Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Gamecrash all 10 Minuts

Featured Replies

  • Replies 74
  • Views 1.5k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Remove CodeRedCallouts Increase your Plugin Timeout Threshold to 60,000 -> this can be done in the RAGE settings

  • I don't see a need to delete Regular Callouts but good to hear it is working 🙂

  • It is normal to spawn as the cop when playing LSPDFR

Posted Images

  • Author
1 minute ago, Charlie686 said:

What have you changed in there?

i Install 

REDUX 

EUP <- But EUP i uninstall alrdy after the Crashes

And 2 Car Pack

One for Sheriff

and One for Normal Police

 

Maybe i do somthing wron, when i was insert the original vehicle-rpf?

 

 

Edited by ElbeTV

1 minute ago, ElbeTV said:

i Install 

REDUX 

EUP <- But EUP i uninstall alrdy after the Crashes

And 2 Car Pack

One for Sheriff

and One for Normal Police

 

 

Was that all before you loaded the game to test if they work?

Otherwise you'll have to uninstall a lot of things.

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
3 minutes ago, Charlie686 said:

Was that all before you loaded the game to test if they work?

Otherwise you'll have to uninstall a lot of things.

i install after game Works fine, all these Mods 😉

First i reset the DLC.rpf and when it dosnt work i think i have to make a New Mods Folder.... 😄 but thats a littel Problem with a old HDD 😄

Edited by ElbeTV

2 minutes ago, ElbeTV said:

i install after game Works fine, all these Mods 😉

Ah. 

Well you may now have to uninstall all of them 😕

 

Next time - be slow! 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

2 minutes ago, ElbeTV said:

Ok error found 😄 

I think it was the Vehicle Mod... i replaces the DLC Folder

I see!

Have fun : D

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author

Mhh its not running fine....

Its lagging hard and its crash again....

 

First of all, i delete REDUX now. Its a rly nice Mod, but it is to Hungry 😄 

And EUP will be to deleted..... 

 

So the Only thing in Mods Folder a 

Gameconfig and a Vehicle Pack

 

I hope the game is running better with these changes

 

Spoiler

RAGE Plugin Hook v1.84.1279.16097 PUBLIC

Game: Grand Theft Auto V
Game build: 2189
Branch: Steam

Plugins loaded at the time of the crash:
    License Plate Randomizer by PNWParksFan.
    LSPD First Response by G17 Media.

No plugin was ticking at the time of this crash.
Base address: 00007ff63a770000
Exception address: 00007ff63af482d5
Exception offset: 007d82d5
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
    0x00007ffc31c5c247 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ffc34254b63 - memset - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffc3423bb16 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffc3425130f - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffc341fb5e4 - RtlRaiseException - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffc3424fe3e - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff63af482d5 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63af4a315 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63af56fe2 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63af56eb0 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd48fa9 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd33ac4 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd413ce - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd32b89 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd47b0c - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd42894 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd42972 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd49fa9 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63af66360 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd2ea25 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd2e257 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63a795ed2 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63a78f5eb - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bd2de60 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63a7714a8 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63ba32827 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ff63bf1fb60 - KiUserExceptionDispatcher - in Unknown:0 (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    0x00007ffc32227034 - BaseThreadInitThunk - in Unknown:0 (C:\Windows\System32\KERNEL32.DLL)
    0x00007ffc341fd0d1 - RtlUserThreadStart - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)


General purpose registers:
    RAX: 0x00007ff6ffffffff
    RCX: 0x000002171776b730
    RDX: 0x0000021709a26b50
    RBX: 0x000000000026f46a
    RSP: 0x000000ed69dae110
    RBP: 0x00007ff63c488b80
    RSI: 0x000002171192f250
    RDI: 0x0000000000000000
    R8: 0x000002171192f250
    R9: 0x000002171776b730
    R10: 0x0000000000000200
    R11: 0x0000000000000000
    R12: 0x000000000000018b
    R13: 0x000002171192f250
    R14: 0x00000000000000f9
    R15: 0x000000000000066a
    RIP: 0x00007ff63af482d5

Segment registers:
    CS: 0x0033
    DS: 0x002b
    ES: 0x002b
    FS: 0x0053
    GS: 0x002b
    SS: 0x002b
    Flags: 0x00010246

Debug registers:
    Dr0: 0x0000000000000000
    Dr1: 0x0000000000000000
    Dr2: 0x0000000000000000
    Dr3: 0x0000000000000000
    Dr6: 0x0000000000000000
    Dr7: 0x0000000000000000

Floating point state:
    Xmm0: Low: 0x000000003f806f28, High: 0x000000003f806f28
    Xmm1: Low: 0x000000003f59999a, High: 0x000000003f59999a
    Xmm2: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm3: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm4: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm5: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm6: Low: 0x0000000041000000, High: 0x0000000041000000
    Xmm7: Low: 0xc3bef0a7c4bd9168, High: 0xc3bef0a7c4bd9168
    Xmm8: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm9: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm10: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm11: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm12: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm13: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm14: Low: 0x0000000000000000, High: 0x0000000000000000
    Xmm15: Low: 0x0000000000000000, High: 0x0000000000000000

Threads:
    Id: 12968 (0x32a8) (CURRENT); state: Running
    Id: 3708 (0x0e7c)state: Wait (Reason: UserRequest)
    Id: 9380 (0x24a4)state: Wait (Reason: ExecutionDelay)
    Id: 8600 (0x2198)state: Wait (Reason: UserRequest)
    Id: 16372 (0x3ff4)state: Wait (Reason: UserRequest)
    Id: 3420 (0x0d5c)state: Wait (Reason: UserRequest)
    Id: 9012 (0x2334)state: Wait (Reason: ExecutionDelay)
    Id: 3960 (0x0f78)state: Wait (Reason: UserRequest)
    Id: 9092 (0x2384)state: Wait (Reason: UserRequest)
    Id: 7128 (0x1bd8)state: Wait (Reason: UserRequest)
    Id: 5004 (0x138c)state: Wait (Reason: UserRequest)
    Id: 1052 (0x041c)state: Wait (Reason: UserRequest)
    Id: 9988 (0x2704)state: Wait (Reason: UserRequest)
    Id: 9228 (0x240c)state: Wait (Reason: EventPairLow)
    Id: 5308 (0x14bc)state: Wait (Reason: UserRequest)
    Id: 15508 (0x3c94)state: Wait (Reason: UserRequest)
    Id: 5904 (0x1710)state: Wait (Reason: UserRequest)
    Id: 9616 (0x2590)state: Wait (Reason: UserRequest)
    Id: 5744 (0x1670)state: Wait (Reason: UserRequest)
    Id: 16124 (0x3efc)state: Wait (Reason: UserRequest)
    Id: 2856 (0x0b28)state: Wait (Reason: UserRequest)
    Id: 11652 (0x2d84)state: Wait (Reason: UserRequest)
    Id: 9304 (0x2458)state: Wait (Reason: UserRequest)
    Id: 2852 (0x0b24)state: Wait (Reason: UserRequest)
    Id: 6792 (0x1a88)state: Wait (Reason: UserRequest)
    Id: 15820 (0x3dcc)state: Wait (Reason: UserRequest)
    Id: 7328 (0x1ca0)state: Wait (Reason: UserRequest)
    Id: 15420 (0x3c3c)state: Wait (Reason: UserRequest)
    Id: 12264 (0x2fe8)state: Wait (Reason: UserRequest)
    Id: 3732 (0x0e94)state: Wait (Reason: UserRequest)
    Id: 2056 (0x0808)state: Wait (Reason: UserRequest)
    Id: 6588 (0x19bc)state: Wait (Reason: UserRequest)
    Id: 7628 (0x1dcc)state: Wait (Reason: UserRequest)
    Id: 7076 (0x1ba4)state: Wait (Reason: UserRequest)
    Id: 7280 (0x1c70)state: Wait (Reason: UserRequest)
    Id: 14036 (0x36d4)state: Wait (Reason: UserRequest)
    Id: 12616 (0x3148)state: Wait (Reason: UserRequest)
    Id: 16112 (0x3ef0)state: Wait (Reason: UserRequest)
    Id: 16300 (0x3fac)state: Wait (Reason: UserRequest)
    Id: 15788 (0x3dac)state: Wait (Reason: UserRequest)
    Id: 2456 (0x0998)state: Wait (Reason: UserRequest)
    Id: 13256 (0x33c8)state: Wait (Reason: UserRequest)
    Id: 5164 (0x142c)state: Wait (Reason: UserRequest)
    Id: 5584 (0x15d0)state: Wait (Reason: UserRequest)
    Id: 15752 (0x3d88)state: Wait (Reason: UserRequest)
    Id: 10856 (0x2a68)state: Wait (Reason: UserRequest)
    Id: 6212 (0x1844)state: Wait (Reason: ExecutionDelay)
    Id: 3324 (0x0cfc)state: Wait (Reason: UserRequest)
    Id: 9128 (0x23a8)state: Wait (Reason: UserRequest)
    Id: 15908 (0x3e24)state: Wait (Reason: UserRequest)
    Id: 15732 (0x3d74)state: Wait (Reason: UserRequest)
    Id: 7040 (0x1b80)state: Wait (Reason: UserRequest)
    Id: 1980 (0x07bc)state: Wait (Reason: UserRequest)
    Id: 15832 (0x3dd8)state: Wait (Reason: UserRequest)
    Id: 10968 (0x2ad8)state: Wait (Reason: UserRequest)
    Id: 10824 (0x2a48)state: Running
    Id: 14588 (0x38fc)state: Wait (Reason: UserRequest)
    Id: 15644 (0x3d1c)state: Wait (Reason: UserRequest)
    Id: 5932 (0x172c)state: Wait (Reason: UserRequest)
    Id: 7644 (0x1ddc)state: Wait (Reason: EventPairLow)
    Id: 8992 (0x2320)state: Wait (Reason: EventPairLow)
    Id: 14604 (0x390c)state: Wait (Reason: UserRequest)
    Id: 7516 (0x1d5c)state: Wait (Reason: UserRequest)
    Id: 12036 (0x2f04)state: Wait (Reason: UserRequest)
    Id: 11672 (0x2d98)state: Wait (Reason: UserRequest)
    Id: 14048 (0x36e0)state: Wait (Reason: UserRequest)
    Id: 12492 (0x30cc)state: Wait (Reason: UserRequest)
    Id: 13272 (0x33d8)state: Wait (Reason: UserRequest)
    Id: 10340 (0x2864)state: Wait (Reason: EventPairLow)
    Id: 11684 (0x2da4)state: Wait (Reason: ExecutionDelay)
    Id: 11736 (0x2dd8)state: Wait (Reason: UserRequest)
    Id: 15136 (0x3b20)state: Wait (Reason: UserRequest)
    Id: 15436 (0x3c4c)state: Wait (Reason: ExecutionDelay)
    Id: 8124 (0x1fbc)state: Wait (Reason: UserRequest)
    Id: 11256 (0x2bf8)state: Wait (Reason: EventPairLow)
    Id: 7464 (0x1d28)state: Wait (Reason: UserRequest)
    Id: 10276 (0x2824)state: Wait (Reason: UserRequest)
    Id: 3684 (0x0e64)state: Wait (Reason: UserRequest)
    Id: 5700 (0x1644)state: Wait (Reason: UserRequest)
    Id: 9408 (0x24c0)state: Wait (Reason: UserRequest)
    Id: 8096 (0x1fa0)state: Wait (Reason: UserRequest)
    Id: 9424 (0x24d0)state: Wait (Reason: UserRequest)
    Id: 12540 (0x30fc)state: Wait (Reason: UserRequest)
    Id: 8596 (0x2194)state: Wait (Reason: UserRequest)
    Id: 928 (0x03a0)state: Wait (Reason: ExecutionDelay)
    Id: 2412 (0x096c)state: Wait (Reason: UserRequest)
    Id: 2904 (0x0b58)state: Wait (Reason: UserRequest)
    Id: 11584 (0x2d40)state: Wait (Reason: UserRequest)
    Id: 4860 (0x12fc)state: Wait (Reason: UserRequest)
    Id: 14780 (0x39bc)state: Wait (Reason: UserRequest)
    Id: 15880 (0x3e08)state: Wait (Reason: UserRequest)
    Id: 13980 (0x369c)state: Wait (Reason: UserRequest)
    Id: 10200 (0x27d8)state: Wait (Reason: EventPairLow)
    Id: 6956 (0x1b2c)state: Wait (Reason: UserRequest)
    Id: 3404 (0x0d4c)state: Wait (Reason: UserRequest)
    Id: 15720 (0x3d68)state: Wait (Reason: UserRequest)
    Id: 13436 (0x347c)state: Wait (Reason: UserRequest)
    Id: 9544 (0x2548)state: Wait (Reason: UserRequest)
    Id: 15956 (0x3e54)state: Wait (Reason: UserRequest)
    Id: 7068 (0x1b9c)state: Wait (Reason: UserRequest)
    Id: 5260 (0x148c)state: Wait (Reason: UserRequest)
    Id: 11792 (0x2e10)state: Wait (Reason: UserRequest)
    Id: 16020 (0x3e94)state: Wait (Reason: UserRequest)
    Id: 16004 (0x3e84)state: Wait (Reason: UserRequest)
    Id: 9780 (0x2634)state: Wait (Reason: UserRequest)
    Id: 6376 (0x18e8)state: Wait (Reason: UserRequest)
    Id: 4084 (0x0ff4)state: Wait (Reason: UserRequest)
    Id: 15892 (0x3e14)state: Wait (Reason: UserRequest)
    Id: 10916 (0x2aa4)state: Wait (Reason: UserRequest)
    Id: 16048 (0x3eb0)state: Wait (Reason: UserRequest)
    Id: 604 (0x025c)state: Wait (Reason: UserRequest)
    Id: 2764 (0x0acc)state: Wait (Reason: UserRequest)
    Id: 11760 (0x2df0)state: Wait (Reason: UserRequest)
    Id: 15804 (0x3dbc)state: Wait (Reason: UserRequest)
    Id: 13004 (0x32cc)state: Wait (Reason: UserRequest)
    Id: 1624 (0x0658)state: Wait (Reason: UserRequest)
    Id: 4564 (0x11d4)state: Wait (Reason: UserRequest)
    Id: 15476 (0x3c74)state: Wait (Reason: UserRequest)
    Id: 10328 (0x2858)state: Wait (Reason: UserRequest)
    Id: 1192 (0x04a8)state: Wait (Reason: UserRequest)
    Id: 5268 (0x1494)state: Wait (Reason: UserRequest)
    Id: 15112 (0x3b08)state: Wait (Reason: UserRequest)
    Id: 5352 (0x14e8)state: Wait (Reason: UserRequest)
    Id: 11276 (0x2c0c)state: Wait (Reason: UserRequest)
    Id: 6484 (0x1954)state: Wait (Reason: UserRequest)
    Id: 6052 (0x17a4)state: Wait (Reason: UserRequest)
    Id: 6048 (0x17a0)state: Wait (Reason: UserRequest)
    Id: 15452 (0x3c5c)state: Wait (Reason: UserRequest)
    Id: 11612 (0x2d5c)state: Wait (Reason: ExecutionDelay)
    Id: 13456 (0x3490)state: Wait (Reason: UserRequest)
    Id: 12284 (0x2ffc)state: Wait (Reason: UserRequest)
    Id: 12384 (0x3060)state: Wait (Reason: UserRequest)
    Id: 6272 (0x1880)state: Wait (Reason: UserRequest)
    Id: 11668 (0x2d94)state: Wait (Reason: UserRequest)
    Id: 5332 (0x14d4)state: Wait (Reason: UserRequest)
    Id: 8356 (0x20a4)state: Wait (Reason: UserRequest)
    Id: 11704 (0x2db8)state: Wait (Reason: UserRequest)
    Id: 1508 (0x05e4)state: Wait (Reason: UserRequest)
    Id: 4172 (0x104c)state: Wait (Reason: UserRequest)
    Id: 4544 (0x11c0)state: Wait (Reason: UserRequest)
    Id: 8236 (0x202c)state: Wait (Reason: UserRequest)
    Id: 15924 (0x3e34)state: Wait (Reason: UserRequest)
    Id: 13452 (0x348c)state: Wait (Reason: UserRequest)
    Id: 15780 (0x3da4)state: Wait (Reason: Unknown)
    Id: 7668 (0x1df4)state: Wait (Reason: UserRequest)
    Id: 12784 (0x31f0)state: Wait (Reason: UserRequest)
    Id: 13836 (0x360c)state: Wait (Reason: UserRequest)
    Id: 3660 (0x0e4c)state: Wait (Reason: UserRequest)
    Id: 14848 (0x3a00)state: Wait (Reason: UserRequest)
    Id: 12300 (0x300c)state: Wait (Reason: UserRequest)
    Id: 2296 (0x08f8)state: Wait (Reason: UserRequest)
    Id: 4628 (0x1214)state: Wait (Reason: UserRequest)
    Id: 4216 (0x1078)state: Wait (Reason: UserRequest)
    Id: 5036 (0x13ac)state: Wait (Reason: UserRequest)
    Id: 13404 (0x345c)state: Wait (Reason: UserRequest)
    Id: 15588 (0x3ce4)state: Wait (Reason: UserRequest)
    Id: 11304 (0x2c28)state: Wait (Reason: UserRequest)
    Id: 16244 (0x3f74)state: Wait (Reason: UserRequest)
    Id: 1984 (0x07c0)state: Wait (Reason: UserRequest)
    Id: 2092 (0x082c)state: Wait (Reason: UserRequest)
    Id: 14228 (0x3794)state: Wait (Reason: UserRequest)
    Id: 16340 (0x3fd4)state: Wait (Reason: UserRequest)
    Id: 11128 (0x2b78)state: Wait (Reason: UserRequest)
    Id: 14268 (0x37bc)state: Wait (Reason: UserRequest)
    Id: 16024 (0x3e98)state: Wait (Reason: UserRequest)
    Id: 7652 (0x1de4)state: Wait (Reason: UserRequest)
    Id: 16280 (0x3f98)state: Wait (Reason: ExecutionDelay)
    Id: 11964 (0x2ebc)state: Wait (Reason: UserRequest)
    Id: 16132 (0x3f04)state: Wait (Reason: UserRequest)
    Id: 6076 (0x17bc)state: Wait (Reason: UserRequest)
    Id: 13988 (0x36a4)state: Wait (Reason: UserRequest)
    Id: 15392 (0x3c20)state: Wait (Reason: UserRequest)
    Id: 3028 (0x0bd4)state: Wait (Reason: UserRequest)
    Id: 14340 (0x3804)state: Wait (Reason: UserRequest)
    Id: 15260 (0x3b9c)state: Wait (Reason: UserRequest)
    Id: 4916 (0x1334)state: Wait (Reason: UserRequest)
    Id: 12352 (0x3040)state: Wait (Reason: UserRequest)
    Id: 12452 (0x30a4)state: Wait (Reason: UserRequest)
    Id: 8608 (0x21a0)state: Wait (Reason: UserRequest)
    Id: 14664 (0x3948)state: Wait (Reason: UserRequest)
    Id: 15740 (0x3d7c)state: Wait (Reason: UserRequest)
    Id: 6772 (0x1a74)state: Wait (Reason: UserRequest)
    Id: 9504 (0x2520)state: Wait (Reason: UserRequest)
    Id: 12688 (0x3190)state: Wait (Reason: UserRequest)
    Id: 9120 (0x23a0)state: Wait (Reason: UserRequest)
    Id: 14224 (0x3790)state: Wait (Reason: UserRequest)
    Id: 15484 (0x3c7c)state: Wait (Reason: UserRequest)
    Id: 10852 (0x2a64)state: Wait (Reason: UserRequest)
    Id: 12464 (0x30b0)state: Wait (Reason: UserRequest)
    Id: 11740 (0x2ddc)state: Wait (Reason: UserRequest)
    Id: 3948 (0x0f6c)state: Wait (Reason: UserRequest)
    Id: 5836 (0x16cc)state: Wait (Reason: UserRequest)
    Id: 14788 (0x39c4)state: Wait (Reason: UserRequest)
    Id: 2428 (0x097c)state: Wait (Reason: UserRequest)
    Id: 10724 (0x29e4)state: Wait (Reason: UserRequest)
    Id: 14144 (0x3740)state: Wait (Reason: UserRequest)
    Id: 14988 (0x3a8c)state: Wait (Reason: ExecutionDelay)
    Id: 15120 (0x3b10)state: Wait (Reason: ExecutionDelay)
    Id: 15540 (0x3cb4)state: Wait (Reason: ExecutionDelay)
    Id: 8704 (0x2200)state: Wait (Reason: ExecutionDelay)
    Id: 3572 (0x0df4)state: Wait (Reason: ExecutionDelay)
    Id: 4208 (0x1070)state: Wait (Reason: ExecutionDelay)
    Id: 1548 (0x060c)state: Wait (Reason: ExecutionDelay)
    Id: 12964 (0x32a4)state: Wait (Reason: ExecutionDelay)
    Id: 8460 (0x210c)state: Wait (Reason: ExecutionDelay)
    Id: 9444 (0x24e4)state: Wait (Reason: ExecutionDelay)
    Id: 8076 (0x1f8c)state: Wait (Reason: UserRequest)
    Id: 12792 (0x31f8)state: Wait (Reason: UserRequest)
    Id: 14608 (0x3910)state: Wait (Reason: UserRequest)
    Id: 8568 (0x2178)state: Wait (Reason: UserRequest)
    Id: 8392 (0x20c8)state: Wait (Reason: UserRequest)
    Id: 9828 (0x2664)state: Wait (Reason: UserRequest)
    Id: 15616 (0x3d00)state: Wait (Reason: UserRequest)
    Id: 8436 (0x20f4)state: Wait (Reason: UserRequest)
    Id: 8196 (0x2004)state: Wait (Reason: UserRequest)
    Id: 1236 (0x04d4)state: Wait (Reason: UserRequest)
    Id: 4672 (0x1240)state: Wait (Reason: UserRequest)
    Id: 13128 (0x3348)state: Wait (Reason: UserRequest)
    Id: 15640 (0x3d18)state: Wait (Reason: UserRequest)
    Id: 10956 (0x2acc)state: Wait (Reason: UserRequest)
    Id: 9728 (0x2600)state: Wait (Reason: ExecutionDelay)
    Id: 15776 (0x3da0)state: Wait (Reason: EventPairLow)
    Id: 11092 (0x2b54)state: Wait (Reason: UserRequest)
    Id: 11788 (0x2e0c)state: Wait (Reason: UserRequest)
    Id: 12200 (0x2fa8)state: Wait (Reason: UserRequest)
    Id: 7708 (0x1e1c)state: Wait (Reason: UserRequest)
    Id: 16100 (0x3ee4)state: Wait (Reason: UserRequest)
    Id: 15380 (0x3c14)state: Wait (Reason: UserRequest)
    Id: 2496 (0x09c0)state: Wait (Reason: UserRequest)
    Id: 14928 (0x3a50)state: Wait (Reason: UserRequest)
    Id: 14488 (0x3898)state: Wait (Reason: UserRequest)
    Id: 4124 (0x101c)state: Wait (Reason: UserRequest)
    Id: 3636 (0x0e34)state: Wait (Reason: UserRequest)
    Id: 9064 (0x2368)state: Wait (Reason: UserRequest)
    Id: 5812 (0x16b4)state: Wait (Reason: UserRequest)
    Id: 7096 (0x1bb8)state: Wait (Reason: UserRequest)
    Id: 11524 (0x2d04)state: Wait (Reason: UserRequest)
    Id: 404 (0x0194)state: Wait (Reason: UserRequest)
    Id: 4804 (0x12c4)state: Wait (Reason: UserRequest)
    Id: 15008 (0x3aa0)state: Wait (Reason: UserRequest)
    Id: 15404 (0x3c2c)state: Wait (Reason: UserRequest)
    Id: 11364 (0x2c64)state: Wait (Reason: UserRequest)
    Id: 15576 (0x3cd8)state: Wait (Reason: UserRequest)
    Id: 12856 (0x3238)state: Wait (Reason: EventPairLow)
    Id: 5028 (0x13a4)state: Wait (Reason: UserRequest)
    Id: 12184 (0x2f98)state: Wait (Reason: UserRequest)
    Id: 4268 (0x10ac)state: Wait (Reason: UserRequest)
    Id: 15808 (0x3dc0)state: Wait (Reason: UserRequest)
    Id: 10236 (0x27fc)state: Wait (Reason: UserRequest)
    Id: 6748 (0x1a5c)state: Wait (Reason: UserRequest)
    Id: 7560 (0x1d88)state: Wait (Reason: UserRequest)
    Id: 6332 (0x18bc)state: Wait (Reason: UserRequest)
    Id: 9132 (0x23ac)state: Wait (Reason: EventPairLow)
    Id: 13828 (0x3604)state: Wait (Reason: UserRequest)
    Id: 8856 (0x2298)state: Wait (Reason: UserRequest)
    Id: 16148 (0x3f14)state: Wait (Reason: EventPairLow)
    Id: 14596 (0x3904)state: Wait (Reason: EventPairLow)
    Id: 956 (0x03bc)state: Wait (Reason: UserRequest)
    Id: 9596 (0x257c)state: Wait (Reason: UserRequest)
    Id: 14400 (0x3840)state: Wait (Reason: UserRequest)
    Id: 15460 (0x3c64)state: Wait (Reason: UserRequest)
    Id: 15424 (0x3c40)state: Wait (Reason: UserRequest)
    Id: 12968 (0x32a8) (CURRENT)
        Start address: 0x0000000000000000
        State: Running
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:36 AM
        Total processor time: 00:14:49.4687500
        User processor time: 00:14:49.4687500

    Id: 3708 (0x0e7c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:36 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 9380 (0x24a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:39 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8600 (0x2198)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:00:01.4531250
        User processor time: 00:00:01.4531250

    Id: 16372 (0x3ff4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 3420 (0x0d5c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 9012 (0x2334)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3960 (0x0f78)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:02:49.5312500
        User processor time: 00:02:49.5312500

    Id: 9092 (0x2384)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:01:58.5625000
        User processor time: 00:01:58.5625000

    Id: 7128 (0x1bd8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:01:42.7812500
        User processor time: 00:01:42.7812500

    Id: 5004 (0x138c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:01:32.2187500
        User processor time: 00:01:32.2187500

    Id: 1052 (0x041c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:01:15.2343750
        User processor time: 00:01:15.2343750

    Id: 9988 (0x2704)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:40 AM
        Total processor time: 00:01:01.7187500
        User processor time: 00:01:01.7187500

    Id: 9228 (0x240c)
        Start address: 0x0000000000000000
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5308 (0x14bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 15508 (0x3c94)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:01.0937500
        User processor time: 00:00:01.0937500

    Id: 5904 (0x1710)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:08.6875000
        User processor time: 00:00:08.6875000

    Id: 9616 (0x2590)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:03:43.8593750
        User processor time: 00:03:43.8593750

    Id: 5744 (0x1670)
        Start address: 0x0000000000000000
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:10:34.5625000
        User processor time: 00:10:34.5625000

    Id: 16124 (0x3efc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 2856 (0x0b28)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 11652 (0x2d84)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9304 (0x2458)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 2852 (0x0b24)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:05:32.9843750
        User processor time: 00:05:32.9843750

    Id: 6792 (0x1a88)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:12.8125000
        User processor time: 00:00:12.8125000

    Id: 15820 (0x3dcc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7328 (0x1ca0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15420 (0x3c3c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12264 (0x2fe8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3732 (0x0e94)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:01.3125000
        User processor time: 00:00:01.3125000

    Id: 2056 (0x0808)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6588 (0x19bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 7628 (0x1dcc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7076 (0x1ba4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7280 (0x1c70)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14036 (0x36d4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:42 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 12616 (0x3148)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:42 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 16112 (0x3ef0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Highest
        Start time: 1/20/2021 12:13:42 AM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 16300 (0x3fac)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:42 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15788 (0x3dac)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00.5625000
        User processor time: 00:00:00.5625000

    Id: 2456 (0x0998)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00.6093750
        User processor time: 00:00:00.6093750

    Id: 13256 (0x33c8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00.5000000
        User processor time: 00:00:00.5000000

    Id: 5164 (0x142c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00.5468750
        User processor time: 00:00:00.5468750

    Id: 5584 (0x15d0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:56.0625000
        User processor time: 00:00:56.0625000

    Id: 15752 (0x3d88)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 10856 (0x2a68)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6212 (0x1844)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3324 (0x0cfc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:09.4687500
        User processor time: 00:00:09.4687500

    Id: 9128 (0x23a8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:33.4687500
        User processor time: 00:00:33.4687500

    Id: 15908 (0x3e24)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:31.5937500
        User processor time: 00:00:31.5937500

    Id: 15732 (0x3d74)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:32.3906250
        User processor time: 00:00:32.3906250

    Id: 7040 (0x1b80)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:33.5625000
        User processor time: 00:00:33.5625000

    Id: 1980 (0x07bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:33.2187500
        User processor time: 00:00:33.2187500

    Id: 15832 (0x3dd8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:32.8437500
        User processor time: 00:00:32.8437500

    Id: 10968 (0x2ad8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:06.9843750
        User processor time: 00:00:06.9843750

    Id: 10824 (0x2a48)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:05:00.0312500
        User processor time: 00:05:00.0312500

    Id: 14588 (0x38fc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15644 (0x3d1c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5932 (0x172c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:43 AM
        Total processor time: 00:00:05.5781250
        User processor time: 00:00:05.5781250

    Id: 7644 (0x1ddc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:45 AM
        Total processor time: 00:00:02.2812500
        User processor time: 00:00:02.2812500

    Id: 8992 (0x2320)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14604 (0x390c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7516 (0x1d5c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12036 (0x2f04)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11672 (0x2d98)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14048 (0x36e0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12492 (0x30cc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13272 (0x33d8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 10340 (0x2864)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11684 (0x2da4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 11736 (0x2dd8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15136 (0x3b20)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15436 (0x3c4c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:46 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 8124 (0x1fbc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11256 (0x2bf8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 7464 (0x1d28)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 10276 (0x2824)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 2
        Priority level: Idle
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:08.3437500
        User processor time: 00:00:08.3437500

    Id: 3684 (0x0e64)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:07.8906250
        User processor time: 00:00:07.8906250

    Id: 5700 (0x1644)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 3
        Priority level: Idle
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:07.7968750
        User processor time: 00:00:07.7968750

    Id: 9408 (0x24c0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 4
        Priority level: Idle
        Start time: 1/20/2021 12:13:47 AM
        Total processor time: 00:00:08.1250000
        User processor time: 00:00:08.1250000

    Id: 8096 (0x1fa0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00.5000000
        User processor time: 00:00:00.5000000

    Id: 9424 (0x24d0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00.5156250
        User processor time: 00:00:00.5156250

    Id: 12540 (0x30fc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00.4843750
        User processor time: 00:00:00.4843750

    Id: 8596 (0x2194)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00.5625000
        User processor time: 00:00:00.5625000

    Id: 928 (0x03a0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:07.7187500
        User processor time: 00:00:07.7187500

    Id: 2412 (0x096c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:32.2656250
        User processor time: 00:00:32.2656250

    Id: 2904 (0x0b58)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 11584 (0x2d40)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4860 (0x12fc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14780 (0x39bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:03.6875000
        User processor time: 00:00:03.6875000

    Id: 15880 (0x3e08)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:04.8437500
        User processor time: 00:00:04.8437500

    Id: 13980 (0x369c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 10200 (0x27d8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:48 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6956 (0x1b2c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3404 (0x0d4c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15720 (0x3d68)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13436 (0x347c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9544 (0x2548)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 7
        Priority level: BelowNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15956 (0x3e54)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 7068 (0x1b9c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5260 (0x148c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11792 (0x2e10)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:07.2500000
        User processor time: 00:00:07.2500000

    Id: 16020 (0x3e94)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:06.7500000
        User processor time: 00:00:06.7500000

    Id: 16004 (0x3e84)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:06.6875000
        User processor time: 00:00:06.6875000

    Id: 9780 (0x2634)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:06.0468750
        User processor time: 00:00:06.0468750

    Id: 6376 (0x18e8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: AboveNormal
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:05.8281250
        User processor time: 00:00:05.8281250

    Id: 4084 (0x0ff4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:02.0937500
        User processor time: 00:00:02.0937500

    Id: 15892 (0x3e14)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 10916 (0x2aa4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 16048 (0x3eb0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 604 (0x025c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 2764 (0x0acc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 11760 (0x2df0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 6
        Priority level: Lowest
        Start time: 1/20/2021 12:13:49 AM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 15804 (0x3dbc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.4843750
        User processor time: 00:00:01.4843750

    Id: 13004 (0x32cc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.6093750
        User processor time: 00:00:01.6093750

    Id: 1624 (0x0658)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.5468750
        User processor time: 00:00:01.5468750

    Id: 4564 (0x11d4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.5468750
        User processor time: 00:00:01.5468750

    Id: 15476 (0x3c74)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.9062500
        User processor time: 00:00:01.9062500

    Id: 10328 (0x2858)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.9687500
        User processor time: 00:00:01.9687500

    Id: 1192 (0x04a8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.7031250
        User processor time: 00:00:01.7031250

    Id: 5268 (0x1494)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:01.7343750
        User processor time: 00:00:01.7343750

    Id: 15112 (0x3b08)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Highest
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:03.9687500
        User processor time: 00:00:03.9687500

    Id: 5352 (0x14e8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 11276 (0x2c0c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:50 AM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 6484 (0x1954)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:13:56 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6052 (0x17a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:14:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 6048 (0x17a0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:14:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15452 (0x3c5c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:14:58 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 11612 (0x2d5c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:00 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 13456 (0x3490)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:01 AM
        Total processor time: 00:00:00.4687500
        User processor time: 00:00:00.4687500

    Id: 12284 (0x2ffc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:03 AM
        Total processor time: 00:00:07.6562500
        User processor time: 00:00:07.6562500

    Id: 12384 (0x3060)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:03 AM
        Total processor time: 00:00:03.4687500
        User processor time: 00:00:03.4687500

    Id: 6272 (0x1880)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:03 AM
        Total processor time: 00:00:00.5156250
        User processor time: 00:00:00.5156250

    Id: 11668 (0x2d94)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:11.8125000
        User processor time: 00:00:11.8125000

    Id: 5332 (0x14d4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:58.8750000
        User processor time: 00:00:58.8750000

    Id: 8356 (0x20a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:02.0312500
        User processor time: 00:00:02.0312500

    Id: 11704 (0x2db8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:02.1406250
        User processor time: 00:00:02.1406250

    Id: 1508 (0x05e4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:01.9375000
        User processor time: 00:00:01.9375000

    Id: 4172 (0x104c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:15 AM
        Total processor time: 00:00:01.7812500
        User processor time: 00:00:01.7812500

    Id: 4544 (0x11c0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:29 AM
        Total processor time: 00:00:00.8906250
        User processor time: 00:00:00.8906250

    Id: 8236 (0x202c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:29 AM
        Total processor time: 00:00:00.8437500
        User processor time: 00:00:00.8437500

    Id: 15924 (0x3e34)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:30 AM
        Total processor time: 00:00:01.1250000
        User processor time: 00:00:01.1250000

    Id: 13452 (0x348c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.5937500
        User processor time: 00:00:00.5937500

    Id: 15780 (0x3da4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: Unknown)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 7668 (0x1df4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:01:08.2187500
        User processor time: 00:01:08.2187500

    Id: 12784 (0x31f0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.9218750
        User processor time: 00:00:00.9218750

    Id: 13836 (0x360c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:01.1562500
        User processor time: 00:00:01.1562500

    Id: 3660 (0x0e4c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.7343750
        User processor time: 00:00:00.7343750

    Id: 14848 (0x3a00)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:02.9843750
        User processor time: 00:00:02.9843750

    Id: 12300 (0x300c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:02.8125000
        User processor time: 00:00:02.8125000

    Id: 2296 (0x08f8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:01.7187500
        User processor time: 00:00:01.7187500

    Id: 4628 (0x1214)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.7031250
        User processor time: 00:00:00.7031250

    Id: 4216 (0x1078)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:01.6718750
        User processor time: 00:00:01.6718750

    Id: 5036 (0x13ac)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:06.0156250
        User processor time: 00:00:06.0156250

    Id: 13404 (0x345c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.6562500
        User processor time: 00:00:00.6562500

    Id: 15588 (0x3ce4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.5937500
        User processor time: 00:00:00.5937500

    Id: 11304 (0x2c28)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.6093750
        User processor time: 00:00:00.6093750

    Id: 16244 (0x3f74)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:01.4375000
        User processor time: 00:00:01.4375000

    Id: 1984 (0x07c0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 2092 (0x082c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:07.4687500
        User processor time: 00:00:07.4687500

    Id: 14228 (0x3794)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.6562500
        User processor time: 00:00:00.6562500

    Id: 16340 (0x3fd4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:02.5156250
        User processor time: 00:00:02.5156250

    Id: 11128 (0x2b78)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.8906250
        User processor time: 00:00:00.8906250

    Id: 14268 (0x37bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:32 AM
        Total processor time: 00:00:00.6875000
        User processor time: 00:00:00.6875000

    Id: 16024 (0x3e98)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.7031250
        User processor time: 00:00:00.7031250

    Id: 7652 (0x1de4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 10
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.3593750
        User processor time: 00:00:00.3593750

    Id: 16280 (0x3f98)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 11964 (0x2ebc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.3906250
        User processor time: 00:00:01.3906250

    Id: 16132 (0x3f04)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.5937500
        User processor time: 00:00:00.5937500

    Id: 6076 (0x17bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.1875000
        User processor time: 00:00:01.1875000

    Id: 13988 (0x36a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.5468750
        User processor time: 00:00:00.5468750

    Id: 15392 (0x3c20)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.7187500
        User processor time: 00:00:00.7187500

    Id: 3028 (0x0bd4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.8906250
        User processor time: 00:00:00.8906250

    Id: 14340 (0x3804)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.3437500
        User processor time: 00:00:00.3437500

    Id: 15260 (0x3b9c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:03.5468750
        User processor time: 00:00:03.5468750

    Id: 4916 (0x1334)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.6562500
        User processor time: 00:00:00.6562500

    Id: 12352 (0x3040)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:03.6250000
        User processor time: 00:00:03.6250000

    Id: 12452 (0x30a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:03.8125000
        User processor time: 00:00:03.8125000

    Id: 8608 (0x21a0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.5468750
        User processor time: 00:00:01.5468750

    Id: 14664 (0x3948)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.2031250
        User processor time: 00:00:01.2031250

    Id: 15740 (0x3d7c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.0156250
        User processor time: 00:00:01.0156250

    Id: 6772 (0x1a74)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.4687500
        User processor time: 00:00:00.4687500

    Id: 9504 (0x2520)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:00.8125000
        User processor time: 00:00:00.8125000

