® .NET Framework v4.8.4395.0, by Microsoft Corporation)
    Name: System.Windows.Forms.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\ae315d63b710bdb4c34de5b4b552d1b2\System.Windows.Forms.ni.dll (Microsoft® .NET Framework v4.8.4515.0, by Microsoft Corporation)
    Name: D3DCompiler_47.dll; path: C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: OWExplorer.dll; path: D:\Overwolf\0.201.0.23\OWExplorer.dll (Overwolf v2.2.201.3, by Overwolf LTD)
    Name: HID.DLL; path: C:\WINDOWS\SYSTEM32\HID.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: System.Core.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Core\a737f3eeae73b756d3851b2550f1c683\System.Core.ni.dll (Microsoft® .NET Framework v4.8.4515.0, by Microsoft Corporation)
    Name: System.Xml.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml\218d288ab19df960aedea7f2e143d423\System.Xml.ni.dll (Microsoft® .NET Framework v4.8.4161.0, by Microsoft Corporation)
    Name: System.Configuration.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Configuration\758011c31811c56914db0dbb03652808\System.Configuration.ni.dll (Microsoft® .NET Framework v4.8.4341.0, by Microsoft Corporation)
    Name: comctl32.dll; path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22000.120_none_9d947278b86cc467\comctl32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: gdiplus.dll; path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.675_none_ce846f9a12fab040\gdiplus.dll (Microsoft® Windows® Operating System v10.0.22000.675, by Microsoft Corporation)
    Name: DWrite.dll; path: C:\WINDOWS\SYSTEM32\DWrite.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WindowsCodecs.dll; path: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: TextShaping.dll; path: C:\WINDOWS\SYSTEM32\TextShaping.dll ( v, by )
    Name: MMDevApi.dll; path: C:\WINDOWS\System32\MMDevApi.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: AudioSes.dll; path: C:\WINDOWS\SYSTEM32\AudioSes.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: XAudio2_7.dll; path: C:\Windows\system32\XAudio2_7.dll (Microsoft® DirectX for Windows® v9.29.1962.0, by Microsoft Corporation)
    Name: resourcepolicyclient.dll; path: C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: Windows.UI.dll; path: C:\Windows\System32\Windows.UI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: avrt.dll; path: C:\WINDOWS\SYSTEM32\avrt.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: SlimDX.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\SlimDX.dll ( v, by )
    Name: MSVCR100.dll; path: C:\WINDOWS\SYSTEM32\MSVCR100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: MSVCP100.dll; path: C:\WINDOWS\SYSTEM32\MSVCP100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: napinsp.dll; path: C:\WINDOWS\system32\napinsp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: pnrpnsp.dll; path: C:\WINDOWS\system32\pnrpnsp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: DNSAPI.dll; path: C:\WINDOWS\SYSTEM32\DNSAPI.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: winrnr.dll; path: C:\WINDOWS\System32\winrnr.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: wshbth.dll; path: C:\WINDOWS\system32\wshbth.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: nlansp_c.dll; path: C:\WINDOWS\system32\nlansp_c.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: fwpuclnt.dll; path: C:\WINDOWS\System32\fwpuclnt.dll (Microsoft® Windows® Operating System v10.0.22000.258, by Microsoft Corporation)
    Name: rasadhlp.dll; path: C:\Windows\System32\rasadhlp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: socialclub.dll; path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll (Social Club v2.1.5.1, by Take-Two Interactive Software, Inc.)
    Name: chrome_elf.dll; path: C:\Program Files\Rockstar Games\Social Club\chrome_elf.dll (Chromium v85.0.4183.102, by The Chromium Authors)
    Name: libcef.dll; path: C:\Program Files\Rockstar Games\Social Club\libcef.dll (Chromium Embedded Framework (CEF) Dynamic Link Library v85.3.9+gb045a6e+chromium-85.0.4183.102, by )
    Name: COMDLG32.dll; path: C:\WINDOWS\System32\COMDLG32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: UIAutomationCore.DLL; path: C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: OLEACC.dll; path: C:\WINDOWS\SYSTEM32\OLEACC.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: NETAPI32.dll; path: C:\WINDOWS\SYSTEM32\NETAPI32.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: COMCTL32.dll; path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22000.1_none_271a8fad6a2d1b1e\COMCTL32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WINSPOOL.DRV; path: C:\WINDOWS\SYSTEM32\WINSPOOL.DRV (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: USP10.dll; path: C:\WINDOWS\SYSTEM32\USP10.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: credui.dll; path: C:\WINDOWS\SYSTEM32\credui.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: dxva2.dll; path: C:\WINDOWS\SYSTEM32\dxva2.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ncrypt.dll; path: C:\WINDOWS\SYSTEM32\ncrypt.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WINHTTP.dll; path: C:\WINDOWS\SYSTEM32\WINHTTP.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: CRYPTUI.dll; path: C:\WINDOWS\SYSTEM32\CRYPTUI.dll (Microsoft® Windows® Operating System v10.0.22000.778, by Microsoft Corporation)
    Name: wevtapi.dll; path: C:\WINDOWS\SYSTEM32\wevtapi.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ESENT.dll; path: C:\WINDOWS\SYSTEM32\ESENT.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: dhcpcsvc.DLL; path: C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: WKSCLI.DLL; path: C:\WINDOWS\SYSTEM32\WKSCLI.DLL (Microsoft® Windows® Operating System v10.0.22000.613, by Microsoft Corporation)
    Name: SAMCLI.DLL; path: C:\WINDOWS\SYSTEM32\SAMCLI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: NTASN1.dll; path: C:\WINDOWS\SYSTEM32\NTASN1.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: OWClient.dll; path: D:\Overwolf\0.201.0.23\OWClient.dll (Overwolf v2.2.201.3, by Overwolf LTD)
    Name: OWUtils.dll; path: D:\Overwolf\0.201.0.23\OWUtils.dll (Overwolf v2.2.201.3, by Overwolf LTD)
    Name: FirewallAPI.dll; path: C:\Windows\System32\FirewallAPI.dll (Microsoft® Windows® Operating System v10.0.22000.184, by Microsoft Corporation)
    Name: fwbase.dll; path: C:\Windows\System32\fwbase.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: FWPolicyIOMgr.dll; path: C:\Windows\System32\FWPolicyIOMgr.dll (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: wdmaud.drv; path: C:\WINDOWS\SYSTEM32\wdmaud.drv (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ksuser.dll; path: C:\WINDOWS\SYSTEM32\ksuser.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: msacm32.drv; path: C:\WINDOWS\SYSTEM32\msacm32.drv (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: MSACM32.dll; path: C:\WINDOWS\SYSTEM32\MSACM32.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: midimap.dll; path: C:\WINDOWS\SYSTEM32\midimap.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ondemandconnroutehelper.dll; path: C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: XInput1_4.dll; path: C:\WINDOWS\SYSTEM32\XInput1_4.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: System.Management.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Management\1e9a0371686e9ff805ef6de6fdffd973\System.Management.ni.dll (Microsoft® .NET Framework v4.8.4435.0, by Microsoft Corporation)
    Name: wldp.dll; path: C:\WINDOWS\SYSTEM32\wldp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: System.Net.Http.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Net.Http\474b515297dc01e5cb29693abff0319a\System.Net.Http.ni.dll (Microsoft® .NET Framework v4.8.4161.0, by Microsoft Corporation)
    Name: System.Xml.Linq.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\4a858ab54911decb0f3ed8f7e57b5fd9\System.Xml.Linq.ni.dll (Microsoft® .NET Framework v4.8.4161.0, by Microsoft Corporation)
    Name: rasapi32.dll; path: C:\WINDOWS\SYSTEM32\rasapi32.dll (Microsoft® Windows® Operating System v10.0.22000.593, by Microsoft Corporation)
    Name: prxyqry.DLL; path: C:\WINDOWS\SYSTEM32\prxyqry.DLL ( v, by )
    Name: rtutils.dll; path: C:\WINDOWS\SYSTEM32\rtutils.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: RASMAN.DLL; path: C:\WINDOWS\SYSTEM32\RASMAN.DLL (Microsoft® Windows® Operating System v10.0.22000.708, by Microsoft Corporation)
    Name: dhcpcsvc6.DLL; path: C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: schannel.DLL; path: C:\WINDOWS\system32\schannel.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: mskeyprotect.dll; path: C:\WINDOWS\SYSTEM32\mskeyprotect.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: ncryptsslp.dll; path: C:\WINDOWS\system32\ncryptsslp.dll (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: System.Data.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Data\544bbcd97ca38410b6dd05b0fa59ed6a\System.Data.ni.dll (Microsoft® .NET Framework v4.8.4455.0, by Microsoft Corporation)
    Name: System.Data.dll; path: C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll (Microsoft® .NET Framework v4.8.4455.0, by Microsoft Corporation)
    Name: System.Runtime.Serialization.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Runteb92aa12#\e2009453435916cbdf5c12b92ccbed0e\System.Runtime.Serialization.ni.dll (Microsoft® .NET Framework v4.8.4455.0, by Microsoft Corporation)
    Name: discord-rpc.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\discord-rpc.dll ( v, by )
    Name: EasyHook64.dll; path: D:\Steam2\steamapps\common\Grand Theft Auto V\EasyHook64.dll (EasyHook v2.7.6578.0, by easyhook.codeplex.com)
    Name: sapi.dll; path: C:\WINDOWS\System32\Speech\Common\sapi.dll (Microsoft® Windows® Operating System v5.3.25805.00, by Microsoft Corporation)
    Name: spsreng.dll; path: C:\WINDOWS\System32\Speech\Engines\SR\spsreng.dll (Microsoft® Windows® Operating System v8.0.22000.653, by Microsoft Corporation)
    Name: srloc.dll; path: C:\WINDOWS\System32\Speech\Engines\SR\srloc.dll (Microsoft® Windows® Operating System v8.0.22000.1, by Microsoft Corporation)
    Name: spsrx.dll; path: C:\WINDOWS\System32\Speech\Engines\SR\spsrx.dll (Microsoft® Windows® Operating System v8.0.22000.653, by Microsoft Corporation)
    Name: mfwmaaec.dll; path: C:\Windows\System32\mfwmaaec.dll (Microsoft® Windows® Operating System v10.0.22000.653, by Microsoft Corporation)
    Name: msxml3.dll; path: C:\WINDOWS\System32\msxml3.dll (Microsoft XML Core Services v8.110.22000.593, by Microsoft Corporation)
    Name: clrcompression.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll (Microsoft® .NET Framework v4.8.4161.0, by Microsoft Corporation)
    Name: DPAPI.DLL; path: C:\WINDOWS\SYSTEM32\DPAPI.DLL (Microsoft® Windows® Operating System v10.0.22000.1, by Microsoft Corporation)
    Name: GTA5.exe
        Base address: 0x00007ff7e68e0000
        Memory size: 0x04a83a00
        Entry point address: 0x00007ff7e80b6a20
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe
        Product name: Grand Theft Auto V
        Product version: 1.0.2699.0
        Company: Rockstar Games

    Name: ntdll.dll
        Base address: 0x00007ffaf8be0000
        Memory size: 0x00209000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\SYSTEM32\ntdll.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: KERNEL32.DLL
        Base address: 0x00007ffaf7090000
        Memory size: 0x000bd000
        Entry point address: 0x00007ffaf70a5580
        File path: C:\WINDOWS\System32\KERNEL32.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: KERNELBASE.dll
        Base address: 0x00007ffaf6160000
        Memory size: 0x00379000
        Entry point address: 0x00007ffaf6184560
        File path: C:\WINDOWS\System32\KERNELBASE.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: USER32.dll
        Base address: 0x00007ffaf7dd0000
        Memory size: 0x001ac000
        Entry point address: 0x00007ffaf7df1e40
        File path: C:\WINDOWS\System32\USER32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: win32u.dll
        Base address: 0x00007ffaf6600000
        Memory size: 0x00026000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\System32\win32u.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.795
        Company: Microsoft Corporation

    Name: GDI32.dll
        Base address: 0x00007ffaf7240000
        Memory size: 0x00029000
        Entry point address: 0x00007ffaf7244990
        File path: C:\WINDOWS\System32\GDI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: gdi32full.dll
        Base address: 0x00007ffaf6890000
        Memory size: 0x00112000
        Entry point address: 0x00007ffaf68c3260
        File path: C:\WINDOWS\System32\gdi32full.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: msvcp_win.dll
        Base address: 0x00007ffaf60c0000
        Memory size: 0x0009d000
        Entry point address: 0x00007ffaf60d5ab0
        File path: C:\WINDOWS\System32\msvcp_win.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ucrtbase.dll
        Base address: 0x00007ffaf64e0000
        Memory size: 0x00111000
        Entry point address: 0x00007ffaf64f5e30
        File path: C:\WINDOWS\System32\ucrtbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WS2_32.dll
        Base address: 0x00007ffaf8840000
        Memory size: 0x0006f000
        Entry point address: 0x00007ffaf8855430
        File path: C:\WINDOWS\System32\WS2_32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: RPCRT4.dll
        Base address: 0x00007ffaf8a80000
        Memory size: 0x00120000
        Entry point address: 0x00007ffaf8adcab0
        File path: C:\WINDOWS\System32\RPCRT4.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: PSAPI.DLL
        Base address: 0x00007ffaf7360000
        Memory size: 0x00008000
        Entry point address: 0x00007ffaf7361070
        File path: C:\WINDOWS\System32\PSAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: CRYPT32.dll
        Base address: 0x00007ffaf6720000
        Memory size: 0x00162000
        Entry point address: 0x00007ffaf676ebb0
        File path: C:\WINDOWS\System32\CRYPT32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WINTRUST.dll
        Base address: 0x00007ffaf66b0000
        Memory size: 0x00067000
        Entry point address: 0x00007ffaf66c75d0
        File path: C:\WINDOWS\System32\WINTRUST.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: VERSION.dll
        Base address: 0x00007ffaec3e0000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffaec3e1390
        File path: C:\WINDOWS\SYSTEM32\VERSION.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: steam_api64.dll
        Base address: 0x0000000050d80000
        Memory size: 0x0003f000
        Entry point address: 0x0000000050d8ac48
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\steam_api64.dll
        Product name: Steam Client API
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: GFSDK_ShadowLib.win64.dll
        Base address: 0x00007ffab8fd0000
        Memory size: 0x003cc000
        Entry point address: 0x00007ffab8fdcf10
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll
        Product name: 
        Product version: 
        Company: 

    Name: msvcrt.dll
        Base address: 0x00007ffaf7400000
        Memory size: 0x000a3000
        Entry point address: 0x00007ffaf7407af0
        File path: C:\WINDOWS\System32\msvcrt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 7.0.22000.1
        Company: Microsoft Corporation

    Name: ADVAPI32.dll
        Base address: 0x00007ffaf89d0000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffaf89d4c70
        File path: C:\WINDOWS\System32\ADVAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: IMM32.dll
        Base address: 0x00007ffaf7fa0000
        Memory size: 0x00031000
        Entry point address: 0x00007ffaf7fa1400
        File path: C:\WINDOWS\System32\IMM32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: sechost.dll
        Base address: 0x00007ffaf7d20000
        Memory size: 0x0009e000
        Entry point address: 0x00007ffaf7d3daa0
        File path: C:\WINDOWS\System32\sechost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SHLWAPI.dll
        Base address: 0x00007ffaf7030000
        Memory size: 0x0005d000
        Entry point address: 0x00007ffaf703b980
        File path: C:\WINDOWS\System32\SHLWAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SHELL32.dll
        Base address: 0x00007ffaf7560000
        Memory size: 0x007b8000
        Entry point address: 0x00007ffaf766a2e0
        File path: C:\WINDOWS\System32\SHELL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: DSOUND.dll
        Base address: 0x00007ffae2160000
        Memory size: 0x000a2000
        Entry point address: 0x00007ffae2175ef0
        File path: C:\WINDOWS\SYSTEM32\DSOUND.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ole32.dll
        Base address: 0x00007ffaf8300000
        Memory size: 0x0019a000
        Entry point address: 0x00007ffaf831c9b0
        File path: C:\WINDOWS\System32\ole32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: combase.dll
        Base address: 0x00007ffaf84a0000
        Memory size: 0x00379000
        Entry point address: 0x00007ffaf85a0e50
        File path: C:\WINDOWS\System32\combase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: OLEAUT32.dll
        Base address: 0x00007ffaf6f50000
        Memory size: 0x000d6000
        Entry point address: 0x00007ffaf6f719e0
        File path: C:\WINDOWS\System32\OLEAUT32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: bink2w64.dll
        Base address: 0x00007ffadf430000
        Memory size: 0x0008d000
        Entry point address: 0x00007ffadf433a78
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\bink2w64.dll
        Product name: Bink and Smacker
        Product version: 1.994a
        Company: RAD Game Tools, Inc.

    Name: WINMM.dll
        Base address: 0x00007ffaef7b0000
        Memory size: 0x00033000
        Entry point address: 0x00007ffaef7b7810
        File path: C:\WINDOWS\SYSTEM32\WINMM.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WININET.dll
        Base address: 0x00007ffae0d90000
        Memory size: 0x004fa000
        Entry point address: 0x00007ffae0e740d0
        File path: C:\WINDOWS\SYSTEM32\WININET.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.1
        Company: Microsoft Corporation

    Name: MF.dll
        Base address: 0x00007ffacf220000
        Memory size: 0x0008b000
        Entry point address: 0x00007ffacf22b070
        File path: C:\WINDOWS\SYSTEM32\MF.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MFPlat.DLL
        Base address: 0x00007ffaf0410000
        Memory size: 0x001ce000
        Entry point address: 0x00007ffaf04476b0
        File path: C:\WINDOWS\SYSTEM32\MFPlat.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: msdmo.dll
        Base address: 0x00007ffae67b0000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffae67b1710
        File path: C:\WINDOWS\SYSTEM32\msdmo.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: shcore.dll
        Base address: 0x00007ffaf7150000
        Memory size: 0x000ea000
        Entry point address: 0x00007ffaf7194ec0
        File path: C:\WINDOWS\System32\shcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MFReadWrite.dll
        Base address: 0x00007ffac2930000
        Memory size: 0x00120000
        Entry point address: 0x00007ffac295c470
        File path: C:\WINDOWS\SYSTEM32\MFReadWrite.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: PROPSYS.dll
        Base address: 0x00007ffaf2350000
        Memory size: 0x000f7000
        Entry point address: 0x00007ffaf238dff0
        File path: C:\WINDOWS\SYSTEM32\PROPSYS.dll
        Product name: Windows® Search
        Product version: 7.0.22000.184
        Company: Microsoft Corporation

    Name: WTSAPI32.dll
        Base address: 0x00007ffaf25a0000
        Memory size: 0x00014000
        Entry point address: 0x00007ffaf25a2820
        File path: C:\WINDOWS\SYSTEM32\WTSAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: d3d9.dll
        Base address: 0x00007ffacf3b0000
        Memory size: 0x001a6000
        Entry point address: 0x00007ffacf3f7ea0
        File path: C:\WINDOWS\SYSTEM32\d3d9.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: GFSDK_TXAA_AlphaResolve.win64.dll
        Base address: 0x00007ffaefbf0000
        Memory size: 0x0001c000
        Entry point address: 0x00007ffaefbf493c
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll
        Product name: 
        Product version: 
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    Name: D3DCOMPILER_43.dll
        Base address: 0x00007ffab3b20000
        Memory size: 0x0026f000
        Entry point address: 0x00007ffab3d5be5c
        File path: C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: XINPUT1_3.dll
        Base address: 0x0000000000400000
        Memory size: 0x0001e000
        Entry point address: 0x00000000004098e0
        File path: C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.18.944.0000
        Company: Microsoft Corporation

    Name: bcrypt.dll
        Base address: 0x00007ffaf5aa0000
        Memory size: 0x00027000
        Entry point address: 0x00007ffaf5aa8c30
        File path: C:\WINDOWS\SYSTEM32\bcrypt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SETUPAPI.dll
        Base address: 0x00007ffaf6ae0000
        Memory size: 0x0046c000
        Entry point address: 0x00007ffaf6b039f0
        File path: C:\WINDOWS\System32\SETUPAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: IPHLPAPI.DLL
        Base address: 0x00007ffaf4cb0000
        Memory size: 0x0002d000
        Entry point address: 0x00007ffaf4cba760
        File path: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ResampleDmo.DLL
        Base address: 0x00007ffadda90000
        Memory size: 0x000b1000
        Entry point address: 0x00007ffadda9b690
        File path: C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: powrprof.dll
        Base address: 0x00007ffaf5a20000
        Memory size: 0x0004d000
        Entry point address: 0x00007ffaf5a23ca0
        File path: C:\WINDOWS\SYSTEM32\powrprof.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: d3dx9_43.dll
        Base address: 0x00007ffaad7d0000
        Memory size: 0x00263000
        Entry point address: 0x00007ffaad9e5d1c
        File path: C:\WINDOWS\SYSTEM32\d3dx9_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: winmmbase.dll
        Base address: 0x00007ffae3130000
        Memory size: 0x00029000
        Entry point address: 0x00007ffae3147770
        File path: C:\WINDOWS\SYSTEM32\winmmbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: cfgmgr32.dll
        Base address: 0x00007ffaf5de0000
        Memory size: 0x0004c000
        Entry point address: 0x00007ffaf5df54e0
        File path: C:\WINDOWS\SYSTEM32\cfgmgr32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dwmapi.dll
        Base address: 0x00007ffaf3b70000
        Memory size: 0x0002f000
        Entry point address: 0x00007ffaf3b76290
        File path: C:\WINDOWS\SYSTEM32\dwmapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: kernel.appcore.dll
        Base address: 0x00007ffaf51c0000
        Memory size: 0x00018000
        Entry point address: 0x00007ffaf51c4de0
        File path: C:\WINDOWS\SYSTEM32\kernel.appcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.71
        Company: Microsoft Corporation

    Name: OPENGL32.dll
        Base address: 0x00007ffa8c780000
        Memory size: 0x00101000
        Entry point address: 0x00007ffa8c781580
        File path: C:\WINDOWS\SYSTEM32\OPENGL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: dxcore.dll
        Base address: 0x00007ffaf3910000
        Memory size: 0x00038000
        Entry point address: 0x00007ffaf3911900
        File path: C:\WINDOWS\SYSTEM32\dxcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: GLU32.dll
        Base address: 0x00007ffac2ce0000
        Memory size: 0x0002d000
        Entry point address: 0x00007ffac2ce1310
        File path: C:\WINDOWS\SYSTEM32\GLU32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: DINPUT8.dll
        Base address: 0x00007ffaefbc0000
        Memory size: 0x00025000
        Entry point address: 0x00007ffaefbc3804
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\DINPUT8.dll
        Product name: GTA V Asi loader
        Product version: 1.0.0.1
        Company: Alexander Blade

    Name: MFCORE.DLL
        Base address: 0x00007ffa96040000
        Memory size: 0x003d6000
        Entry point address: 0x00007ffa960fced0
        File path: C:\WINDOWS\SYSTEM32\MFCORE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: UMPDC.dll
        Base address: 0x00007ffaf5980000
        Memory size: 0x00013000
        Entry point address: 0x00007ffaf59833d0
        File path: C:\WINDOWS\SYSTEM32\UMPDC.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: bcryptPrimitives.dll
        Base address: 0x00007ffaf6630000
        Memory size: 0x0007f000
        Entry point address: 0x00007ffaf66606d0
        File path: C:\WINDOWS\System32\bcryptPrimitives.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.778
        Company: Microsoft Corporation

    Name: RTWorkQ.DLL
        Base address: 0x00007ffaf0150000
        Memory size: 0x00032000
        Entry point address: 0x00007ffaf015c430
        File path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MSASN1.dll
        Base address: 0x00007ffaf5900000
        Memory size: 0x00012000
        Entry point address: 0x00007ffaf5905430
        File path: C:\WINDOWS\SYSTEM32\MSASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dinput8.dll
        Base address: 0x00007ffae8570000
        Memory size: 0x00045000
        Entry point address: 0x00007ffae8576f80
        File path: C:\WINDOWS\system32\dinput8.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: gameoverlayrenderer64.dll
        Base address: 0x00007ffae1b60000
        Memory size: 0x001dd000
        Entry point address: 0x00007ffae1c1e7b8
        File path: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
        Product name: Steam Game Overlay Renderer
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: inputhost.dll
        Base address: 0x00007ffae6420000
        Memory size: 0x001c9000
        Entry point address: 0x00007ffae643b340
        File path: C:\WINDOWS\SYSTEM32\inputhost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.168
        Company: Microsoft Corporation

    Name: CoreMessaging.dll
        Base address: 0x00007ffaf3270000
        Memory size: 0x00132000
        Entry point address: 0x00007ffaf32e69d0
        File path: C:\WINDOWS\SYSTEM32\CoreMessaging.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.71
        Company: Microsoft Corporation

    Name: CRYPTBASE.DLL
        Base address: 0x00007ffaf58c0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffaf58c2200
        File path: C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ELS.asi
        Base address: 0x00007ffab6ac0000
        Memory size: 0x00133000
        Entry point address: 0x00007ffab6afd580
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\ELS.asi
        Product name: 
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    Name: ScriptHookV.dll
        Base address: 0x00007ffab4e50000
        Memory size: 0x0018b000
        Entry point address: 0x00007ffab4e61268
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\ScriptHookV.dll
        Product name: ScriptHookV
        Product version: 1.0.2699.0
        Company: Alexander Blade

    Name: AdvancedHookV.dll
        Base address: 0x00007ffaf2e20000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffaf2e23990
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll
        Product name: 
        Product version: 
        Company: 

    Name: MSVCP140.dll
        Base address: 0x00007ffa8fee0000
        Memory size: 0x0008d000
        Entry point address: 0x00007ffa8ff32990
        File path: C:\WINDOWS\SYSTEM32\MSVCP140.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.29.30139.0
        Company: Microsoft Corporation

    Name: VCRUNTIME140.dll
        Base address: 0x00007ffa95e20000
        Memory size: 0x0001b000
        Entry point address: 0x00007ffa95e2fb70
        File path: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.29.30139.0
        Company: Microsoft Corporation

    Name: VCRUNTIME140_1.dll
        Base address: 0x00007ffae30e0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffae30e4160
        File path: C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.29.30139.0
        Company: Microsoft Corporation

    Name: d3dx11_43.dll
        Base address: 0x00007ffae18a0000
        Memory size: 0x00046000
        Entry point address: 0x00007ffae18d7a2c
        File path: C:\WINDOWS\SYSTEM32\d3dx11_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: ExtendedCameraSettings.asi
        Base address: 0x00007ffab69a0000
        Memory size: 0x0011e000
        Entry point address: 0x00007ffab6a00fe8
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\ExtendedCameraSettings.asi
        Product name: 
        Product version: 
        Company: 

    Name: urlmon.dll
        Base address: 0x00007ffaef840000
        Memory size: 0x001ef000
        Entry point address: 0x00007ffaef8c6540
        File path: C:\WINDOWS\SYSTEM32\urlmon.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.1
        Company: Microsoft Corporation

    Name: netutils.dll
        Base address: 0x00007ffaf4ca0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffaf4ca1530
        File path: C:\WINDOWS\SYSTEM32\netutils.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.434
        Company: Microsoft Corporation

    Name: iertutil.dll
        Base address: 0x00007ffaef4c0000
        Memory size: 0x002b3000
        Entry point address: 0x00007ffaef4fc600
        File path: C:\WINDOWS\SYSTEM32\iertutil.dll
        Product name: Internet Explorer
        Product version: 11.00.22000.1
        Company: Microsoft Corporation

    Name: srvcli.dll
        Base address: 0x00007ffaef780000
        Memory size: 0x00028000
        Entry point address: 0x00007ffaef782120
        File path: C:\WINDOWS\SYSTEM32\srvcli.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.613
        Company: Microsoft Corporation

    Name: openCameraV.asi
        Base address: 0x00007ffae8050000
        Memory size: 0x00024000
        Entry point address: 0x00007ffae8052994
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\openCameraV.asi
        Product name: openCamera for GTAV
        Product version: 1.0.0.1
        Company: OpenIV Dev. Team

    Name: OpenIV.asi
        Base address: 0x00007ffae7cb0000
        Memory size: 0x00027000
        Entry point address: 0x00007ffae7cb2cdc
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\OpenIV.asi
        Product name: OpenIV
        Product version: 2.0.0.0
        Company: OpenIV Team

    Name: PLD.asi
        Base address: 0x00007ffae4ee0000
        Memory size: 0x00034000
        Entry point address: 0x00007ffae4ee65e4
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\PLD.asi
        Product name: 
        Product version: 
        Company: 

    Name: windows.storage.dll
        Base address: 0x00007ffaf41f0000
        Memory size: 0x00867000
        Entry point address: 0x00007ffaf43dabb0
        File path: C:\WINDOWS\SYSTEM32\windows.storage.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.184
        Company: Microsoft Corporation

    Name: wintypes.dll
        Base address: 0x00007ffaf4080000
        Memory size: 0x00166000
        Entry point address: 0x00007ffaf40ad480
        File path: C:\WINDOWS\SYSTEM32\wintypes.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dbghelp.dll
        Base address: 0x00007ffae8970000
        Memory size: 0x00221000
        Entry point address: 0x00007ffae898ad00
        File path: C:\WINDOWS\SYSTEM32\dbghelp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dbgcore.DLL
        Base address: 0x00007ffaded40000
        Memory size: 0x00031000
        Entry point address: 0x00007ffaded5e110
        File path: C:\WINDOWS\SYSTEM32\dbgcore.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: uxtheme.dll
        Base address: 0x00007ffaf37d0000
        Memory size: 0x000ac000
        Entry point address: 0x00007ffaf37fc910
        File path: C:\WINDOWS\system32\uxtheme.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: AudioDevProps2.dll
        Base address: 0x00007ffad0ac0000
        Memory size: 0x00131000
        Entry point address: 0x00007ffad0ae3a44
        File path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\AudioDevProps2.dll
        Product name: AudioDevProps
        Product version: 2.6.12.0
        Company: A-Volute

    Name: NahimicOSD.dll
        Base address: 0x00007ffad0c80000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffad0c9fb60
        File path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll
        Product name: GraphicOverlay
        Product version: 2.2.25.0
        Company: Nahimic

    Name: ProductInfo.dll
        Base address: 0x00007ffae2c80000
        Memory size: 0x00021000
        Entry point address: 0x00007ffae2c82dd0
        File path: C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll
        Product name: Product Info
        Product version: 1.5.13.0
        Company: Nahimic

