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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

postponing paperwork

Featured Replies

im having a big issue where the game loads fine i get into the franklin character i drive to the police station i click e and im on a new pc so i still need to pick a character and i cant do that because when i click go on duty a thing pops up and tells me to pick a character and when i click ok it starts to load but then loads forever and the loading tab thing says postponing paperwork pls help i wanna play and yes ive tried pressing f4 and doing force duty and reloadplugins but that didnt work pls help me i really wanna play again

  • 8 months later...

Estou com este problema também!

 

Spoiler

[21/10/2021 15:23:48.850] Started new log on 21/10/2021 15:23:48.850
[21/10/2021 15:23:48.852] ====================================================================================================
[21/10/2021 15:23:48.847] Log path: D:\Coisas\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[21/10/2021 15:23:48.853] Log verbosity: Trivial
[21/10/2021 15:23:48.855] Initializing input system
[21/10/2021 15:23:48.862] Initializing game console
[21/10/2021 15:23:48.871] Console key has been set to F4 (key code: 115)
[21/10/2021 15:23:49.010] Initializing console variable "ConsoleScrollAmount".
[21/10/2021 15:23:49.010] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[21/10/2021 15:23:49.014] Read value: <null>
[21/10/2021 15:23:49.014] Initializing console variable "ConsoleKey".
[21/10/2021 15:23:49.014] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[21/10/2021 15:23:49.016] Read value: F4
[21/10/2021 15:23:49.016] Setting value of console variable "ConsoleKey" to stored value.
[21/10/2021 15:23:49.016] Console key has been set to F4 (key code: 115)
[21/10/2021 15:23:49.016] Initializing console variable "PluginTimeoutThreshold".
[21/10/2021 15:23:49.016] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[21/10/2021 15:23:49.019] Read value: 10000
[21/10/2021 15:23:49.019] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[21/10/2021 15:23:49.019] Initializing console variable "AlwaysShowConsoleOutput".
[21/10/2021 15:23:49.019] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[21/10/2021 15:23:49.020] Read value: <null>
[21/10/2021 15:23:49.020] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[21/10/2021 15:23:49.020] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[21/10/2021 15:23:49.021] Read value: False
[21/10/2021 15:23:49.021] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[21/10/2021 15:23:49.021] Initializing console variable "ShowOnScreenWarnings".
[21/10/2021 15:23:49.021] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[21/10/2021 15:23:49.021] Read value: <null>
[21/10/2021 15:23:49.021] Console initialized
[21/10/2021 15:23:49.021] Initializing forms manager
[21/10/2021 15:23:49.024] Cleaning temp folder
[21/10/2021 15:23:49.027] Version: RAGE Plugin Hook v1.86.1288.16169 for Grand Theft Auto V
[21/10/2021 15:23:49.042] ================ RAGE Plugin Hook ================
[10/21/2021 3:23:49 PM.047] Command line option "ignoreDifferentVideoCard-disableCustomLoadingScreen" is specified twice. Please remove one.
[10/21/2021 3:23:49 PM.053] Detected Windows 10 Professional (64-bit) (10.0.22000.0)!
[10/21/2021 3:23:49 PM.053] Checking game support
[10/21/2021 3:23:49 PM.227] Product name: Grand Theft Auto V
[10/21/2021 3:23:49 PM.227] Product version: 1.0.2245.0
[10/21/2021 3:23:49 PM.227] Is steam version: True
[10/21/2021 3:23:49 PM.229] Initializing DirectX
[10/21/2021 3:23:49 PM.231] Initializing Direct3D
[10/21/2021 3:23:49 PM.231] Getting game swap chain
[10/21/2021 3:23:49 PM.272] Swap Chain created: 0x7FF72BD39028
[10/21/2021 3:23:49 PM.272] Swap Chain VTable: 0x1795EF35DF0
[10/21/2021 3:23:49 PM.272] 0x748948FFF9F7B5E9;0x8D48564157552024;0x170EC814890246C
[10/21/2021 3:23:49 PM.272] D3D11Present: 0x7FFF583614D0
[10/21/2021 3:23:49 PM.272] D3D11ResizeBuffers: 0x7FFF58387B10
[10/21/2021 3:23:49 PM.272] D3D11ResizeTarget: 0x7FFF583D6F90
[10/21/2021 3:23:49 PM.272] D3D11SetFullscreenState: 0x7FFF583886D0
[10/21/2021 3:23:49 PM.272] Direct3D initialized
[10/21/2021 3:23:49 PM.272] Initialized DirectX
[10/21/2021 3:23:49 PM.273] Direct3D watcher thread spawned
[10/21/2021 3:23:49 PM.418] Getting device
[10/21/2021 3:23:49 PM.418] Retrieved device
[10/21/2021 3:23:49 PM.418] Creating wrapper
[10/21/2021 3:23:49 PM.531] Wrapper created
[10/21/2021 3:23:49 PM.539] Effect created
[10/21/2021 3:23:49 PM.539] Creating buffer
[10/21/2021 3:23:49 PM.539] Created buffer
[10/21/2021 3:23:49 PM.539] Creating blend state
[10/21/2021 3:23:49 PM.539] Created blend state
[10/21/2021 3:23:49 PM.539] Done with creation
[10/21/2021 3:23:49 PM.661] Initializing texture system.
