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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Anyone have an idea what's causing this crash? (ragelog)

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I keep crashing tonight and not sure why.

 

Spoiler
Spoiler

[29/01/2021 18:39:21.099] Started new log on 29/01/2021 18:39:21.099
[29/01/2021 18:39:21.101] ====================================================================================================
[29/01/2021 18:39:21.091] Log path: F:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[29/01/2021 18:39:21.101] Log verbosity: Trivial
[29/01/2021 18:39:21.104] Initializing input system
[29/01/2021 18:39:21.106] Initializing game console
[29/01/2021 18:39:21.113] Console key has been set to F4 (key code: 115)
[29/01/2021 18:39:21.189] Initializing console variable "ConsoleScrollAmount".
[29/01/2021 18:39:21.189] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[29/01/2021 18:39:21.191] Read value: <null>
[29/01/2021 18:39:21.191] Initializing console variable "ConsoleKey".
[29/01/2021 18:39:21.191] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[29/01/2021 18:39:21.193] Read value: F4
[29/01/2021 18:39:21.193] Setting value of console variable "ConsoleKey" to stored value.
[29/01/2021 18:39:21.193] Console key has been set to F4 (key code: 115)
[29/01/2021 18:39:21.193] Initializing console variable "PluginTimeoutThreshold".
[29/01/2021 18:39:21.193] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[29/01/2021 18:39:21.196] Read value: 60000
[29/01/2021 18:39:21.196] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[29/01/2021 18:39:21.196] Initializing console variable "AlwaysShowConsoleOutput".
[29/01/2021 18:39:21.196] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[29/01/2021 18:39:21.197] Read value: <null>
[29/01/2021 18:39:21.197] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[29/01/2021 18:39:21.197] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[29/01/2021 18:39:21.197] Read value: False
[29/01/2021 18:39:21.197] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[29/01/2021 18:39:21.197] Initializing console variable "ShowOnScreenWarnings".
[29/01/2021 18:39:21.197] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[29/01/2021 18:39:21.198] Read value: <null>
[29/01/2021 18:39:21.198] Console initialized
[29/01/2021 18:39:21.198] Initializing forms manager
[29/01/2021 18:39:21.199] Cleaning temp folder
[29/01/2021 18:39:21.201] Version: RAGE Plugin Hook v1.84.1279.16097 for Grand Theft Auto V
[29/01/2021 18:39:21.208] ================ RAGE Plugin Hook ================
[1/29/2021 6:39:21 PM.212] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[1/29/2021 6:39:21 PM.212] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[1/29/2021 6:39:21 PM.217] Detected Windows 10 Professional (64-bit) (10.0.18363.0)!
[1/29/2021 6:39:21 PM.218] Checking game support
[1/29/2021 6:39:21 PM.390] Product name: Grand Theft Auto V
[1/29/2021 6:39:21 PM.390] Product version: 1.0.2189.0
[1/29/2021 6:39:21 PM.390] Is steam version: True
[1/29/2021 6:39:21 PM.392] Initializing DirectX
[1/29/2021 6:39:21 PM.393] Initializing Direct3D
[1/29/2021 6:39:21 PM.393] Getting game swap chain
[1/29/2021 6:39:21 PM.427] Swap Chain created: 0x7FF6AF18BC80
[1/29/2021 6:39:21 PM.427] Swap Chain VTable: 0x22F117A3870
[1/29/2021 6:39:21 PM.427] 0x748948FFF9BDA5E9;0x8D48564157552024;0x170EC814890246C
[1/29/2021 6:39:21 PM.427] D3D11Present: 0x7FFBB3984660
[1/29/2021 6:39:21 PM.427] D3D11ResizeBuffers: 0x7FFBB3999DB0
[1/29/2021 6:39:21 PM.427] D3D11ResizeTarget: 0x7FFBB39E7C50
[1/29/2021 6:39:21 PM.427] D3D11SetFullscreenState: 0x7FFBB39A1910
[1/29/2021 6:39:21 PM.427] Direct3D initialized
[1/29/2021 6:39:21 PM.427] Initialized DirectX
[1/29/2021 6:39:21 PM.428] Direct3D watcher thread spawned
[1/29/2021 6:39:21 PM.634] Getting device
[1/29/2021 6:39:21 PM.634] Retrieved device
[1/29/2021 6:39:21 PM.634] Creating wrapper
[1/29/2021 6:39:21 PM.721] Wrapper created
[1/29/2021 6:39:21 PM.728] Effect created
[1/29/2021 6:39:21 PM.728] Creating buffer
[1/29/2021 6:39:21 PM.728] Created buffer
[1/29/2021 6:39:21 PM.728] Creating blend state
[1/29/2021 6:39:21 PM.728] Created blend state
[1/29/2021 6:39:21 PM.728] Done with creation
[1/29/2021 6:39:21 PM.795] Initializing texture system.
[1/29/2021 6:39:21 PM.795] Initializing texture system; phase 1
[1/29/2021 6:39:21 PM.795] Initializing texture system; phase 2
[1/29/2021 6:39:21 PM.804] Initializing texture system; phase 3
[1/29/2021 6:39:21 PM.804] Initializing texture system; phase 4
[1/29/2021 6:39:21 PM.818] Initializing texture system; phase 5
[1/29/2021 6:39:21 PM.819] Initializing texture system; phase 6
[1/29/2021 6:39:21 PM.821] Initializing texture system; phase 7
[1/29/2021 6:39:21 PM.823] Initializing texture system; phase 8
[1/29/2021 6:39:21 PM.824] Initializing texture system; phase 9
[1/29/2021 6:39:21 PM.825] Initializing texture system; phase 10
[1/29/2021 6:39:21 PM.829] Initializing texture system; phase 11
[1/29/2021 6:39:21 PM.829] Initializing texture system; phase 12
[1/29/2021 6:39:21 PM.832] Initializing texture system; phase 13
[1/29/2021 6:39:21 PM.832] Initializing texture system; phase 14
[1/29/2021 6:39:26 PM.430] Direct3D watcher thread ended
[1/29/2021 6:39:52 PM.931] LoadingScreenMsg: Initializing game support
[1/29/2021 6:39:53 PM.182] Initializing game support
[1/29/2021 6:39:59 PM.026] LoadingScreenMsg: Velocity limit removed
[1/29/2021 6:39:59 PM.369] Compatibility level: 0
[1/29/2021 6:39:59 PM.369] Supported version detected
[1/29/2021 6:39:59 PM.369] ==================================================
[1/29/2021 6:39:59 PM.369] LoadingScreenMsg: Patching code
[1/29/2021 6:39:59 PM.620] LoadingScreenMsg: Waiting for game initialization
[1/29/2021 6:39:59 PM.871] Waiting for game initialization
[1/29/2021 6:39:59 PM.972] LoadingScreenMsg: Initializing core
[1/29/2021 6:40:00 PM.223] Initializing hook
[1/29/2021 6:40:05 PM.260] LoadingScreenMsg: Completing interoperability
[1/29/2021 6:40:05 PM.511] Completing interoperability
[1/29/2021 6:40:05 PM.511] Initialization code 1.
[1/29/2021 6:40:05 PM.511] Initialization code 2.
[1/29/2021 6:40:05 PM.511] Initialization code 3.
[1/29/2021 6:40:05 PM.524] 1 Address: 0x00007FF6AD06441C
[1/29/2021 6:40:05 PM.524] Calling func 1
[1/29/2021 6:40:05 PM.550] 2 Address: 0x00007FF6ADBEBBF2
[1/29/2021 6:40:05 PM.550] 3 Address: 0x00007FF6AC635D86
[1/29/2021 6:40:05 PM.589] Address: 0x00007FF6ADBEBB9C
[1/29/2021 6:40:05 PM.589] Unknown var: 0x00007FF6AEC1BF30
[1/29/2021 6:40:05 PM.589] Initialization code 4.
[1/29/2021 6:40:05 PM.589] Initialization code 5.
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 1
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 2
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 3
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 4
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 5
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 6
[1/29/2021 6:40:05 PM.589] Completing interoperability, phase 7
[1/29/2021 6:40:05 PM.589] LoadingScreenMsg: 
[1/29/2021 6:40:05 PM.840] LoadingScreenMsg: Loading Story Mode
[1/29/2021 6:40:12 PM.533] LoadingScreenMsg: Loading and Populating Game World
[1/29/2021 6:40:12 PM.784] LoadingScreenMsg: 
[1/29/2021 6:40:39 PM.196] Initializing console variable "IsDeveloperModeEnabled".
[1/29/2021 6:40:39 PM.196] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/29/2021 6:40:39 PM.196] Read value: <null>
[1/29/2021 6:40:39 PM.196] Initializing console variable "TimeScale".
[1/29/2021 6:40:39 PM.196] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/29/2021 6:40:39 PM.197] Read value: <null>
[1/29/2021 6:40:39 PM.211] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/29/2021 6:40:42 PM.847] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 6:40:42 PM.848] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 6:40:42 PM.850] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 6:40:43 PM.028] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/29/2021 6:40:43 PM.461] LSPD First Response: [TRACE] Started loading LSPDFR
[1/29/2021 6:40:43 PM.462] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267)
[1/29/2021 6:40:43 PM.463] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC
[1/29/2021 6:40:43 PM.463] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[1/29/2021 6:40:48 PM.516] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[1/29/2021 6:41:36 PM.293] LSPD First Response: [TRACE] Game has stopped loading
[1/29/2021 6:41:39 PM.183] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:39 PM.188] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:39 PM.191] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 23
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 31
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 39
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 64
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 72
[1/29/2021 6:41:39 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 80
[1/29/2021 6:41:39 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 111
[1/29/2021 6:41:39 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 138
[1/29/2021 6:41:39 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 174
[1/29/2021 6:41:39 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 207
[1/29/2021 6:41:39 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 220
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 259
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 273
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 309
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 323
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 363
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 391
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 425
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 453
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 484
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 502
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 529
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 547
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 581
[1/29/2021 6:41:39 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 615
[1/29/2021 6:41:39 PM.305] LSPD First Response: [WARN] No name for outfit variation at line 650
[1/29/2021 6:41:39 PM.305] LSPD First Response: [WARN] No name for outfit variation at line 677
[1/29/2021 6:41:39 PM.305] LSPD First Response: [WARN] No name for outfit variation at line 711
[1/29/2021 6:41:39 PM.305] LSPD First Response: [WARN] No name for outfit variation at line 741
[1/29/2021 6:41:39 PM.306] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:39 PM.306] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:39 PM.306] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 25
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 32
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 39
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 47
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 56
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 85
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 92
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 100
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 129
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 136
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 143
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 151
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No name for outfit variation at line 160
[1/29/2021 6:41:39 PM.309] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 189
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 196
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 204
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 233
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 240
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 247
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 255
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 264
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 293
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 300
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No name for outfit variation at line 308
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[1/29/2021 6:41:39 PM.310] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 494
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 520
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 546
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 572
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 598
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 624
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[1/29/2021 6:41:39 PM.311] LSPD First Response: [WARN] No name for outfit variation at line 732
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 764
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 796
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 828
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 951
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 976
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1002
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1028
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1054
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1133
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1160
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1187
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1214
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1241
[1/29/2021 6:41:39 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 1268
[1/29/2021 6:41:39 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1297
[1/29/2021 6:41:39 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1330
[1/29/2021 6:41:39 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1363
[1/29/2021 6:41:39 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1396
[1/29/2021 6:41:39 PM.313] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[1/29/2021 6:41:40 PM.177] LSPD First Response: [TRACE] Adding Ben J. as character
[1/29/2021 6:41:40 PM.335] LSPD First Response: [TRACE] Adding Michelle Meto as character
[1/29/2021 6:41:40 PM.336] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[1/29/2021 6:41:40 PM.336] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[1/29/2021 6:41:40 PM.442] LSPD First Response: [TRACE] Adding Caitlin Forester as character
[1/29/2021 6:41:40 PM.717] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.717] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.717] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[1/29/2021 6:41:40 PM.723] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.723] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.723] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[1/29/2021 6:41:40 PM.728] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.728] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.728] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[1/29/2021 6:41:40 PM.774] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.774] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:41:40 PM.774] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[1/29/2021 6:41:40 PM.784] LSPD First Response: [TRACE] Failed to parse  as chance
[1/29/2021 6:41:40 PM.789] LSPD First Response: [TRACE] Player was in vehicle: False
[1/29/2021 6:41:40 PM.789] LSPD First Response: [TRACE] Last selected character was Caitlin Forester, should spawn as last character True
[1/29/2021 6:41:40 PM.789] LSPD First Response: [TRACE] Loading last selected character Caitlin Forester
[1/29/2021 6:41:40 PM.791] LSPD First Response: [INFO] Changing current player character to Caitlin Forester
[1/29/2021 6:41:40 PM.943] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[1/29/2021 6:41:40 PM.943] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[1/29/2021 6:41:40 PM.944] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[1/29/2021 6:41:43 PM.530] LSPD First Response: [TRACE] Cached 1316 decorators for index 4
[1/29/2021 6:41:43 PM.538] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_01
[1/29/2021 6:41:43 PM.539] LSPD First Response: [TRACE] CharacterSelected: 58
[1/29/2021 6:41:43 PM.539] LSPD First Response: [TRACE] Character changed, creating new stats object
[1/29/2021 6:42:11 PM.336] LSPD First Response: [TRACE] Initialized telemtry service
[1/29/2021 6:42:11 PM.407] LSPD First Response: We have 3 appartments registered
[1/29/2021 6:42:11 PM.411] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[1/29/2021 6:42:11 PM.418] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[1/29/2021 6:42:11 PM.419] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[1/29/2021 6:42:11 PM.419] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[1/29/2021 6:42:11 PM.421] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[1/29/2021 6:42:11 PM.421] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[1/29/2021 6:42:11 PM.421] LSPD First Response: ApartmentManager initialized
[1/29/2021 6:42:11 PM.425] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[1/29/2021 6:42:11 PM.427] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[1/29/2021 6:42:11 PM.429] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[1/29/2021 6:42:11 PM.635] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[1/29/2021 6:42:11 PM.817] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[1/29/2021 6:42:11 PM.821] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[1/29/2021 6:42:11 PM.821] LSPD First Response: [TRACE] Saved apt: 
[1/29/2021 6:42:11 PM.877] LSPD First Response: [TRACE] Thread Marker #1 initialized
[1/29/2021 6:42:11 PM.880] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[1/29/2021 6:42:11 PM.882] LSPD First Response: [TRACE] Thread Marker #2 initialized
[1/29/2021 6:42:11 PM.883] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[1/29/2021 6:42:11 PM.883] LSPD First Response: [TRACE] Thread Marker #3 initialized
[1/29/2021 6:42:11 PM.883] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[1/29/2021 6:42:12 PM.915] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[1/29/2021 6:42:12 PM.924] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[1/29/2021 6:42:12 PM.932] LSPD First Response: [TRACE] Set title to Caitlin Forester for Interaction Menu
[1/29/2021 6:42:12 PM.932] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[1/29/2021 6:42:12 PM.935] LSPD First Response: [TRACE] Set title to Caitlin Forester for Police Radio
[1/29/2021 6:42:12 PM.945] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[1/29/2021 6:42:12 PM.949] LSPD First Response: [TRACE] Set title to Caitlin Forester for Vehicle Options
[1/29/2021 6:42:12 PM.954] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[1/29/2021 6:42:12 PM.955] LSPD First Response: [TRACE] Set title to Caitlin Forester for Inventory
[1/29/2021 6:42:12 PM.957] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[1/29/2021 6:42:12 PM.960] LSPD First Response: [TRACE] Set title to Caitlin Forester for Settings
[1/29/2021 6:42:12 PM.964] LSPD First Response: [TRACE] Saved apt: 
[1/29/2021 6:42:12 PM.988] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[1/29/2021 6:42:13 PM.196] LSPD First Response: [TRACE] Requested Audio
[1/29/2021 6:42:13 PM.389] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[1/29/2021 6:42:14 PM.327] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[1/29/2021 6:42:14 PM.629] LSPD First Response: [TRACE] Loaded user mctosh from file
[1/29/2021 6:42:14 PM.835] LSPD First Response: [INFO] Logging in with cached credentials
[1/29/2021 6:42:14 PM.841] LSPD First Response: [TRACE] Terminal server version: 0.2
[1/29/2021 6:42:14 PM.841] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 9c76f623-ec28-4704-91d9-1408025480e3. Enhanced features available.
[1/29/2021 6:42:14 PM.843] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:42:14 PM.843] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:42:14 PM.843] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[1/29/2021 6:42:14 PM.857] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[1/29/2021 6:42:14 PM.859] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[1/29/2021 6:42:14 PM.870] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[1/29/2021 6:42:14 PM.870] LSPD First Response: [INFO] Vinewood Police Station
[1/29/2021 6:42:14 PM.870] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[1/29/2021 6:42:14 PM.870] LSPD First Response: [INFO] La Mesa Police Station
[1/29/2021 6:42:14 PM.870] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Rockford Hills Police Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Vespucci Police Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Downtown Police Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Davis Sheriff Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Beaver Bush Ranger Station
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Bolingbroke Penitentiary
[1/29/2021 6:42:14 PM.871] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[1/29/2021 6:42:14 PM.880] LSPD First Response: [TRACE] Auto started component Debug #1
[1/29/2021 6:42:14 PM.881] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[1/29/2021 6:42:14 PM.881] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[1/29/2021 6:42:14 PM.881] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[1/29/2021 6:42:14 PM.882] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[1/29/2021 6:42:14 PM.882] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[1/29/2021 6:42:14 PM.883] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[1/29/2021 6:42:14 PM.883] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[1/29/2021 6:42:14 PM.884] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[1/29/2021 6:42:14 PM.884] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[1/29/2021 6:42:14 PM.885] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[1/29/2021 6:42:14 PM.886] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[1/29/2021 6:42:14 PM.888] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[1/29/2021 6:42:14 PM.888] LSPD First Response: [TRACE] Preloading node data
[1/29/2021 6:42:15 PM.420] LSPD First Response: [INFO] Login success
[1/29/2021 6:42:15 PM.433] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync
[1/29/2021 6:42:15 PM.433] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync.
[1/29/2021 6:42:15 PM.434] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server.
[1/29/2021 6:42:17 PM.397] LSPD First Response: [TRACE] Done preloading node data
[1/29/2021 6:42:17 PM.397] LSPD First Response: [TRACE] Preloading node data
[1/29/2021 6:42:17 PM.397] LSPD First Response: [TRACE] Done preloading node data
[1/29/2021 6:42:17 PM.398] LSPD First Response: [TRACE] SwitchToCharacter: Caitlin Forester
[1/29/2021 6:42:17 PM.398] LSPD First Response: [TRACE] Switch mode is random
[1/29/2021 6:42:17 PM.404] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[1/29/2021 6:42:23 PM.112] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[1/29/2021 6:42:23 PM.179] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/29/2021 6:42:23 PM.179] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[1/29/2021 6:42:23 PM.180] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/29/2021 6:42:23 PM.180] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/29/2021 6:42:23 PM.180] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/29/2021 6:42:23 PM.180] at Rage.World.GetBlipByHandle(PoolHandle handle)
[1/29/2021 6:42:23 PM.180] at KhfBwZpntRfGbTMGheTABitpYFRrA.LagonyMcrgRanEQuexDxYhoUhycDA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[1/29/2021 6:42:23 PM.180] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[1/29/2021 6:42:23 PM.180] LSPD First Response: [TRACE] Disabling ambient game police chases
[1/29/2021 6:42:23 PM.190] LSPD First Response: [TRACE] Disabled ambient game police chases
[1/29/2021 6:42:23 PM.191] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[1/29/2021 6:42:23 PM.193] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[1/29/2021 6:42:23 PM.199] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[1/29/2021 6:42:23 PM.199] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[1/29/2021 6:42:24 PM.214] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[1/29/2021 6:42:24 PM.214] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[1/29/2021 6:42:24 PM.232] LSPD First Response: [TRACE] during character sync, 1 characters were outdated on the server
[1/29/2021 6:42:25 PM.016] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[1/29/2021 6:42:25 PM.018] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[1/29/2021 6:42:25 PM.018] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[1/29/2021 6:42:25 PM.018] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[1/29/2021 6:42:25 PM.018] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[1/29/2021 6:42:25 PM.019] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[1/29/2021 6:42:25 PM.024] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[1/29/2021 6:42:25 PM.030] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[1/29/2021 6:42:25 PM.030] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[1/29/2021 6:42:25 PM.031] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[1/29/2021 6:42:25 PM.032] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[1/29/2021 6:42:25 PM.059] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[1/29/2021 6:42:25 PM.064] LSPD First Response: [TRACE] Thread Marker #4 initialized
[1/29/2021 6:42:25 PM.064] LSPD First Response: [TRACE] Thread Debug #1 initialized
[1/29/2021 6:42:25 PM.069] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[1/29/2021 6:42:25 PM.070] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[1/29/2021 6:42:25 PM.075] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[1/29/2021 6:42:25 PM.081] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[1/29/2021 6:42:27 PM.887] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[1/29/2021 6:42:27 PM.887] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Going on duty
[1/29/2021 6:42:27 PM.893] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:42:27 PM.893] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/29/2021 6:42:27 PM.893] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/29/2021 6:42:27 PM.928] LSPD First Response: [TRACE] Setting player to lspd from last agency
[1/29/2021 6:42:28 PM.009] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:42:28 PM.020] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_01
[1/29/2021 6:42:28 PM.022] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:42:28 PM.047] LSPD First Response: [TRACE] Setting player skin from last skin
[1/29/2021 6:42:28 PM.056] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_01
[1/29/2021 6:42:28 PM.125] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[1/29/2021 6:42:28 PM.295] LSPD First Response: [TRACE] Player went on duty.
[1/29/2021 6:42:28 PM.306] LSPD First Response: Folder is F:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[1/29/2021 6:42:28 PM.524] LSPD First Response: ALPRLite, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.540] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.552] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.554] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.581] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.584] LSPD First Response: Crime Scene Unit, Version=0.0.1.6, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.597] LSPD First Response: EasyLoadoutContinued, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.609] LSPD First Response: GrammarPolice, Version=1.4.2.2, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.610] LSPD First Response: HeliAssistance, Version=2.2.1.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.615] LSPD First Response: LSPDFRComesAlive, Version=2.0.7341.33181, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.627] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.628] LSPD First Response: OP_Immersive_Dispatch, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.628] LSPD First Response: SimpleCallouts, Version=1.3.5.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.631] LSPD First Response: StopThePed, Version=4.9.4.1, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.638] LSPD First Response: UltimateBackup, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:28 PM.643] LSPD First Response: Creating plugin: ‌‍‍‬‪‬‫‏‮‌‎‪‮‏‪‫‍‬‪‮‫‮‮
[1/29/2021 6:42:28 PM.700] LSPD First Response: Creating plugin: AmbientAICallouts.Main
[1/29/2021 6:42:28 PM.701] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main
[1/29/2021 6:42:28 PM.827] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮
[1/29/2021 6:42:28 PM.897] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[1/29/2021 6:42:29 PM.076] LSPD First Response: Creating plugin: CrimeSceneUnit.Main
[1/29/2021 6:42:29 PM.077] LSPD First Response: Creating plugin: EasyLoadoutContinued.Main
[1/29/2021 6:42:29 PM.077] LSPD First Response: Creating plugin: GrammarPolice.Main
[1/29/2021 6:42:29 PM.078] LSPD First Response: Creating plugin: HeliAssistance.Main
[1/29/2021 6:42:29 PM.078] LSPD First Response: Creating plugin: LSPDFRComesAlive.Main
[1/29/2021 6:42:29 PM.118] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[1/29/2021 6:42:29 PM.118] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main
[1/29/2021 6:42:29 PM.119] LSPD First Response: Creating plugin: SimpleCallouts.Main
[1/29/2021 6:42:29 PM.185] LSPD First Response: Creating plugin: ‎‎‏‮‪‎‪‮‪‍‭‌‬‬‌‬‍‪‎‎‫‏‌‏‬‮
[1/29/2021 6:42:29 PM.268] LSPD First Response: Creating plugin: ‎‪‮‮‏‍‬‪‌‏‭‮‎‪‫‏‭‪‮‬‭‌‌‌‪‎‬‮
[1/29/2021 6:42:29 PM.418] LSPD First Response: Plugin ALPRLite v1.5.4.0 has been initialized.
[1/29/2021 6:42:29 PM.418] LSPD First Response: Go on duty to fully load ALPRLite
[1/29/2021 6:42:29 PM.419] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised.
[1/29/2021 6:42:29 PM.421] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.0has been initialized.
[1/29/2021 6:42:29 PM.421] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts
[1/29/2021 6:42:29 PM.432] LSPD First Response: Validating dependency: RagePluginHook
[1/29/2021 6:42:29 PM.432] LSPD First Response: File "ragepluginhook.exe" exists: True
[1/29/2021 6:42:29 PM.434] LSPD First Response: Version is at least 0.45.0.0
[1/29/2021 6:42:29 PM.437] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[1/29/2021 6:42:29 PM.437] LSPD First Response: Validating dependency: LSPDFR
[1/29/2021 6:42:29 PM.437] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[1/29/2021 6:42:29 PM.439] LSPD First Response: Version is at least 0.4.6
[1/29/2021 6:42:29 PM.439] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[1/29/2021 6:42:29 PM.439] LSPD First Response: Validating dependency: ParksTools
[1/29/2021 6:42:29 PM.439] LSPD First Response: File "ParksTools.dll" exists: True
[1/29/2021 6:42:29 PM.440] LSPD First Response: Version is at least 4.2.0.0
