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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA crashes

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When I try to load gta and rage hook its crashes on the loading screen and i check logs and got this

 

Spoiler

[03/30/21 1:35:45 PM.275] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[03/30/21 1:35:45 PM.275] Read value: <null>
[03/30/21 1:35:45 PM.275] Initializing console variable "AlwaysShowConsoleOutput".
[03/30/21 1:35:45 PM.275] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[03/30/21 1:35:45 PM.275] Read value: <null>
[03/30/21 1:35:45 PM.275] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[03/30/21 1:35:45 PM.275] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[03/30/21 1:35:45 PM.277] Read value: False
[03/30/21 1:35:45 PM.277] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[03/30/21 1:35:45 PM.277] Initializing console variable "ShowOnScreenWarnings".
[03/30/21 1:35:45 PM.277] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[03/30/21 1:35:45 PM.278] Read value: <null>
[03/30/21 1:35:45 PM.278] Console initialized
[03/30/21 1:35:45 PM.278] Initializing forms manager
[03/30/21 1:35:45 PM.278] Cleaning temp folder
[03/30/21 1:35:45 PM.279] Version: RAGE Plugin Hook v1.86.1288.16169 for Grand Theft Auto V
[03/30/21 1:35:45 PM.284] ================ RAGE Plugin Hook ================
[03/30/21 1:35:45 PM.288] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[03/30/21 1:35:45 PM.289] Command line option "enableCounterMeasuresAgainstOnlineVehicleRemoval-disableCustomLoadingScreen" is specified twice. Please remove one.
[03/30/21 1:35:45 PM.289] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[03/30/21 1:35:45 PM.293] Detected Windows 10 Professional (64-bit) (10.0.18363.0)!
[03/30/21 1:35:45 PM.293] Checking game support
[03/30/21 1:35:45 PM.476] Product name: Grand Theft Auto V
[03/30/21 1:35:45 PM.476] Product version: 1.0.2245.0
[03/30/21 1:35:45 PM.476] Is steam version: False
[03/30/21 1:35:45 PM.477] Initializing DirectX
[03/30/21 1:35:45 PM.478] Initializing Direct3D
[03/30/21 1:35:45 PM.478] Getting game swap chain
[03/30/21 1:35:45 PM.499] Swap Chain created: 0x7FF6D39A46F0
[03/30/21 1:35:45 PM.499] Swap Chain VTable: 0x1897A4CCF90
[03/30/21 1:35:45 PM.499] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B
[03/30/21 1:35:45 PM.499] D3D11Present: 0x7FF8867E57B0
[03/30/21 1:35:45 PM.499] D3D11ResizeBuffers: 0x7FF8BA419DB0
[03/30/21 1:35:45 PM.499] D3D11ResizeTarget: 0x7FF8BA467C50
[03/30/21 1:35:45 PM.499] D3D11SetFullscreenState: 0x7FF8BA421910
[03/30/21 1:35:45 PM.499] Getting device
[03/30/21 1:35:45 PM.499] Retrieved device
[03/30/21 1:35:45 PM.499] Creating wrapper
[03/30/21 1:35:45 PM.500] Direct3D initialized
[03/30/21 1:35:45 PM.500] Initialized DirectX
[03/30/21 1:35:45 PM.500] Direct3D watcher thread spawned
[03/30/21 1:35:45 PM.557] Wrapper created
[03/30/21 1:35:45 PM.560] Effect created
[03/30/21 1:35:45 PM.560] Creating buffer
[03/30/21 1:35:45 PM.560] Created buffer
[03/30/21 1:35:45 PM.560] Creating blend state
[03/30/21 1:35:45 PM.560] Created blend state
[03/30/21 1:35:45 PM.560] Done with creation
[03/30/21 1:35:45 PM.606] Initializing texture system.
[03/30/21 1:35:45 PM.606] Initializing texture system; phase 1
[03/30/21 1:35:45 PM.606] Initializing texture system; phase 2
[03/30/21 1:35:45 PM.611] Initializing texture system; phase 3
[03/30/21 1:35:45 PM.611] Initializing texture system; phase 4
[03/30/21 1:35:45 PM.619] Initializing texture system; phase 5
[03/30/21 1:35:45 PM.620] Initializing texture system; phase 6
[03/30/21 1:35:45 PM.621] Initializing texture system; phase 7
[03/30/21 1:35:45 PM.623] Initializing texture system; phase 8
[03/30/21 1:35:45 PM.623] Initializing texture system; phase 9
[03/30/21 1:35:45 PM.624] Initializing texture system; phase 10
[03/30/21 1:35:45 PM.627] Initializing texture system; phase 11
[03/30/21 1:35:45 PM.627] Initializing texture system; phase 12
[03/30/21 1:35:45 PM.629] Initializing texture system; phase 13
[03/30/21 1:35:45 PM.629] Initializing texture system; phase 14
[03/30/21 1:35:50 PM.501] Direct3D watcher thread ended