    Name: clbcatq.dll
        Base address: 0x00007ffaf74b0000
        Memory size: 0x000af000
        Entry point address: 0x00007ffaf74d0a70
        File path: C:\WINDOWS\System32\clbcatq.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: amsi.dll
        Base address: 0x00007ffad21a0000
        Memory size: 0x00025000
        Entry point address: 0x00007ffad21a40f0
        File path: C:\WINDOWS\SYSTEM32\amsi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.593
        Company: Microsoft Corporation

    Name: USERENV.dll
        Base address: 0x00007ffaf5750000
        Memory size: 0x00029000
        Entry point address: 0x00007ffaf5755130
        File path: C:\WINDOWS\SYSTEM32\USERENV.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: profapi.dll
        Base address: 0x00007ffaf5ff0000
        Memory size: 0x00021000
        Entry point address: 0x00007ffaf5ff9780
        File path: C:\WINDOWS\SYSTEM32\profapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: symamsi.dll
        Base address: 0x00007ffad2090000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffad20ceebc
        File path: C:\Program Files\Norton Security\Engine\22.22.6.10\symamsi.dll
        Product name: Symantec AMSI provider
        Product version: 15.7
        Company: Broadcom

    Name: apphelp.dll
        Base address: 0x00007ffaf3660000
        Memory size: 0x00091000
        Entry point address: 0x00007ffaf366fa00
        File path: C:\WINDOWS\SYSTEM32\apphelp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: CRYPTSP.dll
        Base address: 0x00007ffaf58a0000
        Memory size: 0x00018000
        Entry point address: 0x00007ffaf58a4b60
        File path: C:\WINDOWS\SYSTEM32\CRYPTSP.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: rsaenh.dll
        Base address: 0x00007ffaf5120000
        Memory size: 0x00035000
        Entry point address: 0x00007ffaf5129660
        File path: C:\WINDOWS\system32\rsaenh.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: imagehlp.dll
        Base address: 0x00007ffaf8820000
        Memory size: 0x0001f000
        Entry point address: 0x00007ffaf8823440
        File path: C:\WINDOWS\System32\imagehlp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: gpapi.dll
        Base address: 0x00007ffaf56f0000
        Memory size: 0x00024000
        Entry point address: 0x00007ffaf56f3570
        File path: C:\WINDOWS\SYSTEM32\gpapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: cryptnet.dll
        Base address: 0x00007ffadef10000
        Memory size: 0x00031000
        Entry point address: 0x00007ffadef1f220
        File path: C:\Windows\System32\cryptnet.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WINNSI.DLL
        Base address: 0x00007ffaef490000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffaef491ff0
        File path: C:\WINDOWS\SYSTEM32\WINNSI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: NSI.dll
        Base address: 0x00007ffaf7dc0000
        Memory size: 0x00009000
        Entry point address: 0x00007ffaf7dc1ff0
        File path: C:\WINDOWS\System32\NSI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: steamclient64.dll
        Base address: 0x00007ffaa56d0000
        Memory size: 0x01533000
        Entry point address: 0x00007ffaa6371fbc
        File path: C:\Program Files (x86)\Steam\steamclient64.dll
        Product name: Steam
        Product version: 03.00.00.01
        Company: Valve Corporation

    Name: tier0_s64.dll
        Base address: 0x00007ffae1940000
        Memory size: 0x00174000
        Entry point address: 0x00007ffae195ed90
        File path: C:\Program Files (x86)\Steam\tier0_s64.dll
        Product name:  tier0_s Dynamic Link Library
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: vstdlib_s64.dll
        Base address: 0x00007ffae6330000
        Memory size: 0x00081000
        Entry point address: 0x00007ffae6359220
        File path: C:\Program Files (x86)\Steam\vstdlib_s64.dll
        Product name: Steam
        Product version: 03.00.00.01
        Company: Valve Corporation

    Name: Secur32.dll
        Base address: 0x00007ffaddd10000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffaddd11610
        File path: C:\WINDOWS\SYSTEM32\Secur32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.675
        Company: Microsoft Corporation

    Name: MSWSOCK.dll
        Base address: 0x00007ffaf55f0000
        Memory size: 0x00067000
        Entry point address: 0x00007ffaf5600f20
        File path: C:\WINDOWS\SYSTEM32\MSWSOCK.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SSPICLI.DLL
        Base address: 0x00007ffaf53e0000
        Memory size: 0x00042000
        Entry point address: 0x00007ffaf53ec4c0
        File path: C:\WINDOWS\SYSTEM32\SSPICLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.556
        Company: Microsoft Corporation

    Name: D3D11.DLL
        Base address: 0x00007ffaee050000
        Memory size: 0x00280000
        Entry point address: 0x00007ffaee0d38c0
        File path: C:\WINDOWS\SYSTEM32\D3D11.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.778
        Company: Microsoft Corporation

    Name: dxgi.dll
        Base address: 0x00007ffaf3950000
        Memory size: 0x000f3000
        Entry point address: 0x00007ffaf397b600
        File path: C:\WINDOWS\SYSTEM32\dxgi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: directxdatabasehelper.dll
        Base address: 0x00007ffaef7f0000
        Memory size: 0x00044000
        Entry point address: 0x00007ffaef7f1d80
        File path: C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: ntmarta.dll
        Base address: 0x00007ffaf4e60000
        Memory size: 0x00034000
        Entry point address: 0x00007ffaf4e66d30
        File path: C:\WINDOWS\SYSTEM32\ntmarta.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: DEVOBJ.dll
        Base address: 0x00007ffaf5d90000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffaf5d97140
        File path: C:\WINDOWS\SYSTEM32\DEVOBJ.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: D3D10_1.DLL
        Base address: 0x00007ffa5eb60000
        Memory size: 0x00037000
        Entry point address: 0x00007ffa5eb61390
        File path: C:\WINDOWS\SYSTEM32\D3D10_1.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: d3d10_1core.dll
        Base address: 0x00007ffa5e8c0000
        Memory size: 0x0000e000
        Entry point address: 0x00007ffa5e8c19a0
        File path: C:\WINDOWS\SYSTEM32\d3d10_1core.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MSCTF.dll
        Base address: 0x00007ffaf88b0000
        Memory size: 0x0011e000
        Entry point address: 0x00007ffaf88f5f30
        File path: C:\WINDOWS\System32\MSCTF.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: textinputframework.dll
        Base address: 0x00007ffae5d80000
        Memory size: 0x0012d000
        Entry point address: 0x00007ffae5dc5440
        File path: C:\WINDOWS\SYSTEM32\textinputframework.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.282
        Company: Microsoft Corporation

    Name: CoreUIComponents.dll
        Base address: 0x00007ffaee9b0000
        Memory size: 0x0036d000
        Entry point address: 0x00007ffaeea48580
        File path: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.132
        Company: Microsoft Corporation

    Name: WINSTA.dll
        Base address: 0x00007ffaf5660000
        Memory size: 0x00063000
        Entry point address: 0x00007ffaf566e490
        File path: C:\WINDOWS\SYSTEM32\WINSTA.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: aticfx64.dll
        Base address: 0x00007ffaec3f0000
        Memory size: 0x001b8000
        Entry point address: 0x00007ffaec4dc878
        File path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\aticfx64.dll
        Product name: AMD Inc. Radeon DirectX 11 Driver
        Product version: 8.17.10.1697
        Company: Advanced Micro Devices, Inc. 

    Name: atiuxp64.dll
        Base address: 0x00007ffaec3a0000
        Memory size: 0x00039000
        Entry point address: 0x00007ffaec3b80f8
        File path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\atiuxp64.dll
        Product name: Advanced Micro Devices, Inc PowerXpress Vista DX10 User Mode Driver
        Product version: 8.14.01.6564
        Company: Advanced Micro Devices, Inc. 

    Name: atidxx64.dll
        Base address: 0x00007ffaea460000
        Memory size: 0x01f37000
        Entry point address: 0x00007ffaeaf3e330
        File path: C:\WINDOWS\System32\DriverStore\FileRepository\u0376209.inf_amd64_b3bdffadea4def3f\B374968\atidxx64.dll
        Product name: Advanced Micro Devices, Inc. Radeon DirectX 11 Driver
        Product version: 8.17.10.01043
        Company: Advanced Micro Devices, Inc. 

    Name: amdihk64.dll
        Base address: 0x00007ffaea430000
        Memory size: 0x00030000
        Entry point address: 0x00007ffaea4383f4
        File path: C:\WINDOWS\SYSTEM32\amdihk64.dll
        Product name: Radeon Settings
        Product version: 2,00,00,1788
        Company: Advanced Micro Devices, Inc.

    Name: D3DSCache.dll
        Base address: 0x00007ffaea3d0000
        Memory size: 0x0002d000
        Entry point address: 0x00007ffaea3d64e0
        File path: C:\WINDOWS\SYSTEM32\D3DSCache.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: twinapi.appcore.dll
        Base address: 0x00007ffaf0190000
        Memory size: 0x00266000
        Entry point address: 0x00007ffaf020d3b0
        File path: C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: rgsc_tmp.dll
        Base address: 0x00007ffa70300000
        Memory size: 0x010b7000
        Entry point address: 0x00007ffa713b1000
        File path: C:\Users\JB Official\AppData\Local\Temp\tb4p4f0fg1gnrilv\rgsc_tmp.dll
        Product name: RAGE Plugin Hook
        Product version: 1.95.1310.16360
        Company: MulleDK19 / LMS

    Name: XINPUT9_1_0.dll
        Base address: 0x00007ffaf2e40000
        Memory size: 0x00008000
        Entry point address: 0x00007ffaf2e412b0
        File path: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: mscoree.dll
        Base address: 0x00007ffadeb10000
        Memory size: 0x00067000
        Entry point address: 0x00007ffadeb3d150
        File path: C:\WINDOWS\SYSTEM32\mscoree.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: FW1FontWrapper.dll
        Base address: 0x00007ffad05e0000
        Memory size: 0x0002a000
        Entry point address: 0x00007ffad05ee94c
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll
        Product name: 
        Product version: 
        Company: 

    Name: mscoreei.dll
        Base address: 0x00007ffade790000
        Memory size: 0x000aa000
        Entry point address: 0x00007ffade791010
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4341.0
        Company: Microsoft Corporation

    Name: wbemprox.dll
        Base address: 0x00007ffade8a0000
        Memory size: 0x00010000
        Entry point address: 0x00007ffade8a4040
        File path: C:\WINDOWS\system32\wbem\wbemprox.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: wbemcomn.dll
        Base address: 0x00007ffae0090000
        Memory size: 0x00082000
        Entry point address: 0x00007ffae00a9990
        File path: C:\WINDOWS\SYSTEM32\wbemcomn.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: DiscordHook64.dll
        Base address: 0x00007ffaa50c0000
        Memory size: 0x001db000
        Entry point address: 0x00007ffaa51bb578
        File path: C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
        Product name: 
        Product version: 
        Company: 

    Name: clr.dll
        Base address: 0x00007ffadcda0000
        Memory size: 0x00b35000
        Entry point address: 0x00007ffadcda5cf0
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4515.0
        Company: Microsoft Corporation

    Name: VCRUNTIME140_CLR0400.dll
        Base address: 0x00007ffadc4d0000
        Memory size: 0x00016000
        Entry point address: 0x00007ffadc4dc000
        File path: C:\WINDOWS\SYSTEM32\VCRUNTIME140_CLR0400.dll
        Product name: Microsoft® Visual Studio® 2017
        Product version: 14.10.25028.0
        Company: Microsoft Corporation

    Name: ucrtbase_clr0400.dll
        Base address: 0x00007ffadc410000
        Memory size: 0x000bd000
        Entry point address: 0x00007ffadc497db0
        File path: C:\WINDOWS\SYSTEM32\ucrtbase_clr0400.dll
        Product name: Microsoft® Visual Studio® 2017
        Product version: 14.10.25028.0
        Company: Microsoft Corporation

    Name: wbemsvc.dll
        Base address: 0x00007ffadbf10000
        Memory size: 0x00014000
        Entry point address: 0x00007ffadbf11820
        File path: C:\WINDOWS\system32\wbem\wbemsvc.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: fastprox.dll
        Base address: 0x00007ffadd8e0000
        Memory size: 0x000fa000
        Entry point address: 0x00007ffadd9150f0
        File path: C:\WINDOWS\system32\wbem\fastprox.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: mscorlib.ni.dll
        Base address: 0x00007ffad9a80000
        Memory size: 0x01600000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\b8493bec853ac702d2188091d76ccffa\mscorlib.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4515.0
        Company: Microsoft Corporation

    Name: clrjit.dll
        Base address: 0x00007ffad6e20000
        Memory size: 0x0014f000
        Entry point address: 0x00007ffad6e21090
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4515.0
        Company: Microsoft Corporation

    Name: diasymreader.dll
        Base address: 0x00007ffa928e0000
        Memory size: 0x0016a000
        Entry point address: 0x00007ffa92908fc0
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll
        Product name: Microsoft® .NET Framework
        Product version: 14.8.4161.0
        Company: Microsoft Corporation

    Name: System.ni.dll
        Base address: 0x00007ffad8120000
        Memory size: 0x00c71000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System\07adf3ee75bf8174dbd3f67beb8e9c0f\System.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4488.0
        Company: Microsoft Corporation

    Name: System.Drawing.ni.dll
        Base address: 0x00007ffa91af0000
        Memory size: 0x001f5000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Drawing\917cb23ed731505048f3cd51cb7d282f\System.Drawing.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4395.0
        Company: Microsoft Corporation

    Name: System.Windows.Forms.ni.dll
        Base address: 0x00007ffa90a40000
        Memory size: 0x010ad000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\ae315d63b710bdb4c34de5b4b552d1b2\System.Windows.Forms.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4515.0
        Company: Microsoft Corporation

    Name: D3DCompiler_47.dll
        Base address: 0x00007ffaf29b0000
        Memory size: 0x00466000
        Entry point address: 0x00007ffaf29b7f90
        File path: C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: OWExplorer.dll
        Base address: 0x00007ffae6f50000
        Memory size: 0x0007d000
        Entry point address: 0x00007ffae6f698f0
        File path: D:\Overwolf\0.201.0.23\OWExplorer.dll
        Product name: Overwolf
        Product version: 2.2.201.3
        Company: Overwolf LTD

    Name: HID.DLL
        Base address: 0x00007ffaf4a60000
        Memory size: 0x0000e000
        Entry point address: 0x00007ffaf4a62750
        File path: C:\WINDOWS\SYSTEM32\HID.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: System.Core.ni.dll
        Base address: 0x00007ffa91cf0000
        Memory size: 0x00a75000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Core\a737f3eeae73b756d3851b2550f1c683\System.Core.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4515.0
        Company: Microsoft Corporation

    Name: System.Xml.ni.dll
        Base address: 0x00007ffad5f30000
        Memory size: 0x008ab000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml\218d288ab19df960aedea7f2e143d423\System.Xml.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4161.0
        Company: Microsoft Corporation

    Name: System.Configuration.ni.dll
        Base address: 0x00007ffa95e40000
        Memory size: 0x00133000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Configuration\758011c31811c56914db0dbb03652808\System.Configuration.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4341.0
        Company: Microsoft Corporation

    Name: comctl32.dll
        Base address: 0x00007ffae43b0000
        Memory size: 0x002a5000
        Entry point address: 0x00007ffae4455a60
        File path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22000.120_none_9d947278b86cc467\comctl32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: gdiplus.dll
        Base address: 0x00007ffadeb80000
        Memory size: 0x001b3000
        Entry point address: 0x00007ffadebdbc30
        File path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22000.675_none_ce846f9a12fab040\gdiplus.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.675
        Company: Microsoft Corporation

    Name: DWrite.dll
        Base address: 0x00007ffae6ba0000
        Memory size: 0x0025f000
        Entry point address: 0x00007ffae6c22440
        File path: C:\WINDOWS\SYSTEM32\DWrite.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WindowsCodecs.dll
        Base address: 0x00007ffaed3c0000
        Memory size: 0x001ae000
        Entry point address: 0x00007ffaed429e20
        File path: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: TextShaping.dll
        Base address: 0x00007ffae6080000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffae60cb930
        File path: C:\WINDOWS\SYSTEM32\TextShaping.dll
        Product name: 
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    Name: MMDevApi.dll
        Base address: 0x00007ffae8ba0000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffae8bc6360
        File path: C:\WINDOWS\System32\MMDevApi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: AudioSes.dll
        Base address: 0x00007ffae26b0000
        Memory size: 0x001d3000
        Entry point address: 0x00007ffae26e2100
        File path: C:\WINDOWS\SYSTEM32\AudioSes.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: XAudio2_7.dll
        Base address: 0x00007ffab4d30000
        Memory size: 0x0008b000
        Entry point address: 0x00007ffab4da0650
        File path: C:\Windows\system32\XAudio2_7.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.1962.0
        Company: Microsoft Corporation

    Name: resourcepolicyclient.dll
        Base address: 0x00007ffaf3a70000
        Memory size: 0x00015000
        Entry point address: 0x00007ffaf3a75120
        File path: C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: Windows.UI.dll
        Base address: 0x00007ffadb8e0000
        Memory size: 0x00188000
        Entry point address: 0x00007ffadb9092f0
        File path: C:\Windows\System32\Windows.UI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: avrt.dll
        Base address: 0x00007ffaf00c0000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffaf00c16d0
        File path: C:\WINDOWS\SYSTEM32\avrt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: SlimDX.dll
        Base address: 0x0000000180000000
        Memory size: 0x00392000
        Entry point address: 0x00000001801358b4
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\SlimDX.dll
        Product name: 
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    Name: MSVCR100.dll
        Base address: 0x0000000051190000
        Memory size: 0x000d2000
        Entry point address: 0x00000000511b14e4
        File path: C:\WINDOWS\SYSTEM32\MSVCR100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: MSVCP100.dll
        Base address: 0x0000000050ce0000
        Memory size: 0x00098000
        Entry point address: 0x0000000050d271d0
        File path: C:\WINDOWS\SYSTEM32\MSVCP100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: napinsp.dll
        Base address: 0x00007ffab7830000
        Memory size: 0x00017000
        Entry point address: 0x00007ffab78317d0
        File path: C:\WINDOWS\system32\napinsp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: pnrpnsp.dll
        Base address: 0x00007ffab76f0000
        Memory size: 0x0001b000
        Entry point address: 0x00007ffab76f23d0
        File path: C:\WINDOWS\system32\pnrpnsp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: DNSAPI.dll
        Base address: 0x00007ffaf4d20000
        Memory size: 0x000e8000
        Entry point address: 0x00007ffaf4d539e0
        File path: C:\WINDOWS\SYSTEM32\DNSAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: winrnr.dll
        Base address: 0x00007ffab4350000
        Memory size: 0x00012000
        Entry point address: 0x00007ffab4351590
        File path: C:\WINDOWS\System32\winrnr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: wshbth.dll
        Base address: 0x00007ffaee880000
        Memory size: 0x00015000
        Entry point address: 0x00007ffaee8812b0
        File path: C:\WINDOWS\system32\wshbth.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: nlansp_c.dll
        Base address: 0x00007ffaefa60000
        Memory size: 0x0001f000
        Entry point address: 0x00007ffaefa61b80
        File path: C:\WINDOWS\system32\nlansp_c.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: fwpuclnt.dll
        Base address: 0x00007ffaed840000
        Memory size: 0x00081000
        Entry point address: 0x00007ffaed845a70
        File path: C:\WINDOWS\System32\fwpuclnt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.258
        Company: Microsoft Corporation

    Name: rasadhlp.dll
        Base address: 0x00007ffaea220000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffaea2214c0
        File path: C:\Windows\System32\rasadhlp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: socialclub.dll
        Base address: 0x00007ffa72190000
        Memory size: 0x00a14000
        Entry point address: 0x00007ffa72456f90
        File path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll
        Product name: Social Club
        Product version: 2.1.5.1
        Company: Take-Two Interactive Software, Inc.

    Name: chrome_elf.dll
        Base address: 0x00007ffad0610000
        Memory size: 0x00101000
        Entry point address: 0x00007ffad068ce38
        File path: C:\Program Files\Rockstar Games\Social Club\chrome_elf.dll
        Product name: Chromium
        Product version: 85.0.4183.102
        Company: The Chromium Authors

    Name: libcef.dll
        Base address: 0x00007ffa3de20000
        Memory size: 0x0809f000
        Entry point address: 0x00007ffa44681630
        File path: C:\Program Files\Rockstar Games\Social Club\libcef.dll
        Product name: Chromium Embedded Framework (CEF) Dynamic Link Library
        Product version: 85.3.9+gb045a6e+chromium-85.0.4183.102
        Company: 

    Name: COMDLG32.dll
        Base address: 0x00007ffaf7270000
        Memory size: 0x000ec000
        Entry point address: 0x00007ffaf72a92d0
        File path: C:\WINDOWS\System32\COMDLG32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: UIAutomationCore.DLL
        Base address: 0x00007ffac4ad0000
        Memory size: 0x0043e000
        Entry point address: 0x00007ffac4b66210
        File path: C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: OLEACC.dll
        Base address: 0x00007ffac94e0000
        Memory size: 0x00069000
        Entry point address: 0x00007ffac94efa80
        File path: C:\WINDOWS\SYSTEM32\OLEACC.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: NETAPI32.dll
        Base address: 0x00007ffadfc40000
        Memory size: 0x0001a000
        Entry point address: 0x00007ffadfc41390
        File path: C:\WINDOWS\SYSTEM32\NETAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: COMCTL32.dll
        Base address: 0x00007ffa8c560000
        Memory size: 0x000b2000
        Entry point address: 0x00007ffa8c5e1210
        File path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22000.1_none_271a8fad6a2d1b1e\COMCTL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WINSPOOL.DRV
        Base address: 0x00007ffad1230000
        Memory size: 0x0009b000
        Entry point address: 0x00007ffad1241640
        File path: C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: USP10.dll
        Base address: 0x00007ffab47d0000
        Memory size: 0x00019000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\SYSTEM32\USP10.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: credui.dll
        Base address: 0x00007ffab7720000
        Memory size: 0x0001a000
        Entry point address: 0x00007ffab77217c0
        File path: C:\WINDOWS\SYSTEM32\credui.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: dxva2.dll
        Base address: 0x00007ffab47f0000
        Memory size: 0x00025000
        Entry point address: 0x00007ffab47f6d20
        File path: C:\WINDOWS\SYSTEM32\dxva2.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ncrypt.dll
        Base address: 0x00007ffaf5a70000
        Memory size: 0x00028000
        Entry point address: 0x00007ffaf5a77770
        File path: C:\WINDOWS\SYSTEM32\ncrypt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WINHTTP.dll
        Base address: 0x00007ffaef200000
        Memory size: 0x0010c000
        Entry point address: 0x00007ffaef24b260
        File path: C:\WINDOWS\SYSTEM32\WINHTTP.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: CRYPTUI.dll
        Base address: 0x00007ffaaef70000
        Memory size: 0x0005d000
        Entry point address: 0x00007ffaaef72110
        File path: C:\WINDOWS\SYSTEM32\CRYPTUI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.778
        Company: Microsoft Corporation

    Name: wevtapi.dll
        Base address: 0x00007ffaee930000
        Memory size: 0x00060000
        Entry point address: 0x00007ffaee9425d0
        File path: C:\WINDOWS\SYSTEM32\wevtapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ESENT.dll
        Base address: 0x00007ffad16e0000
        Memory size: 0x003cb000
        Entry point address: 0x00007ffad179e370
        File path: C:\WINDOWS\SYSTEM32\ESENT.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: dhcpcsvc.DLL
        Base address: 0x00007ffaefd40000
        Memory size: 0x0001e000
        Entry point address: 0x00007ffaefd42980
        File path: C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: WKSCLI.DLL
        Base address: 0x00007ffaee600000
        Memory size: 0x0001a000
        Entry point address: 0x00007ffaee601cc0
        File path: C:\WINDOWS\SYSTEM32\WKSCLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.613
        Company: Microsoft Corporation

    Name: SAMCLI.DLL
        Base address: 0x00007ffae4360000
        Memory size: 0x00019000
        Entry point address: 0x00007ffae4365190
        File path: C:\WINDOWS\SYSTEM32\SAMCLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: NTASN1.dll
        Base address: 0x00007ffaf59e0000
        Memory size: 0x00037000
        Entry point address: 0x00007ffaf59e1560
        File path: C:\WINDOWS\SYSTEM32\NTASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: OWClient.dll
        Base address: 0x00007ffaa3b90000
        Memory size: 0x00457000
        Entry point address: 0x00007ffaa3d2836c
        File path: D:\Overwolf\0.201.0.23\OWClient.dll
        Product name: Overwolf
        Product version: 2.2.201.3
        Company: Overwolf LTD

    Name: OWUtils.dll
        Base address: 0x00007ffaa2dc0000
        Memory size: 0x000c7000
        Entry point address: 0x00007ffaa2e02378
        File path: D:\Overwolf\0.201.0.23\OWUtils.dll
        Product name: Overwolf
        Product version: 2.2.201.3
        Company: Overwolf LTD

    Name: FirewallAPI.dll
        Base address: 0x00007ffaf4bc0000
        Memory size: 0x000a3000
        Entry point address: 0x00007ffaf4bd0370
        File path: C:\Windows\System32\FirewallAPI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.184
        Company: Microsoft Corporation

    Name: fwbase.dll
        Base address: 0x00007ffaf4b50000
        Memory size: 0x00035000
        Entry point address: 0x00007ffaf4b584b0
        File path: C:\Windows\System32\fwbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: FWPolicyIOMgr.dll
        Base address: 0x00007ffae0830000
        Memory size: 0x00047000
        Entry point address: 0x00007ffae083cf60
        File path: C:\Windows\System32\FWPolicyIOMgr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: wdmaud.drv
        Base address: 0x00007ffaf2730000
        Memory size: 0x00046000
        Entry point address: 0x00007ffaf2737a50
        File path: C:\WINDOWS\SYSTEM32\wdmaud.drv
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ksuser.dll
        Base address: 0x00007ffaf3580000
        Memory size: 0x00009000
        Entry point address: 0x00007ffaf3581400
        File path: C:\WINDOWS\SYSTEM32\ksuser.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: msacm32.drv
        Base address: 0x00007ffaf27c0000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffaf27c1440
        File path: C:\WINDOWS\SYSTEM32\msacm32.drv
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: MSACM32.dll
        Base address: 0x00007ffaf27a0000
        Memory size: 0x0001e000
        Entry point address: 0x00007ffaf27a3820
        File path: C:\WINDOWS\SYSTEM32\MSACM32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: midimap.dll
        Base address: 0x00007ffaf24a0000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffaf24a1950
        File path: C:\WINDOWS\SYSTEM32\midimap.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ondemandconnroutehelper.dll
        Base address: 0x00007ffade8d0000
        Memory size: 0x00017000
        Entry point address: 0x00007ffade8d2360
        File path: C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: XInput1_4.dll
        Base address: 0x00007ffaefa90000
        Memory size: 0x00011000
        Entry point address: 0x00007ffaefa913e0
        File path: C:\WINDOWS\SYSTEM32\XInput1_4.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: System.Management.ni.dll
        Base address: 0x00007ffad6860000
        Memory size: 0x00166000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Management\1e9a0371686e9ff805ef6de6fdffd973\System.Management.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4435.0
        Company: Microsoft Corporation

    Name: wldp.dll
        Base address: 0x00007ffaf59a0000
        Memory size: 0x00040000
        Entry point address: 0x00007ffaf59a3400
        File path: C:\WINDOWS\SYSTEM32\wldp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: System.Net.Http.ni.dll
        Base address: 0x00007ffa95aa0000
        Memory size: 0x000a3000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Net.Http\474b515297dc01e5cb29693abff0319a\System.Net.Http.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4161.0
        Company: Microsoft Corporation

    Name: System.Xml.Linq.ni.dll
        Base address: 0x00007ffa8c620000
        Memory size: 0x00079000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\4a858ab54911decb0f3ed8f7e57b5fd9\System.Xml.Linq.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4161.0
        Company: Microsoft Corporation

    Name: rasapi32.dll
        Base address: 0x00007ffadb1b0000
        Memory size: 0x00113000
        Entry point address: 0x00007ffadb1c1870
        File path: C:\WINDOWS\SYSTEM32\rasapi32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.593
        Company: Microsoft Corporation

    Name: prxyqry.DLL
        Base address: 0x00007ffadf2c0000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffadf2c1010
        File path: C:\WINDOWS\SYSTEM32\prxyqry.DLL
        Product name: 
        Product version: 
        Company: 

    Name: rtutils.dll
        Base address: 0x00007ffae4740000
        Memory size: 0x00016000
        Entry point address: 0x00007ffae4742f90
        File path: C:\WINDOWS\SYSTEM32\rtutils.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: RASMAN.DLL
        Base address: 0x00007ffad7440000
        Memory size: 0x00034000
        Entry point address: 0x00007ffad74413f0
        File path: C:\WINDOWS\SYSTEM32\RASMAN.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.708
        Company: Microsoft Corporation

    Name: dhcpcsvc6.DLL
        Base address: 0x00007ffaef4a0000
        Memory size: 0x00019000
        Entry point address: 0x00007ffaef4a1c30
        File path: C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: schannel.DLL
        Base address: 0x00007ffaf5020000
        Memory size: 0x000a9000
        Entry point address: 0x00007ffaf5050040
        File path: C:\WINDOWS\system32\schannel.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: mskeyprotect.dll
        Base address: 0x00007ffad4970000
        Memory size: 0x00015000
        Entry point address: 0x00007ffad4971d00
        File path: C:\WINDOWS\SYSTEM32\mskeyprotect.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: ncryptsslp.dll
        Base address: 0x00007ffad4d20000
        Memory size: 0x00027000
        Entry point address: 0x00007ffad4d29700
        File path: C:\WINDOWS\system32\ncryptsslp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

    Name: System.Data.ni.dll
        Base address: 0x00007ffa85a30000
        Memory size: 0x00977000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Data\544bbcd97ca38410b6dd05b0fa59ed6a\System.Data.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4455.0
        Company: Microsoft Corporation

    Name: System.Data.dll
        Base address: 0x00007ffa856c0000
        Memory size: 0x0036c000
        Entry point address: 0x00007ffa8580b064
        File path: C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4455.0
        Company: Microsoft Corporation

    Name: System.Runtime.Serialization.ni.dll
        Base address: 0x00007ffa863b0000
        Memory size: 0x00344000
        Entry point address: 0x0000000000000000
        File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Runteb92aa12#\e2009453435916cbdf5c12b92ccbed0e\System.Runtime.Serialization.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4455.0
        Company: Microsoft Corporation