    Id: 12688 (0x3190)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:02.5312500
        User processor time: 00:00:02.5312500

    Id: 9120 (0x23a0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:15:33 AM
        Total processor time: 00:00:01.5625000
        User processor time: 00:00:01.5625000

    Id: 14224 (0x3790)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Highest
        Start time: 1/20/2021 12:17:49 AM
        Total processor time: 00:00:00.0781250
        User processor time: 00:00:00.0781250

    Id: 15484 (0x3c7c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:17:59 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 10852 (0x2a64)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:17:59 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12464 (0x30b0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:17:59 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 11740 (0x2ddc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:18:45 AM
        Total processor time: 00:00:00.0312500
        User processor time: 00:00:00.0312500

    Id: 3948 (0x0f6c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:18:45 AM
        Total processor time: 00:00:00.6093750
        User processor time: 00:00:00.6093750

    Id: 5836 (0x16cc)
        Start address: 0x0000000000000000
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:13 AM
        Total processor time: 00:00:02.0625000
        User processor time: 00:00:02.0625000

    Id: 14788 (0x39c4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00.4062500
        User processor time: 00:00:00.4062500

    Id: 2428 (0x097c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:04.9531250
        User processor time: 00:00:04.9531250

    Id: 10724 (0x29e4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:02.7656250
        User processor time: 00:00:02.7656250

    Id: 14144 (0x3740)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00.5625000
        User processor time: 00:00:00.5625000

    Id: 14988 (0x3a8c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15120 (0x3b10)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15540 (0x3cb4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 8704 (0x2200)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 3572 (0x0df4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4208 (0x1070)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 1548 (0x060c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 12964 (0x32a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8460 (0x210c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9444 (0x24e4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:26 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 8076 (0x1f8c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:13.6875000
        User processor time: 00:00:13.6875000

    Id: 12792 (0x31f8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:05.9531250
        User processor time: 00:00:05.9531250

    Id: 14608 (0x3910)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:02.8906250
        User processor time: 00:00:02.8906250

    Id: 8568 (0x2178)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:02.1406250
        User processor time: 00:00:02.1406250

    Id: 8392 (0x20c8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.4218750
        User processor time: 00:00:00.4218750

    Id: 9828 (0x2664)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:01.0625000
        User processor time: 00:00:01.0625000

    Id: 15616 (0x3d00)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.2968750
        User processor time: 00:00:00.2968750

    Id: 8436 (0x20f4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.5312500
        User processor time: 00:00:00.5312500

    Id: 8196 (0x2004)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.4843750
        User processor time: 00:00:00.4843750

    Id: 1236 (0x04d4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.5000000
        User processor time: 00:00:00.5000000

    Id: 4672 (0x1240)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.4531250
        User processor time: 00:00:00.4531250

    Id: 13128 (0x3348)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.5468750
        User processor time: 00:00:00.5468750

    Id: 15640 (0x3d18)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:03.3750000
        User processor time: 00:00:03.3750000

    Id: 10956 (0x2acc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 9728 (0x2600)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: ExecutionDelay)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15776 (0x3da0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:00.1093750
        User processor time: 00:00:00.1093750

    Id: 11092 (0x2b54)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:05.5312500
        User processor time: 00:00:05.5312500

    Id: 11788 (0x2e0c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:27 AM
        Total processor time: 00:00:02.3437500
        User processor time: 00:00:02.3437500

    Id: 12200 (0x2fa8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:20:28 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 7708 (0x1e1c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:28 AM
        Total processor time: 00:00:01.6406250
        User processor time: 00:00:01.6406250

    Id: 16100 (0x3ee4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:28 AM
        Total processor time: 00:00:15.6093750
        User processor time: 00:00:15.6093750

    Id: 15380 (0x3c14)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:28 AM
        Total processor time: 00:00:00.4062500
        User processor time: 00:00:00.4062500

    Id: 2496 (0x09c0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:28 AM
        Total processor time: 00:00:11.7656250
        User processor time: 00:00:11.7656250

    Id: 14928 (0x3a50)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:30 AM
        Total processor time: 00:00:05.3906250
        User processor time: 00:00:05.3906250

    Id: 14488 (0x3898)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:30 AM
        Total processor time: 00:00:01.5625000
        User processor time: 00:00:01.5625000

    Id: 4124 (0x101c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:30 AM
        Total processor time: 00:00:09.9062500
        User processor time: 00:00:09.9062500

    Id: 3636 (0x0e34)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:30 AM
        Total processor time: 00:00:01.0312500
        User processor time: 00:00:01.0312500

    Id: 9064 (0x2368)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:32 AM
        Total processor time: 00:00:02.3593750
        User processor time: 00:00:02.3593750

    Id: 5812 (0x16b4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:32 AM
        Total processor time: 00:00:03.1718750
        User processor time: 00:00:03.1718750

    Id: 7096 (0x1bb8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:32 AM
        Total processor time: 00:00:02.1718750
        User processor time: 00:00:02.1718750

    Id: 11524 (0x2d04)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:32 AM
        Total processor time: 00:00:02.7500000
        User processor time: 00:00:02.7500000

    Id: 404 (0x0194)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:20:32 AM
        Total processor time: 00:00:03.7500000
        User processor time: 00:00:03.7500000

    Id: 4804 (0x12c4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:21:39 AM
        Total processor time: 00:00:00.2343750
        User processor time: 00:00:00.2343750

    Id: 15008 (0x3aa0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 15
        Priority level: TimeCritical
        Start time: 1/20/2021 12:22:41 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15404 (0x3c2c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 22
        Priority level: 14
        Start time: 1/20/2021 12:22:41 AM
        Total processor time: 00:00:01.4375000
        User processor time: 00:00:01.4375000

    Id: 11364 (0x2c64)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 11
        Priority level: Highest
        Start time: 1/20/2021 12:25:19 AM
        Total processor time: 00:00:00.0156250
        User processor time: 00:00:00.0156250

    Id: 15576 (0x3cd8)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:25:27 AM
        Total processor time: 00:00:03.4531250
        User processor time: 00:00:03.4531250

    Id: 12856 (0x3238)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:27:49 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 5028 (0x13a4)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:29:55 AM
        Total processor time: 00:00:00.1718750
        User processor time: 00:00:00.1718750

    Id: 12184 (0x2f98)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:29:58 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 4268 (0x10ac)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:31:08 AM
        Total processor time: 00:00:00.1562500
        User processor time: 00:00:00.1562500

    Id: 15808 (0x3dc0)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:31:38 AM
        Total processor time: 00:00:00.2031250
        User processor time: 00:00:00.2031250

    Id: 10236 (0x27fc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:31:51 AM
        Total processor time: 00:00:00.9843750
        User processor time: 00:00:00.9843750

    Id: 6748 (0x1a5c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:32:45 AM
        Total processor time: 00:00:00.3125000
        User processor time: 00:00:00.3125000

    Id: 7560 (0x1d88)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:34:08 AM
        Total processor time: 00:00:00.1875000
        User processor time: 00:00:00.1875000

    Id: 6332 (0x18bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:34:43 AM
        Total processor time: 00:00:00.0625000
        User processor time: 00:00:00.0625000

    Id: 9132 (0x23ac)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:34:55 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 13828 (0x3604)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:35:27 AM
        Total processor time: 00:00:00.3125000
        User processor time: 00:00:00.3125000

    Id: 8856 (0x2298)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:35:44 AM
        Total processor time: 00:00:00.0937500
        User processor time: 00:00:00.0937500

    Id: 16148 (0x3f14)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:35:56 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14596 (0x3904)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: EventPairLow)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:35:56 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 956 (0x03bc)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:36:08 AM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 9596 (0x257c)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:36:38 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 14400 (0x3840)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 9
        Priority level: Normal
        Start time: 1/20/2021 12:36:38 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

    Id: 15460 (0x3c64)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 13
        Priority level: Normal
        Start time: 1/20/2021 12:36:43 AM
        Total processor time: 00:00:00.0468750
        User processor time: 00:00:00.0468750

    Id: 15424 (0x3c40)
        Start address: 0x00007ffc341fd0b0
        State: Wait (Reason: UserRequest)
        Priority: 8
        Priority level: Normal
        Start time: 1/20/2021 12:36:47 AM
        Total processor time: 00:00:00
        User processor time: 00:00:00

Modules:
    Name: GTA5.exe; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe (Grand Theft Auto V v1.0.2189.0, by Rockstar Games)
    Name: ntdll.dll; path: C:\Windows\SYSTEM32\ntdll.dll (Betriebssystem Microsoft® Windows® v10.0.19041.662, by Microsoft Corporation)
    Name: KERNEL32.DLL; path: C:\Windows\System32\KERNEL32.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.662, by Microsoft Corporation)
    Name: KERNELBASE.dll; path: C:\Windows\System32\KERNELBASE.dll (Betriebssystem Microsoft® Windows® v10.0.19041.662, by Microsoft Corporation)
    Name: USER32.dll; path: C:\Windows\System32\USER32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: win32u.dll; path: C:\Windows\System32\win32u.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: GDI32.dll; path: C:\Windows\System32\GDI32.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: gdi32full.dll; path: C:\Windows\System32\gdi32full.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: msvcp_win.dll; path: C:\Windows\System32\msvcp_win.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: ucrtbase.dll; path: C:\Windows\System32\ucrtbase.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: WS2_32.dll; path: C:\Windows\System32\WS2_32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: RPCRT4.dll; path: C:\Windows\System32\RPCRT4.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: PSAPI.DLL; path: C:\Windows\System32\PSAPI.DLL (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: CRYPT32.dll; path: C:\Windows\System32\CRYPT32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: steam_api64.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\steam_api64.dll (Steam Client API v01.00.00.01, by Valve Corporation)
    Name: GFSDK_ShadowLib.win64.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll ( v, by )
    Name: WINTRUST.dll; path: C:\Windows\System32\WINTRUST.dll (Microsoft® Windows® Operating System v10.0.19041.662, by Microsoft Corporation)
    Name: ADVAPI32.dll; path: C:\Windows\System32\ADVAPI32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: msvcrt.dll; path: C:\Windows\System32\msvcrt.dll (Microsoft® Windows® Operating System v7.0.19041.546, by Microsoft Corporation)
    Name: sechost.dll; path: C:\Windows\System32\sechost.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: VERSION.dll; path: C:\Windows\SYSTEM32\VERSION.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: IMM32.dll; path: C:\Windows\System32\IMM32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: SHELL32.dll; path: C:\Windows\System32\SHELL32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: SHLWAPI.dll; path: C:\Windows\System32\SHLWAPI.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: ole32.dll; path: C:\Windows\System32\ole32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: DSOUND.dll; path: C:\Windows\SYSTEM32\DSOUND.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: combase.dll; path: C:\Windows\System32\combase.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: bink2w64.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\bink2w64.dll (Bink and Smacker v1.994a, by RAD Game Tools, Inc.)
    Name: OLEAUT32.dll; path: C:\Windows\System32\OLEAUT32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: WINMM.dll; path: C:\Windows\SYSTEM32\WINMM.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: MF.dll; path: C:\Windows\SYSTEM32\MF.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: MFPlat.DLL; path: C:\Windows\SYSTEM32\MFPlat.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: msdmo.dll; path: C:\Windows\SYSTEM32\msdmo.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: cfgmgr32.dll; path: C:\Windows\System32\cfgmgr32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: MFReadWrite.dll; path: C:\Windows\SYSTEM32\MFReadWrite.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: PROPSYS.dll; path: C:\Windows\SYSTEM32\PROPSYS.dll (Windows® Search v7.0.19041.561, by Microsoft Corporation)
    Name: shcore.dll; path: C:\Windows\System32\shcore.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: WTSAPI32.dll; path: C:\Windows\SYSTEM32\WTSAPI32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: d3d9.dll; path: C:\Windows\SYSTEM32\d3d9.dll (Microsoft® Windows® Operating System v10.0.19041.662, by Microsoft Corporation)
    Name: D3DCOMPILER_43.dll; path: C:\Windows\SYSTEM32\D3DCOMPILER_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: GFSDK_TXAA_AlphaResolve.win64.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll ( v, by )
    Name: XINPUT1_3.dll; path: C:\Windows\SYSTEM32\XINPUT1_3.dll (Microsoft® DirectX for Windows® v9.18.944.0000, by Microsoft Corporation)
    Name: DINPUT8.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\DINPUT8.dll (GTA V Asi loader v1.0.0.1, by Alexander Blade)
    Name: IPHLPAPI.DLL; path: C:\Windows\SYSTEM32\IPHLPAPI.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: SETUPAPI.dll; path: C:\Windows\System32\SETUPAPI.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: bcrypt.dll; path: C:\Windows\System32\bcrypt.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: powrprof.dll; path: C:\Windows\SYSTEM32\powrprof.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: d3dx9_43.dll; path: C:\Windows\SYSTEM32\d3dx9_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: winmmbase.dll; path: C:\Windows\SYSTEM32\winmmbase.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: kernel.appcore.dll; path: C:\Windows\SYSTEM32\kernel.appcore.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: windows.storage.dll; path: C:\Windows\SYSTEM32\windows.storage.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: dwmapi.dll; path: C:\Windows\SYSTEM32\dwmapi.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: OPENGL32.dll; path: C:\Windows\SYSTEM32\OPENGL32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: MFCORE.DLL; path: C:\Windows\SYSTEM32\MFCORE.DLL (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: Wldp.dll; path: C:\Windows\SYSTEM32\Wldp.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: GLU32.dll; path: C:\Windows\SYSTEM32\GLU32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: ksuser.dll; path: C:\Windows\SYSTEM32\ksuser.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: CRYPTBASE.DLL; path: C:\Windows\SYSTEM32\CRYPTBASE.DLL (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: UMPDC.dll; path: C:\Windows\SYSTEM32\UMPDC.dll ( v, by )
    Name: bcryptPrimitives.dll; path: C:\Windows\System32\bcryptPrimitives.dll (Microsoft® Windows® Operating System v10.0.19041.662, by Microsoft Corporation)
    Name: RTWorkQ.DLL; path: C:\Windows\SYSTEM32\RTWorkQ.DLL (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: MSASN1.dll; path: C:\Windows\SYSTEM32\MSASN1.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: dinput8.dll; path: C:\Windows\system32\dinput8.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: gameoverlayrenderer64.dll; path: C:\Steam\gameoverlayrenderer64.dll (Steam Game Overlay Renderer v01.00.00.01, by Valve Corporation)
    Name: inputhost.dll; path: C:\Windows\SYSTEM32\inputhost.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: wintypes.dll; path: C:\Windows\SYSTEM32\wintypes.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: CoreUIComponents.dll; path: C:\Windows\SYSTEM32\CoreUIComponents.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: CoreMessaging.dll; path: C:\Windows\SYSTEM32\CoreMessaging.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: ntmarta.dll; path: C:\Windows\SYSTEM32\ntmarta.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: AITG.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\AITG.asi ( v, by )
    Name: MSVCP140.dll; path: C:\Windows\SYSTEM32\MSVCP140.dll (Microsoft® Visual Studio® v14.27.29016.0, by Microsoft Corporation)
    Name: VCRUNTIME140.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140.dll (Microsoft® Visual Studio® v14.27.29016.0, by Microsoft Corporation)
    Name: ScriptHookV.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookV.dll (ScriptHookV v1.0.2189.0, by Alexander Blade)
    Name: VCRUNTIME140_1.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140_1.dll (Microsoft® Visual Studio® v14.27.29016.0, by Microsoft Corporation)
    Name: d3dx11_43.dll; path: C:\Windows\SYSTEM32\d3dx11_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
    Name: ELS.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ELS.asi ( v, by )
    Name: AdvancedHookV.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll ( v, by )
    Name: HeapAdjuster.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\HeapAdjuster.asi ( v, by )
    Name: LUA.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA.asi (Lua Plugin by Headscript v1.0.0.1, by Headscript)
    Name: MSVCP120.dll; path: C:\Windows\SYSTEM32\MSVCP120.dll (Microsoft® Visual Studio® 2013 v12.00.21005.1, by Microsoft Corporation)
    Name: MSVCR120.dll; path: C:\Windows\SYSTEM32\MSVCR120.dll (Microsoft® Visual Studio® 2013 v12.00.21005.1, by Microsoft Corporation)
    Name: LUA_SDK.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA_SDK.asi (Lua Plugin by Headscript v1.0.0.1, by Headscript)
    Name: OpenIV.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\OpenIV.asi (OpenIV v2.0.0.0, by OpenIV Team)
    Name: PackfileLimitAdjuster.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\PackfileLimitAdjuster.asi ( v, by )
    Name: ScriptHookVDotNet.asi; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi ( v, by )
    Name: mscoree.dll; path: C:\Windows\SYSTEM32\mscoree.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: mscoreei.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll (Microsoft® .NET Framework v4.8.4180.0, by Microsoft Corporation)
    Name: D3D11.DLL; path: C:\Windows\SYSTEM32\D3D11.DLL (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: dxgi.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\dxgi.dll (ReShade v4.9.1, by crosire)
    Name: WININET.dll; path: C:\Windows\SYSTEM32\WININET.dll (Internet Explorer v11.00.19041.561, by Microsoft Corporation)
    Name: dxgi.dll; path: C:\Windows\system32\dxgi.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: cryptnet.dll; path: C:\Windows\SYSTEM32\cryptnet.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: imagehlp.dll; path: C:\Windows\System32\imagehlp.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: CRYPTSP.dll; path: C:\Windows\SYSTEM32\CRYPTSP.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: rsaenh.dll; path: C:\Windows\system32\rsaenh.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: nvspcap64.dll; path: C:\Windows\system32\nvspcap64.dll (NVIDIA GeForce Experience v3.20.5.70, by NVIDIA Corporation)
    Name: profapi.dll; path: C:\Windows\SYSTEM32\profapi.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: gpapi.dll; path: C:\Windows\SYSTEM32\gpapi.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: WINNSI.DLL; path: C:\Windows\SYSTEM32\WINNSI.DLL (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: NSI.dll; path: C:\Windows\System32\NSI.dll (Microsoft® Windows® Operating System v10.0.19041.610, by Microsoft Corporation)
    Name: steamclient64.dll; path: C:\Steam\steamclient64.dll (Steam v03.00.00.01, by Valve Corporation)
    Name: tier0_s64.dll; path: C:\Steam\tier0_s64.dll ( tier0_s Dynamic Link Library v01.00.00.01, by Valve Corporation)
    Name: vstdlib_s64.dll; path: C:\Steam\vstdlib_s64.dll (Steam v03.00.00.01, by Valve Corporation)
    Name: MSWSOCK.dll; path: C:\Windows\SYSTEM32\MSWSOCK.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: Secur32.dll; path: C:\Windows\SYSTEM32\Secur32.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: SSPICLI.DLL; path: C:\Windows\SYSTEM32\SSPICLI.DLL (Microsoft® Windows® Operating System v10.0.19041.662, by Microsoft Corporation)
    Name: nvapi64.dll; path: C:\Windows\system32\nvapi64.dll (NVIDIA Windows drivers v27.21.14.6089, by NVIDIA Corporation)
    Name: D3D10_1.DLL; path: C:\Windows\SYSTEM32\D3D10_1.DLL (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: d3d10_1core.dll; path: C:\Windows\SYSTEM32\d3d10_1core.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: uxtheme.dll; path: C:\Windows\system32\uxtheme.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: MSCTF.dll; path: C:\Windows\System32\MSCTF.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: textinputframework.dll; path: C:\Windows\SYSTEM32\textinputframework.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: WINSTA.dll; path: C:\Windows\SYSTEM32\WINSTA.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: nvldumdx.dll; path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvldumdx.dll (NVIDIA driver loader v27.21.14.6089, by NVIDIA Corporation)
    Name: nvwgf2umx.dll; path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvwgf2umx.dll (NVIDIA D3D10 drivers v27.21.14.6089, by NVIDIA Corporation)
    Name: NvCamera64.dll; path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\NvCamera64.dll (NVIDIA Camera v7.1, by NVIDIA Corporation)
    Name: XINPUT9_1_0.dll; path: C:\Windows\SYSTEM32\XINPUT9_1_0.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: HID.DLL; path: C:\Windows\SYSTEM32\HID.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: WindowsCodecs.dll; path: C:\Windows\SYSTEM32\WindowsCodecs.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: dxcore.dll; path: C:\Windows\SYSTEM32\dxcore.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: d3dcompiler_47_64.dll; path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\d3dcompiler_47_64.dll (Microsoft® Windows® Operating System v6.3.9600.16384, by Microsoft Corporation)
    Name: d3d11_tmp.dll; path: C:\Users\simon\AppData\Local\Temp\2iezwazqodv1dkhr\d3d11_tmp.dll (RAGE Plugin Hook v1.84.1279.16097, by MulleDK19 / LMS)
    Name: dbghelp.dll; path: C:\Windows\SYSTEM32\dbghelp.dll (Microsoft® Windows® Operating System v10.0.19041.488, by Microsoft Corporation)
    Name: FW1FontWrapper.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll ( v, by )
    Name: dbgcore.DLL; path: C:\Windows\SYSTEM32\dbgcore.DLL (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: iertutil.dll; path: C:\Windows\SYSTEM32\iertutil.dll (Internet Explorer v11.00.19041.561, by Microsoft Corporation)
    Name: ondemandconnroutehelper.dll; path: C:\Windows\SYSTEM32\ondemandconnroutehelper.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: clr.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll (Microsoft® .NET Framework v4.8.4300.0, by Microsoft Corporation)
    Name: ucrtbase_clr0400.dll; path: C:\Windows\SYSTEM32\ucrtbase_clr0400.dll (Microsoft® Visual Studio® 2017 v14.10.25028.0, by Microsoft Corporation)
    Name: VCRUNTIME140_CLR0400.dll; path: C:\Windows\SYSTEM32\VCRUNTIME140_CLR0400.dll (Microsoft® Visual Studio® 2017 v14.10.25028.0, by Microsoft Corporation)
    Name: winhttp.dll; path: C:\Windows\SYSTEM32\winhttp.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: DPAPI.DLL; path: C:\Windows\SYSTEM32\DPAPI.DLL (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: mscorlib.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\ed4777cae83e1fc9087ac3dc82cf23ab\mscorlib.ni.dll (Microsoft® .NET Framework v4.8.4300.0, by Microsoft Corporation)
    Name: urlmon.dll; path: C:\Windows\SYSTEM32\urlmon.dll (Internet Explorer v11.00.19041.561, by Microsoft Corporation)
    Name: DNSAPI.dll; path: C:\Windows\SYSTEM32\DNSAPI.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: rasadhlp.dll; path: C:\Windows\System32\rasadhlp.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: clrjit.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll (Microsoft® .NET Framework v4.8.4300.0, by Microsoft Corporation)
    Name: diasymreader.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll (Microsoft® .NET Framework v14.8.4084.0, by Microsoft Corporation)
    Name: fwpuclnt.dll; path: C:\Windows\System32\fwpuclnt.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: System.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System\5dd302cc18514670950e7f3fbebddb06\System.ni.dll (Microsoft® .NET Framework v4.8.4300.0, by Microsoft Corporation)
    Name: System.Drawing.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\f4b470d059025978bbe597afc6e60f7d\System.Drawing.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: System.Windows.Forms.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\9c043df0c5a3f7b28f75021b55a8152a\System.Windows.Forms.ni.dll (Microsoft® .NET Framework v4.8.4270.0, by Microsoft Corporation)
    Name: schannel.DLL; path: C:\Windows\system32\schannel.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: mskeyprotect.dll; path: C:\Windows\SYSTEM32\mskeyprotect.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: NTASN1.dll; path: C:\Windows\SYSTEM32\NTASN1.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: ncrypt.dll; path: C:\Windows\SYSTEM32\ncrypt.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: ncryptsslp.dll; path: C:\Windows\system32\ncryptsslp.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: System.Core.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\ce57a19cdc83705ba9aeec743bfdc62f\System.Core.ni.dll (Microsoft® .NET Framework v4.8.4300.0, by Microsoft Corporation)
    Name: System.Xml.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\131a023309990432765d7a97ec31d6a7\System.Xml.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: System.Configuration.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\9962fc89eda46413a40be6ede9d433fe\System.Configuration.ni.dll (Microsoft® .NET Framework v4.8.4190.0, by Microsoft Corporation)
    Name: comctl32.dll; path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.746_none_ca02b4b61b8320a4\comctl32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.1, by Microsoft Corporation)
    Name: gdiplus.dll; path: C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.746_none_faeda79b76159a72\gdiplus.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: DWrite.dll; path: C:\Windows\SYSTEM32\DWrite.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: TextShaping.dll; path: C:\Windows\SYSTEM32\TextShaping.dll ( v, by )
    Name: DEVOBJ.dll; path: C:\Windows\SYSTEM32\DEVOBJ.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: clbcatq.dll; path: C:\Windows\System32\clbcatq.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: MMDevApi.dll; path: C:\Windows\System32\MMDevApi.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: XAudio2_7.dll; path: C:\Windows\system32\XAudio2_7.dll (Microsoft® DirectX for Windows® v9.29.1962.0, by Microsoft Corporation)
    Name: AUDIOSES.DLL; path: C:\Windows\SYSTEM32\AUDIOSES.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: resourcepolicyclient.dll; path: C:\Windows\SYSTEM32\resourcepolicyclient.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: Windows.UI.dll; path: C:\Windows\System32\Windows.UI.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: WindowManagementAPI.dll; path: C:\Windows\System32\WindowManagementAPI.dll ( v, by )
    Name: twinapi.appcore.dll; path: C:\Windows\SYSTEM32\twinapi.appcore.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: avrt.dll; path: C:\Windows\SYSTEM32\avrt.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: SlimDX.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\SlimDX.dll ( v, by )
    Name: MSVCR100.dll; path: C:\Windows\SYSTEM32\MSVCR100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: MSVCP100.dll; path: C:\Windows\SYSTEM32\MSVCP100.dll (Microsoft® Visual Studio® 2010 v10.00.40219.325, by Microsoft Corporation)
    Name: DiscordHook64.dll; path: C:\Users\simon\AppData\Roaming\discord\0.0.309\modules\discord_hook\1ca7b54eea0\DiscordHook64.dll ( v, by )
    Name: USERENV.dll; path: C:\Windows\SYSTEM32\USERENV.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: D3DCompiler_47.dll; path: C:\Windows\SYSTEM32\D3DCompiler_47.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: socialclub.dll; path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll (Social Club v2.0.7.5, by Take-Two Interactive Software, Inc.)
    Name: napinsp.dll; path: C:\Windows\system32\napinsp.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: pnrpnsp.dll; path: C:\Windows\system32\pnrpnsp.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: wshbth.dll; path: C:\Windows\system32\wshbth.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: NLAapi.dll; path: C:\Windows\system32\NLAapi.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: winrnr.dll; path: C:\Windows\System32\winrnr.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: MessageBus.dll; path: C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll ( v, by )
    Name: dhcpcsvc.DLL; path: C:\Windows\SYSTEM32\dhcpcsvc.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: FirewallAPI.dll; path: C:\Windows\System32\FirewallAPI.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: fwbase.dll; path: C:\Windows\System32\fwbase.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: FWPolicyIOMgr.dll; path: C:\Windows\System32\FWPolicyIOMgr.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: wdmaud.drv; path: C:\Windows\SYSTEM32\wdmaud.drv (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: msacm32.drv; path: C:\Windows\SYSTEM32\msacm32.drv (Microsoft® Windows® Operating System v10.0.19041.488, by Microsoft Corporation)
    Name: MSACM32.dll; path: C:\Windows\SYSTEM32\MSACM32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: midimap.dll; path: C:\Windows\SYSTEM32\midimap.dll (Microsoft® Windows® Operating System v10.0.19041.488, by Microsoft Corporation)
    Name: wbemprox.dll; path: C:\Windows\system32\wbem\wbemprox.dll (Microsoft® Windows® Operating System v10.0.19041.610, by Microsoft Corporation)
    Name: wbemcomn.dll; path: C:\Windows\SYSTEM32\wbemcomn.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: wbemsvc.dll; path: C:\Windows\system32\wbem\wbemsvc.dll (Microsoft® Windows® Operating System v10.0.19041.610, by Microsoft Corporation)
    Name: fastprox.dll; path: C:\Windows\system32\wbem\fastprox.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: amsi.dll; path: C:\Windows\SYSTEM32\amsi.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: MpOav.dll; path: C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll (Microsoft® Windows® Operating System v4.18.2011.6, by Microsoft Corporation)
    Name: XInput1_4.dll; path: C:\Windows\SYSTEM32\XInput1_4.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: System.Management.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Management\a41d839d183133b4603d59638025efa0\System.Management.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: MPCLIENT.DLL; path: C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MPCLIENT.DLL (Microsoft® Windows® Operating System v4.18.2011.6, by Microsoft Corporation)
    Name: System.Net.Http.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Net.Http\0745806cd6eede2b423ae2590432772e\System.Net.Http.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: Microsoft.CSharp.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.CSharp\0bfb1e5687602c1de8cfba0b7ee4d5ac\Microsoft.CSharp.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: System.Dynamic.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dynamic\317c3095fdda3ace9fc79f3cf994ed7a\System.Dynamic.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: ScriptHookVDotNet2.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet2.dll (ScriptHookVDotNet v2.10.13.0, by )
    Name: Microsoft.VisualBasic.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.V9921e851#\5d628ee5d2477d5547beadc8bf0983df\Microsoft.VisualBasic.ni.dll (Microsoft® .NET Framework v14.8.4084.0, by Microsoft Corporation)
    Name: System.Xml.Linq.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\c50385f4daee7f53822e428afb22a07b\System.Xml.Linq.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: System.Numerics.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Numerics\92acbf2f668c06e51b7ae29b448197a3\System.Numerics.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: System.Data.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Data\e6ce321c324eb60676b97ea88af1fa6b\System.Data.ni.dll (Microsoft® .NET Framework v4.8.4270.0, by Microsoft Corporation)
    Name: System.Data.dll; path: C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll (Microsoft® .NET Framework v4.8.4270.0, by Microsoft Corporation)
    Name: System.Runtime.Serialization.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runteb92aa12#\8a153a48cab74fecab5ea91a393181ee\System.Runtime.Serialization.ni.dll (Microsoft® .NET Framework v4.8.4250.0, by Microsoft Corporation)
    Name: discord-rpc.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\discord-rpc.dll ( v, by )
    Name: System.IO.Compression.ni.dll; path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.IO.Cb3b124c8#\99688c1e1e2250b34605ca875cb95ac6\System.IO.Compression.ni.dll (Microsoft® .NET Framework v4.8.4084.0, by Microsoft Corporation)
    Name: EasyHook64.dll; path: H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyHook64.dll (EasyHook v2.7.6578.0, by easyhook.codeplex.com)
    Name: dhcpcsvc6.DLL; path: C:\Windows\SYSTEM32\dhcpcsvc6.DLL (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: OneCoreCommonProxyStub.dll; path: C:\Windows\System32\OneCoreCommonProxyStub.dll (Microsoft® Windows® Operating System v10.0.19041.610, by Microsoft Corporation)
    Name: OneCoreUAPCommonProxyStub.dll; path: C:\Windows\System32\OneCoreUAPCommonProxyStub.dll (Microsoft® Windows® Operating System v10.0.19041.610, by Microsoft Corporation)
    Name: dcomp.dll; path: C:\Windows\SYSTEM32\dcomp.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: rasapi32.dll; path: C:\Windows\SYSTEM32\rasapi32.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: rasman.dll; path: C:\Windows\SYSTEM32\rasman.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: rtutils.dll; path: C:\Windows\SYSTEM32\rtutils.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: wmp.dll; path: C:\Windows\system32\wmp.dll (Microsoft® Windows® Operating System v12.0.19041.746, by Microsoft Corporation)
    Name: mfperfhelper.dll; path: C:\Windows\system32\mfperfhelper.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: WMVCore.DLL; path: C:\Windows\system32\WMVCore.DLL (Microsoft® Windows® Operating System v12.0.19041.746, by Microsoft Corporation)
    Name: WMASF.DLL; path: C:\Windows\system32\WMASF.DLL (Microsoft® Windows® Operating System v12.0.19041.1, by Microsoft Corporation)
    Name: wmploc.dll; path: C:\Windows\system32\wmploc.dll (Betriebssystem Microsoft® Windows® v12.0.19041.561, by Microsoft Corporation)
    Name: sxs.dll; path: C:\Windows\SYSTEM32\sxs.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: atlthunk.dll; path: C:\Windows\SYSTEM32\atlthunk.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: MFTranscode.DLL; path: C:\Windows\SYSTEM32\MFTranscode.DLL (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: wmpeffects.dll; path: C:\Windows\System32\wmpeffects.dll (Microsoft® Windows® Operating System v12.0.19041.746, by Microsoft Corporation)
    Name: mfsrcsnk.dll; path: C:\Windows\System32\mfsrcsnk.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: mfasfsrcsnk.dll; path: C:\Windows\SYSTEM32\mfasfsrcsnk.dll (Microsoft® Windows® Operating System v10.0.19041.746, by Microsoft Corporation)
    Name: evr.dll; path: C:\Windows\System32\evr.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: mlang.dll; path: C:\Windows\system32\mlang.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: mfps.dll; path: C:\Windows\System32\mfps.dll (Microsoft® Windows® Operating System v10.0.19041.662, by Microsoft Corporation)
    Name: Windows.StateRepositoryPS.dll; path: C:\Windows\System32\Windows.StateRepositoryPS.dll (Microsoft® Windows® Operating System v10.0.19041.546, by Microsoft Corporation)
    Name: apphelp.dll; path: C:\Windows\SYSTEM32\apphelp.dll (Betriebssystem Microsoft® Windows® v10.0.19041.561, by Microsoft Corporation)
    Name: resampledmo.dll; path: C:\Windows\System32\resampledmo.dll (Microsoft® Windows® Operating System v10.0.19041.1, by Microsoft Corporation)
    Name: GTA5.exe
        Base address: 0x00007ff63a770000
        Memory size: 0x04bf9400
        Entry point address: 0x00007ff63bf1fbc8
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe
        Product name: Grand Theft Auto V
        Product version: 1.0.2189.0
        Company: Rockstar Games

    Name: ntdll.dll
        Base address: 0x00007ffc341b0000
        Memory size: 0x001f6000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\SYSTEM32\ntdll.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: KERNEL32.DLL
        Base address: 0x00007ffc32210000
        Memory size: 0x000bd000
        Entry point address: 0x00007ffc322270d0
        File path: C:\Windows\System32\KERNEL32.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: KERNELBASE.dll
        Base address: 0x00007ffc31b50000
        Memory size: 0x002c9000
        Entry point address: 0x00007ffc31b592c0
        File path: C:\Windows\System32\KERNELBASE.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: USER32.dll
        Base address: 0x00007ffc337c0000
        Memory size: 0x001a0000
        Entry point address: 0x00007ffc337d7f30
        File path: C:\Windows\System32\USER32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: win32u.dll
        Base address: 0x00007ffc31a70000
        Memory size: 0x00022000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\System32\win32u.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: GDI32.dll
        Base address: 0x00007ffc32330000
        Memory size: 0x0002a000
        Entry point address: 0x00007ffc323348d0
        File path: C:\Windows\System32\GDI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: gdi32full.dll
        Base address: 0x00007ffc31fe0000
        Memory size: 0x0010b000
        Entry point address: 0x00007ffc3200fe60
        File path: C:\Windows\System32\gdi32full.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: msvcp_win.dll
        Base address: 0x00007ffc320f0000
        Memory size: 0x0009d000
        Entry point address: 0x00007ffc32105390
        File path: C:\Windows\System32\msvcp_win.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: ucrtbase.dll
        Base address: 0x00007ffc31920000
        Memory size: 0x00100000
        Entry point address: 0x00007ffc31935a30
        File path: C:\Windows\System32\ucrtbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: WS2_32.dll
        Base address: 0x00007ffc33460000
        Memory size: 0x0006b000
        Entry point address: 0x00007ffc33474300
        File path: C:\Windows\System32\WS2_32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: RPCRT4.dll
        Base address: 0x00007ffc32450000
        Memory size: 0x0012b000
        Entry point address: 0x00007ffc324adfb0
        File path: C:\Windows\System32\RPCRT4.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: PSAPI.DLL
        Base address: 0x00007ffc33b20000
        Memory size: 0x00008000
        Entry point address: 0x00007ffc33b21110
        File path: C:\Windows\System32\PSAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: CRYPT32.dll
        Base address: 0x00007ffc31e80000
        Memory size: 0x00156000
        Entry point address: 0x00007ffc31ecf2d0
        File path: C:\Windows\System32\CRYPT32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: steam_api64.dll
        Base address: 0x0000000053a70000
        Memory size: 0x0003f000
        Entry point address: 0x0000000053a7ac48
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\steam_api64.dll
        Product name: Steam Client API
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: GFSDK_ShadowLib.win64.dll
        Base address: 0x00007ffbb2510000
        Memory size: 0x003cc000
        Entry point address: 0x00007ffbb251cf10
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll
        Product name: 
        Product version: 
        Company: 

    Name: WINTRUST.dll
        Base address: 0x00007ffc31e20000
        Memory size: 0x00060000
        Entry point address: 0x00007ffc31e310c0
        File path: C:\Windows\System32\WINTRUST.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: ADVAPI32.dll
        Base address: 0x00007ffc32970000
        Memory size: 0x000ac000
        Entry point address: 0x00007ffc32985600
        File path: C:\Windows\System32\ADVAPI32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: msvcrt.dll
        Base address: 0x00007ffc333c0000
        Memory size: 0x0009e000
        Entry point address: 0x00007ffc333c7850
        File path: C:\Windows\System32\msvcrt.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 7.0.19041.546
        Company: Microsoft Corporation

    Name: sechost.dll
        Base address: 0x00007ffc33a80000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffc33a9cd20
        File path: C:\Windows\System32\sechost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: VERSION.dll
        Base address: 0x00007ffc2be90000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffc2be91390
        File path: C:\Windows\SYSTEM32\VERSION.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: IMM32.dll
        Base address: 0x00007ffc33790000
        Memory size: 0x00030000
        Entry point address: 0x00007ffc337914d0
        File path: C:\Windows\System32\IMM32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: SHELL32.dll
        Base address: 0x00007ffc32a30000
        Memory size: 0x00743000
        Entry point address: 0x00007ffc32b41710
        File path: C:\Windows\System32\SHELL32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: SHLWAPI.dll
        Base address: 0x00007ffc34110000
        Memory size: 0x00055000
        Entry point address: 0x00007ffc3411a7a0
        File path: C:\Windows\System32\SHLWAPI.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: ole32.dll
        Base address: 0x00007ffc334d0000
        Memory size: 0x0012a000
        Entry point address: 0x00007ffc334f6360
        File path: C:\Windows\System32\ole32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: DSOUND.dll
        Base address: 0x00007ffbdfac0000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffbdfacf9b0
        File path: C:\Windows\SYSTEM32\DSOUND.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: combase.dll
        Base address: 0x00007ffc32610000
        Memory size: 0x00356000
        Entry point address: 0x00007ffc32703e40
        File path: C:\Windows\System32\combase.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: bink2w64.dll
        Base address: 0x00007ffbda320000
        Memory size: 0x0008d000
        Entry point address: 0x00007ffbda323a78
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\bink2w64.dll
        Product name: Bink and Smacker
        Product version: 1.994a
        Company: RAD Game Tools, Inc.

