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Fentered
Hi! This should help: //Suspect - Ped if (Functions.IsPedGettingArrested(Suspect)) { //Clears task (Tasks.FightAgainst();) Suspect.Task
Mytical49
But the "fight against" that is in the process will be repeated after Task is cleared right? Edit: what i mean is: Is the Task.Clear(); permanent or if a function is executed after the Task.Clea
Fentered
Than the only thing I can recommend now, is adding if (Lock && Functions.IsPedGettingArrested(Suspect)) To every ped