[1/29/2021 6:42:29 PM.440] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[1/29/2021 6:42:29 PM.440] LSPD First Response: Validating dependency: RageNativeUI
[1/29/2021 6:42:29 PM.440] LSPD First Response: File "RageNativeUI.dll" exists: True
[1/29/2021 6:42:29 PM.442] LSPD First Response: Version is at least 1.6.3.0
[1/29/2021 6:42:29 PM.442] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[1/29/2021 6:42:29 PM.445] LSPD First Response: [Better EMS]: Registered Better EMS
[1/29/2021 6:42:29 PM.445] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121
[1/29/2021 6:42:29 PM.446] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[1/29/2021 6:42:29 PM.446] LSPD First Response: Go on duty to fully load CompuLite
[1/29/2021 6:42:29 PM.446] LSPD First Response: Crime Scene Unit 0.0.1.6 has been initialised.
[1/29/2021 6:42:29 PM.446] LSPD First Response: Crime Scene Unit: Go on duty to fully load Crime Scene Unit
[1/29/2021 6:42:29 PM.448] LSPD First Response: [EasyLoadoutContinued]: EasyLoadoutContinued 1.0.0.0 has been  initialized.
[1/29/2021 6:42:29 PM.448] LSPD First Response: [HeliAssist] Reading INI
[1/29/2021 6:42:29 PM.470] LSPD First Response: HeliAssist v2.2.1 has been initialized.
[1/29/2021 6:42:29 PM.482] LSPD First Response: Megaphone UI by Vincentsgm29 2.2.0 has been initialised.
[1/29/2021 6:42:29 PM.482] LSPD First Response: Go on duty to fully load Megaphone UI.
[1/29/2021 6:42:29 PM.484] LSPD First Response: OP_Immersive_Dispatch has been Initialized.
[1/29/2021 6:42:29 PM.487] LSPD First Response: Plugin SimpleCallouts1.3.5.0has been initialized.
[1/29/2021 6:42:29 PM.487] LSPD First Response: Go on duty to fully load SimpleCallouts
[1/29/2021 6:42:29 PM.488] LSPD First Response: Plugin StopThePed v4.9.4.1 has been initialized.
[1/29/2021 6:42:29 PM.488] LSPD First Response: Go on duty to fully load StopThePed
[1/29/2021 6:42:29 PM.491] LSPD First Response: Plugin UltimateBackup v1.8.5.0 has been initialized.
[1/29/2021 6:42:29 PM.491] LSPD First Response: Go on duty to fully load UltimateBackup
[1/29/2021 6:42:29 PM.491] LSPD First Response: We have 2 callouts registered
[1/29/2021 6:42:29 PM.491] LSPD First Response: CalloutManager initialized
[1/29/2021 6:42:29 PM.492] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[1/29/2021 6:42:29 PM.503] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[1/29/2021 6:42:29 PM.504] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[1/29/2021 6:42:29 PM.515] LSPD First Response: [INFO] Model preloading enabled
[1/29/2021 6:42:29 PM.515] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:42:29 PM.516] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 6:42:29 PM.516] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:42:29 PM.516] LSPD First Response: [TRACE] Preloading POLICET
[1/29/2021 6:42:29 PM.516] LSPD First Response: [TRACE] Preloading SHERIFF2
[1/29/2021 6:42:29 PM.516] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading POLICE4
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading POLICEB
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading FBI2
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading POLICEOLD1
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading POLICEOLD2
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading BUZZARD
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading POLMAV
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading FROGGER2
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading AMBULANCE
[1/29/2021 6:42:29 PM.517] LSPD First Response: [TRACE] Preloading FIRETRUK
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 1B06D571
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 1D073A89
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 60EC506
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 678B81B1
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[1/29/2021 6:42:29 PM.518] LSPD First Response: [TRACE] Preloading asset 83BF0278
[1/29/2021 6:42:29 PM.529] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[1/29/2021 6:42:29 PM.530] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[1/29/2021 6:42:29 PM.532] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[1/29/2021 6:42:29 PM.532] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[1/29/2021 6:42:29 PM.547] LSPD First Response: Deserialized Jacob Smith
[1/29/2021 6:42:29 PM.551] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[1/29/2021 6:42:29 PM.551] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[1/29/2021 6:42:29 PM.551] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[1/29/2021 6:42:29 PM.551] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[1/29/2021 6:42:29 PM.558] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[1/29/2021 6:42:29 PM.558] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[1/29/2021 6:42:29 PM.559] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[1/29/2021 6:42:29 PM.563] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[1/29/2021 6:42:29 PM.563] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[1/29/2021 6:42:29 PM.563] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[1/29/2021 6:42:29 PM.567] LSPD First Response: GrammarPolice [GrammarPolice] starting...
[1/29/2021 6:42:29 PM.567] LSPD First Response: GrammarPolice [ConfigHandler] initializing...
[1/29/2021 6:42:29 PM.568] LSPD First Response: GrammarPolice [ConfigHandler] loading default settings...
[1/29/2021 6:42:29 PM.579] LSPD First Response: GrammarPolice [ConfigHandler] loading custom settings...
[1/29/2021 6:42:29 PM.586] LSPD First Response: GrammarPolice [ConfigHandler] loading callsign...
[1/29/2021 6:42:29 PM.589] LSPD First Response: GrammarPolice ================================================================================
[1/29/2021 6:42:29 PM.589] LSPD First Response: GrammarPolice                              GrammarPolice Settings
[1/29/2021 6:42:29 PM.589] LSPD First Response: GrammarPolice ================================================================================
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice AudioPath                      = F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice Callsign                       = OCEAN-05
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice Language                       = en-GB
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PTTPushSound                   = 1
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PTTReleaseSound                = 1
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice HoldToTalk                     = False
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice ShowInCarAnimation             = True
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice DispatchKey                    = LMenu
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice SettingsKey                    = F2
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice SettingsModifierKey            = LControlKey
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PrimaryButton                  = None
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice SecondaryButton                = None
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice AttemptToInitiatePursuit       = False
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice HandleAvailability             = True
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PanicResponse                  = 5
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice RespondToPreface               = True
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice UseGenericResponse             = True
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice ShowNotifications              = True
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice ShowPlayerStatus               = False
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice ShowTargetPlate                = False
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice StatusTextPosX                 = 388
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice StatusTextPosY                 = 1025
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice StatusTextScale                = 0.45
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PitSurrenderRate               = 75
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PitPedDistance                 = 20
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PitMaxPeds                     = 1
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PitVehicleDistance             = 20
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice PitMaxVehicles                 = 1
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice BabbleTimeout                  = 2000
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice InitialSilenceTimeout          = 2000
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice EndSilenceTimeout              = 1500
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice CallsignGrammarPartsList       = [[ocean], [5]]
[1/29/2021 6:42:29 PM.590] LSPD First Response: GrammarPolice CallsignAudioParts             = [GP_UT_OCEAN, GP_BEAT_5]
[1/29/2021 6:42:29 PM.591] LSPD First Response: GrammarPolice ================================================================================
[1/29/2021 6:42:29 PM.593] LSPD First Response: GrammarPolice [AnimationHandler] initializing...
[1/29/2021 6:42:29 PM.596] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[1/29/2021 6:42:29 PM.597] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[1/29/2021 6:42:29 PM.597] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[1/29/2021 6:42:29 PM.597] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[1/29/2021 6:42:29 PM.627] LSPD First Response: Deserialized Vincent Vandorpe
[1/29/2021 6:42:29 PM.628] LSPD First Response: Deserialized Angus Pounder
[1/29/2021 6:42:29 PM.628] LSPD First Response: Deserialized Lee Enfield
[1/29/2021 6:42:29 PM.629] LSPD First Response: Deserialized Carl Haron
[1/29/2021 6:42:29 PM.630] LSPD First Response: Deserialized Ferdinando Paolo
[1/29/2021 6:42:29 PM.641] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[1/29/2021 6:42:29 PM.664] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[1/29/2021 6:42:29 PM.668] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[1/29/2021 6:42:29 PM.675] LSPD First Response: Crime Scene Unit Successfully Loaded at 1/29/2021 6:42:29 PM
[1/29/2021 6:42:29 PM.680] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[1/29/2021 6:42:29 PM.691] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[1/29/2021 6:42:29 PM.694] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[1/29/2021 6:42:29 PM.704] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[1/29/2021 6:42:29 PM.705] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[1/29/2021 6:42:29 PM.706] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[1/29/2021 6:42:29 PM.708] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[1/29/2021 6:42:29 PM.709] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[1/29/2021 6:42:29 PM.711] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[1/29/2021 6:42:29 PM.750] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[1/29/2021 6:42:29 PM.992] LSPD First Response: Crime Scene Unit:  Reading INI File.
[1/29/2021 6:42:29 PM.996] LSPD First Response: Crime Scene Unit:  Read the mode. Current Mode is Auto:True
[1/29/2021 6:42:29 PM.996] LSPD First Response: Crime Scene Unit is activated in True
[1/29/2021 6:42:29 PM.998] LSPD First Response: Crime Scene Unit:  Read the INI File. Open Menu Key is set to F5
[1/29/2021 6:42:29 PM.999] LSPD First Response: Crime Scene Unit:  Backup will Arrive Code 3: False
[1/29/2021 6:42:29 PM.999] LSPD First Response: Crime Scene Unit:  Backup unit Siren Will be silent: True
[1/29/2021 6:42:30 PM.026] LSPD First Response: Crime Scene Unit: StopThePed Found Installed.
[1/29/2021 6:42:30 PM.026] LSPD First Response: Crime Scene Unit: Immersive Dispatch Found Installed.
[1/29/2021 6:42:30 PM.026] LSPD First Response: Crime Scene Unit: Current Key Selected is: F5
[1/29/2021 6:42:30 PM.572] LSPD First Response: GrammarPolice [AnimationHandler] created DashRadio and HandRadio objects
[1/29/2021 6:42:30 PM.577] LSPD First Response: GrammarPolice [ExternalPluginHandler] starting...
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler] external plugin status
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice -------------------------------------------------------------------------------------------
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler]     LSPDFR Updated: True
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler]     ArrestManager: False
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler]     Traffic Policer: False
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler]     StopThePed: True
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice [ExternalPluginHandler]     UltimateBackup: True
[1/29/2021 6:42:30 PM.579] LSPD First Response: GrammarPolice -------------------------------------------------------------------------------------------
[1/29/2021 6:42:30 PM.589] LSPD First Response: GrammarPolice [PlayerHandler] starting...
[1/29/2021 6:42:30 PM.602] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to Out Of Service
[1/29/2021 6:42:30 PM.604] LSPD First Response: GrammarPolice [KeyPressMonitor] starting...
[1/29/2021 6:42:30 PM.605] LSPD First Response: GrammarPolice [ButtonPressMonitor] no controller mappings set, exiting button monitor
[1/29/2021 6:42:30 PM.957] LSPD First Response: GrammarPolice [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\accept.xml
[1/29/2021 6:42:30 PM.959] LSPD First Response: GrammarPolice [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\advise.xml
[1/29/2021 6:42:30 PM.959] LSPD First Response: GrammarPolice [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\air.xml
[1/29/2021 6:42:30 PM.959] LSPD First Response: GrammarPolice [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\animal.xml
[1/29/2021 6:42:30 PM.960] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\available.xml
[1/29/2021 6:42:30 PM.960] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\busy.xml
[1/29/2021 6:42:30 PM.961] LSPD First Response: GrammarPolice [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\code2.xml
[1/29/2021 6:42:30 PM.961] LSPD First Response: GrammarPolice [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\code3.xml
[1/29/2021 6:42:30 PM.961] LSPD First Response: GrammarPolice [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\code4.xml
[1/29/2021 6:42:30 PM.962] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\coroner.xml
[1/29/2021 6:42:30 PM.962] LSPD First Response: GrammarPolice [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\ems.xml
[1/29/2021 6:42:30 PM.962] LSPD First Response: GrammarPolice [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\felonystopbackup.xml
[1/29/2021 6:42:30 PM.963] LSPD First Response: GrammarPolice [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\female.xml
[1/29/2021 6:42:30 PM.963] LSPD First Response: GrammarPolice [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\fire.xml
[1/29/2021 6:42:30 PM.964] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\investigating.xml
[1/29/2021 6:42:30 PM.964] LSPD First Response: GrammarPolice [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\k9.xml
[1/29/2021 6:42:30 PM.964] LSPD First Response: GrammarPolice [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\officerdown.xml
[1/29/2021 6:42:30 PM.965] LSPD First Response: GrammarPolice [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\panic.xml
[1/29/2021 6:42:30 PM.965] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\pedcheck.xml
[1/29/2021 6:42:30 PM.965] LSPD First Response: GrammarPolice [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\pit.xml
[1/29/2021 6:42:30 PM.966] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\platecheck.xml
[1/29/2021 6:42:30 PM.966] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\preface.xml
[1/29/2021 6:42:30 PM.967] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\pursuit.xml
[1/29/2021 6:42:30 PM.967] LSPD First Response: GrammarPolice [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\roadblock.xml
[1/29/2021 6:42:30 PM.967] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\scene.xml
[1/29/2021 6:42:30 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\spikestrips.xml
[1/29/2021 6:42:30 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\startpatrol.xml
[1/29/2021 6:42:30 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\station.xml
[1/29/2021 6:42:30 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\swat.xml
[1/29/2021 6:42:30 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=GrammarPolice.Actions.Backup.Code3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\taser.xml
[1/29/2021 6:42:30 PM.970] LSPD First Response: GrammarPolice [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\tow.xml
[1/29/2021 6:42:30 PM.970] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\traffic.xml
[1/29/2021 6:42:30 PM.970] LSPD First Response: GrammarPolice [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\trafficstopbackup.xml
[1/29/2021 6:42:30 PM.970] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\transport.xml
[1/29/2021 6:42:30 PM.971] LSPD First Response: GrammarPolice [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/default/actions\vehicle.xml
[1/29/2021 6:42:30 PM.971] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file F:\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/OP_Immersive_Dispatch.dll
[1/29/2021 6:42:31 PM.006] LSPD First Response: GrammarPolice [Action] loaded action: name=10-4 target=OP_Immersive_Dispatch.Actions.Ambient.tenfour from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\10-4.xml
[1/29/2021 6:42:31 PM.011] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file F:\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/AmbientAICallouts.dll
[1/29/2021 6:42:31 PM.028] LSPD First Response: GrammarPolice [Action] loaded action: name=AAIC_Response target=AmbientAICallouts.API.Functions.AAIC_Response from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\AAIC_Response.xml
[1/29/2021 6:42:31 PM.029] LSPD First Response: GrammarPolice [Action] loaded action: name=opid_accept target=GrammarPolice.Actions.Callout.Accept from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\accept.xml
[1/29/2021 6:42:31 PM.029] LSPD First Response: GrammarPolice [Action] loaded action: name=AirDismiss target=OP_Immersive_Dispatch.Actions.Backup.AirDismiss from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\AirDismiss.xml
[1/29/2021 6:42:31 PM.030] LSPD First Response: GrammarPolice [Action] loaded action: name=AirOverwatch target=OP_Immersive_Dispatch.Actions.Backup.AirOverwatch from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\AirOverwatch.xml
[1/29/2021 6:42:31 PM.030] LSPD First Response: GrammarPolice [Action] loaded action: name=AirPursuit target=OP_Immersive_Dispatch.Actions.Backup.AirPursuit from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\AirPursuit.xml
[1/29/2021 6:42:31 PM.031] LSPD First Response: GrammarPolice [Action] loaded action: name=animalcontrol target=OP_Immersive_Dispatch.Actions.Requests.AnimalControl from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\AnimalControl.xml
[1/29/2021 6:42:31 PM.031] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithgun target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithGun from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\ArmedWithGun.xml
[1/29/2021 6:42:31 PM.032] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithknife target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithKnife from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\ArmedWithKnife.xml
[1/29/2021 6:42:31 PM.032] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=OP_Immersive_Dispatch.Actions.Status.Available from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\available.xml
[1/29/2021 6:42:31 PM.033] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2 target=OP_Immersive_Dispatch.Actions.Backup.Code2 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupcode2.xml
[1/29/2021 6:42:31 PM.033] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2state target=OP_Immersive_Dispatch.Actions.Backup.Code2State from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupcode2state.xml
[1/29/2021 6:42:31 PM.033] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3 target=OP_Immersive_Dispatch.Actions.Backup.Code3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupcode3.xml
[1/29/2021 6:42:31 PM.034] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3state target=OP_Immersive_Dispatch.Actions.Backup.Code3State from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupcode3state.xml
[1/29/2021 6:42:31 PM.034] LSPD First Response: GrammarPolice [Action] loaded action: name=backupems target=OP_Immersive_Dispatch.Actions.Backup.EMS from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupems.xml
[1/29/2021 6:42:31 PM.035] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfemale target=OP_Immersive_Dispatch.Actions.Backup.Female from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupfemale.xml
[1/29/2021 6:42:31 PM.035] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfire target=OP_Immersive_Dispatch.Actions.Backup.Fire from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupfire.xml
[1/29/2021 6:42:31 PM.036] LSPD First Response: GrammarPolice [Action] loaded action: name=backupgroup target=OP_Immersive_Dispatch.Actions.Backup.Group from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupgroup.xml
[1/29/2021 6:42:31 PM.036] LSPD First Response: GrammarPolice [Action] loaded action: name=backupk9 target=OP_Immersive_Dispatch.Actions.Backup.K9 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backupk9.xml
[1/29/2021 6:42:31 PM.037] LSPD First Response: GrammarPolice [Action] loaded action: name=backuppursuit target=OP_Immersive_Dispatch.Actions.Backup.Pursuit from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backuppursuit.xml
[1/29/2021 6:42:31 PM.037] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptow target=OP_Immersive_Dispatch.Actions.Backup.Tow from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backuptow.xml
[1/29/2021 6:42:31 PM.037] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptraffic target=OP_Immersive_Dispatch.Actions.Backup.Traffic from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\backuptraffic.xml
[1/29/2021 6:42:31 PM.038] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=OP_Immersive_Dispatch.Actions.Status.Busy from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\busy.xml
[1/29/2021 6:42:31 PM.038] LSPD First Response: GrammarPolice [Action] loaded action: name=cancelChecks target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Cancel from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\cancelchecks.xml
[1/29/2021 6:42:31 PM.039] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=OP_Immersive_Dispatch.Actions.Status.Code4 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\clear.xml
[1/29/2021 6:42:31 PM.039] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=OP_Immersive_Dispatch.Actions.Requests.Coroner from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\coroner.xml
[1/29/2021 6:42:31 PM.040] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file F:\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/CrimeSceneUnit.dll
[1/29/2021 6:42:31 PM.059] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=CrimeSceneUnit.Helpers.API.CallAutoMode from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\Crime Scene Unit.xml
[1/29/2021 6:42:31 PM.060] LSPD First Response: GrammarPolice [Action] loaded action: name=felonyStop target=OP_Immersive_Dispatch.Actions.TrafficStop.Felony from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\felonystop.xml
[1/29/2021 6:42:31 PM.060] LSPD First Response: GrammarPolice [Action] loaded action: name=fightinprogress target=OP_Immersive_Dispatch.Actions.Advise.FightInProgress from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\FightInProgress.xml
[1/29/2021 6:42:31 PM.061] LSPD First Response: GrammarPolice [Action] loaded action: name=insurancecompany target=OP_Immersive_Dispatch.Actions.Requests.InsuranceCompany from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\InsuranceCompany.xml
[1/29/2021 6:42:31 PM.061] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=OP_Immersive_Dispatch.Actions.Status.Investigating from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\investigating.xml
[1/29/2021 6:42:31 PM.062] LSPD First Response: GrammarPolice [Action] loaded action: name=in_service target=OP_Immersive_Dispatch.Actions.Status.In_Service from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\in_service.xml
[1/29/2021 6:42:31 PM.062] LSPD First Response: GrammarPolice [Action] loaded action: name=meal_break target=OP_Immersive_Dispatch.Actions.Status.Meal_Break from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\meal_break.xml
[1/29/2021 6:42:31 PM.063] LSPD First Response: GrammarPolice [Action] loaded action: name=no target=OP_Immersive_Dispatch.Actions.Answers.No from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\no.xml
[1/29/2021 6:42:31 PM.063] LSPD First Response: GrammarPolice [Action] loaded action: name=notok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Additional from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\notok.xml
[1/29/2021 6:42:31 PM.064] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied1.xml
[1/29/2021 6:42:31 PM.064] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied1_32.xml
[1/29/2021 6:42:31 PM.065] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied1_no_32.xml
[1/29/2021 6:42:31 PM.065] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied2.xml
[1/29/2021 6:42:31 PM.066] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied2_32.xml
[1/29/2021 6:42:31 PM.066] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied2_no_32.xml
[1/29/2021 6:42:31 PM.067] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied3.xml
[1/29/2021 6:42:31 PM.069] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied3_32.xml
[1/29/2021 6:42:31 PM.070] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied3_no_32.xml
[1/29/2021 6:42:31 PM.071] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied4 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied4 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\occupied4.xml
[1/29/2021 6:42:31 PM.071] LSPD First Response: GrammarPolice [Action] loaded action: name=off_duty target=OP_Immersive_Dispatch.Actions.Status.Off_Duty from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\off_duty.xml
[1/29/2021 6:42:31 PM.072] LSPD First Response: GrammarPolice [Action] loaded action: name=ok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.OK from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\ok.xml
[1/29/2021 6:42:31 PM.072] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=OP_Immersive_Dispatch.Actions.Status.On_Scene from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\onscene.xml
[1/29/2021 6:42:31 PM.073] LSPD First Response: GrammarPolice [Action] loaded action: name=panicbutton target=OP_Immersive_Dispatch.Actions.Backup.Panic from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\panicbutton.xml
[1/29/2021 6:42:31 PM.073] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=OP_Immersive_Dispatch.Actions.Requests.PedCheck from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\pedcheck.xml
[1/29/2021 6:42:31 PM.074] LSPD First Response: GrammarPolice [Action] loaded action: name=person_deceased target=OP_Immersive_Dispatch.Actions.Advise.Person_Deceased from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\person_deceased.xml
[1/29/2021 6:42:31 PM.074] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=OP_Immersive_Dispatch.Actions.Requests.PlateCheck from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\platecheck.xml
[1/29/2021 6:42:31 PM.075] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=OP_Immersive_Dispatch.Actions.Ambient.Dispatch from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\preface.xml
[1/29/2021 6:42:31 PM.075] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=OP_Immersive_Dispatch.Actions.Status.Pursuit from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\pursuit.xml
[1/29/2021 6:42:31 PM.076] LSPD First Response: GrammarPolice [Action] loaded action: name=radiocheck target=OP_Immersive_Dispatch.Actions.Requests.RadioCheck from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\radiocheck.xml
[1/29/2021 6:42:31 PM.076] LSPD First Response: GrammarPolice [Action] loaded action: name=returningtostation target=OP_Immersive_Dispatch.Actions.Status.Returning_To_Station from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\returningtostation.xml
[1/29/2021 6:42:31 PM.077] LSPD First Response: GrammarPolice [Action] loaded action: name=signal100 target=OP_Immersive_Dispatch.Actions.Signal_100.Call from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\signal100.xml
[1/29/2021 6:42:31 PM.077] LSPD First Response: GrammarPolice [Action] loaded action: name=signal60 target=OP_Immersive_Dispatch.Actions.Advise.Signal_60 from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\signal60.xml
[1/29/2021 6:42:31 PM.078] LSPD First Response: GrammarPolice [Action] loaded action: name=standby target=OP_Immersive_Dispatch.Actions.Answers.Standby from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\standby.xml
[1/29/2021 6:42:31 PM.078] LSPD First Response: GrammarPolice [Action] loaded action: name=suspectsincustody target=OP_Immersive_Dispatch.Actions.Status.Suspect_In_Custody from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\suspectsincustody.xml
[1/29/2021 6:42:31 PM.079] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_lost target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Lost from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\suspect_lost.xml
[1/29/2021 6:42:31 PM.079] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_visual target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Visual from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\suspect_visual.xml
[1/29/2021 6:42:31 PM.080] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=OP_Immersive_Dispatch.Actions.Advise.Taser from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\taser.xml
[1/29/2021 6:42:31 PM.081] LSPD First Response: GrammarPolice [Action] loaded action: name=ticketnumber target=OP_Immersive_Dispatch.Actions.Requests.Ticket from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\TicketNumber.xml
[1/29/2021 6:42:31 PM.081] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=OP_Immersive_Dispatch.Actions.TrafficStop.Start from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\trafficstopstart.xml