    Name: discord-rpc.dll
        Base address: 0x00007ffae20c0000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffae20cc4c4
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\discord-rpc.dll
        Product name: 
        Product version: 
        Company: 

    Name: EasyHook64.dll
        Base address: 0x00007ffae7d00000
        Memory size: 0x00057000
        Entry point address: 0x00007ffae7d028f4
        File path: D:\Steam2\steamapps\common\Grand Theft Auto V\EasyHook64.dll
        Product name: EasyHook
        Product version: 2.7.6578.0
        Company: easyhook.codeplex.com

    Name: sapi.dll
        Base address: 0x00007ffae1f30000
        Memory size: 0x00187000
        Entry point address: 0x00007ffae1f32020
        File path: C:\WINDOWS\System32\Speech\Common\sapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 5.3.25805.00
        Company: Microsoft Corporation

    Name: spsreng.dll
        Base address: 0x00007ffabb8d0000
        Memory size: 0x000e7000
        Entry point address: 0x00007ffabb8d1960
        File path: C:\WINDOWS\System32\Speech\Engines\SR\spsreng.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 8.0.22000.653
        Company: Microsoft Corporation

    Name: srloc.dll
        Base address: 0x00007ffabb870000
        Memory size: 0x0005c000
        Entry point address: 0x00007ffabb871550
        File path: C:\WINDOWS\System32\Speech\Engines\SR\srloc.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 8.0.22000.1
        Company: Microsoft Corporation

    Name: spsrx.dll
        Base address: 0x00007ffaefb10000
        Memory size: 0x00017000
        Entry point address: 0x00007ffaefb11480
        File path: C:\WINDOWS\System32\Speech\Engines\SR\spsrx.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 8.0.22000.653
        Company: Microsoft Corporation

    Name: mfwmaaec.dll
        Base address: 0x00007ffae50b0000
        Memory size: 0x0004f000
        Entry point address: 0x00007ffae50b1b30
        File path: C:\Windows\System32\mfwmaaec.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.653
        Company: Microsoft Corporation

    Name: msxml3.dll
        Base address: 0x00007ffaba550000
        Memory size: 0x0026d000
        Entry point address: 0x00007ffaba56b770
        File path: C:\WINDOWS\System32\msxml3.dll
        Product name: Microsoft XML Core Services
        Product version: 8.110.22000.593
        Company: Microsoft Corporation

    Name: clrcompression.dll
        Base address: 0x00007ffaaef40000
        Memory size: 0x00024000
        Entry point address: 0x00007ffaaef48080
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4161.0
        Company: Microsoft Corporation

    Name: DPAPI.DLL
        Base address: 0x00007ffaf5e30000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffaf5e31880
        File path: C:\WINDOWS\SYSTEM32\DPAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.22000.1
        Company: Microsoft Corporation

Environment:
    TickCount: 28312593
    ExitCode: 0
    CommandLine: "D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe" -skipPatcherCheck @commandline.txt -enableCrashpad -useSteam -steamAppId=271590 -scCommerceProvider=4
    CurrentDirectory: D:\Steam2\steamapps\common\Grand Theft Auto V
    SystemDirectory: C:\WINDOWS\system32
    MachineName: DESKTOP-8D42FO6
    ProcessorCount: 16
    SystemPageSize: 4096
    Version: 4.0.30319.42000
    WorkingSet: 4185223168
    OSVersion: Microsoft Windows NT 6.2.9200.0
    Is64BitProcess: True
    Is64BitOperatingSystem: True
    HasShutdownStarted: False
    UserName: JB Official
    UserInteractive: True
    UserDomainName: DESKTOP-8D42FO6
    CurrentManagedThreadId: 5

Process list:
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\DllHost.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Social Club UI 2.1.5.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    GameLibrary.AppService 5.5.8.0 by Dell Technologies (C:\Program Files\WindowsApps\DellInc.AlienwareCommandCenter_5.5.8.0_x64__htrsf667h5kn2\GameLibrary\GameLibraryAppService.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Opera GX crash-reporter 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera_crashreporter.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Steam 03.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\GameOverlayUI.exe)
    Social Club UI 2.1.5.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft OneDrive 22.141.0703.0002 by Microsoft Corporation (C:\Users\JB Official\AppData\Local\Microsoft\OneDrive\OneDrive.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\DllHost.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.184 by Microsoft Corporation (C:\WINDOWS\Explorer.EXE)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\System32\svchost.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\0.201.0.23\OverwolfBrowser.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\conhost.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.653 by Microsoft Corporation (C:\Windows\System32\oobe\UserOOBEBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\GameBarPresenceWriter.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Killer Intelligence Center 3.1122.329.2 by Intel (C:\Program Files\WindowsApps\RivetNetworks.KillerControlCenter_3.1122.329.0_x64__rh07ty8m5nkag\KillerControlCenter_v2\KillerIntelligenceCenter.exe)
    Alienware Mobile Connect 3.3 3.3.0.9810 by Screenovate Technologies Ltd. (C:\Program Files\WindowsApps\ScreenovateTechnologies.AlienwareMobileConnect_3.3.9810.0_x64__0vhbc3ng4wbp0\AlienwareMobileConnectUniversalClient.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\0.201.0.23\OverwolfBrowser.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (C:\Users\JB Official\AppData\Local\Overwolf\ProcessCache\0.201.0.23\cchhcaiapeikjbdbpfplgmpobbcdkdaphclbmkbj\curseforge.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft Your Phone 1.22052.136.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.YourPhone_1.22052.136.0_x64__8wekyb3d8bbwe\YourPhoneServer\YourPhoneServer.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    AWCC Background Server 5.5.8.0 by Dell Technologies (C:\Program Files\Alienware\Alienware Command Center\AWCC.Background.Server.exe)
    Hamachi Client 2, 3, 0, 78 by LogMeIn Inc. (C:\Program Files (x86)\LogMeIn Hamachi\hamachi-2-ui.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft® Windows® Operating System 10.0.22000.778 by Microsoft Corporation (C:\Windows\ImmersiveControlPanel\SystemSettings.exe)
    Rockstar Games Launcher Redirector 1.0.0.55 by Rockstar Games (D:\Steam2\steamapps\common\Grand Theft Auto V\PlayGTAV.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
    Grand Theft Auto V 1.0.2699.0 by Rockstar Games (D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.348 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.LockApp_cw5n1h2txyewy\LockApp.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\0.201.0.23\OverwolfBrowser.exe)
    Microsoft Office 16.0.15330.20264 by Microsoft Corporation (C:\Program Files\Microsoft Office\Root\Office16\SDXHelper.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\taskhostw.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft® Windows® Operating System 10.0.22000.469 by Microsoft Corporation (C:\Windows\System32\SystemSettingsBroker.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    AWCC 5.5.8.0 by Dell Technologies (C:\Program Files\WindowsApps\DellInc.AlienwareCommandCenter_5.5.8.0_x64__htrsf667h5kn2\AWCC.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft Teams 22183.300.1431.9295 by Microsoft Corporation (C:\Program Files\WindowsApps\MicrosoftTeams_22183.300.1431.9295_x64__8wekyb3d8bbwe\msteams.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.708 by Microsoft Corporation (C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy\ShellExperienceHost.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Java Platform SE Auto Updater 2.8.341.10 by Oracle Corporation (C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Microsoft® Windows® Operating System 421.22500.3065.0 by Microsoft Corporation (C:\WINDOWS\SystemApps\MicrosoftWindows.Client.CBS_cw5n1h2txyewy\TextInputHost.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\sihost.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Realtek HD Audio Universal Service 1.0.311.1 by Realtek Semiconductor (C:\Windows\System32\RtkAudUService64.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Social Club UI 2.1.5.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\ApplicationFrameHost.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\0.201.0.23\OverwolfBrowser.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\Overwolf.exe)
    Social Club UI 2.1.5.1 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Rockstar Games Launcher 1.0.61.899 by Rockstar Games (C:\Program Files\Rockstar Games\Launcher\Launcher.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
      by  (C:\WINDOWS\SystemApps\Microsoft.Windows.StartMenuExperienceHost_cw5n1h2txyewy\StartMenuExperienceHost.exe)
    Microsoft Your Phone 1.22052.136.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.YourPhone_1.22052.136.0_x64__8wekyb3d8bbwe\YourPhone.exe)
    Microsoft® Windows® Operating System 421.22500.3595.0 by Microsoft Corporation (C:\WINDOWS\SystemApps\MicrosoftWindows.Client.CBS_cw5n1h2txyewy\SearchHost.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Overwolf 0.201.0.23 by Overwolf LTD (D:\Overwolf\0.201.0.23\OverwolfBrowser.exe)
    Steam 01.00.00.02 by Valve Corporation (C:\Program Files (x86)\Steam\steam.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Opera GX Internet Browser 88.0.4412.85 by Opera Software (C:\Users\JB Official\AppData\Local\Programs\Opera GX\88.0.4412.85\opera.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge WebView2 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\EdgeWebView\Application\103.0.1264.71\msedgewebview2.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
    Microsoft® Windows® Operating System 421.20070.375.0 by Microsoft Corporation (C:\Program Files\WindowsApps\MicrosoftWindows.Client.WebExperience_421.20070.545.0_x64__cw5n1h2txyewy\Dashboard\Widgets.exe)
    Alienware Mobile Connect 3.3 3.3.0.9810 by Screenovate Technologies Ltd. (C:\Program Files\WindowsApps\ScreenovateTechnologies.AlienwareMobileConnect_3.3.9810.0_x64__0vhbc3ng4wbp0\app\AlienwareMobileConnectClient.exe)
    Microsoft Photos 2022.31060.3000500000-updatecconrelease by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.Windows.Photos_2022.31060.30005.0_x64__8wekyb3d8bbwe\Microsoft.Photos.exe)
    Microsoft® Windows® Operating System 10.0.22000.65 by Microsoft Corporation (C:\Windows\System32\SecurityHealthSystray.exe)
    Discord 1.0.9005 by Discord Inc. (C:\Users\JB Official\AppData\Local\Discord\app-1.0.9005\Discord.exe)
    Microsoft Edge 103.0.1264.71 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
      by  (C:\Program Files\Rockstar Games\Launcher\ThirdParty\Crashpad\RockstarErrorHandler.exe)
    Microsoft® Windows® Operating System 10.0.22000.1 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Wacom Technology, Corp. User Module 6.3.42-2 by Wacom Co. Ltd. (C:\Program Files\Tablet\Wacom\Wacom_TabletUser.exe)

File list: 
    D:\Steam2\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll *bd542a136d36305f76ec7d8e74c97436
    D:\Steam2\steamapps\common\Grand Theft Auto V\AdvancedHookV.log *0e1b88ca4c356acd703e64cf27a1af01
    D:\Steam2\steamapps\common\Grand Theft Auto V\asiloader.log *8671f4c219a70ba18eb182a1d0ea9ef4
    D:\Steam2\steamapps\common\Grand Theft Auto V\bink2w64.dll *3722f03c488093cb2631b5412d4f12d9
    D:\Steam2\steamapps\common\Grand Theft Auto V\CameraPresets.xml *26cca764407417a27979c089298d8be4
    D:\Steam2\steamapps\common\Grand Theft Auto V\commandline.txt *d41d8cd98f00b204e9800998ecf8427e
    D:\Steam2\steamapps\common\Grand Theft Auto V\common.rpf *bbe724acef5f9fcfd85a38c4e35e2f00
    D:\Steam2\steamapps\common\Grand Theft Auto V\cursor_32_2.png *be981c7e1461188450c1bc0352aee019
    D:\Steam2\steamapps\common\Grand Theft Auto V\d3dcompiler_46.dll *7ea872c2f9803cfb4223098b85e70cc0
    D:\Steam2\steamapps\common\Grand Theft Auto V\d3dcsx_46.dll *8355e491fa90ca00045be22bb556b213
    D:\Steam2\steamapps\common\Grand Theft Auto V\DdsConvert.dll *65e684e0fd64493392436cb92617ceb0
    D:\Steam2\steamapps\common\Grand Theft Auto V\DefaultSkin.png *a7562ebd9a7c54a6575808da4680caf3
    D:\Steam2\steamapps\common\Grand Theft Auto V\dinput8.dll *c9b973183908a6631b31ca29f863b4d1
    D:\Steam2\steamapps\common\Grand Theft Auto V\discord-rpc.dll *5882c37b79bae47a0d090006564edb22
    D:\Steam2\steamapps\common\Grand Theft Auto V\DiscordRpcNet.dll *65c8b3ac6205985288c4ee507481cddc
    D:\Steam2\steamapps\common\Grand Theft Auto V\EasyHook.dll *163e0d2a3cccaa53f16bf5d41721730e
    D:\Steam2\steamapps\common\Grand Theft Auto V\EasyHook64.dll *2d7a7ddd6f7ebf32543d851d9a55f60b
    D:\Steam2\steamapps\common\Grand Theft Auto V\EasyLoad64.dll *0ee88c5ca0bcfdf02290f4b87f8b9a7e
    D:\Steam2\steamapps\common\Grand Theft Auto V\ELS.asi *8a3a156befdec3aaeeaef410880ac8fe
    D:\Steam2\steamapps\common\Grand Theft Auto V\ELS.ini *a0376719f8ef0e8f346ee6cd12d55dba
    D:\Steam2\steamapps\common\Grand Theft Auto V\ELS.log *65eda26cb79497944f96505b0277c126
    D:\Steam2\steamapps\common\Grand Theft Auto V\ExtendedCameraSettings.asi *2456c6b0efd6164900e440bc06012f7f
    D:\Steam2\steamapps\common\Grand Theft Auto V\ExtendedCameraSettings.ini *760486689afb292b6005a70a52d3bb60
    D:\Steam2\steamapps\common\Grand Theft Auto V\ExtendedCameraSettings.log *2dc813b562bef49bc4c15dccf7cf31db
    D:\Steam2\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll *daa32fd4ee493fc1fdf0b66991868ef4
    D:\Steam2\steamapps\common\Grand Theft Auto V\GameBackups.rph *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll *f2c348c5aaff0c420f4dce3abc1bbad6
    D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_TXAA.win64.dll *167385d13443035ff68643b2c0c59a4d
    D:\Steam2\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll *ea04393624856f44854cace25b50ce3c
    D:\Steam2\steamapps\common\Grand Theft Auto V\GPUPerfAPIDX11-x64.dll *121044fe4ae47114dfccd15e399df399
    D:\Steam2\steamapps\common\Grand Theft Auto V\GTA5.exe *a02246c25547e469e9c872c8c82b0c2d
    D:\Steam2\steamapps\common\Grand Theft Auto V\GTAVLanguageSelect.exe *baada1e336df818e7dd4e12b61656d8b
    D:\Steam2\steamapps\common\Grand Theft Auto V\GTAVLauncher.exe *baada1e336df818e7dd4e12b61656d8b
    D:\Steam2\steamapps\common\Grand Theft Auto V\Gwen.dll *367a1b17121dfc7c2347984380939bc2
    D:\Steam2\steamapps\common\Grand Theft Auto V\Gwen.UnitTest.dll *90b34cfce1f4caba67f42f4d8f135189
    D:\Steam2\steamapps\common\Grand Theft Auto V\hashes.ini *bb7ce8ada70b53e6eb5c8fc893a4b9e6
    D:\Steam2\steamapps\common\Grand Theft Auto V\installscript.vdf *978168e2c61f75567d1b58b7b5fb2af3
    D:\Steam2\steamapps\common\Grand Theft Auto V\IPT.Common.dll *aa0886aa2db5d74e08936f51fc5826d8
    D:\Steam2\steamapps\common\Grand Theft Auto V\LMS.Common.dll *61dfccfc5509df7e88bc4ab7eab982e1
    D:\Steam2\steamapps\common\Grand Theft Auto V\LMS.PortableExecutable.dll *6a52fa924073b0f913855f070dc553a7
    D:\Steam2\steamapps\common\Grand Theft Auto V\Microsoft.Expression.Drawing.dll *5bd39a82aacf1aa423e6eeeeda696eea
    D:\Steam2\steamapps\common\Grand Theft Auto V\Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll *660103c9ffbd699916d054beeb186bb6
    D:\Steam2\steamapps\common\Grand Theft Auto V\Mono.Cecil.dll *6d6292bc8e698e53e69556add6f62442
    D:\Steam2\steamapps\common\Grand Theft Auto V\Mono.Cecil.Mdb.dll *3c6cff9ef0ba7748d6c61dfacb6890a7
    D:\Steam2\steamapps\common\Grand Theft Auto V\Mono.Cecil.Pdb.dll *c7a0b5173df5bea531a20fbace30fc89
    D:\Steam2\steamapps\common\Grand Theft Auto V\Mono.Cecil.Rocks.dll *7c9a0c59ce05aba61485eb46883ba933
    D:\Steam2\steamapps\common\Grand Theft Auto V\NvPmApi.Core.win64.dll *2041025c15e6ff893dcbb5ed63fdb2f8
    D:\Steam2\steamapps\common\Grand Theft Auto V\openCameraV.asi *33864c75d1b85563da56aff0ea794267
    D:\Steam2\steamapps\common\Grand Theft Auto V\openCameraV.log *c33e527eabf2eea82afc4101ec04b685
    D:\Steam2\steamapps\common\Grand Theft Auto V\OpenIV.asi *ef3de847eac7ba336e2d83ba96a8d61d
    D:\Steam2\steamapps\common\Grand Theft Auto V\OpenIV.log *228cf6e8b4184caf5a053d5afec00053
    D:\Steam2\steamapps\common\Grand Theft Auto V\PlayGTAV.exe *baada1e336df818e7dd4e12b61656d8b
    D:\Steam2\steamapps\common\Grand Theft Auto V\PLD.asi *5ee91cb189d86660afbd35c16cf136ac
    D:\Steam2\steamapps\common\Grand Theft Auto V\PLD.ini *d8fe726e7c458d3943b86e766dc4db89
    D:\Steam2\steamapps\common\Grand Theft Auto V\PLD.log *e04cfcc9c9bd5c94965439fd8ae2fa77
    D:\Steam2\steamapps\common\Grand Theft Auto V\RAGENativeUI.dll *79bd6e8d672a26292e526333a8b1aa1f
    D:\Steam2\steamapps\common\Grand Theft Auto V\RAGEPluginHook.exe *b91021d6d68aa7733f1d4795d3b9ece2
    D:\Steam2\steamapps\common\Grand Theft Auto V\RagePluginHook.ini *eec93a3d4330a79493b28ae555adc3da
    D:\Steam2\steamapps\common\Grand Theft Auto V\RagePluginHook.log *c5ebdf50b0a23e058211b23d65da58e6
    D:\Steam2\steamapps\common\Grand Theft Auto V\RPH_Readme.txt *7b081efb3e794533b99a7c15807ed09a
    D:\Steam2\steamapps\common\Grand Theft Auto V\ScriptHookV.dll *b0576d96ad351538bbf3efa80479fd18
    D:\Steam2\steamapps\common\Grand Theft Auto V\ScriptHookV.log *b10279a4649b65fe40e03e05adbf4ac9
    D:\Steam2\steamapps\common\Grand Theft Auto V\SlimDX.dll *5c243b42d2b0103bbe603cf586ea8467
    D:\Steam2\steamapps\common\Grand Theft Auto V\startup.rphs *7e01cdf7b0b6b844707287228b67c0ea
    D:\Steam2\steamapps\common\Grand Theft Auto V\steam_api64.dll *cac66a8487a2ef6d3b1b8a66c20d1c12
    D:\Steam2\steamapps\common\Grand Theft Auto V\System.ValueTuple.dll *4be8f58e6a00f0130f051f444987d217
    D:\Steam2\steamapps\common\Grand Theft Auto V\version.txt *eb0ec566293a46f64f522242687722cb
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64a.rpf *edfbe6855ec32a21a698abc27a899341
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64b.rpf *70af24cd4fe2c8ee58edb902f018a558
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64c.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64d.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64e.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64f.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64g.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64h.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64i.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64j.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64k.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64l.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64m.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64n.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64o.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64p.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64q.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64r.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64s.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64t.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64u.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64v.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\x64w.rpf *Unknown
    D:\Steam2\steamapps\common\Grand Theft Auto V\XInput1_4.dll *d2ef25dff3e2ad78f89a527101767707