[10/21/2021 3:23:49 PM.661] Initializing texture system; phase 1
[10/21/2021 3:23:49 PM.661] Initializing texture system; phase 2
[10/21/2021 3:23:49 PM.686] Initializing texture system; phase 3
[10/21/2021 3:23:49 PM.687] Initializing texture system; phase 4
[10/21/2021 3:23:49 PM.715] Initializing texture system; phase 5
[10/21/2021 3:23:49 PM.723] Initializing texture system; phase 6
[10/21/2021 3:23:49 PM.726] Initializing texture system; phase 7
[10/21/2021 3:23:49 PM.729] Initializing texture system; phase 8
[10/21/2021 3:23:49 PM.731] Initializing texture system; phase 9
[10/21/2021 3:23:49 PM.733] Initializing texture system; phase 10
[10/21/2021 3:23:49 PM.744] Pixel Shader 5.0 not supported. Falling back to 4.0.
[10/21/2021 3:23:49 PM.747] Initializing texture system; phase 11
[10/21/2021 3:23:49 PM.747] Initializing texture system; phase 12
[10/21/2021 3:23:49 PM.750] Initializing texture system; phase 13
[10/21/2021 3:23:49 PM.750] Initializing texture system; phase 14
[10/21/2021 3:23:54 PM.273] Direct3D watcher thread ended
[10/21/2021 3:24:20 PM.836] LoadingScreenMsg: Initializing game support
[10/21/2021 3:24:21 PM.087] Initializing game support
[10/21/2021 3:24:26 PM.874] LoadingScreenMsg: Velocity limit removed
[10/21/2021 3:24:27 PM.255] Compatibility level: 0
[10/21/2021 3:24:27 PM.255] Supported version detected
[10/21/2021 3:24:27 PM.255] ==================================================
[10/21/2021 3:24:27 PM.255] LoadingScreenMsg: Patching code
[10/21/2021 3:24:27 PM.506] LoadingScreenMsg: Waiting for game initialization
[10/21/2021 3:24:27 PM.757] Waiting for game initialization
[10/21/2021 3:24:27 PM.858] LoadingScreenMsg: Initializing core
[10/21/2021 3:24:28 PM.109] Initializing hook
[10/21/2021 3:24:33 PM.254] LoadingScreenMsg: Completing interoperability
[10/21/2021 3:24:33 PM.506] Completing interoperability
[10/21/2021 3:24:33 PM.506] Initialization code 1.
[10/21/2021 3:24:33 PM.507] Initialization code 2.
[10/21/2021 3:24:33 PM.507] Initialization code 3.
[10/21/2021 3:24:33 PM.549] 1 Address: 0x00007FF729BF4098
[10/21/2021 3:24:33 PM.549] Calling func 1
[10/21/2021 3:24:33 PM.633] 2 Address: 0x00007FF72A78E3C2
[10/21/2021 3:24:33 PM.633] 3 Address: 0x00007FF7291C5D5E
[10/21/2021 3:24:33 PM.728] Address: 0x00007FF72A78E36C
[10/21/2021 3:24:33 PM.728] Unknown var: 0x00007FF72B7C7FD0
[10/21/2021 3:24:33 PM.728] Initialization code 4.
[10/21/2021 3:24:33 PM.728] Initialization code 5.
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 1
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 2
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 3
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 4
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 5
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 6
[10/21/2021 3:24:33 PM.728] Completing interoperability, phase 7
[10/21/2021 3:24:33 PM.728] LoadingScreenMsg: 
[10/21/2021 3:24:33 PM.980] LoadingScreenMsg: Loading Story Mode
[10/21/2021 3:24:48 PM.692] LoadingScreenMsg: Loading and Populating Game World
[10/21/2021 3:24:48 PM.943] LoadingScreenMsg: 
[10/21/2021 3:25:16 PM.590] Initializing console variable "IsDeveloperModeEnabled".
[10/21/2021 3:25:16 PM.590] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/21/2021 3:25:16 PM.590] Read value: <null>
[10/21/2021 3:25:16 PM.590] Initializing console variable "TimeScale".