[1/29/2021 6:42:31 PM.082] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=OP_Immersive_Dispatch.Actions.Backup.Suspect_Transport from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\transport.xml
[1/29/2021 6:42:31 PM.082] LSPD First Response: GrammarPolice [Action] loaded action: name=yes target=OP_Immersive_Dispatch.Actions.Answers.Yes from F:\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GB/custom/actions\yes.xml
[1/29/2021 6:42:31 PM.092] LSPD First Response: GrammarPolice [Command] loaded command: name=accept
[1/29/2021 6:42:31 PM.093] LSPD First Response: GrammarPolice [Command] loaded command: name=advise
[1/29/2021 6:42:31 PM.093] LSPD First Response: GrammarPolice [Command] loaded command: name=officerdown
[1/29/2021 6:42:31 PM.093] LSPD First Response: GrammarPolice [Command] loaded command: name=panic
[1/29/2021 6:42:31 PM.094] LSPD First Response: GrammarPolice [Command] loaded command: name=preface
[1/29/2021 6:42:31 PM.094] LSPD First Response: GrammarPolice [Command] loaded command: name=request
[1/29/2021 6:42:31 PM.094] LSPD First Response: GrammarPolice [Command] loaded command: name=status
[1/29/2021 6:42:31 PM.095] LSPD First Response: GrammarPolice [Command] loaded command: name=taser
[1/29/2021 6:42:31 PM.095] LSPD First Response: GrammarPolice [Command] loaded command: name=10-4
[1/29/2021 6:42:31 PM.095] LSPD First Response: GrammarPolice [Command] loaded command: name=advised
[1/29/2021 6:42:31 PM.096] LSPD First Response: GrammarPolice [Command] loaded command: name=cancelChecks
[1/29/2021 6:42:31 PM.096] LSPD First Response: GrammarPolice [Command] loaded command: name=Dismiss
[1/29/2021 6:42:31 PM.096] LSPD First Response: GrammarPolice [Command] loaded command: name=no
[1/29/2021 6:42:31 PM.097] LSPD First Response: GrammarPolice [Command] loaded command: name=occupied
[1/29/2021 6:42:31 PM.097] LSPD First Response: GrammarPolice [Command] loaded command: name=signal100
[1/29/2021 6:42:31 PM.097] LSPD First Response: GrammarPolice [Command] loaded command: name=standby
[1/29/2021 6:42:31 PM.098] LSPD First Response: GrammarPolice [Command] loaded command: name=suspectlost
[1/29/2021 6:42:31 PM.098] LSPD First Response: GrammarPolice [Command] loaded command: name=taser
[1/29/2021 6:42:31 PM.098] LSPD First Response: GrammarPolice [Command] loaded command: name=yes
[1/29/2021 6:42:31 PM.098] LSPD First Response: GrammarPolice [GrammarHandler] loaded 18 commands and 89 actions
[1/29/2021 6:42:31 PM.100] LSPD First Response: GrammarPolice [GrammarHandler] instantiating engine
[1/29/2021 6:42:31 PM.203] LSPD First Response: GrammarPolice [GrammarHandler] loading grammar
[1/29/2021 6:42:31 PM.210] LSPD First Response: GrammarPolice [Builder] building grammars using Culture: en-GB
[1/29/2021 6:42:31 PM.210] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: accept
[1/29/2021 6:42:31 PM.215] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advise
[1/29/2021 6:42:31 PM.215] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: officerdown
[1/29/2021 6:42:31 PM.215] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: panic
[1/29/2021 6:42:31 PM.215] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: request
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: status
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: taser
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: 10-4
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advised
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: cancelChecks
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: Dismiss
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: no
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: occupied
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: signal100
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: standby
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: suspectlost
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: yes
[1/29/2021 6:42:31 PM.216] LSPD First Response: GrammarPolice [Builder] building Prefaces
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: ocean
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 5
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: ocean 5
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] creating prefaceActionBuilder
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] creating mainBuilder
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] appending prefaces
[1/29/2021 6:42:31 PM.220] LSPD First Response: GrammarPolice [Builder] creating allBuilders
[1/29/2021 6:42:31 PM.221] LSPD First Response: GrammarPolice [Builder] appending to mainBuilder
[1/29/2021 6:42:31 PM.222] LSPD First Response: GrammarPolice [Builder] creating finalBuilder
[1/29/2021 6:42:31 PM.222] LSPD First Response: GrammarPolice [Builder] returning new Grammar
[1/29/2021 6:42:31 PM.372] LSPD First Response: GrammarPolice [GrammarHandler] setting input to default device
[1/29/2021 6:42:31 PM.407] LSPD First Response: GrammarPolice [GrammarHandler] adding speech events
[1/29/2021 6:42:31 PM.409] LSPD First Response: GrammarPolice [GrammarHandler] instantiation successful
[1/29/2021 6:42:31 PM.409] LSPD First Response: GrammarPolice [UIHandler] starting...
[1/29/2021 6:42:31 PM.416] LSPD First Response: GrammarPolice [UIHandler] detected resolution of 1920x1080, setting offset to 54
[1/29/2021 6:42:31 PM.719] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C --------------------------------------------------
[1/29/2021 6:42:31 PM.720] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization
[1/29/2021 6:42:31 PM.721] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: True
[1/29/2021 6:42:31 PM.721] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: True
[1/29/2021 6:42:31 PM.742] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini
[1/29/2021 6:42:31 PM.742] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully
[1/29/2021 6:42:31 PM.742] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None
[1/29/2021 6:42:31 PM.744] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 180
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 400
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 25
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 20
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False
[1/29/2021 6:42:31 PM.745] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading
[1/29/2021 6:42:31 PM.745] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit
[1/29/2021 6:42:31 PM.745] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance
[1/29/2021 6:42:31 PM.745] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown
[1/29/2021 6:42:31 PM.745] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire
[1/29/2021 6:42:31 PM.747] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting
[1/29/2021 6:42:31 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6
[1/29/2021 6:42:31 PM.781] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended
[1/29/2021 6:42:31 PM.782] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded
[1/29/2021 6:42:31 PM.787] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized
[1/29/2021 6:42:31 PM.787] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse
[1/29/2021 6:42:31 PM.788] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded
[1/29/2021 6:42:31 PM.788] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C --------------------------------------------------
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt
[1/29/2021 6:42:31 PM.790] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt
[1/29/2021 6:42:31 PM.962] LSPD First Response: [AmbientAICallouts] [MainManager] INFO: GrammarPolice status handler: Fiber Started
[1/29/2021 6:42:31 PM.967] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started
[1/29/2021 6:42:34 PM.144] LSPD First Response:  [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:34 PM.144] LSPD First Response:  [BetterEMS] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null
[1/29/2021 6:42:34 PM.161] LSPD First Response: [Better EMS]: Loading EMS settings
[1/29/2021 6:42:34 PM.162] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup
[1/29/2021 6:42:34 PM.249] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[1/29/2021 6:42:34 PM.249] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.249] LSPD First Response: [Better EMS]: Adding station point: in front
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: inside bay
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: middle bay
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: right bay
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Loading station Davis hospital
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[1/29/2021 6:42:34 PM.274] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 4
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 3
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 1
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 1
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 3
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 4
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 1
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: bay 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[1/29/2021 6:42:34 PM.275] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: alley
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: delivery
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Station has delivery zone
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: spawn
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: inside
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: north 1
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: north 2
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: middle mini
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: south 1
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: south 2
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: south 3
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: driveway
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Found station type: FIRE
[1/29/2021 6:42:34 PM.276] LSPD First Response: [Better EMS]: Adding station point: station
[1/29/2021 6:42:34 PM.280] LSPD First Response: [Better EMS]: Settings loaded from F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[1/29/2021 6:42:34 PM.280] LSPD First Response: [Better EMS]: Started loading Better EMS
[1/29/2021 6:42:34 PM.467] LSPD First Response: --------------------------------------EasyLoadoutContinued startup log--------------------------------------
[1/29/2021 6:42:34 PM.468] LSPD First Response: [EasyLoadoutContinued]: Fetching latest plugin version from GitHub
[1/29/2021 6:42:34 PM.539] LSPD First Response: [EasyLoadoutContinued]: Checking version of plugin EasyLoadoutContinued Failed
[1/29/2021 6:42:34 PM.539] LSPD First Response: [EasyLoadoutContinued]: There was an issue checking plugin versions, the plugin may be out of date!
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] DebugLogging is set to False
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] Default loadout is EasyLoadoutContinued.Utils.LoadoutData
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenu is set to F8
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenuModifier is set to LControlKey
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadout is set to F7
[1/29/2021 6:42:34 PM.547] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadoutModifier is set to LControlKey
[1/29/2021 6:42:34 PM.547] LSPD First Response: -----------------------------------------------------------------------------------------------------
[1/29/2021 6:42:34 PM.552] LSPD First Response: [HeliAssist] Added request heli item to menu
[1/29/2021 6:42:34 PM.552] LSPD First Response: [HeliAssist] Added dismiss heli item to menu
[1/29/2021 6:42:34 PM.552] LSPD First Response: [HeliAssist] Added update heli item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added target item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added enable persistence item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added enable override pursuit item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added flight behavior item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added radar item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added heli name item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Added observer mode item to menu
[1/29/2021 6:42:34 PM.553] LSPD First Response: [HeliAssist] Set up main menu
[1/29/2021 6:42:34 PM.558] LSPD First Response: [HeliAssist] Added flight altitude item to menu
[1/29/2021 6:42:34 PM.558] LSPD First Response: [HeliAssist] Added flight speed item to menu
[1/29/2021 6:42:34 PM.558] LSPD First Response: [HeliAssist] Added orbit speed item to menu
[1/29/2021 6:42:34 PM.558] LSPD First Response: [HeliAssist] Added orbit radius item to menu
[1/29/2021 6:42:34 PM.559] LSPD First Response: [HeliAssist] Added orbit rotation item to menu
[1/29/2021 6:42:34 PM.559] LSPD First Response: [HeliAssist] Added time to remain onscene item to menu
[1/29/2021 6:42:34 PM.559] LSPD First Response: [HeliAssist] Added max distance from player item to menu
[1/29/2021 6:42:34 PM.559] LSPD First Response: [HeliAssist] Added enable searchlight item to menu
[1/29/2021 6:42:34 PM.560] LSPD First Response: [HeliAssist] Added searchlight color item to menu
[1/29/2021 6:42:34 PM.560] LSPD First Response: [HeliAssist] Added searchlight cast shadows item to menu
[1/29/2021 6:42:34 PM.561] LSPD First Response: [HeliAssist] Set up flight behavior menu
[1/29/2021 6:42:34 PM.561] LSPD First Response: [HeliAssist] Added enable heli blip item to menu
[1/29/2021 6:42:34 PM.565] LSPD First Response: [HeliAssist] Added heli blip color item to menu
[1/29/2021 6:42:34 PM.565] LSPD First Response: [HeliAssist] Set up radar menu
[1/29/2021 6:42:34 PM.565] LSPD First Response: [HeliAssist] Added menus to pool
[1/29/2021 6:42:34 PM.565] LSPD First Response: [HeliAssist] Started main logic for menu
[1/29/2021 6:42:34 PM.614] LSPD First Response: Megaphone UI 2.2.0 has started
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker
[1/29/2021 6:42:34 PM.907] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar
[1/29/2021 6:42:35 PM.031] LSPD First Response: [Better EMS]: Registering smart radio buttons
[1/29/2021 6:42:35 PM.111] LSPD First Response: [HeliAssist] Starting main fiber
[1/29/2021 6:42:35 PM.170] LSPD First Response: [MEGAPHONE UI] Menu initialisation ended
[1/29/2021 6:42:35 PM.174] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[1/29/2021 6:42:35 PM.177] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] OCEAN-05
[1/29/2021 6:42:35 PM.178] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign]  OP_UT_OCEAN OP_5
[1/29/2021 6:42:35 PM.179] LSPD First Response: OP_Immersive_Dispatch [Bool - Misc - UpdateChecker] True
[1/29/2021 6:42:35 PM.180] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True
[1/29/2021 6:42:35 PM.180] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100
[1/29/2021 6:42:35 PM.181] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True
[1/29/2021 6:42:35 PM.182] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep
[1/29/2021 6:42:35 PM.183] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60
[1/29/2021 6:42:35 PM.183] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True
[1/29/2021 6:42:35 PM.184] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon
[1/29/2021 6:42:35 PM.185] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] NumPad0
[1/29/2021 6:42:35 PM.186] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None
[1/29/2021 6:42:35 PM.186] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 30
[1/29/2021 6:42:35 PM.187] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True
[1/29/2021 6:42:35 PM.188] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT
[1/29/2021 6:42:35 PM.188] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True
[1/29/2021 6:42:35 PM.189] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 300
[1/29/2021 6:42:35 PM.190] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True
[1/29/2021 6:42:35 PM.190] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True
[1/29/2021 6:42:35 PM.191] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button
[1/29/2021 6:42:35 PM.192] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U
[1/29/2021 6:42:35 PM.193] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] RControlKey
[1/29/2021 6:42:35 PM.193] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L
[1/29/2021 6:42:35 PM.194] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] LShiftKey
[1/29/2021 6:42:35 PM.195] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None
[1/29/2021 6:42:35 PM.196] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None
[1/29/2021 6:42:35 PM.196] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep
[1/29/2021 6:42:35 PM.197] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True
[1/29/2021 6:42:35 PM.198] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] False
[1/29/2021 6:42:35 PM.198] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1
[1/29/2021 6:42:35 PM.199] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.200] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] False
[1/29/2021 6:42:35 PM.200] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2
[1/29/2021 6:42:35 PM.201] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.202] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] False
[1/29/2021 6:42:35 PM.202] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3
[1/29/2021 6:42:35 PM.203] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.204] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] False
[1/29/2021 6:42:35 PM.205] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4
[1/29/2021 6:42:35 PM.205] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.206] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] False
[1/29/2021 6:42:35 PM.207] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5
[1/29/2021 6:42:35 PM.207] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.208] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] False
[1/29/2021 6:42:35 PM.209] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6
[1/29/2021 6:42:35 PM.209] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.210] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] False
[1/29/2021 6:42:35 PM.211] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7
[1/29/2021 6:42:35 PM.211] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey
[1/29/2021 6:42:35 PM.212] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2
[1/29/2021 6:42:35 PM.213] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4
[1/29/2021 6:42:35 PM.214] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True
[1/29/2021 6:42:35 PM.214] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True
[1/29/2021 6:42:35 PM.215] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True
[1/29/2021 6:42:35 PM.216] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True
[1/29/2021 6:42:35 PM.216] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True
[1/29/2021 6:42:35 PM.217] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True
[1/29/2021 6:42:35 PM.218] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True
[1/29/2021 6:42:35 PM.218] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True
[1/29/2021 6:42:35 PM.219] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False
[1/29/2021 6:42:35 PM.219] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False
[1/29/2021 6:42:35 PM.219] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully
[1/29/2021 6:42:35 PM.223] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon
[1/29/2021 6:42:35 PM.223] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT
[1/29/2021 6:42:35 PM.223] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button
[1/29/2021 6:42:35 PM.224] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100
[1/29/2021 6:42:35 PM.224] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep
[1/29/2021 6:42:35 PM.224] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep
[1/29/2021 6:42:35 PM.224] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed
[1/29/2021 6:42:35 PM.224] LSPD First Response: OP_Immersive_Dispatch [Settings] -------------------------------------------------------------------------------------------
[1/29/2021 6:42:35 PM.240] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added
[1/29/2021 6:42:35 PM.240] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added
[1/29/2021 6:42:35 PM.240] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added
[1/29/2021 6:42:35 PM.240] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added
[1/29/2021 6:42:35 PM.240] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added
[1/29/2021 6:42:35 PM.241] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added
[1/29/2021 6:42:35 PM.241] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added
[1/29/2021 6:42:35 PM.241] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added
[1/29/2021 6:42:35 PM.242] OP_Immersive_Dispatch: Menus Initialised
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     BetterEMS: True
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     GrammarPolice: True
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     RageNativeUI: True
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     StopThePed: True
[1/29/2021 6:42:35 PM.438] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     UltimateBackup: True
[1/29/2021 6:42:35 PM.439] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler]     HeliAssistance: True
[1/29/2021 6:42:35 PM.439] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] -------------------------------------------------------------------------------------------
[1/29/2021 6:42:35 PM.785] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[1/29/2021 6:42:35 PM.789] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[1/29/2021 6:42:35 PM.801] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[1/29/2021 6:42:35 PM.974] LSPD First Response: [TRACE] Spawned with 2.402237
[1/29/2021 6:42:35 PM.974] LSPD First Response: [TRACE] Using 79.3761, -1874.029, 23.26814 Heading: 139.7872 and 74.7785, -1879.954, 23.26814 Heading: 139.7872 as base positions
[1/29/2021 6:42:37 PM.966] LSPD First Response: [TRACE] Starting player switch
[1/29/2021 6:42:38 PM.002] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:42:38 PM.005] LSPD First Response: [TRACE] Preloading EMPEROR
[1/29/2021 6:42:38 PM.146] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[1/29/2021 6:42:38 PM.202] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[1/29/2021 6:42:38 PM.441] LSPD First Response: OP_Immersive_Dispatch [v1.4.1.0 By OfficerPope] On Duty 
You Are On The Latest Version
[1/29/2021 6:42:39 PM.253] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[1/29/2021 6:42:39 PM.299] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[1/29/2021 6:42:40 PM.788] LSPD First Response: [TRACE] Player switch done
[1/29/2021 6:42:42 PM.465] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:42:42 PM.465] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:42:42 PM.495] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:42:42 PM.496] LSPD First Response: [TRACE] Created sheriff at X:144.795 Y:-2004.508 Z:18.91079
[1/29/2021 6:42:42 PM.521] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:42:42 PM.523] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:42:42 PM.578] LSPD First Response: [TRACE] Markus Fortuna (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:42:42 PM.609] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:42:42 PM.610] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:42:42 PM.612] LSPD First Response: [TRACE] Eduardo Carvalho (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:42:42 PM.642] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/29/2021 6:42:43 PM.508] LSPD First Response:  [ParksTools] using cached token without checking for new token
[1/29/2021 6:42:43 PM.542] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown
[1/29/2021 6:42:43 PM.558] LSPD First Response: [Better EMS]: Unable to parse bone: 
[1/29/2021 6:42:43 PM.562] LSPD First Response: [Better EMS]: Finished loading Better EMS
[1/29/2021 6:42:43 PM.595] LSPD First Response: [Better EMS]: Launching EMS response
[1/29/2021 6:42:49 PM.282] LSPD First Response: [TRACE] Entering at Driver
[1/29/2021 6:42:50 PM.095] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended
[1/29/2021 6:42:50 PM.097] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified
[1/29/2021 6:42:50 PM.101] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[1/29/2021 6:42:50 PM.101] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[1/29/2021 6:42:50 PM.104] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[1/29/2021 6:42:50 PM.107] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[1/29/2021 6:42:50 PM.107] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[1/29/2021 6:42:50 PM.109] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[1/29/2021 6:42:50 PM.112] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[1/29/2021 6:42:50 PM.127] LSPD First Response: [TRACE] Ped Chris Gregory has become idle again
[1/29/2021 6:43:08 PM.670] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[1/29/2021 6:43:12 PM.286] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 6:43:12 PM.287] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 6:43:12 PM.288] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 6:43:12 PM.482] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[1/29/2021 6:43:22 PM.067] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.067] LSPD First Response: [TRACE] John Jackson (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:22 PM.067] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.067] LSPD First Response: [TRACE] James Walker (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:22 PM.068] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.068] LSPD First Response: [TRACE] Andrew McDougle (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:22 PM.068] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.068] LSPD First Response: [TRACE] John McClain (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:22 PM.068] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.069] LSPD First Response: [TRACE] Drake Williams (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:22 PM.069] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 6:43:22 PM.069] LSPD First Response: [TRACE] Kevin Bullet (S_M_Y_SWAT_01) was set as a cop
[1/29/2021 6:43:23 PM.005] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:43:23 PM.059] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 6:43:25 PM.180] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 6:43:53 PM.119] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:44:16 PM.345] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 6:44:16 PM.346] LSPD First Response: [TRACE] Starting world event Agitation
[1/29/2021 6:44:16 PM.347] LSPD First Response: [TRACE] Setting up world event: Agitation #1
[1/29/2021 6:44:16 PM.366] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient)
[1/29/2021 6:44:16 PM.366] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient)
[1/29/2021 6:44:21 PM.836] LSPD First Response: [TRACE] Assigned new agitation action Confront
[1/29/2021 6:44:21 PM.861] LSPD First Response: [TRACE] Assigned new agitation action Coward
[1/29/2021 6:44:23 PM.115] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:44:31 PM.854] LSPD First Response: [TRACE] Walking off from agitator after confront
[1/29/2021 6:44:31 PM.878] LSPD First Response: [TRACE] Walking off from agitator after coward
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #1 Content Manager
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #1)
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off
[1/29/2021 6:44:36 PM.885] LSPD First Response: [TRACE] OklSFKvEjflohTXDsosHzdZPEXED is ending already
[1/29/2021 6:44:36 PM.896] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[1/29/2021 6:44:36 PM.896] at System.Environment.get_StackTrace()
[1/29/2021 6:44:36 PM.896] at LSPD_First_Response.Engine.BaseComponent.qDLSPnxhSvfgHCeEsxJLRCCYAexjb() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[1/29/2021 6:44:36 PM.896] at UVmtuOCWFPFaYdKrwkOOuxWbBCnl.ZpNNXLZxvCkiVEnZAkyseVkmnCXM() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46
[1/29/2021 6:44:36 PM.896] at OklSFKvEjflohTXDsosHzdZPEXED.ldVGhykLQXBHmZvJBlwOloigRDpVA(MeVTGFUwSWPJatLbLIutoiLnDdyW , MeVTGFUwSWPJatLbLIutoiLnDdyW ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 110
[1/29/2021 6:44:36 PM.896] at OklSFKvEjflohTXDsosHzdZPEXED.dPPdRxVAiuuXzQPKsGrwNNRsukpU() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 66
[1/29/2021 6:44:36 PM.896] at UVmtuOCWFPFaYdKrwkOOuxWbBCnl.KyIVGEvPNIAzVYvZuYuujftVcteN() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52
[1/29/2021 6:44:36 PM.896] at HOSdNhkKFBiWXtrupUxGGJGghyVeb.KyIVGEvPNIAzVYvZuYuujftVcteN() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
[1/29/2021 6:44:36 PM.896] at bRjhkciihTBrPMizCFyNcNMfuKxkA.pEIDvGWURXNkRJqUikaPMekvPjQQ() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[1/29/2021 6:44:36 PM.896] at Rage.GameFiber.Main()
[1/29/2021 6:44:36 PM.896] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[1/29/2021 6:44:36 PM.896] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[1/29/2021 6:44:36 PM.896] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[1/29/2021 6:44:36 PM.896] at System.Threading.ThreadHelper.ThreadStart()
[1/29/2021 6:44:36 PM.896] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted
[1/29/2021 6:44:36 PM.897] LSPD First Response: [TRACE] Scenario no longer active
[1/29/2021 6:44:36 PM.898] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient)
[1/29/2021 6:44:36 PM.898] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient)
[1/29/2021 6:44:36 PM.899] LSPD First Response: [TRACE] Released 0 entities from Agitation #1 Content Manager
[1/29/2021 6:44:36 PM.899] LSPD First Response: [TRACE] Instance cleaned (Agitation #1)
[1/29/2021 6:44:36 PM.899] LSPD First Response: [TRACE] World event Agitation #1 has ended
[1/29/2021 6:44:36 PM.923] LSPD First Response: [TRACE] Ped Jason West has become idle again
[1/29/2021 6:44:36 PM.923] LSPD First Response: [TRACE] Ped Jimmy Ryans has become idle again
[1/29/2021 6:44:53 PM.114] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:45:23 PM.155] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:45:53 PM.143] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:45:56 PM.111] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:45:56 PM.111] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:45:56 PM.118] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 6:45:56 PM.177] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:45:56 PM.178] LSPD First Response: [TRACE] Created sheriff at X:186.75 Y:-1772.5 Z:28.1875