Latest log:
7/27/2022 4:53:59 PM.419] Started new log on 7/27/2022 4:53:59 PM.419
[7/27/2022 4:53:59 PM.420] ====================================================================================================
[7/27/2022 4:53:59 PM.009] Log path: D:\Steam2\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/27/2022 4:53:59 PM.420] Log verbosity: Trivial
[7/27/2022 4:53:59 PM.421] Initializing input system
[7/27/2022 4:53:59 PM.423] Initializing game console
[7/27/2022 4:53:59 PM.427] Console key has been set to F4 (key code: 115)
[7/27/2022 4:53:59 PM.481] Initializing console variable "ConsoleScrollAmount".
[7/27/2022 4:53:59 PM.481] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[7/27/2022 4:53:59 PM.484] Read value: <null>
[7/27/2022 4:53:59 PM.484] Initializing console variable "ConsoleKey".
[7/27/2022 4:53:59 PM.484] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/27/2022 4:53:59 PM.484] Read value: <null>
[7/27/2022 4:53:59 PM.484] Initializing console variable "PluginTimeoutThreshold".
[7/27/2022 4:53:59 PM.484] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/27/2022 4:53:59 PM.486] Read value: 60000
[7/27/2022 4:53:59 PM.486] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/27/2022 4:53:59 PM.486] Initializing console variable "AlwaysShowConsoleOutput".
[7/27/2022 4:53:59 PM.486] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/27/2022 4:53:59 PM.487] Read value: <null>
[7/27/2022 4:53:59 PM.487] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[7/27/2022 4:53:59 PM.487] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[7/27/2022 4:53:59 PM.487] Read value: <null>
[7/27/2022 4:53:59 PM.487] Initializing console variable "ShowOnScreenWarnings".
[7/27/2022 4:53:59 PM.487] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/27/2022 4:53:59 PM.487] Read value: <null>
[7/27/2022 4:53:59 PM.487] Console initialized
[7/27/2022 4:53:59 PM.487] Initializing forms manager
[7/27/2022 4:53:59 PM.488] Cleaning temp folder
[7/27/2022 4:53:59 PM.489] Version: RAGE Plugin Hook v1.95.1310.16360 for Grand Theft Auto V
[7/27/2022 4:53:59 PM.539] ================ RAGE Plugin Hook ================
[7/27/2022 4:53:59 PM.544] Detected Windows 10 Home (64-bit) (10.0.22000.0)!
[7/27/2022 4:53:59 PM.545] Checking game support
[7/27/2022 4:53:59 PM.677] Product name: Grand Theft Auto V
[7/27/2022 4:53:59 PM.678] Product version: 1.0.2699.0
[7/27/2022 4:53:59 PM.678] Is steam version: True
[7/27/2022 4:53:59 PM.679] Initializing DirectX
[7/27/2022 4:53:59 PM.680] Initializing Direct3D
[7/27/2022 4:53:59 PM.680] Getting game swap chain
[7/27/2022 4:53:59 PM.702] Swap Chain created: 0x7FF7E964E910
[7/27/2022 4:53:59 PM.702] Swap Chain VTable: 0x2154B959D20
[7/27/2022 4:53:59 PM.702] 0x748948DBA4FA49E9;0x8D48564157552024;0x170EC814890246C
[7/27/2022 4:53:59 PM.702] D3D11Present: 0x7FFAF39514C0
[7/27/2022 4:53:59 PM.702] D3D11ResizeBuffers: 0x7FFAF3977790
[7/27/2022 4:53:59 PM.702] D3D11ResizeTarget: 0x7FFAF39C6B10
[7/27/2022 4:53:59 PM.702] D3D11SetFullscreenState: 0x7FFAF3978350
[7/27/2022 4:53:59 PM.702] Direct3D initialized
[7/27/2022 4:53:59 PM.703] Initialized DirectX
[7/27/2022 4:53:59 PM.703] Direct3D watcher thread spawned
[7/27/2022 4:54:00 PM.209] Getting device
[7/27/2022 4:54:00 PM.209] Retrieved device
[7/27/2022 4:54:00 PM.209] Creating wrapper
[7/27/2022 4:54:00 PM.320] Wrapper created
[7/27/2022 4:54:00 PM.326] Effect created
[7/27/2022 4:54:00 PM.326] Creating buffer
[7/27/2022 4:54:00 PM.326] Created buffer
[7/27/2022 4:54:00 PM.326] Creating blend state
[7/27/2022 4:54:00 PM.326] Created blend state
[7/27/2022 4:54:00 PM.326] Done with creation
[7/27/2022 4:54:00 PM.845] Initializing texture system.
[7/27/2022 4:54:00 PM.845] Initializing texture system; phase 1
[7/27/2022 4:54:00 PM.845] Initializing texture system; phase 2
[7/27/2022 4:54:00 PM.872] Initializing texture system; phase 3
[7/27/2022 4:54:00 PM.873] Initializing texture system; phase 4
[7/27/2022 4:54:00 PM.881] Initializing texture system; phase 5
[7/27/2022 4:54:00 PM.925] Initializing texture system; phase 6
[7/27/2022 4:54:00 PM.926] Initializing texture system; phase 7
[7/27/2022 4:54:00 PM.927] Initializing texture system; phase 8
[7/27/2022 4:54:00 PM.928] Initializing texture system; phase 9
[7/27/2022 4:54:00 PM.929] Initializing texture system; phase 10
[7/27/2022 4:54:00 PM.930] Initializing texture system; phase 11
[7/27/2022 4:54:00 PM.931] Initializing texture system; phase 12
[7/27/2022 4:54:00 PM.932] Initializing texture system; phase 13
[7/27/2022 4:54:00 PM.932] Initializing texture system; phase 14
[7/27/2022 4:54:04 PM.704] Direct3D watcher thread ended
[7/27/2022 4:54:22 PM.262] LoadingScreenMsg: Initializing game support
[7/27/2022 4:54:22 PM.514] Initializing game support
[7/27/2022 4:54:28 PM.003] LoadingScreenMsg: Velocity limit removed
[7/27/2022 4:54:28 PM.308] Compatibility level: 0
[7/27/2022 4:54:28 PM.308] Supported version detected
[7/27/2022 4:54:28 PM.308] ==================================================
[7/27/2022 4:54:28 PM.308] LoadingScreenMsg: Patching code
[7/27/2022 4:54:28 PM.559] LoadingScreenMsg: Waiting for game initialization
[7/27/2022 4:54:28 PM.810] Waiting for game initialization
[7/27/2022 4:54:28 PM.911] LoadingScreenMsg: Initializing core
[7/27/2022 4:54:29 PM.162] Initializing hook
[7/27/2022 4:54:34 PM.184] LoadingScreenMsg: Completing interoperability
[7/27/2022 4:54:34 PM.435] Completing interoperability
[7/27/2022 4:54:34 PM.435] Initialization code 1.
[7/27/2022 4:54:34 PM.435] Initialization code 2.
[7/27/2022 4:54:34 PM.435] Initialization code 3.
[7/27/2022 4:54:34 PM.441] 1 Address: 0x00007FF7E731F93C
[7/27/2022 4:54:34 PM.441] Calling func 1
[7/27/2022 4:54:34 PM.455] 2 Address: 0x00007FF7E7EC0DCE
[7/27/2022 4:54:34 PM.455] 3 Address: 0x00007FF7E68E5FFE
[7/27/2022 4:54:34 PM.479] Address: 0x00007FF7E7EC0D78
[7/27/2022 4:54:34 PM.479] Unknown var: 0x00007FF7E903FD20
[7/27/2022 4:54:34 PM.479] Initialization code 4.
[7/27/2022 4:54:34 PM.479] Initialization code 5.
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 1
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 2
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 3
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 4
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 5
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 6
[7/27/2022 4:54:34 PM.479] Completing interoperability, phase 7
[7/27/2022 4:54:34 PM.479] LoadingScreenMsg: 
[7/27/2022 4:54:34 PM.730] LoadingScreenMsg: Loading Story Mode
[7/27/2022 4:54:46 PM.144] LoadingScreenMsg: Loading and Populating Game World
[7/27/2022 4:54:46 PM.395] LoadingScreenMsg: 
[7/27/2022 4:55:11 PM.762] Initializing console variable "IsDeveloperModeEnabled".
[7/27/2022 4:55:11 PM.762] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/27/2022 4:55:11 PM.762] Read value: <null>
[7/27/2022 4:55:11 PM.762] Initializing console variable "TimeScale".
[7/27/2022 4:55:11 PM.762] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/27/2022 4:55:11 PM.763] Read value: <null>
[7/27/2022 4:55:11 PM.773] Loading plugin from path: D:\Steam2\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[7/27/2022 4:55:14 PM.504] <UNLOADED PLUGIN>: Initializing input system
[7/27/2022 4:55:14 PM.505] <UNLOADED PLUGIN>: Initializing game console
[7/27/2022 4:55:14 PM.506] <UNLOADED PLUGIN>: Initializing forms manager
[7/27/2022 4:55:14 PM.565] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[7/27/2022 4:55:14 PM.566] Loading plugin from path: D:\Steam2\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[7/27/2022 4:55:17 PM.059] <UNLOADED PLUGIN>: Initializing input system
[7/27/2022 4:55:17 PM.060] <UNLOADED PLUGIN>: Initializing game console
[7/27/2022 4:55:17 PM.061] <UNLOADED PLUGIN>: Initializing forms manager
[7/27/2022 4:55:17 PM.138] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[7/27/2022 4:55:17 PM.139] Loading plugin from path: D:\Steam2\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/27/2022 4:55:19 PM.668] <UNLOADED PLUGIN>: Initializing input system
[7/27/2022 4:55:19 PM.668] <UNLOADED PLUGIN>: Initializing game console
[7/27/2022 4:55:19 PM.669] <UNLOADED PLUGIN>: Initializing forms manager
[7/27/2022 4:55:19 PM.780] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/27/2022 4:55:20 PM.107] LSPD First Response: [TRACE] Started loading LSPDFR
[7/27/2022 4:55:20 PM.108] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949)
[7/27/2022 4:55:20 PM.108] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC
[7/27/2022 4:55:20 PM.108] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[7/27/2022 4:55:26 PM.355] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[7/27/2022 4:55:53 PM.880] LSPD First Response: [TRACE] Game has stopped loading
[7/27/2022 4:55:56 PM.475] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:56 PM.478] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:56 PM.678] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 23
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 31
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 64
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 72
[7/27/2022 4:55:56 PM.745] LSPD First Response: [WARN] No name for outfit variation at line 80
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 111
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 138
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 174
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 207
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 220
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 259
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 273
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 309
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 323
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 363
[7/27/2022 4:55:56 PM.746] LSPD First Response: [WARN] No name for outfit variation at line 391
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 425
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 453
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 484
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 502
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 529
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 547
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 581
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 615
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 650
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 677
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 711
[7/27/2022 4:55:56 PM.747] LSPD First Response: [WARN] No name for outfit variation at line 741
[7/27/2022 4:55:56 PM.747] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml
[7/27/2022 4:55:56 PM.748] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml
[7/27/2022 4:55:56 PM.754] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml
[7/27/2022 4:55:56 PM.755] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml
[7/27/2022 4:55:56 PM.755] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml
[7/27/2022 4:55:56 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml
[7/27/2022 4:55:56 PM.758] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml
[7/27/2022 4:55:56 PM.758] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml
[7/27/2022 4:55:56 PM.762] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml
[7/27/2022 4:55:56 PM.769] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml
[7/27/2022 4:55:56 PM.771] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml
[7/27/2022 4:55:56 PM.774] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml
[7/27/2022 4:55:56 PM.774] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml
[7/27/2022 4:55:56 PM.776] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml
[7/27/2022 4:55:56 PM.776] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml
[7/27/2022 4:55:56 PM.776] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml
[7/27/2022 4:55:56 PM.788] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml
[7/27/2022 4:55:56 PM.788] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml
[7/27/2022 4:55:56 PM.804] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:56 PM.804] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:56 PM.804] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 25
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 32
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 39
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 47
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 56
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 85
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 92
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 100
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[7/27/2022 4:55:56 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 129
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 136
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 143
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 151
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 160
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 189
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 196
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 204
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 233
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 240
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 247
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 255
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 264
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 293
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 300
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 308
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 494
[7/27/2022 4:55:56 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 520
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 546
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 572
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 598
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 624
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 732
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 764
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 796
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 828
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 951
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 976
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1002
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1028
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1054
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1133
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1160
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1187
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1214
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1241
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1268
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1297
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1330
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1363
[7/27/2022 4:55:56 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 1396
[7/27/2022 4:55:56 PM.807] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[7/27/2022 4:55:56 PM.811] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:56 PM.812] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[7/27/2022 4:55:57 PM.372] LSPD First Response: [TRACE] Adding Ben J. as character
[7/27/2022 4:55:57 PM.469] LSPD First Response: [TRACE] Adding Michelle Meto as character
[7/27/2022 4:55:57 PM.470] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/27/2022 4:55:57 PM.470] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[7/27/2022 4:55:57 PM.586] LSPD First Response: [TRACE] Adding Carson Jones as character
[7/27/2022 4:55:57 PM.624] LSPD First Response: [TRACE] Adding Carson Vessachi as character
[7/27/2022 4:55:57 PM.777] LSPD First Response: [TRACE] Adding Julianne Fox as character
[7/27/2022 4:55:57 PM.811] LSPD First Response: [TRACE] Adding Logan Walsh as character
[7/27/2022 4:55:57 PM.846] LSPD First Response: [TRACE] Adding Michael Simmons as character
[7/27/2022 4:55:57 PM.890] LSPD First Response: [TRACE] Adding Officer Badass as character
[7/27/2022 4:55:57 PM.903] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.903] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.904] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[7/27/2022 4:55:57 PM.912] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.912] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.917] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[7/27/2022 4:55:57 PM.919] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml
[7/27/2022 4:55:57 PM.930] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.930] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:57 PM.945] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[7/27/2022 4:55:57 PM.972] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml
[7/27/2022 4:55:58 PM.000] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:58 PM.000] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:55:58 PM.012] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[7/27/2022 4:55:58 PM.019] LSPD First Response: [TRACE] Failed to parse  as chance
[7/27/2022 4:55:58 PM.020] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml
[7/27/2022 4:55:58 PM.024] LSPD First Response: [TRACE] Player was in vehicle: True
[7/27/2022 4:55:58 PM.024] LSPD First Response: [TRACE] Last selected character was Carson Vessachi, should spawn as last character True
[7/27/2022 4:55:58 PM.024] LSPD First Response: [TRACE] Loading last selected character Carson Vessachi
[7/27/2022 4:55:58 PM.026] LSPD First Response: [INFO] Changing current player character to Carson Vessachi
[7/27/2022 4:55:58 PM.041] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[7/27/2022 4:55:58 PM.041] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[7/27/2022 4:55:58 PM.041] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[7/27/2022 4:55:58 PM.859] LSPD First Response: [TRACE] Cached 1349 decorators for index 3
[7/27/2022 4:55:58 PM.864] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01
[7/27/2022 4:55:58 PM.865] LSPD First Response: [TRACE] CharacterSelected: 15
[7/27/2022 4:55:58 PM.865] LSPD First Response: [TRACE] Character changed, creating new stats object
[7/27/2022 4:55:59 PM.666] LSPD First Response: [TRACE] Initialized telemtry service
[7/27/2022 4:55:59 PM.746] LSPD First Response: We have 4 appartments registered
[7/27/2022 4:55:59 PM.750] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[7/27/2022 4:55:59 PM.755] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[7/27/2022 4:55:59 PM.756] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[7/27/2022 4:55:59 PM.756] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[7/27/2022 4:55:59 PM.757] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[7/27/2022 4:55:59 PM.757] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[7/27/2022 4:55:59 PM.758] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[7/27/2022 4:55:59 PM.758] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[7/27/2022 4:55:59 PM.758] LSPD First Response: ApartmentManager initialized
[7/27/2022 4:55:59 PM.760] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[7/27/2022 4:55:59 PM.761] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[7/27/2022 4:55:59 PM.762] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[7/27/2022 4:55:59 PM.815] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[7/27/2022 4:55:59 PM.935] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[7/27/2022 4:55:59 PM.935] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[7/27/2022 4:55:59 PM.936] LSPD First Response: [TRACE] Saved apt: 
[7/27/2022 4:55:59 PM.944] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[7/27/2022 4:55:59 PM.948] LSPD First Response: [TRACE] Thread Marker #1 initialized
[7/27/2022 4:55:59 PM.984] LSPD First Response: [TRACE] Thread Marker #2 initialized
[7/27/2022 4:55:59 PM.985] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[7/27/2022 4:55:59 PM.985] LSPD First Response: [TRACE] Thread Marker #3 initialized
[7/27/2022 4:55:59 PM.985] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[7/27/2022 4:55:59 PM.985] LSPD First Response: [TRACE] Thread Marker #4 initialized
[7/27/2022 4:55:59 PM.985] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[7/27/2022 4:56:00 PM.068] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[7/27/2022 4:56:00 PM.132] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[7/27/2022 4:56:00 PM.141] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[7/27/2022 4:56:00 PM.146] LSPD First Response: [TRACE] Set title to Carson Vessachi for Interaction Menu
[7/27/2022 4:56:00 PM.147] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[7/27/2022 4:56:00 PM.149] LSPD First Response: [TRACE] Set title to Carson Vessachi for Police Radio
[7/27/2022 4:56:00 PM.155] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[7/27/2022 4:56:00 PM.157] LSPD First Response: [TRACE] Set title to Carson Vessachi for Vehicle Options
[7/27/2022 4:56:00 PM.161] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[7/27/2022 4:56:00 PM.162] LSPD First Response: [TRACE] Set title to Carson Vessachi for Inventory
[7/27/2022 4:56:00 PM.163] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[7/27/2022 4:56:00 PM.164] LSPD First Response: [TRACE] Set title to Carson Vessachi for Settings
[7/27/2022 4:56:00 PM.167] LSPD First Response: [TRACE] Saved apt: 
[7/27/2022 4:56:00 PM.218] LSPD First Response: [TRACE] Requested Audio
[7/27/2022 4:56:00 PM.232] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[7/27/2022 4:56:00 PM.773] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[7/27/2022 4:56:01 PM.002] LSPD First Response: [TRACE] Loaded user JB Official from file
[7/27/2022 4:56:01 PM.039] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:01 PM.039] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:01 PM.051] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[7/27/2022 4:56:01 PM.068] LSPD First Response: [INFO] Vinewood Police Station
[7/27/2022 4:56:01 PM.068] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[7/27/2022 4:56:01 PM.068] LSPD First Response: [INFO] La Mesa Police Station
[7/27/2022 4:56:01 PM.068] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Rockford Hills Police Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Vespucci Police Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Downtown Police Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Davis Sheriff Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Beaver Bush Ranger Station
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Bolingbroke Penitentiary
[7/27/2022 4:56:01 PM.069] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[7/27/2022 4:56:01 PM.069] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml
[7/27/2022 4:56:01 PM.069] LSPD First Response: [WARN] Police station delperroPol has an invalid agency assigned
[7/27/2022 4:56:01 PM.069] LSPD First Response: [WARN] Police station lsPort has an invalid agency assigned
[7/27/2022 4:56:01 PM.076] LSPD First Response: [TRACE] Auto started component Debug #1
[7/27/2022 4:56:01 PM.076] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[7/27/2022 4:56:01 PM.077] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[7/27/2022 4:56:01 PM.077] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[7/27/2022 4:56:01 PM.077] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[7/27/2022 4:56:01 PM.078] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[7/27/2022 4:56:01 PM.078] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[7/27/2022 4:56:01 PM.078] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[7/27/2022 4:56:01 PM.078] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[7/27/2022 4:56:01 PM.079] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[7/27/2022 4:56:01 PM.079] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[7/27/2022 4:56:01 PM.080] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[7/27/2022 4:56:01 PM.080] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[7/27/2022 4:56:01 PM.082] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[7/27/2022 4:56:01 PM.082] LSPD First Response: [TRACE] Preloading node data
[7/27/2022 4:56:01 PM.243] LSPD First Response: [INFO] Logging in with cached credentials
[7/27/2022 4:56:01 PM.247] LSPD First Response: [TRACE] Checking for updates...
[7/27/2022 4:56:01 PM.248] LSPD First Response: [TRACE] Terminal server version: 0.2
[7/27/2022 4:56:01 PM.248] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 50020d8a-9217-4dab-b7db-a4e416a40c68. Enhanced features available.
[7/27/2022 4:56:01 PM.258] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[7/27/2022 4:56:01 PM.259] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[7/27/2022 4:56:01 PM.259] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[7/27/2022 4:56:01 PM.358] LSPD First Response: [TRACE] This version seems up to date.
[7/27/2022 4:56:01 PM.358] LSPD First Response: [TRACE] This version: 0.4.8242.35949, Version available on server: 0.4.8242.35949
[7/27/2022 4:56:01 PM.505] LSPD First Response: [INFO] Login success
[7/27/2022 4:56:01 PM.513] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync
[7/27/2022 4:56:01 PM.513] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync.
[7/27/2022 4:56:01 PM.513] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server.
[7/27/2022 4:56:02 PM.610] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[7/27/2022 4:56:04 PM.670] LSPD First Response: [TRACE] Done preloading node data
[7/27/2022 4:56:04 PM.670] LSPD First Response: [TRACE] Preloading node data
[7/27/2022 4:56:04 PM.670] LSPD First Response: [TRACE] Done preloading node data
[7/27/2022 4:56:04 PM.670] LSPD First Response: [TRACE] SwitchToCharacter: Carson Vessachi
[7/27/2022 4:56:04 PM.670] LSPD First Response: [TRACE] Switch mode is random
[7/27/2022 4:56:08 PM.080] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[7/27/2022 4:56:08 PM.100] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:08 PM.100] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:08 PM.100] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:08 PM.100] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:08 PM.100] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:08 PM.100] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:08 PM.100] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:08 PM.100] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[7/27/2022 4:56:08 PM.101] LSPD First Response: [TRACE] Disabling ambient game police chases
[7/27/2022 4:56:08 PM.107] LSPD First Response: [TRACE] Disabled ambient game police chases
[7/27/2022 4:56:08 PM.107] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[7/27/2022 4:56:08 PM.109] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[7/27/2022 4:56:08 PM.113] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[7/27/2022 4:56:08 PM.113] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[7/27/2022 4:56:09 PM.152] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[7/27/2022 4:56:09 PM.152] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[7/27/2022 4:56:09 PM.166] LSPD First Response: [TRACE] during character sync, 2 characters were outdated on the server
[7/27/2022 4:56:09 PM.168] LSPD First Response: [TRACE] During character sync, Carson Vessachi was missing on the server
[7/27/2022 4:56:09 PM.168] LSPD First Response: [TRACE] During character sync, Julianne Fox was missing on the server
[7/27/2022 4:56:09 PM.208] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[7/27/2022 4:56:09 PM.208] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[7/27/2022 4:56:09 PM.208] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[7/27/2022 4:56:09 PM.209] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[7/27/2022 4:56:09 PM.209] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[7/27/2022 4:56:09 PM.209] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[7/27/2022 4:56:09 PM.213] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[7/27/2022 4:56:09 PM.217] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[7/27/2022 4:56:09 PM.217] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[7/27/2022 4:56:09 PM.217] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[7/27/2022 4:56:09 PM.218] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[7/27/2022 4:56:09 PM.235] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[7/27/2022 4:56:09 PM.238] LSPD First Response: [TRACE] Thread Marker #5 initialized
[7/27/2022 4:56:09 PM.238] LSPD First Response: [TRACE] Thread Debug #1 initialized
[7/27/2022 4:56:09 PM.241] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[7/27/2022 4:56:09 PM.242] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[7/27/2022 4:56:09 PM.253] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[7/27/2022 4:56:09 PM.257] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[7/27/2022 4:56:09 PM.260] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[7/27/2022 4:56:09 PM.437] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:56:09 PM.439] LSPD First Response: [TRACE] Created police at X:-559.7783 Y:-147.1107 Z:38.65532
[7/27/2022 4:56:09 PM.439] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/27/2022 4:56:09 PM.478] LSPD First Response: [TRACE] Thread Marker #6 initialized
[7/27/2022 4:56:10 PM.240] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[7/27/2022 4:56:10 PM.240] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Going on duty
[7/27/2022 4:56:10 PM.269] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:10 PM.269] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:10 PM.315] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/27/2022 4:56:10 PM.321] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[7/27/2022 4:56:10 PM.337] LSPD First Response: [TRACE] Setting player to lssd from last agency
[7/27/2022 4:56:10 PM.364] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[7/27/2022 4:56:10 PM.365] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[7/27/2022 4:56:10 PM.365] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[7/27/2022 4:56:10 PM.365] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_jacket
[7/27/2022 4:56:10 PM.365] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_coat
[7/27/2022 4:56:10 PM.365] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_raincoat
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_bicycle
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_k9_b
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_k9_c
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_dirtbike
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_gang
[7/27/2022 4:56:10 PM.366] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_suit
[7/27/2022 4:56:10 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_formal
[7/27/2022 4:56:10 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_windbreaker
[7/27/2022 4:56:10 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_swat
[7/27/2022 4:56:10 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_pilot
[7/27/2022 4:56:10 PM.374] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01
[7/27/2022 4:56:10 PM.375] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[7/27/2022 4:56:10 PM.395] LSPD First Response: [TRACE] Setting player outfit to m_base from last outfit
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_a
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_jacket
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_coat
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_raincoat
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_bicycle
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_k9_b
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_k9_c
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_dirtbike
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_gang
[7/27/2022 4:56:10 PM.396] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_suit
[7/27/2022 4:56:10 PM.398] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_formal
[7/27/2022 4:56:10 PM.398] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_windbreaker
[7/27/2022 4:56:10 PM.399] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_swat
[7/27/2022 4:56:10 PM.399] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_pilot
[7/27/2022 4:56:10 PM.442] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[7/27/2022 4:56:11 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:11 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:11 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:11 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:11 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:11 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:11 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:12 PM.779] LSPD First Response: [TRACE] Player went on duty.
[7/27/2022 4:56:12 PM.787] LSPD First Response: Folder is D:\Steam2\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/27/2022 4:56:13 PM.545] LSPD First Response: BasicCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.554] LSPD First Response: CompuLite, Version=1.5.2.7, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.567] LSPD First Response: ForestryCallouts, Version=1.2.6.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.568] LSPD First Response: GrammarPolice, Version=1.6.0.4, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.582] LSPD First Response: InsaneCallouts, Version=1.0.0.2, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.583] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.587] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.590] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:56:13 PM.598] LSPD First Response: Creating plugin: BasicCallouts.Main
[7/27/2022 4:56:13 PM.598] LSPD First Response: Creating plugin: ‍‎‎‏‍‌‌‏‍‫‎‏‭‬‎‎‮‫‏‍‌‫‭‪‎‮‮
[7/27/2022 4:56:13 PM.705] LSPD First Response: Creating plugin: ForestryCallouts.Main
[7/27/2022 4:56:13 PM.705] LSPD First Response: Creating plugin: GrammarPolice.Main
[7/27/2022 4:56:13 PM.706] LSPD First Response: Creating plugin: InsaneCallouts.Main
[7/27/2022 4:56:13 PM.706] LSPD First Response: Creating plugin: ‭‎‮‍‪‏‫‬‬‍‫‪‍‍‭‎‪‪‭‮
[7/27/2022 4:56:13 PM.755] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[7/27/2022 4:56:13 PM.804] LSPD First Response: Creating plugin: UnitedCallouts.Main
[7/27/2022 4:56:13 PM.823] LSPD First Response: Plugin CompuLite v1.5.2.7 has been initialized.
[7/27/2022 4:56:13 PM.823] LSPD First Response: Go on duty to fully load CompuLite
[7/27/2022 4:56:13 PM.823] LSPD First Response: Plugin ForestryCallouts 1.2.6.0 by lukasdb3 has been initialized
[7/27/2022 4:56:13 PM.824] LSPD First Response: Go on duty to fully load ForestryCallouts.
[7/27/2022 4:56:13 PM.824] LSPD First Response: [Log]: Loading config file from InsaneCallouts.
[7/27/2022 4:56:13 PM.827] LSPD First Response: Plugin InsaneCallouts1.0.0.2by Fabian1 has been Initialized.
[7/27/2022 4:56:13 PM.827] LSPD First Response: Go on duty to fully load InsaneCallouts
[7/27/2022 4:56:13 PM.828] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized.
[7/27/2022 4:56:13 PM.828] LSPD First Response: Go on duty to fully load StopThePed
[7/27/2022 4:56:13 PM.829] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[7/27/2022 4:56:13 PM.829] LSPD First Response: Go on duty to fully load UltimateBackup
[7/27/2022 4:56:13 PM.830] LSPD First Response: [LOG]: Loading config file from UnitedCallouts.
[7/27/2022 4:56:13 PM.846] LSPD First Response: We have 3 callouts registered
[7/27/2022 4:56:13 PM.847] LSPD First Response: CalloutManager initialized
[7/27/2022 4:56:13 PM.848] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[7/27/2022 4:56:13 PM.855] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[7/27/2022 4:56:13 PM.856] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[7/27/2022 4:56:13 PM.865] LSPD First Response: [INFO] Model preloading enabled
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICE3
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICET
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading SHERIFF2
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading SHERIFF
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICEB
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading FBI2
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICEOLD1
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLICEOLD2
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading BUZZARD
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading POLMAV
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading FROGGER2
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading AMBULANCE
[7/27/2022 4:56:13 PM.865] LSPD First Response: [TRACE] Preloading FIRETRUK
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 1B06D571
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 1D073A89
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 60EC506
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 678B81B1
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[7/27/2022 4:56:13 PM.866] LSPD First Response: [TRACE] Preloading asset 83BF0278
[7/27/2022 4:56:13 PM.873] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[7/27/2022 4:56:13 PM.874] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[7/27/2022 4:56:13 PM.875] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[7/27/2022 4:56:13 PM.876] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[7/27/2022 4:56:13 PM.888] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[7/27/2022 4:56:13 PM.888] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[7/27/2022 4:56:13 PM.888] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[7/27/2022 4:56:13 PM.888] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[7/27/2022 4:56:13 PM.893] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[7/27/2022 4:56:13 PM.894] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[7/27/2022 4:56:13 PM.894] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[7/27/2022 4:56:13 PM.896] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[7/27/2022 4:56:13 PM.897] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[7/27/2022 4:56:13 PM.897] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[7/27/2022 4:56:13 PM.899] LSPD First Response: GrammarPolice: [GrammarPolice] starting...
[7/27/2022 4:56:13 PM.899] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting...
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     LSPDFR Updated: True
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     ArrestManager: False
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     HeliAssistance: False
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     Traffic Policer: False
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     StopThePed: True
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler]     UltimateBackup: True
[7/27/2022 4:56:13 PM.901] LSPD First Response: GrammarPolice: [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[7/27/2022 4:56:13 PM.906] LSPD First Response: GrammarPolice: [ConfigHandler] initializing...
[7/27/2022 4:56:13 PM.908] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings...
[7/27/2022 4:56:13 PM.933] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings...
[7/27/2022 4:56:13 PM.939] LSPD First Response: Deserialized Ulman Komorov
[7/27/2022 4:56:13 PM.939] LSPD First Response: Deserialized Jennifer Lewis
[7/27/2022 4:56:13 PM.943] LSPD First Response: Deserialized James Lonty
[7/27/2022 4:56:13 PM.943] LSPD First Response: Deserialized Derby Gib
[7/27/2022 4:56:13 PM.956] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign...
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler]                              GrammarPolice Settings
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign                       = 1-LINCOLN-18
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] Language                       = en-US
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes                    = GENERIC
[7/27/2022 4:56:13 PM.958] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition        = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey                    = LMenu
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey                   = F8
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey           = LControlKey
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey                    = F2
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey            = LControlKey
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey                       = C
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey               = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey             = LControlKey
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey                        = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey                       = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey                          = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey                       = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey                       = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey         = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey          = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey          = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey                 = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey                         = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton          = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton        = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton         = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton       = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton             = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton           = None
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications              = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus               = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate                = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX                 = 327
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY                 = 981
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale                = 0.45
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX                      = 1400
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY                      = 495
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale                     = 70
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose                 = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk                     = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay                = 250
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound                   = 2
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound                = 4
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse                = 1
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation             = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit       = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint             = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone             = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone         = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop              = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability             = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath                    = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval           = 3
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval           = 30
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse             = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse                  = 3
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius           = 60
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed            = 5
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir                 = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating       = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene             = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser               = True
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody   = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate               = 75
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance                 = 20
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds                     = 1
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance             = 20
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles                 = 1
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled        = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance    = 50
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds        = 5
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles    = 5
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval         = 1
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir                   = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2                 = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3                 = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS                   = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic                 = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck              = False
[7/27/2022 4:56:13 PM.959] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck            = False
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT                  = False
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse               = True
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout                  = 2000
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout          = 2000
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout              = 1500
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel                   = 0
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath                     = D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath                      = D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath                    = D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList       = [[1], [lincoln], [18]]
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts             = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18]
[7/27/2022 4:56:13 PM.960] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================
[7/27/2022 4:56:14 PM.530] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures
[7/27/2022 4:56:14 PM.533] LSPD First Response: GrammarPolice: [AnimationHandler] initializing...
[7/27/2022 4:56:14 PM.534] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[7/27/2022 4:56:14 PM.534] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[7/27/2022 4:56:14 PM.534] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[7/27/2022 4:56:14 PM.534] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[7/27/2022 4:56:14 PM.561] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[7/27/2022 4:56:14 PM.575] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[7/27/2022 4:56:14 PM.577] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[7/27/2022 4:56:14 PM.583] LSPD First Response: [TRACE] Has taken study survey: True
[7/27/2022 4:56:14 PM.584] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[7/27/2022 4:56:14 PM.592] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[7/27/2022 4:56:14 PM.594] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[7/27/2022 4:56:14 PM.603] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[7/27/2022 4:56:14 PM.603] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[7/27/2022 4:56:14 PM.604] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[7/27/2022 4:56:14 PM.605] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[7/27/2022 4:56:14 PM.606] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[7/27/2022 4:56:14 PM.607] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[7/27/2022 4:56:14 PM.622] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[7/27/2022 4:56:15 PM.530] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:15 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:15 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:15 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:15 PM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:15 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:15 PM.531] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:16 PM.552] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 4:56:16 PM.552] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:16 PM.568] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 4:56:17 PM.793] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects
[7/27/2022 4:56:17 PM.804] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC
[7/27/2022 4:56:18 PM.046] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml
[7/27/2022 4:56:18 PM.050] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml
[7/27/2022 4:56:18 PM.052] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml
[7/27/2022 4:56:18 PM.053] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml
[7/27/2022 4:56:18 PM.056] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml
[7/27/2022 4:56:18 PM.059] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml
[7/27/2022 4:56:18 PM.062] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml
[7/27/2022 4:56:18 PM.064] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml
[7/27/2022 4:56:18 PM.067] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml
[7/27/2022 4:56:18 PM.070] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml
[7/27/2022 4:56:18 PM.073] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml
[7/27/2022 4:56:18 PM.076] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml
[7/27/2022 4:56:18 PM.079] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml
[7/27/2022 4:56:18 PM.082] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml
[7/27/2022 4:56:18 PM.085] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml
[7/27/2022 4:56:18 PM.088] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml
[7/27/2022 4:56:18 PM.091] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml
[7/27/2022 4:56:18 PM.094] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml
[7/27/2022 4:56:18 PM.098] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml
[7/27/2022 4:56:18 PM.101] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml
[7/27/2022 4:56:18 PM.103] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml
[7/27/2022 4:56:18 PM.106] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml
[7/27/2022 4:56:18 PM.109] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml
[7/27/2022 4:56:18 PM.111] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml
[7/27/2022 4:56:18 PM.114] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml
[7/27/2022 4:56:18 PM.117] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml
[7/27/2022 4:56:18 PM.119] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml
[7/27/2022 4:56:18 PM.124] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml
[7/27/2022 4:56:18 PM.151] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml
[7/27/2022 4:56:18 PM.202] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml
[7/27/2022 4:56:18 PM.205] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml
[7/27/2022 4:56:18 PM.207] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml
[7/27/2022 4:56:18 PM.209] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml
[7/27/2022 4:56:18 PM.212] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml
[7/27/2022 4:56:18 PM.215] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml
[7/27/2022 4:56:18 PM.218] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml
[7/27/2022 4:56:18 PM.221] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml
[7/27/2022 4:56:18 PM.224] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml
[7/27/2022 4:56:18 PM.226] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml
[7/27/2022 4:56:18 PM.229] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml
[7/27/2022 4:56:18 PM.232] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml
[7/27/2022 4:56:18 PM.235] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml
[7/27/2022 4:56:18 PM.237] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml
[7/27/2022 4:56:18 PM.240] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml
[7/27/2022 4:56:18 PM.243] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml
[7/27/2022 4:56:18 PM.246] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml
[7/27/2022 4:56:18 PM.249] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml
[7/27/2022 4:56:18 PM.252] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml
[7/27/2022 4:56:18 PM.254] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml
[7/27/2022 4:56:18 PM.257] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml
[7/27/2022 4:56:18 PM.259] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml
[7/27/2022 4:56:18 PM.262] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml
[7/27/2022 4:56:18 PM.265] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml
[7/27/2022 4:56:18 PM.268] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml
[7/27/2022 4:56:18 PM.271] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml
[7/27/2022 4:56:18 PM.274] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml
[7/27/2022 4:56:18 PM.277] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml
[7/27/2022 4:56:18 PM.280] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml
[7/27/2022 4:56:18 PM.282] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml
[7/27/2022 4:56:18 PM.285] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml
[7/27/2022 4:56:18 PM.288] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml
[7/27/2022 4:56:18 PM.290] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml
[7/27/2022 4:56:18 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml
[7/27/2022 4:56:18 PM.297] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from D:\Steam2\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml
[7/27/2022 4:56:18 PM.308] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept
[7/27/2022 4:56:18 PM.312] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise
[7/27/2022 4:56:18 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory
[7/27/2022 4:56:18 PM.341] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks
[7/27/2022 4:56:18 PM.344] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear
[7/27/2022 4:56:18 PM.347] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy
[7/27/2022 4:56:18 PM.349] LSPD First Response: GrammarPolice: [Command] loaded command: name=no
[7/27/2022 4:56:18 PM.352] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal
[7/27/2022 4:56:18 PM.408] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied
[7/27/2022 4:56:18 PM.411] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown
[7/27/2022 4:56:18 PM.414] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic
[7/27/2022 4:56:18 PM.416] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface
[7/27/2022 4:56:18 PM.419] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone
[7/27/2022 4:56:18 PM.421] LSPD First Response: GrammarPolice: [Command] loaded command: name=request
[7/27/2022 4:56:18 PM.425] LSPD First Response: GrammarPolice: [Command] loaded command: name=status
[7/27/2022 4:56:18 PM.428] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser
[7/27/2022 4:56:18 PM.431] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear
[7/27/2022 4:56:18 PM.434] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow
[7/27/2022 4:56:18 PM.436] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop
[7/27/2022 4:56:18 PM.439] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes
[7/27/2022 4:56:18 PM.442] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions
[7/27/2022 4:56:18 PM.448] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US
[7/27/2022 4:56:18 PM.448] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes
[7/27/2022 4:56:18 PM.453] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 18
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln 18
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln 18
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders
[7/27/2022 4:56:18 PM.456] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder
[7/27/2022 4:56:18 PM.457] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder
[7/27/2022 4:56:18 PM.457] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar
[7/27/2022 4:56:18 PM.551] LSPD First Response: GrammarPolice: [PlayerHandler] starting...
[7/27/2022 4:56:18 PM.561] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service
[7/27/2022 4:56:18 PM.561] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~y~Out Of Service
[7/27/2022 4:56:18 PM.562] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~y~Out Of Service
[7/27/2022 4:56:18 PM.563] LSPD First Response: GrammarPolice: [ControlHandler] starting...
[7/27/2022 4:56:18 PM.567] LSPD First Response: GrammarPolice: [DispatchHandler] Starting...