 I also have another one

Spoiler

[03/30/21 1:05:37 PM.512] LoadingScreenMsg: Patching code
[03/30/21 1:05:37 PM.763] LoadingScreenMsg: Waiting for game initialization
[03/30/21 1:05:38 PM.014] Waiting for game initialization
[03/30/21 1:05:38 PM.114] LoadingScreenMsg: Initializing core
[03/30/21 1:05:38 PM.365] Initializing hook
[03/30/21 1:05:43 PM.388] LoadingScreenMsg: Completing interoperability
[03/30/21 1:05:43 PM.639] Completing interoperability
[03/30/21 1:05:43 PM.639] Initialization code 1.
[03/30/21 1:05:43 PM.639] Initialization code 2.
[03/30/21 1:05:43 PM.639] Initialization code 3.
[03/30/21 1:05:43 PM.648] 1 Address: 0x00007FF73027491C
[03/30/21 1:05:43 PM.648] Calling func 1
[03/30/21 1:05:43 PM.670] 2 Address: 0x00007FF730E0B802
[03/30/21 1:05:43 PM.670] 3 Address: 0x00007FF72F845C82
[03/30/21 1:05:43 PM.697] Address: 0x00007FF730E0B7AC
[03/30/21 1:05:43 PM.697] Unknown var: 0x00007FF731E43CD0
[03/30/21 1:05:43 PM.697] Initialization code 4.
[03/30/21 1:05:43 PM.697] Initialization code 5.
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 1
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 2
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 3
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 4
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 5
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 6
[03/30/21 1:05:43 PM.697] Completing interoperability, phase 7
[03/30/21 1:05:43 PM.697] LoadingScreenMsg: 
[03/30/21 1:05:43 PM.947] LoadingScreenMsg: Loading Story Mode
[03/30/21 1:05:44 PM.198] LoadingScreenMsg: Loading and Populating Game World
[03/30/21 1:05:44 PM.449] LoadingScreenMsg: 
[03/30/21 1:05:59 PM.068] Initializing console variable "IsDeveloperModeEnabled".
[03/30/21 1:05:59 PM.068] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[03/30/21 1:05:59 PM.069] Read value: <null>
[03/30/21 1:05:59 PM.069] Initializing console variable "TimeScale".
[03/30/21 1:05:59 PM.069] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[03/30/21 1:05:59 PM.069] Read value: <null>
[03/30/21 1:05:59 PM.078] Loading plugin from path: D:\Launcher\GTAV\Plugins\EUPMenu.dll
[03/30/21 1:06:01 PM.545] <UNLOADED PLUGIN>: Initializing input system
[03/30/21 1:06:01 PM.545] <UNLOADED PLUGIN>: Initializing game console
[03/30/21 1:06:01 PM.546] <UNLOADED PLUGIN>: Initializing forms manager
[03/30/21 1:06:01 PM.654] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[03/30/21 1:06:01 PM.655] Loading plugin from path: D:\Launcher\GTAV\Plugins\LSPD First Response.dll
[03/30/21 1:06:04 PM.259] <UNLOADED PLUGIN>: Initializing input system
[03/30/21 1:06:04 PM.260] <UNLOADED PLUGIN>: Initializing game console
[03/30/21 1:06:04 PM.261] <UNLOADED PLUGIN>: Initializing forms manager
[03/30/21 1:06:04 PM.335] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[03/30/21 1:06:04 PM.336] Loading plugin from path: D:\Launcher\GTAV\Plugins\Spike Strips V.dll
[03/30/21 1:06:07 PM.221] <UNLOADED PLUGIN>: Initializing input system
[03/30/21 1:06:07 PM.222] <UNLOADED PLUGIN>: Initializing game console
[03/30/21 1:06:07 PM.224] <UNLOADED PLUGIN>: Initializing forms manager
[03/30/21 1:06:07 PM.234] Plugin "Spike Strips V" was loaded from "Spike Strips V.dll".
[03/30/21 1:06:07 PM.234] Loading plugin from path: D:\Launcher\GTAV\Plugins\Spotlight.dll
[03/30/21 1:06:09 PM.819] <UNLOADED PLUGIN>: Initializing input system
[03/30/21 1:06:09 PM.819] <UNLOADED PLUGIN>: Initializing game console
[03/30/21 1:06:09 PM.820] <UNLOADED PLUGIN>: Initializing forms manager
[03/30/21 1:06:09 PM.832] Plugin "Spotlight" was loaded from "Spotlight.dll".
[03/30/21 1:06:09 PM.989] LSPD First Response: [TRACE] Started loading LSPDFR
[03/30/21 1:06:09 PM.989] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7749.28226)
[03/30/21 1:06:09 PM.989] LSPD First Response: [INFO] Compiled on 20 Mar 2021 14:40:51 UTC
[03/30/21 1:06:09 PM.989] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[03/30/21 1:06:12 PM.912] LSPD First Response: [TRACE] Thread CopManager #1 initialized

 

Move dinput8.dll from your directory to your desktop and retry.

If that doesn't help attach a new log.

Edited by Charlie686

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

Yep. dinput8.dll loads your .asi scripts.

Please re-add dinpuit8.dll to your main directory and remove all .asi files.

Then readd them individually to determine which is causing the issue.

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

2 hours ago, Luce.Benson said:

I have the same issue...Idk what happened.

Maybe try SWAT Mod till they fixed it https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement

We already established the issue was not due to LSPDFR.

And no, LSPDFR does not need to be fixed.

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • 2 weeks later...
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