[1/29/2021 6:45:56 PM.344] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/29/2021 6:45:56 PM.345] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:45:56 PM.348] LSPD First Response: [TRACE] Kayla Ross (S_F_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:45:56 PM.514] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:45:56 PM.514] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:45:56 PM.547] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: MVA  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:45:56 PM.553] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: Unit has been assigned to this Call. Callsign: Queen 2
[1/29/2021 6:45:56 PM.572] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: MVA  -->  Setup(): started
[1/29/2021 6:45:56 PM.626] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: Aborting Code
[1/29/2021 6:45:56 PM.627] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: SilentDismissHelicopter() executed
[1/29/2021 6:45:59 PM.593] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: MVA  -->  Setup(): ended
[1/29/2021 6:45:59 PM.593] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: MVA: Location distance has been accepted.
[1/29/2021 6:45:59 PM.593] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Motor Vehicle Accident  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:46:12 PM.594] LSPD First Response: [AmbientAICallouts] [Fiber 7] INFO: Unit Responding: Code 3
[1/29/2021 6:46:13 PM.831] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:46:13 PM.831] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:46:13 PM.831] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 6:46:19 PM.803] LSPD First Response: [AmbientAICallouts] [Fiber 7] ERROR: could not handle vehicle: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[1/29/2021 6:46:19 PM.803] at Rage.Entity.get_Position()
[1/29/2021 6:46:19 PM.803] at AmbientAICallouts.AiCalloutManager.UnitResponds() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\AiCalloutManager.cs:line 371
[1/29/2021 6:46:23 PM.298] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:46:24 PM.236] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:46:24 PM.237] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:24 PM.280] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:46:24 PM.281] LSPD First Response: [TRACE] Created police3 at X:-101.1152 Y:-1706.045 Z:29.76696
[1/29/2021 6:46:24 PM.303] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:24 PM.311] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:46:24 PM.335] LSPD First Response: [TRACE] Stacy Lazo (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:46:24 PM.365] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:24 PM.374] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:46:24 PM.384] LSPD First Response: [TRACE] Nikita Phelps (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:46:24 PM.409] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 6:46:39 PM.294] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 6:46:39 PM.294] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:39 PM.335] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 6:46:39 PM.336] LSPD First Response: [TRACE] Created police2 at X:-80.06844 Y:-1662.906 Z:30.59432
[1/29/2021 6:46:39 PM.356] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:39 PM.364] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:46:39 PM.375] LSPD First Response: [TRACE] Sarah MacKay (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:46:39 PM.399] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:46:39 PM.408] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:46:39 PM.417] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:46:39 PM.441] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/29/2021 6:46:53 PM.293] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:47:04 PM.356] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:47:04 PM.356] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:04 PM.408] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:47:04 PM.409] LSPD First Response: [TRACE] Created sheriff at X:139.1179 Y:-2008.796 Z:18.74619
[1/29/2021 6:47:04 PM.431] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:04 PM.432] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:47:04 PM.434] LSPD First Response: [TRACE] Joe Kyller (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:47:04 PM.461] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:04 PM.463] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:47:04 PM.464] LSPD First Response: [TRACE] Dan Smith (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:47:04 PM.488] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/29/2021 6:47:23 PM.330] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:47:29 PM.606] LSPD First Response: [TRACE] Spawned with 0.9373474
[1/29/2021 6:47:29 PM.606] LSPD First Response: [TRACE] Using 177.064, -1901.345, 22.22734 Heading: 246.0316 and 182.8125, -1904.014, 22.22734 Heading: 246.0316 as base positions
[1/29/2021 6:47:29 PM.619] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:47:29 PM.619] LSPD First Response: [TRACE] Preloading EMPEROR2
[1/29/2021 6:47:29 PM.656] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/29/2021 6:47:29 PM.657] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:47:29 PM.658] LSPD First Response: [TRACE] April Greenhough (S_F_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:47:29 PM.659] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[1/29/2021 6:47:29 PM.659] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[1/29/2021 6:47:29 PM.688] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[1/29/2021 6:47:30 PM.191] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:33 PM.264] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:33 PM.285] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:33 PM.301] LSPD First Response: [TRACE] Ped Norman Green has become idle again
[1/29/2021 6:47:33 PM.783] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:39 PM.445] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:47:39 PM.445] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:39 PM.498] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:47:39 PM.499] LSPD First Response: [TRACE] Created sheriff at X:-0.05896169 Y:-1703.621 Z:30.17013
[1/29/2021 6:47:39 PM.523] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:39 PM.524] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:47:39 PM.526] LSPD First Response: [TRACE] Eros Kekhejan (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:47:39 PM.555] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:47:39 PM.556] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:47:39 PM.557] LSPD First Response: [TRACE] Marshall Mathers (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:47:39 PM.585] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/29/2021 6:47:42 PM.175] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:42 PM.190] LSPD First Response: [TRACE] Ped Ceez Johnsonn has become idle again
[1/29/2021 6:47:46 PM.601] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 6:47:46 PM.601] LSPD First Response: [TRACE] Starting world event RunLights
[1/29/2021 6:47:46 PM.601] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[1/29/2021 6:47:46 PM.610] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[1/29/2021 6:47:53 PM.336] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:47:54 PM.140] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:47:54 PM.155] LSPD First Response: [TRACE] Ped Chris Styles has become idle again
[1/29/2021 6:48:17 PM.965] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[1/29/2021 6:48:17 PM.966] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[1/29/2021 6:48:17 PM.966] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[1/29/2021 6:48:17 PM.966] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[1/29/2021 6:48:17 PM.966] LSPD First Response: [TRACE] World event RunLights #1 has ended
[1/29/2021 6:48:17 PM.986] LSPD First Response: [TRACE] Ped Andrzej Kroma has become idle again
[1/29/2021 6:48:19 PM.531] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:48:19 PM.531] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:48:19 PM.588] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:48:19 PM.589] LSPD First Response: [TRACE] Created police at X:340.5406 Y:-1726.368 Z:30.2546
[1/29/2021 6:48:19 PM.722] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:48:19 PM.732] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:48:19 PM.744] LSPD First Response: [TRACE] Billy Kiscadden (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:48:19 PM.771] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:48:19 PM.781] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:48:19 PM.790] LSPD First Response: [TRACE] Brian Toretto (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:48:19 PM.827] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 6:48:23 PM.444] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:48:29 PM.569] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:48:29 PM.569] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/29/2021 6:48:29 PM.619] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:48:29 PM.620] LSPD First Response: [TRACE] Created sheriff at X:200.6238 Y:-1933.039 Z:22.59678
[1/29/2021 6:48:29 PM.648] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/29/2021 6:48:29 PM.649] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:48:29 PM.651] LSPD First Response: [TRACE] Kat Llamas (S_F_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:48:29 PM.676] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/29/2021 6:48:53 PM.369] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:48:56 PM.819] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:48:56 PM.846] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:48:57 PM.324] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:49:00 PM.086] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:49:00 PM.086] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:49:00 PM.086] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 6:49:00 PM.092] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:49:00 PM.093] LSPD First Response: [TRACE] Created sheriff at X:190.75 Y:-1750 Z:27.9375
[1/29/2021 6:49:00 PM.094] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:49:00 PM.095] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:49:00 PM.096] LSPD First Response: [TRACE] Michael Knights (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:49:00 PM.097] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:49:00 PM.098] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:49:00 PM.099] LSPD First Response: [TRACE] David Bradford (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:49:00 PM.146] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:49:00 PM.146] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:49:00 PM.182] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: OutstandingWarrant  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:49:00 PM.186] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: Unit has been assigned to this Call. Callsign: Ocean 1
[1/29/2021 6:49:00 PM.186] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: OutstandingWarrant  -->  Setup(): started
[1/29/2021 6:49:00 PM.218] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: Aborting Code
[1/29/2021 6:49:00 PM.219] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: SilentDismissHelicopter() executed
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: OutstandingWarrant  -->  Setup(): ended
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: OutstandingWarrant: Location distance has been accepted.
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Outstanding Warrant  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] ERROR: in Setup() from AICallout object: Read if existing AiC log above.
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: releasing the unit and the cops since we guess they have not been used
[1/29/2021 6:49:00 PM.293] LSPD First Response: [AmbientAICallouts] [Fiber 1] ERROR: This sometimes happen but isn't a Problem.
[1/29/2021 6:49:08 PM.357] LSPD First Response: [TRACE] Created new chase
[1/29/2021 6:49:08 PM.358] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/29/2021 6:49:08 PM.358] LSPD First Response: [TRACE] Took ownership of suspect for chase
[1/29/2021 6:49:08 PM.396] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 6:49:08 PM.425] LSPD First Response: [TRACE] Starting chase
[1/29/2021 6:49:08 PM.462] LSPD First Response: [TRACE] Player now monitoring Takuto Kousen
[1/29/2021 6:49:08 PM.512] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 6:49:08 PM.512] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/29/2021 6:49:08 PM.512] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 6:49:08 PM.512] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 6:49:08 PM.514] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 6:49:08 PM.514] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/29/2021 6:49:08 PM.514] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 6:49:08 PM.514] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/29/2021 6:49:17 PM.958] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:49:17 PM.976] LSPD First Response: [TRACE] Ped Mario Mussolini has become idle again
[1/29/2021 6:49:23 PM.588] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:49:30 PM.639] LSPD First Response: [TRACE] Caitlin Forester (MP_F_FREEMODE_01) was damaged.
[1/29/2021 6:49:32 PM.692] LSPD First Response: [TRACE] Caitlin Forester (MP_F_FREEMODE_01) was damaged.
[1/29/2021 6:49:38 PM.810] LSPD First Response: [TRACE] Visual lost event fired
[1/29/2021 6:49:40 PM.859] LSPD First Response: [TRACE] Caitlin Forester (MP_F_FREEMODE_01) was damaged.
[1/29/2021 6:49:43 PM.944] LSPD First Response: [TRACE] Caitlin Forester (MP_F_FREEMODE_01) was damaged.
[1/29/2021 6:49:44 PM.961] LSPD First Response: [TRACE] Caitlin Forester (MP_F_FREEMODE_01) was damaged.
[1/29/2021 6:49:48 PM.953] LSPD First Response: [TRACE] Visual lost longer
[1/29/2021 6:49:53 PM.487] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:50:08 PM.700] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:08 PM.726] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:09 PM.117] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:50:09 PM.118] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:50:09 PM.118] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:50:09 PM.207] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:11 PM.754] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:11 PM.804] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:11 PM.822] LSPD First Response: [TRACE] Ped Alen Carter has become idle again
[1/29/2021 6:50:12 PM.269] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:23 PM.477] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:50:43 PM.023] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:43 PM.038] LSPD First Response: [TRACE] Ped Lucia Andrews has become idle again
[1/29/2021 6:50:44 PM.556] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:44 PM.570] LSPD First Response: [TRACE] Ped James Lester has become idle again
[1/29/2021 6:50:44 PM.963] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:50:53 PM.482] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:51:01 PM.175] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:51:03 PM.748] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action
[1/29/2021 6:51:03 PM.748] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Cop or suspect has been released
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient)
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[1/29/2021 6:51:03 PM.749] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[1/29/2021 6:51:03 PM.750] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[1/29/2021 6:51:03 PM.750] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/29/2021 6:51:03 PM.799] LSPD First Response: [TRACE] Cop April Greenhough reassigned to Takuto Kousen
[1/29/2021 6:51:03 PM.803] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 6:51:03 PM.804] LSPD First Response: [TRACE] April Greenhough now monitoring Takuto Kousen
[1/29/2021 6:51:03 PM.805] LSPD First Response: [TRACE] Ped Victoria Justice has become idle again
[1/29/2021 6:51:03 PM.805] LSPD First Response: [TRACE] Ped Amy Adams has become idle again
[1/29/2021 6:51:03 PM.814] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[1/29/2021 6:51:09 PM.616] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:51:10 PM.279] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 6:51:10 PM.280] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[1/29/2021 6:51:10 PM.284] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[1/29/2021 6:51:10 PM.284] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 6:51:10 PM.285] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/29/2021 6:51:10 PM.288] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 6:51:10 PM.291] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 6:51:10 PM.291] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 6:51:10 PM.291] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 6:51:10 PM.294] LSPD First Response: [TRACE] Visual finally lost, removing suspect
[1/29/2021 6:51:10 PM.299] LSPD First Response: [TRACE] Launching new encounter for Takuto Kousen
[1/29/2021 6:51:10 PM.303] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/29/2021 6:51:10 PM.323] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[1/29/2021 6:51:10 PM.326] LSPD First Response: [TRACE] Ending chase
[1/29/2021 6:51:10 PM.329] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/29/2021 6:51:10 PM.330] LSPD First Response: [TRACE] Freeing cop: April Greenhough
[1/29/2021 6:51:10 PM.330] LSPD First Response: [TRACE] Cop freed
[1/29/2021 6:51:10 PM.332] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 6:51:10 PM.332] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/29/2021 6:51:10 PM.332] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[1/29/2021 6:51:10 PM.332] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[1/29/2021 6:51:10 PM.333] LSPD First Response: [TRACE] Ped April Greenhough has become idle again
[1/29/2021 6:51:10 PM.985] LSPD First Response: [TRACE] Spawned suspect vehicle
[1/29/2021 6:51:15 PM.193] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:51:15 PM.193] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:51:15 PM.246] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:51:15 PM.247] LSPD First Response: [TRACE] Created police3 at X:170.0065 Y:-2046.64 Z:19.05051
[1/29/2021 6:51:15 PM.270] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:51:15 PM.278] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:15 PM.287] LSPD First Response: [TRACE] Parker Life (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:51:15 PM.313] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:51:15 PM.322] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:15 PM.331] LSPD First Response: [TRACE] Garry Vogerton (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:51:15 PM.355] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 6:51:15 PM.844] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/29/2021 6:51:23 PM.630] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:51:37 PM.651] LSPD First Response: [TRACE] Rachel Evensis (A_F_M_FATBLA_01) was damaged.
[1/29/2021 6:51:40 PM.273] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:51:40 PM.273] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:40 PM.319] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:51:40 PM.320] LSPD First Response: [TRACE] Created police3 at X:-64.45361 Y:-2056.283 Z:22.38387
[1/29/2021 6:51:40 PM.348] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:40 PM.356] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:40 PM.365] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:51:40 PM.391] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:40 PM.400] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:40 PM.408] LSPD First Response: [TRACE] Jessica Parker (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:51:40 PM.438] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 6:51:53 PM.668] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:51:55 PM.313] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:51:55 PM.313] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:55 PM.371] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:51:55 PM.372] LSPD First Response: [TRACE] Created police at X:135.2287 Y:-2045.618 Z:19.06863
[1/29/2021 6:51:55 PM.402] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:55 PM.411] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:55 PM.413] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:51:55 PM.413] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:51:55 PM.421] LSPD First Response: [TRACE] Laura Anderson (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:51:55 PM.455] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:51:55 PM.464] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:51:55 PM.466] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:51:55 PM.466] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:51:55 PM.477] LSPD First Response: [TRACE] Lizzie Parker (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:51:55 PM.504] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 6:52:09 PM.847] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:52:09 PM.847] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:09 PM.847] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 6:52:09 PM.848] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:52:09 PM.849] LSPD First Response: [TRACE] Created sheriff at X:201 Y:-1743.75 Z:27.96875
[1/29/2021 6:52:09 PM.850] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:09 PM.851] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:52:09 PM.853] LSPD First Response: [TRACE] Jovan Zdravkovic (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:52:09 PM.856] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:09 PM.857] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:52:09 PM.859] LSPD First Response: [TRACE] Junior Calderon (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:52:09 PM.889] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:52:09 PM.889] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:52:09 PM.922] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: MVA  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:52:09 PM.925] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: Unit has been assigned to this Call. Callsign: 10-Zebra-24
[1/29/2021 6:52:09 PM.925] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: MVA  -->  Setup(): started
[1/29/2021 6:52:09 PM.950] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: Aborting Code
[1/29/2021 6:52:09 PM.950] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: SilentDismissHelicopter() executed
[1/29/2021 6:52:12 PM.976] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: MVA  -->  Setup(): ended
[1/29/2021 6:52:12 PM.976] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: MVA: Location distance has been accepted.
[1/29/2021 6:52:12 PM.976] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Motor Vehicle Accident  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:52:13 PM.869] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:52:13 PM.869] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:52:13 PM.869] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 6:52:15 PM.383] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:52:15 PM.383] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:52:15 PM.435] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:52:15 PM.437] LSPD First Response: [TRACE] Created police at X:199.4946 Y:-2053.52 Z:19.08963
[1/29/2021 6:52:15 PM.463] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:52:15 PM.471] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:52:15 PM.480] LSPD First Response: [TRACE] Daniel Ortiz (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:52:15 PM.511] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:52:15 PM.520] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:52:15 PM.530] LSPD First Response: [TRACE] Leon Reynold (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:52:15 PM.558] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 6:52:19 PM.504] LSPD First Response: [AmbientAICallouts] [Fiber 23] INFO: Unit Responding: Code 3
[1/29/2021 6:52:21 PM.165] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:52:21 PM.165] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:52:21 PM.165] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 6:52:23 PM.702] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:52:27 PM.168] LSPD First Response: [AmbientAICallouts] [Fiber 23] ERROR: could not handle vehicle: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[1/29/2021 6:52:27 PM.168] at Rage.Entity.get_Position()
[1/29/2021 6:52:27 PM.168] at AmbientAICallouts.AiCalloutManager.UnitResponds() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\AiCalloutManager.cs:line 371
[1/29/2021 6:52:29 PM.620] LSPD First Response: [TRACE] Spawned with 2.54216
[1/29/2021 6:52:29 PM.620] LSPD First Response: [TRACE] Using 135.4438, -1807.155, 27.77539 Heading: 139.0857 and 130.8173, -1812.998, 26.52608 Heading: 139.0857 as base positions
[1/29/2021 6:52:29 PM.627] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:52:29 PM.627] LSPD First Response: [TRACE] Preloading INGOT
[1/29/2021 6:52:29 PM.666] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/29/2021 6:52:29 PM.667] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:52:29 PM.668] LSPD First Response: [TRACE] Linda Johnston (S_F_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:52:29 PM.669] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[1/29/2021 6:52:29 PM.669] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[1/29/2021 6:52:29 PM.701] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[1/29/2021 6:52:30 PM.419] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:52:30 PM.420] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:30 PM.473] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:52:30 PM.474] LSPD First Response: [TRACE] Created sheriff at X:142.1058 Y:-2013.022 Z:18.89125
[1/29/2021 6:52:30 PM.504] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:30 PM.505] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:52:30 PM.507] LSPD First Response: [TRACE] Jin Kazama (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:52:30 PM.531] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:52:30 PM.532] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:52:30 PM.533] LSPD First Response: [TRACE] Chris Styles (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:52:30 PM.558] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/29/2021 6:52:32 PM.890] LSPD First Response: [TRACE] Entering at Driver
[1/29/2021 6:52:40 PM.560] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[1/29/2021 6:52:40 PM.562] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[1/29/2021 6:52:40 PM.566] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[1/29/2021 6:52:40 PM.585] LSPD First Response: [TRACE] Ped Linda Johnston has become idle again
[1/29/2021 6:52:53 PM.678] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:53:19 PM.286] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/29/2021 6:53:23 PM.665] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:53:53 PM.727] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:54:23 PM.721] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:54:53 PM.768] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:55:13 PM.251] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:55:13 PM.251] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:55:13 PM.251] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 6:55:13 PM.252] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:55:13 PM.254] LSPD First Response: [TRACE] Created sheriff at X:-79 Y:-1785.5 Z:27.4375
[1/29/2021 6:55:13 PM.254] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:55:13 PM.256] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:55:13 PM.257] LSPD First Response: [TRACE] David Burrows (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:55:13 PM.292] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:55:13 PM.292] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:55:13 PM.324] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: PrankCall  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:55:13 PM.324] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: Unit has been assigned to this Call. Callsign: Adam 6
[1/29/2021 6:55:13 PM.324] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  Setup(): started
[1/29/2021 6:55:13 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  Setup(): ended
[1/29/2021 6:55:13 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall: Location distance has been accepted.
[1/29/2021 6:55:13 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Civilian in need of assistance  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:55:14 PM.065] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:55:14 PM.065] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:55:14 PM.065] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 6:55:19 PM.903] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: Unit Responding: Code 3
[1/29/2021 6:55:20 PM.771] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 6:55:20 PM.771] LSPD First Response: [TRACE] Starting world event Agitation
[1/29/2021 6:55:20 PM.771] LSPD First Response: [TRACE] Setting up world event: Agitation #2
[1/29/2021 6:55:20 PM.772] LSPD First Response: [TRACE] Failed to set up Agitation #2
[1/29/2021 6:55:20 PM.772] LSPD First Response: [TRACE] Released 0 entities from Agitation #2 Content Manager
[1/29/2021 6:55:20 PM.772] LSPD First Response: [TRACE] Instance cleaned (Agitation #2)
[1/29/2021 6:55:23 PM.741] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:55:41 PM.372] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  Process(): started
[1/29/2021 6:55:53 PM.754] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:56:07 PM.361] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  Process(): ended
[1/29/2021 6:56:07 PM.361] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  End(): started
[1/29/2021 6:56:07 PM.369] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: EnterAndDismiss
[1/29/2021 6:56:23 PM.436] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: PrankCall  -->  End(): ended
[1/29/2021 6:56:23 PM.436] LSPD First Response: [AmbientAICallouts] [Fiber 1] INFO: Scene Ended
[1/29/2021 6:56:23 PM.744] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:56:53 PM.773] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:57:12 PM.380] LSPD First Response: [TRACE] we're on the lspdfr page
[1/29/2021 6:57:12 PM.380] LSPD First Response: [TRACE] 7FF6AE59FD1C