[10/21/2021 3:25:16 PM.590] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/21/2021 3:25:16 PM.591] Read value: <null>
[10/21/2021 3:26:20 PM.356] Invalid call to console command "UnloadPlugin": Parameter "pluginFileName" of console command "UnloadPlugin" is not optional, but no argument was specified.
[10/21/2021 3:26:25 PM.409] Loading plugin from path: D:\Coisas\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[10/21/2021 3:26:29 PM.963] <UNLOADED PLUGIN>: Initializing input system
[10/21/2021 3:26:29 PM.964] <UNLOADED PLUGIN>: Initializing game console
[10/21/2021 3:26:29 PM.965] <UNLOADED PLUGIN>: Initializing forms manager
[10/21/2021 3:26:30 PM.399] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/21/2021 3:26:30 PM.748] LSPD First Response: [TRACE] Started loading LSPDFR
[10/21/2021 3:26:30 PM.752] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392)
[10/21/2021 3:26:30 PM.753] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC
[10/21/2021 3:26:30 PM.753] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[10/21/2021 3:26:42 PM.549] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber).
[10/21/2021 3:26:42 PM.591] LSPD First Response: [FATAL] Forced termination
[10/21/2021 3:26:42 PM.600] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/21/2021 3:26:42 PM.739] LSPD First Response: [INFO] LSPDFR has shut down
[10/21/2021 3:26:52 PM.403] Loading plugin from path: D:\Coisas\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[10/21/2021 3:26:55 PM.661] <UNLOADED PLUGIN>: Initializing input system
[10/21/2021 3:26:55 PM.662] <UNLOADED PLUGIN>: Initializing game console
[10/21/2021 3:26:55 PM.663] <UNLOADED PLUGIN>: Initializing forms manager
[10/21/2021 3:26:55 PM.804] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/21/2021 3:26:56 PM.018] LSPD First Response: [TRACE] Started loading LSPDFR
[10/21/2021 3:26:56 PM.019] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392)
[10/21/2021 3:26:56 PM.019] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC
[10/21/2021 3:26:56 PM.019] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[10/21/2021 3:26:57 PM.649] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:57 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:57 PM.951] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 23
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 31
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 39
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 64
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 72
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 80
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 111
[10/21/2021 3:26:58 PM.142] LSPD First Response: [WARN] No name for outfit variation at line 138
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 174
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 207
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 220
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 259
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 273
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 309
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 323
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 363
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 391
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 425
[10/21/2021 3:26:58 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 453
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 484
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 502
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 529
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 547
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 581
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 615
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 650
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 677
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 711
[10/21/2021 3:26:58 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 741
[10/21/2021 3:26:58 PM.144] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_anchieta_eup.xml
[10/21/2021 3:26:58 PM.146] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml
[10/21/2021 3:26:58 PM.146] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_humaita_eup.xml
[10/21/2021 3:26:58 PM.146] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml
[10/21/2021 3:26:58 PM.147] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml
[10/21/2021 3:26:58 PM.151] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml
[10/21/2021 3:26:58 PM.152] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml
[10/21/2021 3:26:58 PM.160] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml
[10/21/2021 3:26:58 PM.161] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml
[10/21/2021 3:26:58 PM.161] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml
[10/21/2021 3:26:58 PM.162] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml
[10/21/2021 3:26:58 PM.170] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml
[10/21/2021 3:26:58 PM.172] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml
[10/21/2021 3:26:58 PM.183] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml
[10/21/2021 3:26:58 PM.184] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml
[10/21/2021 3:26:58 PM.185] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml
[10/21/2021 3:26:58 PM.185] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml
[10/21/2021 3:26:58 PM.186] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml
[10/21/2021 3:26:58 PM.188] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml
[10/21/2021 3:26:58 PM.188] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml
[10/21/2021 3:26:58 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:58 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:58 PM.219] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 25
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 32
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 39
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 47
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 56
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[10/21/2021 3:26:58 PM.222] LSPD First Response: [WARN] No name for outfit variation at line 85
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 92
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 100
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 129
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 136
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 143
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 151
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 160
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 189
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No name for outfit variation at line 196
[10/21/2021 3:26:58 PM.223] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 204