[7/27/2022 4:56:18 PM.569] LSPD First Response: GrammarPolice: [GrammarHandler] Starting...
[7/27/2022 4:56:18 PM.569] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine
[7/27/2022 4:56:18 PM.571] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine
[7/27/2022 4:56:18 PM.681] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar
[7/27/2022 4:56:18 PM.723] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device
[7/27/2022 4:56:18 PM.749] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events
[7/27/2022 4:56:18 PM.750] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful
[7/27/2022 4:56:18 PM.788] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid
[7/27/2022 4:56:18 PM.800] LSPD First Response: GrammarPolice: [UIHandler] starting...
[7/27/2022 4:56:18 PM.964] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid
[7/27/2022 4:56:19 PM.169] LSPD First Response: GrammarPolice: [UIHandler] starting...
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.StolenVehicle
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.Trespassing
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmedPerson
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmouredGunman
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.ConstructionEquipment
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.Hostage
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.ArsonAttack
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.RobberyInProgress
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.OfficerNeedsTransport
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.CivilianCheckup
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.AircraftCrash
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.IntoxicatedPerson
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.EMSRequiringAssistance
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.IllegallyParked
[7/27/2022 4:56:19 PM.172] LSPD First Response: Registering callout BasicCallouts.Callouts.PanicButton
[7/27/2022 4:56:19 PM.172] LSPD First Response: BasicCallouts Config is Installed by User.
[7/27/2022 4:56:19 PM.172] LSPD First Response: ================================================== BasicCallouts ===================================================
[7/27/2022 4:56:19 PM.172] LSPD First Response:  
[7/27/2022 4:56:19 PM.172] LSPD First Response: [BC]: Callouts and Config loaded successfully.
[7/27/2022 4:56:19 PM.172] LSPD First Response: [BC]: Config file updated.
[7/27/2022 4:56:19 PM.172] LSPD First Response: [VERSION]: Version: 1.1.0.0
[7/27/2022 4:56:19 PM.172] LSPD First Response: [BC}: Checking for update.
[7/27/2022 4:56:19 PM.172] LSPD First Response:  
[7/27/2022 4:56:19 PM.172] LSPD First Response: ================================================== BasicCallouts ===================================================
[7/27/2022 4:56:20 PM.161] LSPD First Response: CompuLite Localization Code Page: 1252
[7/27/2022 4:56:20 PM.162] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows)
[7/27/2022 4:56:20 PM.177] ================================================ Forestry Callouts =====================================================
[7/27/2022 4:56:20 PM.177] Forestry Callouts v1.2.6.0 loading...
[7/27/2022 4:56:20 PM.178] LSPD First Response: -!!- Forestry Callouts - Trying to load settings! -!!-
[7/27/2022 4:56:20 PM.193] Forestry Callouts: settings loaded!
[7/27/2022 4:56:20 PM.193] -!!- ==================== ForestryCallouts Settings ==================== -!!-
[7/27/2022 4:56:20 PM.193] -!!- DialogueKey = Y
[7/27/2022 4:56:20 PM.193] -!!- EndCalloutKey = End
[7/27/2022 4:56:20 PM.193] -!!- EndCalloutKey = T
[7/27/2022 4:56:20 PM.193] -!!- Other settings loaded!
[7/27/2022 4:56:20 PM.193] -!!- ==================== ForestryCallouts Settings ==================== -!!-
[7/27/2022 4:56:20 PM.193] 
[7/27/2022 4:56:20 PM.193] Forestry Callouts: Checking for external plugins
[7/27/2022 4:56:20 PM.193] CalloutInterface installed: False
[7/27/2022 4:56:20 PM.193] UltimateBackup installed: True
[7/27/2022 4:56:20 PM.193] StopThePed installed: True
[7/27/2022 4:56:20 PM.193] Forestry Callouts: Checking for update!
[7/27/2022 4:56:20 PM.286] -!!- ==================== ForestryCallouts Update ==================== -!!-
[7/27/2022 4:56:20 PM.287] -!!- You are running the newest version of Forestry Callouts!
[7/27/2022 4:56:20 PM.287] -!!- Current Version:  1.2.6.0
[7/27/2022 4:56:20 PM.287] -!!- Newest Version:  1.2.6.0
[7/27/2022 4:56:20 PM.287] -!!- Enjoy!
[7/27/2022 4:56:20 PM.287] -!!- ==================== ForestryCallouts Update ==================== -!!-
[7/27/2022 4:56:20 PM.287] 
[7/27/2022 4:56:20 PM.287] 
[7/27/2022 4:56:20 PM.287] Forestry Callouts: Registering Callouts!
[7/27/2022 4:56:20 PM.287] ================================================ Forestry Callouts =====================================================
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.IntoxicatedHiker
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.RecklessDriver
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.InjuredHiker
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.WreckedVehicle
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.AnimalAttack
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.SuspiciousVehicle
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.LoggerPursuit
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.HighSpeedPursuit
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.VehicleOnFire
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.MissingHiker
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalCamping
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.RangerBackup
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.DeadAnimal
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.DangerousPerson
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalHunting
[7/27/2022 4:56:20 PM.287] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalFishing
[7/27/2022 4:56:20 PM.288] LSPD First Response: Registering callout InsaneCallouts.Callouts.HighSpeedChase
[7/27/2022 4:56:20 PM.288] LSPD First Response: Registering callout InsaneCallouts.Callouts.IntoxicatedIndividual
[7/27/2022 4:56:20 PM.288] LSPD First Response: Registering callout InsaneCallouts.Callouts.PersonWithFirearm
[7/27/2022 4:56:20 PM.288] LSPD First Response: Registering callout InsaneCallouts.Callouts.Juggernaut
[7/27/2022 4:56:20 PM.402] LSPD First Response: StopThePed Localization Code Page: 1252
[7/27/2022 4:56:20 PM.402] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)
[7/27/2022 4:56:20 PM.515] LSPD First Response: [TRACE] Created police2 at X:-684.1384 Y:-245.8086 Z:37.39513
[7/27/2022 4:56:20 PM.532] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:20 PM.537] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:56:20 PM.583] LSPD First Response: [TRACE] Marian Dawsan (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:56:20 PM.588] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:20 PM.588] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:20 PM.588] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:20 PM.588] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:20 PM.588] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:20 PM.588] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:20 PM.588] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:20 PM.605] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:20 PM.611] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:56:20 PM.617] LSPD First Response: [TRACE] Mike Schiavone (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:56:20 PM.636] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/27/2022 4:56:21 PM.308] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[7/27/2022 4:56:21 PM.348] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[7/27/2022 4:56:21 PM.375] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[7/27/2022 4:56:21 PM.463] 
[7/27/2022 4:56:21 PM.463] ================================================== UnitedCallouts ===================================================
[7/27/2022 4:56:21 PM.463] 
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckTheft
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker
[7/27/2022 4:56:21 PM.463] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9BackupRequired
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery
[7/27/2022 4:56:21 PM.464] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity
[7/27/2022 4:56:21 PM.464] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully.
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.464] ================================================== UnitedCallouts ===================================================
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.464] =============================================== UnitedCallouts by sEbi3 ================================================
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.464] [LOG]: Callouts and settings were loaded successfully.
[7/27/2022 4:56:21 PM.464] [LOG]: The config file was loaded successfully.
[7/27/2022 4:56:21 PM.464] [VERSION]: Detected Version: 1.5.8.0
[7/27/2022 4:56:21 PM.464] [LOG]: Checking for a new UnitedCallouts version...
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.464] =============================================== UnitedCallouts by sEbi3 ================================================
[7/27/2022 4:56:21 PM.464] 
[7/27/2022 4:56:21 PM.929] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 4:56:21 PM.934] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[7/27/2022 4:56:21 PM.964] LSPD First Response: [TRACE] Cached 1360 decorators for index 4
[7/27/2022 4:56:21 PM.965] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 4:56:21 PM.965] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 4:56:21 PM.969] LSPD First Response: [TRACE] Julia Rodrigues (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 4:56:21 PM.972] LSPD First Response: [TRACE] Starting player switch
[7/27/2022 4:56:22 PM.798] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:22 PM.798] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:22 PM.798] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:22 PM.798] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:22 PM.798] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:22 PM.798] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:22 PM.798] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:23 PM.780] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[7/27/2022 4:56:23 PM.804] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[7/27/2022 4:56:24 PM.975] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:24 PM.975] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:24 PM.975] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:24 PM.975] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:24 PM.975] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:24 PM.975] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:24 PM.975] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:25 PM.524] LSPD First Response: [TRACE] Player switch done
[7/27/2022 4:56:26 PM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:26 PM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:26 PM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:26 PM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:26 PM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:26 PM.985] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:26 PM.985] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:28 PM.048] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 4:56:28 PM.049] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 4:56:28 PM.066] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 4:56:28 PM.067] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 4:56:28 PM.167] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/27/2022 4:56:28 PM.991] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:28 PM.991] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:28 PM.991] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:28 PM.991] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:28 PM.991] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:28 PM.991] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:28 PM.991] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:29 PM.318] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 340
[7/27/2022 4:56:30 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:30 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:30 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:30 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:30 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:30 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:30 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:30 PM.999] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 4:56:31 PM.117] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 4:56:31 PM.225] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 4:56:31 PM.531] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 4:56:31 PM.533] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch 18 show me ten eight  Confidence: 0.8489442
[7/27/2022 4:56:31 PM.583] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 4:56:31 PM.599] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 4:56:31 PM.599] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 4:56:31 PM.599] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 4:56:31 PM.599] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.5498623
[7/27/2022 4:56:31 PM.599] LSPD First Response: GrammarPolice: [GrammarHandler] processing action available from the ActionQueue
[7/27/2022 4:56:33 PM.025] LSPD First Response: GrammarPolice: [Events] firing action event, action = available
[7/27/2022 4:56:33 PM.025] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler
[7/27/2022 4:56:33 PM.026] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 4:56:33 PM.042] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available
[7/27/2022 4:56:33 PM.057] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:33 PM.057] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:33 PM.057] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:33 PM.057] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:33 PM.057] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:33 PM.057] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:33 PM.057] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:33 PM.061] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available
[7/27/2022 4:56:33 PM.061] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/27/2022 4:56:33 PM.061] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/27/2022 4:56:33 PM.061] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/27/2022 4:56:33 PM.942] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available
[7/27/2022 4:56:33 PM.942] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/27/2022 4:56:35 PM.145] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:35 PM.145] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:35 PM.145] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:35 PM.145] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:35 PM.145] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:35 PM.145] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:35 PM.145] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:38 PM.938] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:38 PM.938] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:38 PM.938] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:38 PM.938] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:38 PM.938] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:38 PM.938] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:38 PM.938] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:41 PM.007] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:41 PM.007] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:41 PM.007] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:41 PM.007] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:41 PM.007] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:41 PM.007] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:41 PM.007] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:43 PM.014] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:43 PM.014] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:43 PM.014] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:43 PM.014] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:43 PM.014] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:43 PM.014] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:43 PM.014] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:45 PM.016] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:45 PM.016] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:45 PM.016] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:45 PM.016] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:45 PM.016] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:45 PM.016] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:45 PM.016] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:46 PM.383] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 4:56:46 PM.383] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:46 PM.410] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 4:56:46 PM.411] LSPD First Response: [TRACE] Created police4 at X:368.0278 Y:-1039.325 Z:29.77922
[7/27/2022 4:56:46 PM.422] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:46 PM.427] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:56:46 PM.428] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 4:56:46 PM.428] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 4:56:46 PM.433] LSPD First Response: [TRACE] Lynn Patricio (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:56:46 PM.447] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:56:46 PM.452] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:56:46 PM.453] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 4:56:46 PM.453] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 4:56:46 PM.458] LSPD First Response: [TRACE] Mason Drake (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:56:46 PM.471] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[7/27/2022 4:56:47 PM.023] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:47 PM.023] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:47 PM.023] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:47 PM.023] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:47 PM.023] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:47 PM.023] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:47 PM.023] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:48 PM.862] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[7/27/2022 4:56:48 PM.862] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[7/27/2022 4:56:48 PM.863] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:48 PM.863] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:56:48 PM.863] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/27/2022 4:56:48 PM.863] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[7/27/2022 4:56:48 PM.864] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[7/27/2022 4:56:49 PM.029] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:49 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:49 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:49 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:49 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:49 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:49 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:51 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:51 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:51 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:51 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:51 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:51 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:51 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:53 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:53 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:53 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:53 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:53 PM.036] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:53 PM.036] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:53 PM.036] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:55 PM.046] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:55 PM.046] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:55 PM.046] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:55 PM.046] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:55 PM.046] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:55 PM.046] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:55 PM.046] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:57 PM.051] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:57 PM.051] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:57 PM.051] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:57 PM.051] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:57 PM.051] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:57 PM.051] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:57 PM.051] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:59 PM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:56:59 PM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:59 PM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:56:59 PM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:59 PM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:56:59 PM.054] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:56:59 PM.054] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:56:59 PM.598] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized
[7/27/2022 4:57:00 PM.126] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/27/2022 4:57:00 PM.127] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/27/2022 4:57:01 PM.055] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:01 PM.055] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:01 PM.055] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:01 PM.055] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:01 PM.055] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:01 PM.055] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:01 PM.055] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:01 PM.582] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:57:01 PM.582] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:57:01 PM.582] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/27/2022 4:57:01 PM.583] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[7/27/2022 4:57:01 PM.585] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[7/27/2022 4:57:01 PM.602] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:57:01 PM.602] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[7/27/2022 4:57:01 PM.602] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[7/27/2022 4:57:01 PM.603] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Steam2/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[7/27/2022 4:57:01 PM.647] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[7/27/2022 4:57:01 PM.647] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[7/27/2022 4:57:01 PM.647] LSPD First Response: [TRACE] POLICE livery 2 name: NULL ()
[7/27/2022 4:57:01 PM.647] LSPD First Response: [TRACE] POLICE livery 3 name: NULL ()
[7/27/2022 4:57:01 PM.650] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[7/27/2022 4:57:01 PM.650] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[7/27/2022 4:57:01 PM.651] LSPD First Response: [TRACE] POLICE livery 2 name: NULL ()
[7/27/2022 4:57:01 PM.651] LSPD First Response: [TRACE] POLICE livery 3 name: NULL ()
[7/27/2022 4:57:01 PM.654] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[7/27/2022 4:57:01 PM.654] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[7/27/2022 4:57:01 PM.654] LSPD First Response: [TRACE] POLICE livery 2 name: NULL ()
[7/27/2022 4:57:01 PM.654] LSPD First Response: [TRACE] POLICE livery 3 name: NULL ()
[7/27/2022 4:57:01 PM.655] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[7/27/2022 4:57:01 PM.655] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[7/27/2022 4:57:01 PM.655] LSPD First Response: [TRACE] POLICE livery 2 name: NULL ()
[7/27/2022 4:57:01 PM.655] LSPD First Response: [TRACE] POLICE livery 3 name: NULL ()
[7/27/2022 4:57:02 PM.197] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 4:57:02 PM.198] LSPD First Response: [TRACE] Lewis Murphy (S_M_Y_COP_01) was set as a cop
[7/27/2022 4:57:02 PM.198] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 4:57:02 PM.198] LSPD First Response: [TRACE] Hulio Fredrick (S_M_Y_COP_01) was set as a cop
[7/27/2022 4:57:03 PM.093] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:03 PM.093] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:03 PM.093] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:03 PM.093] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:03 PM.093] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:03 PM.093] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:03 PM.093] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:04 PM.709] LSPD First Response: [TRACE] Launching new encounter for Derby Gib
[7/27/2022 4:57:04 PM.712] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[7/27/2022 4:57:05 PM.101] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:05 PM.101] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:05 PM.101] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:05 PM.101] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:05 PM.101] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:05 PM.101] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:05 PM.101] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:07 PM.105] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:07 PM.105] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:07 PM.105] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:07 PM.105] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:07 PM.105] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:07 PM.105] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:07 PM.105] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:07 PM.893] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL ()
[7/27/2022 4:57:07 PM.893] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL ()
[7/27/2022 4:57:07 PM.893] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL ()
[7/27/2022 4:57:07 PM.893] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL ()
[7/27/2022 4:57:08 PM.801] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL ()
[7/27/2022 4:57:08 PM.801] LSPD First Response: [TRACE] POLICE3 livery 1 name: NULL ()
[7/27/2022 4:57:08 PM.801] LSPD First Response: [TRACE] POLICE3 livery 2 name: NULL ()
[7/27/2022 4:57:09 PM.109] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:09 PM.109] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:09 PM.109] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:09 PM.109] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:09 PM.109] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:09 PM.109] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:09 PM.109] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:10 PM.308] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL ()
[7/27/2022 4:57:10 PM.308] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL ()
[7/27/2022 4:57:10 PM.309] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL ()
[7/27/2022 4:57:10 PM.309] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL ()
[7/27/2022 4:57:10 PM.564] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[7/27/2022 4:57:10 PM.565] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[7/27/2022 4:57:10 PM.565] LSPD First Response: [TRACE] POLICE livery 2 name: NULL ()
[7/27/2022 4:57:10 PM.565] LSPD First Response: [TRACE] POLICE livery 3 name: NULL ()
[7/27/2022 4:57:11 PM.117] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:11 PM.117] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:11 PM.117] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:11 PM.117] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:11 PM.117] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:11 PM.117] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:11 PM.118] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:13 PM.119] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:13 PM.119] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:13 PM.119] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:13 PM.119] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:13 PM.119] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:13 PM.119] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:13 PM.119] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:15 PM.277] LSPD First Response: [TRACE] Player too far away from possible suspect
[7/27/2022 4:57:15 PM.278] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[7/27/2022 4:57:15 PM.279] LSPD First Response: [TRACE] StageOnFinished
[7/27/2022 4:57:15 PM.279] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[7/27/2022 4:57:15 PM.279] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[7/27/2022 4:57:15 PM.280] LSPD First Response: [TRACE] Finishing crime Cold cases
[7/27/2022 4:57:15 PM.281] LSPD First Response: [TRACE] Finishing all logic for Derby Gib
[7/27/2022 4:57:15 PM.281] LSPD First Response: [TRACE] Crime finished
[7/27/2022 4:57:16 PM.030] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:16 PM.030] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:16 PM.030] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:16 PM.030] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:16 PM.030] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:16 PM.030] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:16 PM.030] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:16 PM.768] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager
[7/27/2022 4:57:16 PM.768] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13)
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10)
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11)
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager
[7/27/2022 4:57:16 PM.769] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12)
[7/27/2022 4:57:16 PM.770] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[7/27/2022 4:57:16 PM.770] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[7/27/2022 4:57:16 PM.771] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:16 PM.771] LSPD First Response: [TRACE] Created police at X:-559.7783 Y:-147.1107 Z:38.65532
[7/27/2022 4:57:16 PM.772] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/27/2022 4:57:16 PM.772] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 4:57:16 PM.772] LSPD First Response: [TRACE] Created police2 at X:-551.0397 Y:-144.0132 Z:38.65663
[7/27/2022 4:57:16 PM.772] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Rockford Hills Police Station
[7/27/2022 4:57:16 PM.772] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:16 PM.773] LSPD First Response: [TRACE] Created police at X:-584.9279 Y:-156.5866 Z:38.31198
[7/27/2022 4:57:16 PM.773] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station
[7/27/2022 4:57:16 PM.773] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:57:16 PM.778] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 4:57:16 PM.783] LSPD First Response: [TRACE] Jerome Stewart (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:57:16 PM.784] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 4:57:16 PM.788] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:57:16 PM.794] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 4:57:16 PM.800] LSPD First Response: [TRACE] Mark Stacks (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:57:16 PM.800] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 4:57:17 PM.745] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager
[7/27/2022 4:57:17 PM.745] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1)
[7/27/2022 4:57:17 PM.759] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down
[7/27/2022 4:57:18 PM.036] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:18 PM.036] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:18 PM.036] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:18 PM.036] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:18 PM.037] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:18 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:18 PM.037] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:20 PM.051] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:20 PM.051] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:20 PM.051] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:20 PM.051] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:20 PM.051] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:20 PM.051] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:20 PM.051] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:22 PM.056] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:22 PM.056] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:22 PM.056] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:22 PM.056] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:22 PM.056] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:22 PM.056] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:22 PM.056] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:22 PM.358] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:22 PM.359] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 4:57:22 PM.384] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:22 PM.384] LSPD First Response: [TRACE] Created police at X:-439.0684 Y:-239.0204 Z:36.96734
[7/27/2022 4:57:22 PM.463] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 4:57:22 PM.468] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:57:22 PM.473] LSPD First Response: [TRACE] Julia Cedillo (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 4:57:22 PM.487] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 4:57:22 PM.492] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:57:22 PM.498] LSPD First Response: [TRACE] Jane West (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 4:57:22 PM.510] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/27/2022 4:57:24 PM.060] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:24 PM.060] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:24 PM.060] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:24 PM.060] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:24 PM.060] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:24 PM.060] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:24 PM.060] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:26 PM.148] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:26 PM.148] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:26 PM.148] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:26 PM.148] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:26 PM.148] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:26 PM.148] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:26 PM.148] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:28 PM.162] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:28 PM.162] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:28 PM.162] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:28 PM.162] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:28 PM.162] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:28 PM.162] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:28 PM.162] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:30 PM.162] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:30 PM.162] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:30 PM.162] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:30 PM.162] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:30 PM.162] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:30 PM.162] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:30 PM.162] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:32 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:32 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:32 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:32 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:32 PM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:32 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:32 PM.168] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:34 PM.172] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:34 PM.172] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:34 PM.172] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:34 PM.172] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:34 PM.172] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:34 PM.172] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:34 PM.172] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:36 PM.186] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:36 PM.186] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:36 PM.186] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:36 PM.186] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:36 PM.186] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:36 PM.186] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:36 PM.186] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:37 PM.744] LSPD First Response: [TRACE] It has been 77 seconds since the last callout
[7/27/2022 4:57:37 PM.749] LSPD First Response: Creating StolenEmergencyVehicle2 from UnitedCallouts.Callouts.StolenEmergencyVehicle2, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:57:37 PM.750] LSPD First Response: [TRACE] Callout created:  #1
[7/27/2022 4:57:37 PM.758] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MARATHON_AVE
[7/27/2022 4:57:37 PM.760] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/27/2022 4:57:38 PM.195] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:38 PM.195] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:38 PM.195] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:38 PM.195] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:38 PM.195] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:38 PM.195] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:38 PM.195] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:40 PM.204] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:40 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:40 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:40 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:40 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:40 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:40 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: FOR
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: FOR
[7/27/2022 4:57:40 PM.628] LSPD First Response: PlayAction: Failed to find FOR
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_POLICE_VEHICLE
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_POLICE_VEHICLE
[7/27/2022 4:57:40 PM.628] LSPD First Response: PlayAction: Failed to find CRIME_STOLEN_POLICE_VEHICLE
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: UNITS_RESPOND_CODE_3
[7/27/2022 4:57:40 PM.628] LSPD First Response: GetAudioFileForAction: No file found for: UNITS_RESPOND_CODE_3
[7/27/2022 4:57:40 PM.628] LSPD First Response: PlayAction: Failed to find UNITS_RESPOND_CODE_3
[7/27/2022 4:57:42 PM.208] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:42 PM.208] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:42 PM.208] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:42 PM.208] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:42 PM.208] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:42 PM.208] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:42 PM.208] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:44 PM.216] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:44 PM.216] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:44 PM.216] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:44 PM.216] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:44 PM.216] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:44 PM.216] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:44 PM.216] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:46 PM.220] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:46 PM.220] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:46 PM.220] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:46 PM.220] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:46 PM.220] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:46 PM.220] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:46 PM.220] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:48 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:48 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:48 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:48 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:48 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:48 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:48 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:50 PM.229] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:50 PM.229] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:50 PM.229] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:50 PM.229] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:50 PM.229] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:50 PM.229] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:50 PM.229] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:52 PM.231] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:52 PM.231] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:52 PM.231] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:52 PM.231] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:52 PM.231] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:52 PM.231] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:52 PM.231] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:52 PM.493] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:52 PM.493] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:57:52 PM.520] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 4:57:52 PM.520] LSPD First Response: [TRACE] Created police at X:-572.0605 Y:-4.061857 Z:44.78463
[7/27/2022 4:57:52 PM.535] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:57:52 PM.541] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:57:52 PM.547] LSPD First Response: [TRACE] Jamal Jeffries (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:57:52 PM.562] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 4:57:52 PM.567] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 4:57:52 PM.573] LSPD First Response: [TRACE] Daniel Ricardo (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 4:57:52 PM.588] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/27/2022 4:57:52 PM.786] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 4:57:52 PM.787] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/27/2022 4:57:54 PM.238] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:54 PM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:54 PM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:54 PM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:54 PM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:54 PM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:54 PM.239] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:56 PM.241] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:56 PM.241] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:56 PM.241] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:56 PM.241] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:56 PM.241] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:56 PM.241] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:56 PM.241] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:57:58 PM.244] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:57:58 PM.244] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:58 PM.244] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:57:58 PM.244] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:58 PM.244] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:57:58 PM.244] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:57:58 PM.244] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:00 PM.248] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:00 PM.248] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:00 PM.248] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:00 PM.248] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:00 PM.248] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:00 PM.248] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:00 PM.248] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:00 PM.346] LSPD First Response: [TRACE] Launching new encounter for Derby Gib
[7/27/2022 4:58:00 PM.346] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[7/27/2022 4:58:01 PM.615] LSPD First Response: [TRACE] Spawned suspect vehicle
[7/27/2022 4:58:02 PM.253] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:02 PM.253] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:02 PM.253] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:02 PM.253] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:02 PM.253] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:02 PM.253] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:02 PM.253] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:04 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:04 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:04 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:04 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:04 PM.260] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:04 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:04 PM.260] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:06 PM.269] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:06 PM.269] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:06 PM.269] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:06 PM.269] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:06 PM.269] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:06 PM.269] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:06 PM.269] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:08 PM.275] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:08 PM.275] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:08 PM.275] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:08 PM.275] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:08 PM.275] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:08 PM.275] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:08 PM.275] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:09 PM.206] LSPD First Response: [TRACE] Player is close, starting pursuit
[7/27/2022 4:58:09 PM.209] LSPD First Response: [TRACE] Created new chase
[7/27/2022 4:58:09 PM.212] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[7/27/2022 4:58:09 PM.232] LSPD First Response: [TRACE] Suspect added to chase
[7/27/2022 4:58:09 PM.254] LSPD First Response: [TRACE] Starting chase
[7/27/2022 4:58:09 PM.254] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized
[7/27/2022 4:58:09 PM.366] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:09 PM.390] LSPD First Response: [TRACE] Player now monitoring Derby Gib
[7/27/2022 4:58:09 PM.484] LSPD First Response: [TRACE] Found new close chase
[7/27/2022 4:58:10 PM.304] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:10 PM.304] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:10 PM.304] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:10 PM.304] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:10 PM.304] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:10 PM.304] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:10 PM.304] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:10 PM.396] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/27/2022 4:58:10 PM.729] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:10 PM.730] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:10 PM.730] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:10 PM.730] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:12 PM.316] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:12 PM.316] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:12 PM.316] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:12 PM.316] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:12 PM.316] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:12 PM.316] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:12 PM.316] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:14 PM.322] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:14 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:14 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:14 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:14 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:14 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:14 PM.322] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:14 PM.915] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:15 PM.321] LSPD First Response: [TRACE] Too far away from recent closest chase
[7/27/2022 4:58:16 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:16 PM.337] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:16 PM.337] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:16 PM.337] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:16 PM.337] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:16 PM.337] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:16 PM.337] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:18 PM.341] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:18 PM.341] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:18 PM.341] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:18 PM.341] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:18 PM.341] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:18 PM.341] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:18 PM.341] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:20 PM.348] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:20 PM.348] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:20 PM.348] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:20 PM.348] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:20 PM.348] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:20 PM.348] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:20 PM.348] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:22 PM.348] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:22 PM.348] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:22 PM.348] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:22 PM.348] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:22 PM.348] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:22 PM.348] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:22 PM.348] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:24 PM.362] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:24 PM.362] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:24 PM.362] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:24 PM.362] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:24 PM.362] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:24 PM.362] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:24 PM.362] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:25 PM.932] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:26 PM.373] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:26 PM.373] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:26 PM.373] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:26 PM.373] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:26 PM.373] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:26 PM.373] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:26 PM.373] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:36 PM.528] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:36 PM.528] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:36 PM.528] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:36 PM.528] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:36 PM.528] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:36 PM.528] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:36 PM.528] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:38 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:38 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:38 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:38 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:38 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:38 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:38 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:38 PM.581] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:58:39 PM.064] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[7/27/2022 4:58:39 PM.064] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[7/27/2022 4:58:39 PM.065] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[7/27/2022 4:58:40 PM.549] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:40 PM.549] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:40 PM.549] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:40 PM.549] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:40 PM.549] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:40 PM.549] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:40 PM.549] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:42 PM.549] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:42 PM.549] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:42 PM.549] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:42 PM.549] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:42 PM.549] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:42 PM.549] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:42 PM.549] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:44 PM.552] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:44 PM.553] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:44 PM.553] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:44 PM.553] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:44 PM.553] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:44 PM.553] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:44 PM.553] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:46 PM.565] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:46 PM.565] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:46 PM.565] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:46 PM.565] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:46 PM.565] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:46 PM.565] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:46 PM.565] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:47 PM.781] LSPD First Response: [TRACE] Visual lost event fired
[7/27/2022 4:58:47 PM.926] LSPD First Response: [TRACE] It has been 46 seconds since the last callout
[7/27/2022 4:58:47 PM.926] LSPD First Response: Creating IllegalCamping from ForestryCallouts.Callouts.IllegalCamping, ForestryCallouts, Version=1.2.6.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:58:47 PM.926] LSPD First Response: [TRACE] Callout created:  #2
[7/27/2022 4:58:47 PM.927] LSPD First Response: -!!- Forestry Callouts - |SuspectViolChooser| - Suspect is set not to be violent -!!-
[7/27/2022 4:58:47 PM.927] LSPD First Response: -!!- Forestry Callouts - |SpawnChooser| - IllegalCampingSpawnpoints, chose: Blondee Swag 13 -!!-
[7/27/2022 4:58:47 PM.928] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CASSIDY_TRAIL
[7/27/2022 4:58:47 PM.929] LSPD First Response: -!!- Forestry Callouts - |Illegal Camping| Callout displayed -!!-
