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Rage.Ped is invalid. at Rage.Entity.get_IsDead()

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Hi, so i'am working on my callout but the callout crash with this error: Error while processing callout: GangFight: Operation is not valid because the specified  Rage.Ped is invalid.   at Rage.Entity.get_IsDead()

 

I can't post the Ragepluginhook.log because it's 14Mo but here is the part:

Spoiler
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: w
[4/22/2022 6:45:21 PM.153] LSPD First Response: x
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: w
[4/22/2022 6:45:21 PM.154] LSPD First Response: x
[4/22/2022 6:45:21 PM.161] LSPD First Response: 9
[4/22/2022 6:45:21 PM.161] LSPD First Response: 10
[4/22/2022 6:45:21 PM.161] LSPD First Response: p8
[4/22/2022 6:45:21 PM.184] LSPD First Response: [TRACE] Freeing not existing suspect
[4/22/2022 6:45:21 PM.184] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[4/22/2022 6:45:21 PM.184] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[4/22/2022 6:45:21 PM.184] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[4/22/2022 6:45:21 PM.184] LSPD First Response: [TRACE] Suspect freed
[4/22/2022 6:45:21 PM.188] LSPD First Response: p4
[4/22/2022 6:45:21 PM.188] LSPD First Response: p5
[4/22/2022 6:45:21 PM.188] LSPD First Response: p6
[4/22/2022 6:45:21 PM.188] LSPD First Response: w
[4/22/2022 6:45:21 PM.188] LSPD First Response: w
[4/22/2022 6:45:21 PM.188] LSPD First Response: w
[4/22/2022 6:45:21 PM.188] LSPD First Response: w
[4/22/2022 6:45:21 PM.189] LSPD First Response: w
[4/22/2022 6:45:21 PM.193] LSPD First Response: Error while processing callout: GangFight: Operation is not valid because the specified  Rage.Ped is invalid.   at Rage.Entity.get_IsDead()
[4/22/2022 6:45:21 PM.193] at Rage.Entity.get_IsAlive()
[4/22/2022 6:45:21 PM.193] at Mytical_Callout.Callouts.Gang.Process()
[4/22/2022 6:45:21 PM.193] at NTejdbcFZyvoUcpfMyHzsTELHujL.MehQmIjJHcaRlDGVYgYgQzqhKagOA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 179
[4/22/2022 6:45:21 PM.194] LSPD First Response: EndCurrentCallout: Finishing...
[4/22/2022 6:45:21 PM.196] LSPD First Response: Failed to free callout properly: GangFightOperation is not valid because the specified  Rage.Ped is invalid.   at Rage.Entity.get_IsDead()
[4/22/2022 6:45:21 PM.197] at Rage.Entity.get_IsAlive()
[4/22/2022 6:45:21 PM.197] at Mytical_Callout.Callouts.Gang.End()
[4/22/2022 6:45:21 PM.197] at NTejdbcFZyvoUcpfMyHzsTELHujL.trkfyoDDwZjFfYVmzhNQheMizRGlb() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 531
[4/22/2022 6:45:21 PM.198] LSPD First Response: GrammarPolice: [PlayerHandler] detected callout finished
[4/22/2022 6:45:21 PM.198] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[4/22/2022 6:45:21 PM.198] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[4/22/2022 6:45:21 PM.200] LSPD First Response: [TRACE] Launching new encounter for Dany Taylor
[4/22/2022 6:45:21 PM.205] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[4/22/2022 6:45:21 PM.207] LSPD First Response: STP cannot take control player arrested Ped
[4/22/2022 6:45:21 PM.384] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0
[4/22/2022 6:45:21 PM.385] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-3
[4/22/2022 6:45:21 PM.442] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-1
[4/22/2022 6:45:21 PM.523] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-2
[4/22/2022 6:45:21 PM.587] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-3
[4/22/2022 6:45:21 PM.623] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-0
[4/22/2022 6:45:21 PM.623] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-1
[4/22/2022 6:45:21 PM.651] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-2
[4/22/2022 6:45:21 PM.709] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:21 PM.709] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:21 PM.710] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:21 PM.967] LSPD First Response: [TRACE] Thomas McDonald (MP_M_FREEMODE_01) entered combat with target: Ignacio Delagrandes (G_M_Y_BALLASOUT_01)
[4/22/2022 6:45:21 PM.997] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[4/22/2022 6:45:22 PM.099] LSPD First Response: [TRACE] Created new chase
[4/22/2022 6:45:22 PM.099] LSPD First Response: [TRACE] Suspect added to chase
[4/22/2022 6:45:22 PM.099] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[4/22/2022 6:45:22 PM.100] LSPD First Response: [TRACE] Took ownership of cop for chase
[4/22/2022 6:45:22 PM.100] LSPD First Response: [WARN] Added cop without proper cop data
[4/22/2022 6:45:22 PM.100] LSPD First Response: [TRACE] New cop added without cop data!
[4/22/2022 6:45:22 PM.100] LSPD First Response: [TRACE] Marshall Mathers (S_M_Y_SWAT_01) was set as a cop
[4/22/2022 6:45:22 PM.100] LSPD First Response: [TRACE] Cop added to chase
[4/22/2022 6:45:22 PM.105] LSPD First Response: [TRACE] Pursuit menu was reset.
[4/22/2022 6:45:22 PM.129] LSPD First Response: [TRACE] Starting chase
[4/22/2022 6:45:22 PM.130] LSPD First Response: [TRACE] Kenny Simmons (MP_M_FREEMODE_01) entered combat with target: Ignacio Delagrandes (G_M_Y_BALLASOUT_01)
[4/22/2022 6:45:22 PM.136] LSPD First Response: [TRACE] Setting force attack suspects
[4/22/2022 6:45:22 PM.136] LSPD First Response: UB: ENGAGING MELE COMBAT SUSPECT >> OSB-0 PAX-0
[4/22/2022 6:45:22 PM.154] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[4/22/2022 6:45:22 PM.154] LSPD First Response: [TRACE] Ending chase
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Freeing cop: Marshall Mathers
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Cop freed
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Suspect freed
[4/22/2022 6:45:22 PM.155] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager
[4/22/2022 6:45:22 PM.155] LSPD First Response: [TRACE] Instance cleaned (Chase #3)
[4/22/2022 6:45:22 PM.156] LSPD First Response: [TRACE] Ped Marshall Mathers has become idle again
[4/22/2022 6:45:22 PM.214] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory)
[4/22/2022 6:45:22 PM.215] LSPD First Response: [TRACE] Took ownership of cop for chase
[4/22/2022 6:45:22 PM.215] LSPD First Response: [TRACE] Cop Marshall Mathers reassigned to Ignacio Delagrandes
[4/22/2022 6:45:22 PM.215] LSPD First Response: [TRACE] Cop added to chase
[4/22/2022 6:45:22 PM.215] LSPD First Response: [TRACE] Marshall Mathers now monitoring Ignacio Delagrandes