[1/29/2021 6:57:12 PM.831] LSPD First Response: [TRACE] disableScriptedInput()
[1/29/2021 6:57:12 PM.864] LSPD First Response: [TRACE] KILL stats page
[1/29/2021 6:57:12 PM.864] LSPD First Response: [TRACE] request settings page
[1/29/2021 6:57:12 PM.928] LSPD First Response: [TRACE] load settings gfx
[1/29/2021 6:57:13 PM.093] LSPD First Response: [TRACE] lspdfr page finalizalation
[1/29/2021 6:57:14 PM.197] LSPD First Response: [TRACE] currentsubitem: 0
[1/29/2021 6:57:14 PM.612] LSPD First Response: [TRACE] DOWN
[1/29/2021 6:57:14 PM.614] LSPD First Response: [TRACE] currentsubitem: 1
[1/29/2021 6:57:15 PM.502] LSPD First Response: [TRACE] SwitchToCharacter: Caitlin Forester
[1/29/2021 6:57:17 PM.233] LSPD First Response: [TRACE] Freeing spawned suspect
[1/29/2021 6:57:17 PM.234] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/29/2021 6:57:17 PM.235] LSPD First Response: [TRACE] StageOnFinished
[1/29/2021 6:57:17 PM.235] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/29/2021 6:57:17 PM.236] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/29/2021 6:57:17 PM.237] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/29/2021 6:57:17 PM.237] LSPD First Response: [TRACE] Finishing all logic for Takuto Kousen
[1/29/2021 6:57:17 PM.238] LSPD First Response: [TRACE] Crime finished
[1/29/2021 6:57:17 PM.373] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:57:17 PM.374] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119
[1/29/2021 6:57:17 PM.375] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[1/29/2021 6:57:17 PM.446] LSPD First Response: [TRACE] Thread Marker #5 initialized
[1/29/2021 6:57:18 PM.272] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[1/29/2021 6:57:18 PM.286] LSPD First Response: [TRACE] Starting player switch
[1/29/2021 6:57:22 PM.708] LSPD First Response: [TRACE] Player switch done
[1/29/2021 6:57:26 PM.220] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:57:26 PM.220] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:57:26 PM.271] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 6:57:26 PM.272] LSPD First Response: [TRACE] Created police at X:453.1771 Y:-1670.147 Z:29.7637
[1/29/2021 6:57:26 PM.294] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:57:26 PM.302] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:57:26 PM.304] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:57:26 PM.304] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:57:26 PM.311] LSPD First Response: [TRACE] John Tripoly (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:57:26 PM.332] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:57:26 PM.341] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:57:26 PM.342] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:57:26 PM.342] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 6:57:26 PM.349] LSPD First Response: [TRACE] Bernard Burton (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:57:26 PM.373] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 6:57:28 PM.854] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:57:29 PM.604] LSPD First Response: [TRACE] Spawned with 2.272171
[1/29/2021 6:57:29 PM.604] LSPD First Response: [TRACE] Using 427.9056, -1587.442, 29.47272 Heading: 47.80963 and 421.1885, -1581.822, 29.47698 Heading: 47.80963 as base positions
[1/29/2021 6:57:29 PM.625] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:57:29 PM.625] LSPD First Response: [TRACE] Preloading HABANERO
[1/29/2021 6:57:29 PM.659] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 6:57:29 PM.667] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 6:57:29 PM.676] LSPD First Response: [TRACE] Kyle Masona (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 6:57:29 PM.676] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient)
[1/29/2021 6:57:29 PM.677] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient)
[1/29/2021 6:57:29 PM.707] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[1/29/2021 6:57:36 PM.812] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:43 PM.504] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:51 PM.252] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:57:51 PM.252] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:57:51 PM.309] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 6:57:51 PM.311] LSPD First Response: [TRACE] Created police3 at X:436.4758 Y:-1690.453 Z:29.78511
[1/29/2021 6:57:51 PM.337] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:57:51 PM.345] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:57:51 PM.354] LSPD First Response: [TRACE] Daimen Oleary (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:57:51 PM.379] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 6:57:51 PM.387] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 6:57:51 PM.396] LSPD First Response: [TRACE] Kirsty Ryders (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 6:57:51 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 6:57:51 PM.781] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:54 PM.878] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:55 PM.907] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:55 PM.959] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:55 PM.975] LSPD First Response: [TRACE] Ped John Mcgimles has become idle again
[1/29/2021 6:57:56 PM.404] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:56 PM.480] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:57:58 PM.820] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:58:00 PM.468] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:00 PM.523] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:00 PM.980] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] Starting world event Agitation
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] Setting up world event: Agitation #3
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] Failed to set up Agitation #3
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] Released 0 entities from Agitation #3 Content Manager
[1/29/2021 6:58:02 PM.268] LSPD First Response: [TRACE] Instance cleaned (Agitation #3)
[1/29/2021 6:58:02 PM.327] LSPD First Response: [TRACE] Launching new encounter for Takuto Kousen
[1/29/2021 6:58:02 PM.328] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/29/2021 6:58:04 PM.873] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:04 PM.889] LSPD First Response: [TRACE] Ped Fred Wrightler has become idle again
[1/29/2021 6:58:11 PM.468] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:11 PM.488] LSPD First Response: [TRACE] Ped Kat Llamas has become idle again
[1/29/2021 6:58:11 PM.664] LSPD First Response: [TRACE] Spawned suspect vehicle
[1/29/2021 6:58:14 PM.270] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:14 PM.286] LSPD First Response: [TRACE] Ped Megan Wild has become idle again
[1/29/2021 6:58:23 PM.294] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:23 PM.634] LSPD First Response: [TRACE] Entering at Driver
[1/29/2021 6:58:27 PM.792] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:28 PM.885] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:58:30 PM.663] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[1/29/2021 6:58:30 PM.669] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 asked to abort: Scenario has ended
[1/29/2021 6:58:30 PM.669] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified
[1/29/2021 6:58:30 PM.669] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #4 Content Manager
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #4)
[1/29/2021 6:58:30 PM.670] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 aborted
[1/29/2021 6:58:30 PM.675] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[1/29/2021 6:58:30 PM.692] LSPD First Response: [TRACE] Ped Alexis Dusk has become idle again
[1/29/2021 6:58:30 PM.692] LSPD First Response: [TRACE] Ped Kyle Masona has become idle again
[1/29/2021 6:58:30 PM.693] LSPD First Response: [TRACE] Ped Bill Marks has become idle again
[1/29/2021 6:58:30 PM.798] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:58:30 PM.798] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:58:30 PM.798] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 6:58:30 PM.800] LSPD First Response: [TRACE] Preloading SHERIFF
[1/29/2021 6:58:30 PM.801] LSPD First Response: [TRACE] Created sheriff at X:524 Y:-1674.5 Z:28.28125
[1/29/2021 6:58:30 PM.801] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/29/2021 6:58:30 PM.803] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/29/2021 6:58:30 PM.804] LSPD First Response: [TRACE] Garry Lucasky (S_M_Y_SHERIFF_01) was set as a cop
[1/29/2021 6:58:30 PM.865] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:58:30 PM.865] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:58:30 PM.904] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: ShotsFired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:58:30 PM.904] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: Unit has been assigned to this Call. Callsign: 6-Ida-3
[1/29/2021 6:58:30 PM.904] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: ShotsFired  -->  Setup(): started
[1/29/2021 6:58:30 PM.907] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: ShotsFired  -->  Setup(): ended
[1/29/2021 6:58:30 PM.907] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: ShotsFired: Location distance has been accepted.
[1/29/2021 6:58:30 PM.907] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Shots Fired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 6:58:30 PM.992] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 6:58:30 PM.993] LSPD First Response: [TRACE] Starting world event RunLights
[1/29/2021 6:58:30 PM.993] LSPD First Response: [TRACE] Setting up world event: RunLights #2
[1/29/2021 6:58:30 PM.997] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient)
[1/29/2021 6:58:31 PM.804] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:58:31 PM.804] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 6:58:31 PM.804] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 6:58:37 PM.170] LSPD First Response: [TRACE] Player is close, starting pursuit
[1/29/2021 6:58:37 PM.170] LSPD First Response: [TRACE] Created new chase
[1/29/2021 6:58:37 PM.173] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[1/29/2021 6:58:37 PM.173] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 6:58:37 PM.199] LSPD First Response: [TRACE] Starting chase
[1/29/2021 6:58:37 PM.199] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized
[1/29/2021 6:58:37 PM.260] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:58:37 PM.272] LSPD First Response: [TRACE] Found new close chase
[1/29/2021 6:58:37 PM.300] LSPD First Response: [TRACE] Player now monitoring Takuto Kousen
[1/29/2021 6:58:37 PM.976] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:58:38 PM.325] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 6:58:38 PM.398] LSPD First Response: [TRACE] Joining closest chase
[1/29/2021 6:58:38 PM.409] LSPD First Response: [TRACE] Pursuit menu was reset.
[1/29/2021 6:58:38 PM.411] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:58:38 PM.764] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/29/2021 6:58:39 PM.356] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 6:58:39 PM.358] LSPD First Response: [TRACE] Visual regained event fired
[1/29/2021 6:58:39 PM.683] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: Unit Responding: Code 3
[1/29/2021 6:58:40 PM.372] LSPD First Response: [TRACE] Visual lost event fired
[1/29/2021 6:58:40 PM.793] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:58:40 PM.794] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:58:43 PM.417] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:58:48 PM.422] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:58:51 PM.190] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: ShotsFired  -->  Process(): started
[1/29/2021 6:58:53 PM.426] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:58:56 PM.422] LSPD First Response: [TRACE] Suspect stuck, trying to reverse
[1/29/2021 6:58:58 PM.338] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/29/2021 6:58:58 PM.424] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:58:59 PM.075] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:59:03 PM.441] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:07 PM.471] LSPD First Response: [TRACE] Visual lost longer
[1/29/2021 6:59:08 PM.456] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:13 PM.472] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:18 PM.467] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:23 PM.492] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:27 PM.096] LSPD First Response: [TRACE] Extended route by 20
[1/29/2021 6:59:28 PM.507] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:28 PM.963] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 6:59:30 PM.438] LSPD First Response: [AmbientAICallouts] [Fiber 79] ERROR: in AICallout object: At Process(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
[1/29/2021 6:59:30 PM.438] at ShotsFired.ShotsFired.Process() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\Default-AiCallouts-Pack\ShotsFired\ShotsFired.cs:line 126
[1/29/2021 6:59:30 PM.438] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: ShotsFired  -->  Process(): ended
[1/29/2021 6:59:30 PM.438] LSPD First Response: [AmbientAICallouts] [Fiber 79] ERROR: in Process() from AICallout object: Read if existing AiC log above.
[1/29/2021 6:59:30 PM.438] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: Aborting Code
[1/29/2021 6:59:30 PM.439] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: SilentDismissHelicopter() executed
[1/29/2021 6:59:30 PM.439] LSPD First Response: [AmbientAICallouts] [Fiber 79] INFO: Scene Ended
[1/29/2021 6:59:33 PM.531] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:38 PM.525] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 6:59:42 PM.907] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[1/29/2021 6:59:46 PM.481] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 6:59:46 PM.483] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 6:59:46 PM.484] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 6:59:46 PM.554] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[1/29/2021 6:59:51 PM.198] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EnhancedVehicleActions2.dll
[1/29/2021 6:59:54 PM.765] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 6:59:54 PM.766] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 6:59:54 PM.767] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 6:59:54 PM.782] Plugin "EnhancedVehicleActions2" was loaded from "EnhancedVehicleActions2.dll".
[1/29/2021 7:00:02 PM.866] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[1/29/2021 7:00:06 PM.426] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:06 PM.427] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:06 PM.429] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:06 PM.665] Plugin at path "F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll" states that it prefers only a single instance of it to be running at a time.
[1/29/2021 7:00:06 PM.665] To force this plugin to load multiple times set the force parameter to true.
[1/29/2021 7:00:11 PM.718] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\GloveSwitcher.dll
[1/29/2021 7:00:15 PM.268] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:15 PM.269] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:15 PM.271] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:15 PM.287] Plugin "Glove Switcher" was loaded from "GloveSwitcher.dll".
[1/29/2021 7:00:21 PM.257] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceTape.dll
[1/29/2021 7:00:24 PM.852] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:24 PM.853] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:24 PM.855] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:24 PM.935] Plugin "Police Tape" was loaded from "PoliceTape.dll".
[1/29/2021 7:00:27 PM.982] Police Tape:  [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null
[1/29/2021 7:00:27 PM.982] Police Tape:  [PoliceTape] Mod Assembly: PoliceTape, Version=3.0.7644.41879, Culture=neutral, PublicKeyToken=null
[1/29/2021 7:00:27 PM.987] Police Tape: Loading Police Tape mod by PNWParksFan
[1/29/2021 7:00:27 PM.988] Police Tape: Police Tape version 3.0.7644.41879
[1/29/2021 7:00:27 PM.988] Police Tape: This is a public release
[1/29/2021 7:00:27 PM.993] Police Tape: Validating dependency: RagePluginHook
[1/29/2021 7:00:27 PM.993] Police Tape: File "ragepluginhook.exe" exists: True
[1/29/2021 7:00:28 PM.001] Police Tape: Version is at least 0.51.0.0
[1/29/2021 7:00:28 PM.001] Police Tape: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[1/29/2021 7:00:28 PM.001] Police Tape: Validating dependency: ParksTools
[1/29/2021 7:00:28 PM.001] Police Tape: File "ParksTools.dll" exists: True
[1/29/2021 7:00:28 PM.002] Police Tape: Version is at least 4.2.0.0
[1/29/2021 7:00:28 PM.002] Police Tape: Found no problems: dependency ParksTools (ParksTools.dll)
[1/29/2021 7:00:28 PM.002] Police Tape: Validating dependency: RageNativeUI
[1/29/2021 7:00:28 PM.002] Police Tape: File "RageNativeUI.dll" exists: True
[1/29/2021 7:00:28 PM.004] Police Tape: Version is at least 1.7.0.0
[1/29/2021 7:00:28 PM.004] Police Tape: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[1/29/2021 7:00:28 PM.004] Police Tape: Validating dependency: Lenny's Mod Loader (LML)
[1/29/2021 7:00:28 PM.004] Police Tape: File "ModManager.Core.dll" exists: False
[1/29/2021 7:00:28 PM.004] Police Tape: File not required and not found. Not proceeding with further checks.
[1/29/2021 7:00:28 PM.005] Police Tape: Could not get version info from assembly
[1/29/2021 7:00:28 PM.454] Police Tape:  [ParksTools] using cached token without checking for new token
[1/29/2021 7:00:29 PM.024] Police Tape: Invalid barrier model prop_barrier_work06c skipped
[1/29/2021 7:00:29 PM.024] Police Tape: Invalid barrier model prop_barrier_work06d skipped
[1/29/2021 7:00:29 PM.024] Police Tape: Invalid barrier model prop_barrier_work04b skipped
[1/29/2021 7:00:29 PM.024] Police Tape: Invalid barrier model prop_barrier_work04br skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04c skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04cr skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04dx skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04drx skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04d skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04dr skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04ex skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04erx skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04e skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_work04er skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_09 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_detour skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_26 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_27 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_28 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_29 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_15 skipped
[1/29/2021 7:00:29 PM.025] Police Tape: Invalid barrier model prop_barrier_sign_stop skipped
[1/29/2021 7:00:33 PM.753] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\RageShowMyLocation.dll
[1/29/2021 7:00:37 PM.318] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:37 PM.319] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:37 PM.321] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:37 PM.384] Plugin "RageShowMyLocation" was loaded from "RageShowMyLocation.dll".
[1/29/2021 7:00:37 PM.444] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Plugin loaded !
[1/29/2021 7:00:37 PM.444] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Added event handler for FrameRender
[1/29/2021 7:00:37 PM.451] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : found settings file, adjusting settings.
[1/29/2021 7:00:37 PM.451] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Settings File path : F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\RageShowMyLocation.ini
[1/29/2021 7:00:44 PM.495] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll
[1/29/2021 7:00:48 PM.047] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:48 PM.048] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:48 PM.050] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:48 PM.125] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[1/29/2021 7:00:48 PM.207] SirenMastery: Loading SirenMastery 1.6.0.0, developed by Albo1125
[1/29/2021 7:00:48 PM.216] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[1/29/2021 7:00:48 PM.267] SirenMastery: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for SirenMastery
[1/29/2021 7:00:48 PM.744] SirenMastery: SCID:/lewimpin/
[1/29/2021 7:00:48 PM.754] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 1.84
[1/29/2021 7:00:48 PM.754] SirenMastery: Dependency check for SirenMastery successful: True
[1/29/2021 7:00:48 PM.758] SirenMastery: SirenMastery by Albo1125 is not in beta.
[1/29/2021 7:00:48 PM.772] SirenMastery: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[1/29/2021 7:00:48 PM.875] SirenMastery: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 1/29/2021 8:27:32 PM
[1/29/2021 7:00:48 PM.886] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[1/29/2021 7:00:49 PM.237] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[1/29/2021 7:00:49 PM.426] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml
[1/29/2021 7:00:49 PM.429] SirenMastery: All VehicleSirenSetups:
[1/29/2021 7:00:49 PM.429] SirenMastery:
[1/29/2021 7:00:49 PM.429] POLICE2 Sirens:
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_04 SirenType: Primary Vol: 0.2
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_01 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_04 SirenType: Secondary Vol: 0.2
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_02 SirenType: Primary Vol: 0.07
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: police_warning SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_03 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_02 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_03 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_01 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_2 SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.429] SirenMastery:
[1/29/2021 7:00:49 PM.429] POLICE Sirens:
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_04 SirenType: Primary Vol: 0.2
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_01 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_quick_04 SirenType: Secondary Vol: 0.2
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: siren_wail_02 SirenType: Primary Vol: 0.07
[1/29/2021 7:00:49 PM.429] SirenMastery: ID: police_warning SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_03 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_02 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_03 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_01 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_2 SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.430] SirenMastery:
[1/29/2021 7:00:49 PM.430] POLICE3 Sirens:
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_04 SirenType: Primary Vol: 0.2
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_01 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_04 SirenType: Secondary Vol: 0.2
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_02 SirenType: Primary Vol: 0.07
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: police_warning SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_03 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_02 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_03 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_01 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_2 SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.430] SirenMastery:
[1/29/2021 7:00:49 PM.430] POLICE4 Sirens:
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_04 SirenType: Primary Vol: 0.2
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_01 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_04 SirenType: Secondary Vol: 0.2
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_02 SirenType: Primary Vol: 0.07
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: police_warning SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_03 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_02 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_quick_03 SirenType: Secondary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_wail_01 SirenType: Primary Vol: 0.08
[1/29/2021 7:00:49 PM.430] SirenMastery: ID: siren_2 SirenType: Horn Vol: 0.03
[1/29/2021 7:00:49 PM.570] SirenMastery: Setting UI position to BottomRight
[1/29/2021 7:00:49 PM.570] SirenMastery: 1473:779
[1/29/2021 7:00:49 PM.571] SirenMastery: SirenMastery by Albo1125 loaded successfully.
[1/29/2021 7:00:55 PM.887] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[1/29/2021 7:00:59 PM.540] <UNLOADED PLUGIN>: Initializing input system
[1/29/2021 7:00:59 PM.542] <UNLOADED PLUGIN>: Initializing game console
[1/29/2021 7:00:59 PM.543] <UNLOADED PLUGIN>: Initializing forms manager
[1/29/2021 7:00:59 PM.561] Plugin "Spotlight" was loaded from "Spotlight.dll".
[1/29/2021 7:00:59 PM.624] Spotlight: Reading settings...
[1/29/2021 7:01:00 PM.510] Spotlight: Initialized
[1/29/2021 7:02:59 PM.482] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:03:02 PM.741] LSPD First Response: [TRACE] Ped car seems fucked due to first gear
[1/29/2021 7:03:02 PM.743] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle
[1/29/2021 7:03:03 PM.775] LSPD First Response: [TRACE] Ped car seems fucked due to first gear
[1/29/2021 7:03:03 PM.775] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle
[1/29/2021 7:03:04 PM.130] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active
[1/29/2021 7:03:04 PM.130] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[1/29/2021 7:03:04 PM.496] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:03:07 PM.744] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:03:08 PM.360] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:03:09 PM.415] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:03:09 PM.521] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:03:10 PM.153] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:03:10 PM.803] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:03:11 PM.813] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed
[1/29/2021 7:03:11 PM.813] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient)
[1/29/2021 7:03:11 PM.813] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager
[1/29/2021 7:03:11 PM.813] LSPD First Response: [TRACE] Instance cleaned (RunLights #2)
[1/29/2021 7:03:11 PM.813] LSPD First Response: [TRACE] World event RunLights #2 has ended
[1/29/2021 7:03:11 PM.842] LSPD First Response: [TRACE] Ped Andrew Callan has become idle again
[1/29/2021 7:03:14 PM.551] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:03:14 PM.897] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:03:18 PM.993] LSPD First Response: [TRACE] navigated away later on after load
[1/29/2021 7:04:39 PM.539] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:04:45 PM.078] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:04:45 PM.608] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[1/29/2021 7:04:45 PM.608] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[1/29/2021 7:04:45 PM.608] LSPD First Response: [TRACE] Released 0 entities from Marker #5 Content Manager
[1/29/2021 7:04:45 PM.608] LSPD First Response: [TRACE] Instance cleaned (Marker #5)
[1/29/2021 7:04:45 PM.617] LSPD First Response: [TRACE] Thread Marker #5 has been shut down
[1/29/2021 7:04:46 PM.706] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:04:47 PM.585] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:04:49 PM.609] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:04:49 PM.609] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[1/29/2021 7:04:49 PM.609] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[1/29/2021 7:04:49 PM.609] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 7:04:49 PM.610] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase
[1/29/2021 7:04:49 PM.610] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[1/29/2021 7:04:49 PM.611] LSPD First Response: [TRACE] ChaseHost: Lost control over Takuto Kousen
[1/29/2021 7:04:49 PM.611] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:04:49 PM.618] LSPD First Response: [TRACE] Scenario ScenarioChaseSuspectLost #1 asked to abort: Suspect ceased to exist
[1/29/2021 7:04:49 PM.618] LSPD First Response: [TRACE] Released 0 entities from ScenarioChaseSuspectLost #1 Content Manager
[1/29/2021 7:04:49 PM.618] LSPD First Response: [TRACE] Instance cleaned (ScenarioChaseSuspectLost #1)
[1/29/2021 7:04:49 PM.618] LSPD First Response: [TRACE] Scenario ScenarioChaseSuspectLost #1 aborted
[1/29/2021 7:04:50 PM.108] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:04:52 PM.116] LSPD First Response: [TRACE] Visual finally lost, removing suspect
[1/29/2021 7:04:52 PM.157] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[1/29/2021 7:04:52 PM.159] LSPD First Response: [TRACE] Ending chase
[1/29/2021 7:04:52 PM.160] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[1/29/2021 7:04:52 PM.160] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager
[1/29/2021 7:04:52 PM.160] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1)
[1/29/2021 7:04:52 PM.160] LSPD First Response: [TRACE] dWDeEnzzJGVHJSgELusuTQgmbRwN is ending already
[1/29/2021 7:04:52 PM.168] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[1/29/2021 7:04:52 PM.168] at System.Environment.get_StackTrace()
[1/29/2021 7:04:52 PM.168] at LSPD_First_Response.Engine.BaseComponent.qDLSPnxhSvfgHCeEsxJLRCCYAexjb() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[1/29/2021 7:04:52 PM.168] at DHbbMZbcsSIdjhqnbbbrdkXuciMVA.hOiVsttDKKevJEKoixOGRSdYdUPFb() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82
[1/29/2021 7:04:52 PM.168] at LSPD_First_Response.Engine.BaseComponent.qDLSPnxhSvfgHCeEsxJLRCCYAexjb() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[1/29/2021 7:04:52 PM.168] at bRjhkciihTBrPMizCFyNcNMfuKxkA.ZpNNXLZxvCkiVEnZAkyseVkmnCXM(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52
[1/29/2021 7:04:52 PM.168] at DHbbMZbcsSIdjhqnbbbrdkXuciMVA.fBHDrccswnESkPMtlgDmiKrDobswb(dWDeEnzzJGVHJSgELusuTQgmbRwN ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105
[1/29/2021 7:04:52 PM.168] at System.Action`1.Invoke(T obj)
[1/29/2021 7:04:52 PM.168] at dWDeEnzzJGVHJSgELusuTQgmbRwN.hOiVsttDKKevJEKoixOGRSdYdUPFb() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1276