[7/27/2022 4:58:47 PM.929] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/27/2022 4:58:48 PM.569] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:48 PM.569] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:48 PM.569] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:48 PM.569] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:48 PM.569] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:48 PM.569] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:48 PM.569] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:50 PM.571] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:50 PM.571] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:50 PM.571] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:50 PM.571] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:50 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:50 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:50 PM.571] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:52 PM.582] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:52 PM.582] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:52 PM.582] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:52 PM.582] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:52 PM.582] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:52 PM.582] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:52 PM.582] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:54 PM.597] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:54 PM.597] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:54 PM.597] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:54 PM.597] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:54 PM.597] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:54 PM.597] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:54 PM.597] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:58:56 PM.601] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:58:56 PM.601] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:56 PM.601] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:58:56 PM.601] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:56 PM.601] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:58:56 PM.601] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:58:56 PM.601] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:02 PM.940] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 4:59:02 PM.940] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/27/2022 4:59:03 PM.842] LSPD First Response: GetAudioFileForAction: No file found for: OTHER_UNITS_TAKING_CALL
[7/27/2022 4:59:03 PM.842] LSPD First Response: GetAudioFileForAction: No file found for: OTHER_UNITS_TAKING_CALL
[7/27/2022 4:59:03 PM.842] LSPD First Response: PlayAction: Failed to find OTHER_UNITS_TAKING_CALL
[7/27/2022 4:59:05 PM.115] LSPD First Response: [TRACE] Visual lost longer
[7/27/2022 4:59:05 PM.788] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:05 PM.788] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:05 PM.788] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:05 PM.788] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:05 PM.788] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:05 PM.788] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:05 PM.788] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:06 PM.387] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:07 PM.798] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:07 PM.798] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:07 PM.798] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:07 PM.798] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:07 PM.798] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:07 PM.798] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:07 PM.798] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:09 PM.805] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:09 PM.805] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:09 PM.805] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:09 PM.805] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:09 PM.805] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:09 PM.805] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:09 PM.805] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:11 PM.815] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:11 PM.815] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:11 PM.815] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:11 PM.815] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:11 PM.815] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:11 PM.815] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:11 PM.815] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:13 PM.826] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:13 PM.827] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:13 PM.827] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:13 PM.827] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:13 PM.827] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:13 PM.827] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:13 PM.827] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:15 PM.840] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:15 PM.840] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:15 PM.840] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:15 PM.840] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:15 PM.840] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:15 PM.840] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:15 PM.840] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:17 PM.851] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:17 PM.851] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:17 PM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:17 PM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:17 PM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:17 PM.851] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:17 PM.851] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:18 PM.904] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:19 PM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:19 PM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:19 PM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:19 PM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:19 PM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:19 PM.853] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:19 PM.853] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:21 PM.862] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:21 PM.862] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:21 PM.862] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:21 PM.862] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:21 PM.862] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:21 PM.862] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:21 PM.862] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:23 PM.870] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:23 PM.870] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:23 PM.870] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:23 PM.870] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:23 PM.870] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:23 PM.870] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:23 PM.870] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:25 PM.872] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:25 PM.872] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:25 PM.872] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:25 PM.872] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:25 PM.872] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:25 PM.872] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:25 PM.872] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:27 PM.887] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:27 PM.887] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:27 PM.887] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:27 PM.887] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:27 PM.887] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:27 PM.887] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:27 PM.887] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:29 PM.890] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:29 PM.890] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:29 PM.890] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:29 PM.890] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:29 PM.890] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:29 PM.890] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:29 PM.890] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:30 PM.957] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:31 PM.901] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:31 PM.901] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:31 PM.901] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:31 PM.901] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:31 PM.901] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:31 PM.901] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:31 PM.902] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:33 PM.907] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:33 PM.907] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:33 PM.907] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:33 PM.907] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:33 PM.907] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:33 PM.907] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:33 PM.907] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:35 PM.920] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:35 PM.921] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:35 PM.921] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:35 PM.921] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:35 PM.921] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:35 PM.921] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:35 PM.921] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:37 PM.531] LSPD First Response: [TRACE] It has been 33 seconds since the last callout
[7/27/2022 4:59:37 PM.531] LSPD First Response: Creating RangerBackup from ForestryCallouts.Callouts.RangerBackup, ForestryCallouts, Version=1.2.6.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 4:59:37 PM.531] LSPD First Response: [TRACE] Callout created:  #3
[7/27/2022 4:59:37 PM.532] LSPD First Response: -!!- Forestry Callouts - |RangerBackup| - Callout Displayed -!!-
[7/27/2022 4:59:37 PM.532] LSPD First Response: -!!- Forestry Callouts - |SuspectViolChooser| - Suspect is set to be violent -!!-
[7/27/2022 4:59:37 PM.532] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[7/27/2022 4:59:37 PM.533] LSPD First Response: -!!- Forestry Callouts - |SpawnChooser| - RangerBackupSpawnChooser, chose: Blondee Swag 2 -!!-
[7/27/2022 4:59:37 PM.534] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/27/2022 4:59:37 PM.840] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:37 PM.929] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:37 PM.929] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:37 PM.929] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:37 PM.929] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:37 PM.929] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:37 PM.929] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:37 PM.929] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:39 PM.942] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:39 PM.942] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:39 PM.942] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:39 PM.942] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:39 PM.942] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:39 PM.942] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:39 PM.942] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:40 PM.507] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[7/27/2022 4:59:40 PM.509] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[7/27/2022 4:59:41 PM.947] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:41 PM.947] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:41 PM.947] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:41 PM.947] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:41 PM.947] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:41 PM.947] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:41 PM.947] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:42 PM.116] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:43 PM.951] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:43 PM.951] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:43 PM.951] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:43 PM.951] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:43 PM.951] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:43 PM.951] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:43 PM.951] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:45 PM.959] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:45 PM.959] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:45 PM.959] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:45 PM.959] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:45 PM.959] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:45 PM.959] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:45 PM.959] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:46 PM.855] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:52 PM.546] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 4:59:52 PM.546] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout not accepted
[7/27/2022 4:59:53 PM.963] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:53 PM.963] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:53 PM.963] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:53 PM.963] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:53 PM.963] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:53 PM.963] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:53 PM.963] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:55 PM.966] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:55 PM.966] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:55 PM.966] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:55 PM.966] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:55 PM.966] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:55 PM.966] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:55 PM.966] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:57 PM.971] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:57 PM.971] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:57 PM.971] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:57 PM.971] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:57 PM.971] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:57 PM.971] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:57 PM.971] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 4:59:58 PM.220] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 4:59:59 PM.975] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 4:59:59 PM.975] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:59 PM.975] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 4:59:59 PM.975] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:59 PM.975] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 4:59:59 PM.975] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 4:59:59 PM.975] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:01 PM.984] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:01 PM.984] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:01 PM.984] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:01 PM.984] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:01 PM.984] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:01 PM.984] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:01 PM.984] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:03 PM.988] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:03 PM.988] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:03 PM.988] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:03 PM.988] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:03 PM.988] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:03 PM.988] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:03 PM.988] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:05 PM.371] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:05 PM.798] LSPD First Response: [TRACE] Created new chase
[7/27/2022 5:00:05 PM.803] LSPD First Response: [TRACE] Pursuit menu was reset.
[7/27/2022 5:00:05 PM.804] LSPD First Response: [TRACE] Transfering control from TrafficStop #1 (GameplayMandatory) to ChaseHost #2
[7/27/2022 5:00:05 PM.804] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[7/27/2022 5:00:05 PM.805] LSPD First Response: [TRACE] Assigned ped to ChaseHost #2 (GameplayMandatory)
[7/27/2022 5:00:05 PM.805] LSPD First Response: [TRACE] ChaseHost #2 received control over ped
[7/27/2022 5:00:05 PM.806] LSPD First Response: [TRACE] Suspect added to chase
[7/27/2022 5:00:05 PM.806] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Suspect fleeing - Chase created
[7/27/2022 5:00:05 PM.807] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[7/27/2022 5:00:05 PM.807] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[7/27/2022 5:00:05 PM.819] LSPD First Response: [TRACE] Starting chase
[7/27/2022 5:00:05 PM.819] LSPD First Response: [TRACE] Thread ChaseHost #2 initialized
[7/27/2022 5:00:05 PM.823] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[7/27/2022 5:00:05 PM.906] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON PIGALLE
[7/27/2022 5:00:05 PM.999] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:06 PM.000] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:06 PM.000] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:06 PM.000] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:06 PM.000] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:06 PM.000] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:06 PM.000] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:06 PM.556] LSPD First Response: [TRACE] Player now monitoring John Tripoly
[7/27/2022 5:00:06 PM.608] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:06 PM.608] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:07 PM.565] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/27/2022 5:00:08 PM.010] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:08 PM.010] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:08 PM.010] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:08 PM.010] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:08 PM.010] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:08 PM.010] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:08 PM.010] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:08 PM.565] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:00:08 PM.566] LSPD First Response: [TRACE] Visual regained event fired
[7/27/2022 5:00:10 PM.009] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:10 PM.009] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:10 PM.009] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:10 PM.009] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:10 PM.009] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:10 PM.009] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:10 PM.009] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:11 PM.031] LSPD First Response: [TRACE] Starting CopRadioAction task for player reporting crime.
[7/27/2022 5:00:11 PM.032] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/27/2022 5:00:12 PM.016] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:12 PM.016] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:12 PM.016] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:12 PM.016] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:12 PM.016] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:12 PM.016] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:12 PM.016] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:12 PM.136] LSPD First Response: [INFO] Crime Reported: John Tripoly (S_M_M_AUTOSHOP_01) was reported by Carson Vessachi (MP_M_FREEMODE_01) for PC 148 (FleeingPlayerExistingChase)
[7/27/2022 5:00:12 PM.137] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[7/27/2022 5:00:12 PM.138] LSPD First Response: [TRACE] Chase called in
[7/27/2022 5:00:12 PM.277] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:12 PM.614] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/27/2022 5:00:13 PM.345] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:00:13 PM.345] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:00:13 PM.362] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:00:13 PM.363] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:00:13 PM.364] LSPD First Response: GrammarPolice: [TargetHandler] new target: 07XLO912
[7/27/2022 5:00:13 PM.364] LSPD First Response: GrammarPolice: [Events] firing target change event
[7/27/2022 5:00:14 PM.022] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:14 PM.023] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:14 PM.023] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:14 PM.023] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:14 PM.023] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:14 PM.023] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:14 PM.023] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:14 PM.629] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 240
[7/27/2022 5:00:16 PM.025] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:16 PM.025] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:16 PM.025] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:16 PM.025] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:16 PM.025] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:16 PM.025] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:16 PM.025] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:17 PM.678] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:00:17 PM.802] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:00:17 PM.910] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:00:18 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:18 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:18 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:18 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:18 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:18 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:18 PM.034] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:18 PM.191] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected
[7/27/2022 5:00:18 PM.192] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch suspect is in sight (confidence=0.5197564)
[7/27/2022 5:00:18 PM.247] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:00:18 PM.265] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:00:18 PM.265] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:00:18 PM.265] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:00:18 PM.265] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:00:18 PM.265] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.9196195
[7/27/2022 5:00:18 PM.758] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:20 PM.075] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:20 PM.075] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:20 PM.075] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:20 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:20 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:20 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:20 PM.076] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:20 PM.901] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/27/2022 5:00:20 PM.903] LSPD First Response: UB: DETECTED ZONE: WVINE
[7/27/2022 5:00:20 PM.904] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/27/2022 5:00:20 PM.970] LSPD First Response: UB: STARTED PURSUIT >> OSB-0
[7/27/2022 5:00:20 PM.993] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/27/2022 5:00:21 PM.942] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/27/2022 5:00:21 PM.942] LSPD First Response: UB: DETECTED ZONE: WVINE
[7/27/2022 5:00:21 PM.942] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/27/2022 5:00:21 PM.958] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[7/27/2022 5:00:21 PM.960] LSPD First Response: UB: STARTED PURSUIT >> OSB-1
[7/27/2022 5:00:21 PM.978] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/27/2022 5:00:21 PM.978] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[7/27/2022 5:00:22 PM.041] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:00:22 PM.041] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/27/2022 5:00:22 PM.041] LSPD First Response: [WARN] Added cop without proper cop data
[7/27/2022 5:00:22 PM.041] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:00:22 PM.041] LSPD First Response: [TRACE] Leon Hart (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:00:22 PM.072] LSPD First Response: [TRACE] Cop Leon Hart reassigned to John Tripoly
[7/27/2022 5:00:22 PM.075] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:00:22 PM.094] LSPD First Response: [TRACE] Leon Hart now monitoring John Tripoly
[7/27/2022 5:00:22 PM.120] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:22 PM.120] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:22 PM.120] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:22 PM.120] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:22 PM.120] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:22 PM.120] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:22 PM.120] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:23 PM.050] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:00:23 PM.050] LSPD First Response: [TRACE] Took ownership of cop for chase
[7/27/2022 5:00:23 PM.050] LSPD First Response: [WARN] Added cop without proper cop data
[7/27/2022 5:00:23 PM.050] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:00:23 PM.051] LSPD First Response: [TRACE] Electra Green (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:00:23 PM.051] LSPD First Response: [TRACE] Cop Electra Green reassigned to John Tripoly
[7/27/2022 5:00:23 PM.051] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:00:23 PM.081] LSPD First Response: [TRACE] Electra Green now monitoring John Tripoly
[7/27/2022 5:00:23 PM.552] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:23 PM.552] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:23 PM.552] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:23 PM.553] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:24 PM.125] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:24 PM.125] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:24 PM.125] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:24 PM.125] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:24 PM.125] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:24 PM.125] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:24 PM.125] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:24 PM.416] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:24 PM.556] LSPD First Response: [TRACE] Leon Hart (MP_M_FREEMODE_01) entered combat with target: John Tripoly (S_M_M_AUTOSHOP_01)
[7/27/2022 5:00:25 PM.392] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:25 PM.647] LSPD First Response: [TRACE] Electra Green (MP_M_FREEMODE_01) entered combat with target: John Tripoly (S_M_M_AUTOSHOP_01)
[7/27/2022 5:00:25 PM.977] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[7/27/2022 5:00:25 PM.977] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[7/27/2022 5:00:26 PM.037] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:26 PM.135] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:26 PM.135] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:26 PM.135] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:26 PM.135] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:26 PM.135] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:26 PM.135] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:26 PM.135] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:26 PM.495] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:27 PM.454] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:28 PM.150] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:28 PM.150] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:28 PM.150] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:28 PM.150] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:28 PM.150] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:28 PM.150] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:28 PM.150] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:28 PM.546] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:29 PM.105] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:29 PM.518] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:30 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:30 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:30 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:30 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:30 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:30 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:30 PM.157] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:30 PM.655] LSPD First Response: [TRACE] Leon Hart (MP_M_FREEMODE_01) left combat.
[7/27/2022 5:00:31 PM.594] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:32 PM.172] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:32 PM.172] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:32 PM.172] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:32 PM.172] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:32 PM.172] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:32 PM.172] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:32 PM.172] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:32 PM.351] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/27/2022 5:00:32 PM.351] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[7/27/2022 5:00:32 PM.353] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[7/27/2022 5:00:32 PM.353] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/27/2022 5:00:32 PM.354] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase
[7/27/2022 5:00:32 PM.355] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[7/27/2022 5:00:32 PM.355] LSPD First Response: [TRACE] ChaseHost: Lost control over Derby Gib
[7/27/2022 5:00:32 PM.355] LSPD First Response: [TRACE] Suspect freed
[7/27/2022 5:00:32 PM.356] LSPD First Response: [TRACE] Visual finally lost, removing suspect
[7/27/2022 5:00:32 PM.372] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[7/27/2022 5:00:32 PM.373] LSPD First Response: [TRACE] Ending chase
[7/27/2022 5:00:32 PM.374] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[7/27/2022 5:00:32 PM.374] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager
[7/27/2022 5:00:32 PM.374] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1)
[7/27/2022 5:00:32 PM.374] LSPD First Response: [TRACE] CopkksVhYktAlWNnDMsoXhnNFPEw is ending already
[7/27/2022 5:00:32 PM.382] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/27/2022 5:00:32 PM.382] at System.Environment.get_StackTrace()
[7/27/2022 5:00:32 PM.382] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/27/2022 5:00:32 PM.382] at iDBbLOgZxaARDrjKnTLbusOBLasqA.CzYYtiTCBsJSxCGTyoQAQhwdYJnk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82
[7/27/2022 5:00:32 PM.382] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 68
[7/27/2022 5:00:32 PM.382] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52
[7/27/2022 5:00:32 PM.382] at iDBbLOgZxaARDrjKnTLbusOBLasqA.OZnPObQMxDkYQYcIjjGkOLeLxMQK(CopkksVhYktAlWNnDMsoXhnNFPEw ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105
[7/27/2022 5:00:32 PM.382] at CopkksVhYktAlWNnDMsoXhnNFPEw.CzYYtiTCBsJSxCGTyoQAQhwdYJnk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287
[7/27/2022 5:00:32 PM.382] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 68
[7/27/2022 5:00:32 PM.382] at CopkksVhYktAlWNnDMsoXhnNFPEw.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 241
[7/27/2022 5:00:32 PM.382] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52
[7/27/2022 5:00:32 PM.382] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/27/2022 5:00:32 PM.382] at Rage.GameFiber.Main()
[7/27/2022 5:00:32 PM.382] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:00:32 PM.382] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:00:32 PM.382] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/27/2022 5:00:32 PM.382] at System.Threading.ThreadHelper.ThreadStart()
[7/27/2022 5:00:32 PM.383] LSPD First Response: [TRACE] Pursuit has ended, finishing stage
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] StageOnFinished
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] Finishing crime Cold cases
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] Finishing all logic for Derby Gib
[7/27/2022 5:00:32 PM.384] LSPD First Response: [TRACE] Crime finished
[7/27/2022 5:00:32 PM.385] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[7/27/2022 5:00:32 PM.385] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[7/27/2022 5:00:32 PM.401] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down
[7/27/2022 5:00:32 PM.458] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:00:32 PM.458] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:00:32 PM.458] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[7/27/2022 5:00:32 PM.458] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[7/27/2022 5:00:32 PM.472] LSPD First Response: [TRACE] Ped Mark Stacks has become idle again
[7/27/2022 5:00:32 PM.472] LSPD First Response: [TRACE] Ped Jerome Stewart has become idle again
[7/27/2022 5:00:33 PM.690] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:34 PM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:34 PM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:34 PM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:34 PM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:34 PM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:34 PM.203] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:34 PM.203] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:35 PM.761] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:36 PM.213] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:36 PM.213] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:36 PM.213] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:36 PM.213] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:36 PM.213] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:36 PM.213] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:36 PM.213] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:37 PM.830] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:38 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:38 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:38 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:38 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:38 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:38 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:38 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:39 PM.225] LSPD First Response: [TRACE] Invoking PedGainedVisual
[7/27/2022 5:00:39 PM.226] LSPD First Response: [TRACE] Report Voice: 
[7/27/2022 5:00:39 PM.888] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:40 PM.225] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:40 PM.225] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:40 PM.225] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:40 PM.225] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:40 PM.225] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:40 PM.225] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:40 PM.225] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:41 PM.953] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:42 PM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:42 PM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:42 PM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:42 PM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:42 PM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:42 PM.233] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:42 PM.233] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:42 PM.914] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:00:42 PM.915] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:00:42 PM.929] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:00:42 PM.930] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:00:42 PM.930] LSPD First Response: GrammarPolice: [TargetHandler] new target: 07XLO912
[7/27/2022 5:00:42 PM.930] LSPD First Response: GrammarPolice: [Events] firing target change event
[7/27/2022 5:00:44 PM.003] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:44 PM.168] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 270
[7/27/2022 5:00:44 PM.243] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:44 PM.243] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:44 PM.243] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:44 PM.243] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:44 PM.243] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:44 PM.243] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:44 PM.243] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:44 PM.275] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:00:46 PM.079] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:46 PM.251] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:46 PM.251] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:46 PM.251] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:46 PM.251] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:46 PM.251] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:46 PM.251] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:46 PM.251] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:46 PM.365] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:47 PM.221] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:00:47 PM.341] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:00:47 PM.446] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:00:47 PM.717] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected
[7/27/2022 5:00:47 PM.717] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch suspect is in sight (confidence=0.524289)
[7/27/2022 5:00:47 PM.776] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:00:47 PM.792] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:00:47 PM.793] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:00:47 PM.793] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:00:47 PM.793] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:00:47 PM.793] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.8784569
[7/27/2022 5:00:48 PM.167] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:48 PM.285] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:48 PM.285] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:48 PM.285] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:48 PM.285] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:48 PM.285] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:48 PM.285] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:48 PM.285] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:50 PM.231] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:50 PM.289] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:50 PM.290] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:50 PM.290] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:50 PM.290] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:50 PM.290] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:50 PM.290] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:50 PM.290] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:52 PM.291] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:52 PM.291] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:52 PM.291] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:52 PM.291] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:52 PM.291] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:52 PM.291] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:52 PM.291] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:52 PM.295] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:00:54 PM.294] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:54 PM.294] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:54 PM.294] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:54 PM.294] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:54 PM.294] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:54 PM.294] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:54 PM.294] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:55 PM.744] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:00:56 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:56 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:56 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:56 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:56 PM.307] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:56 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:56 PM.307] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:00:56 PM.884] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:00:56 PM.884] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:00:56 PM.900] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:00:56 PM.901] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:00:57 PM.882] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 280
[7/27/2022 5:00:58 PM.311] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:00:58 PM.311] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:58 PM.311] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:00:58 PM.311] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:58 PM.311] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:00:58 PM.311] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:00:58 PM.311] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:00 PM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:00 PM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:00 PM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:00 PM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:00 PM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:00 PM.313] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:00 PM.313] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:01 PM.072] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:01:01 PM.072] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: suspect is down  Confidence: 0.9324821
[7/27/2022 5:01:01 PM.163] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:01:01 PM.179] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:01:01 PM.775] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:01:01 PM.777] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:01:01 PM.777] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:01:01 PM.777] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.8928739
[7/27/2022 5:01:01 PM.777] LSPD First Response: GrammarPolice: [GrammarHandler] processing action person_injured from the ActionQueue
[7/27/2022 5:01:01 PM.893] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:01:02 PM.001] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:01:02 PM.325] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:02 PM.325] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:02 PM.325] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:02 PM.325] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:02 PM.325] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:02 PM.325] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:02 PM.325] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:03 PM.194] LSPD First Response: GrammarPolice: [Events] firing action event, action = person_injured
[7/27/2022 5:01:03 PM.194] LSPD First Response: GrammarPolice: [DispatchHandler] received action: person_injured, invoking ActionHandler
[7/27/2022 5:01:03 PM.194] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:01:03 PM.209] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: person_injured
[7/27/2022 5:01:03 PM.226] LSPD First Response: GrammarPolice: [Action] calling action: person_injured at target: GrammarPolice.Actions.Advisory.PersonInjured
[7/27/2022 5:01:03 PM.913] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: person_injured
[7/27/2022 5:01:04 PM.331] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:04 PM.331] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:04 PM.331] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:04 PM.331] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:04 PM.331] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:04 PM.331] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:04 PM.331] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:04 PM.674] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:06 PM.339] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:06 PM.339] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:06 PM.339] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:06 PM.339] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:06 PM.339] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:06 PM.339] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:06 PM.339] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:06 PM.738] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:08 PM.348] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:08 PM.348] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:08 PM.348] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:08 PM.348] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:08 PM.348] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:08 PM.348] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:08 PM.348] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:08 PM.813] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:10 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:10 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:10 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:10 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:10 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:10 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:10 PM.352] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:10 PM.876] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:12 PM.361] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:12 PM.361] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:12 PM.361] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:12 PM.361] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:12 PM.361] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:12 PM.361] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:12 PM.361] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:12 PM.931] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:14 PM.284] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:01:14 PM.362] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:14 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:14 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:14 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:14 PM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:14 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:14 PM.363] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:14 PM.979] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:15 PM.305] LSPD First Response: [TRACE] Freeing far cop
[7/27/2022 5:01:15 PM.308] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] Freeing cop: Leon Hart
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:01:15 PM.309] LSPD First Response: [TRACE] Ped Leon Hart has become idle again
[7/27/2022 5:01:16 PM.376] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:16 PM.376] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:16 PM.376] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:16 PM.376] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:16 PM.376] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:16 PM.376] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:16 PM.376] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:17 PM.059] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:18 PM.386] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:18 PM.386] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:18 PM.386] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:18 PM.386] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:18 PM.386] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:18 PM.386] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:18 PM.386] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:19 PM.124] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:20 PM.397] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:20 PM.397] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:20 PM.397] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:20 PM.397] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:20 PM.397] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:20 PM.397] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:20 PM.397] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:21 PM.181] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:22 PM.411] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:22 PM.411] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:22 PM.411] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:22 PM.411] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:22 PM.411] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:22 PM.411] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:22 PM.411] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:23 PM.237] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:24 PM.430] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:24 PM.430] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:24 PM.430] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:24 PM.430] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:24 PM.430] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:24 PM.430] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:24 PM.430] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:25 PM.298] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:25 PM.610] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:01:25 PM.616] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 5:01:25 PM.617] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 5:01:25 PM.617] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 5:01:25 PM.621] LSPD First Response: [TRACE] Jimmy Timmy (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:01:25 PM.621] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 5:01:25 PM.689] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action
[7/27/2022 5:01:25 PM.689] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:01:25 PM.689] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:01:25 PM.689] LSPD First Response: [TRACE] Cop Jimmy Timmy reassigned to John Tripoly
[7/27/2022 5:01:25 PM.689] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:01:25 PM.690] LSPD First Response: [TRACE] Jimmy Timmy now monitoring John Tripoly
[7/27/2022 5:01:25 PM.951] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/27/2022 5:01:25 PM.951] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/27/2022 5:01:25 PM.951] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/27/2022 5:01:25 PM.951] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/27/2022 5:01:26 PM.105] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:01:26 PM.112] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 5:01:26 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 5:01:26 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal
[7/27/2022 5:01:26 PM.118] LSPD First Response: [TRACE] Julia Cedillo (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:01:26 PM.118] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.118] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:01:26 PM.123] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 5:01:26 PM.124] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[7/27/2022 5:01:26 PM.124] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[7/27/2022 5:01:26 PM.128] LSPD First Response: [TRACE] Marky Smith (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:01:26 PM.128] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.128] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:01:26 PM.133] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[7/27/2022 5:01:26 PM.134] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 5:01:26 PM.134] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker
[7/27/2022 5:01:26 PM.138] LSPD First Response: [TRACE] Leah Song (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:01:26 PM.138] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.154] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action
[7/27/2022 5:01:26 PM.154] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.154] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:01:26 PM.155] LSPD First Response: [TRACE] Cop Leah Song reassigned to John Tripoly
[7/27/2022 5:01:26 PM.155] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:01:26 PM.155] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action
[7/27/2022 5:01:26 PM.155] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.156] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:01:26 PM.156] LSPD First Response: [TRACE] Cop Julia Cedillo reassigned to John Tripoly
[7/27/2022 5:01:26 PM.156] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:01:26 PM.156] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action
[7/27/2022 5:01:26 PM.156] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient)
[7/27/2022 5:01:26 PM.157] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[7/27/2022 5:01:26 PM.157] LSPD First Response: [TRACE] Cop Marky Smith reassigned to John Tripoly
[7/27/2022 5:01:26 PM.157] LSPD First Response: [TRACE] Cop added to chase
[7/27/2022 5:01:26 PM.158] LSPD First Response: [TRACE] Leah Song now monitoring John Tripoly
[7/27/2022 5:01:26 PM.158] LSPD First Response: [TRACE] Julia Cedillo now monitoring John Tripoly
[7/27/2022 5:01:26 PM.158] LSPD First Response: [TRACE] Marky Smith now monitoring John Tripoly
[7/27/2022 5:01:26 PM.407] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/27/2022 5:01:26 PM.407] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/27/2022 5:01:26 PM.407] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/27/2022 5:01:26 PM.407] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/27/2022 5:01:26 PM.408] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/27/2022 5:01:26 PM.408] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/27/2022 5:01:26 PM.408] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/27/2022 5:01:26 PM.408] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/27/2022 5:01:26 PM.408] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[7/27/2022 5:01:26 PM.408] at rGKxBTyIwIAysCRTdWGiuRXzSuDEA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[7/27/2022 5:01:26 PM.408] at siTdbFjZyMjrJldLoQicoEoRoIoBA.VMzeRgLEdGCTAFlztmcGuhMepGZQA(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/27/2022 5:01:26 PM.408] at cGIDplvQAxLEuVupvNBFznwvMkdV.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 772
[7/27/2022 5:01:26 PM.443] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:26 PM.443] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:26 PM.443] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:26 PM.443] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:26 PM.443] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:26 PM.443] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:26 PM.443] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:27 PM.350] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:28 PM.233] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:01:28 PM.460] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:28 PM.460] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:28 PM.460] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:28 PM.460] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:28 PM.460] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:28 PM.460] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:28 PM.460] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:29 PM.398] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:30 PM.468] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:30 PM.468] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:30 PM.468] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:30 PM.468] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:30 PM.468] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:30 PM.468] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:30 PM.468] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:31 PM.473] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:32 PM.476] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:32 PM.476] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:32 PM.476] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:32 PM.476] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:32 PM.476] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:32 PM.476] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:32 PM.476] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:33 PM.536] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:34 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:34 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:34 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:34 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:34 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:34 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:34 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:35 PM.612] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:35 PM.682] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:01:36 PM.493] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:36 PM.493] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:36 PM.493] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:36 PM.493] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:36 PM.493] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:36 PM.493] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:36 PM.493] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:37 PM.502] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[7/27/2022 5:01:37 PM.502] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[7/27/2022 5:01:37 PM.683] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:38 PM.498] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:38 PM.498] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:38 PM.498] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:38 PM.498] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:38 PM.498] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:38 PM.498] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:38 PM.498] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:39 PM.760] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:40 PM.501] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:40 PM.501] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:40 PM.501] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:40 PM.501] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:40 PM.501] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:40 PM.501] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:40 PM.501] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:41 PM.833] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:42 PM.504] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:42 PM.504] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:42 PM.504] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:42 PM.504] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:42 PM.504] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:42 PM.504] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:42 PM.504] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:43 PM.914] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:44 PM.507] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:44 PM.507] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:44 PM.507] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:44 PM.507] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:44 PM.507] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:44 PM.507] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:44 PM.507] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:45 PM.417] LSPD First Response: [TRACE] Donald Smith (A_M_Y_STLAT_01) was damaged.