[4/22/2022 6:45:22 PM.497] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-3
[4/22/2022 6:45:22 PM.726] LSPD First Response: [TRACE] Visual lost event fired
[4/22/2022 6:45:22 PM.759] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:22 PM.760] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:22 PM.957] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1
[4/22/2022 6:45:22 PM.957] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-2
[4/22/2022 6:45:22 PM.978] LSPD First Response: [TRACE] Freeing dead cop
[4/22/2022 6:45:22 PM.978] LSPD First Response: [TRACE] Cop freed
[4/22/2022 6:45:22 PM.979] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[4/22/2022 6:45:22 PM.980] LSPD First Response: [TRACE] Removed ped chase strategy
[4/22/2022 6:45:23 PM.235] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1
[4/22/2022 6:45:23 PM.235] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2
[4/22/2022 6:45:23 PM.286] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-3
[4/22/2022 6:45:23 PM.454] LSPD First Response: [TRACE] Started fighting against suspect
[4/22/2022 6:45:23 PM.524] LSPD First Response: [TRACE] Bernard Marx (S_M_Y_SWAT_01) entered combat with target: Ignacio Delagrandes (G_M_Y_BALLASOUT_01)
[4/22/2022 6:45:23 PM.609] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:23 PM.609] LSPD First Response: [TRACE] Visual regained event fired
[4/22/2022 6:45:23 PM.741] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:23 PM.804] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:23 PM.804] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:24 PM.514] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:24 PM.895] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:24 PM.895] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:24 PM.995] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0
[4/22/2022 6:45:25 PM.345] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-3
[4/22/2022 6:45:25 PM.597] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat.
[4/22/2022 6:45:25 PM.597] LSPD First Response: [TRACE] Jack Mono (MP_M_FREEMODE_01) left combat.
[4/22/2022 6:45:25 PM.626] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:25 PM.801] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0
[4/22/2022 6:45:25 PM.921] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:25 PM.921] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:25 PM.983] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat.
[4/22/2022 6:45:25 PM.984] LSPD First Response: [TRACE] Conan Cohran (MP_M_FREEMODE_01) left combat.
[4/22/2022 6:45:26 PM.017] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:26 PM.057] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-3
[4/22/2022 6:45:26 PM.625] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat.
[4/22/2022 6:45:26 PM.625] LSPD First Response: [TRACE] Mark Lessenburg (MP_M_FREEMODE_01) left combat.
[4/22/2022 6:45:26 PM.626] LSPD First Response: [TRACE] Ignacio Delagrandes (G_M_Y_BALLASOUT_01) was damaged.
[4/22/2022 6:45:26 PM.906] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-2
[4/22/2022 6:45:26 PM.972] LSPD First Response: [TRACE] Probing 0 cops
[4/22/2022 6:45:26 PM.972] LSPD First Response: [TRACE] No eligible cop found
[4/22/2022 6:45:27 PM.298] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:27 PM.343] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1
[4/22/2022 6:45:27 PM.458] LSPD First Response: [TRACE] Report Voice: 
[4/22/2022 6:45:27 PM.565] LSPD First Response: [TRACE] Extended route by 20
[4/22/2022 6:45:27 PM.566] LSPD First Response: [TRACE] Extended route by 20
[4/22/2022 6:45:27 PM.686] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:28 PM.214] LSPD First Response: [TRACE] Reapplied
[4/22/2022 6:45:29 PM.538] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1
[4/22/2022 6:45:29 PM.661] LSPD First Response: [TRACE] Invoking PedGainedVisual
[4/22/2022 6:45:29 PM.661] LSPD First Response: [TRACE] Invoking PedGainedVisual
[4/22/2022 6:45:29 PM.725] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:30 PM.370] LSPD First Response: [TRACE] Reapplied
[4/22/2022 6:45:30 PM.672] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:30 PM.673] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:30 PM.684] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-3
[4/22/2022 6:45:30 PM.754] LSPD First Response: [TRACE] Bernard Marx (S_M_Y_SWAT_01) left combat.
[4/22/2022 6:45:30 PM.950] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:31 PM.003] LSPD First Response: [TRACE] Go to vehicle -1
[4/22/2022 6:45:31 PM.257] LSPD First Response: [TRACE] Bernard Marx (S_M_Y_SWAT_01) entered combat with target: Ignacio Delagrandes (G_M_Y_BALLASOUT_01)
[4/22/2022 6:45:31 PM.679] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-2
[4/22/2022 6:45:31 PM.760] LSPD First Response: [TRACE] Bernard Marx (S_M_Y_SWAT_01) left combat.
[4/22/2022 6:45:31 PM.861] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:32 PM.002] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-3
[4/22/2022 6:45:32 PM.261] LSPD First Response: [TRACE] Bernard Marx (S_M_Y_SWAT_01) entered combat with target: Ignacio Delagrandes (G_M_Y_BALLASOUT_01)
[4/22/2022 6:45:32 PM.477] LSPD First Response: [TRACE] Reapplied
[4/22/2022 6:45:32 PM.593] LSPD First Response: [TRACE] Meng Shu (G_M_Y_STRPUNK_02) was damaged.
[4/22/2022 6:45:32 PM.593] LSPD First Response: [TRACE] Hit and run was invalid
[4/22/2022 6:45:32 PM.772] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:33 PM.240] LSPD First Response: [TRACE] Enter vehicle: 0
[4/22/2022 6:45:33 PM.769] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[4/22/2022 6:45:33 PM.967] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[4/22/2022 6:45:34 PM.404] LSPD First Response: [TRACE] Go to vehicle 0
[4/22/2022 6:45:34 PM.623] LSPD First Response: [TRACE] Reapplied
[4/22/2022 6:45:34 PM.824] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-1 PAX-2
[4/22/2022 6:45:35 PM.257] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle
[4/22/2022 6:45:35 PM.257] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort
[4/22/2022 6:45:35 PM.259] LSPD First Response: [TRACE] Suspect stuck, trying to reverse
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control
[4/22/2022 6:45:35 PM.298] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay)
[4/22/2022 6:45:35 PM.300] LSPD First Response: [TRACE] Ped Conan Cohran has become idle again