[1/29/2021 7:04:52 PM.168] at LSPD_First_Response.Engine.BaseComponent.qDLSPnxhSvfgHCeEsxJLRCCYAexjb() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[1/29/2021 7:04:52 PM.168] at dWDeEnzzJGVHJSgELusuTQgmbRwN.KyIVGEvPNIAzVYvZuYuujftVcteN() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 277
[1/29/2021 7:04:52 PM.168] at OCMsAGWBRTnOsnRbocVOIyZPiTuj.KyIVGEvPNIAzVYvZuYuujftVcteN() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54
[1/29/2021 7:04:52 PM.168] at BQVeAkrIvAFBSCRBCINCbKmcqFXvB.pEIDvGWURXNkRJqUikaPMekvPjQQ() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 799
[1/29/2021 7:04:52 PM.168] at Rage.GameFiber.Main()
[1/29/2021 7:04:52 PM.168] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[1/29/2021 7:04:52 PM.168] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[1/29/2021 7:04:52 PM.168] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[1/29/2021 7:04:52 PM.168] at System.Threading.ThreadHelper.ThreadStart()
[1/29/2021 7:04:52 PM.168] LSPD First Response: [TRACE] Pursuit has ended, finishing stage
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] StageOnFinished
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] Finishing all logic for Takuto Kousen
[1/29/2021 7:04:52 PM.169] LSPD First Response: [TRACE] Crime finished
[1/29/2021 7:04:52 PM.170] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:04:52 PM.170] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager
[1/29/2021 7:04:52 PM.170] LSPD First Response: [TRACE] Instance cleaned (Chase #2)
[1/29/2021 7:04:52 PM.199] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down
[1/29/2021 7:04:53 PM.327] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:04:53 PM.327] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:04:53 PM.395] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:04:53 PM.396] LSPD First Response: [TRACE] Created police3 at X:795.626 Y:-1983.135 Z:30.18399
[1/29/2021 7:04:53 PM.396] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:04:58 PM.339] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:04:58 PM.339] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:04:58 PM.400] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:04:58 PM.401] LSPD First Response: [TRACE] Created police at X:760.6541 Y:-2124.185 Z:29.69481
[1/29/2021 7:04:58 PM.427] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:04:58 PM.435] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:04:58 PM.444] LSPD First Response: [TRACE] Kate Thompson (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:04:58 PM.475] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:04:58 PM.484] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:04:58 PM.493] LSPD First Response: [TRACE] Lyra McRoll (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:04:58 PM.521] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 7:05:05 PM.549] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:05:43 PM.285] LSPD First Response: OP_Immersive_Dispatch [Events_KeyPressed] Axon Key Press Detected
[1/29/2021 7:05:59 PM.199] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:05:59 PM.806] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:01 PM.001] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0
[1/29/2021 7:06:01 PM.496] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:07 PM.067] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:07 PM.587] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0
[1/29/2021 7:06:08 PM.706] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:13 PM.703] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:14 PM.379] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0
[1/29/2021 7:06:15 PM.336] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:17 PM.298] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:06:17 PM.298] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:06:17 PM.370] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:06:17 PM.371] LSPD First Response: [TRACE] Created police3 at X:896.3228 Y:-2244.531 Z:31.00988
[1/29/2021 7:06:17 PM.399] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:06:17 PM.408] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:06:17 PM.416] LSPD First Response: [TRACE] Jacob Todd (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:06:17 PM.450] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:06:17 PM.459] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:06:17 PM.469] LSPD First Response: [TRACE] Brad Cullens (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:06:17 PM.498] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:06:20 PM.089] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:21 PM.830] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:26 PM.435] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 7:06:26 PM.435] LSPD First Response: [TRACE] Starting world event StealCar
[1/29/2021 7:06:26 PM.436] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[1/29/2021 7:06:26 PM.680] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient)
[1/29/2021 7:06:29 PM.268] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:06:35 PM.803] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0
[1/29/2021 7:06:41 PM.443] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:42 PM.496] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:06:42 PM.496] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:06:42 PM.497] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 7:06:42 PM.497] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:06:42 PM.498] LSPD First Response: [TRACE] Created police at X:759.25 Y:-2108.5 Z:28.3125
[1/29/2021 7:06:42 PM.499] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:06:42 PM.507] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:06:42 PM.520] LSPD First Response: [TRACE] Allie Williams (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:06:42 PM.521] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:06:42 PM.529] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:06:42 PM.537] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:06:42 PM.557] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:06:42 PM.557] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:06:42 PM.600] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: EmergencyCall  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:06:42 PM.600] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: Unit has been assigned to this Call. Callsign: Charles 4 
[1/29/2021 7:06:42 PM.600] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  Setup(): started
[1/29/2021 7:06:42 PM.627] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  Setup(): ended
[1/29/2021 7:06:42 PM.628] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall: Location distance has been accepted.
[1/29/2021 7:06:42 PM.628] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Civilian in need of assistance  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:06:43 PM.139] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:45 PM.166] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0
[1/29/2021 7:06:51 PM.027] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:06:52 PM.746] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:06:55 PM.686] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: Unit Responding: Code 3
[1/29/2021 7:06:57 PM.186] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 7:06:57 PM.186] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 7:06:57 PM.186] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 7:06:59 PM.346] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:07:01 PM.943] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
[1/29/2021 7:07:01 PM.944] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
[1/29/2021 7:07:01 PM.944] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[1/29/2021 7:07:01 PM.944] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[1/29/2021 7:07:01 PM.944] LSPD First Response: [TRACE] World event StealCar #1 has ended
[1/29/2021 7:07:01 PM.973] LSPD First Response: [TRACE] Ped Michael Snaker has become idle again
[1/29/2021 7:07:02 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:02 PM.488] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:02 PM.542] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:02 PM.543] LSPD First Response: [TRACE] Created police3 at X:912.6944 Y:-2280.744 Z:31.46209
[1/29/2021 7:07:02 PM.575] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:02 PM.583] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:02 PM.593] LSPD First Response: [TRACE] Casper Woods (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:07:02 PM.621] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:02 PM.630] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:02 PM.639] LSPD First Response: [TRACE] Adam Jacobs (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:07:02 PM.673] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:07:06 PM.834] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  Process(): started
[1/29/2021 7:07:27 PM.524] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:27 PM.524] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:07:27 PM.576] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:27 PM.577] LSPD First Response: [TRACE] Created police3 at X:838.6904 Y:-2455.243 Z:27.98211
[1/29/2021 7:07:27 PM.609] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:07:27 PM.618] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:27 PM.628] LSPD First Response: [TRACE] Alissa Martin (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:07:27 PM.656] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:07:27 PM.664] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:27 PM.673] LSPD First Response: [TRACE] Lana Young (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:07:27 PM.705] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:07:29 PM.284] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:07:29 PM.623] LSPD First Response: [TRACE] Spawned with 12.26189
[1/29/2021 7:07:29 PM.623] LSPD First Response: [TRACE] Spawned with 12.26189
[1/29/2021 7:07:29 PM.623] LSPD First Response: [TRACE] Spawned with 0.809906
[1/29/2021 7:07:29 PM.623] LSPD First Response: [TRACE] Using 800.2944, -2243.28, 29.48085 Heading: 265.0414 and 810.0435, -2244.265, 29.6676 Heading: 265.5006 as base positions
[1/29/2021 7:07:29 PM.633] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:07:29 PM.633] LSPD First Response: [TRACE] Preloading PRIMO
[1/29/2021 7:07:29 PM.667] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:07:29 PM.676] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:07:29 PM.678] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 7:07:29 PM.678] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/29/2021 7:07:29 PM.686] LSPD First Response: [TRACE] Kate Knight (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:07:29 PM.686] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #5 (Ambient)
[1/29/2021 7:07:29 PM.687] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #5 (Ambient)
[1/29/2021 7:07:29 PM.726] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #5 initialized
[1/29/2021 7:07:39 PM.700] LSPD First Response: [TRACE] Entering at Driver
[1/29/2021 7:07:47 PM.616] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:47 PM.616] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:47 PM.678] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:07:47 PM.679] LSPD First Response: [TRACE] Created police3 at X:839.1282 Y:-2238.53 Z:31.01968
[1/29/2021 7:07:47 PM.708] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:47 PM.717] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:47 PM.733] LSPD First Response: [TRACE] Bobby Kray (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:07:47 PM.762] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:07:47 PM.771] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:07:47 PM.780] LSPD First Response: [TRACE] David McReary (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:07:47 PM.815] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:07:48 PM.166] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #5 asked to abort: Scenario has ended
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #5 to abort: No reason specified
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #5 Content Manager
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #5)
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #5 (Ambient)
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #5 (Ambient)
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #5 Content Manager
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #5)
[1/29/2021 7:07:48 PM.169] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #5 aborted
[1/29/2021 7:07:48 PM.173] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #5 has been shut down
[1/29/2021 7:07:48 PM.200] LSPD First Response: [TRACE] Ped Kate Knight has become idle again
[1/29/2021 7:07:48 PM.200] LSPD First Response: [TRACE] Ped Yasmine Beauchamps has become idle again
[1/29/2021 7:07:59 PM.270] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:08:29 PM.314] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:08:42 PM.401] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  Process(): ended
[1/29/2021 7:08:42 PM.402] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  End(): started
[1/29/2021 7:08:42 PM.402] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EnterAndDismiss
[1/29/2021 7:08:47 PM.822] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:08:47 PM.822] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:08:47 PM.879] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:08:47 PM.880] LSPD First Response: [TRACE] Created police at X:641.2659 Y:-2063.108 Z:30.18588
[1/29/2021 7:08:47 PM.905] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:08:47 PM.914] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:08:47 PM.923] LSPD First Response: [TRACE] Kim Richardson (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:08:47 PM.953] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:08:47 PM.961] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:08:47 PM.970] LSPD First Response: [TRACE] Marzia Bachelli (MP_F_FREEMODE_01) was set as a cop
[1/29/2021 7:08:47 PM.997] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 7:08:54 PM.459] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: EmergencyCall  -->  End(): ended
[1/29/2021 7:08:54 PM.459] LSPD First Response: [AmbientAICallouts] [Fiber 48] INFO: Scene Ended
[1/29/2021 7:08:59 PM.401] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:09:22 PM.893] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:09:22 PM.893] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:22 PM.952] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:09:22 PM.953] LSPD First Response: [TRACE] Created police2 at X:915.1249 Y:-2088.128 Z:30.92659
[1/29/2021 7:09:22 PM.979] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:22 PM.989] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:22 PM.999] LSPD First Response: [TRACE] Lenny Donnelly (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:23 PM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:23 PM.034] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:23 PM.048] LSPD First Response: [TRACE] Matt Salvesen (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:23 PM.075] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/29/2021 7:09:29 PM.334] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:09:37 PM.938] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:09:37 PM.938] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:37 PM.993] LSPD First Response: [TRACE] Preloading POLICE3
[1/29/2021 7:09:37 PM.994] LSPD First Response: [TRACE] Created police3 at X:920.8456 Y:-2084.103 Z:30.90666
[1/29/2021 7:09:38 PM.026] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:38 PM.034] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:38 PM.043] LSPD First Response: [TRACE] John Gibbs (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:38 PM.069] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:38 PM.078] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:38 PM.086] LSPD First Response: [TRACE] Manuel Esplado (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:38 PM.118] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/29/2021 7:09:47 PM.969] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:09:47 PM.969] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:48 PM.031] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:09:48 PM.032] LSPD First Response: [TRACE] Created police2 at X:759.1465 Y:-2370.604 Z:23.18808
[1/29/2021 7:09:48 PM.061] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:48 PM.069] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:48 PM.079] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:48 PM.112] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:48 PM.120] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:09:48 PM.129] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:48 PM.157] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/29/2021 7:09:51 PM.893] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:09:51 PM.893] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/29/2021 7:09:51 PM.893] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 7:09:51 PM.895] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:09:51 PM.896] LSPD First Response: [TRACE] Created police at X:818 Y:-2061 Z:28.40625
[1/29/2021 7:09:51 PM.896] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:51 PM.904] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:09:51 PM.913] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:51 PM.914] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:09:51 PM.922] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:09:51 PM.977] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[1/29/2021 7:09:51 PM.984] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:09:52 PM.009] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:09:52 PM.009] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:09:52 PM.046] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: ShotsFired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:09:52 PM.047] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: Unit has been assigned to this Call. Callsign: 5-Sam-5
[1/29/2021 7:09:52 PM.047] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  Setup(): started
[1/29/2021 7:09:52 PM.049] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  Setup(): ended
[1/29/2021 7:09:52 PM.049] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired: Location distance has been accepted.
[1/29/2021 7:09:52 PM.049] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Shots Fired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:09:59 PM.454] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:10:01 PM.704] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: Unit Responding: Code 3
[1/29/2021 7:10:11 PM.798] LSPD First Response: [TRACE] A new world event should be started
[1/29/2021 7:10:11 PM.798] LSPD First Response: [TRACE] Starting world event StealCar
[1/29/2021 7:10:11 PM.798] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[1/29/2021 7:10:11 PM.828] LSPD First Response: [TRACE] Failed to set up StealCar #2
[1/29/2021 7:10:11 PM.828] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[1/29/2021 7:10:11 PM.828] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[1/29/2021 7:10:13 PM.458] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  Process(): started
[1/29/2021 7:10:29 PM.544] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:10:32 PM.729] LSPD First Response: Creating OfficerUnderFire from AmbientAICallouts.Callouts.OfficerUnderFire, AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null
[1/29/2021 7:10:32 PM.732] LSPD First Response: [TRACE] Callout created:  #1
[1/29/2021 7:10:32 PM.734] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: Started
[1/29/2021 7:10:32 PM.734] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: Callout data transmitted = True
[1/29/2021 7:10:32 PM.736] LSPD First Response: [TRACE] Created new chase
[1/29/2021 7:10:32 PM.736] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[1/29/2021 7:10:32 PM.736] LSPD First Response: [TRACE] Took ownership of suspect for chase
[1/29/2021 7:10:32 PM.736] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 7:10:32 PM.741] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 7:10:32 PM.766] LSPD First Response: [TRACE] Starting chase
[1/29/2021 7:10:32 PM.826] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[1/29/2021 7:10:32 PM.826] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:10:32 PM.827] LSPD First Response: [TRACE] Cop Mark Goering reassigned to Banko Jerem
[1/29/2021 7:10:32 PM.827] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:10:32 PM.827] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[1/29/2021 7:10:32 PM.827] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Cop Butch Wild reassigned to Banko Jerem
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Mark Goering now monitoring Banko Jerem
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Mark Goering now monitoring Banko Jerem
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Butch Wild now monitoring Banko Jerem
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Butch Wild now monitoring Banko Jerem
[1/29/2021 7:10:32 PM.828] LSPD First Response: [TRACE] Player now monitoring Banko Jerem
[1/29/2021 7:10:32 PM.829] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:10:32 PM.830] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/29/2021 7:10:32 PM.830] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.830] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.830] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:10:32 PM.830] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/29/2021 7:10:32 PM.830] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.830] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/29/2021 7:10:32 PM.831] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:10:32 PM.831] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/29/2021 7:10:32 PM.831] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.831] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.831] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:10:32 PM.831] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/29/2021 7:10:32 PM.831] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:32 PM.831] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/29/2021 7:10:33 PM.147] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/29/2021 7:10:33 PM.147] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/29/2021 7:10:33 PM.147] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:10:33 PM.810] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:10:33 PM.812] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:10:33 PM.812] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:10:33 PM.812] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:10:34 PM.552] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[1/29/2021 7:10:34 PM.552] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Cop Nicholas Angel reassigned to Banko Jerem
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory)
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Cop Eric Wright reassigned to Banko Jerem
[1/29/2021 7:10:34 PM.553] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:10:34 PM.554] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: AddHelicopterToPursuit() entered
[1/29/2021 7:10:34 PM.671] LSPD First Response: [TRACE] Nicholas Angel now monitoring Banko Jerem
[1/29/2021 7:10:34 PM.671] LSPD First Response: [TRACE] Nicholas Angel now monitoring Banko Jerem
[1/29/2021 7:10:34 PM.672] LSPD First Response: [TRACE] Eric Wright now monitoring Banko Jerem
[1/29/2021 7:10:34 PM.672] LSPD First Response: [TRACE] Eric Wright now monitoring Banko Jerem
[1/29/2021 7:10:35 PM.686] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:35 PM.689] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_black_mini_02
[1/29/2021 7:10:35 PM.690] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:35 PM.690] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:35 PM.691] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:36 PM.698] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:36 PM.698] LSPD First Response: [TRACE] Visual regained event fired
[1/29/2021 7:10:36 PM.698] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:36 PM.698] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:36 PM.699] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:38 PM.097] LSPD First Response: [TRACE] Suspect starting fighting
[1/29/2021 7:10:38 PM.459] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:10:38 PM.460] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:10:38 PM.949] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[1/29/2021 7:10:38 PM.963] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:39 PM.002] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:39 PM.241] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:39 PM.546] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:39 PM.759] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:10:39 PM.828] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:39 PM.933] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:39 PM.933] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:39 PM.934] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:39 PM.934] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:10:40 PM.357] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:10:40 PM.716] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:40 PM.967] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:40 PM.967] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:40 PM.968] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:40 PM.968] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:41 PM.444] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:41 PM.594] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) was damaged.
[1/29/2021 7:10:41 PM.597] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_02
[1/29/2021 7:10:41 PM.635] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:42 PM.430] LSPD First Response: GrammarPolice [PlayerHandler] detected callout displayed
[1/29/2021 7:10:42 PM.915] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:10:43 PM.125] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:43 PM.383] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:46 PM.252] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True
[1/29/2021 7:10:46 PM.299] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation...
[1/29/2021 7:10:46 PM.301] LSPD First Response: GrammarPolice [TargetHandler] updating target
[1/29/2021 7:10:46 PM.963] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:10:46 PM.964] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:10:47 PM.225] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:47 PM.763] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:47 PM.904] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:48 PM.718] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False
[1/29/2021 7:10:49 PM.135] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:49 PM.135] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:49 PM.136] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:49 PM.136] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:50 PM.669] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[1/29/2021 7:10:50 PM.672] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: ocean 5 responding  Confidence: 0.9789161
[1/29/2021 7:10:50 PM.733] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[1/29/2021 7:10:50 PM.779] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] stopping the animation handler
[1/29/2021 7:10:50 PM.780] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation...
[1/29/2021 7:10:50 PM.782] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue
[1/29/2021 7:10:50 PM.782] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept
[1/29/2021 7:10:50 PM.860] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept
[1/29/2021 7:10:50 PM.860] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route
[1/29/2021 7:10:50 PM.865] LSPD First Response: GrammarPolice [Callout] LSPDFR GetKeyBinding returned: Y
[1/29/2021 7:10:50 PM.917] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed
[1/29/2021 7:10:50 PM.962] LSPD First Response: [TRACE] Pursuit menu was reset.
[1/29/2021 7:10:50 PM.962] LSPD First Response: [TRACE] Cleaning UI
[1/29/2021 7:10:50 PM.966] LSPD First Response: GrammarPolice [PlayerHandler] detected callout accepted
[1/29/2021 7:10:50 PM.966] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route
[1/29/2021 7:10:50 PM.967] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Started
[1/29/2021 7:10:50 PM.968] LSPD First Response: [TRACE] User accepted callout
[1/29/2021 7:10:50 PM.969] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:10:51 PM.880] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:10:51 PM.955] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:10:52 PM.036] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:52 PM.037] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:52 PM.340] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:10:52 PM.460] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:10:52 PM.741] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:10:53 PM.044] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:53 PM.044] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:10:55 PM.970] LSPD First Response: [HeliAssist] Searching for any police pursuit heli
[1/29/2021 7:10:57 PM.086] LSPD First Response: [HeliAssist] Create air unit
[1/29/2021 7:10:57 PM.136] LSPD First Response: [HeliAssist] Enabling heli blip
[1/29/2021 7:10:57 PM.608] LSPD First Response: [TRACE] TaskEvadeCopsAdv::ArmPed: Ped had no weapon
[1/29/2021 7:10:59 PM.756] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:11:03 PM.660] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True
[1/29/2021 7:11:03 PM.700] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation...
[1/29/2021 7:11:03 PM.701] LSPD First Response: GrammarPolice [TargetHandler] updating target
[1/29/2021 7:11:03 PM.702] LSPD First Response: GrammarPolice [TargetHandler] new target: 60DRV522
[1/29/2021 7:11:05 PM.274] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False
[1/29/2021 7:11:06 PM.914] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[1/29/2021 7:11:06 PM.914] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: show us en route  Confidence: 0.9569821
[1/29/2021 7:11:06 PM.976] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[1/29/2021 7:11:06 PM.996] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] stopping the animation handler
[1/29/2021 7:11:06 PM.996] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation...
[1/29/2021 7:11:06 PM.997] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue
[1/29/2021 7:11:06 PM.997] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept