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 233
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 240
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 247
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 255
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 264
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 293
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 300
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No name for outfit variation at line 308
[10/21/2021 3:26:58 PM.224] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No name for outfit variation at line 494
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No name for outfit variation at line 520
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No name for outfit variation at line 546
[10/21/2021 3:26:58 PM.225] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 572
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 598
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 624
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 732
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 764
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 796
[10/21/2021 3:26:58 PM.226] LSPD First Response: [WARN] No name for outfit variation at line 828
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 951
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 976
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 1002
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 1028
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 1054
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 1133
[10/21/2021 3:26:58 PM.227] LSPD First Response: [WARN] No name for outfit variation at line 1160
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1187
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1214
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1241
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1268
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1297
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1330
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1363
[10/21/2021 3:26:58 PM.228] LSPD First Response: [WARN] No name for outfit variation at line 1396
[10/21/2021 3:26:58 PM.229] LSPD First Response: [TRACE] Loaded 170 freemode outfits and 55 preset outfits
[10/21/2021 3:26:58 PM.241] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.241] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.241] LSPD First Response: [TRACE] Invalid base variation m_base for m_agented
[10/21/2021 3:26:58 PM.242] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.242] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.242] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.242] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.243] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.243] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.243] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.243] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[10/21/2021 3:26:58 PM.915] LSPD First Response: [TRACE] Adding Ben J. as character
[10/21/2021 3:26:59 PM.030] LSPD First Response: [TRACE] Adding Michelle Meto as character
[10/21/2021 3:26:59 PM.031] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[10/21/2021 3:26:59 PM.031] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[10/21/2021 3:26:59 PM.319] LSPD First Response: [TRACE] Adding Michael DeSanta as character
[10/21/2021 3:26:59 PM.392] LSPD First Response: [TRACE] Adding Zack Wolfson as character
[10/21/2021 3:26:59 PM.498] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.498] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.498] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[10/21/2021 3:26:59 PM.513] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.513] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.533] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[10/21/2021 3:26:59 PM.544] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml
[10/21/2021 3:26:59 PM.547] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.547] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.558] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[10/21/2021 3:26:59 PM.635] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml
[10/21/2021 3:26:59 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:26:59 PM.666] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[10/21/2021 3:26:59 PM.676] LSPD First Response: [TRACE] Failed to parse  as chance
[10/21/2021 3:26:59 PM.677] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml
[10/21/2021 3:26:59 PM.683] LSPD First Response: [TRACE] Player was in vehicle: True
[10/21/2021 3:26:59 PM.683] LSPD First Response: [TRACE] Last selected character was Zack Wolfson, should spawn as last character True
[10/21/2021 3:26:59 PM.683] LSPD First Response: [TRACE] Loading last selected character Zack Wolfson
[10/21/2021 3:26:59 PM.686] LSPD First Response: [INFO] Changing current player character to Zack Wolfson
[10/21/2021 3:26:59 PM.984] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[10/21/2021 3:26:59 PM.986] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[10/21/2021 3:26:59 PM.986] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[10/21/2021 3:26:59 PM.987] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[10/21/2021 3:27:00 PM.674] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02
[10/21/2021 3:27:00 PM.676] LSPD First Response: [TRACE] CharacterSelected: 6
[10/21/2021 3:27:00 PM.676] LSPD First Response: [TRACE] Character changed, creating new stats object
[10/21/2021 3:27:01 PM.576] LSPD First Response: [TRACE] Initialized telemtry service
[10/21/2021 3:27:01 PM.800] LSPD First Response: We have 4 appartments registered
[10/21/2021 3:27:01 PM.820] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23
[10/21/2021 3:27:01 PM.843] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969
[10/21/2021 3:27:01 PM.847] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[10/21/2021 3:27:01 PM.848] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[10/21/2021 3:27:01 PM.851] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[10/21/2021 3:27:01 PM.852] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[10/21/2021 3:27:01 PM.857] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[10/21/2021 3:27:01 PM.858] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[10/21/2021 3:27:01 PM.858] LSPD First Response: ApartmentManager initialized
[10/21/2021 3:27:01 PM.867] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[10/21/2021 3:27:01 PM.870] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[10/21/2021 3:27:01 PM.878] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[10/21/2021 3:27:02 PM.021] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[10/21/2021 3:27:02 PM.057] LSPD First Response: [TRACE] New cop added without cop data!
