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Unregister a callout

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Hi, I would like to know if it is possible to unregister a callout, what I want to do is that at the end of a callout I unregister one,(context: there is a callout where the officer falls on the crime scene then another where the suspect is arrested), I also thought of modifying a bool variable and putting something like this at the beginning of the callout:

if(checkCallout == true)
{
End();
} 

in the BeforeCalloutDisplayed();

Just now, Mytical49 said:

Hi, I would like to know if it is possible to unregister a callout, what I want to do is that at the end of a callout I unregister one,(context: there is a callout where the officer falls on the crime scene then another where the suspect is arrested), I also thought of modifying a bool variable and putting something like this at the beginning of the callout:

if(checkCallout == true)
{
End();
} 

in the BeforeCalloutDisplayed();

I was thinking about where can I keep and modify the variable, i think about the ini file but in my memory we can't modify the ini file after it was loaded at the start

by Mytical.

  • Management Team

There is no API function for that, but yes, you could persist it in an ini file. They can be modified/written even if the game is running. If you only need to persist the variable during the active LSPDFR session, you could use a static bool instead.

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