    Name: OLEAUT32.dll
        Base address: 0x00007ffc32360000
        Memory size: 0x000cd000
        Entry point address: 0x00007ffc3237ce90
        File path: C:\Windows\System32\OLEAUT32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: WINMM.dll
        Base address: 0x00007ffc22160000
        Memory size: 0x00027000
        Entry point address: 0x00007ffc22164220
        File path: C:\Windows\SYSTEM32\WINMM.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: MF.dll
        Base address: 0x00007ffbf9130000
        Memory size: 0x00084000
        Entry point address: 0x00007ffbf913af80
        File path: C:\Windows\SYSTEM32\MF.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: MFPlat.DLL
        Base address: 0x00007ffc10d30000
        Memory size: 0x001bc000
        Entry point address: 0x00007ffc10d64960
        File path: C:\Windows\SYSTEM32\MFPlat.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: msdmo.dll
        Base address: 0x00007ffc2ee70000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffc2ee71570
        File path: C:\Windows\SYSTEM32\msdmo.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: cfgmgr32.dll
        Base address: 0x00007ffc31a20000
        Memory size: 0x0004e000
        Entry point address: 0x00007ffc31a33280
        File path: C:\Windows\System32\cfgmgr32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: MFReadWrite.dll
        Base address: 0x00007ffbebec0000
        Memory size: 0x0010a000
        Entry point address: 0x00007ffbebee6d70
        File path: C:\Windows\SYSTEM32\MFReadWrite.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: PROPSYS.dll
        Base address: 0x00007ffc2d1f0000
        Memory size: 0x000f7000
        Entry point address: 0x00007ffc2d233470
        File path: C:\Windows\SYSTEM32\PROPSYS.dll
        Product name: Windows® Search
        Product version: 7.0.19041.561
        Company: Microsoft Corporation

    Name: shcore.dll
        Base address: 0x00007ffc336e0000
        Memory size: 0x000ae000
        Entry point address: 0x00007ffc3371bbd0
        File path: C:\Windows\System32\shcore.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: WTSAPI32.dll
        Base address: 0x00007ffc2d440000
        Memory size: 0x00014000
        Entry point address: 0x00007ffc2d4428c0
        File path: C:\Windows\SYSTEM32\WTSAPI32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: d3d9.dll
        Base address: 0x00007ffc28af0000
        Memory size: 0x001cf000
        Entry point address: 0x00007ffc28b33300
        File path: C:\Windows\SYSTEM32\d3d9.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: D3DCOMPILER_43.dll
        Base address: 0x00007ffbb22a0000
        Memory size: 0x0026f000
        Entry point address: 0x00007ffbb24dbe5c
        File path: C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: GFSDK_TXAA_AlphaResolve.win64.dll
        Base address: 0x00007ffc293f0000
        Memory size: 0x0001c000
        Entry point address: 0x00007ffc293f493c
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll
        Product name: 
        Product version: 
        Company: 

    Name: XINPUT1_3.dll
        Base address: 0x0000000000400000
        Memory size: 0x0001e000
        Entry point address: 0x00000000004098e0
        File path: C:\Windows\SYSTEM32\XINPUT1_3.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.18.944.0000
        Company: Microsoft Corporation

    Name: DINPUT8.dll
        Base address: 0x00007ffc15390000
        Memory size: 0x00025000
        Entry point address: 0x00007ffc15393804
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\DINPUT8.dll
        Product name: GTA V Asi loader
        Product version: 1.0.0.1
        Company: Alexander Blade

    Name: IPHLPAPI.DLL
        Base address: 0x00007ffc30d70000
        Memory size: 0x0003b000
        Entry point address: 0x00007ffc30d7a620
        File path: C:\Windows\SYSTEM32\IPHLPAPI.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: SETUPAPI.dll
        Base address: 0x00007ffc33b30000
        Memory size: 0x00467000
        Entry point address: 0x00007ffc33b53230
        File path: C:\Windows\System32\SETUPAPI.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: bcrypt.dll
        Base address: 0x00007ffc318f0000
        Memory size: 0x00027000
        Entry point address: 0x00007ffc318f8690
        File path: C:\Windows\System32\bcrypt.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: powrprof.dll
        Base address: 0x00007ffc30e90000
        Memory size: 0x0004b000
        Entry point address: 0x00007ffc30e93480
        File path: C:\Windows\SYSTEM32\powrprof.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: d3dx9_43.dll
        Base address: 0x00007ffbb2030000
        Memory size: 0x00263000
        Entry point address: 0x00007ffbb2245d1c
        File path: C:\Windows\SYSTEM32\d3dx9_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: winmmbase.dll
        Base address: 0x00007ffc15520000
        Memory size: 0x00026000
        Entry point address: 0x00007ffc15536bc0
        File path: C:\Windows\SYSTEM32\winmmbase.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: kernel.appcore.dll
        Base address: 0x00007ffc2f870000
        Memory size: 0x00012000
        Entry point address: 0x00007ffc2f873f10
        File path: C:\Windows\SYSTEM32\kernel.appcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: windows.storage.dll
        Base address: 0x00007ffc2fa70000
        Memory size: 0x0078f000
        Entry point address: 0x00007ffc2fc277b0
        File path: C:\Windows\SYSTEM32\windows.storage.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: dwmapi.dll
        Base address: 0x00007ffc2f580000
        Memory size: 0x0002f000
        Entry point address: 0x00007ffc2f584d40
        File path: C:\Windows\SYSTEM32\dwmapi.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: OPENGL32.dll
        Base address: 0x00007ffbd6720000
        Memory size: 0x00125000
        Entry point address: 0x00007ffbd67fdc30
        File path: C:\Windows\SYSTEM32\OPENGL32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: MFCORE.DLL
        Base address: 0x00007ffbe0230000
        Memory size: 0x0048e000
        Entry point address: 0x00007ffbe02a35a0
        File path: C:\Windows\SYSTEM32\MFCORE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: Wldp.dll
        Base address: 0x00007ffc31350000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffc31352db0
        File path: C:\Windows\SYSTEM32\Wldp.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: GLU32.dll
        Base address: 0x00007ffc0f4f0000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffc0f50dd30
        File path: C:\Windows\SYSTEM32\GLU32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: ksuser.dll
        Base address: 0x00007ffc2d410000
        Memory size: 0x00009000
        Entry point address: 0x00007ffc2d411d50
        File path: C:\Windows\SYSTEM32\ksuser.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: CRYPTBASE.DLL
        Base address: 0x00007ffc312c0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffc312c2200
        File path: C:\Windows\SYSTEM32\CRYPTBASE.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: UMPDC.dll
        Base address: 0x00007ffc30d50000
        Memory size: 0x00012000
        Entry point address: 0x00007ffc30d53e30
        File path: C:\Windows\SYSTEM32\UMPDC.dll
        Product name: 
        Product version: 
        Company: 

    Name: bcryptPrimitives.dll
        Base address: 0x00007ffc32190000
        Memory size: 0x00080000
        Entry point address: 0x00007ffc321c7c50
        File path: C:\Windows\System32\bcryptPrimitives.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: RTWorkQ.DLL
        Base address: 0x00007ffc1d670000
        Memory size: 0x00030000
        Entry point address: 0x00007ffc1d67be20
        File path: C:\Windows\SYSTEM32\RTWorkQ.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: MSASN1.dll
        Base address: 0x00007ffc314d0000
        Memory size: 0x00012000
        Entry point address: 0x00007ffc314d55f0
        File path: C:\Windows\SYSTEM32\MSASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: dinput8.dll
        Base address: 0x00007ffc1b4b0000
        Memory size: 0x00045000
        Entry point address: 0x00007ffc1b4b6b80
        File path: C:\Windows\system32\dinput8.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: gameoverlayrenderer64.dll
        Base address: 0x00007ffbcefb0000
        Memory size: 0x001ea000
        Entry point address: 0x00007ffbcf077440
        File path: C:\Steam\gameoverlayrenderer64.dll
        Product name: Steam Game Overlay Renderer
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: inputhost.dll
        Base address: 0x00007ffc212a0000
        Memory size: 0x00152000
        Entry point address: 0x00007ffc212b8970
        File path: C:\Windows\SYSTEM32\inputhost.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: wintypes.dll
        Base address: 0x00007ffc2d550000
        Memory size: 0x00154000
        Entry point address: 0x00007ffc2d57ad30
        File path: C:\Windows\SYSTEM32\wintypes.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: CoreUIComponents.dll
        Base address: 0x00007ffc2ea20000
        Memory size: 0x0035e000
        Entry point address: 0x00007ffc2eaa2fe0
        File path: C:\Windows\SYSTEM32\CoreUIComponents.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: CoreMessaging.dll
        Base address: 0x00007ffc2eed0000
        Memory size: 0x000f2000
        Entry point address: 0x00007ffc2ef27480
        File path: C:\Windows\SYSTEM32\CoreMessaging.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: ntmarta.dll
        Base address: 0x00007ffc30630000
        Memory size: 0x00033000
        Entry point address: 0x00007ffc30636930
        File path: C:\Windows\SYSTEM32\ntmarta.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: AITG.asi
        Base address: 0x00007ffbdbd50000
        Memory size: 0x0005b000
        Entry point address: 0x00007ffbdbd86ad0
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\AITG.asi
        Product name: 
        Product version: 
        Company: 

    Name: MSVCP140.dll
        Base address: 0x00007ffc1d1b0000
        Memory size: 0x00091000
        Entry point address: 0x00007ffc1d202270
        File path: C:\Windows\SYSTEM32\MSVCP140.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.27.29016.0
        Company: Microsoft Corporation

    Name: VCRUNTIME140.dll
        Base address: 0x00007ffc207d0000
        Memory size: 0x00019000
        Entry point address: 0x00007ffc207df220
        File path: C:\Windows\SYSTEM32\VCRUNTIME140.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.27.29016.0
        Company: Microsoft Corporation

    Name: ScriptHookV.dll
        Base address: 0x00007ffbcea80000
        Memory size: 0x0016b000
        Entry point address: 0x00007ffbcea90438
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookV.dll
        Product name: ScriptHookV
        Product version: 1.0.2189.0
        Company: Alexander Blade

    Name: VCRUNTIME140_1.dll
        Base address: 0x00007ffc1c6d0000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffc1c6d4170
        File path: C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
        Product name: Microsoft® Visual Studio®
        Product version: 14.27.29016.0
        Company: Microsoft Corporation

    Name: d3dx11_43.dll
        Base address: 0x00007ffc07830000
        Memory size: 0x00046000
        Entry point address: 0x00007ffc07867a2c
        File path: C:\Windows\SYSTEM32\d3dx11_43.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.952.3111
        Company: Microsoft Corporation

    Name: ELS.asi
        Base address: 0x00007ffbb1ef0000
        Memory size: 0x00133000
        Entry point address: 0x00007ffbb1f2d580
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ELS.asi
        Product name: 
        Product version: 
        Company: 

    Name: AdvancedHookV.dll
        Base address: 0x00007ffc2edd0000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffc2edd3990
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll
        Product name: 
        Product version: 
        Company: 

    Name: HeapAdjuster.asi
        Base address: 0x00007ffc0cfa0000
        Memory size: 0x0003e000
        Entry point address: 0x00007ffc0cfa7038
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\HeapAdjuster.asi
        Product name: 
        Product version: 
        Company: 

    Name: LUA.asi
        Base address: 0x00007ffbb1b90000
        Memory size: 0x0035f000
        Entry point address: 0x00007ffbb1e382d0
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA.asi
        Product name: Lua Plugin by Headscript
        Product version: 1.0.0.1
        Company: Headscript

    Name: MSVCP120.dll
        Base address: 0x00007ffbd6ec0000
        Memory size: 0x000a6000
        Entry point address: 0x00007ffbd6f0efec
        File path: C:\Windows\SYSTEM32\MSVCP120.dll
        Product name: Microsoft® Visual Studio® 2013
        Product version: 12.00.21005.1
        Company: Microsoft Corporation

    Name: MSVCR120.dll
        Base address: 0x00007ffbb1aa0000
        Memory size: 0x000ef000
        Entry point address: 0x00007ffbb1ac29cc
        File path: C:\Windows\SYSTEM32\MSVCR120.dll
        Product name: Microsoft® Visual Studio® 2013
        Product version: 12.00.21005.1
        Company: Microsoft Corporation

    Name: LUA_SDK.asi
        Base address: 0x00007ffbb1740000
        Memory size: 0x0035f000
        Entry point address: 0x00007ffbb19e8480
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA_SDK.asi
        Product name: Lua Plugin by Headscript
        Product version: 1.0.0.1
        Company: Headscript

    Name: OpenIV.asi
        Base address: 0x00007ffc00890000
        Memory size: 0x00027000
        Entry point address: 0x00007ffc00892cdc
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\OpenIV.asi
        Product name: OpenIV
        Product version: 2.0.0.0
        Company: OpenIV Team

    Name: PackfileLimitAdjuster.asi
        Base address: 0x00007ffc1e260000
        Memory size: 0x00014000
        Entry point address: 0x00007ffc1e268d3c
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\PackfileLimitAdjuster.asi
        Product name: 
        Product version: 
        Company: 

    Name: ScriptHookVDotNet.asi
        Base address: 0x00007ffc1da70000
        Memory size: 0x00020000
        Entry point address: 0x00007ffc1da796f2
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi
        Product name: 
        Product version: 
        Company: 

    Name: mscoree.dll
        Base address: 0x00007ffbfa790000
        Memory size: 0x00065000
        Entry point address: 0x00007ffbfa7bbd50
        File path: C:\Windows\SYSTEM32\mscoree.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: mscoreei.dll
        Base address: 0x00007ffbfa330000
        Memory size: 0x000aa000
        Entry point address: 0x00007ffbfa331010
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4180.0
        Company: Microsoft Corporation

    Name: D3D11.DLL
        Base address: 0x00007ffc2dc60000
        Memory size: 0x00264000
        Entry point address: 0x00007ffc2dcdbd80
        File path: C:\Windows\SYSTEM32\D3D11.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: dxgi.dll
        Base address: 0x0000021774620000
        Memory size: 0x003f7000
        Entry point address: 0x00000217748575e0
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\dxgi.dll
        Product name: ReShade
        Product version: 4.9.1
        Company: crosire

    Name: WININET.dll
        Base address: 0x00007ffc17eb0000
        Memory size: 0x004da000
        Entry point address: 0x00007ffc17f7c4b0
        File path: C:\Windows\SYSTEM32\WININET.dll
        Product name: Internet Explorer
        Product version: 11.00.19041.561
        Company: Microsoft Corporation

    Name: dxgi.dll
        Base address: 0x00007ffc30240000
        Memory size: 0x000f3000
        Entry point address: 0x00007ffc302647f0
        File path: C:\Windows\system32\dxgi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: cryptnet.dll
        Base address: 0x00007ffc2b680000
        Memory size: 0x00031000
        Entry point address: 0x00007ffc2b68e9a0
        File path: C:\Windows\SYSTEM32\cryptnet.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: imagehlp.dll
        Base address: 0x00007ffc32430000
        Memory size: 0x0001d000
        Entry point address: 0x00007ffc324323b0
        File path: C:\Windows\System32\imagehlp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: CRYPTSP.dll
        Base address: 0x00007ffc312a0000
        Memory size: 0x00018000
        Entry point address: 0x00007ffc312a4aa0
        File path: C:\Windows\SYSTEM32\CRYPTSP.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: rsaenh.dll
        Base address: 0x00007ffc30a00000
        Memory size: 0x00034000
        Entry point address: 0x00007ffc30a06e70
        File path: C:\Windows\system32\rsaenh.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: nvspcap64.dll
        Base address: 0x00007ffbee680000
        Memory size: 0x002b9000
        Entry point address: 0x00007ffbee68b2a3
        File path: C:\Windows\system32\nvspcap64.dll
        Product name: NVIDIA GeForce Experience
        Product version: 3.20.5.70
        Company: NVIDIA Corporation

    Name: profapi.dll
        Base address: 0x00007ffc31820000
        Memory size: 0x00026000
        Entry point address: 0x00007ffc318294c0
        File path: C:\Windows\SYSTEM32\profapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: gpapi.dll
        Base address: 0x00007ffc30210000
        Memory size: 0x00023000
        Entry point address: 0x00007ffc30213730
        File path: C:\Windows\SYSTEM32\gpapi.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: WINNSI.DLL
        Base address: 0x00007ffc2c680000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffc2c681f70
        File path: C:\Windows\SYSTEM32\WINNSI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: NSI.dll
        Base address: 0x00007ffc32a20000
        Memory size: 0x00008000
        Entry point address: 0x00007ffc32a222f0
        File path: C:\Windows\System32\NSI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.610
        Company: Microsoft Corporation

    Name: steamclient64.dll
        Base address: 0x00007ffbbaa80000
        Memory size: 0x01427000
        Entry point address: 0x00007ffbbb6aafcc
        File path: C:\Steam\steamclient64.dll
        Product name: Steam
        Product version: 03.00.00.01
        Company: Valve Corporation

    Name: tier0_s64.dll
        Base address: 0x00007ffbc4110000
        Memory size: 0x0037e000
        Entry point address: 0x00007ffbc4131664
        File path: C:\Steam\tier0_s64.dll
        Product name:  tier0_s Dynamic Link Library
        Product version: 01.00.00.01
        Company: Valve Corporation

    Name: vstdlib_s64.dll
        Base address: 0x00007ffc0fbe0000
        Memory size: 0x0007c000
        Entry point address: 0x00007ffc0fc03ec4
        File path: C:\Steam\vstdlib_s64.dll
        Product name: Steam
        Product version: 03.00.00.01
        Company: Valve Corporation

    Name: MSWSOCK.dll
        Base address: 0x00007ffc310d0000
        Memory size: 0x0006a000
        Entry point address: 0x00007ffc310e1200
        File path: C:\Windows\SYSTEM32\MSWSOCK.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: Secur32.dll
        Base address: 0x00007ffc2c090000
        Memory size: 0x0000c000
        Entry point address: 0x00007ffc2c092560
        File path: C:\Windows\SYSTEM32\Secur32.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: SSPICLI.DLL
        Base address: 0x00007ffc317a0000
        Memory size: 0x0003c000
        Entry point address: 0x00007ffc317af150
        File path: C:\Windows\SYSTEM32\SSPICLI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: nvapi64.dll
        Base address: 0x00007ffc26e00000
        Memory size: 0x006f0000
        Entry point address: 0x00007ffc272055a8
        File path: C:\Windows\system32\nvapi64.dll
        Product name: NVIDIA Windows drivers
        Product version: 27.21.14.6089
        Company: NVIDIA Corporation

    Name: D3D10_1.DLL
        Base address: 0x00007ffbdf160000
        Memory size: 0x00031000
        Entry point address: 0x00007ffbdf17fdc0
        File path: C:\Windows\SYSTEM32\D3D10_1.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: d3d10_1core.dll
        Base address: 0x00007ffc29220000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffc292217b0
        File path: C:\Windows\SYSTEM32\d3d10_1core.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: uxtheme.dll
        Base address: 0x00007ffc2f310000
        Memory size: 0x0009e000
        Entry point address: 0x00007ffc2f338c40
        File path: C:\Windows\system32\uxtheme.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: MSCTF.dll
        Base address: 0x00007ffc33960000
        Memory size: 0x00116000
        Entry point address: 0x00007ffc339a1940
        File path: C:\Windows\System32\MSCTF.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: textinputframework.dll
        Base address: 0x00007ffc21bb0000
        Memory size: 0x000fb000
        Entry point address: 0x00007ffc21bf03a0
        File path: C:\Windows\SYSTEM32\textinputframework.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: WINSTA.dll
        Base address: 0x00007ffc306a0000
        Memory size: 0x0005a000
        Entry point address: 0x00007ffc306ab770
        File path: C:\Windows\SYSTEM32\WINSTA.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: nvldumdx.dll
        Base address: 0x00007ffc28fa0000
        Memory size: 0x00105000
        Entry point address: 0x00007ffc28fadf40
        File path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvldumdx.dll
        Product name: NVIDIA driver loader
        Product version: 27.21.14.6089
        Company: NVIDIA Corporation

    Name: nvwgf2umx.dll
        Base address: 0x00007ffbfbd70000
        Memory size: 0x049d3000
        Entry point address: 0x00007ffbfbf61bd0
        File path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvwgf2umx.dll
        Product name: NVIDIA D3D10 drivers
        Product version: 27.21.14.6089
        Company: NVIDIA Corporation

    Name: NvCamera64.dll
        Base address: 0x00007ffbb09d0000
        Memory size: 0x00772000
        Entry point address: 0x00007ffbb0ca8050
        File path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\NvCamera64.dll
        Product name: NVIDIA Camera
        Product version: 7.1
        Company: NVIDIA Corporation

    Name: XINPUT9_1_0.dll
        Base address: 0x00007ffc2f110000
        Memory size: 0x00007000
        Entry point address: 0x00007ffc2f111550
        File path: C:\Windows\SYSTEM32\XINPUT9_1_0.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: HID.DLL
        Base address: 0x00007ffc30200000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffc302026a0
        File path: C:\Windows\SYSTEM32\HID.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: WindowsCodecs.dll
        Base address: 0x00007ffc2bcd0000
        Memory size: 0x001b4000
        Entry point address: 0x00007ffc2bd46900
        File path: C:\Windows\SYSTEM32\WindowsCodecs.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: dxcore.dll
        Base address: 0x00007ffc29820000
        Memory size: 0x0003b000
        Entry point address: 0x00007ffc29841b40
        File path: C:\Windows\SYSTEM32\dxcore.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: d3dcompiler_47_64.dll
        Base address: 0x00007ffbb05c0000
        Memory size: 0x00404000
        Entry point address: 0x00007ffbb094f360
        File path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\NvCamera\d3dcompiler_47_64.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 6.3.9600.16384
        Company: Microsoft Corporation

    Name: d3d11_tmp.dll
        Base address: 0x0000000c00000000
        Memory size: 0x00f1f000
        Entry point address: 0x0000000c00f1c000
        File path: C:\Users\simon\AppData\Local\Temp\2iezwazqodv1dkhr\d3d11_tmp.dll
        Product name: RAGE Plugin Hook
        Product version: 1.84.1279.16097
        Company: MulleDK19 / LMS

    Name: dbghelp.dll
        Base address: 0x00007ffc1c980000
        Memory size: 0x001e4000
        Entry point address: 0x00007ffc1c99a770
        File path: C:\Windows\SYSTEM32\dbghelp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.488
        Company: Microsoft Corporation

    Name: FW1FontWrapper.dll
        Base address: 0x00007ffbf9dc0000
        Memory size: 0x0002a000
        Entry point address: 0x00007ffbf9dce94c
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll
        Product name: 
        Product version: 
        Company: 

    Name: dbgcore.DLL
        Base address: 0x00007ffc1a7b0000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffc1a7cb730
        File path: C:\Windows\SYSTEM32\dbgcore.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: iertutil.dll
        Base address: 0x00007ffc27940000
        Memory size: 0x002b0000
        Entry point address: 0x00007ffc27976b50
        File path: C:\Windows\SYSTEM32\iertutil.dll
        Product name: Internet Explorer
        Product version: 11.00.19041.561
        Company: Microsoft Corporation

    Name: ondemandconnroutehelper.dll
        Base address: 0x00007ffc1a330000
        Memory size: 0x00017000
        Entry point address: 0x00007ffc1a332210
        File path: C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: clr.dll
        Base address: 0x00007ffbc2f90000
        Memory size: 0x00ac2000
        Entry point address: 0x00007ffbc2f95da0
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4300.0
        Company: Microsoft Corporation

    Name: ucrtbase_clr0400.dll
        Base address: 0x00007ffc1e500000
        Memory size: 0x000bd000
        Entry point address: 0x00007ffc1e587db0
        File path: C:\Windows\SYSTEM32\ucrtbase_clr0400.dll
        Product name: Microsoft® Visual Studio® 2017
        Product version: 14.10.25028.0
        Company: Microsoft Corporation

    Name: VCRUNTIME140_CLR0400.dll
        Base address: 0x00007ffc29b80000
        Memory size: 0x00016000
        Entry point address: 0x00007ffc29b8c000
        File path: C:\Windows\SYSTEM32\VCRUNTIME140_CLR0400.dll
        Product name: Microsoft® Visual Studio® 2017
        Product version: 14.10.25028.0
        Company: Microsoft Corporation

    Name: winhttp.dll
        Base address: 0x00007ffc2b100000
        Memory size: 0x00100000
        Entry point address: 0x00007ffc2b146040
        File path: C:\Windows\SYSTEM32\winhttp.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: DPAPI.DLL
        Base address: 0x00007ffc316c0000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffc316c1850
        File path: C:\Windows\SYSTEM32\DPAPI.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: mscorlib.ni.dll
        Base address: 0x00007ffbc1990000
        Memory size: 0x01600000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\ed4777cae83e1fc9087ac3dc82cf23ab\mscorlib.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4300.0
        Company: Microsoft Corporation

    Name: urlmon.dll
        Base address: 0x00007ffc22190000
        Memory size: 0x001ed000
        Entry point address: 0x00007ffc2220efe0
        File path: C:\Windows\SYSTEM32\urlmon.dll
        Product name: Internet Explorer
        Product version: 11.00.19041.561
        Company: Microsoft Corporation

    Name: DNSAPI.dll
        Base address: 0x00007ffc30dc0000
        Memory size: 0x000cb000
        Entry point address: 0x00007ffc30debe10
        File path: C:\Windows\SYSTEM32\DNSAPI.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: rasadhlp.dll
        Base address: 0x00007ffc2ae40000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffc2ae414a0
        File path: C:\Windows\System32\rasadhlp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: clrjit.dll
        Base address: 0x00007ffbdbdb0000
        Memory size: 0x0014f000
        Entry point address: 0x00007ffbdbdb1090
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4300.0
        Company: Microsoft Corporation

    Name: diasymreader.dll
        Base address: 0x00007ffbb0450000
        Memory size: 0x0016a000
        Entry point address: 0x00007ffbb0478fc0
        File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll
        Product name: Microsoft® .NET Framework
        Product version: 14.8.4084.0
        Company: Microsoft Corporation

    Name: fwpuclnt.dll
        Base address: 0x00007ffc29860000
        Memory size: 0x0007f000
        Entry point address: 0x00007ffc29865910
        File path: C:\Windows\System32\fwpuclnt.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: System.ni.dll
        Base address: 0x00007ffbc0d20000
        Memory size: 0x00c70000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System\5dd302cc18514670950e7f3fbebddb06\System.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4300.0
        Company: Microsoft Corporation

    Name: System.Drawing.ni.dll
        Base address: 0x00007ffbcebf0000
        Memory size: 0x001f4000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\f4b470d059025978bbe597afc6e60f7d\System.Drawing.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: System.Windows.Forms.ni.dll
        Base address: 0x00007ffbbbeb0000
        Memory size: 0x010a8000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\9c043df0c5a3f7b28f75021b55a8152a\System.Windows.Forms.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4270.0
        Company: Microsoft Corporation

    Name: schannel.DLL
        Base address: 0x00007ffc30920000
        Memory size: 0x00091000
        Entry point address: 0x00007ffc30946260
        File path: C:\Windows\system32\schannel.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: mskeyprotect.dll
        Base address: 0x00007ffc12120000
        Memory size: 0x00015000
        Entry point address: 0x00007ffc12122930
        File path: C:\Windows\SYSTEM32\mskeyprotect.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: NTASN1.dll
        Base address: 0x00007ffc31380000
        Memory size: 0x0003b000
        Entry point address: 0x00007ffc31384000
        File path: C:\Windows\SYSTEM32\NTASN1.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: ncrypt.dll
        Base address: 0x00007ffc313c0000
        Memory size: 0x00027000
        Entry point address: 0x00007ffc313c6200
        File path: C:\Windows\SYSTEM32\ncrypt.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: ncryptsslp.dll
        Base address: 0x00007ffc12170000
        Memory size: 0x00026000
        Entry point address: 0x00007ffc121772c0
        File path: C:\Windows\system32\ncryptsslp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: System.Core.ni.dll
        Base address: 0x00007ffbc02a0000
        Memory size: 0x00a75000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\ce57a19cdc83705ba9aeec743bfdc62f\System.Core.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4300.0
        Company: Microsoft Corporation

    Name: System.Xml.ni.dll
        Base address: 0x00007ffbbcf60000
        Memory size: 0x008ab000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\131a023309990432765d7a97ec31d6a7\System.Xml.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: System.Configuration.ni.dll
        Base address: 0x00007ffbda5a0000
        Memory size: 0x00133000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\9962fc89eda46413a40be6ede9d433fe\System.Configuration.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4190.0
        Company: Microsoft Corporation

    Name: comctl32.dll
        Base address: 0x00007ffc1cc20000
        Memory size: 0x0029b000
        Entry point address: 0x00007ffc1ccba410
        File path: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.746_none_ca02b4b61b8320a4\comctl32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: gdiplus.dll
        Base address: 0x00007ffc1bed0000
        Memory size: 0x001a6000
        Entry point address: 0x00007ffc1bf27010
        File path: C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.746_none_faeda79b76159a72\gdiplus.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: DWrite.dll
        Base address: 0x00007ffc1a050000
        Memory size: 0x0027f000
        Entry point address: 0x00007ffc1a0e73b0
        File path: C:\Windows\SYSTEM32\DWrite.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: TextShaping.dll
        Base address: 0x00007ffc20480000
        Memory size: 0x000ac000
        Entry point address: 0x00007ffc204ca620
        File path: C:\Windows\SYSTEM32\TextShaping.dll
        Product name: 
        Product version: 
        Company: 

    Name: DEVOBJ.dll
        Base address: 0x00007ffc31690000
        Memory size: 0x0002c000
        Entry point address: 0x00007ffc31697370
        File path: C:\Windows\SYSTEM32\DEVOBJ.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: clbcatq.dll
        Base address: 0x00007ffc33fa0000
        Memory size: 0x000a9000
        Entry point address: 0x00007ffc33fbd990
        File path: C:\Windows\System32\clbcatq.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: MMDevApi.dll
        Base address: 0x00007ffc2b9d0000
        Memory size: 0x00085000
        Entry point address: 0x00007ffc2b9f0ba0
        File path: C:\Windows\System32\MMDevApi.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: XAudio2_7.dll
        Base address: 0x00007ffbce9f0000
        Memory size: 0x0008b000
        Entry point address: 0x00007ffbcea60650
        File path: C:\Windows\system32\XAudio2_7.dll
        Product name: Microsoft® DirectX for Windows®
        Product version: 9.29.1962.0
        Company: Microsoft Corporation

    Name: AUDIOSES.DLL
        Base address: 0x00007ffc2bab0000
        Memory size: 0x00183000
        Entry point address: 0x00007ffc2bad7da0
        File path: C:\Windows\SYSTEM32\AUDIOSES.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: resourcepolicyclient.dll
        Base address: 0x00007ffc2f490000
        Memory size: 0x00014000
        Entry point address: 0x00007ffc2f494280
        File path: C:\Windows\SYSTEM32\resourcepolicyclient.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: Windows.UI.dll
        Base address: 0x00007ffc22010000
        Memory size: 0x00141000
        Entry point address: 0x00007ffc2203cf90
        File path: C:\Windows\System32\Windows.UI.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: WindowManagementAPI.dll
        Base address: 0x00007ffc2c310000
        Memory size: 0x000a1000
        Entry point address: 0x00007ffc2c321d70
        File path: C:\Windows\System32\WindowManagementAPI.dll
        Product name: 
        Product version: 
        Company: 

    Name: twinapi.appcore.dll
        Base address: 0x00007ffc2c100000
        Memory size: 0x00201000
        Entry point address: 0x00007ffc2c16c800
        File path: C:\Windows\SYSTEM32\twinapi.appcore.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: avrt.dll
        Base address: 0x00007ffc2c760000
        Memory size: 0x0000a000
        Entry point address: 0x00007ffc2c761010
        File path: C:\Windows\SYSTEM32\avrt.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: SlimDX.dll
        Base address: 0x0000000180000000
        Memory size: 0x00392000
        Entry point address: 0x00000001801358b4
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\SlimDX.dll
        Product name: 
        Product version: 
        Company: 

    Name: MSVCR100.dll
        Base address: 0x00000000538f0000
        Memory size: 0x000d2000
        Entry point address: 0x00000000539114e4
        File path: C:\Windows\SYSTEM32\MSVCR100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: MSVCP100.dll
        Base address: 0x00000000539d0000
        Memory size: 0x00098000
        Entry point address: 0x0000000053a171d0
        File path: C:\Windows\SYSTEM32\MSVCP100.dll
        Product name: Microsoft® Visual Studio® 2010
        Product version: 10.00.40219.325
        Company: Microsoft Corporation

    Name: DiscordHook64.dll
        Base address: 0x00007ffbb0270000
        Memory size: 0x001d7000
        Entry point address: 0x00007ffbb0367e08
        File path: C:\Users\simon\AppData\Roaming\discord\0.0.309\modules\discord_hook\1ca7b54eea0\DiscordHook64.dll
        Product name: 
        Product version: 
        Company: 

    Name: USERENV.dll
        Base address: 0x00007ffc317e0000
        Memory size: 0x0002e000
        Entry point address: 0x00007ffc317e4f10
        File path: C:\Windows\SYSTEM32\USERENV.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: D3DCompiler_47.dll
        Base address: 0x00007ffc2d7f0000
        Memory size: 0x0045d000
        Entry point address: 0x00007ffc2da5e100
        File path: C:\Windows\SYSTEM32\D3DCompiler_47.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: socialclub.dll
        Base address: 0x00007ffbba070000
        Memory size: 0x00a0d000
        Entry point address: 0x00007ffbba368dd8
        File path: C:\Program Files\Rockstar Games\Social Club\socialclub.dll
        Product name: Social Club
        Product version: 2.0.7.5
        Company: Take-Two Interactive Software, Inc.