 

I can tell you the callout crash when it reach a certain ped in this part of the code :

Spoiler
if (player100f == 1)
            {
                Game.LogTrivial("p6");
                foreach (Ped element in familiesPed)
                {
                   
                    for (; hf < 10; hf++)
                    {
                        Game.LogTrivial("w");
                        if (ballasPed[hf].IsAlive)
                        {
                            Game.LogTrivial("x");
                            if (!Functions.IsPedGettingArrested(familiesPed[h]))
                            {
                                familiesPed[h].Tasks.FightAgainst(ballasPed[hf]);
                            }
                            

                        }

                    }
                    if (familiesPed[h].IsAlive)
                    {
                        if (ftask[h] && Functions.IsPedGettingArrested(familiesPed[h]))
                        {
                            ftask[h] = true;
                            familiesPed[h].Tasks.Clear();
                        }
                    }

                    hf = 0;
                    h++;
                }

                foreach (Ped element in ballasPed)
                {

                  
                    for (; gb < 10; gb++)
                    {
                      
                        if (familiesPed[gb].IsAlive)
                        {
                            
                            if (!Functions.IsPedGettingArrested(ballasPed[g]))
                            {
                                ballasPed[g].Tasks.FightAgainst(familiesPed[gb]);
                            }
                            
                        }
                        
                    }
                    if (ballasPed[g].IsAlive)
                    {
                        if (btask[g] == false && Functions.IsPedGettingArrested(ballasPed[g]))
                        {
                            btask[g] = true;
                            ballasPed[g].Tasks.Clear();
                        }
                    }
                    gb = 0;
                   g++;
                }

                h = 0;
                g = 0;
            }

 

 

by Mytical.

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