[10/21/2021 3:27:02 PM.217] LSPD First Response: [TRACE] Anson Smith (S_M_Y_SWAT_01) was set as a cop
[10/21/2021 3:27:02 PM.249] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[10/21/2021 3:27:02 PM.254] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[10/21/2021 3:27:02 PM.254] LSPD First Response: [TRACE] Saved apt: 
[10/21/2021 3:27:02 PM.263] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized
[10/21/2021 3:27:02 PM.269] LSPD First Response: [TRACE] Thread Marker #1 initialized
[10/21/2021 3:27:02 PM.319] LSPD First Response: [TRACE] Thread Marker #2 initialized
[10/21/2021 3:27:02 PM.319] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[10/21/2021 3:27:02 PM.319] LSPD First Response: [TRACE] Thread Marker #3 initialized
[10/21/2021 3:27:02 PM.319] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[10/21/2021 3:27:02 PM.319] LSPD First Response: [TRACE] Thread Marker #4 initialized
[10/21/2021 3:27:02 PM.320] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[10/21/2021 3:27:02 PM.484] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[10/21/2021 3:27:02 PM.492] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[10/21/2021 3:27:02 PM.500] LSPD First Response: [TRACE] Set title to Zack Wolfson for Interaction Menu
[10/21/2021 3:27:02 PM.501] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[10/21/2021 3:27:02 PM.503] LSPD First Response: [TRACE] Set title to Zack Wolfson for Police Radio
[10/21/2021 3:27:02 PM.513] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[10/21/2021 3:27:02 PM.517] LSPD First Response: [TRACE] Set title to Zack Wolfson for Vehicle Options
[10/21/2021 3:27:02 PM.524] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[10/21/2021 3:27:02 PM.526] LSPD First Response: [TRACE] Set title to Zack Wolfson for Inventory
[10/21/2021 3:27:02 PM.527] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[10/21/2021 3:27:02 PM.529] LSPD First Response: [TRACE] Set title to Zack Wolfson for Settings
[10/21/2021 3:27:02 PM.534] LSPD First Response: [TRACE] Saved apt: 
[10/21/2021 3:27:02 PM.568] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[10/21/2021 3:27:02 PM.590] LSPD First Response: [TRACE] Requested Audio
[10/21/2021 3:27:02 PM.599] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[10/21/2021 3:27:03 PM.206] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[10/21/2021 3:27:04 PM.087] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:27:04 PM.087] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:27:04 PM.088] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[10/21/2021 3:27:04 PM.171] LSPD First Response: [INFO] Vinewood Policia Militar
[10/21/2021 3:27:04 PM.171] LSPD First Response: [INFO] Added new police station: Vinewood Policia Militar (RPatrulha) at X:638.5 Y:1.75 Z:82.8
[10/21/2021 3:27:04 PM.172] LSPD First Response: [INFO] La Mesa Rodoviaria
[10/21/2021 3:27:04 PM.172] LSPD First Response: [INFO] Added new police station: La Mesa Rodoviaria (Rodoviaria) at X:826.8 Y:-1290 Z:28.24
[10/21/2021 3:27:04 PM.172] LSPD First Response: [INFO] Rockford Hills BAEP
[10/21/2021 3:27:04 PM.172] LSPD First Response: [INFO] Added new police station: Rockford Hills BAEP (BAEP) at X:-561.65 Y:-131.65 Z:38.21
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Vespucci ROTA
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Added new police station: Vespucci ROTA (ROTA) at X:-1108.18 Y:-845.18 Z:19.32
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Downtown Policia Militar
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Added new police station: Downtown Policia Militar (RPatrulha) at X:450.0654 Y:-993.0596 Z:30
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Davis Forca Tatica
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Added new police station: Davis Forca Tatica (FT) at X:360.97 Y:-1584.7 Z:29.29
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Sandy Shores Forca Tatica
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Added new police station: Sandy Shores Forca Tatica (FT) at X:1848.73 Y:3689.98 Z:34.27
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Paleto Bay Policia Civil
[10/21/2021 3:27:04 PM.173] LSPD First Response: [INFO] Added new police station: Paleto Bay Policia Civil (Policia Civil) at X:-448.22 Y:6008.23 Z:31.72
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Beaver Bush Ambiental
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Added new police station: Beaver Bush Ambiental (Ambiental) at X:379.31 Y:792.06 Z:190.41
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Los Santos Aeroporto Policia Federal 
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Added new police station: Los Santos Aeroporto Policia Federal  (Federal) at X:-864.61 Y:-2408.92 Z:14.03
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Secretaria da Administracao Penitenciaria
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Added new police station: Secretaria da Administracao Penitenciaria (Policia Penal) at X:1846.49 Y:2585.95 Z:45.67
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Policia Paisana
[10/21/2021 3:27:04 PM.174] LSPD First Response: [INFO] Added new police station: Policia Paisana (Policia Paisana) at X:142.2847 Y:-769.2435 Z:45.75203
[10/21/2021 3:27:04 PM.174] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml
[10/21/2021 3:27:04 PM.175] LSPD First Response: [INFO] Departamento Transito
[10/21/2021 3:27:04 PM.175] LSPD First Response: [INFO] Added new police station: Departamento Transito (Transito) at X:-1632.241 Y:-1015.48 Z:13.12532
[10/21/2021 3:27:04 PM.175] LSPD First Response: [INFO] Los Santos Porto Policia Federal
[10/21/2021 3:27:04 PM.175] LSPD First Response: [INFO] Added new police station: Los Santos Porto Policia Federal (Federal) at X:-330.8383 Y:-2779.025 Z:5.145138
[10/21/2021 3:27:04 PM.203] LSPD First Response: [TRACE] Auto started component Debug #1
[10/21/2021 3:27:04 PM.204] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[10/21/2021 3:27:04 PM.205] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[10/21/2021 3:27:04 PM.207] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[10/21/2021 3:27:04 PM.207] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[10/21/2021 3:27:04 PM.208] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[10/21/2021 3:27:04 PM.209] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[10/21/2021 3:27:04 PM.211] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[10/21/2021 3:27:04 PM.212] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1
[10/21/2021 3:27:04 PM.215] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[10/21/2021 3:27:04 PM.216] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[10/21/2021 3:27:04 PM.219] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[10/21/2021 3:27:04 PM.220] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[10/21/2021 3:27:04 PM.224] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[10/21/2021 3:27:04 PM.226] LSPD First Response: [TRACE] Preloading node data
[10/21/2021 3:27:04 PM.534] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[10/21/2021 3:27:04 PM.534] LSPD First Response: [TRACE] Terminal server version: 0.2
[10/21/2021 3:27:04 PM.535] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 270b383f-ecab-487f-abad-81623db550f6. Enhanced features available.