    Name: napinsp.dll
        Base address: 0x00007ffc11720000
        Memory size: 0x00017000
        Entry point address: 0x00007ffc11721b10
        File path: C:\Windows\system32\napinsp.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: pnrpnsp.dll
        Base address: 0x00007ffc11700000
        Memory size: 0x0001b000
        Entry point address: 0x00007ffc117023d0
        File path: C:\Windows\system32\pnrpnsp.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: wshbth.dll
        Base address: 0x00007ffc116e0000
        Memory size: 0x00015000
        Entry point address: 0x00007ffc116e8de0
        File path: C:\Windows\system32\wshbth.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: NLAapi.dll
        Base address: 0x00007ffc2e680000
        Memory size: 0x0001d000
        Entry point address: 0x00007ffc2e686d40
        File path: C:\Windows\system32\NLAapi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: winrnr.dll
        Base address: 0x00007ffc116c0000
        Memory size: 0x00012000
        Entry point address: 0x00007ffc116c1550
        File path: C:\Windows\System32\winrnr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: MessageBus.dll
        Base address: 0x00007ffc18e10000
        Memory size: 0x00737000
        Entry point address: 0x00007ffc191bb890
        File path: C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
        Product name: 
        Product version: 
        Company: 

    Name: dhcpcsvc.DLL
        Base address: 0x00007ffc2c0e0000
        Memory size: 0x0001d000
        Entry point address: 0x00007ffc2c0e29b0
        File path: C:\Windows\SYSTEM32\dhcpcsvc.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: FirewallAPI.dll
        Base address: 0x00007ffc30560000
        Memory size: 0x000a0000
        Entry point address: 0x00007ffc3056a750
        File path: C:\Windows\System32\FirewallAPI.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: fwbase.dll
        Base address: 0x00007ffc304f0000
        Memory size: 0x0002f000
        Entry point address: 0x00007ffc304f72e0
        File path: C:\Windows\System32\fwbase.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: FWPolicyIOMgr.dll
        Base address: 0x00007ffc1dbd0000
        Memory size: 0x00041000
        Entry point address: 0x00007ffc1dbdb610
        File path: C:\Windows\System32\FWPolicyIOMgr.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: wdmaud.drv
        Base address: 0x00007ffc0cf50000
        Memory size: 0x00046000
        Entry point address: 0x00007ffc0cf576a0
        File path: C:\Windows\SYSTEM32\wdmaud.drv
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: msacm32.drv
        Base address: 0x00007ffc29590000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffc29594910
        File path: C:\Windows\SYSTEM32\msacm32.drv
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.488
        Company: Microsoft Corporation

    Name: MSACM32.dll
        Base address: 0x00007ffc211e0000
        Memory size: 0x0001e000
        Entry point address: 0x00007ffc211e36a0
        File path: C:\Windows\SYSTEM32\MSACM32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: midimap.dll
        Base address: 0x00007ffc292f0000
        Memory size: 0x0000b000
        Entry point address: 0x00007ffc292f17c0
        File path: C:\Windows\SYSTEM32\midimap.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.488
        Company: Microsoft Corporation

    Name: wbemprox.dll
        Base address: 0x00007ffc2b030000
        Memory size: 0x00011000
        Entry point address: 0x00007ffc2b032aa0
        File path: C:\Windows\system32\wbem\wbemprox.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.610
        Company: Microsoft Corporation

    Name: wbemcomn.dll
        Base address: 0x00007ffc216c0000
        Memory size: 0x00086000
        Entry point address: 0x00007ffc216d5570
        File path: C:\Windows\SYSTEM32\wbemcomn.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: wbemsvc.dll
        Base address: 0x00007ffc21760000
        Memory size: 0x00014000
        Entry point address: 0x00007ffc21761800
        File path: C:\Windows\system32\wbem\wbemsvc.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.610
        Company: Microsoft Corporation

    Name: fastprox.dll
        Base address: 0x00007ffc20b50000
        Memory size: 0x0010b000
        Entry point address: 0x00007ffc20b85ca0
        File path: C:\Windows\system32\wbem\fastprox.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: amsi.dll
        Base address: 0x00007ffc1f890000
        Memory size: 0x00019000
        Entry point address: 0x00007ffc1f899940
        File path: C:\Windows\SYSTEM32\amsi.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: MpOav.dll
        Base address: 0x00007ffc1f810000
        Memory size: 0x00079000
        Entry point address: 0x00007ffc1f830a00
        File path: C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 4.18.2011.6
        Company: Microsoft Corporation

    Name: XInput1_4.dll
        Base address: 0x00007ffbf9110000
        Memory size: 0x00011000
        Entry point address: 0x00007ffbf9117910
        File path: C:\Windows\SYSTEM32\XInput1_4.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: System.Management.ni.dll
        Base address: 0x00007ffbd63b0000
        Memory size: 0x00166000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Management\a41d839d183133b4603d59638025efa0\System.Management.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: MPCLIENT.DLL
        Base address: 0x00007ffc1b590000
        Memory size: 0x00102000
        Entry point address: 0x00007ffc1b6343e0
        File path: C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MPCLIENT.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 4.18.2011.6
        Company: Microsoft Corporation

    Name: System.Net.Http.ni.dll
        Base address: 0x00007ffc1e450000
        Memory size: 0x000a3000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Net.Http\0745806cd6eede2b423ae2590432772e\System.Net.Http.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: Microsoft.CSharp.ni.dll
        Base address: 0x00007ffbd5780000
        Memory size: 0x001ed000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.CSharp\0bfb1e5687602c1de8cfba0b7ee4d5ac\Microsoft.CSharp.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: System.Dynamic.ni.dll
        Base address: 0x00007ffc1e690000
        Memory size: 0x0007c000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dynamic\317c3095fdda3ace9fc79f3cf994ed7a\System.Dynamic.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: ScriptHookVDotNet2.dll
        Base address: 0x00007ffc1e2a0000
        Memory size: 0x00100000
        Entry point address: 0x00007ffc1e2d183a
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet2.dll
        Product name: ScriptHookVDotNet
        Product version: 2.10.13.0
        Company: 

    Name: Microsoft.VisualBasic.ni.dll
        Base address: 0x00007ffbc0070000
        Memory size: 0x00225000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.V9921e851#\5d628ee5d2477d5547beadc8bf0983df\Microsoft.VisualBasic.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 14.8.4084.0
        Company: Microsoft Corporation

    Name: System.Xml.Linq.ni.dll
        Base address: 0x00007ffbfb570000
        Memory size: 0x00079000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\c50385f4daee7f53822e428afb22a07b\System.Xml.Linq.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: System.Numerics.ni.dll
        Base address: 0x00007ffbdac10000
        Memory size: 0x00051000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Numerics\92acbf2f668c06e51b7ae29b448197a3\System.Numerics.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: System.Data.ni.dll
        Base address: 0x00007ffbbf6f0000
        Memory size: 0x00977000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Data\e6ce321c324eb60676b97ea88af1fa6b\System.Data.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4270.0
        Company: Microsoft Corporation

    Name: System.Data.dll
        Base address: 0x00007ffbbf380000
        Memory size: 0x0036c000
        Entry point address: 0x00007ffbbf4cb040
        File path: C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4270.0
        Company: Microsoft Corporation

    Name: System.Runtime.Serialization.ni.dll
        Base address: 0x00007ffbbf030000
        Memory size: 0x00344000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runteb92aa12#\8a153a48cab74fecab5ea91a393181ee\System.Runtime.Serialization.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4250.0
        Company: Microsoft Corporation

    Name: discord-rpc.dll
        Base address: 0x00007ffbd56e0000
        Memory size: 0x0009c000
        Entry point address: 0x00007ffbd56ec4c4
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\discord-rpc.dll
        Product name: 
        Product version: 
        Company: 

    Name: System.IO.Compression.ni.dll
        Base address: 0x00007ffc27e00000
        Memory size: 0x00037000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\assembly\NativeImages_v4.0.30319_64\System.IO.Cb3b124c8#\99688c1e1e2250b34605ca875cb95ac6\System.IO.Compression.ni.dll
        Product name: Microsoft® .NET Framework
        Product version: 4.8.4084.0
        Company: Microsoft Corporation

    Name: EasyHook64.dll
        Base address: 0x00007ffbcf340000
        Memory size: 0x00057000
        Entry point address: 0x00007ffbcf3428f4
        File path: H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyHook64.dll
        Product name: EasyHook
        Product version: 2.7.6578.0
        Company: easyhook.codeplex.com

    Name: dhcpcsvc6.DLL
        Base address: 0x00007ffc2c660000
        Memory size: 0x00017000
        Entry point address: 0x00007ffc2c6624b0
        File path: C:\Windows\SYSTEM32\dhcpcsvc6.DLL
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: OneCoreCommonProxyStub.dll
        Base address: 0x00007ffc1dfe0000
        Memory size: 0x0007d000
        Entry point address: 0x00007ffc1dfe3ac0
        File path: C:\Windows\System32\OneCoreCommonProxyStub.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.610
        Company: Microsoft Corporation

    Name: OneCoreUAPCommonProxyStub.dll
        Base address: 0x00007ffc2a470000
        Memory size: 0x00795000
        Entry point address: 0x00007ffc2a486030
        File path: C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.610
        Company: Microsoft Corporation

    Name: dcomp.dll
        Base address: 0x00007ffc2e490000
        Memory size: 0x001e7000
        Entry point address: 0x00007ffc2e4ee320
        File path: C:\Windows\SYSTEM32\dcomp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: rasapi32.dll
        Base address: 0x00007ffc1a9d0000
        Memory size: 0x000f6000
        Entry point address: 0x00007ffc1a9e0f70
        File path: C:\Windows\SYSTEM32\rasapi32.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: rasman.dll
        Base address: 0x00007ffc1a870000
        Memory size: 0x00034000
        Entry point address: 0x00007ffc1a8713d0
        File path: C:\Windows\SYSTEM32\rasman.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: rtutils.dll
        Base address: 0x00007ffc1bbb0000
        Memory size: 0x00016000
        Entry point address: 0x00007ffc1bbb3030
        File path: C:\Windows\SYSTEM32\rtutils.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: wmp.dll
        Base address: 0x00007ffbd4960000
        Memory size: 0x00b0e000
        Entry point address: 0x00007ffbd4ad8770
        File path: C:\Windows\system32\wmp.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 12.0.19041.746
        Company: Microsoft Corporation

    Name: mfperfhelper.dll
        Base address: 0x00007ffbf0030000
        Memory size: 0x0012d000
        Entry point address: 0x00007ffbf0144900
        File path: C:\Windows\system32\mfperfhelper.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: WMVCore.DLL
        Base address: 0x00007ffbbe630000
        Memory size: 0x00259000
        Entry point address: 0x00007ffbbe6312f0
        File path: C:\Windows\system32\WMVCore.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 12.0.19041.746
        Company: Microsoft Corporation

    Name: WMASF.DLL
        Base address: 0x00007ffbd4900000
        Memory size: 0x00055000
        Entry point address: 0x00007ffbd49448a0
        File path: C:\Windows\system32\WMASF.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 12.0.19041.1
        Company: Microsoft Corporation

    Name: wmploc.dll
        Base address: 0x00000217a5c90000
        Memory size: 0x00003000
        Entry point address: 0x0000000000000000
        File path: C:\Windows\system32\wmploc.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 12.0.19041.561
        Company: Microsoft Corporation

    Name: sxs.dll
        Base address: 0x00007ffc316f0000
        Memory size: 0x000a2000
        Entry point address: 0x00007ffc3171ca60
        File path: C:\Windows\SYSTEM32\sxs.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: atlthunk.dll
        Base address: 0x00007ffc20e40000
        Memory size: 0x0000d000
        Entry point address: 0x00007ffc20e44630
        File path: C:\Windows\SYSTEM32\atlthunk.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: MFTranscode.DLL
        Base address: 0x00007ffbd48a0000
        Memory size: 0x00059000
        Entry point address: 0x00007ffbd48a1f40
        File path: C:\Windows\SYSTEM32\MFTranscode.DLL
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

    Name: wmpeffects.dll
        Base address: 0x00007ffbfb4e0000
        Memory size: 0x0004f000
        Entry point address: 0x00007ffbfb4ef7e0
        File path: C:\Windows\System32\wmpeffects.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 12.0.19041.746
        Company: Microsoft Corporation

    Name: mfsrcsnk.dll
        Base address: 0x00007ffbbeac0000
        Memory size: 0x00219000
        Entry point address: 0x00007ffbbeae4b10
        File path: C:\Windows\System32\mfsrcsnk.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: mfasfsrcsnk.dll
        Base address: 0x00007ffbbe450000
        Memory size: 0x001de000
        Entry point address: 0x00007ffbbe451a10
        File path: C:\Windows\SYSTEM32\mfasfsrcsnk.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.746
        Company: Microsoft Corporation

    Name: evr.dll
        Base address: 0x00007ffbebe00000
        Memory size: 0x000bf000
        Entry point address: 0x00007ffbebe22200
        File path: C:\Windows\System32\evr.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: mlang.dll
        Base address: 0x00007ffc02a30000
        Memory size: 0x00042000
        Entry point address: 0x00007ffc02a36d30
        File path: C:\Windows\system32\mlang.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: mfps.dll
        Base address: 0x00007ffbcef60000
        Memory size: 0x00043000
        Entry point address: 0x00007ffbcef661a0
        File path: C:\Windows\System32\mfps.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.662
        Company: Microsoft Corporation

    Name: Windows.StateRepositoryPS.dll
        Base address: 0x00007ffc15860000
        Memory size: 0x00146000
        Entry point address: 0x00007ffc15867620
        File path: C:\Windows\System32\Windows.StateRepositoryPS.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.546
        Company: Microsoft Corporation

    Name: apphelp.dll
        Base address: 0x00007ffc2f1e0000
        Memory size: 0x00090000
        Entry point address: 0x00007ffc2f1f0880
        File path: C:\Windows\SYSTEM32\apphelp.dll
        Product name: Betriebssystem Microsoft® Windows®
        Product version: 10.0.19041.561
        Company: Microsoft Corporation

    Name: resampledmo.dll
        Base address: 0x00007ffbd56a0000
        Memory size: 0x0003f000
        Entry point address: 0x00007ffbd56a8820
        File path: C:\Windows\System32\resampledmo.dll
        Product name: Microsoft® Windows® Operating System
        Product version: 10.0.19041.1
        Company: Microsoft Corporation

Environment:
    TickCount: 375890687
    ExitCode: 0
    CommandLine: "H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe" -skipPatcherCheck @commandline.txt -useSteam -steamAppId=271590
    CurrentDirectory: H:\SteamGames\steamapps\common\Grand Theft Auto V
    SystemDirectory: C:\Windows\system32
    MachineName: DESKTOP-91KQJNC
    ProcessorCount: 8
    SystemPageSize: 4096
    Version: 4.0.30319.42000
    WorkingSet: 819646464
    OSVersion: Microsoft Windows NT 6.2.9200.0
    Is64BitProcess: True
    Is64BitOperatingSystem: True
    HasShutdownStarted: False
    UserName: simon
    UserInteractive: True
    UserDomainName: DESKTOP-91KQJNC
    CurrentManagedThreadId: 5

Process list:
    Microsoft Photos 2020.20110.1100100000-release2020.10 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.Windows.Photos_2020.20110.11001.0_x64__8wekyb3d8bbwe\Microsoft.Photos.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft® Windows® Operating System 10.0.19041.1 by Microsoft Corporation (C:\Windows\System32\SecurityHealthSystray.exe)
      by  (C:\Program Files\NVIDIA Corporation\NvContainer\nvcontainer.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Calculator 10.2011.16.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.WindowsCalculator_10.2011.16.0_x64__8wekyb3d8bbwe\Calculator.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Creative Jack Configuration 1.0.0.0 by Creative Technology Ltd (C:\Program Files (x86)\Creative\Sound Blaster Recon3Di\Sound Blaster Recon3Di Control Panel\CTJckCfg.exe)
    NVIDIA Share rel_03_20/4a5ffe4 by NVIDIA Corporation (C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience\NVIDIA Share.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Microsoft® Windows® Operating System 10.0.19041.423 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.LockApp_cw5n1h2txyewy\LockApp.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\ImmersiveControlPanel\SystemSettings.exe)
    OpenIV 4.0.1.0 by New Technology Studio (C:\Users\simon\AppData\Local\New Technology Studio\Apps\OpenIV\OpenIV.exe)
    Logitech Gaming Software 5.10.127 by Logitech Inc. (C:\Program Files\Logitech\Gaming Software\LWEMon.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\oobe\UserOOBEBroker.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Grand Theft Auto V 1.0.2189.0 by Rockstar Games (H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Sound Blaster Control Panel 1.4.7.0 by Creative Technology Ltd (C:\Program Files (x86)\Creative\Sound Blaster Recon3Di\Sound Blaster Recon3Di Control Panel\SBRcni.exe)
      by  (C:\Program Files\NVIDIA Corporation\NvContainer\nvcontainer.exe)
    Xbox 48.72.201204001 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.XboxApp_48.72.4001.0_x64__8wekyb3d8bbwe\XboxApp.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Rockstar Games Launcher Redirector 1.0.0.0 by Rockstar Games (H:\SteamGames\steamapps\common\Grand Theft Auto V\PlayGTAV.exe)
    Microsoft® Windows® Operating System 10.0.19041.546 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.Windows.Search_cw5n1h2txyewy\SearchApp.exe)
    Microsoft® Windows® Operating System 10.0.19041.546 by Microsoft Corporation (C:\Windows\system32\DllHost.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.610 by Microsoft Corporation (C:\Windows\Explorer.EXE)
    Windows Store 12011.1001.1.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.WindowsStore_12011.1001.1.0_x64__8wekyb3d8bbwe\WinStore.App.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\GameBarPresenceWriter.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\system32\SettingSyncHost.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.19041.546 by Microsoft Corporation (C:\Windows\system32\DllHost.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\conhost.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\conhost.exe)
    X-55 Rhino Profiler 7.0.55.13 by Mad Catz (C:\Program Files\Mad Catz\X-55 Rhino\X55_Rhino_Profiler.exe)
    NVIDIA Share rel_03_20/4a5ffe4 by NVIDIA Corporation (C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience\NVIDIA Share.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\CompPkgSrv.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\taskhostw.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Node.js 11.13.0 by Node.js (C:\Program Files (x86)\NVIDIA Corporation\NvNode\NVIDIA Web Helper.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\system32\ApplicationFrameHost.exe)
    Social Club UI 2.0.7.5 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Rockstar Games Launcher 1.0.33.319 by Rockstar Games (D:\Rockstar Launcher\Launcher\Launcher.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Steam Client Bootstrapper 01.00.00.01 by Valve Corporation (C:\Steam\steam.exe)
    CorsairLink4 4.9.9.3 by Corsair Components, Inc. (G:\Corsair Link\CorsairLink4.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
      by  (C:\Windows\SystemApps\Microsoft.Windows.StartMenuExperienceHost_cw5n1h2txyewy\StartMenuExperienceHost.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft® Windows® Operating System 10.0.19041.610 by Microsoft Corporation (C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy\ShellExperienceHost.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\system32\sihost.exe)
    Social Club UI 2.0.7.5 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Steam\bin\cef\cef.win7x64\steamwebhelper.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Social Club UI 2.0.7.5 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\SocialClubHelper.exe)
    Steam 03.00.00.01 by Valve Corporation (C:\Steam\GameOverlayUI.exe)
    Betriebssystem Microsoft® Windows® 10.0.19041.561 by Microsoft Corporation (C:\Windows\system32\svchost.exe)
    NVIDIA Share rel_03_20/4a5ffe4 by NVIDIA Corporation (C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience\NVIDIA Share.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)
    Microsoft Your Phone 1.20112.72.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.YourPhone_1.20112.72.0_x64__8wekyb3d8bbwe\YourPhone.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Microsoft® Windows® Operating System 10.0.19041.746 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
    Discord 0.0.309 by Discord Inc. (C:\Users\simon\AppData\Local\Discord\app-0.0.309\Discord.exe)
    Microsoft® Windows® Operating System 2001.22012.0.551 by Microsoft Corporation (C:\Windows\SystemApps\MicrosoftWindows.Client.CBS_cw5n1h2txyewy\InputApp\TextInputHost.exe)
    Microsoft Edge 87.0.664.75 by Microsoft Corporation (C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe)

File list: 
    H:\SteamGames\steamapps\common\Grand Theft Auto V\AdvancedHookV.dll *bd542a136d36305f76ec7d8e74c97436
    H:\SteamGames\steamapps\common\Grand Theft Auto V\AdvancedHookV.log *10a2fa225e5b8fbff577d89196c525a8
    H:\SteamGames\steamapps\common\Grand Theft Auto V\AITG.asi *bc15e8a9e878262e24b35a68899cc003
    H:\SteamGames\steamapps\common\Grand Theft Auto V\aitg.ini *c7d30b83070fe93c15b1d5f2b76aee5f
    H:\SteamGames\steamapps\common\Grand Theft Auto V\AITG.sav *364dc21264b3f90e3a102b4fc3939790
    H:\SteamGames\steamapps\common\Grand Theft Auto V\asiloader.log *69ab11f346e822160e0ad2cc160d1945
    H:\SteamGames\steamapps\common\Grand Theft Auto V\bink2w64.dll *3722f03c488093cb2631b5412d4f12d9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\commandline.txt *d41d8cd98f00b204e9800998ecf8427e
    H:\SteamGames\steamapps\common\Grand Theft Auto V\common.rpf *bbe724acef5f9fcfd85a38c4e35e2f00
    H:\SteamGames\steamapps\common\Grand Theft Auto V\CrashReport_simon_637464171890931857.rcr *dff5c7d605d05d6adb8ee42b08576b72
    H:\SteamGames\steamapps\common\Grand Theft Auto V\cursor_32_2.png *be981c7e1461188450c1bc0352aee019
    H:\SteamGames\steamapps\common\Grand Theft Auto V\d3dcompiler_46.dll *7ea872c2f9803cfb4223098b85e70cc0
    H:\SteamGames\steamapps\common\Grand Theft Auto V\d3dcsx_46.dll *8355e491fa90ca00045be22bb556b213
    H:\SteamGames\steamapps\common\Grand Theft Auto V\DdsConvert.dll *65e684e0fd64493392436cb92617ceb0
    H:\SteamGames\steamapps\common\Grand Theft Auto V\DefaultPreset.ini *932fd318a7c76bd3d291c991a1ca00f2
    H:\SteamGames\steamapps\common\Grand Theft Auto V\DefaultSkin.png *a7562ebd9a7c54a6575808da4680caf3
    H:\SteamGames\steamapps\common\Grand Theft Auto V\dinput8.dll *c9b973183908a6631b31ca29f863b4d1
    H:\SteamGames\steamapps\common\Grand Theft Auto V\discord-rpc.dll *5882c37b79bae47a0d090006564edb22
    H:\SteamGames\steamapps\common\Grand Theft Auto V\DiscordRpcNet.dll *65c8b3ac6205985288c4ee507481cddc
    H:\SteamGames\steamapps\common\Grand Theft Auto V\dxgi.dll *1993c9e40d31631aeaedbf46c82af290
    H:\SteamGames\steamapps\common\Grand Theft Auto V\dxgi.log *cc6ab81689f90fd6613f19512ad02278
    H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyHook.dll *163e0d2a3cccaa53f16bf5d41721730e
    H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyHook.log *1343ae0fa6a11a324bae35ee0d1af1b0
    H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyHook64.dll *2d7a7ddd6f7ebf32543d851d9a55f60b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\EasyLoad64.dll *0ee88c5ca0bcfdf02290f4b87f8b9a7e
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ELS.asi *8a3a156befdec3aaeeaef410880ac8fe
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ELS.ini *a0376719f8ef0e8f346ee6cd12d55dba
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ELS.log *115c3e68220ac43d7d599de3c24d169c
    H:\SteamGames\steamapps\common\Grand Theft Auto V\FW1FontWrapper.dll *daa32fd4ee493fc1fdf0b66991868ef4
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GameBackups.rph *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_ShadowLib.win64.dll *f2c348c5aaff0c420f4dce3abc1bbad6
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_TXAA.win64.dll *167385d13443035ff68643b2c0c59a4d
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GFSDK_TXAA_AlphaResolve.win64.dll *ea04393624856f44854cace25b50ce3c
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5 2021-01-16 19-31-16.png *1ea4d4341fcbc578273b3dec104019c6
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5 2021-01-16 19-31-29.png *f5871404b713d32a0f467c01cca98f0f
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GTA5.exe *a578438089800035299f6e2a2675f644
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GTAVLanguageSelect.exe *fe8ef801985b5edb47356159f1b388d9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\GTAVLauncher.exe *fe8ef801985b5edb47356159f1b388d9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Gwen.dll *367a1b17121dfc7c2347984380939bc2
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Gwen.UnitTest.dll *90b34cfce1f4caba67f42f4d8f135189
    H:\SteamGames\steamapps\common\Grand Theft Auto V\HeapAdjuster.asi *7ed737a5cd0488896465688d09d8197c
    H:\SteamGames\steamapps\common\Grand Theft Auto V\HeapAdjuster.ini *faed60321a9f812bc5fd57f8d94a3954
    H:\SteamGames\steamapps\common\Grand Theft Auto V\HeapAdjuster.log *befddc09b1b221f31e1bcbb8cb329de0
    H:\SteamGames\steamapps\common\Grand Theft Auto V\iFruitAddon2.log *d41d8cd98f00b204e9800998ecf8427e
    H:\SteamGames\steamapps\common\Grand Theft Auto V\InputManager.dll *1a7630bc5418d6770467642f8d81f643
    H:\SteamGames\steamapps\common\Grand Theft Auto V\installscript.vdf *6cebb808fc041589510de708b5d1f2cc
    H:\SteamGames\steamapps\common\Grand Theft Auto V\LicensePlateRandomizer.dll *886775d31ed79076f05d5f1f31bc0b86
    H:\SteamGames\steamapps\common\Grand Theft Auto V\LMS.Common.dll *61dfccfc5509df7e88bc4ab7eab982e1
    H:\SteamGames\steamapps\common\Grand Theft Auto V\LMS.PortableExecutable.dll *ab05d21baa0f048a7539cf159e50e3f9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA.asi *8befd4e89c7234a0e71856299969894a
    H:\SteamGames\steamapps\common\Grand Theft Auto V\LUA_SDK.asi *7a28785b04d1e0c53fde2464bc633926
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Microsoft.Expression.Drawing.dll *5bd39a82aacf1aa423e6eeeeda696eea
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll *660103c9ffbd699916d054beeb186bb6
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ModManager.log *762c2c45b85f599b6a5b770ec902a18c
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Mono.Cecil.dll *6d6292bc8e698e53e69556add6f62442
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Mono.Cecil.Mdb.dll *3c6cff9ef0ba7748d6c61dfacb6890a7
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Mono.Cecil.Pdb.dll *c7a0b5173df5bea531a20fbace30fc89
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Mono.Cecil.Rocks.dll *7c9a0c59ce05aba61485eb46883ba933
    H:\SteamGames\steamapps\common\Grand Theft Auto V\OpenIV.asi *ef3de847eac7ba336e2d83ba96a8d61d
    H:\SteamGames\steamapps\common\Grand Theft Auto V\OpenIV.log *cc52dc50387be84c04dbb89334ee67b5
    H:\SteamGames\steamapps\common\Grand Theft Auto V\PackfileLimitAdjuster.asi *de3e37ced0edb485ea37264c27300a6b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\PackfileLimitAdjuster.ini *371ee66ec133dc8353a3e32b952b69fc
    H:\SteamGames\steamapps\common\Grand Theft Auto V\PlayGTAV.exe *fe8ef801985b5edb47356159f1b388d9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RAGENativeUI.dll *fad7befc2f049a916a987dbcb7fa030a
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RAGENativeUI.pdb *fca68d763433afc03fdaae74a8e16b26
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RAGEPluginHook.exe *334cf481132b445637285c842212e199
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RagePluginHook.ini *a857c961f87bd85b47c1680f07807d0b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RagePluginHook.log *a128dfa0b44462b96fe1752a41ee793d
    H:\SteamGames\steamapps\common\Grand Theft Auto V\Readme.txt *a33e2b3ca873278675da8eb838215a4b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ReShade.ini *aa1125a3b1493a4cf33f95832ff1717a
    H:\SteamGames\steamapps\common\Grand Theft Auto V\RPH_Readme.txt *7b081efb3e794533b99a7c15807ed09a
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookV.dll *f26c08d2362e3f7ad5ac64bdb0d5b7d9
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookV.log *aa24a07b40f9ea57e19bcda664658352
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi *2c7388b54e8af9bcde6645adba92da05
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini *07fdf5dbb06c9a8f8b4b00dadd53a252
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.log *18f2eee6dddf73815a7001d76f649442
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet2.dll *1ae3337df2d7f6558e096463000e721d
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet2.xml *6ffdf442ecb256f80b755289790252b8
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet3.dll *5b39655a0dff96f621532944f08f6b68
    H:\SteamGames\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet3.xml *04e05f65b7ebaca09e6d1575755e2176
    H:\SteamGames\steamapps\common\Grand Theft Auto V\SlimDX.dll *5c243b42d2b0103bbe603cf586ea8467
    H:\SteamGames\steamapps\common\Grand Theft Auto V\startup.rphs *42da6b43df6584c5ae8bfcaf161e021b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\steam_api64.dll *cac66a8487a2ef6d3b1b8a66c20d1c12
    H:\SteamGames\steamapps\common\Grand Theft Auto V\System.ValueTuple.dll *4be8f58e6a00f0130f051f444987d217
    H:\SteamGames\steamapps\common\Grand Theft Auto V\vfs.log *38942ac675e19c23f3a20a40515c120b
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64a.rpf *edfbe6855ec32a21a698abc27a899341
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64b.rpf *70af24cd4fe2c8ee58edb902f018a558
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64c.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64d.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64e.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64f.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64g.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64h.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64i.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64j.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64k.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64l.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64m.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64n.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64o.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64p.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64q.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64r.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64s.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64t.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64u.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64v.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\x64w.rpf *Unknown
    H:\SteamGames\steamapps\common\Grand Theft Auto V\XInput1_4.dll *d2ef25dff3e2ad78f89a527101767707