[7/27/2022 5:01:45 PM.975] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:46 PM.512] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:46 PM.512] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:46 PM.512] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:46 PM.512] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:46 PM.512] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:46 PM.512] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:46 PM.512] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:48 PM.052] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:48 PM.521] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:48 PM.521] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:48 PM.521] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:48 PM.521] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:48 PM.548] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:48 PM.548] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:48 PM.548] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:49 PM.947] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:01:49 PM.979] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:01:49 PM.979] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:01:49 PM.998] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:01:49 PM.998] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:01:49 PM.999] LSPD First Response: GrammarPolice: [TargetHandler] new target: 07XLO912
[7/27/2022 5:01:49 PM.999] LSPD First Response: GrammarPolice: [Events] firing target change event
[7/27/2022 5:01:50 PM.153] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:50 PM.530] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:50 PM.530] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:50 PM.530] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:50 PM.530] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:50 PM.530] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:50 PM.530] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:50 PM.530] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:51 PM.119] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 250
[7/27/2022 5:01:51 PM.256] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:01:51 PM.389] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:01:51 PM.499] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:01:51 PM.771] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:01:51 PM.771] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: requesting pit  Confidence: 0.9294792
[7/27/2022 5:01:51 PM.850] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:01:51 PM.868] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:01:51 PM.868] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:01:51 PM.868] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:01:51 PM.868] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.8891318
[7/27/2022 5:01:51 PM.868] LSPD First Response: GrammarPolice: [GrammarHandler] processing action pit from the ActionQueue
[7/27/2022 5:01:52 PM.284] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:52 PM.594] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:52 PM.594] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:52 PM.594] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:52 PM.594] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:52 PM.594] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:52 PM.594] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:52 PM.594] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:53 PM.299] LSPD First Response: GrammarPolice: [Events] firing action event, action = pit
[7/27/2022 5:01:53 PM.299] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pit, invoking ActionHandler
[7/27/2022 5:01:53 PM.300] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:01:53 PM.316] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pit
[7/27/2022 5:01:53 PM.334] LSPD First Response: GrammarPolice: [Action] calling action: pit at target: GrammarPolice.Actions.Backup.Pit
[7/27/2022 5:01:53 PM.354] LSPD First Response: GrammarPolice: [PitHandler] iterating pursuit peds
[7/27/2022 5:01:53 PM.354] LSPD First Response: GrammarPolice: [PitHandler] setting ped pursuit attributes
[7/27/2022 5:01:54 PM.313] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pit
[7/27/2022 5:01:54 PM.313] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're setting BackupType to None
[7/27/2022 5:01:54 PM.376] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:54 PM.594] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:54 PM.594] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:54 PM.594] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:54 PM.594] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:54 PM.594] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:54 PM.594] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:54 PM.594] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:56 PM.430] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:56 PM.612] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:56 PM.612] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:56 PM.612] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:56 PM.612] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:56 PM.612] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:56 PM.612] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:56 PM.612] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:01:56 PM.936] LSPD First Response: GrammarPolice: [PitHandler] ending pit maneuver
[7/27/2022 5:01:58 PM.499] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:01:58 PM.628] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:01:58 PM.628] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:58 PM.628] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:01:58 PM.628] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:58 PM.628] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:01:58 PM.628] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:01:58 PM.628] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:00 PM.544] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:00 PM.628] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:00 PM.628] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:00 PM.628] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:00 PM.628] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:00 PM.628] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:00 PM.628] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:00 PM.628] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:01 PM.014] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:02 PM.598] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:02 PM.630] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:02 PM.630] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:02 PM.630] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:02 PM.630] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:02 PM.630] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:02 PM.630] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:02 PM.630] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:02 PM.691] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:02 PM.711] LSPD First Response: [TRACE] Freeing far cop
[7/27/2022 5:02:02 PM.711] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:02:02 PM.711] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:02:02 PM.711] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Freeing cop: Leah Song
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Freeing far cop
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Freeing cop: Marky Smith
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:02:02 PM.712] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:02:02 PM.713] LSPD First Response: [TRACE] Ped Leah Song has become idle again
[7/27/2022 5:02:02 PM.715] LSPD First Response: [TRACE] Ped Marky Smith has become idle again
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] Freeing far cop
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] Freeing cop: Julia Cedillo
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:02:02 PM.917] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:02:02 PM.918] LSPD First Response: [TRACE] Ped Julia Cedillo has become idle again
[7/27/2022 5:02:02 PM.948] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:03 PM.881] LSPD First Response: [TRACE] Freeing far cop
[7/27/2022 5:02:03 PM.881] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:02:03 PM.881] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:02:03 PM.882] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:02:03 PM.882] LSPD First Response: [TRACE] Freeing cop: Jimmy Timmy
[7/27/2022 5:02:03 PM.882] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:02:03 PM.882] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:02:03 PM.882] LSPD First Response: [TRACE] Ped Jimmy Timmy has become idle again
[7/27/2022 5:02:04 PM.646] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:04 PM.646] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:04 PM.646] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:04 PM.646] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:04 PM.646] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:04 PM.646] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:04 PM.646] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:04 PM.662] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:06 PM.649] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:06 PM.649] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:06 PM.649] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:06 PM.649] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:06 PM.649] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:06 PM.649] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:06 PM.649] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:06 PM.729] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:08 PM.666] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:08 PM.666] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:08 PM.666] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:08 PM.666] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:08 PM.666] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:08 PM.666] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:08 PM.666] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:08 PM.804] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:09 PM.025] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:09 PM.217] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:10 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:10 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:10 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:10 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:10 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:10 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:10 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:10 PM.881] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:12 PM.678] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:12 PM.678] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:12 PM.678] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:12 PM.678] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:12 PM.678] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:12 PM.678] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:12 PM.678] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:12 PM.694] LSPD First Response: [TRACE] Jesse Bush (A_M_Y_STLAT_01) was damaged.
[7/27/2022 5:02:12 PM.935] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:14 PM.685] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:14 PM.685] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:14 PM.685] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:14 PM.685] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:14 PM.685] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:14 PM.685] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:14 PM.685] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:15 PM.020] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:16 PM.699] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:16 PM.699] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:16 PM.699] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:16 PM.699] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:16 PM.699] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:16 PM.699] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:16 PM.699] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:17 PM.082] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:19 PM.965] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:19 PM.965] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:19 PM.965] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:19 PM.965] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:19 PM.965] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:19 PM.965] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:19 PM.965] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:20 PM.113] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:20 PM.399] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:21 PM.982] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:21 PM.983] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:21 PM.983] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:21 PM.983] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:21 PM.983] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:21 PM.983] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:21 PM.983] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:22 PM.464] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:22 PM.914] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:22 PM.914] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:22 PM.917] LSPD First Response: [TRACE] Extended route by 20
[7/27/2022 5:02:23 PM.991] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:23 PM.991] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:23 PM.991] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:23 PM.991] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:23 PM.991] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:23 PM.991] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:23 PM.991] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:24 PM.556] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:25 PM.998] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:25 PM.998] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:25 PM.998] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:25 PM.998] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:25 PM.998] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:25 PM.998] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:25 PM.998] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:26 PM.645] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:27 PM.428] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:28 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:28 PM.015] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:28 PM.015] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:28 PM.015] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:28 PM.015] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:28 PM.015] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:28 PM.015] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:28 PM.708] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:30 PM.018] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:30 PM.018] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:30 PM.018] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:30 PM.018] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:30 PM.018] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:30 PM.018] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:30 PM.018] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:30 PM.776] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:32 PM.021] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:32 PM.021] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:32 PM.021] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:32 PM.021] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:32 PM.021] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:32 PM.021] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:32 PM.021] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:32 PM.839] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:33 PM.249] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0
[7/27/2022 5:02:34 PM.028] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:34 PM.028] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:34 PM.028] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:34 PM.028] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:34 PM.028] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:34 PM.028] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:34 PM.028] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:34 PM.903] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:36 PM.038] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:36 PM.038] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:36 PM.038] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:36 PM.038] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:36 PM.038] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:36 PM.038] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:36 PM.038] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:36 PM.950] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:38 PM.052] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:38 PM.052] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:38 PM.052] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:38 PM.052] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:38 PM.052] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:38 PM.052] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:38 PM.052] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:39 PM.043] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:40 PM.058] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:40 PM.058] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:40 PM.058] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:40 PM.058] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:40 PM.058] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:40 PM.058] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:40 PM.058] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:40 PM.261] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:40 PM.892] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:02:40 PM.892] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:02:40 PM.912] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:02:40 PM.913] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:02:41 PM.097] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:41 PM.555] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:42 PM.070] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:42 PM.070] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:42 PM.070] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:42 PM.070] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:42 PM.070] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:42 PM.070] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:42 PM.070] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:42 PM.343] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 350
[7/27/2022 5:02:43 PM.159] LSPD First Response: [TRACE] Reapplied
[7/27/2022 5:02:44 PM.074] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:44 PM.074] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:44 PM.074] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:44 PM.074] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:44 PM.074] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:44 PM.074] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:44 PM.074] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:45 PM.477] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[7/27/2022 5:02:45 PM.477] at XBoXpwbyeMYEckMvNadfRdQzsWUg.XhIAlSiMCFaWWnuswxgneKAWGcFdb(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2733
[7/27/2022 5:02:45 PM.477] at xiDeEojZFdTXULaNXoOZgJuqWAVf.SWpxRMLeXazHlkLAIJBODHMDRNeB() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1569
[7/27/2022 5:02:45 PM.477] at TosSapzFxzcNmdpyqnodWlDVrAhqA.RovaNvflCSwyyTVEQHlkijNdWKgs(DYBTFRFQGGGBKjWhCNYHKxfsDAgzA )
[7/27/2022 5:02:46 PM.090] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:46 PM.090] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:46 PM.090] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:46 PM.090] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:46 PM.090] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:46 PM.090] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:46 PM.090] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:46 PM.761] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:02:46 PM.888] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:02:47 PM.000] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:02:47 PM.267] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:02:47 PM.267] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch suspect is lost visual  Confidence: 0.646983
[7/27/2022 5:02:47 PM.341] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:02:47 PM.361] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:02:47 PM.361] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:02:47 PM.361] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:02:47 PM.361] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 6.4690391
[7/27/2022 5:02:47 PM.361] LSPD First Response: GrammarPolice: [GrammarHandler] processing action suspect_lost from the ActionQueue
[7/27/2022 5:02:48 PM.140] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:48 PM.140] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:48 PM.140] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:48 PM.140] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:48 PM.140] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:48 PM.140] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:48 PM.140] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:48 PM.635] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[7/27/2022 5:02:48 PM.783] LSPD First Response: GrammarPolice: [Events] firing action event, action = suspect_lost
[7/27/2022 5:02:48 PM.783] LSPD First Response: GrammarPolice: [DispatchHandler] received action: suspect_lost, invoking ActionHandler
[7/27/2022 5:02:48 PM.783] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:02:48 PM.796] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: suspect_lost
[7/27/2022 5:02:48 PM.812] LSPD First Response: GrammarPolice: [Action] calling action: suspect_lost at target: GrammarPolice.Actions.Advisory.SuspectLost
[7/27/2022 5:02:48 PM.826] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: suspect_lost
[7/27/2022 5:02:48 PM.828] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available
[7/27/2022 5:02:48 PM.828] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~g~Available
[7/27/2022 5:02:48 PM.828] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~g~Available
[7/27/2022 5:02:48 PM.831] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup
[7/27/2022 5:02:48 PM.832] LSPD First Response: [TRACE] Ending chase
[7/27/2022 5:02:48 PM.832] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[7/27/2022 5:02:48 PM.832] LSPD First Response: [TRACE] Removed ped chase strategy
[7/27/2022 5:02:48 PM.832] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
[7/27/2022 5:02:48 PM.832] LSPD First Response: [TRACE] Freeing cop: Electra Green
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] ChaseHost #2: Cop left chase
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Cop freed
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] ChaseHost #2: Suspect left chase
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Removing ped from ChaseHost #2 (GameplayMandatory)
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] ChaseHost: Lost control over John Tripoly
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Suspect freed
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Asked thread ChaseHost #2 to abort: Chase has ended
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #2 Content Manager
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #2)
[7/27/2022 5:02:48 PM.833] LSPD First Response: [TRACE] CopkksVhYktAlWNnDMsoXhnNFPEw is ending already
[7/27/2022 5:02:48 PM.834] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/27/2022 5:02:48 PM.834] at System.Environment.get_StackTrace()
[7/27/2022 5:02:48 PM.834] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/27/2022 5:02:48 PM.834] at iDBbLOgZxaARDrjKnTLbusOBLasqA.CzYYtiTCBsJSxCGTyoQAQhwdYJnk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82
[7/27/2022 5:02:48 PM.834] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 68
[7/27/2022 5:02:48 PM.834] at KTPyJdGBqhgLpiIUGkGVhPFGOQXyB.iSphCJzqEyMtVGseYAuKazuBKhOb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52
[7/27/2022 5:02:48 PM.834] at iDBbLOgZxaARDrjKnTLbusOBLasqA.OZnPObQMxDkYQYcIjjGkOLeLxMQK(CopkksVhYktAlWNnDMsoXhnNFPEw ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105
[7/27/2022 5:02:48 PM.834] at System.Action`1.Invoke(T obj)
[7/27/2022 5:02:48 PM.834] at CopkksVhYktAlWNnDMsoXhnNFPEw.CzYYtiTCBsJSxCGTyoQAQhwdYJnk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287
[7/27/2022 5:02:48 PM.834] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 68
[7/27/2022 5:02:48 PM.834] at LSPD_First_Response.Mod.API.Functions.ForceEndPursuit(LHandle pursuit) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 171
[7/27/2022 5:02:48 PM.834] at GrammarPolice.Actions.Status.<>c__DisplayClass5_0.<Code4>b__0()
[7/27/2022 5:02:48 PM.834] at Rage.GameFiber.Main()
[7/27/2022 5:02:48 PM.834] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:02:48 PM.834] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:02:48 PM.834] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/27/2022 5:02:48 PM.834] at System.Threading.ThreadHelper.ThreadStart()
[7/27/2022 5:02:48 PM.834] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager
[7/27/2022 5:02:48 PM.834] LSPD First Response: [TRACE] Instance cleaned (Chase #2)
[7/27/2022 5:02:48 PM.840] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits
[7/27/2022 5:02:48 PM.857] LSPD First Response: [TRACE] Fake-Thread ChaseHost #2 has been shut down
[7/27/2022 5:02:48 PM.858] LSPD First Response: [TRACE] Ped John Tripoly has become idle again
[7/27/2022 5:02:48 PM.858] LSPD First Response: [TRACE] Ped Electra Green has become idle again
[7/27/2022 5:02:48 PM.859] LSPD First Response: [TRACE] Launching new encounter for James Lonty
[7/27/2022 5:02:48 PM.859] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[7/27/2022 5:02:48 PM.889] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0
[7/27/2022 5:02:48 PM.934] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0
[7/27/2022 5:02:48 PM.991] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 1
[7/27/2022 5:02:49 PM.025] LSPD First Response: [TRACE] Spawned suspect vehicle
[7/27/2022 5:02:49 PM.041] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 0
[7/27/2022 5:02:49 PM.164] LSPD First Response: [TRACE] A new world event should be started
[7/27/2022 5:02:49 PM.164] LSPD First Response: [TRACE] Starting world event RunLights
[7/27/2022 5:02:49 PM.165] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[7/27/2022 5:02:49 PM.168] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[7/27/2022 5:02:49 PM.223] LSPD First Response: [TRACE] Electra Green (MP_M_FREEMODE_01) left combat.
[7/27/2022 5:02:49 PM.708] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON PIGALLE
[7/27/2022 5:02:49 PM.835] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~g~Available
[7/27/2022 5:02:50 PM.143] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:50 PM.143] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:50 PM.143] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:50 PM.143] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:50 PM.143] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:50 PM.143] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:50 PM.143] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:50 PM.660] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:02:50 PM.660] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:02:50 PM.691] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:02:50 PM.691] LSPD First Response: [TRACE] Created police at X:88.08004 Y:228.0742 Z:108.8729
[7/27/2022 5:02:50 PM.707] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:02:50 PM.712] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:02:50 PM.713] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[7/27/2022 5:02:50 PM.713] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[7/27/2022 5:02:50 PM.718] LSPD First Response: [TRACE] Lorik Cana (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:02:50 PM.735] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:02:50 PM.740] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:02:50 PM.741] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[7/27/2022 5:02:50 PM.741] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[7/27/2022 5:02:50 PM.746] LSPD First Response: [TRACE] Lior Johny (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:02:50 PM.764] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/27/2022 5:02:52 PM.156] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:52 PM.156] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:52 PM.156] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:52 PM.156] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:52 PM.156] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:52 PM.156] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:52 PM.156] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:54 PM.163] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:54 PM.163] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:54 PM.163] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:54 PM.163] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:54 PM.163] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:54 PM.163] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:54 PM.163] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:56 PM.176] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:56 PM.176] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:56 PM.176] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:56 PM.176] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:56 PM.176] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:56 PM.176] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:56 PM.176] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:02:58 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:02:58 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:58 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:02:58 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:58 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:02:58 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:02:58 PM.182] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:00 PM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:00 PM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:00 PM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:00 PM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:00 PM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:00 PM.190] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:00 PM.190] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:02 PM.195] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:02 PM.195] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:02 PM.195] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:02 PM.195] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:02 PM.195] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:02 PM.195] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:02 PM.195] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:03 PM.473] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0
[7/27/2022 5:03:04 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:04 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:04 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:04 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:04 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:04 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:04 PM.205] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:04 PM.334] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:03:04 PM.334] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:03:04 PM.355] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:03:04 PM.356] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:03:05 PM.590] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 260
[7/27/2022 5:03:05 PM.738] LSPD First Response: [TRACE] It has been 191 seconds since the last callout
[7/27/2022 5:03:05 PM.739] LSPD First Response: Creating HostageSituationReported from UnitedCallouts.Callouts.HostageSituationReported, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[7/27/2022 5:03:05 PM.739] LSPD First Response: [TRACE] Callout created:  #4
[7/27/2022 5:03:05 PM.922] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout displayed
[7/27/2022 5:03:06 PM.211] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:06 PM.211] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:06 PM.211] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:06 PM.211] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:06 PM.211] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:06 PM.211] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:06 PM.211] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:07 PM.363] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:03:07 PM.496] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:03:07 PM.609] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:03:07 PM.904] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected
[7/27/2022 5:03:07 PM.904] LSPD First Response: GrammarPolice: [GrammarHandler] ...18 shots fired (confidence=0.1369506)
[7/27/2022 5:03:07 PM.980] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:03:07 PM.993] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:03:07 PM.993] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:03:07 PM.993] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:03:07 PM.993] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:03:07 PM.994] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.6602058
[7/27/2022 5:03:08 PM.286] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:08 PM.286] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:08 PM.286] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:08 PM.286] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:08 PM.286] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:08 PM.286] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:08 PM.286] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:10 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:10 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:10 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:10 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:10 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:10 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:10 PM.300] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:12 PM.308] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:12 PM.308] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:12 PM.308] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:12 PM.308] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:12 PM.308] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:12 PM.308] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:12 PM.308] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:12 PM.514] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MIRROR_PARK_BLVD
[7/27/2022 5:03:12 PM.514] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 5:03:12 PM.516] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout accepted
[7/27/2022 5:03:12 PM.516] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/27/2022 5:03:12 PM.516] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/27/2022 5:03:12 PM.516] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/27/2022 5:03:12 PM.516] LSPD First Response: [TRACE] User accepted callout
[7/27/2022 5:03:13 PM.033] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/27/2022 5:03:13 PM.420] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT
[7/27/2022 5:03:13 PM.420] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT
[7/27/2022 5:03:13 PM.420] LSPD First Response: PlayAction: Failed to find DISP_ATTENTION_UNIT
[7/27/2022 5:03:14 PM.319] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:14 PM.319] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:14 PM.319] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:14 PM.319] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:14 PM.319] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:14 PM.319] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:14 PM.319] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:15 PM.764] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:03:15 PM.764] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:03:15 PM.799] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:03:15 PM.799] LSPD First Response: [TRACE] Created police at X:412.8126 Y:278.5697 Z:103.5078
[7/27/2022 5:03:15 PM.866] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:03:15 PM.871] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:03:15 PM.876] LSPD First Response: [TRACE] Claudia Montero (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:03:15 PM.896] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:03:15 PM.901] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:03:15 PM.909] LSPD First Response: [TRACE] Julia Alba (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:03:15 PM.925] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/27/2022 5:03:16 PM.323] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:16 PM.323] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:16 PM.323] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:16 PM.323] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:16 PM.323] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:16 PM.323] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:16 PM.323] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:18 PM.327] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:18 PM.327] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:18 PM.327] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:18 PM.327] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:18 PM.327] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:18 PM.327] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:18 PM.327] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:20 PM.017] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:03:20 PM.018] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:03:20 PM.037] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:03:20 PM.038] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:03:20 PM.329] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:20 PM.329] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:20 PM.329] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:20 PM.329] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:20 PM.329] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:20 PM.329] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:20 PM.329] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:21 PM.406] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 420
[7/27/2022 5:03:22 PM.333] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:22 PM.333] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:22 PM.333] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:22 PM.333] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:22 PM.333] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:22 PM.333] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:22 PM.333] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:22 PM.512] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:03:22 PM.645] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:03:22 PM.763] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:03:23 PM.046] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected
[7/27/2022 5:03:23 PM.046] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch lincoln (confidence=0.342358)
[7/27/2022 5:03:23 PM.102] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:03:23 PM.122] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:03:23 PM.122] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:03:23 PM.122] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:03:23 PM.123] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:03:23 PM.123] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.1044998
[7/27/2022 5:03:24 PM.362] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:24 PM.362] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:24 PM.362] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:24 PM.362] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:24 PM.362] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:24 PM.362] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:24 PM.362] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:26 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:26 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:26 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:26 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:26 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:26 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:26 PM.375] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:28 PM.388] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:28 PM.388] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:28 PM.388] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:28 PM.388] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:28 PM.388] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:28 PM.388] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:28 PM.388] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:30 PM.410] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:30 PM.410] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:30 PM.410] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:30 PM.410] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:30 PM.410] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:30 PM.410] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:30 PM.410] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:32 PM.201] LSPD First Response: [TRACE] Freeing spawned suspect
[7/27/2022 5:03:32 PM.201] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[7/27/2022 5:03:32 PM.201] LSPD First Response: [TRACE] StageOnFinished
[7/27/2022 5:03:32 PM.204] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[7/27/2022 5:03:32 PM.204] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[7/27/2022 5:03:32 PM.204] LSPD First Response: [TRACE] Finishing crime Cold cases
[7/27/2022 5:03:32 PM.204] LSPD First Response: [TRACE] Finishing all logic for James Lonty
[7/27/2022 5:03:32 PM.204] LSPD First Response: [TRACE] Crime finished
[7/27/2022 5:03:32 PM.414] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:32 PM.414] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:32 PM.414] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:32 PM.414] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:32 PM.414] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:32 PM.414] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:32 PM.414] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:34 PM.428] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:34 PM.428] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:34 PM.428] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:34 PM.428] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:34 PM.428] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:34 PM.428] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:34 PM.428] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:35 PM.554] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[7/27/2022 5:03:35 PM.554] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[7/27/2022 5:03:35 PM.554] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[7/27/2022 5:03:35 PM.554] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[7/27/2022 5:03:35 PM.555] LSPD First Response: [TRACE] World event RunLights #1 has ended
[7/27/2022 5:03:35 PM.572] LSPD First Response: [TRACE] Ped Enrique Rolando has become idle again
[7/27/2022 5:03:36 PM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:36 PM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:36 PM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:36 PM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:36 PM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:36 PM.440] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:36 PM.440] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:37 PM.761] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:03:37 PM.761] LSPD First Response: [TRACE] Chad Angeles (S_M_Y_SWAT_01) was set as a cop
[7/27/2022 5:03:38 PM.443] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:38 PM.443] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:38 PM.443] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:38 PM.443] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:38 PM.443] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:38 PM.443] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:38 PM.443] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:38 PM.501] LSPD First Response: [TRACE] Thread Marker #7 initialized
[7/27/2022 5:03:40 PM.452] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:40 PM.452] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:40 PM.452] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:40 PM.452] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:40 PM.452] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:40 PM.452] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:40 PM.452] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:42 PM.457] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:42 PM.457] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:42 PM.457] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:42 PM.457] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:42 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:42 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:42 PM.458] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:44 PM.779] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager
[7/27/2022 5:03:44 PM.779] LSPD First Response: [TRACE] Instance cleaned (Marker #7)
[7/27/2022 5:03:44 PM.781] LSPD First Response: [TRACE] Thread Marker #7 has been shut down
[7/27/2022 5:03:45 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:45 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:45 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:45 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:45 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:45 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:45 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:47 PM.143] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:03:47 PM.143] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:03:47 PM.176] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:03:47 PM.177] LSPD First Response: [TRACE] Created police4 at X:817.8317 Y:47.07093 Z:67.40716
[7/27/2022 5:03:47 PM.256] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:03:47 PM.261] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:03:47 PM.262] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_c
[7/27/2022 5:03:47 PM.262] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_c
[7/27/2022 5:03:47 PM.266] LSPD First Response: [TRACE] Kate Millerton (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:03:47 PM.282] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[7/27/2022 5:03:47 PM.731] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:47 PM.731] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:47 PM.731] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:47 PM.731] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:47 PM.731] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:47 PM.731] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:47 PM.731] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:03:49 PM.740] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:03:49 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:49 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:03:49 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:49 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:03:49 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:03:49 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:02 PM.717] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:02 PM.717] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:02 PM.717] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:02 PM.717] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:02 PM.717] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:02 PM.717] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:02 PM.717] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:03 PM.122] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:04:03 PM.122] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:04:03 PM.157] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:04:03 PM.158] LSPD First Response: [TRACE] Created police4 at X:815.8031 Y:74.06837 Z:68.74696
[7/27/2022 5:04:03 PM.174] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:04:03 PM.179] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:04:03 PM.184] LSPD First Response: [TRACE] Dimitri Raskcrov (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:04:03 PM.201] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[7/27/2022 5:04:04 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:04 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:04 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:04 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:04 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:04 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:04 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:06 PM.739] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:06 PM.740] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:06 PM.740] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:06 PM.740] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:06 PM.740] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:06 PM.740] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:06 PM.740] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:08 PM.747] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:08 PM.747] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:08 PM.747] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:08 PM.747] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:08 PM.747] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:08 PM.747] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:08 PM.747] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:10 PM.758] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:10 PM.758] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:10 PM.758] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:10 PM.758] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:10 PM.758] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:10 PM.758] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:10 PM.758] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:12 PM.306] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:04:12 PM.306] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:04:12 PM.324] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:04:12 PM.325] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:04:12 PM.759] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:12 PM.759] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:12 PM.759] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:12 PM.759] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:12 PM.759] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:12 PM.759] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:12 PM.759] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:13 PM.453] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 400
[7/27/2022 5:04:14 PM.741] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:04:14 PM.779] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:14 PM.779] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:14 PM.779] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:14 PM.779] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:14 PM.779] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:14 PM.779] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:14 PM.779] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:14 PM.867] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:04:14 PM.969] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:04:15 PM.239] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:04:15 PM.239] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch 18  Confidence: 0.8502938
[7/27/2022 5:04:15 PM.315] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:04:15 PM.331] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:04:15 PM.331] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:04:15 PM.331] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:04:15 PM.331] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.0246524
[7/27/2022 5:04:15 PM.331] LSPD First Response: GrammarPolice: [GrammarHandler] processing action preface from the ActionQueue
[7/27/2022 5:04:16 PM.758] LSPD First Response: GrammarPolice: [Events] firing action event, action = preface
[7/27/2022 5:04:16 PM.758] LSPD First Response: GrammarPolice: [DispatchHandler] received action: preface, invoking ActionHandler
[7/27/2022 5:04:16 PM.759] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:04:16 PM.773] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: preface
[7/27/2022 5:04:16 PM.789] LSPD First Response: GrammarPolice: [Action] calling action: preface at target: GrammarPolice.Actions.Status.Preface