[10/21/2021 3:27:04 PM.606] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[10/21/2021 3:27:04 PM.607] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[10/21/2021 3:27:04 PM.608] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[10/21/2021 3:27:06 PM.411] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[10/21/2021 3:27:08 PM.928] LSPD First Response: [TRACE] Done preloading node data
[10/21/2021 3:27:08 PM.928] LSPD First Response: [TRACE] Preloading node data
[10/21/2021 3:27:08 PM.928] LSPD First Response: [TRACE] Done preloading node data
[10/21/2021 3:27:08 PM.936] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[10/21/2021 3:27:08 PM.937] LSPD First Response: [TRACE] Disabling ambient game police chases
[10/21/2021 3:27:08 PM.948] LSPD First Response: [TRACE] Disabled ambient game police chases
[10/21/2021 3:27:08 PM.949] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[10/21/2021 3:27:08 PM.967] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:08 PM.967] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:08 PM.967] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:08 PM.967] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:08 PM.967] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:08 PM.967] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:08 PM.967] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:08 PM.968] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[10/21/2021 3:27:08 PM.971] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[10/21/2021 3:27:08 PM.976] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[10/21/2021 3:27:08 PM.976] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[10/21/2021 3:27:10 PM.140] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[10/21/2021 3:27:10 PM.140] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[10/21/2021 3:27:10 PM.175] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[10/21/2021 3:27:10 PM.176] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[10/21/2021 3:27:10 PM.177] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[10/21/2021 3:27:10 PM.180] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[10/21/2021 3:27:10 PM.180] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[10/21/2021 3:27:10 PM.181] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[10/21/2021 3:27:10 PM.186] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[10/21/2021 3:27:10 PM.193] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[10/21/2021 3:27:10 PM.194] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[10/21/2021 3:27:10 PM.194] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[10/21/2021 3:27:10 PM.195] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[10/21/2021 3:27:10 PM.225] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[10/21/2021 3:27:10 PM.230] LSPD First Response: [TRACE] Thread Marker #5 initialized
[10/21/2021 3:27:10 PM.230] LSPD First Response: [TRACE] Thread Debug #1 initialized
[10/21/2021 3:27:10 PM.235] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[10/21/2021 3:27:10 PM.236] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized
[10/21/2021 3:27:10 PM.251] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[10/21/2021 3:27:10 PM.256] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[10/21/2021 3:27:10 PM.260] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[10/21/2021 3:27:28 PM.642] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:28 PM.642] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:28 PM.642] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:28 PM.642] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:28 PM.642] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:28 PM.642] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:28 PM.642] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:30 PM.665] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:30 PM.665] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:30 PM.665] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:30 PM.665] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:30 PM.665] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:30 PM.665] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:30 PM.665] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:31 PM.757] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:27:31 PM.758] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:31 PM.785] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:27:31 PM.788] LSPD First Response: [TRACE] Created police at X:522.6341 Y:126.8477 Z:97.67695
[10/21/2021 3:27:31 PM.843] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:31 PM.854] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:27:32 PM.376] LSPD First Response: [TRACE] Stefano Severiano (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:32 PM.403] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:32 PM.411] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:27:33 PM.065] LSPD First Response: [TRACE] Ellis Redding (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:33 PM.107] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[10/21/2021 3:27:33 PM.109] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:33 PM.109] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:33 PM.109] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:33 PM.109] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:33 PM.109] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:33 PM.109] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:33 PM.109] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:33 PM.281] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:33 PM.291] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[10/21/2021 3:27:33 PM.301] LSPD First Response: [TRACE] Michael Phillips (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:33 PM.303] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient)
[10/21/2021 3:27:33 PM.309] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:33 PM.323] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[10/21/2021 3:27:33 PM.338] LSPD First Response: [TRACE] Mark Twain (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:33 PM.338] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient)
[10/21/2021 3:27:35 PM.342] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:35 PM.342] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:35 PM.342] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:35 PM.342] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:35 PM.342] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:35 PM.342] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:35 PM.342] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:37 PM.357] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:37 PM.357] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:37 PM.357] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:37 PM.357] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:37 PM.357] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:37 PM.357] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:37 PM.357] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:39 PM.197] LSPD First Response: [TRACE] Thread Marker #6 initialized
[10/21/2021 3:27:39 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:39 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:39 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:39 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:39 PM.365] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:39 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:39 PM.365] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:41 PM.384] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:41 PM.384] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:41 PM.384] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:41 PM.384] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:41 PM.384] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:41 PM.384] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:41 PM.384] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:41 PM.716] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager
[10/21/2021 3:27:41 PM.716] LSPD First Response: [TRACE] Instance cleaned (Marker #6)
[10/21/2021 3:27:41 PM.721] LSPD First Response: [TRACE] Thread Marker #6 has been shut down