Latest log:
20.01.2021 00:13:43.377] Started new log on 20.01.2021 00:13:43.377
[20.01.2021 00:13:43.378] ====================================================================================================
[20.01.2021 00:13:43.364] Log path: H:\SteamGames\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[20.01.2021 00:13:43.379] Log verbosity: Trivial
[20.01.2021 00:13:43.382] Initializing input system
[20.01.2021 00:13:43.384] Initializing game console
[20.01.2021 00:13:43.389] Console key has been set to F4 (key code: 115)
[20.01.2021 00:13:43.444] Initializing console variable "ConsoleScrollAmount".
[20.01.2021 00:13:43.445] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[20.01.2021 00:13:43.447] Read value: <null>
[20.01.2021 00:13:43.447] Initializing console variable "ConsoleKey".
[20.01.2021 00:13:43.447] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[20.01.2021 00:13:43.448] Read value: F4
[20.01.2021 00:13:43.448] Setting value of console variable "ConsoleKey" to stored value.
[20.01.2021 00:13:43.448] Console key has been set to F4 (key code: 115)
[20.01.2021 00:13:43.448] Initializing console variable "PluginTimeoutThreshold".
[20.01.2021 00:13:43.448] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[20.01.2021 00:13:43.451] Read value: 60000
[20.01.2021 00:13:43.451] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[20.01.2021 00:13:43.451] Initializing console variable "AlwaysShowConsoleOutput".
[20.01.2021 00:13:43.451] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[20.01.2021 00:13:43.451] Read value: <null>
[20.01.2021 00:13:43.451] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[20.01.2021 00:13:43.451] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[20.01.2021 00:13:43.451] Read value: False
[20.01.2021 00:13:43.451] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[20.01.2021 00:13:43.452] Initializing console variable "ShowOnScreenWarnings".
[20.01.2021 00:13:43.452] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[20.01.2021 00:13:43.452] Read value: <null>
[20.01.2021 00:13:43.452] Console initialized
[20.01.2021 00:13:43.452] Initializing forms manager
[20.01.2021 00:13:43.453] Cleaning temp folder
[20.01.2021 00:13:43.454] Version: RAGE Plugin Hook v1.84.1279.16097 for Grand Theft Auto V
[20.01.2021 00:13:43.460] ================ RAGE Plugin Hook ================
[1/20/2021 12:13:43 AM.471] Detected Windows 10 Home (64-bit) (10.0.19042.0)!
[1/20/2021 12:13:43 AM.472] Checking game support
[1/20/2021 12:13:43 AM.602] Product name: Grand Theft Auto V
[1/20/2021 12:13:43 AM.602] Product version: 1.0.2189.0
[1/20/2021 12:13:43 AM.602] Is steam version: True
[1/20/2021 12:13:43 AM.604] Initializing DirectX
[1/20/2021 12:13:43 AM.605] Initializing Direct3D
[1/20/2021 12:13:43 AM.605] Getting game swap chain
[1/20/2021 12:13:43 AM.636] Swap Chain created: 0x7FF63D2CBC80
[1/20/2021 12:13:43 AM.636] Swap Chain VTable: 0x21777675140
[1/20/2021 12:13:43 AM.636] 0x6C894808245C8948;0x5718247489481024;0x8B41DA8B20EC8348
[1/20/2021 12:13:43 AM.636] D3D11Present: 0x217746F5660
[1/20/2021 12:13:43 AM.636] D3D11ResizeBuffers: 0x217746F5840
[1/20/2021 12:13:43 AM.636] D3D11ResizeTarget: 0x217746F5AB0
[1/20/2021 12:13:43 AM.636] D3D11SetFullscreenState: 0x217746F5700
[1/20/2021 12:13:43 AM.636] Direct3D initialized
[1/20/2021 12:13:43 AM.637] Initialized DirectX
[1/20/2021 12:13:43 AM.637] Direct3D watcher thread spawned
[1/20/2021 12:13:43 AM.742] Getting device
[1/20/2021 12:13:43 AM.742] Retrieved device
[1/20/2021 12:13:43 AM.743] Creating wrapper
[1/20/2021 12:13:43 AM.812] Wrapper created
[1/20/2021 12:13:43 AM.818] Effect created
[1/20/2021 12:13:43 AM.819] Creating buffer
[1/20/2021 12:13:43 AM.819] Created buffer
[1/20/2021 12:13:43 AM.819] Creating blend state
[1/20/2021 12:13:43 AM.819] Created blend state
[1/20/2021 12:13:43 AM.819] Done with creation
[1/20/2021 12:13:43 AM.861] Initializing texture system.
[1/20/2021 12:13:43 AM.861] Initializing texture system; phase 1
[1/20/2021 12:13:43 AM.861] Initializing texture system; phase 2
[1/20/2021 12:13:43 AM.868] Initializing texture system; phase 3
[1/20/2021 12:13:43 AM.868] Initializing texture system; phase 4
[1/20/2021 12:13:43 AM.878] Initializing texture system; phase 5
[1/20/2021 12:13:43 AM.880] Initializing texture system; phase 6
[1/20/2021 12:13:43 AM.881] Initializing texture system; phase 7
[1/20/2021 12:13:43 AM.882] Initializing texture system; phase 8
[1/20/2021 12:13:43 AM.883] Initializing texture system; phase 9
[1/20/2021 12:13:43 AM.884] Initializing texture system; phase 10
[1/20/2021 12:13:43 AM.886] Initializing texture system; phase 11
[1/20/2021 12:13:43 AM.887] Initializing texture system; phase 12
[1/20/2021 12:13:43 AM.888] Initializing texture system; phase 13
[1/20/2021 12:13:43 AM.888] Initializing texture system; phase 14
[1/20/2021 12:13:48 AM.639] Direct3D watcher thread ended
[1/20/2021 12:14:25 AM.281] LoadingScreenMsg: Initializing game support
[1/20/2021 12:14:25 AM.532] Initializing game support
[1/20/2021 12:14:31 AM.106] LoadingScreenMsg: Velocity limit removed
[1/20/2021 12:14:31 AM.433] Compatibility level: 0
[1/20/2021 12:14:31 AM.433] Supported version detected
[1/20/2021 12:14:31 AM.433] ==================================================
[1/20/2021 12:14:31 AM.433] LoadingScreenMsg: Patching code
[1/20/2021 12:14:31 AM.684] LoadingScreenMsg: Waiting for game initialization
[1/20/2021 12:14:31 AM.935] Waiting for game initialization
[1/20/2021 12:14:32 AM.036] LoadingScreenMsg: Initializing core
[1/20/2021 12:14:32 AM.287] Initializing hook
[1/20/2021 12:14:37 AM.311] LoadingScreenMsg: Completing interoperability
[1/20/2021 12:14:37 AM.562] Completing interoperability
[1/20/2021 12:14:37 AM.562] Initialization code 1.
[1/20/2021 12:14:37 AM.562] Initialization code 2.
[1/20/2021 12:14:37 AM.562] Initialization code 3.
[1/20/2021 12:14:37 AM.570] 1 Address: 0x00007FF63B1A441C
[1/20/2021 12:14:37 AM.570] Calling func 1
[1/20/2021 12:14:37 AM.585] 2 Address: 0x00007FF63BD2BBF2
[1/20/2021 12:14:37 AM.585] 3 Address: 0x00007FF63A775D86
[1/20/2021 12:14:37 AM.613] Address: 0x00007FF63BD2BB9C
[1/20/2021 12:14:37 AM.614] Unknown var: 0x00007FF63CD5BF30
[1/20/2021 12:14:37 AM.614] Initialization code 4.
[1/20/2021 12:14:37 AM.614] Initialization code 5.
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 1
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 2
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 3
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 4
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 5
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 6
[1/20/2021 12:14:37 AM.614] Completing interoperability, phase 7
[1/20/2021 12:14:37 AM.614] LoadingScreenMsg: 
[1/20/2021 12:14:37 AM.865] LoadingScreenMsg: Loading Story Mode
[1/20/2021 12:14:41 AM.512] LoadingScreenMsg: Loading and Populating Game World
[1/20/2021 12:14:41 AM.763] LoadingScreenMsg: 
[1/20/2021 12:14:58 AM.189] Initializing console variable "IsDeveloperModeEnabled".
[1/20/2021 12:14:58 AM.189] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/20/2021 12:14:58 AM.189] Read value: <null>
[1/20/2021 12:14:58 AM.189] Initializing console variable "TimeScale".
[1/20/2021 12:14:58 AM.189] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/20/2021 12:14:58 AM.190] Read value: <null>
[1/20/2021 12:15:00 AM.996] <UNLOADED PLUGIN>: Initializing input system
[1/20/2021 12:15:00 AM.997] <UNLOADED PLUGIN>: Initializing game console
[1/20/2021 12:15:00 AM.998] <UNLOADED PLUGIN>: Initializing forms manager
[1/20/2021 12:15:03 AM.496] <UNLOADED PLUGIN>: Initializing input system
[1/20/2021 12:15:03 AM.497] <UNLOADED PLUGIN>: Initializing game console
[1/20/2021 12:15:03 AM.498] <UNLOADED PLUGIN>: Initializing forms manager
[1/20/2021 12:15:03 AM.878] LSPD First Response: [TRACE] Started loading LSPDFR
[1/20/2021 12:15:03 AM.879] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267)
[1/20/2021 12:15:03 AM.879] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC
[1/20/2021 12:15:03 AM.879] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[1/20/2021 12:15:04 AM.679] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[1/20/2021 12:15:26 AM.566] LSPD First Response: [TRACE] Game has stopped loading
[1/20/2021 12:15:29 AM.191] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:29 AM.196] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:29 AM.199] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[1/20/2021 12:15:29 AM.285] LSPD First Response: [WARN] No name for outfit variation at line 23
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 31
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 39
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 64
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 72
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 80
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 111
[1/20/2021 12:15:29 AM.286] LSPD First Response: [WARN] No name for outfit variation at line 138
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 174
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 207
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 220
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 259
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 273
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 309
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 323
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 363
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 391
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 425
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 453
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 484
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 502
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 529
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 547
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 581
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 615
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 650
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 677
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 711
[1/20/2021 12:15:29 AM.287] LSPD First Response: [WARN] No name for outfit variation at line 741
[1/20/2021 12:15:29 AM.288] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:29 AM.288] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:29 AM.288] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 25
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 32
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 39
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 47
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 56
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 85
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 92
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 100
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 129
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 136
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 143
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 151
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 160
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 189
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 196
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 204
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 233
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 240
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 247
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 255
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No name for outfit variation at line 264
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[1/20/2021 12:15:29 AM.290] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 293
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 300
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 308
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 494
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 520
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 546
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 572
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 598
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 624
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 732
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 764
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 796
[1/20/2021 12:15:29 AM.291] LSPD First Response: [WARN] No name for outfit variation at line 828
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 951
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 976
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1002
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1028
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1054
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1133
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1160
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1187
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1214
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1241
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1268
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1297
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1330
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1363
[1/20/2021 12:15:29 AM.292] LSPD First Response: [WARN] No name for outfit variation at line 1396
[1/20/2021 12:15:29 AM.292] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits
[1/20/2021 12:15:29 AM.931] LSPD First Response: [TRACE] Adding Ben J. as character
[1/20/2021 12:15:30 AM.044] LSPD First Response: [TRACE] Adding Michelle Meto as character
[1/20/2021 12:15:30 AM.045] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[1/20/2021 12:15:30 AM.045] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[1/20/2021 12:15:30 AM.297] LSPD First Response: [TRACE] Adding Hans Peter as character
[1/20/2021 12:15:30 AM.314] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.314] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.314] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[1/20/2021 12:15:30 AM.318] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.318] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.318] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[1/20/2021 12:15:30 AM.321] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.321] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.321] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[1/20/2021 12:15:30 AM.359] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.359] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:30 AM.359] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[1/20/2021 12:15:30 AM.368] LSPD First Response: [TRACE] Failed to parse  as chance
[1/20/2021 12:15:30 AM.372] LSPD First Response: [TRACE] Player was in vehicle: False
[1/20/2021 12:15:30 AM.373] LSPD First Response: [TRACE] Last selected character was Hans Peter, should spawn as last character True
[1/20/2021 12:15:30 AM.373] LSPD First Response: [TRACE] Loading last selected character Hans Peter
[1/20/2021 12:15:30 AM.375] LSPD First Response: [INFO] Changing current player character to Hans Peter
[1/20/2021 12:15:30 AM.402] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[1/20/2021 12:15:30 AM.402] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[1/20/2021 12:15:30 AM.402] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[1/20/2021 12:15:30 AM.725] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[1/20/2021 12:15:30 AM.732] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02
[1/20/2021 12:15:30 AM.732] LSPD First Response: [TRACE] CharacterSelected: 34
[1/20/2021 12:15:30 AM.733] LSPD First Response: [TRACE] Character changed, creating new stats object
[1/20/2021 12:15:32 AM.256] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/20/2021 12:15:32 AM.328] LSPD First Response: [TRACE] Set last player walk style back: Cop
[1/20/2021 12:15:32 AM.335] LSPD First Response: [TRACE] Initialized telemtry service
[1/20/2021 12:15:32 AM.385] LSPD First Response: We have 3 appartments registered
[1/20/2021 12:15:32 AM.387] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[1/20/2021 12:15:32 AM.392] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[1/20/2021 12:15:32 AM.393] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[1/20/2021 12:15:32 AM.393] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[1/20/2021 12:15:32 AM.394] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[1/20/2021 12:15:32 AM.395] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[1/20/2021 12:15:32 AM.395] LSPD First Response: ApartmentManager initialized
[1/20/2021 12:15:32 AM.397] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[1/20/2021 12:15:32 AM.398] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[1/20/2021 12:15:32 AM.399] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[1/20/2021 12:15:32 AM.454] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[1/20/2021 12:15:32 AM.605] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[1/20/2021 12:15:32 AM.606] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[1/20/2021 12:15:32 AM.606] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[1/20/2021 12:15:32 AM.645] LSPD First Response: [TRACE] Thread Marker #1 initialized
[1/20/2021 12:15:32 AM.648] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[1/20/2021 12:15:32 AM.652] LSPD First Response: [TRACE] Thread Marker #2 initialized
[1/20/2021 12:15:32 AM.652] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[1/20/2021 12:15:32 AM.652] LSPD First Response: [TRACE] Thread Marker #3 initialized
[1/20/2021 12:15:32 AM.652] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[1/20/2021 12:15:32 AM.740] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[1/20/2021 12:15:32 AM.923] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[1/20/2021 12:15:32 AM.929] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[1/20/2021 12:15:32 AM.935] LSPD First Response: [TRACE] Set title to Hans Peter for Interaction Menu
[1/20/2021 12:15:32 AM.935] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[1/20/2021 12:15:32 AM.937] LSPD First Response: [TRACE] Set title to Hans Peter for Police Radio
[1/20/2021 12:15:32 AM.945] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[1/20/2021 12:15:32 AM.947] LSPD First Response: [TRACE] Set title to Hans Peter for Vehicle Options
[1/20/2021 12:15:32 AM.951] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[1/20/2021 12:15:32 AM.952] LSPD First Response: [TRACE] Set title to Hans Peter for Inventory
[1/20/2021 12:15:32 AM.953] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[1/20/2021 12:15:32 AM.955] LSPD First Response: [TRACE] Set title to Hans Peter for Settings
[1/20/2021 12:15:32 AM.958] LSPD First Response: [TRACE] Saved apt: SpanishAve0605
[1/20/2021 12:15:32 AM.980] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/20/2021 12:15:33 AM.019] LSPD First Response: [TRACE] Requested Audio
[1/20/2021 12:15:33 AM.043] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[1/20/2021 12:15:33 AM.470] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[1/20/2021 12:15:33 AM.556] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:33 AM.556] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:15:33 AM.556] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Vinewood Police Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] La Mesa Police Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Rockford Hills Police Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Vespucci Police Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Downtown Police Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Davis Sheriff Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Beaver Bush Ranger Station
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[1/20/2021 12:15:33 AM.576] LSPD First Response: [INFO] Bolingbroke Penitentiary
[1/20/2021 12:15:33 AM.577] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[1/20/2021 12:15:33 AM.583] LSPD First Response: [TRACE] Auto started component Debug #1
[1/20/2021 12:15:33 AM.583] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[1/20/2021 12:15:33 AM.583] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[1/20/2021 12:15:33 AM.584] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[1/20/2021 12:15:33 AM.584] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[1/20/2021 12:15:33 AM.584] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[1/20/2021 12:15:33 AM.584] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[1/20/2021 12:15:33 AM.585] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[1/20/2021 12:15:33 AM.585] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[1/20/2021 12:15:33 AM.586] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[1/20/2021 12:15:33 AM.586] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[1/20/2021 12:15:33 AM.587] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[1/20/2021 12:15:33 AM.588] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[1/20/2021 12:15:33 AM.588] LSPD First Response: [TRACE] Preloading node data
[1/20/2021 12:15:33 AM.900] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[1/20/2021 12:15:33 AM.900] LSPD First Response: [TRACE] Terminal server version: 0.2
[1/20/2021 12:15:33 AM.900] LSPD First Response: [INFO] Connected to LSPDFR Sync via session cde7f969-9548-4a16-8114-b8816e032ce7. Enhanced features available.
[1/20/2021 12:15:33 AM.927] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[1/20/2021 12:15:33 AM.928] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[1/20/2021 12:15:33 AM.929] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[1/20/2021 12:15:35 AM.126] LSPD First Response: [TRACE] Done preloading node data
[1/20/2021 12:15:35 AM.126] LSPD First Response: [TRACE] Preloading node data
[1/20/2021 12:15:35 AM.126] LSPD First Response: [TRACE] Done preloading node data
[1/20/2021 12:15:35 AM.127] LSPD First Response: [TRACE] SwitchToCharacter: Hans Peter
[1/20/2021 12:15:37 AM.036] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[1/20/2021 12:15:37 AM.066] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[1/20/2021 12:15:37 AM.068] LSPD First Response: [TRACE] Disabling ambient game police chases
[1/20/2021 12:15:37 AM.077] LSPD First Response: [TRACE] Disabled ambient game police chases
[1/20/2021 12:15:37 AM.078] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[1/20/2021 12:15:37 AM.081] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[1/20/2021 12:15:37 AM.085] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[1/20/2021 12:15:37 AM.086] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[1/20/2021 12:15:38 AM.353] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[1/20/2021 12:15:38 AM.353] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[1/20/2021 12:15:38 AM.399] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[1/20/2021 12:15:38 AM.400] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[1/20/2021 12:15:38 AM.400] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[1/20/2021 12:15:38 AM.401] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[1/20/2021 12:15:38 AM.401] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[1/20/2021 12:15:38 AM.401] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[1/20/2021 12:15:38 AM.406] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[1/20/2021 12:15:38 AM.411] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[1/20/2021 12:15:38 AM.411] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[1/20/2021 12:15:38 AM.412] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[1/20/2021 12:15:38 AM.413] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[1/20/2021 12:15:38 AM.416] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[1/20/2021 12:15:38 AM.419] LSPD First Response: [TRACE] Thread Marker #4 initialized
[1/20/2021 12:15:38 AM.419] LSPD First Response: [TRACE] Thread Debug #1 initialized
[1/20/2021 12:15:38 AM.423] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[1/20/2021 12:15:38 AM.424] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[1/20/2021 12:15:38 AM.429] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[1/20/2021 12:15:38 AM.434] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[1/20/2021 12:15:39 AM.839] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[1/20/2021 12:15:41 AM.600] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:15:41 AM.603] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)
[1/20/2021 12:15:41 AM.671] LSPD First Response: [TRACE] Fredo Marzette (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:15:41 AM.678] LSPD First Response: [TRACE] Starting player switch
[1/20/2021 12:15:43 AM.499] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:15:43 AM.499] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:15:43 AM.521] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:15:43 AM.522] LSPD First Response: [TRACE] Created sheriff at X:835.0031 Y:969.0013 Z:240.9657
[1/20/2021 12:15:43 AM.536] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:15:43 AM.536] LSPD First Response: [TRACE] Created sheriff at X:835.0031 Y:969.0013 Z:240.9657
[1/20/2021 12:15:43 AM.537] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/20/2021 12:15:44 AM.404] LSPD First Response: [TRACE] Player switch done
[1/20/2021 12:15:48 AM.497] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:15:48 AM.497] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:15:48 AM.542] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:15:49 AM.126] LSPD First Response: [TRACE] Created police3 at X:359.8017 Y:442.2147 Z:145.7346
[1/20/2021 12:15:49 AM.141] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:15:49 AM.147] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:15:49 AM.187] LSPD First Response: [TRACE] Cached 1316 decorators for index 4
[1/20/2021 12:15:49 AM.194] LSPD First Response: [TRACE] Kate Knight (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:15:49 AM.342] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:15:49 AM.349] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:15:49 AM.355] LSPD First Response: [TRACE] Nikki Santino (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:15:49 AM.371] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/20/2021 12:15:58 AM.507] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:15:58 AM.507] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:15:58 AM.539] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:15:58 AM.540] LSPD First Response: [TRACE] Created sheriff at X:275.0945 Y:591.9904 Z:151.8402
[1/20/2021 12:15:58 AM.554] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:15:58 AM.555] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:15:58 AM.556] LSPD First Response: [TRACE] Graham Henderson (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:15:58 AM.571] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:15:58 AM.571] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:15:58 AM.572] LSPD First Response: [TRACE] Frank Helbert (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:15:58 AM.586] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/20/2021 12:17:09 AM.033] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:17:09 AM.033] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/20/2021 12:17:09 AM.064] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:17:09 AM.064] LSPD First Response: [TRACE] Created sheriff at X:288.7346 Y:605.6681 Z:155.25
[1/20/2021 12:17:09 AM.319] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/20/2021 12:17:09 AM.320] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:17:09 AM.321] LSPD First Response: [TRACE] Kellicia Devonne (S_F_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:17:09 AM.335] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/20/2021 12:17:14 AM.052] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCounty in CHIL using SpawnsAmbiently
[1/20/2021 12:17:14 AM.052] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCounty in CHIL using SpawnsAmbiently
[1/20/2021 12:17:14 AM.052] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:357.1822 Y:447.6277 Z:146.6654
[1/20/2021 12:17:14 AM.052] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
[1/20/2021 12:17:24 AM.075] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:17:24 AM.075] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:17:24 AM.110] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:17:24 AM.110] LSPD First Response: [TRACE] Created sheriff at X:232.1129 Y:702.1077 Z:189.7165
[1/20/2021 12:17:24 AM.126] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:17:24 AM.127] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:17:24 AM.128] LSPD First Response: [TRACE] Marc Huston (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:17:24 AM.142] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:17:24 AM.143] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:17:24 AM.144] LSPD First Response: [TRACE] Alen Carter (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:17:24 AM.159] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[1/20/2021 12:18:34 AM.231] Compilation successful.
[1/20/2021 12:18:36 AM.588] <UNLOADED PLUGIN>: Initializing input system
[1/20/2021 12:18:36 AM.589] <UNLOADED PLUGIN>: Initializing game console
[1/20/2021 12:18:36 AM.590] <UNLOADED PLUGIN>: Initializing forms manager
[1/20/2021 12:18:37 AM.803] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager
[1/20/2021 12:18:37 AM.803] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9)
[1/20/2021 12:18:38 AM.889] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:18:38 AM.889] LSPD First Response: [TRACE] Created police3 at X:442.5143 Y:-1026.687 Z:28.98147
[1/20/2021 12:18:38 AM.889] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station
[1/20/2021 12:18:39 AM.337] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:18:39 AM.338] LSPD First Response: [TRACE] Created police2 at X:427.5909 Y:-1027.707 Z:29.22805
[1/20/2021 12:18:39 AM.338] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station
[1/20/2021 12:18:39 AM.338] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:39 AM.344] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:18:39 AM.357] LSPD First Response: [TRACE] Jimmy Parker (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:39 AM.358] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[1/20/2021 12:18:39 AM.362] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:39 AM.367] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:18:39 AM.374] LSPD First Response: [TRACE] Miklos Jonson (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:39 AM.374] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[1/20/2021 12:18:39 AM.374] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:39 AM.380] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:18:39 AM.386] LSPD First Response: [TRACE] Joshua Shiver (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:39 AM.386] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[1/20/2021 12:18:39 AM.386] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:39 AM.392] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:18:39 AM.398] LSPD First Response: [TRACE] Cord Santos (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:39 AM.399] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[1/20/2021 12:18:49 AM.484] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:18:49 AM.484] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:49 AM.516] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:18:49 AM.517] LSPD First Response: [TRACE] Created police2 at X:503.7613 Y:-894.9175 Z:26.19047
[1/20/2021 12:18:49 AM.534] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:49 AM.541] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:18:49 AM.548] LSPD First Response: [TRACE] Carlos Jackson (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:49 AM.564] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:18:49 AM.571] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:18:49 AM.577] LSPD First Response: [TRACE] John Carlton (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:18:49 AM.594] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:19:02 AM.005] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/20/2021 12:19:17 AM.058] LSPD First Response: [TRACE] Updating lights options.
[1/20/2021 12:19:17 AM.059] LSPD First Response: [TRACE] Selected first option: On
[1/20/2021 12:19:17 AM.069] LSPD First Response: [TRACE] Max radio: 20
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 0
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 1
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 2
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 3
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 4
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 5
[1/20/2021 12:19:17 AM.073] LSPD First Response: [TRACE] Added radio: 6
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 7
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 8
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 9
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 10
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 11
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 12
[1/20/2021 12:19:17 AM.074] LSPD First Response: [TRACE] Added radio: 13
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 14
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 15
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 16
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 17
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 18
[1/20/2021 12:19:17 AM.075] LSPD First Response: [TRACE] Added radio: 19
[1/20/2021 12:19:24 AM.587] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:19:24 AM.587] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:19:24 AM.617] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:19:24 AM.735] LSPD First Response: [TRACE] Created policeb at X:368.1664 Y:-1042.18 Z:29.82817
[1/20/2021 12:19:24 AM.751] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:19:24 AM.752] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:19:24 AM.753] LSPD First Response: [TRACE] Craig County (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:19:24 AM.768] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[1/20/2021 12:19:56 AM.778] Compilation successful.
[1/20/2021 12:19:59 AM.082] <UNLOADED PLUGIN>: Initializing input system
[1/20/2021 12:19:59 AM.082] <UNLOADED PLUGIN>: Initializing game console
[1/20/2021 12:19:59 AM.084] <UNLOADED PLUGIN>: Initializing forms manager
[1/20/2021 12:20:00 AM.166] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[1/20/2021 12:20:00 AM.168] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[1/20/2021 12:20:00 AM.169] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[1/20/2021 12:20:00 AM.169] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient)
[1/20/2021 12:20:00 AM.169] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager
[1/20/2021 12:20:00 AM.169] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5)
[1/20/2021 12:20:00 AM.204] LSPD First Response: [TRACE] Ped Jimmy Parker has become idle again
[1/20/2021 12:20:00 AM.204] LSPD First Response: [TRACE] Ped Miklos Jonson has become idle again
[1/20/2021 12:20:00 AM.204] LSPD First Response: [TRACE] Ped Joshua Shiver has become idle again
[1/20/2021 12:20:00 AM.204] LSPD First Response: [TRACE] Ped Cord Santos has become idle again
[1/20/2021 12:20:04 AM.129] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:20:04 AM.131] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:20:04 AM.132] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:20:04 AM.132] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[1/20/2021 12:20:04 AM.133] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:20:04 AM.135] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:20:04 AM.137] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:20:04 AM.137] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[1/20/2021 12:20:04 AM.160] LSPD First Response: [TRACE] Thread Marker #5 initialized
[1/20/2021 12:20:10 AM.786] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) entered combat with target: Hans Peter (MP_M_FREEMODE_01)
[1/20/2021 12:20:11 AM.789] LSPD First Response: [TRACE] Cop attempted to shoot player
[1/20/2021 12:20:11 AM.860] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:20:11 AM.860] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:20:11 AM.901] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:20:11 AM.902] LSPD First Response: [TRACE] Created police2 at X:376.4286 Y:-1471.595 Z:29.86231
[1/20/2021 12:20:12 AM.023] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:20:12 AM.029] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:20:12 AM.035] LSPD First Response: [TRACE] Mia Wallace (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:20:12 AM.059] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:20:12 AM.066] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:20:12 AM.073] LSPD First Response: [TRACE] Jessica Cruz (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:20:12 AM.096] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:20:14 AM.073] LSPD First Response: [TRACE] Cop attempted to shoot player
[1/20/2021 12:20:14 AM.355] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) left combat.
[1/20/2021 12:20:21 AM.868] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[1/20/2021 12:20:21 AM.869] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[1/20/2021 12:20:21 AM.872] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:20:21 AM.872] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:20:21 AM.872] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/20/2021 12:20:21 AM.881] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[1/20/2021 12:20:22 AM.021] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:20:22 AM.021] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:20:22 AM.049] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:20:22 AM.049] LSPD First Response: [TRACE] Created police2 at X:503.9016 Y:-1167.555 Z:29.6552
[1/20/2021 12:20:22 AM.065] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:20:22 AM.071] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:20:22 AM.078] LSPD First Response: [TRACE] Dexter Moser (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:20:22 AM.092] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:20:22 AM.098] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:20:22 AM.105] LSPD First Response: [TRACE] Jamal Jamison (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:20:22 AM.120] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:20:26 AM.130] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:20:26 AM.130] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:20:26 AM.130] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/20/2021 12:20:26 AM.142] LSPD First Response: [TRACE] Setting player to lspd from last agency
[1/20/2021 12:20:26 AM.172] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[1/20/2021 12:20:26 AM.233] LSPD First Response: [TRACE] Starting custom cop walk style task
[1/20/2021 12:20:26 AM.234] LSPD First Response: [TRACE] Set last player walk style back: Cop
[1/20/2021 12:20:26 AM.237] LSPD First Response: [TRACE] Player went on duty.
[1/20/2021 12:20:26 AM.246] LSPD First Response: Folder is H:\SteamGames\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[1/20/2021 12:20:26 AM.303] LSPD First Response: AutomaticSirenCutout, Version=3.1.3.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.315] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.317] LSPD First Response: LicensePlateRandomizer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.317] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.331] LSPD First Response: Interop.WMPLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.353] LSPD First Response: Section136Callouts, Version=0.0.9.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.356] LSPD First Response: StopThePed, Version=4.9.4.1, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.362] LSPD First Response: Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.362] LSPD First Response: UltimateBackup, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.365] LSPD First Response: UnitedCallouts, Version=1.5.7.3, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.366] LSPD First Response: WoutersCalloutsV, Version=1.3.0.30630, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:20:26 AM.370] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main
[1/20/2021 12:20:26 AM.428] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[1/20/2021 12:20:26 AM.622] LSPD First Response: Creating plugin: RegularCallouts.Main
[1/20/2021 12:20:26 AM.622] LSPD First Response: Creating plugin: Section136Callouts.Main
[1/20/2021 12:20:26 AM.751] LSPD First Response: Creating plugin: ‎‎‏‮‪‎‪‮‪‍‭‌‬‬‌‬‍‪‎‎‫‏‌‏‬‮
[1/20/2021 12:20:26 AM.828] LSPD First Response: Creating plugin: FirstLSPDFRPlugin.Main
[1/20/2021 12:20:26 AM.828] LSPD First Response: Creating plugin: ‎‪‮‮‏‍‬‪‌‏‭‮‎‪‫‏‭‪‮‬‭‌‌‌‪‎‬‮
[1/20/2021 12:20:26 AM.880] LSPD First Response: Creating plugin: UnitedCallouts.Main
[1/20/2021 12:20:26 AM.881] LSPD First Response: Creating plugin: WoutersCalloutsV.Main
[1/20/2021 12:20:26 AM.882] LSPD First Response: Loading AutomaticSirenCutout.ini settings
[1/20/2021 12:20:26 AM.890] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[1/20/2021 12:20:26 AM.890] LSPD First Response: Go on duty to fully load CompuLite
[1/20/2021 12:20:26 AM.891] LSPD First Response: Plugin RegularCallouts 1.1.1 has been initialised.
[1/20/2021 12:20:26 AM.891] LSPD First Response: Go on duty to fully load RegularCallouts.
[1/20/2021 12:20:26 AM.891] LSPD First Response: Initializing Config for Regular Callouts
[1/20/2021 12:20:26 AM.897] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[1/20/2021 12:20:26 AM.913] LSPD First Response: [Section136Callouts] Initialisation Process: Please wait - loading the Configuration Reader...
[1/20/2021 12:20:26 AM.913] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Callouts\main_config.ini to plugins\lspdfr\Section136Callouts\main_config.ini
[1/20/2021 12:20:26 AM.913] LSPD First Response: Creating OnDutyStateChanged event handler...
[1/20/2021 12:20:26 AM.913] LSPD First Response: Plugin Section136Callouts version 0.0.9.0 has been initialised.
[1/20/2021 12:20:26 AM.913] LSPD First Response: Please go on duty to finish loading Section136Callouts!
[1/20/2021 12:20:26 AM.913] LSPD First Response: [Section136Callouts] : Update 0.0.5 -> Beat audio strings are now initialised when the GetSettings() method is called when the player goes on duty.
[1/20/2021 12:20:26 AM.913] LSPD First Response: [Section136Callouts] : Checking for audio libraries...
[1/20/2021 12:20:26 AM.913] LSPD First Response: [Section136Callouts] : Correcting relative path Interop.WMPLib.dll to plugins\lspdfr\Interop.WMPLib.dll
[1/20/2021 12:20:26 AM.914] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[1/20/2021 12:20:26 AM.914] LSPD First Response: [Section136Callouts] : Checking for Section136Audio.dll...
[1/20/2021 12:20:26 AM.914] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Audio.dll to plugins\lspdfr\Section136Audio.dll
[1/20/2021 12:20:26 AM.914] LSPD First Response: [Section136Callouts] : Checking if the default library is there too...
[1/20/2021 12:20:26 AM.914] LSPD First Response: [Section136Callouts] : Loading Section136Audio.dll instead because the default named file doesn't exist..
[1/20/2021 12:20:26 AM.915] LSPD First Response: Plugin StopThePed v4.9.4.1 has been initialized.
[1/20/2021 12:20:26 AM.915] LSPD First Response: Go on duty to fully load StopThePed
[1/20/2021 12:20:26 AM.915] LSPD First Response: Typical Callouts 1.5.1.0 by NWpilot07 has been initialized.
[1/20/2021 12:20:26 AM.916] LSPD First Response: Initializing Config for Typical Callouts
[1/20/2021 12:20:26 AM.922] LSPD First Response: Go on duty to fully load Typical Callouts.
[1/20/2021 12:20:26 AM.924] LSPD First Response: Plugin UltimateBackup v1.8.5.0 has been initialized.
[1/20/2021 12:20:26 AM.924] LSPD First Response: Go on duty to fully load UltimateBackup
[1/20/2021 12:20:26 AM.924] LSPD First Response: Loading Config file from UnitedCallouts by sEbi3
[1/20/2021 12:20:27 AM.019] LSPD First Response: WoutersCalloutsV Plugin loaded!
[1/20/2021 12:20:27 AM.019] LSPD First Response: We have 2 callouts registered
[1/20/2021 12:20:27 AM.019] LSPD First Response: CalloutManager initialized
[1/20/2021 12:20:27 AM.020] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[1/20/2021 12:20:27 AM.028] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[1/20/2021 12:20:27 AM.030] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[1/20/2021 12:20:27 AM.039] LSPD First Response: [INFO] Model preloading enabled
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICET
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading SHERIFF2
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICE4
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading FBI2
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICEOLD1
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading POLICEOLD2
[1/20/2021 12:20:27 AM.039] LSPD First Response: [TRACE] Preloading BUZZARD
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading POLMAV
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading FROGGER2
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading AMBULANCE
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading FIRETRUK
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading asset 1B06D571
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading asset 1D073A89
[1/20/2021 12:20:27 AM.040] LSPD First Response: [TRACE] Preloading asset 60EC506
[1/20/2021 12:20:27 AM.041] LSPD First Response: [TRACE] Preloading asset 678B81B1
[1/20/2021 12:20:27 AM.041] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[1/20/2021 12:20:27 AM.041] LSPD First Response: [TRACE] Preloading asset 83BF0278
[1/20/2021 12:20:27 AM.053] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[1/20/2021 12:20:27 AM.054] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[1/20/2021 12:20:27 AM.055] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[1/20/2021 12:20:27 AM.056] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[1/20/2021 12:20:27 AM.058] LSPD First Response: Deserialized Tim Green
[1/20/2021 12:20:27 AM.071] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[1/20/2021 12:20:27 AM.071] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[1/20/2021 12:20:27 AM.071] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[1/20/2021 12:20:27 AM.071] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[1/20/2021 12:20:27 AM.076] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[1/20/2021 12:20:27 AM.077] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[1/20/2021 12:20:27 AM.078] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[1/20/2021 12:20:27 AM.081] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[1/20/2021 12:20:27 AM.081] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[1/20/2021 12:20:27 AM.081] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[1/20/2021 12:20:27 AM.086] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.3.0 is ready.
[1/20/2021 12:20:27 AM.087] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled.
[1/20/2021 12:20:27 AM.087] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled.
[1/20/2021 12:20:27 AM.088] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled.
[1/20/2021 12:20:27 AM.088] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.
[1/20/2021 12:20:27 AM.113] LSPD First Response: Deserialized Dewan Watson
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.FakeCall
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant
[1/20/2021 12:20:27 AM.803] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer
[1/20/2021 12:20:27 AM.804] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle
[1/20/2021 12:20:27 AM.804] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\AmbientEvents.ini to plugins\lspdfr\section136callouts\AmbientEvents.ini
[1/20/2021 12:20:27 AM.805] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[1/20/2021 12:20:27 AM.806] LSPD First Response: [Section136Callouts]: Sending call to RegisterCallouts function...
[1/20/2021 12:20:27 AM.811] LSPD First Response: [Section136Callouts] : Section136Callouts
[1/20/2021 12:20:27 AM.811] LSPD First Response: [Section136Callouts] : © Max Playle 2021-2025 All rights reserved
[1/20/2021 12:20:27 AM.811] LSPD First Response: ---------------------------------- SECTION136CALLOUTS ----------------------------------
[1/20/2021 12:20:27 AM.811] LSPD First Response: Initialising Store functions...
[1/20/2021 12:20:27 AM.811] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Discount Store'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Textile City Binco Clothes'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Binco Clothes'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Discount Store'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Zancudo River Discount Store'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Discount Store'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Paleto Bay Discount Store'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Downtown Vinewood Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Mirror Park Gas Station'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Murrieta Heights Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Strawberry Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Davis Gas Station'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Little Seoul Gas Station'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Vespucci Canals Rob's Liquor'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Morningwood Rob's Liquor'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Richman Gas Station'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Rob's Liquor'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Banham Canyon Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chumash Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Harmony Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Rob's Liquor'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Sandy Shores Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grand Senora Desert Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Grapeseed Gas station'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Chiliad Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] Loading callout 'UnarmedCallout' for scene at 'Tavatiam Supermarket'...
[1/20/2021 12:20:27 AM.825] LSPD First Response: [Section136Callouts] All Unarmed Robbery callout posibilities have been scanned and loaded!
[1/20/2021 12:20:27 AM.825] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:27 AM.825] LSPD First Response: Capturing settings...
[1/20/2021 12:20:27 AM.830] LSPD First Response: Refreshing settings object...
[1/20/2021 12:20:27 AM.830] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[1/20/2021 12:20:27 AM.830] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[1/20/2021 12:20:27 AM.831] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\main_config.ini
[1/20/2021 12:20:27 AM.831] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as file? True
[1/20/2021 12:20:27 AM.831] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as directory? False
[1/20/2021 12:20:27 AM.831] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] ====================================================================================================================
[1/20/2021 12:20:27 AM.831] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\main_config.ini to plugins\lspdfr\section136callouts\main_config.ini
[1/20/2021 12:20:27 AM.833] LSPD First Response: [Section136Callouts] ‎‮‭‭‬‮‌‏‎‎‫‭‭‍‏‭‍‮‫‎‪‏‪‫‬‎‮: Section136Callouts cannot resolve INI booleans. INI bool did not come back as expected.
[1/20/2021 12:20:27 AM.833] LSPD First Response: Getting value for DoNotUseELSLights...
[1/20/2021 12:20:27 AM.833] LSPD First Response: S136 Value: True
[1/20/2021 12:20:27 AM.833] LSPD First Response: Getting value for AiOfficersUseLethalForce...
[1/20/2021 12:20:27 AM.833] LSPD First Response: S136 Value: False
[1/20/2021 12:20:27 AM.833] LSPD First Response: Getting value for NameForControl...
[1/20/2021 12:20:27 AM.833] LSPD First Response: S136 Value: Control
[1/20/2021 12:20:27 AM.833] LSPD First Response: Getting value for IgnoreCalloutEnabledStatus...
[1/20/2021 12:20:27 AM.833] LSPD First Response: S136 Value: False
[1/20/2021 12:20:27 AM.833] LSPD First Response: Getting value for LocalEmergencyNumber...
[1/20/2021 12:20:27 AM.834] LSPD First Response: S136 Value: 999
[1/20/2021 12:20:27 AM.834] LSPD First Response: Getting value for ProhibitVolumeEditing...
[1/20/2021 12:20:27 AM.834] LSPD First Response: S136 Value: True
[1/20/2021 12:20:27 AM.834] LSPD First Response: Getting terminology settings...
[1/20/2021 12:20:27 AM.835] LSPD First Response: Determining whether to use british terminology or not...
[1/20/2021 12:20:27 AM.835] LSPD First Response: Section136Callouts will use British English.
[1/20/2021 12:20:27 AM.835] LSPD First Response: Checking if I can plug my Discord or not?! (hopefully I can)
[1/20/2021 12:20:27 AM.835] LSPD First Response: S136 Value: True
[1/20/2021 12:20:27 AM.835] LSPD First Response: [Section136Callouts] : Checking I can enable the Discord keyboard shortcut (hopefully I can)...
[1/20/2021 12:20:27 AM.835] LSPD First Response: [Section136Callouts] : EnableDiscordKeyboardShortcut: True
[1/20/2021 12:20:27 AM.835] LSPD First Response: [Section136Callouts] : Pluggin' the discord 😜
[1/20/2021 12:20:27 AM.836] LSPD First Response: [Section136Callouts] : Determining division/unit/beat strings...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] Reading value 'DIVISION'...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] Division Value is: DIV_01
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] Reading value 'UNIT_TYPE'...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] UnitType Value is: ADAM
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] Reading value 'BEAT'...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : [UBS] Beat Value is: BEAT_12
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] Audio UBAS: 1-ADAM-12
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] String DUB: 1-ADAM-12
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : Creating WaypointSettings object...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : Creating DependencyInfo object...
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : Creating AnimationSettings object
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : Creating PanicButtonSetting object
[1/20/2021 12:20:27 AM.839] LSPD First Response: [Section136Callouts] : Getting ambient events settings...
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Re-reviewing contents of ini file...
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\ambientevents.ini to plugins\lspdfr\section136callouts\ambientevents.ini
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for ENBALE_AMBIENT_EVENTS (default: true)...
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Value for ENABLE_AMBIENT_EVENTS is True
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for AMBIENT_EVENTS_MULTIPLYER (default: 100)
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Value for AMBIENT_EVENTS_MULTIPYER is 100
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for PLAY_WINDOWS_NOTIFICATION_SOUND (default: true)
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Value for PLAY_WINDOWS_NOTIFICATION_SOUND is True
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for NOTIFICATION_SOUND_FILE_NAME
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Callouts\audio\sfx\custom\useDefault.wav to plugins\lspdfr\Section136Callouts\audio\sfx\custom\useDefault.wav
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Performing logic on NOTIFICATION_SOUND_FILE_NAME...
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Finished getting settings for AmbientEvents from Section136Callouts.
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Callouts\Audio\SFX\mdt_update_notification.wav to plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_NAME = plugins\lspdfr\Section136Callouts\Audio\SFX\mdt_update_notification.wav
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Value for NOTIFICATION_SOUND_FILE_DURATION = 1217
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_TIME_DISMISS_THRESHOLD setting (default: 120)
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for CALLOUT_DISTANCE_DISMISS_THRESHOLD setting (default: 400, min: 200, max: 900)
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] AmbientEventSettings: Getting value for FILE__AMBIENT_STOLEN_VEHICLE_EVENT__ACCEPTABLE_VEHICLE_MODELS setting...
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[1/20/2021 12:20:27 AM.844] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as file? True
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as directory? False
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] ====================================================================================================================
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] AmbientEventSettings: Parsing acceptable vehicles file...
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : Correcting relative path plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg to plugins\lspdfr\plugins\lspdfr\section136callouts\ambient\ASV_ModelWhitelist.cfg
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] AmbientEventSettings: There was a problem whilst getting the file location for AMBIENT_STOLEN_VEHICLE__ACCEPTABLE_VEHICLE_MODELS. The ambient callout 'Stolen Vehicle' will use its default configuration for this game session.
[1/20/2021 12:20:27 AM.845] LSPD First Response: [Section136Callouts] : Populating Waypoint settings storage object...
[1/20/2021 12:20:27 AM.845] LSPD First Response: Getting setting for DoWaypointToGeneralLocation -> PersonWithKnife callout.
[1/20/2021 12:20:27 AM.845] LSPD First Response: S136 Value: True
[1/20/2021 12:20:27 AM.845] LSPD First Response: Getting setting for DoWaypointToMainSubject
[1/20/2021 12:20:27 AM.846] LSPD First Response: S136 Value: True
[1/20/2021 12:20:27 AM.846] LSPD First Response: [Section136Callouts] : Creating KeybindingsSettings object...
[1/20/2021 12:20:27 AM.846] LSPD First Response: [Section136Callouts] : Populating Keybindings storage object...
[1/20/2021 12:20:27 AM.848] LSPD First Response: Get TALK key...
[1/20/2021 12:20:27 AM.848] LSPD First Response: S136 Talk key = Y
[1/20/2021 12:20:27 AM.848] LSPD First Response: Get MAIN MENU TOGGLE key...
[1/20/2021 12:20:27 AM.848] LSPD First Response: S136 Main menu key = X
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] : Get END CALLOUT key...
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] : S136 End Callout key = F1
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] KeybindingSettings: Get FORCE_UNCONVENTIONAL_SERVICE_UNIT_SPAWN key... (defualt: F5)
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] KeybindingSettings: S136 Force Unconventional Spawn Key = F6
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] KeybindingSettings: Get CALLOUT_SPECIFIC_MENU_KEY (default: F10)
[1/20/2021 12:20:27 AM.848] LSPD First Response: [Section136Callouts] KeybindingSettings: S136 Callout-Specific Menu Key = F10
[1/20/2021 12:20:27 AM.849] LSPD First Response: [Section136Callouts] KeybindingSettings: Get ACCEPT_AMBIENT_CALLOUT_KEY (default: Y)
[1/20/2021 12:20:27 AM.851] LSPD First Response: [Section136Callouts] KeybindingSettings: S136 ACCEPT_AMBIENT_CALLOUT key: Y
[1/20/2021 12:20:27 AM.851] LSPD First Response: [Section136Callouts] Settings: Getting dependency information
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "StopThePed" with minimum version: 4.9.3.1
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin StopThePed, Version=4.9.4.1, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "UltimateBackup" with minimum version: 1.8.4.2
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin UltimateBackup, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null matches search criteria. Returning TRUE.
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] Settings: Checking if any requested UltimateBackup can be State Backup...
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] Settings: Can backup be state patrol? True
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] DependencySettingStorage: Checking if BetterEMS is running...
[1/20/2021 12:20:27 AM.853] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: IsLSPDFRPluginRunning has been called for plugin "BetterEMS" with minimum version: 3.0.0.0
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] (IntegrationMgr) ExternalPluginManager: Plugin doesn't appear to be installed/loaded. Returning false.
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] Settings: Getting all Animation Settings...
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] Settings  / AnimationSettings: Getting value for PlayRadioAnimation
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] Settings / AnimationSettings: PlayRadioAnimation value: True
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] Animation Settings Storage: Getting value for PlayMobilePhoneAnimation (default: true)
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] Animation Settings Storage: PlayMobilePhoneAnimation value: True
[1/20/2021 12:20:27 AM.854] LSPD First Response: [Section136Callouts] : Getting PanicButton settings...
[1/20/2021 12:20:27 AM.856] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ShortcutKeyEnabled (default: true)...
[1/20/2021 12:20:27 AM.856] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Returned value for ShortcutKeyEnabled for TenNine: True
[1/20/2021 12:20:27 AM.856] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: ModifierKey (default: None)
[1/20/2021 12:20:27 AM.856] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Returned value for ModifierKey for TenNine: None
[1/20/2021 12:20:27 AM.856] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: TenNineActivateKey (default: E)
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Returned value for TenNineActivateKey for TenNine: None
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Getting value for TenNine: SingleKeyActivationHoldDuration... (default: 1500 (or) 1.5s, minimum: 100, maximum: 5000)
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Returned valuef or SingleKeyActivationHoldDuration for TenNine: 1500
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Sending single key hold duration to Panic Button controller...
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Panic Button Settings Manager: Finished setting up Panic Button...
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Settings: Creating ServiceUnits settings object...
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] : Correcting relative path Section136Callouts\ServiceUnits.ini to plugins\lspdfr\Section136Callouts\ServiceUnits.ini
[1/20/2021 12:20:27 AM.857] LSPD First Response: [Section136Callouts] Settings: Getting values for SettingsUnits
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting values from ServiceUnits.ini...
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value from EnabelCoroner (default: true)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: EnableCoroner value: True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner van model... (default: SPEEDO)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Coroner / VehicleVanModel: SPEEDO
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for Coroner ped model... (default: S_M_M_Doctor_01)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Coroner / PedModel: S_M_M_Doctor_01
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for RecruitFromNearby (default: true)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: ServiceUnits / Recruit from nearby: True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for SceneManagementSpawnDistance (default: 70f, min: 50f, max: 250f)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: SceneManagement / SpawnDistance: 70
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AllowStuckVehicleWarping... (default: true)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - AllowWarpingIfStuck? True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableVehicleRecovery... (default: true)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableVehicleRecovery: True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for TowtruckVehicleModel.... (default: TOWTRUCK)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - TowtruckVehicleModel: TOWTRUCK
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for FlatbedVehicleModel... (default: FLATBED)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - FlatbedVehicleModel: FLATBED
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AlwaysUseFlatbed... (default: false)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - AlwaysUseFlatbed: False
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for AutoPickupRecoveredVehicles...(default: false)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - AutoPickupRecoveredVehicles: True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for EnableInsuranceCompanyPickup... (default: true)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - EnableInsuranceCompanyPickup: True
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Getting value for InsuranceRepresentitivesPedModel... (default: a_m_y_business_02)
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] S136 ServiceUnitConfiguration: Result - InsuranceRepresentitivesModel: A_M_Y_BUSINESS_02
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] Settings: Creating CalloutSettings settings object...
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[1/20/2021 12:20:27 AM.862] LSPD First Response: [Section136Callouts] Settings: Getting settings values for CalloutsSettings
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] =========================================== SECTION136CALLOUTS FILECHECK ===========================================
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] SUPPORT-HELP: FileCheck.ReportFindings has been requested for file/folder: plugins\lspdfr\section136callouts\Callouts.ini
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as file? True
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] Does path exist as directory? False
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : [FileCheck ReportFindings for ‏‫‬‬‎‮‪‬‌‪‭‬‏‪‪‮‪‫‪‭‌‮] ====================================================================================================================
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : Correcting relative path section136callouts\Callouts.ini to plugins\lspdfr\section136callouts\Callouts.ini
[1/20/2021 12:20:27 AM.863] LSPD First Response: [Section136Callouts] : Reading list of Disabled Weapons for the Armed Individual callout...
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] : Reading configuration...
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] : Getting the shoplifting model...
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] : Getting the security guard (shoplifting) model name... (location: callouts.ini, default: ig_fbisuit_01)
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] : (Shoplifting Security Guard Model Name) Result: ig_fbisuit_01
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] : Finished processing @callout-settings...
[1/20/2021 12:20:27 AM.865] LSPD First Response: [Section136Callouts] Settings: Getting settings values for COVID-19 References Settings...
[1/20/2021 12:20:27 AM.866] LSPD First Response: [Section136Callouts] ‏‪‬‍‍‏‪‬‏‍‮‭‮‪‏‍‏‏‬‭‮‏‮: Getting settings value for: AllowCovidReferences (location: main_config.ini, default: true)
[1/20/2021 12:20:27 AM.866] LSPD First Response: [Section136Callouts] ‏‪‬‍‍‏‪‬‏‍‮‭‮‪‏‍‏‏‬‭‮‏‮: AllowCovidReferences = True
[1/20/2021 12:20:27 AM.867] LSPD First Response: [Section136Callouts] ‏‪‬‍‍‏‪‬‏‍‮‭‮‪‏‍‏‏‬‭‮‏‮: Getting settings value for: CovidExpectedEnd (location: main_config.ini, default: 2022 1 1)
[1/20/2021 12:20:27 AM.867] LSPD First Response: [Section136Callouts] ‏‪‬‍‍‏‪‬‏‍‮‭‮‪‏‍‏‏‬‭‮‏‮: Trying to parse year from CovidExpectedEnd in file...
[1/20/2021 12:20:27 AM.868] LSPD First Response: [Section136Callouts] ‏‪‬‍‍‏‪‬‏‍‮‭‮‪‏‍‏‏‬‭‮‏‮: Setting COVID-19 expected end date as 2021 1 1...
[1/20/2021 12:20:27 AM.868] LSPD First Response: [Section136Callouts] ‎‮‭‭‬‮‌‏‎‎‫‭‭‍‏‭‍‮‫‎‪‏‪‫‬‎‮: Getting value for ProhibitNetworkTransmission (location: main_config.ini/network, default: false)
[1/20/2021 12:20:27 AM.868] LSPD First Response: [Section136Callouts] ‎‮‭‭‬‮‌‏‎‎‫‭‭‍‏‭‍‮‫‎‪‏‪‫‬‎‮: Value for ProhibitNetworkTransmission: False
[1/20/2021 12:20:27 AM.868] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:27 AM.868] LSPD First Response: Constructing Menus...
[1/20/2021 12:20:27 AM.869] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:27 AM.869] LSPD First Response: Asking UpdateManager to check for updates in accordance with configuration!
[1/20/2021 12:20:27 AM.871] LSPD First Response: [Section136Callouts] Update Manager: Checking for updates, please wait...
[1/20/2021 12:20:28 AM.134] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:28 AM.134] LSPD First Response: Registering callouts...
[1/20/2021 12:20:28 AM.134] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:28 AM.134] LSPD First Response: [Section136Callouts] Stolen Vehicle callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.134] LSPD First Response: Section136Callouts: Registering callout: Stolen Vehicle...
[1/20/2021 12:20:28 AM.134] LSPD First Response: Registering callout ‮‍‭‌‪‎‏‭‎‮‬‌‮‮‎‏‪‮‪‎‫‪‎‮
[1/20/2021 12:20:28 AM.134] LSPD First Response: [Section136Callouts] Unarmed Robbery callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.134] LSPD First Response: Section136Callouts: Registering callout: (Unarmed) Store Robbery...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‏‏‏‭‪‬‏‬‏‭‪‎‭‪‏‌‬‏‎‪‏‏‎‌‬‏‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts] Armed Robbery callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Section136Callouts: Registering callout: (Unarmed) Store Robbery
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‌‬‍‪‎‮‫‍‬‬‭‎‌‌‎‏‎‌‮‌‌‌‪‌‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts] PersonWithKnife callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Section136Callouts: Registering callout: Person with a knife
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‍‫‫‬‫‌‌‌‌‭‮‫‮‪‬‫‬‎‬‬‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts] TrafficStopAssistanceShout callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Section136Callouts: Registering callout: Traffic Stop - Assistance Requested
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‎‌‏‫‏‮‌‬‫‬‬‮‪‏‫‫‎‭‎‎‪‏‌‪‮‬‎‍‬‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts] MopedPhoneTheft callout is eanbled. Registering it now...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Section136Callouts: Registering callout: Theft from Person
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‍‮‭‎‭‍‫‎‬‬‏‫‬‏‏‏‍‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts] StolenEmergencyVehicle callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.135] LSPD First Response: Section136Callouts: Registering callout: Stolen Emergency Vehicle
[1/20/2021 12:20:28 AM.135] LSPD First Response: Registering callout ‪‎‪‎‪‌‎‏‌‍‭‪‎‭‫‌‫‏‮
[1/20/2021 12:20:28 AM.135] LSPD First Response: [Section136Callouts]: SuicidalSubject callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: Welfare Check - Potential Suicidal Subject
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‍‬‭‮‍‫‫‍‭‮‏‎‬‏‏‌‎‮‎‪‪‭‎‮‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: DetaineeTransportRequired callout is not enabled.
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: SelfIsolationViolation callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: 
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‬‫‫‫‪‏‪‎‪‏‌‌‎‬‪‮‌‬‌‎‌‭‫‭‏‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: RacingVehicles callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: 
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‪‏‭‬‫‫‏‎‎‍‫‏‌‬‪‎‬‍‎‏‫‭‌‍‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: MentalHealthPatientEscaped callout is enabled. Registering it now...
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: 
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‏‏‭‎‬‎‬‬‮‎‌‮‮‎‏‮‌‪‪‪‎‪‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: ArmedIndividual callout is enabled. Registering it now
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: 
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‫‌‪‭‭‬‮‮‮‪‫‌‭‍‎‎‍‌‪‏‎‪‫‪‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Shoplifting callout is enabled. Registering it now
[1/20/2021 12:20:28 AM.136] LSPD First Response: [Section136Callouts]: Registering callout: 
[1/20/2021 12:20:28 AM.136] LSPD First Response: Registering callout ‭‭‪‌‪‫‬‌‭‮‪‫‪‍‍‮‌‭‮
[1/20/2021 12:20:28 AM.136] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:28 AM.137] LSPD First Response:  Section 136 Callouts were all registered successfully!
[1/20/2021 12:20:28 AM.137] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:28 AM.137] LSPD First Response:  Registering Section136Callouts Ambient Events...
[1/20/2021 12:20:28 AM.137] LSPD First Response: -----------------------------------------------------------------------------------------
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Beginning registration process of Ambient Events..
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing collected classes...
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.142] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.143] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.144] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.145] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.146] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.147] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.148] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.149] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] AmbientEventController: Analysing: * RuntimeType
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] : Ambient event registration process finished; reading configuration to check if we should enable them...
[1/20/2021 12:20:28 AM.150] LSPD First Response: [Section136Callouts] : Ambient events enabled? True
[1/20/2021 12:20:28 AM.152] LSPD First Response: [Section136Callouts]: Starting beta key processing...
[1/20/2021 12:20:28 AM.152] LSPD First Response: [Section136Callouts]: Skipped processing beta key because the build does not contain unreleased content.
[1/20/2021 12:20:28 AM.152] LSPD First Response: [Section136Callouts]: Starting PUMA by PeterU...
[1/20/2021 12:20:28 AM.153] LSPD First Response: [Section136Callouts]: Running announcement task...
[1/20/2021 12:20:28 AM.153] LSPD First Response: [Section136Callouts] : Invoking AnnouncementTask on a new thread...
[1/20/2021 12:20:28 AM.154] LSPD First Response: [Section136Callouts]: Starting thread Section136Callouts.PanicButton.Thread##
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: ================ SECTION136CALLOUTS PANIC BUTTON ================
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Shortcut key enabled? True
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Activation stroke type? HoldSingleKey