[1/29/2021 7:11:07 PM.073] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept
[1/29/2021 7:11:07 PM.073] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route
[1/29/2021 7:11:07 PM.074] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but no callouts are pending
[1/29/2021 7:11:10 PM.714] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:11 PM.119] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:11 PM.155] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:11 PM.567] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:11:11 PM.690] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:11 PM.777] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:11 PM.943] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:12 PM.221] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:12 PM.342] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:12 PM.421] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:12 PM.660] LSPD First Response: [TRACE] Our driver wants to exit our vehicle
[1/29/2021 7:11:12 PM.703] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:12 PM.912] LSPD First Response: [TRACE] Our driver wants to exit our vehicle
[1/29/2021 7:11:12 PM.953] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:12 PM.991] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:13 PM.185] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:13 PM.227] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:13 PM.266] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:13 PM.450] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:13 PM.528] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:13 PM.604] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:11:13 PM.605] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:11:13 PM.715] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:11:13 PM.793] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:13 PM.941] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:14 PM.018] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:14 PM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:14 PM.228] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:14 PM.230] LSPD First Response: [TRACE] Started fighting against suspect
[1/29/2021 7:11:14 PM.346] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:14 PM.583] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:14 PM.767] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:11:14 PM.815] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01)
[1/29/2021 7:11:14 PM.889] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) was damaged.
[1/29/2021 7:11:15 PM.369] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:15 PM.446] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:15 PM.598] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:15 PM.632] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:15 PM.776] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/29/2021 7:11:16 PM.152] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:16 PM.232] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:16 PM.349] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:17 PM.215] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:17 PM.746] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:18 PM.409] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/29/2021 7:11:18 PM.804] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:19 PM.833] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:19 PM.921] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] Ending chase
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] Freeing cop: Mark Goering
[1/29/2021 7:11:19 PM.922] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Freeing cop: Butch Wild
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Freeing cop: Nicholas Angel
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:11:19 PM.923] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Freeing cop: Eric Wright
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:11:19 PM.924] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Visual lost event fired
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:11:19 PM.925] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager
[1/29/2021 7:11:19 PM.925] LSPD First Response: [TRACE] Instance cleaned (Chase #3)
[1/29/2021 7:11:19 PM.927] LSPD First Response: [TRACE] Ped Butch Wild has become idle again
[1/29/2021 7:11:19 PM.927] LSPD First Response: [TRACE] Ped Eric Wright has become idle again
[1/29/2021 7:11:19 PM.928] LSPD First Response: [TRACE] Ped Mark Goering has become idle again
[1/29/2021 7:11:19 PM.928] LSPD First Response: [TRACE] Ped Nicholas Angel has become idle again
[1/29/2021 7:11:19 PM.928] LSPD First Response: [TRACE] Aborting EvadeCops: Dead is dead
[1/29/2021 7:11:19 PM.928] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again
[1/29/2021 7:11:20 PM.012] LSPD First Response: [TRACE] Butch Wild (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:20 PM.345] LSPD First Response: [TRACE] Banko Jerem killed by Butch Wild
[1/29/2021 7:11:20 PM.347] LSPD First Response: [TRACE] Banko Jerem (A_F_M_TOURIST_01) was damaged.
[1/29/2021 7:11:27 PM.838] LSPD First Response: [TRACE] Eric Wright (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:29 PM.026] LSPD First Response: [TRACE] Mark Goering (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:29 PM.756] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:11:30 PM.603] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) left combat.
[1/29/2021 7:11:44 PM.321] EnhancedVehicleActions2: NoTask
[1/29/2021 7:11:45 PM.981] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0
[1/29/2021 7:11:47 PM.679] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0
[1/29/2021 7:12:00 PM.061] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:12:08 PM.094] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0
[1/29/2021 7:12:09 PM.841] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0
[1/29/2021 7:12:14 PM.290] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:12:14 PM.290] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:14 PM.402] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:12:14 PM.404] LSPD First Response: [TRACE] Created police at X:634.1785 Y:-2057.749 Z:30.03543
[1/29/2021 7:12:14 PM.435] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:14 PM.445] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:12:14 PM.454] LSPD First Response: [TRACE] Barry Wakenbake (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:14 PM.484] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:14 PM.494] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:12:14 PM.504] LSPD First Response: [TRACE] Mike Ibrahimovic (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:14 PM.527] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/29/2021 7:12:26 PM.271] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True
[1/29/2021 7:12:26 PM.314] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation...
[1/29/2021 7:12:26 PM.315] LSPD First Response: GrammarPolice [TargetHandler] updating target
[1/29/2021 7:12:26 PM.315] LSPD First Response: GrammarPolice [TargetHandler] new target: 25SSG444
[1/29/2021 7:12:29 PM.298] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False
[1/29/2021 7:12:30 PM.968] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[1/29/2021 7:12:30 PM.968] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: ocean 5 requesting ambulance  Confidence: 0.9702985
[1/29/2021 7:12:31 PM.030] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[1/29/2021 7:12:31 PM.048] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] stopping the animation handler
[1/29/2021 7:12:31 PM.048] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation...
[1/29/2021 7:12:31 PM.049] LSPD First Response: GrammarPolice [GrammarHandler] processing action ems from the ActionQueue
[1/29/2021 7:12:31 PM.049] LSPD First Response: GrammarPolice [GrammarHandler] received action: ems
[1/29/2021 7:12:31 PM.298] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:12:32 PM.526] LSPD First Response: GrammarPolice [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS
[1/29/2021 7:12:32 PM.541] LSPD First Response: GrammarPolice [EMS] calling UltimateBackup's callAmbulence
[1/29/2021 7:12:32 PM.684] LSPD First Response: UB: REQUESTED TYPE: Ambulance
[1/29/2021 7:12:32 PM.687] LSPD First Response: UB: DETECTED ZONE: CYPRE
[1/29/2021 7:12:32 PM.688] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/29/2021 7:12:40 PM.499] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:12:40 PM.499] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:40 PM.573] LSPD First Response: [TRACE] Preloading POLICE2
[1/29/2021 7:12:40 PM.575] LSPD First Response: [TRACE] Created police2 at X:378.0525 Y:-1911.158 Z:25.30911
[1/29/2021 7:12:40 PM.615] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:40 PM.624] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:12:40 PM.634] LSPD First Response: [TRACE] Jason Holloway (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:40 PM.669] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:40 PM.678] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/29/2021 7:12:40 PM.688] LSPD First Response: [TRACE] Grant Sterns (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:40 PM.727] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/29/2021 7:12:50 PM.955] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: End()
[1/29/2021 7:12:50 PM.955] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: SilentDismissHelicopter() executed
[1/29/2021 7:12:50 PM.955] LSPD First Response: [TRACE] Cleaning UI
[1/29/2021 7:12:50 PM.955] LSPD First Response: [TRACE] Released 0 entities from  #1 Content Manager
[1/29/2021 7:12:50 PM.955] LSPD First Response: [TRACE] Instance cleaned ( #1)
[1/29/2021 7:12:50 PM.958] LSPD First Response: GrammarPolice [PlayerHandler] detected callout finished
[1/29/2021 7:12:50 PM.958] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:12:50 PM.977] LSPD First Response: [HeliAssist] Heli remains persistent
[1/29/2021 7:12:50 PM.977] LSPD First Response: [HeliAssist] Air unit dismissed via menu
[1/29/2021 7:12:50 PM.980] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  Process(): ended
[1/29/2021 7:12:50 PM.980] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  End(): started
[1/29/2021 7:12:50 PM.980] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: ShotsFired  -->  End(): ended
[1/29/2021 7:12:50 PM.981] LSPD First Response: [AmbientAICallouts] [Fiber 5] INFO: Scene Ended
[1/29/2021 7:12:52 PM.431] LSPD First Response: [TRACE] Aborting PlayInteractionMenuAction: Key pressed to cancel
[1/29/2021 7:12:52 PM.433] LSPD First Response: [TRACE] Aborting TaskPlayInteractionMenuAction
[1/29/2021 7:12:52 PM.434] LSPD First Response: [TRACE] Aborting CopIntimidate: Interaction Menu was aborted
[1/29/2021 7:12:52 PM.572] LSPD First Response: [TRACE] Aborted.
[1/29/2021 7:12:57 PM.729] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:12:57 PM.729] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:57 PM.730] LSPD First Response: [TRACE] Using new link spawn
[1/29/2021 7:12:57 PM.733] LSPD First Response: [TRACE] Preloading POLICE
[1/29/2021 7:12:57 PM.734] LSPD First Response: [TRACE] Created police at X:725 Y:-2093.5 Z:28.21875
[1/29/2021 7:12:57 PM.735] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:57 PM.744] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:12:57 PM.754] LSPD First Response: [TRACE] Kendrick Lamar (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:57 PM.755] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/29/2021 7:12:57 PM.764] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/29/2021 7:12:57 PM.773] LSPD First Response: [TRACE] Colin Dixon (MP_M_FREEMODE_01) was set as a cop
[1/29/2021 7:12:57 PM.810] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:12:57 PM.811] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:12:57 PM.871] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: Aborting Code
[1/29/2021 7:12:57 PM.871] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: SilentDismissHelicopter() executed
[1/29/2021 7:12:57 PM.876] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: ShotsFired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:12:57 PM.876] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: Unit has been assigned to this Call. Callsign: 7-Lincoln-21
[1/29/2021 7:12:57 PM.876] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: ShotsFired  -->  Setup(): started
[1/29/2021 7:12:57 PM.879] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: ShotsFired  -->  Setup(): ended
[1/29/2021 7:12:57 PM.879] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: ShotsFired: Location distance has been accepted.
[1/29/2021 7:12:57 PM.879] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Shots Fired  -----A-i---C-a-l-l-o-u-t-----
[1/29/2021 7:13:01 PM.380] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:13:08 PM.202] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: Unit Responding: Code 3
[1/29/2021 7:13:08 PM.238] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: Requesting Air Unit
[1/29/2021 7:13:14 PM.588] LSPD First Response: [HeliAssist] Turning on searchlight
[1/29/2021 7:13:14 PM.591] LSPD First Response: [HeliAssist] Starting onscene task, off-call
[1/29/2021 7:13:20 PM.862] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: ShotsFired  -->  Process(): started
[1/29/2021 7:13:28 PM.388] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 7:13:28 PM.388] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER]
[1/29/2021 7:13:28 PM.388] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER]
[1/29/2021 7:13:31 PM.468] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:13:37 PM.264] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: Air Unit Responding
[1/29/2021 7:13:37 PM.301] LSPD First Response: [HeliAssist] Reused air unit, off-call
[1/29/2021 7:13:37 PM.301] LSPD First Response: [HeliAssist] Turning off searchlight
[1/29/2021 7:13:42 PM.918] LSPD First Response: [TRACE] Aborting PlayInteractionMenuAction: Key pressed to cancel
[1/29/2021 7:13:42 PM.918] LSPD First Response: [TRACE] Aborting TaskPlayInteractionMenuAction
[1/29/2021 7:13:42 PM.918] LSPD First Response: [TRACE] Aborting CopIntimidate: Interaction Menu was aborted
[1/29/2021 7:13:42 PM.918] LSPD First Response: [TRACE] Aborted.
[1/29/2021 7:13:45 PM.423] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True
[1/29/2021 7:13:45 PM.455] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation...
[1/29/2021 7:13:45 PM.456] LSPD First Response: GrammarPolice [TargetHandler] updating target
[1/29/2021 7:13:45 PM.457] LSPD First Response: GrammarPolice [TargetHandler] new target: 20GXD785
[1/29/2021 7:13:48 PM.063] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False
[1/29/2021 7:13:48 PM.844] LSPD First Response: [HeliAssist] Turning on searchlight
[1/29/2021 7:13:48 PM.844] LSPD First Response: [HeliAssist] Starting onscene task
[1/29/2021 7:13:49 PM.665] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[1/29/2021 7:13:49 PM.665] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: this is ocean 5 can I get a C S I  Confidence: 0.9539917
[1/29/2021 7:13:49 PM.723] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[1/29/2021 7:13:49 PM.750] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] stopping the animation handler
[1/29/2021 7:13:49 PM.751] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation...
[1/29/2021 7:13:49 PM.752] LSPD First Response: GrammarPolice [GrammarHandler] processing action coroner from the ActionQueue
[1/29/2021 7:13:49 PM.752] LSPD First Response: GrammarPolice [GrammarHandler] received action: coroner
[1/29/2021 7:13:51 PM.245] LSPD First Response: GrammarPolice [Action] calling action: coroner at target: CrimeSceneUnit.Helpers.API.CallAutoMode
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Logged 51 number of points for conformity.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.246] LSPD First Response: Crime Scene Unit: Officer should stop around 102 Degrees on the circle.
[1/29/2021 7:13:51 PM.328] LSPD First Response: Crime Scene Unit: SpeedZone Created for 20Mph at a radius of 25 Meters
[1/29/2021 7:13:51 PM.555] LSPD First Response: Crime Scene Unit: Spawned Officer 0
[1/29/2021 7:13:51 PM.709] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:13:51 PM.710] LSPD First Response: [TRACE] Kiera Kies (S_F_Y_COP_01) was set as a cop
[1/29/2021 7:13:51 PM.787] LSPD First Response: Crime Scene Unit: Spawned Officer 1
[1/29/2021 7:13:51 PM.822] LSPD First Response: Crime Scene Unit: Spawned Officer 2
[1/29/2021 7:13:51 PM.865] LSPD First Response: Crime Scene Unit: Spawned Officer 3
[1/29/2021 7:13:51 PM.900] LSPD First Response: Crime Scene Unit: Spawned Officer 4
[1/29/2021 7:13:52 PM.125] LSPD First Response: Crime Scene Unit: Calling in the Coroner.
[1/29/2021 7:13:52 PM.203] LSPD First Response: OP_Immersive_Dispatch [Request] 10-79 (Coroner)
[1/29/2021 7:13:52 PM.239] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:13:52 PM.239] LSPD First Response: [TRACE] Kellicia Diaz (S_F_Y_SHERIFF_01) was set as a cop
[1/29/2021 7:13:52 PM.240] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:13:52 PM.241] LSPD First Response: [TRACE] Enoch McGrath (S_M_Y_COP_01) was set as a cop
[1/29/2021 7:13:52 PM.246] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:13:52 PM.247] LSPD First Response: [TRACE] Eva Mayers (S_F_Y_COP_01) was set as a cop
[1/29/2021 7:13:52 PM.247] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:13:52 PM.248] LSPD First Response: [TRACE] Nathan Brueske (S_F_Y_COP_01) was set as a cop
[1/29/2021 7:13:52 PM.372] LSPD First Response: UB: REQUESTED TYPE: Coroner
[1/29/2021 7:13:52 PM.372] LSPD First Response: UB: DETECTED ZONE: CYPRE
[1/29/2021 7:13:52 PM.372] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/29/2021 7:14:01 PM.510] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[1/29/2021 7:14:03 PM.270] LSPD First Response: Creating OfficerUnderFire from AmbientAICallouts.Callouts.OfficerUnderFire, AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null
[1/29/2021 7:14:03 PM.270] LSPD First Response: [TRACE] Callout created:  #2
[1/29/2021 7:14:03 PM.270] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: Started
[1/29/2021 7:14:03 PM.270] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: Callout data transmitted = True
[1/29/2021 7:14:03 PM.270] LSPD First Response: [TRACE] Created new chase
[1/29/2021 7:14:03 PM.270] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:03 PM.270] LSPD First Response: [TRACE] Took ownership of suspect for chase
[1/29/2021 7:14:03 PM.270] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 7:14:03 PM.271] LSPD First Response: [TRACE] Suspect added to chase
[1/29/2021 7:14:03 PM.297] LSPD First Response: [TRACE] Starting chase
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Cop Eva Mayers reassigned to Ffgf Mendoza
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:03 PM.368] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:03 PM.369] LSPD First Response: [TRACE] Cop Enoch McGrath reassigned to Ffgf Mendoza
[1/29/2021 7:14:03 PM.369] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:03 PM.369] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:03 PM.369] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:03 PM.370] LSPD First Response: [TRACE] Cop Kellicia Diaz reassigned to Ffgf Mendoza
[1/29/2021 7:14:03 PM.370] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:03 PM.370] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:03 PM.370] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Cop Nathan Brueske reassigned to Ffgf Mendoza
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Eva Mayers now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Eva Mayers now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Enoch McGrath now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Enoch McGrath now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.371] LSPD First Response: [TRACE] Kellicia Diaz now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.372] LSPD First Response: [TRACE] Kellicia Diaz now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.372] LSPD First Response: [TRACE] Nathan Brueske now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.372] LSPD First Response: [TRACE] Nathan Brueske now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.372] LSPD First Response: [TRACE] Player now monitoring Ffgf Mendoza
[1/29/2021 7:14:03 PM.373] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:14:03 PM.373] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/29/2021 7:14:03 PM.373] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.373] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.373] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:14:03 PM.373] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/29/2021 7:14:03 PM.373] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.373] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/29/2021 7:14:03 PM.374] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:14:03 PM.374] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/29/2021 7:14:03 PM.374] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.374] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.375] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/29/2021 7:14:03 PM.375] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/29/2021 7:14:03 PM.375] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.375] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/29/2021 7:14:03 PM.630] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/29/2021 7:14:03 PM.630] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/29/2021 7:14:03 PM.630] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.634] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/29/2021 7:14:03 PM.634] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/29/2021 7:14:03 PM.634] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.636] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/29/2021 7:14:03 PM.636] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/29/2021 7:14:03 PM.636] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:03 PM.637] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/29/2021 7:14:03 PM.638] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/29/2021 7:14:03 PM.638] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/29/2021 7:14:04 PM.329] LSPD First Response: [TRACE] Probing 2 cops
[1/29/2021 7:14:04 PM.330] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2
[1/29/2021 7:14:04 PM.331] LSPD First Response: [TRACE] Probing 2 cops
[1/29/2021 7:14:04 PM.331] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:04 PM.331] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[1/29/2021 7:14:05 PM.088] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:05 PM.088] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:05 PM.089] LSPD First Response: [TRACE] Cop Kendrick Lamar reassigned to Ffgf Mendoza
[1/29/2021 7:14:05 PM.089] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:05 PM.089] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:05 PM.089] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:05 PM.090] LSPD First Response: [TRACE] Cop Colin Dixon reassigned to Ffgf Mendoza
[1/29/2021 7:14:05 PM.090] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:05 PM.090] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: AddHelicopterToPursuit() entered
[1/29/2021 7:14:05 PM.187] LSPD First Response: [TRACE] Kendrick Lamar now monitoring Ffgf Mendoza
[1/29/2021 7:14:05 PM.187] LSPD First Response: [TRACE] Kendrick Lamar now monitoring Ffgf Mendoza
[1/29/2021 7:14:05 PM.187] LSPD First Response: [TRACE] Colin Dixon now monitoring Ffgf Mendoza
[1/29/2021 7:14:05 PM.187] LSPD First Response: [TRACE] Colin Dixon now monitoring Ffgf Mendoza
[1/29/2021 7:14:05 PM.397] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:05 PM.397] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:05 PM.398] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:05 PM.398] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:06 PM.251] LSPD First Response: [TRACE] Nathan Brueske (S_F_Y_COP_01) entered combat with target: Ffgf Mendoza (A_M_Y_STWHI_01)
[1/29/2021 7:14:06 PM.252] LSPD First Response: [TRACE] Eva Mayers (S_F_Y_COP_01) entered combat with target: Ffgf Mendoza (A_M_Y_STWHI_01)
[1/29/2021 7:14:06 PM.393] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:06 PM.393] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:06 PM.394] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:06 PM.394] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:06 PM.784] LSPD First Response: [TRACE] Nathan Brueske (S_F_Y_COP_01) left combat.
[1/29/2021 7:14:07 PM.303] LSPD First Response: [TRACE] Kellicia Diaz (S_F_Y_SHERIFF_01) entered combat with target: Ffgf Mendoza (A_M_Y_STWHI_01)
[1/29/2021 7:14:07 PM.407] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:07 PM.407] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:07 PM.408] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:07 PM.408] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:07 PM.804] LSPD First Response: [TRACE] Kellicia Diaz (S_F_Y_SHERIFF_01) left combat.
[1/29/2021 7:14:08 PM.115] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory)
[1/29/2021 7:14:08 PM.115] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/29/2021 7:14:08 PM.115] LSPD First Response: [WARN] Added cop without proper cop data
[1/29/2021 7:14:08 PM.115] LSPD First Response: [TRACE] New cop added without cop data!
[1/29/2021 7:14:08 PM.115] LSPD First Response: [TRACE] Lennon OReily (S_M_Y_PILOT_01) was set as a cop
[1/29/2021 7:14:08 PM.117] LSPD First Response: [TRACE] Cop Lennon OReily reassigned to Ffgf Mendoza
[1/29/2021 7:14:08 PM.117] LSPD First Response: [TRACE] Cop added to chase
[1/29/2021 7:14:08 PM.117] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:08 PM.117] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:08 PM.148] LSPD First Response: [HeliAssist] Resetting air support added to pursuit variable
[1/29/2021 7:14:08 PM.271] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:14:08 PM.271] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_02
[1/29/2021 7:14:08 PM.272] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/29/2021 7:14:08 PM.313] LSPD First Response: [TRACE] Enoch McGrath (S_M_Y_COP_01) entered combat with target: Ffgf Mendoza (A_M_Y_STWHI_01)
[1/29/2021 7:14:08 PM.456] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:08 PM.456] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:08 PM.457] LSPD First Response: [TRACE] Probing 0 cops
[1/29/2021 7:14:08 PM.457] LSPD First Response: [TRACE] No eligible cop found
[1/29/2021 7:14:08 PM.836] LSPD First Response: [TRACE] Enoch McGrath (S_M_Y_COP_01) left combat.
[1/29/2021 7:14:09 PM.219] LSPD First Response: 
[1/29/2021 7:14:09 PM.219] LSPD First Response: ==============================
[1/29/2021 7:14:09 PM.219] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Origin: Game fiber "HeliAssist".
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Exception type: System.NullReferenceException
[1/29/2021 7:14:09 PM.219] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Inner exceptions:
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Stack trace:
[1/29/2021 7:14:09 PM.219] LSPD First Response: at HeliUnit.ProcessSearchlight()
[1/29/2021 7:14:09 PM.219] at HeliAssistance.Main.OnTick()
[1/29/2021 7:14:09 PM.219] at Rage.GameFiber.Main()
[1/29/2021 7:14:09 PM.219] LSPD First Response: ==============================
[1/29/2021 7:14:09 PM.219] LSPD First Response: 
[1/29/2021 7:14:09 PM.226] LSPD First Response: [FATAL] Forced termination
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/29/2021 7:14:09 PM.227] LSPD First Response: [WARN] Chase still active, terminating manually
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] Ending chase
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Eva Mayers
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Enoch McGrath
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Kellicia Diaz
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Nathan Brueske
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Kendrick Lamar
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Colin Dixon
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Freeing cop: Lennon OReily
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Released 0 entities from Chase #4 Content Manager
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Instance cleaned (Chase #4)
[1/29/2021 7:14:14 PM.198] LSPD First Response: [INFO] LSPDFR has shut down
[1/29/2021 7:14:15 PM.247] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: LSPDFR has probably been Ended. ThreadAbortException -> Closing Fiber now...
[1/29/2021 7:14:15 PM.460] LSPD First Response: UB All Police Partners are removed
[1/29/2021 7:14:15 PM.715] LSPD First Response: UB Ambulance unit is removed
[1/29/2021 7:14:15 PM.729] LSPD First Response: [FATAL] OnBeforeCalloutDisplayed crashed: System.Threading.ThreadAbortException: Thread was being aborted.
[1/29/2021 7:14:15 PM.729] at Rage.GameFiber.SleepThis(Int32 duration)
[1/29/2021 7:14:15 PM.729] at Rage.GameFiber.Sleep(Int32 duration)
[1/29/2021 7:14:15 PM.730] at Rage.GameFiber.SleepUntil(Func`1 condition, Int32 timeOut)
[1/29/2021 7:14:15 PM.730] at AmbientAICallouts.Callouts.OfficerUnderFire.OnBeforeCalloutDisplayed() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Callouts\OfficerUnderFire.cs:line 45
[1/29/2021 7:14:15 PM.730] at LWTfPtbaZEaYqKuhoHXfbsDDlMpTB.vXPJLVXyLbWlMXHhyeENLeUQSMCv(Callout , CalloutCreationSource ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 306
[1/29/2021 7:14:15 PM.731] LSPD First Response: EndCurrentCallout: Finishing...
[1/29/2021 7:14:15 PM.731] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: End()
[1/29/2021 7:14:15 PM.735] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: SilentDismissHelicopter() executed
[1/29/2021 7:14:15 PM.735] LSPD First Response: [TRACE] Cleaning UI
[1/29/2021 7:14:15 PM.736] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[1/29/2021 7:14:15 PM.737] LSPD First Response: [TRACE] Instance cleaned ( #2)
[1/29/2021 7:14:15 PM.740] LSPD First Response: GrammarPolice [PlayerHandler] detected callout finished
[1/29/2021 7:14:15 PM.740] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:14:15 PM.747] LSPD First Response: Crime Scene Unit: System.Threading.ThreadAbortException: Thread was being aborted.
[1/29/2021 7:14:15 PM.747] at Rage.GameFiber.SleepThis(Int32 duration)
[1/29/2021 7:14:15 PM.747] at Rage.GameFiber.Yield()
[1/29/2021 7:14:15 PM.748] at CrimeSceneUnit.Main.<>c.<OnSceneAuto>b__102_0()
[1/29/2021 7:14:15 PM.749] LSPD First Response: Crime Scene Unit: SpeedZone Removed.
[1/29/2021 7:14:15 PM.757] LSPD First Response: STP Coroner unit is removed