[10/21/2021 3:27:43 PM.398] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:43 PM.398] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:43 PM.398] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:43 PM.398] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:43 PM.398] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:43 PM.398] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:43 PM.398] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:45 PM.409] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:45 PM.409] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:45 PM.409] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:45 PM.409] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:45 PM.409] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:45 PM.409] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:45 PM.409] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:47 PM.428] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:47 PM.429] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:47 PM.429] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:47 PM.429] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:47 PM.429] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:47 PM.429] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:47 PM.429] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:49 PM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:49 PM.451] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:49 PM.451] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:49 PM.451] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:49 PM.451] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:49 PM.451] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:49 PM.451] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:51 PM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:51 PM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:51 PM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:51 PM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:51 PM.463] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:51 PM.463] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:51 PM.463] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:53 PM.483] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:53 PM.483] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:53 PM.483] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:53 PM.483] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:53 PM.483] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:53 PM.483] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:53 PM.483] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:55 PM.495] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:55 PM.495] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:55 PM.495] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:55 PM.495] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:55 PM.495] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:55 PM.495] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:55 PM.495] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:27:57 PM.027] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:27:57 PM.027] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:57 PM.076] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:27:57 PM.077] LSPD First Response: [TRACE] Created police at X:578.574 Y:-82.52289 Z:70.24312
[10/21/2021 3:27:57 PM.101] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:57 PM.113] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:27:57 PM.115] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[10/21/2021 3:27:57 PM.117] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[10/21/2021 3:27:57 PM.129] LSPD First Response: [TRACE] Mason Hill (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:57 PM.150] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:27:57 PM.160] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:27:57 PM.163] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[10/21/2021 3:27:57 PM.163] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[10/21/2021 3:27:57 PM.175] LSPD First Response: [TRACE] Andrew McDougle (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:27:57 PM.198] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[10/21/2021 3:27:57 PM.509] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:27:57 PM.509] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:57 PM.509] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:27:57 PM.509] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:57 PM.509] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:27:57 PM.509] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:27:57 PM.509] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:00 PM.323] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:28:00 PM.323] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:00 PM.323] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:00 PM.323] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:00 PM.323] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:00 PM.323] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:28:00 PM.323] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:02 PM.330] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:28:02 PM.330] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:02 PM.330] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:02 PM.330] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:02 PM.330] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:02 PM.330] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:28:02 PM.330] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:04 PM.337] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:28:04 PM.338] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:04 PM.338] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:04 PM.338] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:04 PM.338] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:04 PM.338] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:28:04 PM.338] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:05 PM.987] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[10/21/2021 3:28:05 PM.989] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[10/21/2021 3:28:06 PM.013] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:28:06 PM.013] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:28:06 PM.038] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[10/21/2021 3:28:06 PM.038] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[10/21/2021 3:28:06 PM.063] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[10/21/2021 3:28:06 PM.505] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:28:06 PM.505] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:06 PM.505] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:06 PM.505] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:06 PM.505] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:06 PM.505] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:28:06 PM.505] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:07 PM.984] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:28:07 PM.984] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:28:08 PM.029] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:28:08 PM.032] LSPD First Response: [TRACE] Created police at X:502.7744 Y:-899.4125 Z:26.42628
[10/21/2021 3:28:08 PM.054] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:28:08 PM.065] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:28:08 PM.075] LSPD First Response: [TRACE] Juan Santiago (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:28:08 PM.093] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[10/21/2021 3:28:08 PM.103] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[10/21/2021 3:28:08 PM.112] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) was set as a cop
[10/21/2021 3:28:08 PM.131] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[10/21/2021 3:28:08 PM.513] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[10/21/2021 3:28:08 PM.514] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:08 PM.514] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[10/21/2021 3:28:08 PM.514] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:08 PM.514] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[10/21/2021 3:28:08 PM.514] at Rage.World.GetBlipByHandle(PoolHandle handle)
[10/21/2021 3:28:08 PM.514] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94
[10/21/2021 3:28:10 PM.047] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:28:10 PM.047] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[10/21/2021 3:28:10 PM.061] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[10/21/2021 3:28:10 PM.061] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Coisas/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml
[10/21/2021 3:28:10 PM.106] LSPD First Response: [TRACE] Setting player to doa from last agency
[10/21/2021 3:28:10 PM.191] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[10/21/2021 3:28:10 PM.419] LSPD First Response: [TRACE] Player went on duty.