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Activation key: O
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Modifier key: None
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: =================================================================
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Checking settings to see if we need to start the GameFiber
[1/20/2021 12:20:28 AM.156] LSPD First Response: [Section136Callouts] PanicButtonCtrlr: Panic button shortcut key enabled - starting PanicButton GameFiber loop...
[1/20/2021 12:20:28 AM.248] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[1/20/2021 12:20:28 AM.248] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[1/20/2021 12:20:28 AM.248] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[1/20/2021 12:20:28 AM.248] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[1/20/2021 12:20:28 AM.256] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[1/20/2021 12:20:28 AM.270] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[1/20/2021 12:20:28 AM.273] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[1/20/2021 12:20:28 AM.683] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[1/20/2021 12:20:28 AM.708] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[1/20/2021 12:20:28 AM.712] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[1/20/2021 12:20:28 AM.736] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[1/20/2021 12:20:28 AM.736] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[1/20/2021 12:20:28 AM.739] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[1/20/2021 12:20:28 AM.743] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[1/20/2021 12:20:28 AM.744] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[1/20/2021 12:20:28 AM.748] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[1/20/2021 12:20:28 AM.778] LSPD First Response: [Section136Callouts] Setting up all the menus...
[1/20/2021 12:20:28 AM.811] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Request Emergency Assistance
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Police Radio Menu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/MainMenu: Vehicle Menu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Coroner
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Vehicle Recovery Service
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Adding button to Section136Callouts/PoliceRadioMenu: Request Insurance Vehicle Pickup
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Binding menu Section136Callouts/PoliceRadio to menu item Section136Callouts/MainMenu/OpenPoliceRadioMenu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Binding menu Section136Callouts/VehicleMenu to menu item Section136Callouts/MainMenu/OpenVehicleMenu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/MainMenu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/PoliceRadioMenu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Refresh menu index Section136Callouts/VehicleMenu
[1/20/2021 12:20:28 AM.813] LSPD First Response: [Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/MainMenu event OnItemSelect
[1/20/2021 12:20:28 AM.814] LSPD First Response: [Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/PoliceRadio event OnItemSelect
[1/20/2021 12:20:28 AM.814] LSPD First Response: [Section136Callouts] Menu Manager: Subscribe event handler Section136Callouts/VehicleMenu event OnItemSelect
[1/20/2021 12:20:28 AM.814] LSPD First Response: [Section136Callouts] Menu Manager: Finsihed initialising Section136Callouts Native Menus, hibernating thread...
[1/20/2021 12:20:28 AM.904] LSPD First Response: [Section136Callouts] : Running AnnouncementTask...
[1/20/2021 12:20:29 AM.056] LSPD First Response: [Section136Callouts] : Network announcement: Good news! The new LSPDFR build fixes most issues. I'm still addressing a couple of things in an upcoming patch - more information in ~b~Discord.~g~ (https://discord.gg/3bq88pY)~s~
[1/20/2021 12:20:29 AM.056] LSPD First Response: [Section136Callouts] : Should do announcement? True
[1/20/2021 12:20:29 AM.124] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 49159 ms. Next multiplyer calculation will be at 1/20/2021 12:21:18 AM!
[1/20/2021 12:20:29 AM.124] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[1/20/2021 12:20:30 AM.293] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.RecentlyStolenVehicle
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.TrespassingAtTaxiLot
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.CitizenInDistress
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapLosSantos
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.WelfareCheck
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts._911Hangup
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.AccidentalAlarmTrip
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapBlaineCounty
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapLSC
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.SpeedTrapHW
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.VehicleTowDisturbance
[1/20/2021 12:20:30 AM.294] LSPD First Response: Registering callout FirstLSPDFRPlugin.Callouts.TrafficStopBackup
[1/20/2021 12:20:30 AM.355] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED
[1/20/2021 12:20:30 AM.356] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED
[1/20/2021 12:20:30 AM.362] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED
[1/20/2021 12:20:30 AM.385] LSPD First Response:  Registered SkinnyDipping
[1/20/2021 12:20:30 AM.385] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SkinnyDipping
[1/20/2021 12:20:30 AM.385] LSPD First Response:  Registered SuspiciousParkedVehicle
[1/20/2021 12:20:30 AM.385] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuspiciousParkedVehicle.SuspiciousParkedVehicle
[1/20/2021 12:20:30 AM.385] LSPD First Response:  Registered HEMSAssistance
[1/20/2021 12:20:30 AM.385] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.HEMSAssistance
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered Trespassing
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Trespassing
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered IllegalProtest
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.IllegalProtest
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered FleeingSuspect
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.FleeingSuspect
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered SuicideAttemptJumper
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.SuicideAttempt.SuicideAttemptJumper
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered RobberyAlarm
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.RobberyAlarm.RobberyAlarm
[1/20/2021 12:20:30 AM.386] LSPD First Response:  Registered SnowballFight
[1/20/2021 12:20:30 AM.386] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.Winter.SnowballFight
[1/20/2021 12:20:30 AM.387] LSPD First Response:  Registered VehicleIntercept
[1/20/2021 12:20:30 AM.387] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept
[1/20/2021 12:20:30 AM.387] LSPD First Response:  Registered LSTAssistance
[1/20/2021 12:20:30 AM.387] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.LSTAssistance
[1/20/2021 12:20:30 AM.387] LSPD First Response:  Registered TaxiFareEvader
[1/20/2021 12:20:30 AM.387] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.TaxiFareEvader.TaxiFareEvader
[1/20/2021 12:20:30 AM.387] LSPD First Response:  Registered RefusedPassenger
[1/20/2021 12:20:30 AM.387] LSPD First Response: Registering callout WoutersCalloutsV.Callouts.LST.RefusedPassenger
[1/20/2021 12:20:30 AM.437] 
[1/20/2021 12:20:30 AM.437] =============================================== UnitedCallouts Information ================================================
[1/20/2021 12:20:30 AM.437] 
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.Burglary
[1/20/2021 12:20:30 AM.437] LSPD First Response: Burglary loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal
[1/20/2021 12:20:30 AM.437] LSPD First Response: DrugDeal loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruck
[1/20/2021 12:20:30 AM.437] LSPD First Response: StolenTruck loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBus
[1/20/2021 12:20:30 AM.437] LSPD First Response: StolenBus loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.KillerClownWasSeen
[1/20/2021 12:20:30 AM.437] LSPD First Response: KillerClownWasSeen loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangAttack
[1/20/2021 12:20:30 AM.437] LSPD First Response: GangAttack loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckIsRobbed
[1/20/2021 12:20:30 AM.437] LSPD First Response: MoneyTruckIsRobbed loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.Fighting
[1/20/2021 12:20:30 AM.437] LSPD First Response: Fighting loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDealer
[1/20/2021 12:20:30 AM.437] LSPD First Response: DrugDealer loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2
[1/20/2021 12:20:30 AM.437] LSPD First Response: StolenEmergencyVehicle loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife
[1/20/2021 12:20:30 AM.437] LSPD First Response: PersonWithKnife loaded
[1/20/2021 12:20:30 AM.437] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle
[1/20/2021 12:20:30 AM.437] LSPD First Response: StolenEmergencyVehicle2 loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.RobberyHL
[1/20/2021 12:20:30 AM.438] LSPD First Response: RobberyHL loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArrestWarrant
[1/20/2021 12:20:30 AM.438] LSPD First Response: ArrestWarrant loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.troublemaker
[1/20/2021 12:20:30 AM.438] LSPD First Response: troublemaker loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.CarTrade
[1/20/2021 12:20:30 AM.438] LSPD First Response: CarTrade loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmoredPerson
[1/20/2021 12:20:30 AM.438] LSPD First Response: ArmoredPerson loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired
[1/20/2021 12:20:30 AM.438] LSPD First Response: ShotsFired loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.Bicycle
[1/20/2021 12:20:30 AM.438] LSPD First Response: Bicycle loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheck
[1/20/2021 12:20:30 AM.438] LSPD First Response: WelfareCheck loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9Backup
[1/20/2021 12:20:30 AM.438] LSPD First Response: K9Backup loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.store
[1/20/2021 12:20:30 AM.438] LSPD First Response: store loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficBackup
[1/20/2021 12:20:30 AM.438] LSPD First Response: TrafficBackup loaded
[1/20/2021 12:20:30 AM.438] LSPD First Response: Registering callout UnitedCallouts.Callouts.Hostages
[1/20/2021 12:20:30 AM.438] LSPD First Response: Hostages loaded
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:30 AM.438] =============================================== UnitedCallouts Information ================================================
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:30 AM.438] =============================================== UnitedCallouts by sEbi3 ================================================
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:30 AM.438] [LOG]: Callouts and settings loaded succesfully.
[1/20/2021 12:20:30 AM.438] [LOG]: The config file loaded succesfully.
[1/20/2021 12:20:30 AM.438] [VERSION]: Detected Version:  1.5.7.3
[1/20/2021 12:20:30 AM.438] [LOG]: Checking for newest version.
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:30 AM.438] =============================================== UnitedCallouts by sEbi3 ================================================
[1/20/2021 12:20:30 AM.438] 
[1/20/2021 12:20:32 AM.161] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[1/20/2021 12:20:32 AM.182] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[1/20/2021 12:20:34 AM.281] LSPD First Response: [Section136Callouts] : ~ Section136Callouts announcement task finished. ~
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10)
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11)
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager
[1/20/2021 12:20:50 AM.297] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12)
[1/20/2021 12:21:06 AM.202] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:21:06 AM.203] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:21:06 AM.277] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:21:06 AM.867] LSPD First Response: [TRACE] Created police3 at X:486.9457 Y:-1638.417 Z:29.85787
[1/20/2021 12:21:06 AM.895] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:21:06 AM.901] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:21:06 AM.911] LSPD First Response: [TRACE] Jacobus McGimley (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:21:06 AM.945] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:21:06 AM.951] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:21:06 AM.958] LSPD First Response: [TRACE] Jay Pee (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:21:06 AM.988] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/20/2021 12:21:09 AM.710] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:21:09 AM.711] LSPD First Response: [TRACE] Starting world event RunLights
[1/20/2021 12:21:09 AM.713] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[1/20/2021 12:21:09 AM.723] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient)
[1/20/2021 12:21:15 AM.334] LSPD First Response: [TRACE] Launching new encounter for Dewan Watson
[1/20/2021 12:21:15 AM.339] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/20/2021 12:21:16 AM.063] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[1/20/2021 12:21:18 AM.357] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:21:18 AM.357] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:21:18 AM.358] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 52420 ms. Next multiplyer calculation will be at 1/20/2021 12:22:10 AM!
[1/20/2021 12:21:31 AM.691] LSPD First Response: [TRACE] Dylan Buns (A_M_Y_STLAT_01) was damaged.
[1/20/2021 12:21:39 AM.707] LSPD First Response: [TRACE] It has been 67 seconds since the last callout
[1/20/2021 12:21:39 AM.710] LSPD First Response: Creating SpeedTrapBlaineCounty from FirstLSPDFRPlugin.Callouts.SpeedTrapBlaineCounty, Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:21:39 AM.712] LSPD First Response: [TRACE] Callout created:  #1
[1/20/2021 12:21:39 AM.713] LSPD First Response: CalloutCreated: Callout should be aborted
[1/20/2021 12:21:39 AM.714] LSPD First Response: EndCurrentCallout: Finishing...
[1/20/2021 12:21:39 AM.715] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:21:39 AM.719] LSPD First Response: [TRACE] Released 0 entities from  #1 Content Manager
[1/20/2021 12:21:39 AM.719] LSPD First Response: [TRACE] Instance cleaned ( #1)
[1/20/2021 12:21:40 AM.532] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed
[1/20/2021 12:21:40 AM.532] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient)
[1/20/2021 12:21:40 AM.532] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[1/20/2021 12:21:40 AM.532] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[1/20/2021 12:21:40 AM.533] LSPD First Response: [TRACE] World event RunLights #1 has ended
[1/20/2021 12:21:40 AM.556] LSPD First Response: [TRACE] Ped Ling Xu has become idle again
[1/20/2021 12:21:47 AM.041] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:21:48 AM.560] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:21:49 AM.069] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:21:49 AM.071] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Spine3. Could see player: True
[1/20/2021 12:22:04 AM.459] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:04 AM.461] LSPD First Response: [TRACE] Ped damaged by player with StunGun at LeftClavicle. Could see player: False
[1/20/2021 12:22:07 AM.034] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:07 AM.035] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine2. Could see player: False
[1/20/2021 12:22:08 AM.049] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:08 AM.050] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False
[1/20/2021 12:22:08 AM.050] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:08 AM.051] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine2. Could see player: False
[1/20/2021 12:22:10 AM.806] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:22:10 AM.807] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:22:10 AM.807] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 25774 ms. Next multiplyer calculation will be at 1/20/2021 12:22:36 AM!
[1/20/2021 12:22:17 AM.323] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:17 AM.324] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: False
[1/20/2021 12:22:21 AM.620] LSPD First Response: [TRACE] Victoria Lynden (G_F_Y_BALLAS_01) was damaged.
[1/20/2021 12:22:27 AM.610] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:27 AM.611] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: True
[1/20/2021 12:22:30 AM.660] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:30 AM.661] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine2. Could see player: False
[1/20/2021 12:22:34 AM.789] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:34 AM.791] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False
[1/20/2021 12:22:36 AM.628] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:22:36 AM.628] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:22:36 AM.628] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 40839 ms. Next multiplyer calculation will be at 1/20/2021 12:23:17 AM!
[1/20/2021 12:22:37 AM.851] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:37 AM.852] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: False
[1/20/2021 12:22:38 AM.366] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:40 AM.724] LSPD First Response: [TRACE] It has been 57 seconds since the last callout
[1/20/2021 12:22:40 AM.725] LSPD First Response: Creating KillerClownWasSeen from UnitedCallouts.Callouts.KillerClownWasSeen, UnitedCallouts, Version=1.5.7.3, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:22:40 AM.725] LSPD First Response: [TRACE] Callout created:  #2
[1/20/2021 12:22:40 AM.772] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST
[1/20/2021 12:22:40 AM.914] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:40 AM.914] LSPD First Response: [TRACE] Bradley Mack (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:40 AM.915] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False
[1/20/2021 12:22:44 AM.618] LSPD First Response: GetAudioFileForAction: No file found for: CIV_ASSISTANCE
[1/20/2021 12:22:44 AM.618] LSPD First Response: GetAudioFileForAction: No file found for: CIV_ASSISTANCE
[1/20/2021 12:22:44 AM.618] LSPD First Response: PlayAction: Failed to find CIV_ASSISTANCE
[1/20/2021 12:22:46 AM.048] LSPD First Response: [TRACE] Lewis Daniels (S_M_Y_SHERIFF_01) was damaged.
[1/20/2021 12:22:46 AM.049] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: True
[1/20/2021 12:22:49 AM.046] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:22:49 AM.046] LSPD First Response: [TRACE] Starting world event StealCar
[1/20/2021 12:22:49 AM.046] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[1/20/2021 12:22:49 AM.247] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient)
[1/20/2021 12:22:50 AM.166] LSPD First Response: [TRACE] Player too far away from possible suspect
[1/20/2021 12:22:50 AM.167] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/20/2021 12:22:50 AM.167] LSPD First Response: [TRACE] StageOnFinished
[1/20/2021 12:22:50 AM.167] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/20/2021 12:22:50 AM.168] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/20/2021 12:22:50 AM.169] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/20/2021 12:22:50 AM.169] LSPD First Response: [TRACE] Finishing all logic for Dewan Watson
[1/20/2021 12:22:50 AM.170] LSPD First Response: [TRACE] Crime finished
[1/20/2021 12:22:51 AM.066] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
[1/20/2021 12:22:51 AM.067] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
[1/20/2021 12:22:51 AM.067] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[1/20/2021 12:22:51 AM.067] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[1/20/2021 12:22:51 AM.067] LSPD First Response: [TRACE] World event StealCar #1 has ended
[1/20/2021 12:22:51 AM.096] LSPD First Response: [TRACE] Ped Mia Connor has become idle again
[1/20/2021 12:22:55 AM.813] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:22:57 AM.193] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:22:57 AM.193] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:22:57 AM.258] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:22:57 AM.426] LSPD First Response: [TRACE] Created policeb at X:512.1019 Y:-1180.95 Z:42.49606
[1/20/2021 12:22:57 AM.458] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:22:57 AM.459] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:22:57 AM.460] LSPD First Response: [TRACE] John Ramirez (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:22:57 AM.492] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[1/20/2021 12:22:58 AM.193] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[1/20/2021 12:22:58 AM.194] LSPD First Response: [TRACE] Started new menu thread MenuBase #14
[1/20/2021 12:22:58 AM.201] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:22:58 AM.201] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:22:58 AM.201] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/20/2021 12:22:58 AM.201] LSPD First Response: [TRACE] Started new menu thread MenuBase #15
[1/20/2021 12:23:01 AM.830] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized
[1/20/2021 12:23:03 AM.806] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:23:03 AM.806] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:23:03 AM.807] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/20/2021 12:23:03 AM.809] LSPD First Response: [TRACE] Started new menu thread MenuBase #16
[1/20/2021 12:23:03 AM.832] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:23:03 AM.832] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[1/20/2021 12:23:03 AM.832] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[1/20/2021 12:23:03 AM.884] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:03 AM.884] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:03 AM.889] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:03 AM.889] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:03 AM.894] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:03 AM.894] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:03 AM.895] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:03 AM.896] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:04 AM.164] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:23:04 AM.165] LSPD First Response: [TRACE] Jamal Carter (S_M_Y_COP_01) was set as a cop
[1/20/2021 12:23:04 AM.165] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:23:04 AM.166] LSPD First Response: [TRACE] Hiddo Futanery (S_M_Y_COP_01) was set as a cop
[1/20/2021 12:23:04 AM.848] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:23:04 AM.848] LSPD First Response: [TRACE] Starting world event RunLights
[1/20/2021 12:23:04 AM.848] LSPD First Response: [TRACE] Setting up world event: RunLights #2
[1/20/2021 12:23:04 AM.849] LSPD First Response: [TRACE] Failed to set up RunLights #2
[1/20/2021 12:23:04 AM.849] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager
[1/20/2021 12:23:04 AM.849] LSPD First Response: [TRACE] Instance cleaned (RunLights #2)
[1/20/2021 12:23:07 AM.328] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:23:07 AM.328] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:23:07 AM.395] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:23:07 AM.396] LSPD First Response: [TRACE] Created police at X:338.3769 Y:-1054.709 Z:29.94389
[1/20/2021 12:23:07 AM.528] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:23:07 AM.534] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:23:07 AM.541] LSPD First Response: [TRACE] Megan Woods (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:23:07 AM.564] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:23:07 AM.569] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:23:07 AM.577] LSPD First Response: [TRACE] Eloisa Martinez (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:23:07 AM.602] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:23:08 AM.014] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL ()
[1/20/2021 12:23:08 AM.014] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL ()
[1/20/2021 12:23:08 AM.015] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL ()
[1/20/2021 12:23:08 AM.015] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL ()
[1/20/2021 12:23:08 AM.016] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL ()
[1/20/2021 12:23:08 AM.016] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL ()
[1/20/2021 12:23:08 AM.016] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL ()
[1/20/2021 12:23:08 AM.017] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL ()
[1/20/2021 12:23:12 AM.102] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:12 AM.103] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:12 AM.103] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:12 AM.104] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:15 AM.104] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:15 AM.104] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:16 AM.204] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:16 AM.204] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:17 AM.102] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:17 AM.102] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:17 AM.530] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:23:17 AM.530] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:23:17 AM.530] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 15872 ms. Next multiplyer calculation will be at 1/20/2021 12:23:33 AM!
[1/20/2021 12:23:18 AM.737] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:18 AM.738] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:18 AM.935] LSPD First Response: [TRACE] POLICE livery 0 name: NULL ()
[1/20/2021 12:23:18 AM.935] LSPD First Response: [TRACE] POLICE livery 1 name: NULL ()
[1/20/2021 12:23:23 AM.130] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:23:23 AM.130] LSPD First Response: [TRACE] Starting world event RunLights
[1/20/2021 12:23:23 AM.130] LSPD First Response: [TRACE] Setting up world event: RunLights #3
[1/20/2021 12:23:23 AM.131] LSPD First Response: [TRACE] Failed to set up RunLights #3
[1/20/2021 12:23:23 AM.131] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager
[1/20/2021 12:23:23 AM.131] LSPD First Response: [TRACE] Instance cleaned (RunLights #3)
[1/20/2021 12:23:26 AM.125] LSPD First Response: [TRACE] Released 0 entities from MenuBase #16 Content Manager
[1/20/2021 12:23:26 AM.125] LSPD First Response: [TRACE] Instance cleaned (MenuBase #16)
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13)
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14)
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Released 0 entities from MenuBase #15 Content Manager
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Instance cleaned (MenuBase #15)
[1/20/2021 12:23:26 AM.126] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[1/20/2021 12:23:26 AM.127] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[1/20/2021 12:23:26 AM.127] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[1/20/2021 12:23:26 AM.127] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[1/20/2021 12:23:26 AM.146] LSPD First Response: [TRACE] Ped Lewis Daniels has become idle again
[1/20/2021 12:23:26 AM.146] LSPD First Response: [TRACE] Ped Bradley Mack has become idle again
[1/20/2021 12:23:26 AM.453] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:23:26 AM.453] LSPD First Response: [TRACE] Created sheriff at X:386.5362 Y:-1585.964 Z:29.44078
[1/20/2021 12:23:26 AM.453] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[1/20/2021 12:23:26 AM.454] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[1/20/2021 12:23:26 AM.455] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:23:26 AM.456] LSPD First Response: [TRACE] Matthew Falcony (S_M_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:23:26 AM.456] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[1/20/2021 12:23:26 AM.460] LSPD First Response: [TRACE] Preloading SHERIFF
[1/20/2021 12:23:26 AM.461] LSPD First Response: [TRACE] Created sheriff at X:351.3006 Y:-1556.711 Z:29.24393
[1/20/2021 12:23:26 AM.461] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[1/20/2021 12:23:26 AM.722] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[1/20/2021 12:23:26 AM.724] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: Custom ()
[1/20/2021 12:23:26 AM.725] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_SHERIFF_01) was set as a cop
[1/20/2021 12:23:26 AM.725] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient)
[1/20/2021 12:23:27 AM.698] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager
[1/20/2021 12:23:27 AM.698] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1)
[1/20/2021 12:23:27 AM.733] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down
[1/20/2021 12:23:33 AM.466] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:23:33 AM.467] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:23:33 AM.467] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 42397 ms. Next multiplyer calculation will be at 1/20/2021 12:24:15 AM!
[1/20/2021 12:23:33 AM.777] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:23:33 AM.777] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:23:33 AM.857] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:23:34 AM.455] LSPD First Response: [TRACE] Created police2 at X:443.7884 Y:-1405.746 Z:29.87533
[1/20/2021 12:23:34 AM.455] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:23:36 AM.766] LSPD First Response: [TRACE] Launching new encounter for Dewan Watson
[1/20/2021 12:23:36 AM.766] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/20/2021 12:24:15 AM.924] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:24:15 AM.924] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:24:15 AM.924] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 29163 ms. Next multiplyer calculation will be at 1/20/2021 12:24:45 AM!
[1/20/2021 12:24:45 AM.136] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:24:45 AM.136] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:24:45 AM.136] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 43795 ms. Next multiplyer calculation will be at 1/20/2021 12:25:28 AM!
[1/20/2021 12:24:46 AM.015] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:24:46 AM.016] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:24:46 AM.062] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:24:46 AM.675] LSPD First Response: [TRACE] Created police3 at X:489.1017 Y:-1857.875 Z:27.67595
[1/20/2021 12:24:46 AM.678] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/20/2021 12:24:56 AM.027] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:24:56 AM.027] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:24:56 AM.094] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:24:56 AM.668] LSPD First Response: [TRACE] Created police3 at X:341.0507 Y:-1719.029 Z:29.70524
[1/20/2021 12:24:56 AM.694] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:24:56 AM.702] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:24:56 AM.708] LSPD First Response: [TRACE] Laura Vickery (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:24:56 AM.731] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:24:56 AM.738] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:24:56 AM.744] LSPD First Response: [TRACE] Julia Alba (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:24:56 AM.769] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/20/2021 12:24:57 AM.216] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:24:57 AM.217] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_SWAT_01) was set as a cop
[1/20/2021 12:25:12 AM.310] LSPD First Response: [TRACE] It has been 67 seconds since the last callout
[1/20/2021 12:25:12 AM.311] LSPD First Response: Creating Burglary from UnitedCallouts.Callouts.Burglary, UnitedCallouts, Version=1.5.7.3, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:25:12 AM.311] LSPD First Response: [TRACE] Callout created:  #3
[1/20/2021 12:25:12 AM.313] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[1/20/2021 12:25:19 AM.515] LSPD First Response: UnitedCallouts Log: Burglary callout accepted.
[1/20/2021 12:25:19 AM.813] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:25:19 AM.814] LSPD First Response: [TRACE] User accepted callout
[1/20/2021 12:25:19 AM.839] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:25:25 AM.679] LSPD First Response: [TRACE] Spawned suspect vehicle
[1/20/2021 12:25:27 AM.586] LSPD First Response: [TRACE] Spawned with 12.8851
[1/20/2021 12:25:27 AM.587] LSPD First Response: [TRACE] Spawned with 12.8851
[1/20/2021 12:25:27 AM.599] LSPD First Response: [TRACE] Spawned with 12.8851
[1/20/2021 12:25:27 AM.600] LSPD First Response: [TRACE] Spawned with 12.8851
[1/20/2021 12:25:27 AM.601] LSPD First Response: [TRACE] Spawned with 11.11232
[1/20/2021 12:25:27 AM.601] LSPD First Response: [TRACE] Spawned with 11.11232
[1/20/2021 12:25:27 AM.603] LSPD First Response: [TRACE] Spawned with 7.745972
[1/20/2021 12:25:27 AM.605] LSPD First Response: [TRACE] Spawned with 7.745972
[1/20/2021 12:25:27 AM.605] LSPD First Response: [TRACE] Spawned with 14.45863
[1/20/2021 12:25:27 AM.606] LSPD First Response: [TRACE] Spawned with 3.181122
[1/20/2021 12:25:27 AM.607] LSPD First Response: [TRACE] Spawned with 14.45863
[1/20/2021 12:25:27 AM.607] LSPD First Response: [TRACE] Spawned with 8.253716
[1/20/2021 12:25:27 AM.608] LSPD First Response: [TRACE] Spawned with 1.861336
[1/20/2021 12:25:27 AM.608] LSPD First Response: [TRACE] Using 561.5168, -1656.07, 27.34408 Heading: 104.6019 and 554.1971, -1658.233, 27.82586 Heading: 109.275 as base positions
[1/20/2021 12:25:27 AM.621] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:25:27 AM.622] LSPD First Response: [TRACE] Preloading SEMINOLE
[1/20/2021 12:25:27 AM.674] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:25:27 AM.680] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[1/20/2021 12:25:27 AM.685] LSPD First Response: [TRACE] Jack Godard (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:25:27 AM.686] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[1/20/2021 12:25:27 AM.686] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[1/20/2021 12:25:27 AM.732] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[1/20/2021 12:25:28 AM.956] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:25:28 AM.956] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:25:28 AM.956] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 48924 ms. Next multiplyer calculation will be at 1/20/2021 12:26:17 AM!
[1/20/2021 12:25:31 AM.096] LSPD First Response: [TRACE] Released 0 entities from Marker #5 Content Manager
[1/20/2021 12:25:31 AM.096] LSPD First Response: [TRACE] Instance cleaned (Marker #5)
[1/20/2021 12:25:31 AM.096] LSPD First Response: [TRACE] Thread Marker #5 has been shut down
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] Freeing spawned suspect
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] StageOnFinished
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] Finishing all logic for Dewan Watson
[1/20/2021 12:25:34 AM.389] LSPD First Response: [TRACE] Crime finished
[1/20/2021 12:25:43 AM.492] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[1/20/2021 12:25:43 AM.493] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient)
[1/20/2021 12:25:43 AM.493] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[1/20/2021 12:25:43 AM.493] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[1/20/2021 12:25:43 AM.517] LSPD First Response: [TRACE] Ped Matthew Falcony has become idle again
[1/20/2021 12:25:43 AM.517] LSPD First Response: [TRACE] Ped Jackie Ryans has become idle again
[1/20/2021 12:25:46 AM.197] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:25:46 AM.197] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:25:46 AM.262] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:25:46 AM.262] LSPD First Response: [TRACE] Created police at X:-111.2383 Y:-1186.656 Z:27.13119
[1/20/2021 12:25:46 AM.449] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:25:46 AM.455] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:25:46 AM.462] LSPD First Response: [TRACE] Patricia Campbell (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:25:46 AM.490] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:25:46 AM.498] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:25:46 AM.504] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:25:46 AM.531] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:26:16 AM.288] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:26:16 AM.288] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:26:16 AM.334] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:26:16 AM.438] LSPD First Response: [TRACE] Created policeb at X:-385.2307 Y:-1065.742 Z:22.60827
[1/20/2021 12:26:16 AM.512] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:26:16 AM.513] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:16 AM.515] LSPD First Response: [TRACE] Schiffer Strauss (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:26:16 AM.540] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[1/20/2021 12:26:17 AM.923] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:26:17 AM.923] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:26:17 AM.923] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 58551 ms. Next multiplyer calculation will be at 1/20/2021 12:27:16 AM!
[1/20/2021 12:26:21 AM.295] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:26:21 AM.295] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:21 AM.353] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:26:21 AM.797] LSPD First Response: [TRACE] Created police2 at X:-475.9355 Y:-829.6097 Z:30.99432
[1/20/2021 12:26:21 AM.834] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:21 AM.841] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:21 AM.848] LSPD First Response: [TRACE] Alawn Malphus (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:26:21 AM.879] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:21 AM.885] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:21 AM.892] LSPD First Response: [TRACE] Chris Romero (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:26:21 AM.922] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:26:29 AM.765] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:26:29 AM.765] LSPD First Response: [TRACE] Starting world event StealCar
[1/20/2021 12:26:29 AM.765] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[1/20/2021 12:26:29 AM.965] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[1/20/2021 12:26:31 AM.332] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:26:31 AM.332] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:31 AM.370] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:26:31 AM.371] LSPD First Response: [TRACE] Created police at X:-560.7321 Y:-376.3645 Z:35.38097
[1/20/2021 12:26:31 AM.390] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:31 AM.400] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:31 AM.407] LSPD First Response: [TRACE] John Gage (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:26:31 AM.430] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:26:31 AM.436] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:31 AM.443] LSPD First Response: [TRACE] Edward London (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:26:31 AM.465] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:26:42 AM.491] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:26:42 AM.492] LSPD First Response: [TRACE] Created police2 at X:-557.7739 Y:-161.9565 Z:38.62593
[1/20/2021 12:26:42 AM.492] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Rockford Hills Police Station
[1/20/2021 12:26:42 AM.931] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed
[1/20/2021 12:26:42 AM.931] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[1/20/2021 12:26:42 AM.932] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[1/20/2021 12:26:42 AM.932] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[1/20/2021 12:26:42 AM.932] LSPD First Response: [TRACE] World event StealCar #2 has ended
[1/20/2021 12:26:42 AM.951] LSPD First Response: [TRACE] Ped Ivan Diego has become idle again
[1/20/2021 12:26:48 AM.988] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:26:48 AM.989] LSPD First Response: [TRACE] Fionn Wallace (S_M_Y_SWAT_01) was set as a cop
[1/20/2021 12:26:53 AM.565] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:26:53 AM.565] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:26:53 AM.621] LSPD First Response: [TRACE] Preloading POLICEB
[1/20/2021 12:26:53 AM.783] LSPD First Response: [TRACE] Created policeb at X:-888.9828 Y:-109.4657 Z:38.43547
[1/20/2021 12:26:53 AM.816] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01
[1/20/2021 12:26:53 AM.817] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:26:53 AM.818] LSPD First Response: [TRACE] Rafael Edward (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:26:53 AM.847] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[1/20/2021 12:27:02 AM.577] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager
[1/20/2021 12:27:02 AM.577] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3)
[1/20/2021 12:27:13 AM.605] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:27:13 AM.605] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:27:13 AM.647] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:27:14 AM.146] LSPD First Response: [TRACE] Created police2 at X:-744.9482 Y:234.1063 Z:76.43308
[1/20/2021 12:27:14 AM.178] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:27:14 AM.184] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:27:14 AM.190] LSPD First Response: [TRACE] Samantha Gomez (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:27:14 AM.221] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:27:14 AM.227] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:27:14 AM.233] LSPD First Response: [TRACE] Tara Holzi (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:27:14 AM.258] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:27:16 AM.524] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:27:16 AM.524] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:27:16 AM.524] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 47238 ms. Next multiplyer calculation will be at 1/20/2021 12:28:03 AM!
[1/20/2021 12:27:51 AM.513] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:28:03 AM.812] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:28:03 AM.812] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:28:03 AM.812] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 11448 ms. Next multiplyer calculation will be at 1/20/2021 12:28:15 AM!
[1/20/2021 12:28:06 AM.662] LSPD First Response: [TRACE] Player selected flashlight
[1/20/2021 12:28:06 AM.672] LSPD First Response: [TRACE] Flashlight initialized
[1/20/2021 12:28:07 AM.572] LSPD First Response: [TRACE] Torch created and attached.
[1/20/2021 12:28:15 AM.301] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:28:15 AM.301] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:28:15 AM.301] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 48166 ms. Next multiplyer calculation will be at 1/20/2021 12:29:03 AM!
[1/20/2021 12:28:20 AM.374] LSPD First Response: [TRACE] Aborting UseFlashlight: Torch died/ped died/combat/vehicle/frisk
[1/20/2021 12:28:20 AM.376] LSPD First Response: [TRACE] Deleting torch
[1/20/2021 12:28:20 AM.377] LSPD First Response: [TRACE] Set weapon object visible again
[1/20/2021 12:28:40 AM.651] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:28:40 AM.651] LSPD First Response: [TRACE] Starting world event RunLights
[1/20/2021 12:28:40 AM.651] LSPD First Response: [TRACE] Setting up world event: RunLights #4
[1/20/2021 12:28:40 AM.655] LSPD First Response: [TRACE] Assigned ped to RunLights #4 (Ambient)
[1/20/2021 12:29:03 AM.501] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:29:03 AM.501] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:29:03 AM.501] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 59009 ms. Next multiplyer calculation will be at 1/20/2021 12:30:02 AM!
[1/20/2021 12:29:03 AM.571] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:29:09 AM.967] LSPD First Response: [TRACE] World event RunLights #4 reports that it can be freed
[1/20/2021 12:29:09 AM.967] LSPD First Response: [TRACE] Removing ped from RunLights #4 (Ambient)
[1/20/2021 12:29:09 AM.967] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager
[1/20/2021 12:29:09 AM.968] LSPD First Response: [TRACE] Instance cleaned (RunLights #4)
[1/20/2021 12:29:09 AM.968] LSPD First Response: [TRACE] World event RunLights #4 has ended
[1/20/2021 12:29:09 AM.987] LSPD First Response: [TRACE] Ped Cleetus Snow has become idle again
[1/20/2021 12:29:12 AM.761] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:29:12 AM.761] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:12 AM.811] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:29:13 AM.283] LSPD First Response: [TRACE] Created police2 at X:-681.02 Y:241.435 Z:81.64037
[1/20/2021 12:29:13 AM.315] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:13 AM.321] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:13 AM.327] LSPD First Response: [TRACE] Jimmy Timmy (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:13 AM.357] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:13 AM.364] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:13 AM.370] LSPD First Response: [TRACE] Karl Ahern (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:13 AM.398] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:29:27 AM.140] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:29:32 AM.756] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:29:32 AM.756] LSPD First Response: [TRACE] Released 0 entities from  #3 Content Manager
[1/20/2021 12:29:32 AM.756] LSPD First Response: [TRACE] Instance cleaned ( #3)
[1/20/2021 12:29:32 AM.779] LSPD First Response: [TRACE] Launching new encounter for Dewan Watson
[1/20/2021 12:29:32 AM.779] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/20/2021 12:29:32 AM.808] LSPD First Response: [TRACE] Spawned suspect vehicle
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:29:33 AM.672] LSPD First Response: PlayAction: Failed to find ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE
[1/20/2021 12:29:33 AM.672] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: FOUR
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: FOUR
[1/20/2021 12:29:33 AM.672] LSPD First Response: PlayAction: Failed to find FOUR
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:29:33 AM.672] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:29:33 AM.672] LSPD First Response: PlayAction: Failed to find NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:29:36 AM.442] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:29:36 AM.442] LSPD First Response: [TRACE] Gary Partner (S_M_Y_SWAT_01) was set as a cop
[1/20/2021 12:29:36 AM.443] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:29:36 AM.444] LSPD First Response: [TRACE] Tim Jarry (S_M_Y_SWAT_01) was set as a cop
[1/20/2021 12:29:39 AM.315] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:29:39 AM.315] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:39 AM.358] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:29:39 AM.358] LSPD First Response: [TRACE] Created police3 at X:-1054.322 Y:274.1144 Z:64.64378
[1/20/2021 12:29:39 AM.380] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:39 AM.386] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:39 AM.388] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/20/2021 12:29:39 AM.388] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/20/2021 12:29:39 AM.393] LSPD First Response: [TRACE] Christian Hernandez (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:39 AM.415] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:39 AM.423] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:39 AM.424] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/20/2021 12:29:39 AM.424] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[1/20/2021 12:29:39 AM.429] LSPD First Response: [TRACE] Jesse Bush (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:39 AM.451] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[1/20/2021 12:29:55 AM.179] LSPD First Response: [TRACE] It has been 22 seconds since the last callout
[1/20/2021 12:29:55 AM.179] LSPD First Response: Creating ‌‬‍‪‎‮‫‍‬‬‭‎‌‌‎‏‎‌‮‌‌‌‪‌‮ from ‌‬‍‪‎‮‫‍‬‬‭‎‌‌‎‏‎‌‮‌‌‌‪‌‮, Section136Callouts, Version=0.0.9.0, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:29:55 AM.185] LSPD First Response: [TRACE] Callout created:  #4
[1/20/2021 12:29:55 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating 'Armed Robbery' from Section136Callouts!
[1/20/2021 12:29:55 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating list of valid stores...
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Selecting store...
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Chosen store: Morningwood Rob's Liquor
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting SpawnPoint as first Shop Keeper's spawn data: X:-1485.597 Y:-378.1989 Z:40.16342
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Showing callout blip...
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting callout message...
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting callout position...
[1/20/2021 12:29:55 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Starting new GameFiber to play Radio Transmision
[1/20/2021 12:29:55 AM.190] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Returning method obligations...
[1/20/2021 12:29:55 AM.218] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Playing '(bleep)RADIO_PTT'...
[1/20/2021 12:29:57 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Playing '(begin)ATTENTION_ALL_UNITS'
[1/20/2021 12:29:58 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting search area blip...
[1/20/2021 12:29:58 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting SearchArea colour... (yellow)
[1/20/2021 12:29:58 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting SearchArea route as enabled.
[1/20/2021 12:29:58 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying dispatch instructions notification...
[1/20/2021 12:29:58 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Keeping store clear from unrelated peds...
[1/20/2021 12:29:58 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Starting Section136Callout Handler for 'Armed Robbery'
[1/20/2021 12:29:58 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  --- Callout Handler has started... ---
[1/20/2021 12:29:58 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting CalloutRunning = true
[1/20/2021 12:29:58 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Starting new GameFiber for Callout Handler...
[1/20/2021 12:29:58 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Returning base method obligations
[1/20/2021 12:29:58 AM.286] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:29:58 AM.286] LSPD First Response: [TRACE] User accepted callout
[1/20/2021 12:29:58 AM.313] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Encapsulating CalloutHandler in try/catch statement to prevent LSPDFR crashes if something goes wrong.
[1/20/2021 12:29:58 AM.313] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Defining situaiton number as a number of (rnd)CalloutHelper.GetRandom (up to 12)
[1/20/2021 12:29:58 AM.313] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Situation number: 5
[1/20/2021 12:29:58 AM.313] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Using ArmedRobbery -> SitautionTwo
[1/20/2021 12:29:58 AM.325] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Spawning all required shopkeepers and robbers...
[1/20/2021 12:29:58 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating shopkeepers...
[1/20/2021 12:29:58 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating shopkeeper: 1...
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making shopkeeper 1 a mission ped...
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Assigning relationship group SHOPKEEPERS to shopkeeper 1.
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting health to 100 for shopkeeper 1.
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting armour to 0 for shopkeeper 1
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding shopkeep to list of shopkeepers.
[1/20/2021 12:29:58 AM.423] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating shopkeeper: 2...
[1/20/2021 12:29:58 AM.630] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Playing '(calloutData)ROBBERY_WITH_FIREARM'
[1/20/2021 12:29:58 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making shopkeeper 2 a mission ped...
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Assigning relationship group SHOPKEEPERS to shopkeeper 2.
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting health to 100 for shopkeeper 2.
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting armour to 0 for shopkeeper 2
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding shopkeep to list of shopkeepers.
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating suspects...
[1/20/2021 12:29:58 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating suspect: 1...
[1/20/2021 12:29:58 AM.710] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making suspect 1 a mission ped...
[1/20/2021 12:29:58 AM.710] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Giving weapon to suspect 1...
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting relationship group for suspect 1...
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding 180 to Suspect 1's health.
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting Suspect 1's Armour to 15.
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding Suspect 1 to list of suspects.
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Rolling to see Suspect 1's variation...
[1/20/2021 12:29:58 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Using variation 2 for suspect 1.
[1/20/2021 12:29:58 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect 1 cannot be arrested by player.
[1/20/2021 12:29:58 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating suspect: 2...
[1/20/2021 12:29:58 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making suspect 2 a mission ped...
[1/20/2021 12:29:58 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Giving weapon to suspect 2...
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting relationship group for suspect 2...
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding 180 to Suspect 2's health.
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting Suspect 2's Armour to 15.
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding Suspect 2 to list of suspects.
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Rolling to see Suspect 2's variation...
[1/20/2021 12:29:58 AM.895] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Using variation 1 for suspect 2.
[1/20/2021 12:29:58 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect 2 cannot be arrested by player.
[1/20/2021 12:29:58 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding shopkeepers to related entities...
[1/20/2021 12:29:58 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Adding suspects to related entities...
[1/20/2021 12:29:58 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Creating ped non-creation area so people won't spawn in the shop
[1/20/2021 12:29:58 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making suspects aim weapons at corresponding shopkeeper.
[1/20/2021 12:29:58 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect 0 aiming at ShopKeeper 0.
[1/20/2021 12:29:58 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Shopkeeper 0 putting hands up because suspect 0 is aiming at them.
[1/20/2021 12:29:58 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect 1 aiming at ShopKeeper 1.
[1/20/2021 12:29:58 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Shopkeeper 1 putting hands up because suspect 1 is aiming at them.
[1/20/2021 12:29:58 AM.917] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:29:59 AM.829] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:29:59 AM.829] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:59 AM.870] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:29:59 AM.870] LSPD First Response: [TRACE] Created police at X:-767.323 Y:98.1504 Z:55.45511
[1/20/2021 12:29:59 AM.893] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:59 AM.900] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:59 AM.909] LSPD First Response: [TRACE] Marian Dawsan (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:59 AM.935] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:29:59 AM.943] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:29:59 AM.950] LSPD First Response: [TRACE] Dejay Black (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:29:59 AM.972] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:30:00 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Playing '(bleep)RADIO_CLOSE'
[1/20/2021 12:30:02 AM.534] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:30:02 AM.534] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:30:02 AM.534] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 44867 ms. Next multiplyer calculation will be at 1/20/2021 12:30:47 AM!
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] Freeing spawned suspect
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] StageOnFinished
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] Finishing all logic for Dewan Watson
[1/20/2021 12:30:27 AM.106] LSPD First Response: [TRACE] Crime finished
[1/20/2021 12:30:29 AM.956] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:30:29 AM.956] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:30:30 AM.004] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:30:30 AM.607] LSPD First Response: [TRACE] Created police2 at X:-1027.746 Y:-368.3793 Z:38.11573
[1/20/2021 12:30:30 AM.635] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:30:30 AM.643] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:30:30 AM.650] LSPD First Response: [TRACE] Aldo Rain (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:30:30 AM.681] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:30:30 AM.687] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:30:30 AM.693] LSPD First Response: [TRACE] Aleksandr Kozlov (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:30:30 AM.719] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:30:38 AM.370] LSPD First Response: [TRACE] Erma Gerd (A_M_M_AFRIAMER_01) was damaged.
[1/20/2021 12:30:41 AM.201] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:30:44 AM.972] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:30:44 AM.972] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:30:45 AM.022] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:30:45 AM.022] LSPD First Response: [TRACE] Created police at X:-1550.147 Y:-353.9299 Z:46.84095
[1/20/2021 12:30:45 AM.139] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:30:45 AM.146] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:30:45 AM.153] LSPD First Response: [TRACE] Kayla Ross (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:30:45 AM.184] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:30:45 AM.192] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:30:45 AM.198] LSPD First Response: [TRACE] Jasmine Rivera (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:30:45 AM.226] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:30:47 AM.438] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:30:47 AM.438] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:30:47 AM.438] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 48512 ms. Next multiplyer calculation will be at 1/20/2021 12:31:35 AM!
[1/20/2021 12:30:49 AM.503] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:30:49 AM.503] LSPD First Response: [TRACE] Starting world event StealCar
[1/20/2021 12:30:49 AM.503] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[1/20/2021 12:30:49 AM.840] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)
[1/20/2021 12:30:50 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 40m from search area. Removing waypoint.
[1/20/2021 12:30:50 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Breaking loop.
[1/20/2021 12:30:50 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Getting random speech...
[1/20/2021 12:30:50 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Selected speech: Don't even fucking bother, your buddies aren't going to save you when you've got a bullet through your chest!
[1/20/2021 12:30:59 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Money has not spawned; spawning money.
[1/20/2021 12:30:59 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Spawning money 1/3...
[1/20/2021 12:30:59 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Done. Spawning money 2/3...
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Done. Spawning money 3/3...
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Done.
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making money bag 1/3 persistent...
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making money bag 2/3 persistent...
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making money bag 3/3 persistent...
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_money_has_spawned_indication = true
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:30:59 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.909] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.909] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.909] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.909] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:30:59 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:30:59 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:30:59 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:30:59 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.091] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.091] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.091] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.091] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.183] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.256] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.256] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.256] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.256] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.309] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.309] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.309] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.309] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.363] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.390] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.390] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.390] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.390] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.442] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.442] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.442] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.442] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.467] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.467] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.467] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.467] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.492] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.492] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.492] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.492] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.517] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.517] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.517] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.517] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.543] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.543] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.543] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.543] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.569] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.569] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.569] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.569] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.673] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.673] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.673] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.673] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.699] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.699] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.699] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.699] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.723] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.723] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.723] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.723] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.747] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.747] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.772] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.772] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.772] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.772] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.822] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.845] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.845] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.845] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.845] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:00 AM.975] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:00 AM.975] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:00 AM.975] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:00 AM.975] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.143] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.143] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.143] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.143] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.193] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.193] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.193] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.193] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.269] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.269] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.269] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.269] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.298] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.298] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.298] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.298] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:01 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.473] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.473] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.473] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.473] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.530] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.530] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.530] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.530] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.616] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.674] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.674] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.674] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.674] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.727] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.727] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.727] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.727] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.760] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.760] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.761] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.761] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.789] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.789] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.789] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.789] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:01 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:01 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:01 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:01 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.022] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.022] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.022] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.022] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.160] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.216] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.216] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.216] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.216] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.368] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.368] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.368] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.368] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.535] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.535] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.535] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.535] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.618] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.757] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.757] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.757] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.757] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.784] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.784] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.784] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.784] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.810] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.810] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.810] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.810] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.897] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.897] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.897] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.957] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:02 AM.982] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:02 AM.983] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:02 AM.983] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:02 AM.983] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.060] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.060] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.060] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.060] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:03 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.150] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.150] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.150] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.150] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.178] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.208] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.208] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.208] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.208] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.293] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.294] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.294] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.294] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.382] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.382] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.382] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.382] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.409] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.409] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.410] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.410] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.446] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.446] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.446] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.446] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.504] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.504] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.504] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.504] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.562] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.562] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.697] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.751] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.751] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.751] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.751] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.806] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.806] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.806] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.806] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.900] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.903] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.959] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.959] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.959] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.959] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:03 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:03 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:03 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:03 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.043] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.043] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.043] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.043] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.098] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.098] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.098] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.098] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.145] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.145] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.145] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.145] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.194] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.194] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.194] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.194] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.244] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.296] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.348] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.375] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.375] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.375] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.375] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.520] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.520] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.520] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.520] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:04 