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How to trigger "Investigation" state to do new confrontation?

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Hi, I read the changelogs for 4.9.0 and have been trying to see if I can trigger an "investigation" state somewhere in my game with the backup AI, hoping they do the new confrontation in the showcase video. I tried for a bit and couldn't get it to happen, couldn't find any posts about it on here explaining it a bit more and the changelog is a bit vague in regards to it. Anyone know a good way?

 

Edit: Found a bit of information about it after scrolling through the 0.4.9 post from LMS, which says:

"The only way for you to trigger the new system in LSPDFR itself currently is when calling in a crime. We now consider non-violent, on foot crimes for the new investigative mode. For instance, if an angry pedestrian shoves you (but not punches/fights) and you were to call that in, it would not turn into a full-blown chase where the suspects immediately starts sprinting away followed by police. Instead, they would walk off not knowing they have been reported. If you then were to call in backup, they would slowly approach and confront the suspect just like in the video. There is a chance the suspect might surrender on sight or resist."

 

Hope this helps anyone with the same questiony, sorry bout that!!

Edited by OfficerSquare
Found some information on it, answered my own question

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