 

 

Relevant part I guess:

Spoiler
Spoiler

[1/29/2021 7:14:09 PM.219] LSPD First Response: ==============================
[1/29/2021 7:14:09 PM.219] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Origin: Game fiber "HeliAssist".
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Exception type: System.NullReferenceException
[1/29/2021 7:14:09 PM.219] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Inner exceptions:
[1/29/2021 7:14:09 PM.219] LSPD First Response: ------------------------------
[1/29/2021 7:14:09 PM.219] LSPD First Response: Stack trace:
[1/29/2021 7:14:09 PM.219] LSPD First Response: at HeliUnit.ProcessSearchlight()
[1/29/2021 7:14:09 PM.219] at HeliAssistance.Main.OnTick()
[1/29/2021 7:14:09 PM.219] at Rage.GameFiber.Main()
[1/29/2021 7:14:09 PM.219] LSPD First Response: ==============================
[1/29/2021 7:14:09 PM.219] LSPD First Response: 
[1/29/2021 7:14:09 PM.226] LSPD First Response: [FATAL] Forced termination
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/29/2021 7:14:09 PM.227] LSPD First Response: [WARN] Chase still active, terminating manually
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] Ending chase
[1/29/2021 7:14:09 PM.227] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Eva Mayers
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Enoch McGrath
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.228] LSPD First Response: [TRACE] Freeing cop: Kellicia Diaz
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Nathan Brueske
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Kendrick Lamar
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removed ped chase strategy
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Freeing cop: Colin Dixon
[1/29/2021 7:14:09 PM.229] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Freeing cop: Lennon OReily
[1/29/2021 7:14:09 PM.230] LSPD First Response: [TRACE] Cop freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Suspect freed
[1/29/2021 7:14:09 PM.236] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory)
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Released 0 entities from Chase #4 Content Manager
[1/29/2021 7:14:09 PM.236] LSPD First Response: [TRACE] Instance cleaned (Chase #4)
[1/29/2021 7:14:14 PM.198] LSPD First Response: [INFO] LSPDFR has shut down
[1/29/2021 7:14:15 PM.247] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: LSPDFR has probably been Ended. ThreadAbortException -> Closing Fiber now...
[1/29/2021 7:14:15 PM.460] LSPD First Response: UB All Police Partners are removed
[1/29/2021 7:14:15 PM.715] LSPD First Response: UB Ambulance unit is removed
[1/29/2021 7:14:15 PM.729] LSPD First Response: [FATAL] OnBeforeCalloutDisplayed crashed: System.Threading.ThreadAbortException: Thread was being aborted.
[1/29/2021 7:14:15 PM.729] at Rage.GameFiber.SleepThis(Int32 duration)
[1/29/2021 7:14:15 PM.729] at Rage.GameFiber.Sleep(Int32 duration)
[1/29/2021 7:14:15 PM.730] at Rage.GameFiber.SleepUntil(Func`1 condition, Int32 timeOut)
[1/29/2021 7:14:15 PM.730] at AmbientAICallouts.Callouts.OfficerUnderFire.OnBeforeCalloutDisplayed() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Callouts\OfficerUnderFire.cs:line 45
[1/29/2021 7:14:15 PM.730] at LWTfPtbaZEaYqKuhoHXfbsDDlMpTB.vXPJLVXyLbWlMXHhyeENLeUQSMCv(Callout , CalloutCreationSource ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 306
[1/29/2021 7:14:15 PM.731] LSPD First Response: EndCurrentCallout: Finishing...
[1/29/2021 7:14:15 PM.731] LSPD First Response: [AmbientAICallouts] [Callout OfficerUnderFire] INFO: End()
[1/29/2021 7:14:15 PM.735] LSPD First Response: [AmbientAICallouts] [Fiber 97] INFO: SilentDismissHelicopter() executed
[1/29/2021 7:14:15 PM.735] LSPD First Response: [TRACE] Cleaning UI
[1/29/2021 7:14:15 PM.736] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[1/29/2021 7:14:15 PM.737] LSPD First Response: [TRACE] Instance cleaned ( #2)
[1/29/2021 7:14:15 PM.740] LSPD First Response: GrammarPolice [PlayerHandler] detected callout finished
[1/29/2021 7:14:15 PM.740] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended
[1/29/2021 7:14:15 PM.747] LSPD First Response: Crime Scene Unit: System.Threading.ThreadAbortException: Thread was being aborted.
[1/29/2021 7:14:15 PM.747] at Rage.GameFiber.SleepThis(Int32 duration)
[1/29/2021 7:14:15 PM.747] at Rage.GameFiber.Yield()
[1/29/2021 7:14:15 PM.748] at CrimeSceneUnit.Main.<>c.<OnSceneAuto>b__102_0()
[1/29/2021 7:14:15 PM.749] LSPD First Response: Crime Scene Unit: SpeedZone Removed.
[1/29/2021 7:14:15 PM.757] LSPD First Response: STP Coroner unit is removed

 

 

~Panda<3

  • Author

Aw, it's heliassist? That sucks, comes really in handy that one. Will do then, thanks a bunch. I'll have to learn how to read and debug these myself one of these days lol 🙂

 

Appreciated!

~Panda<3

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