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.713] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.713] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.713] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.713] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.739] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.739] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.739] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.739] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.793] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.793] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.793] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.793] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.820] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.820] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.820] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.820] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.852] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.852] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.852] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.852] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.907] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.907] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.907] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.907] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:04 AM.994] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:04 AM.994] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:04 AM.994] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:04 AM.994] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.128] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.128] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.128] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.128] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.155] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.155] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.155] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.155] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.185] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.185] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.185] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.185] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.212] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.212] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.212] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.212] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.266] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.293] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.293] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.293] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.293] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.322] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.322] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.322] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.322] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.349] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.349] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.349] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.349] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.380] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.380] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.380] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.381] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.409] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.409] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.409] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.438] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.438] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.438] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.438] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.468] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.468] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.468] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.468] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.581] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.581] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.581] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.581] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.698] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.726] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.726] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.726] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.726] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.841] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.841] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.841] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.841] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.932] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.932] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.932] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.932] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:05 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:05 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:05 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:05 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.020] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.076] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.162] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.163] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.163] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.163] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:06 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.353] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.380] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.381] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.381] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.381] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.412] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.412] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.412] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.412] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.440] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.501] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.501] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.501] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.501] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.528] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.528] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.528] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.528] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.645] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.645] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.646] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.703] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.703] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.703] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.703] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.787] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.787] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.787] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.787] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.818] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.874] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.874] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.874] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.874] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.956] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.956] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.956] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.956] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:06 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:06 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:06 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:06 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.046] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.046] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.046] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.046] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.073] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.073] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.073] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.074] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.102] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.133] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.219] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.250] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.250] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.250] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.250] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.279] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.279] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.279] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.281] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.338] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.338] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.338] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.338] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.451] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.566] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.566] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.566] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.566] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.650] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.650] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.650] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.650] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.679] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.679] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.679] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.679] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:07 AM.763] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.763] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.763] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.763] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.934] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.961] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.961] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.961] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.961] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:07 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:07 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:07 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:07 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.078] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.078] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.078] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.078] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.134] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.134] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.134] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.134] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.161] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.284] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.314] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.314] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.314] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.314] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.363] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.363] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.363] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.363] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.472] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.472] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.472] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.472] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.576] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.576] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.576] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.576] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.603] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.603] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.603] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.603] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.773] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.773] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.773] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.773] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.886] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.886] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.886] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.886] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.913] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.971] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.971] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.971] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.971] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:08 AM.999] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:08 AM.999] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:08 AM.999] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:08 AM.999] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.026] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.026] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.026] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.026] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.084] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.084] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.084] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.084] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.137] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.137] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.137] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.137] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.168] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.224] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.224] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.224] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.224] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.282] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.282] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.282] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.282] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.312] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.312] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.312] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.312] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.392] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.392] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.392] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.392] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.420] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.420] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.420] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.420] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.420] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:09 AM.448] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.448] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.448] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.448] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.595] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.653] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.653] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.653] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.653] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.680] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.680] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.680] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.680] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.762] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.762] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.762] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.762] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.875] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.875] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.875] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.875] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:09 AM.984] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:09 AM.984] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:09 AM.984] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:09 AM.984] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.011] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.011] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.011] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.011] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.103] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.103] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.103] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.103] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.183] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.210] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.210] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.210] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.210] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.238] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.239] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.239] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.268] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.268] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.268] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.268] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.306] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.309] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:31:10 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.339] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.405] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.405] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.405] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.405] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.435] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.435] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.435] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.435] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.462] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.462] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.462] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.462] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.491] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.491] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.491] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.491] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.491] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:31:10 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.715] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.715] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.715] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.715] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.796] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.796] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.796] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.796] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.821] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.846] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.925] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:10 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:10 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:10 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:10 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:10 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.005] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.005] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.005] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.005] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.036] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.064] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.064] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.064] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.064] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.124] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.124] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.124] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.124] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.184] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.271] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.271] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.271] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.271] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.332] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.332] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.332] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.332] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.347] LSPD First Response: UB: REQUESTED TYPE: StatePatrol
[1/20/2021 12:31:11 AM.349] LSPD First Response: UB: DETECTED ZONE: MORN
[1/20/2021 12:31:11 AM.350] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:31:11 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.417] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.467] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:31:11 AM.467] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:31:11 AM.499] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.499] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.499] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.499] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.559] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.559] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.559] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.559] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.586] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.690] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:31:11 AM.690] LSPD First Response: [TRACE] Aretha Franklin (S_M_Y_COP_01) was set as a cop
[1/20/2021 12:31:11 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.706] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.735] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.765] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.799] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.887] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.887] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.887] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.887] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.942] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.942] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.942] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.942] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:11 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:11 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:11 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:11 AM.996] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.023] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.052] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.052] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.052] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.052] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.081] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.081] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.081] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.081] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.113] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.171] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.171] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.172] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.172] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.240] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.301] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.352] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.352] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.352] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.352] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.378] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.378] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.378] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.378] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.455] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.455] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.455] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.455] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.483] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.483] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.483] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.483] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.496] LSPD First Response: UB: REQUESTED TYPE: StatePatrol
[1/20/2021 12:31:12 AM.496] LSPD First Response: UB: DETECTED ZONE: MORN
[1/20/2021 12:31:12 AM.496] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:31:12 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:12 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.689] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.743] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.773] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.830] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.830] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.830] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.830] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:12 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:12 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:12 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:12 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.012] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.012] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.012] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.012] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.065] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.065] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.065] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.065] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.095] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.095] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.095] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.095] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.122] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.122] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.122] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.122] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.148] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.148] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.148] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.148] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.174] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.174] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.174] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.174] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.254] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.254] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.254] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.254] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.308] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.308] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.308] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.308] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.460] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.485] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.510] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.510] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.510] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.510] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.538] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.565] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.565] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.565] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.565] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.591] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.591] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.591] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.591] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.616] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.616] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.616] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.616] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.641] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.641] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.641] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.665] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.665] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.665] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.665] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:13 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:13 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:13 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:13 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:15 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.311] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.336] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.477] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.502] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.502] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.502] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.502] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.502] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.526] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.526] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.526] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.526] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.526] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.545] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:31:15 AM.545] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:31:15 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.575] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.628] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.700] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.724] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.775] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.775] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.775] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.775] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.775] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.827] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.827] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.827] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.827] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.827] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.856] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.880] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.905] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.905] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.905] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.905] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.905] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.935] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.958] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:15 AM.981] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:15 AM.981] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:15 AM.981] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:15 AM.981] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:15 AM.981] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.034] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.034] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.034] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.034] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.034] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.080] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.080] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.080] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.080] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.080] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.105] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.131] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.156] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.156] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.156] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.157] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.237] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.285] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.310] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.334] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.334] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.334] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.334] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.335] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.385] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.385] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.385] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.385] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.385] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.437] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.459] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.459] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.459] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.459] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.459] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.482] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.482] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.482] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.482] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.482] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.503] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.503] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.503] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.503] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.504] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.527] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.527] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.527] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.527] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.527] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.553] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.583] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.584] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.584] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.584] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.609] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.638] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.638] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.638] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.638] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.638] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.694] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.694] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.694] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.694] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.694] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.720] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.720] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.720] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.720] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.720] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.774] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.800] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.829] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.829] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.829] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.855] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.883] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.911] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.911] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.911] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.911] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.911] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.938] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.938] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.938] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.938] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.938] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:16 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:16 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:16 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:16 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:16 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:16 AM.986] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.008] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.009] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.035] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.035] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.035] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.035] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.035] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.060] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.061] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.061] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.061] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.061] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.111] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.135] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.135] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.135] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.135] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.135] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.158] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.158] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.158] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.158] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.158] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.180] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.180] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.180] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.180] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.180] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.201] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.201] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.201] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.201] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.201] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.248] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.248] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.248] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.248] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.248] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.273] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.324] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.372] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.372] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.372] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.372] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.372] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.401] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.401] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.401] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.401] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.401] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.474] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.474] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.474] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.474] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.474] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.498] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.655] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.656] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.656] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.656] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.708] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.782] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.782] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.782] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.782] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.782] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.858] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.858] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.858] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.884] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.885] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.885] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.885] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.885] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.964] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:17 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:17 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:17 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:17 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:17 AM.989] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.014] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.014] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.014] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.014] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.014] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.039] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.063] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.063] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.063] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.063] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.063] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.088] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.088] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.088] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.088] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.088] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.170] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.170] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.170] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.170] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.170] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.197] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.221] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.221] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.221] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.221] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.221] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.246] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.247] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.270] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.295] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.344] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.344] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.344] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.344] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.344] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.369] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.369] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.369] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.369] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.369] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:18 AM.398] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.426] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.478] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.478] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.478] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.478] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.533] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.533] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.533] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.533] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.533] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.561] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.610] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.635] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.635] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.635] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.635] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.635] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.663] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.744] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.770] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.795] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.795] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.798] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.798] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.798] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.823] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.823] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.823] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.823] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.823] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.849] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.873] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.899] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.954] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:18 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:18 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:18 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:18 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:18 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.004] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.004] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.004] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.004] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.004] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.027] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.027] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.027] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.027] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.027] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.051] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.051] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.051] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.051] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.051] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.075] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.100] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.100] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.100] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.100] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.100] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.129] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.129] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.129] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.129] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.129] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.153] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.177] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.177] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.177] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.177] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.178] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.202] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.226] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.275] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.299] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.323] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.323] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.323] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.323] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.323] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.371] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.396] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.396] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.396] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.396] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.396] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.428] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.456] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.481] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.506] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.531] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.532] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.585] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.608] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.608] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.608] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.608] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.608] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.632] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.632] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.633] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.633] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.633] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.658] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.658] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.658] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.658] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.658] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.681] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.681] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.681] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.681] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.682] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.737] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.737] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.737] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.737] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.737] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.764] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.764] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.764] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.764] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.764] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.815] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.815] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.815] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.815] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.839] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.839] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.839] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.840] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.867] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.915] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.940] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.968] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:19 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:19 AM.992] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:19 AM.992] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:19 AM.992] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:19 AM.992] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.017] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.017] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.017] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.017] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.017] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:20 AM.045] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.069] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.069] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.069] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.069] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.069] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.116] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.116] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.116] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.116] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.116] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.139] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.211] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.233] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.234] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.234] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.234] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.234] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.257] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.257] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.257] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.257] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.257] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.280] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.280] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.280] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.280] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.280] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.303] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.303] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.303] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.303] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.303] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.383] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.383] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.383] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.383] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.383] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.408] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.432] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.458] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.458] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.458] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.458] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.458] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.487] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.487] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.487] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.487] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.487] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.511] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.511] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.511] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.511] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.511] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.537] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.588] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.615] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.639] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.688] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.714] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.740] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.740] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.740] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.740] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.740] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.766] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.766] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.766] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.766] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.766] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.791] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.813] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.813] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.813] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.813] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.813] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.836] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.836] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.836] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.836] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.836] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.858] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.858] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.881] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.882] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.928] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.950] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.950] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.950] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.950] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.950] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.974] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.974] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.974] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.974] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.974] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:20 AM.998] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:20 AM.998] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:20 AM.998] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:20 AM.998] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:20 AM.998] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.050] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.071] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.094] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.120] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.121] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.144] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.144] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.144] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.144] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.144] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.169] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.169] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.169] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.169] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.169] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.192] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.192] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.192] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.192] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.192] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.215] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.215] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.215] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.215] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.215] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.255] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.255] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.255] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.255] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.256] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.300] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.300] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.300] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.300] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.300] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.321] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.343] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.343] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.343] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.343] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.343] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.365] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.365] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.365] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.365] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.365] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.386] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.406] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.406] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.406] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.406] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.406] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.427] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.427] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.427] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.427] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.427] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.450] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.475] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.500] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.523] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.548] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.549] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.572] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.572] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.572] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.572] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.572] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.599] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.599] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.599] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.599] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.599] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.621] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.621] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.621] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.621] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.621] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.644] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.670] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.670] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.670] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.670] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.671] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.696] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.696] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.696] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.696] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.778] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.778] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.778] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.778] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.778] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.803] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.826] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.826] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.826] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.826] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.826] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.876] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.876] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.876] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.876] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.876] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.901] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.952] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.952] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.952] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.952] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.952] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:21 AM.976] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:21 AM.976] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:21 AM.976] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:21 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:21 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.001] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.024] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.047] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.048] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.072] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.096] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.119] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.141] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.141] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.141] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.141] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.141] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.188] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.209] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.235] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.261] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.366] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.402] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.480] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.512] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.512] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.512] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.512] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.512] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.574] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.600] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.623] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.675] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.702] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.725] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.749] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.779] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.805] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.805] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.805] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.805] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.805] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.828] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.853] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.853] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.853] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.853] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.853] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.879] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.879] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.879] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.879] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.879] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.904] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.931] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.955] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.955] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.955] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.955] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.955] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:22 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:22 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:22 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:22 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:22 AM.980] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.003] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.003] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.003] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.003] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.003] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.049] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.070] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.093] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.118] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.118] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.118] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.118] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.118] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.140] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.189] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.213] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.236] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.236] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.236] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.236] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.236] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.258] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.258] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.258] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.258] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.258] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.283] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.307] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.307] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.307] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.307] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.307] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.331] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.332] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.355] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.355] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.355] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.355] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.355] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.377] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.377] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.377] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.377] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.377] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.403] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.429] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.452] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.479] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:23 AM.508] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.536] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.536] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.536] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.536] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.536] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.563] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.589] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.612] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.613] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.636] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.662] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.662] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.662] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.662] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.662] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.685] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.709] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.733] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.759] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.760] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.785] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.786] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.786] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.786] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.786] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.811] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.838] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.863] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.863] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.863] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.863] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.863] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.890] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.914] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.939] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.963] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:23 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:23 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:23 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:23 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:23 