[7/27/2022 5:04:16 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:16 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:16 PM.833] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:16 PM.833] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:16 PM.833] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:16 PM.833] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:16 PM.833] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:17 PM.161] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: preface
[7/27/2022 5:04:18 PM.180] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 5:04:18 PM.180] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:04:18 PM.214] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 5:04:18 PM.215] LSPD First Response: [TRACE] Created police2 at X:1046.376 Y:-207.3355 Z:70.67429
[7/27/2022 5:04:18 PM.215] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/27/2022 5:04:18 PM.846] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:18 PM.846] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:18 PM.846] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:18 PM.846] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:18 PM.846] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:18 PM.846] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:18 PM.846] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:20 PM.860] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:20 PM.860] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:20 PM.860] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:20 PM.860] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:20 PM.860] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:20 PM.860] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:20 PM.860] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:22 PM.867] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:22 PM.867] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:22 PM.867] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:22 PM.867] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:22 PM.867] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:22 PM.867] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:22 PM.867] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:23 PM.179] LSPD First Response: [TRACE] Preloading POLICE3
[7/27/2022 5:04:23 PM.179] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:04:23 PM.222] LSPD First Response: [TRACE] Preloading POLICE3
[7/27/2022 5:04:23 PM.223] LSPD First Response: [TRACE] Created police3 at X:1078.016 Y:-231.8052 Z:70.23202
[7/27/2022 5:04:23 PM.223] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[7/27/2022 5:04:24 PM.868] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:24 PM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:24 PM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:24 PM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:24 PM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:24 PM.869] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:24 PM.869] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:26 PM.880] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:26 PM.880] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:26 PM.880] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:26 PM.880] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:26 PM.880] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:26 PM.880] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:26 PM.880] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:28 PM.892] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:28 PM.892] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:28 PM.892] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:28 PM.892] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:28 PM.892] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:28 PM.892] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:28 PM.892] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:30 PM.894] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:30 PM.894] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:30 PM.894] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:30 PM.894] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:30 PM.894] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:30 PM.894] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:30 PM.894] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:32 PM.283] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:04:32 PM.283] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:04:32 PM.299] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:04:32 PM.299] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:04:32 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:32 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:32 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:32 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:32 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:32 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:32 PM.911] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:33 PM.190] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 5:04:33 PM.190] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:04:33 PM.218] LSPD First Response: [TRACE] Preloading POLICE2
[7/27/2022 5:04:33 PM.218] LSPD First Response: [TRACE] Created police2 at X:962.8234 Y:-165.3197 Z:74.20292
[7/27/2022 5:04:33 PM.343] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:04:33 PM.348] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:04:33 PM.353] LSPD First Response: [TRACE] Alicia White (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:04:33 PM.367] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:04:33 PM.372] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:04:33 PM.380] LSPD First Response: [TRACE] Sabrina Alessi (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:04:33 PM.396] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[7/27/2022 5:04:33 PM.539] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 340
[7/27/2022 5:04:34 PM.239] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:04:34 PM.361] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:04:34 PM.463] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:04:34 PM.747] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:04:34 PM.747] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: 18 responding  Confidence: 0.6206132
[7/27/2022 5:04:34 PM.806] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:04:34 PM.824] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:04:34 PM.824] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:04:34 PM.824] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:04:34 PM.824] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.5418912
[7/27/2022 5:04:34 PM.824] LSPD First Response: GrammarPolice: [GrammarHandler] processing action accept from the ActionQueue
[7/27/2022 5:04:34 PM.842] LSPD First Response: GrammarPolice: [Events] firing action event, action = accept
[7/27/2022 5:04:34 PM.842] LSPD First Response: GrammarPolice: [DispatchHandler] received action: accept, invoking ActionHandler
[7/27/2022 5:04:34 PM.843] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:04:34 PM.863] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: accept
[7/27/2022 5:04:34 PM.883] LSPD First Response: GrammarPolice: [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept
[7/27/2022 5:04:34 PM.883] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route
[7/27/2022 5:04:34 PM.883] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~o~En Route
[7/27/2022 5:04:34 PM.883] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~o~En Route
[7/27/2022 5:04:34 PM.884] LSPD First Response: GrammarPolice: [Callout] attempted to accept callout but no callouts are pending
[7/27/2022 5:04:34 PM.954] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:34 PM.954] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:34 PM.954] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:34 PM.954] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:34 PM.954] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:34 PM.954] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:34 PM.954] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:35 PM.307] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: accept
[7/27/2022 5:04:35 PM.307] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~o~En Route
[7/27/2022 5:04:36 PM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:36 PM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:36 PM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:36 PM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:36 PM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:36 PM.960] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:36 PM.960] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:38 PM.964] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:38 PM.964] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:38 PM.964] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:38 PM.964] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:38 PM.964] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:38 PM.964] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:38 PM.964] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:40 PM.976] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:40 PM.976] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:40 PM.976] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:40 PM.976] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:40 PM.976] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:40 PM.976] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:40 PM.976] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:43 PM.389] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:43 PM.389] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:43 PM.389] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:43 PM.389] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:43 PM.389] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:43 PM.389] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:43 PM.389] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:45 PM.404] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:45 PM.404] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:45 PM.404] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:45 PM.404] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:45 PM.404] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:45 PM.404] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:45 PM.404] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:47 PM.414] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:47 PM.414] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:47 PM.414] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:47 PM.414] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:47 PM.414] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:47 PM.414] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:47 PM.414] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:49 PM.417] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:49 PM.417] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:49 PM.417] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:49 PM.417] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:49 PM.417] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:49 PM.417] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:49 PM.417] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:51 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:51 PM.434] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:51 PM.434] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:51 PM.434] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:51 PM.434] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:51 PM.434] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:51 PM.434] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:53 PM.435] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:53 PM.435] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:53 PM.435] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:53 PM.435] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:53 PM.435] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:53 PM.435] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:53 PM.435] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:55 PM.436] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:55 PM.436] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:55 PM.436] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:55 PM.436] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:55 PM.436] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:55 PM.436] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:55 PM.436] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:57 PM.447] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:57 PM.447] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:57 PM.447] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:57 PM.447] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:57 PM.447] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:57 PM.447] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:57 PM.447] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:04:58 PM.670] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:04:58 PM.670] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:04:58 PM.701] LSPD First Response: [TRACE] Preloading POLICE4
[7/27/2022 5:04:58 PM.702] LSPD First Response: [TRACE] Created police4 at X:740.9917 Y:-74.54513 Z:57.21213
[7/27/2022 5:04:58 PM.702] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[7/27/2022 5:04:59 PM.457] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:04:59 PM.457] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:59 PM.457] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:04:59 PM.457] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:59 PM.457] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:04:59 PM.457] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:04:59 PM.457] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:01 PM.468] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:01 PM.468] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:01 PM.468] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:01 PM.468] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:01 PM.468] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:01 PM.468] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:01 PM.468] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:03 PM.471] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:03 PM.471] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:03 PM.471] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:03 PM.471] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:03 PM.471] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:03 PM.471] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:03 PM.471] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:03 PM.678] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:05:03 PM.678] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:05:03 PM.708] LSPD First Response: [TRACE] Preloading POLICE
[7/27/2022 5:05:03 PM.709] LSPD First Response: [TRACE] Created police at X:769.8234 Y:-43.97555 Z:81.48227
[7/27/2022 5:05:03 PM.726] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:05:03 PM.732] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:05:03 PM.737] LSPD First Response: [TRACE] Lorik Cana (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:05:03 PM.754] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[7/27/2022 5:05:03 PM.759] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:05:03 PM.764] LSPD First Response: [TRACE] Bruce Dickinson (MP_M_FREEMODE_01) was set as a cop
[7/27/2022 5:05:03 PM.779] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[7/27/2022 5:05:05 PM.481] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:05 PM.481] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:05 PM.481] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:05 PM.481] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:05 PM.481] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:05 PM.481] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:05 PM.481] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:07 PM.492] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:07 PM.492] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:07 PM.492] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:07 PM.492] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:07 PM.492] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:07 PM.492] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:07 PM.492] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:09 PM.499] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:09 PM.499] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:09 PM.499] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:09 PM.499] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:09 PM.499] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:09 PM.499] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:09 PM.499] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:10 PM.051] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0
[7/27/2022 5:05:11 PM.500] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:11 PM.500] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:11 PM.500] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:11 PM.500] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:11 PM.500] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:11 PM.500] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:11 PM.500] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:13 PM.509] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:13 PM.509] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:13 PM.509] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:13 PM.509] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:13 PM.509] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:13 PM.509] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:13 PM.509] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:15 PM.511] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:15 PM.511] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:15 PM.511] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:15 PM.511] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:15 PM.511] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:15 PM.511] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:15 PM.511] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:17 PM.521] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:17 PM.521] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:17 PM.521] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:17 PM.521] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:17 PM.521] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:17 PM.521] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:17 PM.521] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:19 PM.532] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:19 PM.532] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:19 PM.532] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:19 PM.532] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:19 PM.532] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:19 PM.532] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:19 PM.532] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:21 PM.536] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:21 PM.536] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:21 PM.536] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:21 PM.536] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:21 PM.536] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:21 PM.536] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:21 PM.536] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:23 PM.552] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:23 PM.552] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:23 PM.552] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:23 PM.552] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:23 PM.552] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:23 PM.552] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:23 PM.552] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:25 PM.556] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:25 PM.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:25 PM.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:25 PM.556] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:25 PM.556] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:25 PM.556] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:25 PM.556] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:27 PM.573] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:27 PM.574] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:27 PM.574] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:27 PM.574] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:27 PM.574] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:27 PM.574] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:27 PM.574] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:29 PM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:29 PM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:29 PM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:29 PM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:29 PM.577] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:29 PM.577] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:29 PM.577] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:31 PM.592] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:31 PM.592] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:31 PM.592] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:31 PM.592] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:31 PM.592] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:31 PM.592] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:31 PM.592] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:33 PM.599] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:33 PM.599] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:33 PM.599] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:33 PM.599] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:33 PM.599] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:33 PM.599] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:33 PM.599] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:35 PM.611] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:35 PM.611] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:35 PM.611] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:35 PM.611] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:35 PM.611] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:35 PM.611] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:35 PM.611] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:35 PM.611] LSPD First Response: [TRACE] Jay Doherty killed by Carson Vessachi
[7/27/2022 5:05:35 PM.612] LSPD First Response: [TRACE] Jay Doherty (MP_G_M_PROS_01) was damaged.
[7/27/2022 5:05:35 PM.616] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[7/27/2022 5:05:35 PM.617] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:05:35 PM.910] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = True
[7/27/2022 5:05:35 PM.910] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True
[7/27/2022 5:05:35 PM.930] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation...
[7/27/2022 5:05:35 PM.931] LSPD First Response: GrammarPolice: [TargetHandler] updating target
[7/27/2022 5:05:36 PM.807] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 150
[7/27/2022 5:05:36 PM.825] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch  isPressed = False
[7/27/2022 5:05:36 PM.963] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation...
[7/27/2022 5:05:37 PM.080] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync
[7/27/2022 5:05:37 PM.358] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event
[7/27/2022 5:05:37 PM.358] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: shots fired  Confidence: 0.9494833
[7/27/2022 5:05:37 PM.436] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event
[7/27/2022 5:05:37 PM.458] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release
[7/27/2022 5:05:37 PM.458] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released
[7/27/2022 5:05:37 PM.458] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False
[7/27/2022 5:05:37 PM.458] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.5483492
[7/27/2022 5:05:37 PM.458] LSPD First Response: GrammarPolice: [GrammarHandler] processing action panic from the ActionQueue
[7/27/2022 5:05:37 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:37 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:37 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:37 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:37 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:37 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:37 PM.671] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:38 PM.889] LSPD First Response: GrammarPolice: [Events] firing action event, action = panic
[7/27/2022 5:05:38 PM.889] LSPD First Response: GrammarPolice: [DispatchHandler] received action: panic, invoking ActionHandler
[7/27/2022 5:05:38 PM.890] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue
[7/27/2022 5:05:38 PM.905] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: panic
[7/27/2022 5:05:38 PM.922] LSPD First Response: GrammarPolice: [Action] calling action: panic at target: GrammarPolice.Actions.Backup.Panic
[7/27/2022 5:05:38 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to EMERGENCY
[7/27/2022 5:05:38 PM.923] LSPD First Response: GrammarPolice: [PlayerHandler] firing status change event with status = ~r~EMERGENCY
[7/27/2022 5:05:38 PM.923] LSPD First Response: GrammarPolice: [Events] firing status change event, status = ~r~EMERGENCY
[7/27/2022 5:05:38 PM.923] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callPanicButtonBackup with parameter: False
[7/27/2022 5:05:39 PM.681] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:39 PM.681] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:39 PM.681] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:39 PM.681] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:39 PM.681] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:39 PM.681] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:39 PM.681] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:39 PM.815] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: panic
[7/27/2022 5:05:39 PM.815] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: ~r~EMERGENCY
[7/27/2022 5:05:41 PM.687] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:41 PM.687] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:41 PM.687] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:41 PM.687] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:41 PM.687] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:41 PM.687] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:41 PM.687] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:43 PM.238] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MIRROR_PARK_BLVD
[7/27/2022 5:05:43 PM.245] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/27/2022 5:05:43 PM.245] LSPD First Response: UB: DETECTED ZONE: HORS
[7/27/2022 5:05:43 PM.245] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/27/2022 5:05:43 PM.552] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:05:43 PM.552] LSPD First Response: [TRACE] Patrick Harper (S_M_Y_COP_01) was set as a cop
[7/27/2022 5:05:43 PM.700] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:43 PM.700] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:43 PM.700] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:43 PM.700] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:43 PM.700] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:43 PM.700] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:43 PM.700] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:45 PM.574] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/27/2022 5:05:45 PM.574] LSPD First Response: UB: DETECTED ZONE: HORS
[7/27/2022 5:05:45 PM.574] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/27/2022 5:05:45 PM.591] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:05:45 PM.591] LSPD First Response: [TRACE] Adam Chernobyl (S_M_Y_COP_01) was set as a cop
[7/27/2022 5:05:45 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:45 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:45 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:45 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:45 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:45 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:45 PM.701] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:46 PM.372] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:47 PM.717] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:47 PM.717] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:47 PM.717] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:47 PM.717] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:47 PM.717] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:47 PM.717] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:47 PM.717] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:47 PM.770] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:48 PM.305] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 5:05:48 PM.305] LSPD First Response: [TRACE] Released 0 entities from  #4 Content Manager
[7/27/2022 5:05:48 PM.305] LSPD First Response: [TRACE] Instance cleaned ( #4)
[7/27/2022 5:05:48 PM.307] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[7/27/2022 5:05:48 PM.323] LSPD First Response: [TRACE] Kush Love killed by Carson Vessachi
[7/27/2022 5:05:48 PM.323] LSPD First Response: [TRACE] Kush Love (MP_G_M_PROS_01) was damaged.
[7/27/2022 5:05:48 PM.324] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False
[7/27/2022 5:05:48 PM.324] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:05:48 PM.325] LSPD First Response: [TRACE] Launching new encounter for Derby Gib
[7/27/2022 5:05:48 PM.325] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[7/27/2022 5:05:48 PM.327] LSPD First Response: [TRACE] Cleaning UI
[7/27/2022 5:05:48 PM.327] LSPD First Response: [TRACE] HostageSituationReported is ending already
[7/27/2022 5:05:48 PM.329] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[7/27/2022 5:05:48 PM.329] at System.Environment.get_StackTrace()
[7/27/2022 5:05:48 PM.329] at LSPD_First_Response.Engine.BaseComponent.PxgngHoNFCAxgjxqteRQdJtBcRS() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[7/27/2022 5:05:48 PM.329] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217
[7/27/2022 5:05:48 PM.329] at UnitedCallouts.Callouts.HostageSituationReported.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\HostageSituationReported.cs:line 178
[7/27/2022 5:05:48 PM.329] at UnitedCallouts.Callouts.HostageSituationReported.<Process>b__16_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\HostageSituationReported.cs:line 159
[7/27/2022 5:05:48 PM.329] at Rage.GameFiber.Main()
[7/27/2022 5:05:48 PM.329] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:05:48 PM.329] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[7/27/2022 5:05:48 PM.329] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[7/27/2022 5:05:48 PM.329] at System.Threading.ThreadHelper.ThreadStart()
[7/27/2022 5:05:48 PM.449] LSPD First Response: [TRACE] Bruce Dickinson (MP_M_FREEMODE_01) entered combat with target: Frank Mino (G_M_Y_LOST_03)
[7/27/2022 5:05:48 PM.449] LSPD First Response: [TRACE] Lorik Cana (MP_M_FREEMODE_01) entered combat with target: Frank Mino (G_M_Y_LOST_03)
[7/27/2022 5:05:48 PM.452] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[7/27/2022 5:05:48 PM.452] LSPD First Response: UB: DETECTED ZONE: HORS
[7/27/2022 5:05:48 PM.452] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[7/27/2022 5:05:48 PM.660] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:05:48 PM.661] LSPD First Response: [TRACE] Chris Morgan (S_M_Y_COP_01) was set as a cop
[7/27/2022 5:05:49 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:49 PM.329] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:49 PM.570] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:49 PM.717] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:49 PM.717] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:49 PM.717] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:49 PM.717] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:49 PM.717] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:49 PM.717] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:49 PM.717] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:50 PM.247] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:50 PM.827] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:50 PM.872] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:50 PM.872] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:50 PM.872] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:50 PM.872] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:51 PM.333] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:51 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:51 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:51 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:51 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:51 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:51 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:51 PM.719] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:53 PM.728] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:53 PM.728] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:53 PM.728] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:53 PM.728] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:53 PM.728] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:53 PM.728] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:53 PM.728] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:53 PM.806] LSPD First Response: [TRACE] Preloading SHERIFF2
[7/27/2022 5:05:53 PM.806] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:05:53 PM.853] LSPD First Response: [TRACE] Preloading SHERIFF2
[7/27/2022 5:05:53 PM.853] LSPD First Response: [TRACE] Created sheriff2 at X:726.551 Y:-22.08332 Z:83.99397
[7/27/2022 5:05:53 PM.869] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:05:53 PM.875] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:05:53 PM.880] LSPD First Response: [TRACE] Jenifer Patton (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:05:53 PM.896] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[7/27/2022 5:05:53 PM.901] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[7/27/2022 5:05:53 PM.906] LSPD First Response: [TRACE] Andrea Hernandez (MP_F_FREEMODE_01) was set as a cop
[7/27/2022 5:05:53 PM.922] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff2
[7/27/2022 5:05:55 PM.043] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:55 PM.383] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:55 PM.746] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:55 PM.746] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:55 PM.746] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:55 PM.746] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:55 PM.746] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:55 PM.746] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:55 PM.746] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:05:55 PM.866] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:55 PM.866] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.023] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.055] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.460] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.490] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.618] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:56 PM.966] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:57 PM.278] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:57 PM.618] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:05:57 PM.762] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:05:57 PM.762] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:57 PM.762] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:05:57 PM.762] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:57 PM.762] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:05:57 PM.762] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:05:57 PM.762] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:28 PM.413] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:29 PM.775] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:29 PM.952] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:29 PM.952] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:29 PM.952] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:29 PM.952] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:29 PM.952] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:29 PM.952] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:29 PM.952] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:30 PM.290] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:30 PM.337] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:30 PM.441] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:30 PM.710] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:30 PM.835] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:30 PM.885] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:31 PM.207] LSPD First Response: [TRACE] Max Anderson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:31 PM.208] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightForearm. Could see player: True
[7/27/2022 5:06:31 PM.608] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:31 PM.712] LSPD First Response: [TRACE] Max Anderson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:31 PM.713] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightUpperArm. Could see player: True
[7/27/2022 5:06:31 PM.786] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:31 PM.806] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:31 PM.968] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:31 PM.968] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:31 PM.968] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:31 PM.968] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:31 PM.968] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:31 PM.968] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:31 PM.968] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:32 PM.224] LSPD First Response: [TRACE] Marcus Duke (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:32 PM.225] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True
[7/27/2022 5:06:32 PM.731] LSPD First Response: [TRACE] Marcus Duke (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:32 PM.732] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True
[7/27/2022 5:06:32 PM.867] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:33 PM.168] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:33 PM.241] LSPD First Response: [TRACE] Marcus Duke (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:33 PM.242] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True
[7/27/2022 5:06:33 PM.370] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:33 PM.743] LSPD First Response: [TRACE] Darren Jones (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:33 PM.744] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftClavicle. Could see player: True
[7/27/2022 5:06:33 PM.745] LSPD First Response: [TRACE] Noah McCarson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:33 PM.745] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True
[7/27/2022 5:06:33 PM.983] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:33 PM.983] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:33 PM.983] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:33 PM.983] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:33 PM.983] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:33 PM.983] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:33 PM.983] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:34 PM.251] LSPD First Response: [TRACE] Daniel Ryan (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:34 PM.252] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftHand. Could see player: True
[7/27/2022 5:06:34 PM.253] LSPD First Response: [TRACE] Noah McCarson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:34 PM.254] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftUpperArm. Could see player: True
[7/27/2022 5:06:34 PM.761] LSPD First Response: [TRACE] Noah McCarson killed by Carson Vessachi
[7/27/2022 5:06:34 PM.761] LSPD First Response: [TRACE] Noah McCarson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:34 PM.762] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True
[7/27/2022 5:06:34 PM.762] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:35 PM.275] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:35 PM.339] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:35 PM.447] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:35 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:35 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:35 PM.997] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:35 PM.997] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:35 PM.997] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:35 PM.997] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:35 PM.997] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:37 PM.168] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:37 PM.185] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:37 PM.305] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:37 PM.306] LSPD First Response: [TRACE] Max Anderson killed by Carson Vessachi
[7/27/2022 5:06:37 PM.306] LSPD First Response: [TRACE] Max Anderson (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:37 PM.306] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine3. Could see player: False
[7/27/2022 5:06:37 PM.306] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:37 PM.329] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:37 PM.732] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:37 PM.801] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:38 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:38 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:38 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:38 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:38 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:38 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:38 PM.005] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:38 PM.167] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:38 PM.257] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:38 PM.331] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:38 PM.606] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:38 PM.843] LSPD First Response: [TRACE] Anthony Giansello killed by Carson Vessachi
[7/27/2022 5:06:38 PM.843] LSPD First Response: [TRACE] Anthony Giansello (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:38 PM.844] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[7/27/2022 5:06:38 PM.844] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:39 PM.113] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:39 PM.181] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:39 PM.266] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:39 PM.317] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:39 PM.317] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:40 PM.013] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:40 PM.013] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:40 PM.013] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:40 PM.013] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:40 PM.013] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:40 PM.013] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:40 PM.013] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:40 PM.068] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:40 PM.595] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:40 PM.886] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:40 PM.886] LSPD First Response: [TRACE] Daniel Ryan (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:40 PM.887] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftForeArm. Could see player: True
[7/27/2022 5:06:41 PM.252] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:41 PM.388] LSPD First Response: [TRACE] Marcus Duke killed by Carson Vessachi
[7/27/2022 5:06:41 PM.388] LSPD First Response: [TRACE] Marcus Duke (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:41 PM.389] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftClavicle. Could see player: True
[7/27/2022 5:06:41 PM.389] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:41 PM.408] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:41 PM.535] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:41 PM.570] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:42 PM.018] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:42 PM.018] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:42 PM.018] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:42 PM.018] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:42 PM.018] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:42 PM.018] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:42 PM.018] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:42 PM.376] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:42 PM.395] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:42 PM.411] LSPD First Response: [TRACE] Darren Jones (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:42 PM.412] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine3. Could see player: True
[7/27/2022 5:06:42 PM.882] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:43 PM.413] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:43 PM.603] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:43 PM.932] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:44 PM.022] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:44 PM.022] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:44 PM.022] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:44 PM.022] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:44 PM.022] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:44 PM.022] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:44 PM.022] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:44 PM.192] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:44 PM.443] LSPD First Response: [TRACE] Jeffrey Hoffman (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:44 PM.444] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightUpperArm. Could see player: True
[7/27/2022 5:06:44 PM.802] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:44 PM.956] LSPD First Response: [TRACE] Jeffrey Hoffman (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:44 PM.957] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at 0. Could see player: True
[7/27/2022 5:06:45 PM.461] LSPD First Response: [TRACE] New cop added without cop data!
[7/27/2022 5:06:45 PM.462] LSPD First Response: [TRACE] Jones Brown (S_M_Y_SWAT_01) was set as a cop
[7/27/2022 5:06:45 PM.463] LSPD First Response: [TRACE] Daniel Ryan killed by Carson Vessachi
[7/27/2022 5:06:45 PM.463] LSPD First Response: [TRACE] Daniel Ryan (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:45 PM.464] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftClavicle. Could see player: True
[7/27/2022 5:06:45 PM.464] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:45 PM.711] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:45 PM.974] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:45 PM.974] LSPD First Response: [TRACE] Frank Horrigan (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:45 PM.975] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftUpperArm. Could see player: True
[7/27/2022 5:06:46 PM.033] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:46 PM.033] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:46 PM.033] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:46 PM.033] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:46 PM.033] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:46 PM.033] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:46 PM.033] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:46 PM.091] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:46 PM.336] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:47 PM.001] LSPD First Response: [TRACE] Darren Jones killed by Carson Vessachi
[7/27/2022 5:06:47 PM.001] LSPD First Response: [TRACE] Darren Jones (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:47 PM.002] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True
[7/27/2022 5:06:47 PM.002] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:47 PM.512] LSPD First Response: [TRACE] Jeffrey Hoffman (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:47 PM.513] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine3. Could see player: True
[7/27/2022 5:06:47 PM.678] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0
[7/27/2022 5:06:48 PM.001] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:48 PM.020] LSPD First Response: [TRACE] Jeffrey Hoffman killed by Carson Vessachi
[7/27/2022 5:06:48 PM.021] LSPD First Response: [TRACE] Jeffrey Hoffman (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:48 PM.021] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftForeArm. Could see player: True
[7/27/2022 5:06:48 PM.021] LSPD First Response: [TRACE] Damage killed ped
[7/27/2022 5:06:48 PM.043] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:48 PM.043] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:48 PM.043] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:48 PM.043] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:48 PM.043] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:48 PM.043] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:48 PM.043] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:49 PM.532] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-0
[7/27/2022 5:06:49 PM.800] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-1
[7/27/2022 5:06:50 PM.009] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/27/2022 5:06:50 PM.047] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:50 PM.047] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:50 PM.047] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[7/27/2022 5:06:50 PM.047] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:50 PM.047] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[7/27/2022 5:06:50 PM.047] at Rage.World.GetBlipByHandle(PoolHandle handle)
[7/27/2022 5:06:50 PM.047] at reNvEQFEatygBBUzhUhOokgGfHvkA.uyIFrfugIEKLoGLQwdbxQxqbkCHc() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[7/27/2022 5:06:50 PM.319] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/27/2022 5:06:50 PM.486] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[7/27/2022 5:06:50 PM.504] LSPD First Response: [TRACE] Allowed civilian to shoot
[7/27/2022 5:06:50 PM.579] LSPD First Response: [TRACE] Carson Vessachi (MP_M_FREEMODE_01) was damaged.
[7/27/2022 5:06:50 PM.580] LSPD First Response: [TRACE] Frank Horrigan (G_M_Y_LOST_03) was damaged.
[7/27/2022 5:06:50 PM.589] LSPD First Response: 
[7/27/2022 5:06:50 PM.589] LSPD First Response: ==============================
[7/27/2022 5:06:50 PM.589] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/27/2022 5:06:50 PM.589] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.589] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/27/2022 5:06:50 PM.589] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.589] LSPD First Response: Exception type: System.NotImplementedException
[7/27/2022 5:06:50 PM.589] LSPD First Response: Exception message: Should never reach here.
[7/27/2022 5:06:50 PM.589] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.589] LSPD First Response: Inner exceptions:
[7/27/2022 5:06:50 PM.589] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.589] LSPD First Response: Stack trace:
[7/27/2022 5:06:50 PM.589] LSPD First Response: at Rage.Ped.get_SeatIndex()
[7/27/2022 5:06:50 PM.589] at KjNWNnDlZnBjKyCXtCWUxDCOcxgg..ctor(jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Ped , Entity ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEvent.cs:line 24
[7/27/2022 5:06:50 PM.589] at OqFGSrUxuThwMtEfJsqFQTbtDcHg.ufPthuTxamaXgzCFqBQakOueoKJIA(Ped , Entity , jkQxfHRYjiFGNcIwdNnRRXmjXNPj , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeEventManager.cs:line 69
[7/27/2022 5:06:50 PM.589] at FSDOaCSANiYeDHhgQRwgUAJPdyoU.QVAVTkNTbpBbfSAxpDituSLOFBMJ(Ped , Ped , uctDhefHrChSLFfORxTpdmNHjlnPA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Crimes\CrimeManager.cs:line 86
[7/27/2022 5:06:50 PM.589] at jOyDGaifJvheuoDqtcYuKYNDshlo`1.Invoke(xBjIMIKBXtpyppLsGVHHMXbBolRy e, args)
[7/27/2022 5:06:50 PM.589] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.EazlCLiaryXLsoJBOcjbHyOSNETx() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1037
[7/27/2022 5:06:50 PM.589] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.XWfWgOBmUGrzaQMtPeVTHuiDCcWG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076
[7/27/2022 5:06:50 PM.589] at hTJJUzEfNbxYjHQcdouHyJfZFTOP.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599
[7/27/2022 5:06:50 PM.589] at dXDariIajebcbNdDKndYCAJBnLeMc.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/27/2022 5:06:50 PM.589] at peQuRGeEkxsInrWmTEOdMIguiAic.zpyaVHLhAmgRtCqugcgijQymEjMV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[7/27/2022 5:06:50 PM.589] at eilcMlRBmitBeNmgAlpWITnLJwvH.OwuXhFkCIbESzParwcMBGbdAcxohA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 802
[7/27/2022 5:06:50 PM.589] at Rage.GameFiber.Main()
[7/27/2022 5:06:50 PM.589] LSPD First Response: ==============================
[7/27/2022 5:06:50 PM.589] LSPD First Response: 
[7/27/2022 5:06:50 PM.612] LSPD First Response: 
[7/27/2022 5:06:50 PM.612] LSPD First Response: ==============================
[7/27/2022 5:06:50 PM.612] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/27/2022 5:06:50 PM.612] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.612] LSPD First Response: Origin: Rage.SleeplessGameFiber
[7/27/2022 5:06:50 PM.612] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.612] LSPD First Response: Exception type: System.AccessViolationException
[7/27/2022 5:06:50 PM.612] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/27/2022 5:06:50 PM.612] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.612] LSPD First Response: Inner exceptions:
[7/27/2022 5:06:50 PM.612] LSPD First Response: ------------------------------
[7/27/2022 5:06:50 PM.613] LSPD First Response: Stack trace:
[7/27/2022 5:06:50 PM.613] LSPD First Response: at RAGENativeUI.Internals.Screen.get_ActualResolution()
[7/27/2022 5:06:50 PM.613] at RAGENativeUI.Elements.ResText.Draw(String caption, Point position, Single scale, Color color, EFont font, Alignment textAlignment, Boolean dropShadow, Boolean outline, Size wordWrap)
[7/27/2022 5:06:50 PM.613] at RAGENativeUI.Elements.ResText.Draw(Size offset)
[7/27/2022 5:06:50 PM.613] at GrammarPolice.UI.PlayerStatusUI.OnFrameRender(Object sender, GraphicsEventArgs e)
[7/27/2022 5:06:50 PM.613] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[7/27/2022 5:06:50 PM.613] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[7/27/2022 5:06:50 PM.613] at Rage.RemotePlugin.HandleRenderFiber()
[7/27/2022 5:06:50 PM.613] at Rage.GameFiber.Main()
[7/27/2022 5:06:50 PM.613] LSPD First Response: ==============================
[7/27/2022 5:06:50 PM.613] LSPD First Response: 
[7/27/2022 5:06:50 PM.615] LSPD First Response: [FATAL] Forced termination
[7/27/2022 5:06:50 PM.620] Could not terminate plugin. Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

I hope you can help, and thank you in advance.

JB

  • Management Team

Ouch, looks like something wiped the mem allocator from your TLS (it died when trying to make a free memory call, originating in a scripted camera virtual func). Are you using any possibly outdated ASI mods? The offset changed with the latest game update, so perhaps a mod did not get updated yet.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
23 minutes ago, LMS said:

Ouch, looks like something wiped the mem allocator from your TLS (it died when trying to make a free memory call, originating in a scripted camera virtual func). Are you using any possibly outdated ASI mods? The offset changed with the latest game update, so perhaps a mod did not get updated yet.

It is possible.  I have Player Location Display, Extended Camera Settings, but other than that just ELS and the ones that come with OpenIV.

JB

This is a support topic.
Only reply here to offer help or assistance to JB Official. Off-topic or "me too" replies will be removed.

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