[10/21/2021 3:28:10 PM.456] LSPD First Response: Folder is D:\Coisas\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[10/21/2021 3:28:11 PM.169] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null
[10/21/2021 3:28:11 PM.281] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[10/21/2021 3:28:11 PM.291] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮‌‫‮‬‮‫‏‍‌‭‎‍‮‫‪‮
[10/21/2021 3:28:11 PM.415] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[10/21/2021 3:28:11 PM.591] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized.
[10/21/2021 3:28:11 PM.592] LSPD First Response: Go on duty to fully load StopThePed
[10/21/2021 3:28:11 PM.596] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized.
[10/21/2021 3:28:11 PM.596] LSPD First Response: Go on duty to fully load UltimateBackup
[10/21/2021 3:28:11 PM.596] LSPD First Response: We have 3 callouts registered
[10/21/2021 3:28:11 PM.597] LSPD First Response: CalloutManager initialized
[10/21/2021 3:28:11 PM.599] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[10/21/2021 3:28:11 PM.623] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[10/21/2021 3:28:11 PM.627] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[10/21/2021 3:28:11 PM.649] LSPD First Response: [INFO] Model preloading enabled
[10/21/2021 3:28:11 PM.649] LSPD First Response: [TRACE] Preloading POLICE
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICE2
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICE3
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICET
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading SHERIFF2
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading SHERIFF
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICE4
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICEB
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading FBI2
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICEOLD1
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLICEOLD2
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading BUZZARD
[10/21/2021 3:28:11 PM.650] LSPD First Response: [TRACE] Preloading POLMAV
[10/21/2021 3:28:11 PM.651] LSPD First Response: [TRACE] Preloading FROGGER2
[10/21/2021 3:28:11 PM.651] LSPD First Response: [TRACE] Preloading AMBULANCE
[10/21/2021 3:28:11 PM.652] LSPD First Response: [TRACE] Preloading FIRETRUK
[10/21/2021 3:28:11 PM.652] LSPD First Response: [TRACE] Preloading asset 1B06D571
[10/21/2021 3:28:11 PM.652] LSPD First Response: [TRACE] Preloading asset 1D073A89
[10/21/2021 3:28:11 PM.653] LSPD First Response: [TRACE] Preloading asset 60EC506
[10/21/2021 3:28:11 PM.653] LSPD First Response: [TRACE] Preloading asset 678B81B1
[10/21/2021 3:28:11 PM.653] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[10/21/2021 3:28:11 PM.653] LSPD First Response: [TRACE] Preloading asset 83BF0278
[10/21/2021 3:28:11 PM.675] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[10/21/2021 3:28:11 PM.678] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[10/21/2021 3:28:11 PM.681] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[10/21/2021 3:28:11 PM.682] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[10/21/2021 3:28:11 PM.723] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[10/21/2021 3:28:11 PM.723] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[10/21/2021 3:28:11 PM.723] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[10/21/2021 3:28:11 PM.723] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[10/21/2021 3:28:11 PM.735] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[10/21/2021 3:28:11 PM.736] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[10/21/2021 3:28:11 PM.738] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[10/21/2021 3:28:11 PM.742] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[10/21/2021 3:28:11 PM.742] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[10/21/2021 3:28:11 PM.743] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[10/21/2021 3:28:11 PM.792] LSPD First Response: Deserialized Danijel Smith
[10/21/2021 3:28:11 PM.793] LSPD First Response: Deserialized Alex Hall
[10/21/2021 3:28:12 PM.436] LSPD First Response: StopThePed Localization Code Page: 1252
[10/21/2021 3:28:12 PM.437] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows)

 

RagePluginHook.log

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