AM.991] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.068] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.068] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.068] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.068] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.068] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.092] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.117] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.117] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.117] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.117] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.117] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.142] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.164] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.191] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.217] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.242] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.242] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.242] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.242] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.242] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.267] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.267] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.267] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.267] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.267] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.290] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.290] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.290] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.290] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.290] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.317] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.341] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.341] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.341] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.341] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.341] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.364] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.389] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.411] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.434] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.435] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.457] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.457] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.457] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.457] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.457] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.484] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.484] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.484] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.484] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.484] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.502] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[1/20/2021 12:31:24 AM.509] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.509] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.509] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.509] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.509] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.534] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.534] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.534] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.534] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.534] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.557] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.558] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.579] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.579] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.579] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.579] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.579] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.626] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.651] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.672] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.695] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.719] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.742] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.742] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.742] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.742] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.742] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.768] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.768] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.768] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.768] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.768] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.792] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.816] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.843] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.843] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.843] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.843] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.843] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.869] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.894] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.919] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.919] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.919] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.919] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.919] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.969] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:24 AM.990] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:24 AM.990] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:24 AM.990] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:24 AM.990] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:24 AM.990] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.016] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.042] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.067] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.067] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.067] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.067] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.067] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.089] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.089] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.089] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.089] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.090] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.136] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:25 AM.159] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.182] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.207] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.207] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.207] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.207] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.207] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.230] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.230] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.230] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.230] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.230] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.253] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.276] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.302] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.325] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.325] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.326] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.347] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.370] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.394] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.424] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.447] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.447] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.447] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.447] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.447] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.470] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.470] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.470] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.470] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.470] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.494] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.519] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.519] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.519] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.519] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.519] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.544] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.568] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.592] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.592] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.592] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.592] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.592] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.617] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.642] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.666] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.667] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.692] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.721] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.746] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.771] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.771] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.771] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.771] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.771] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.797] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.797] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.797] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.797] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.797] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.819] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.819] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.819] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.819] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.819] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.851] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.877] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.902] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.927] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.951] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:25 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:25 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:25 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:25 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:25 AM.977] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.002] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.002] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.002] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.002] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.002] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.029] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.029] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.029] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.029] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.029] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.056] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.082] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.082] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.082] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.082] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.082] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.107] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.132] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.132] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.132] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.132] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.132] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.154] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.154] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.154] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.154] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.154] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.179] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.203] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.227] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.251] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.251] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.251] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.252] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.329] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.329] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.329] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.329] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.329] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.360] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.387] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.388] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.414] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.439] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.465] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.493] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.493] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.493] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.493] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.493] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.521] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.521] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.521] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.521] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.521] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.551] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.580] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.580] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.580] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.580] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.580] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Suspect not speaking... Making them say angry things.
[1/20/2021 12:31:26 AM.602] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.625] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.649] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.649] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.649] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.649] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.649] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.676] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.676] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.676] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.676] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.676] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.704] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.704] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.704] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.704] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.704] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.730] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.730] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.730] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.730] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.730] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.756] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.783] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.807] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.832] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.859] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.891] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.917] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.917] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.917] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.917] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.917] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.943] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.970] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:26 AM.970] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:26 AM.970] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:26 AM.970] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:26 AM.970] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:26 AM.997] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.000] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.025] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.057] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.086] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.114] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.138] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.138] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.139] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.139] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.139] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.165] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.194] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.195] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.195] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.195] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.195] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.222] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.249] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.277] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.278] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.304] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.333] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.359] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.384] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.384] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.384] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.384] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.384] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.412] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.413] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.443] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.469] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.496] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.496] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.496] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.496] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.496] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.524] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.550] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.577] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.577] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.577] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.577] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.577] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.604] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.634] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.660] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.661] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.661] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.661] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.661] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.683] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.707] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.731] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.754] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.777] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.777] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.777] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.777] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.777] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.801] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.801] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.801] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.801] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.801] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.824] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.824] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.824] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.824] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.824] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.847] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.847] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.847] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.847] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.847] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.870] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.870] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.870] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.870] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.870] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.896] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.920] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.920] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.921] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.947] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Player is less than 15m away from suspect and is not fighting... Running method...
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Setting stat_process_deleting_nearby_entities_indication = false
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if money has spawned.
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Checking if the suspect is saying anything
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Displaying speech...
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making suspect 1 fight against their closest hated target...
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Making suspect 2 fight against their closest hated target...
[1/20/2021 12:31:27 AM.972] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  Playing audio update...
[1/20/2021 12:31:27 AM.993] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:27 AM.993] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:28 AM.037] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:28 AM.090] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:30 AM.089] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:30 AM.089] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:30 AM.167] LSPD First Response: [TRACE] Bandy Rochas killed by Charo Khan
[1/20/2021 12:31:30 AM.168] LSPD First Response: [TRACE] Bandy Rochas (MP_M_SHOPKEEP_01) was damaged.
[1/20/2021 12:31:30 AM.701] LSPD First Response: [TRACE] Ana Sousa killed by David Bordiga
[1/20/2021 12:31:30 AM.701] LSPD First Response: [TRACE] Ana Sousa (S_F_M_SWEATSHOP_01) was damaged.
[1/20/2021 12:31:30 AM.857] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0
[1/20/2021 12:31:31 AM.748] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:32 AM.176] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:32 AM.176] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:31:32 AM.244] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:32 AM.681] LSPD First Response: [TRACE] Created police2 at X:-1278.979 Y:-328.3814 Z:38.05194
[1/20/2021 12:31:32 AM.682] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:31:35 AM.993] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:31:35 AM.993] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:31:35 AM.993] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 54997 ms. Next multiplyer calculation will be at 1/20/2021 12:32:30 AM!
[1/20/2021 12:31:37 AM.188] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:37 AM.188] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:31:37 AM.256] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:37 AM.657] LSPD First Response: [TRACE] Created police2 at X:-1275.144 Y:-382.9146 Z:37.00166
[1/20/2021 12:31:37 AM.657] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:31:37 AM.658] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:37 AM.660] LSPD First Response: [TRACE] Lily Ward (A_F_Y_EASTSA_01) was damaged.
[1/20/2021 12:31:37 AM.660] LSPD First Response: [TRACE] Hit and run was invalid
[1/20/2021 12:31:37 AM.660] LSPD First Response: [TRACE] Coryne Daniels (G_M_Y_BALLAORIG_01) was damaged.
[1/20/2021 12:31:41 AM.056] LSPD First Response: [Section136Callouts] Number of Local Unit's responding: 2
[1/20/2021 12:31:41 AM.056] LSPD First Response: [Section136Callouts] Number of ARV's responding: 2
[1/20/2021 12:31:41 AM.088] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:31:41 AM.111] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:31:42 AM.095] LSPD First Response: UB: REQUESTED TYPE: StatePatrol
[1/20/2021 12:31:42 AM.095] LSPD First Response: UB: DETECTED ZONE: MORN
[1/20/2021 12:31:42 AM.095] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:31:42 AM.332] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:31:42 AM.332] LSPD First Response: [TRACE] Jimmy Parker (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:31:45 AM.131] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:31:45 AM.131] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:31:46 AM.904] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:31:46 AM.931] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:31:47 AM.073] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:31:47 AM.073] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:31:47 AM.217] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:31:47 AM.217] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:31:47 AM.276] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:31:47 AM.277] LSPD First Response: [TRACE] Created police at X:-1227.995 Y:-317.9723 Z:38.07185
[1/20/2021 12:31:47 AM.277] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:31:47 AM.923] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[1/20/2021 12:31:47 AM.923] LSPD First Response: UB: DETECTED ZONE: MORN
[1/20/2021 12:31:47 AM.923] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:31:48 AM.922] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[1/20/2021 12:31:48 AM.922] LSPD First Response: UB: DETECTED ZONE: MORN
[1/20/2021 12:31:48 AM.922] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:31:51 AM.093] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:31:51 AM.093] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:31:52 AM.253] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:52 AM.253] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:31:52 AM.320] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:31:52 AM.352] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0
[1/20/2021 12:31:52 AM.787] LSPD First Response: [TRACE] Created police2 at X:-1552.202 Y:-491.2686 Z:36.90207
[1/20/2021 12:31:52 AM.820] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:31:52 AM.826] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:31:52 AM.832] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:31:52 AM.866] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:31:52 AM.873] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:31:52 AM.879] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:31:52 AM.914] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:31:56 AM.593] LSPD First Response: [TRACE] Created new chase
[1/20/2021 12:31:56 AM.595] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:56 AM.595] LSPD First Response: [TRACE] Took ownership of suspect for chase
[1/20/2021 12:31:56 AM.617] LSPD First Response: [TRACE] Suspect added to chase
[1/20/2021 12:31:56 AM.617] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:56 AM.617] LSPD First Response: [TRACE] Took ownership of suspect for chase
[1/20/2021 12:31:56 AM.618] LSPD First Response: [TRACE] Suspect added to chase
[1/20/2021 12:31:56 AM.623] LSPD First Response: [TRACE] Pursuit menu was reset.
[1/20/2021 12:31:56 AM.661] LSPD First Response: [TRACE] Starting chase
[1/20/2021 12:31:56 AM.702] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:56 AM.702] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/20/2021 12:31:56 AM.735] LSPD First Response: [TRACE] Cop Elmo Green reassigned to Charo Khan
[1/20/2021 12:31:56 AM.739] LSPD First Response: [TRACE] Cop added to chase
[1/20/2021 12:31:56 AM.739] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:56 AM.740] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/20/2021 12:31:56 AM.740] LSPD First Response: [TRACE] Cop Edgar Atwood reassigned to Charo Khan
[1/20/2021 12:31:56 AM.740] LSPD First Response: [TRACE] Cop added to chase
[1/20/2021 12:31:56 AM.741] LSPD First Response: [TRACE] Elmo Green now monitoring Charo Khan
[1/20/2021 12:31:56 AM.741] LSPD First Response: [TRACE] Elmo Green now monitoring David Bordiga
[1/20/2021 12:31:56 AM.742] LSPD First Response: [TRACE] Edgar Atwood now monitoring Charo Khan
[1/20/2021 12:31:56 AM.742] LSPD First Response: [TRACE] Edgar Atwood now monitoring David Bordiga
[1/20/2021 12:31:56 AM.742] LSPD First Response: [TRACE] Player now monitoring Charo Khan
[1/20/2021 12:31:56 AM.743] LSPD First Response: [TRACE] Player now monitoring David Bordiga
[1/20/2021 12:31:56 AM.820] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/20/2021 12:31:56 AM.820] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/20/2021 12:31:56 AM.820] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.820] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.822] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/20/2021 12:31:56 AM.822] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/20/2021 12:31:56 AM.822] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.822] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/20/2021 12:31:56 AM.833] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/20/2021 12:31:56 AM.833] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48
[1/20/2021 12:31:56 AM.833] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.833] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.833] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented.
[1/20/2021 12:31:56 AM.833] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48
[1/20/2021 12:31:56 AM.833] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:56 AM.833] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 766
[1/20/2021 12:31:57 AM.048] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[1/20/2021 12:31:57 AM.048] at MfzeMhjXINfvsrDoLiUFdiIkTYhGB.doNPPCjXzYfDvaikIejPVSAyfLrp() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1364
[1/20/2021 12:31:57 AM.048] at gZIBAmRYmVAlCtoJqIGvxqEsqMVW.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS )
[1/20/2021 12:31:57 AM.659] LSPD First Response: [TRACE] Probing 2 cops
[1/20/2021 12:31:57 AM.664] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2
[1/20/2021 12:31:57 AM.665] LSPD First Response: [TRACE] Probing 2 cops
[1/20/2021 12:31:57 AM.665] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:31:57 AM.665] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping
[1/20/2021 12:31:57 AM.817] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:57 AM.817] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/20/2021 12:31:57 AM.817] LSPD First Response: [WARN] Added cop without proper cop data
[1/20/2021 12:31:57 AM.817] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:31:57 AM.817] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:31:57 AM.818] LSPD First Response: [TRACE] Cop Jimmy Rubins reassigned to Charo Khan
[1/20/2021 12:31:57 AM.818] LSPD First Response: [TRACE] Cop added to chase
[1/20/2021 12:31:57 AM.818] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> OSB-2 PAX-0
[1/20/2021 12:31:57 AM.878] LSPD First Response: [TRACE] Jimmy Rubins now monitoring Charo Khan
[1/20/2021 12:31:57 AM.878] LSPD First Response: [TRACE] Jimmy Rubins now monitoring David Bordiga
[1/20/2021 12:31:58 AM.382] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0
[1/20/2021 12:31:58 AM.479] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:31:58 AM.479] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/20/2021 12:31:58 AM.479] LSPD First Response: [WARN] Added cop without proper cop data
[1/20/2021 12:31:58 AM.479] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:31:58 AM.480] LSPD First Response: [TRACE] Jacob Lin (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:31:58 AM.480] LSPD First Response: [TRACE] Cop Jacob Lin reassigned to David Bordiga
[1/20/2021 12:31:58 AM.480] LSPD First Response: [TRACE] Cop added to chase
[1/20/2021 12:31:58 AM.480] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> OSB-1 PAX-0
[1/20/2021 12:31:58 AM.574] LSPD First Response: [TRACE] Jacob Lin now monitoring Charo Khan
[1/20/2021 12:31:58 AM.575] LSPD First Response: [TRACE] Jacob Lin now monitoring David Bordiga
[1/20/2021 12:31:58 AM.697] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:31:58 AM.697] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:31:58 AM.697] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:31:58 AM.697] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:31:58 AM.794] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:58 AM.800] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:58 AM.815] LSPD First Response: [TRACE] Jacob Lin TaseSuspect 
[1/20/2021 12:31:58 AM.816] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:31:58 AM.888] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:58 AM.889] LSPD First Response: [TRACE] Report Voice: 
[1/20/2021 12:31:58 AM.890] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:59 AM.049] LSPD First Response: [TRACE] Jacob Lin TaseSuspect True
[1/20/2021 12:31:59 AM.049] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:31:59 AM.084] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:31:59 AM.300] LSPD First Response: [TRACE] Jacob Lin TaseSuspect True
[1/20/2021 12:31:59 AM.300] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:31:59 AM.570] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: Charo Khan (MP_G_M_PROS_01)
[1/20/2021 12:31:59 AM.570] LSPD First Response: [TRACE] Jacob Lin TaseSuspect True
[1/20/2021 12:31:59 AM.570] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:31:59 AM.594] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:59 AM.594] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:31:59 AM.594] LSPD First Response: [TRACE] Report Voice: 
[1/20/2021 12:31:59 AM.784] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:31:59 AM.784] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:31:59 AM.784] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:31:59 AM.784] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:31:59 AM.817] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:31:59 AM.818] LSPD First Response: [TRACE] Visual regained event fired
[1/20/2021 12:31:59 AM.818] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:31:59 AM.818] LSPD First Response: [TRACE] Visual regained event fired
[1/20/2021 12:31:59 AM.850] LSPD First Response: [TRACE] Jacob Lin TaseSuspect True
[1/20/2021 12:31:59 AM.850] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:31:59 AM.904] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:31:59 AM.904] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:00 AM.091] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: Charo Khan (MP_G_M_PROS_01)
[1/20/2021 12:32:00 AM.118] LSPD First Response: [TRACE] Jacob Lin TaseSuspect True
[1/20/2021 12:32:00 AM.118] LSPD First Response: [TRACE] PunchSuspectCleanUpAction
[1/20/2021 12:32:00 AM.206] LSPD First Response: [TRACE] Surrender 2?
[1/20/2021 12:32:00 AM.400] LSPD First Response: [TRACE] Ped David Bordiga tased by Jacob Lin
[1/20/2021 12:32:00 AM.526] LSPD First Response: [TRACE] David Bordiga (MP_G_M_PROS_01) was damaged.
[1/20/2021 12:32:00 AM.618] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:00 AM.618] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:00 AM.797] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:32:00 AM.881] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:00 AM.881] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:00 AM.881] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:00 AM.881] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:01 AM.684] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:01 AM.915] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:02 AM.004] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:02 AM.004] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:02 AM.004] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:02 AM.004] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:02 AM.173] LSPD First Response: [TRACE] Charo Khan (MP_G_M_PROS_01) was damaged.
[1/20/2021 12:32:02 AM.175] LSPD First Response: [TRACE] Ped damaged by player with Pistol at SpineRoot. Could see player: False
[1/20/2021 12:32:02 AM.209] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:02 AM.695] LSPD First Response: [TRACE] Charo Khan (MP_G_M_PROS_01) was damaged.
[1/20/2021 12:32:02 AM.696] LSPD First Response: [TRACE] Ped damaged by player with Pistol at RightUpperArm. Could see player: False
[1/20/2021 12:32:02 AM.868] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:02 AM.868] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:02 AM.869] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:02 AM.869] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:03 AM.027] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:03 AM.027] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:03 AM.027] LSPD First Response: [TRACE] Probing 0 cops
[1/20/2021 12:32:03 AM.027] LSPD First Response: [TRACE] No eligible cop found
[1/20/2021 12:32:03 AM.645] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0
[1/20/2021 12:32:03 AM.787] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:03 AM.794] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[1/20/2021 12:32:03 AM.794] LSPD First Response: [TRACE] Took ownership of cop for chase
[1/20/2021 12:32:03 AM.794] LSPD First Response: [WARN] Added cop without proper cop data
[1/20/2021 12:32:03 AM.794] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:32:03 AM.794] LSPD First Response: [TRACE] Daniel Ohara (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:32:03 AM.795] LSPD First Response: [TRACE] Cop Daniel Ohara reassigned to David Bordiga
[1/20/2021 12:32:03 AM.795] LSPD First Response: [TRACE] Cop added to chase
[1/20/2021 12:32:03 AM.795] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> OSB-0 PAX-0
[1/20/2021 12:32:03 AM.866] LSPD First Response: [TRACE] Daniel Ohara now monitoring Charo Khan
[1/20/2021 12:32:03 AM.866] LSPD First Response: [TRACE] Daniel Ohara now monitoring David Bordiga
[1/20/2021 12:32:03 AM.908] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:03 AM.908] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:03 AM.908] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:03 AM.908] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:04 AM.889] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:04 AM.890] LSPD First Response: [TRACE] Invoking PedGainedVisual
[1/20/2021 12:32:05 AM.902] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:06 AM.915] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:07 AM.841] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) entered combat with target: Charo Khan (MP_G_M_PROS_01)
[1/20/2021 12:32:07 AM.903] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:32:08 AM.361] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) was damaged.
[1/20/2021 12:32:08 AM.362] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03
[1/20/2021 12:32:08 AM.951] LSPD First Response: [TRACE] Daniel Ohara (S_M_Y_HWAYCOP_01) entered combat with target: Charo Khan (MP_G_M_PROS_01)
[1/20/2021 12:32:08 AM.952] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: Charo Khan (MP_G_M_PROS_01)
[1/20/2021 12:32:09 AM.011] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:32:09 AM.166] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:32:09 AM.224] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:32:09 AM.314] LSPD First Response: [TRACE] Aborting EvadeCops: Dead is dead
[1/20/2021 12:32:09 AM.314] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect is dead
[1/20/2021 12:32:09 AM.316] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect is dead
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect is dead
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:09 AM.319] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:09 AM.347] LSPD First Response: [TRACE] Cop Elmo Green reassigned to David Bordiga
[1/20/2021 12:32:09 AM.348] LSPD First Response: [TRACE] Cop Edgar Atwood reassigned to David Bordiga
[1/20/2021 12:32:09 AM.348] LSPD First Response: [TRACE] Cop Jimmy Rubins reassigned to David Bordiga
[1/20/2021 12:32:09 AM.454] LSPD First Response: [TRACE] Charo Khan killed by Hans Peter
[1/20/2021 12:32:09 AM.455] LSPD First Response: [TRACE] Pursuit suspect died: MP_G_M_PROS_01
[1/20/2021 12:32:09 AM.455] LSPD First Response: [TRACE] Charo Khan (MP_G_M_PROS_01) was damaged.
[1/20/2021 12:32:09 AM.456] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Neck. Could see player: True
[1/20/2021 12:32:09 AM.456] LSPD First Response: [TRACE] Damage killed ped
[1/20/2021 12:32:09 AM.947] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) left combat.
[1/20/2021 12:32:09 AM.998] LSPD First Response: [TRACE] Daniel Ohara (S_M_Y_HWAYCOP_01) left combat.
[1/20/2021 12:32:09 AM.999] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:10 AM.064] LSPD First Response: [TRACE] Visual lost event fired
[1/20/2021 12:32:11 AM.060] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:12 AM.720] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:13 AM.020] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-3 PAX-0
[1/20/2021 12:32:13 AM.108] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[1/20/2021 12:32:13 AM.591] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:13 AM.804] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:13 AM.834] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:14 AM.352] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:14 AM.632] LSPD First Response: [TRACE] Maria Monia (A_F_Y_HIPSTER_02) was damaged.
[1/20/2021 12:32:15 AM.117] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:15 AM.551] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:16 AM.056] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-1
[1/20/2021 12:32:17 AM.191] LSPD First Response: [TRACE] Jimmy Rubins (S_M_Y_HWAYCOP_01) left combat.
[1/20/2021 12:32:18 AM.454] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:19 AM.676] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:19 AM.757] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-2
[1/20/2021 12:32:19 AM.781] LSPD First Response: [TRACE] Daniel Ohara (S_M_Y_HWAYCOP_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:20 AM.306] LSPD First Response: [TRACE] Daniel Ohara (S_M_Y_HWAYCOP_01) left combat.
[1/20/2021 12:32:22 AM.019] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:22 AM.202] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-3
[1/20/2021 12:32:23 AM.395] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:24 AM.013] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:24 AM.074] LSPD First Response: [TRACE] Aborting CopBustPed: Busting done
[1/20/2021 12:32:24 AM.077] ABORT BUST
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Removed ped chase strategy
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[1/20/2021 12:32:24 AM.088] LSPD First Response: [TRACE] Visual lost event fired
[1/20/2021 12:32:24 AM.089] LSPD First Response: [TRACE] Suspect freed
[1/20/2021 12:32:24 AM.089] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase
[1/20/2021 12:32:24 AM.089] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.089] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/20/2021 12:32:24 AM.091] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.091] LSPD First Response: [TRACE] Freeing cop: Jacob Lin
[1/20/2021 12:32:24 AM.091] LSPD First Response: [TRACE] Cop freed
[1/20/2021 12:32:24 AM.091] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase
[1/20/2021 12:32:24 AM.093] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/20/2021 12:32:24 AM.115] LSPD First Response: [TRACE] No nearby vehicle found for suspect transport, requesting new transport unit
[1/20/2021 12:32:24 AM.115] LSPD First Response: [TRACE] Issuing backup request for prisoner transport
[1/20/2021 12:32:24 AM.120] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:32:24 AM.120] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:32:24 AM.158] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Ending chase
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Freeing cop: Elmo Green
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Cop freed
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Freeing cop: Edgar Atwood
[1/20/2021 12:32:24 AM.161] LSPD First Response: [TRACE] Cop freed
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Freeing cop: Jimmy Rubins
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Cop freed
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Freeing cop: Daniel Ohara
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Cop freed
[1/20/2021 12:32:24 AM.162] LSPD First Response: [TRACE] Suspect freed
[1/20/2021 12:32:24 AM.164] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[1/20/2021 12:32:24 AM.164] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[1/20/2021 12:32:24 AM.164] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[1/20/2021 12:32:24 AM.166] LSPD First Response: [TRACE] Ped Daniel Ohara has become idle again
[1/20/2021 12:32:24 AM.166] LSPD First Response: [TRACE] Ped Charo Khan has become idle again
[1/20/2021 12:32:24 AM.166] LSPD First Response: [TRACE] Ped Edgar Atwood has become idle again
[1/20/2021 12:32:24 AM.166] LSPD First Response: [TRACE] Ped Elmo Green has become idle again
[1/20/2021 12:32:24 AM.166] LSPD First Response: [TRACE] Ped Jimmy Rubins has become idle again
[1/20/2021 12:32:24 AM.412] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:24 AM.804] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-1
[1/20/2021 12:32:24 AM.930] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned
[1/20/2021 12:32:24 AM.963] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody
[1/20/2021 12:32:24 AM.967] LSPD First Response: [TRACE] Prisoner transport done
[1/20/2021 12:32:25 AM.033] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:25 AM.448] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0
[1/20/2021 12:32:25 AM.690] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:26 AM.999] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0
[1/20/2021 12:32:26 AM.999] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-0
[1/20/2021 12:32:26 AM.999] LSPD First Response: UB: FINISHED PURSUIT >> OSB-2 PAX-0
[1/20/2021 12:32:27 AM.051] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:27 AM.159] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:28 AM.038] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0
[1/20/2021 12:32:28 AM.038] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-1
[1/20/2021 12:32:28 AM.218] LSPD First Response: [Section136Callouts] (Unarmed) Store Robbery:  There is no reported end reason for this callout. ** WARNING ** The callout probably crashed.
[1/20/2021 12:32:28 AM.221] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:32:28 AM.221] LSPD First Response: [TRACE] Released 0 entities from  #4 Content Manager
[1/20/2021 12:32:28 AM.221] LSPD First Response: [TRACE] Instance cleaned ( #4)
[1/20/2021 12:32:28 AM.249] LSPD First Response: [TRACE] Launching new encounter for Dewan Watson
[1/20/2021 12:32:28 AM.249] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[1/20/2021 12:32:28 AM.277] LSPD First Response: [TRACE] Spawned suspect vehicle
[1/20/2021 12:32:28 AM.611] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-4 PAX-0
[1/20/2021 12:32:28 AM.975] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-4 PAX-1
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:32:29 AM.112] LSPD First Response: PlayAction: Failed to find ATTENTION_THIS_IS_DISPATCH_HIGH
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE
[1/20/2021 12:32:29 AM.112] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: FOUR
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: FOUR
[1/20/2021 12:32:29 AM.112] LSPD First Response: PlayAction: Failed to find FOUR
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:32:29 AM.112] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:32:29 AM.112] LSPD First Response: PlayAction: Failed to find NO_FURTHER_UNITS_REQUIRED
[1/20/2021 12:32:29 AM.364] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-4 PAX-2
[1/20/2021 12:32:29 AM.738] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:29 AM.833] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-4 PAX-3
[1/20/2021 12:32:29 AM.917] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-4 PAX-1
[1/20/2021 12:32:30 AM.252] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:30 AM.398] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-4 PAX-2
[1/20/2021 12:32:30 AM.605] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-0
[1/20/2021 12:32:31 AM.043] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 30260 ms. Next multiplyer calculation will be at 1/20/2021 12:33:01 AM!
[1/20/2021 12:32:31 AM.217] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-4 PAX-3
[1/20/2021 12:32:32 AM.317] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:32 AM.452] LSPD First Response: [TRACE] Using new link spawn
[1/20/2021 12:32:32 AM.499] LSPD First Response: [TRACE] Preloading POLICE3
[1/20/2021 12:32:32 AM.500] LSPD First Response: [TRACE] Created police3 at X:-1322.25 Y:-348 Z:35.71875
[1/20/2021 12:32:32 AM.725] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[1/20/2021 12:32:32 AM.732] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: HighwayPatrol (lspd)
[1/20/2021 12:32:32 AM.738] LSPD First Response: [TRACE] Misty Sparks (MP_F_FREEMODE_01) was set as a cop
[1/20/2021 12:32:32 AM.740] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:32:32 AM.746] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: HighwayPatrol (lspd)
[1/20/2021 12:32:32 AM.753] LSPD First Response: [TRACE] Donald Smith (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:32:32 AM.792] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[1/20/2021 12:32:32 AM.792] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[1/20/2021 12:32:32 AM.793] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay)
[1/20/2021 12:32:32 AM.793] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/20/2021 12:32:32 AM.793] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay)
[1/20/2021 12:32:32 AM.794] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/20/2021 12:32:32 AM.837] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:36 AM.333] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-1
[1/20/2021 12:32:36 AM.711] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-3
[1/20/2021 12:32:37 AM.408] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0
[1/20/2021 12:32:37 AM.953] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:38 AM.047] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0
[1/20/2021 12:32:38 AM.455] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:38 AM.834] LSPD First Response: UB: IN STANDBY POSITION >> OSB-4 PAX-0
[1/20/2021 12:32:38 AM.997] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:39 AM.060] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0
[1/20/2021 12:32:39 AM.669] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-3
[1/20/2021 12:32:39 AM.766] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-2
[1/20/2021 12:32:39 AM.988] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:40 AM.516] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:40 AM.766] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:32:40 AM.841] LSPD First Response: UB: REQUESTED TYPE: Ambulance
[1/20/2021 12:32:40 AM.841] LSPD First Response: UB: DETECTED ZONE: DELPE
[1/20/2021 12:32:40 AM.841] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:32:40 AM.976] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:32:42 AM.286] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:42 AM.464] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-1
[1/20/2021 12:32:42 AM.532] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-3
[1/20/2021 12:32:42 AM.810] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-2
[1/20/2021 12:32:44 AM.992] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:32:44 AM.993] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:32:45 AM.608] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:32:45 AM.649] LSPD First Response: UB: REQUESTED TYPE: FireTruck
[1/20/2021 12:32:45 AM.649] LSPD First Response: UB: DETECTED ZONE: DELPE
[1/20/2021 12:32:45 AM.649] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:32:45 AM.852] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-2
[1/20/2021 12:32:46 AM.217] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:46 AM.729] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:47 AM.772] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:48 AM.291] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:49 AM.611] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:32:49 AM.611] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:32:52 AM.968] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-3
[1/20/2021 12:32:55 AM.515] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:56 AM.039] LSPD First Response: [TRACE] Edgar Atwood (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:57 AM.058] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:57 AM.377] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-2
[1/20/2021 12:32:57 AM.560] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:32:58 AM.601] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) left combat.
[1/20/2021 12:32:59 AM.109] LSPD First Response: [TRACE] Elmo Green (MP_M_FREEMODE_01) entered combat with target: David Bordiga (MP_G_M_PROS_01)
[1/20/2021 12:33:00 AM.254] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed
[1/20/2021 12:33:00 AM.254] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient)
[1/20/2021 12:33:00 AM.254] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[1/20/2021 12:33:00 AM.254] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[1/20/2021 12:33:00 AM.254] LSPD First Response: [TRACE] World event StealCar #3 has ended
[1/20/2021 12:33:00 AM.280] LSPD First Response: [TRACE] Ped Nicole Reynolds has become idle again
[1/20/2021 12:33:01 AM.348] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:33:01 AM.348] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:33:01 AM.348] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 9702 ms. Next multiplyer calculation will be at 1/20/2021 12:33:11 AM!
[1/20/2021 12:33:01 AM.749] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:33:02 AM.737] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:33:02 AM.857] LSPD First Response: UB: REQUESTED TYPE: Coroner
[1/20/2021 12:33:02 AM.857] LSPD First Response: UB: DETECTED ZONE: DELPE
[1/20/2021 12:33:02 AM.857] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:33:02 AM.905] LSPD First Response: UB: REQUESTED TYPE: Ambulance
[1/20/2021 12:33:02 AM.905] LSPD First Response: UB: DETECTED ZONE: DELPE
[1/20/2021 12:33:02 AM.905] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:33:04 AM.304] LSPD First Response: [TRACE] Jackson Stewart (S_M_Y_HWAYCOP_01) was damaged.
[1/20/2021 12:33:04 AM.827] LSPD First Response: [TRACE] Tim Jarry (S_M_Y_HWAYCOP_01) was damaged.
[1/20/2021 12:33:05 AM.801] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:33:05 AM.801] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:33:06 AM.187] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:33:06 AM.187] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:06 AM.249] LSPD First Response: [TRACE] Preloading POLICE2
[1/20/2021 12:33:06 AM.250] LSPD First Response: [TRACE] Created police2 at X:-1607.908 Y:-258.7674 Z:54.25039
[1/20/2021 12:33:06 AM.280] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:06 AM.286] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:33:06 AM.292] LSPD First Response: [TRACE] Xavier Dixon (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:33:06 AM.329] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:06 AM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:33:06 AM.342] LSPD First Response: [TRACE] Kreyg Boy (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:33:06 AM.377] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[1/20/2021 12:33:09 AM.394] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-3 PAX-0
[1/20/2021 12:33:10 AM.536] LSPD First Response: [TRACE] A new world event should be started
[1/20/2021 12:33:10 AM.536] LSPD First Response: [TRACE] Starting world event RunLights
[1/20/2021 12:33:10 AM.536] LSPD First Response: [TRACE] Setting up world event: RunLights #5
[1/20/2021 12:33:10 AM.539] LSPD First Response: [TRACE] Assigned ped to RunLights #5 (Ambient)
[1/20/2021 12:33:11 AM.097] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 13007 ms. Next multiplyer calculation will be at 1/20/2021 12:33:24 AM!
[1/20/2021 12:33:15 AM.828] LSPD First Response: [TRACE] David Bordiga (MP_G_M_PROS_01) was damaged.
[1/20/2021 12:33:19 AM.744] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0
[1/20/2021 12:33:24 AM.130] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[1/20/2021 12:33:24 AM.168] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:33:24 AM.168] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:33:24 AM.168] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 16447 ms. Next multiplyer calculation will be at 1/20/2021 12:33:40 AM!
[1/20/2021 12:33:24 AM.885] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:24 AM.942] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:26 AM.652] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:26 AM.685] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:26 AM.747] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:27 AM.006] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:27 AM.069] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:28 AM.787] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:28 AM.853] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:29 AM.109] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:29 AM.173] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:30 AM.200] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:30 AM.904] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:30 AM.980] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:31 AM.274] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:31 AM.343] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:31 AM.841] LSPD First Response: [TRACE] Tim Jarry (S_M_Y_HWAYCOP_01) was damaged.
[1/20/2021 12:33:31 AM.945] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.245] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.313] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.587] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.626] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.664] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.770] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.810] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.842] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.874] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.875] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:32 AM.948] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.182] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.253] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.392] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.460] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.717] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:33 AM.779] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.485] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:33:34 AM.485] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:33:34 AM.673] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.714] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.749] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.784] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.896] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.933] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:34 AM.967] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.003] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.004] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.080] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.283] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.351] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.503] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.589] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.839] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:35 AM.918] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:36 AM.806] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:36 AM.838] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:36 AM.869] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:36 AM.904] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.026] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.059] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.092] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.264] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.422] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.483] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.639] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:37 AM.705] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[1/20/2021 12:33:40 AM.667] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:33:40 AM.667] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:33:40 AM.667] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 41057 ms. Next multiplyer calculation will be at 1/20/2021 12:34:21 AM!
[1/20/2021 12:33:50 AM.409] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:33:50 AM.410] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:33:50 AM.448] LSPD First Response: [TRACE] Peter Mansbridge (A_M_Y_BEVHILLS_02) was damaged.
[1/20/2021 12:33:50 AM.523] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-3 PAX-3
[1/20/2021 12:33:50 AM.793] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0
[1/20/2021 12:33:52 AM.257] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:33:52 AM.393] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-2 PAX-0
[1/20/2021 12:33:54 AM.192] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-3
[1/20/2021 12:33:54 AM.604] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-2 PAX-0
[1/20/2021 12:33:56 AM.185] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0
[1/20/2021 12:33:56 AM.299] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:33:56 AM.299] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:33:57 AM.233] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-4 PAX-1
[1/20/2021 12:33:59 AM.826] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:33:59 AM.826] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:59 AM.885] LSPD First Response: [TRACE] Preloading POLICE
[1/20/2021 12:33:59 AM.886] LSPD First Response: [TRACE] Created police at X:-1530.839 Y:-490.7357 Z:36.76056
[1/20/2021 12:33:59 AM.914] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:59 AM.920] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:33:59 AM.926] LSPD First Response: [TRACE] Mack Hawkins (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:33:59 AM.957] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[1/20/2021 12:33:59 AM.963] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[1/20/2021 12:33:59 AM.970] LSPD First Response: [TRACE] John Lee (MP_M_FREEMODE_01) was set as a cop
[1/20/2021 12:34:00 AM.006] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[1/20/2021 12:34:02 AM.612] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:02 AM.612] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:06 AM.784] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:34:08 AM.025] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:34:08 AM.498] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-4 PAX-1
[1/20/2021 12:34:09 AM.375] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:34:09 AM.375] LSPD First Response: [TRACE] Daniel Ortiz (S_M_Y_HWAYCOP_01) was set as a cop
[1/20/2021 12:34:09 AM.376] LSPD First Response: [TRACE] New cop added without cop data!
[1/20/2021 12:34:09 AM.376] LSPD First Response: [TRACE] Trevor McNevan (S_M_Y_COP_01) was set as a cop
[1/20/2021 12:34:09 AM.657] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> OSB-0 PAX-0
[1/20/2021 12:34:10 AM.759] LSPD First Response: STP: RELEASE PED FROM STOP
[1/20/2021 12:34:10 AM.843] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:34:10 AM.843] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:34:13 AM.006] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-3 PAX-1
[1/20/2021 12:34:15 AM.713] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-0
[1/20/2021 12:34:15 AM.912] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0
[1/20/2021 12:34:16 AM.003] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 4
[1/20/2021 12:34:17 AM.962] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:17 AM.962] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:17 AM.964] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:17 AM.965] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:18 AM.703] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:18 AM.703] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:18 AM.705] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:18 AM.706] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:19 AM.154] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:19 AM.155] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:19 AM.156] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:19 AM.157] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:34:19 AM.268] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-1
[1/20/2021 12:34:21 AM.773] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:34:21 AM.773] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:34:21 AM.773] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 18813 ms. Next multiplyer calculation will be at 1/20/2021 12:34:40 AM!
[1/20/2021 12:34:23 AM.509] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:23 AM.509] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_HWAYCOP_01
[1/20/2021 12:34:28 AM.071] LSPD First Response: [TRACE] Johnny Bravo (S_M_Y_SWAT_01) was damaged.
[1/20/2021 12:34:37 AM.974] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0
[1/20/2021 12:34:38 AM.092] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 3
[1/20/2021 12:34:40 AM.625] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:34:40 AM.625] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:34:40 AM.625] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 16053 ms. Next multiplyer calculation will be at 1/20/2021 12:34:56 AM!
[1/20/2021 12:34:43 AM.494] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0
[1/20/2021 12:34:43 AM.618] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 2
[1/20/2021 12:34:45 AM.729] LSPD First Response: [TRACE] Dave Darren (S_M_Y_SWAT_01) was damaged.
[1/20/2021 12:34:47 AM.492] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0
[1/20/2021 12:34:47 AM.708] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-2
[1/20/2021 12:34:47 AM.741] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-3
[1/20/2021 12:34:47 AM.914] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-1
[1/20/2021 12:34:48 AM.113] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 1
[1/20/2021 12:34:49 AM.690] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-1
[1/20/2021 12:34:50 AM.076] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-4 PAX-3
[1/20/2021 12:34:52 AM.235] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-4 PAX-3
[1/20/2021 12:34:52 AM.557] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-4 PAX-0
[1/20/2021 12:34:56 AM.723] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:34:56 AM.723] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:34:56 AM.723] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 36447 ms. Next multiplyer calculation will be at 1/20/2021 12:35:33 AM!
[1/20/2021 12:34:56 AM.916] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-4 PAX-3
[1/20/2021 12:34:58 AM.215] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-4 PAX-2
[1/20/2021 12:35:04 AM.146] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:35:05 AM.187] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-4 PAX-0
[1/20/2021 12:35:06 AM.141] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:35:07 AM.628] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] Freeing spawned suspect
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] StageOnFinished
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] Finishing crime Cold cases
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] Finishing all logic for Dewan Watson
[1/20/2021 12:35:19 AM.424] LSPD First Response: [TRACE] Crime finished
[1/20/2021 12:35:23 AM.557] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0
[1/20/2021 12:35:26 AM.780] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[1/20/2021 12:35:27 AM.749] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[1/20/2021 12:35:27 AM.874] LSPD First Response: UB: REQUESTED TYPE: Coroner
[1/20/2021 12:35:27 AM.875] LSPD First Response: UB: DETECTED ZONE: DELPE
[1/20/2021 12:35:27 AM.875] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[1/20/2021 12:35:30 AM.834] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[1/20/2021 12:35:30 AM.835] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[1/20/2021 12:35:32 AM.053] LSPD First Response: STP: CORONER IS FULLY DISMISSED
[1/20/2021 12:35:33 AM.218] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:35:33 AM.218] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:35:33 AM.218] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 15152 ms. Next multiplyer calculation will be at 1/20/2021 12:35:48 AM!
[1/20/2021 12:35:33 AM.894] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:35:33 AM.894] LSPD First Response: [TRACE] Added stopped ped: A_F_Y_EASTSA_01
[1/20/2021 12:35:41 AM.537] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:35:44 AM.279] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-4 PAX-3
[1/20/2021 12:35:48 AM.416] LSPD First Response: [Section136Callouts] AmbientEventController: Multiplyer has decided that an ambient callout should be created.
[1/20/2021 12:35:48 AM.416] LSPD First Response: [Section136Callouts] AmbientEventController: Impossible to create an ambient event; none are registered.
[1/20/2021 12:35:48 AM.416] LSPD First Response: [Section136Callouts] AmbientEventController: Sleeping 59187 ms. Next multiplyer calculation will be at 1/20/2021 12:36:47 AM!
[1/20/2021 12:35:53 AM.968] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[1/20/2021 12:35:59 AM.689] LSPD First Response: [TRACE] It has been 203 seconds since the last callout
[1/20/2021 12:35:59 AM.691] LSPD First Response: Creating VehicleIntercept from WoutersCalloutsV.Callouts.VehicleIntercept.VehicleIntercept, WoutersCalloutsV, Version=1.3.0.30630, Culture=neutral, PublicKeyToken=null
[1/20/2021 12:35:59 AM.691] LSPD First Response: [TRACE] Callout created:  #5
[1/20/2021 12:35:59 AM.700] LSPD First Response: GetAudioFileForAction: No file found for: STREET_NORTH_ROCKFORD_DR
[1/20/2021 12:36:02 AM.173] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-2
[1/20/2021 12:36:02 AM.609] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-3
[1/20/2021 12:36:03 AM.116] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-1
[1/20/2021 12:36:03 AM.645] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:36:06 AM.678] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-0
[1/20/2021 12:36:07 AM.585] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SWAT_01
[1/20/2021 12:36:08 AM.062] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED
[1/20/2021 12:36:11 AM.103] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED
[1/20/2021 12:36:13 AM.563] LSPD First Response: [TRACE] Cleaning UI
[1/20/2021 12:36:13 AM.563] LSPD First Response: [TRACE] User accepted callout
[1/20/2021 12:36:14 AM.188] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-4 PAX-2
[1/20/2021 12:36:19 AM.456] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-4 PAX-1
[1/20/2021 12:36:19 AM.644] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-4 PAX-1
[1/20/2021 12:36:22 AM.187] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-4 PAX-1
[1/20/2021 12:36:30 AM.597] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-4 PAX-1
[1/20/2021 12:36:34 AM.142] LSPD First Response: [TRACE] Justin Jenkinski (S_M_Y_HWAYCOP_01) was damaged.
[1/20/2021 12:36:34 AM.143] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine1. Could see player: False
[1/20/2021 12:36:35 AM.940] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:36:37 AM.295] LSPD First Response: [TRACE] John Lee (MP_M_FREEMODE_01) entered combat with target: Marielle Erikson (G_F_Y_VAGOS_01)
[1/20/2021 12:36:37 AM.811] LSPD First Response: [TRACE] Mack Hawkins (MP_M_FREEMODE_01) entered combat with target: Marielle Erikson (G_F_Y_VAGOS_01)
[1/20/2021 12:36:39 AM.322] LSPD First Response: [TRACE] Dave Darren killed by Hans Peter
[1/20/2021 12:36:39 AM.322] LSPD First Response: [TRACE] Dave Darren (S_M_Y_SWAT_01) was damaged.
[1/20/2021 12:36:39 AM.323] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Head. Could see player: False
[1/20/2021 12:36:39 AM.323] LSPD First Response: [TRACE] Damage killed ped
[1/20/2021 12:36:39 AM.734] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-4 PAX-1
[1/20/2021 12:36:40 AM.543] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-4 PAX-1
[1/20/2021 12:36:40 AM.981] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:36:41 AM.199] LSPD First Response: [TRACE] Allowed civilian to shoot
[1/20/2021 12:36:41 AM.708] LSPD First Response: [TRACE] Marielle Erikson (G_F_Y_VAGOS_01) was damaged.
 

 

Edited by ElbeTV

  • Author
2 hours ago, Charlie686 said:

Install the packfile/heap adjusters I sent earlier 🙂

i have it since Sunday

what about this: Resized mod <- is this usabel and good, for middel Clas PCs??

 

 

And the Game is running fine 🙂 

ok not rly fine, but better 🙂 i played 1 Hour without Errors 

And the Performance is mutch better now

Edited by ElbeTV

9 hours ago, ElbeTV said:

i have it since Sunday

what about this: Resized mod <- is this usabel and good, for middel Clas PCs??

 

 

And the Game is running fine 🙂 

ok not rly fine, but better 🙂 i played 1 Hour without Errors 

And the Performance is mutch better now

That is good to hear.

I'm not aware of the resized mod. Can you link it?

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
19 hours ago, Charlie686 said:

Mhmm.

It looks a bit old but it should be okay -> though I am not too sure.

Mhhh ok i dont try this :) 

This is a support topic.
Only reply here to offer help or assistance to ElbeTV. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.