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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crash Help

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I have no idea what any of these lines mean, but this is where I've tracked the issue down to:

Any help is appreciated 🙂

Spoiler

[10/21/2020 6:46:58 PM.748] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)

 

[10/21/2020 6:46:58 PM.748] at gKjHwlLlITIJuEiBTEyLieDbQCUH.rNOplZLexAEXCbJSUqGWTmCxkAmZ(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69

 

[10/21/2020 6:46:58 PM.748] at gKjHwlLlITIJuEiBTEyLieDbQCUH.uMsRAvsiIoqjVUhNgDHHhJekyhQQA(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371

 

[10/21/2020 6:46:58 PM.748] at qALPxcojixFpUxBBjgvecgUjpIwtA.EZXtjSLMOyAbxyQbCMLInyNcDPkw() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 235

 

[10/21/2020 6:46:58 PM.748] at KIUYljJBCMHkDcFdGyGtmIHlsMpvA.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30

 

[10/21/2020 6:46:58 PM.748] at Rage.GameFiber.Main()

 

[10/21/2020 6:46:58 PM.748] LSPD First Response: ==============================

 

[10/21/2020 6:46:58 PM.748] LSPD First Response:

 

[10/21/2020 6:46:58 PM.757] LSPD First Response: [FATAL] Forced termination

 

[10/21/2020 6:46:58 PM.759] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

 

[10/21/2020 6:47:00 PM.848] LSPD First Response: [INFO] LSPDFR has shut down

 

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  • I understand that; however, there should be an asterisk that mentions not all outdated files are inherently broken.  When I see people recommend removing all of Albo's plugins on the sole basis of the

  • man i posted that 5 months ago, i've rebuilt my game 4 times since then. i will keep that in mind for the future though.

7 hours ago, ebmsebm said:

I have no idea what any of these lines mean, but this is where I've tracked the issue down to:

Any help is appreciated 🙂

  Reveal hidden contents

[10/21/2020 6:46:58 PM.748] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)

 

[10/21/2020 6:46:58 PM.748] at gKjHwlLlITIJuEiBTEyLieDbQCUH.rNOplZLexAEXCbJSUqGWTmCxkAmZ(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69

 

[10/21/2020 6:46:58 PM.748] at gKjHwlLlITIJuEiBTEyLieDbQCUH.uMsRAvsiIoqjVUhNgDHHhJekyhQQA(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371

 

[10/21/2020 6:46:58 PM.748] at qALPxcojixFpUxBBjgvecgUjpIwtA.EZXtjSLMOyAbxyQbCMLInyNcDPkw() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 235

 

[10/21/2020 6:46:58 PM.748] at KIUYljJBCMHkDcFdGyGtmIHlsMpvA.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30

 

[10/21/2020 6:46:58 PM.748] at Rage.GameFiber.Main()

 

[10/21/2020 6:46:58 PM.748] LSPD First Response: ==============================

 

[10/21/2020 6:46:58 PM.748] LSPD First Response:

 

[10/21/2020 6:46:58 PM.757] LSPD First Response: [FATAL] Forced termination

 

[10/21/2020 6:46:58 PM.759] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

 

[10/21/2020 6:47:00 PM.848] LSPD First Response: [INFO] LSPDFR has shut down

 

Please send your full RPH log.  🙂

 

 

25 minutes ago, ebmsebm said:

Thanks.

Here is the error message:

 

[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception type: System.ArgumentException
[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception message: An item with the same key has already been added.

 

Try deleting Regular Callouts and see if it works then 🙂

 

 

Hi there! Here are some things I noticed in your log:

  • Callout Manager is now out of date - I would advise replacing it with ForceACallout
  • Copper Callouts is out of date
  • I have a feeling LSPDFR city callouts is out of date but was unable to find it
  • OJ Scenarios is out of date
  • Update Regular Callouts
  • RoadIncident Callouts is out of date
  • Whatever Callouts is out of date
  • Wilderness Callouts is out of date

It is crucial to remove out of date callouts as they cause game instability and game crashes like the one you have experienced. 

If you have any more issues let me know! 

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

  • Author
9 hours ago, Charlie686 said:

Hi there! Here are some things I noticed in your log:

  • Callout Manager is now out of date - I would advise replacing it with ForceACallout
  • Copper Callouts is out of date
  • I have a feeling LSPDFR city callouts is out of date but was unable to find it
  • OJ Scenarios is out of date
  • Update Regular Callouts
  • RoadIncident Callouts is out of date
  • Whatever Callouts is out of date
  • Wilderness Callouts is out of date

It is crucial to remove out of date callouts as they cause game instability and game crashes like the one you have experienced. 

If you have any more issues let me know! 

 

9 hours ago, Jeffdadawg said:

Thanks.

Here is the error message:

 

[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception type: System.ArgumentException
[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception message: An item with the same key has already been added.

 

Try deleting Regular Callouts and see if it works then 🙂

Thank you both!

  • Author
On 10/22/2020 at 1:15 PM, Jeffdadawg said:

Thanks.

Here is the error message:

 

[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception type: System.ArgumentException
[10/21/2020 7:48:44 PM.491] LSPD First Response: Exception message: An item with the same key has already been added.

 

Try deleting Regular Callouts and see if it works then 🙂

How did you know it was Regular Callouts that was causing the issue from those two lines of code? I'm genuinely curious.

Maybe he thought it was the Plugin loading at the time of the crash? - Though it looks like it was actually FirstLSPDFRPlugin that was loading....

Prefer support on Discord? Want your log automatically read? Join my server to receive live support!

https://discord.gg/SJfxcAhjCF

 

Developer of Callout Pack 686 Callouts & Discord Bot 686 Utilities.

 

1 hour ago, ebmsebm said:

How did you know it was Regular Callouts that was causing the issue from those two lines of code? I'm genuinely curious.

To be completely honest, I don't know how I managed to narrow down the issue to Regular Callouts. 

Anyway, glad to hear that the problem is fixed.

Happy playing! 🙂

 

 

  • Author
1 hour ago, Charlie686 said:

Maybe he thought it was the Plugin loading at the time of the crash? - Though it looks like it was actually FirstLSPDFRPlugin that was loading....

i dont have a FirstLSPDFRPlugin

2 minutes ago, ebmsebm said:

i dont have a FirstLSPDFRPlugin

According to the log, you have:

PROJECT.NAME callouts (I don't know what that is)

OJ scenarios

Quarantine Callouts

redCallouts

Regular Callouts

LSPDFR Callout

Road Incident Callouts

FirstLSPDFRPlugin Callouts

 

Maybe you should consider removing some of them 🙂

 

2 hours ago, ebmsebm said:

How did you know it was Regular Callouts that was causing the issue from those two lines of code? I'm genuinely curious.

Also, are you sure the issue was Regular Callouts or something else? It might be a coincidence.

 

 

  • Author
5 minutes ago, Jeffdadawg said:

According to the log, you have:

PROJECT.NAME callouts (I don't know what that is)

OJ scenarios

Quarantine Callouts

redCallouts

Regular Callouts

LSPDFR Callout

Road Incident Callouts

FirstLSPDFRPlugin Callouts

 

Maybe you should consider removing some of them 🙂

 

So i removed all of them except the FirstLSPDFRPlugin callouts and PROJECT.NAME because i have no idea what those are. but im still getting a crash

 

Just now, ebmsebm said:

So i removed all of them except the FirstLSPDFRPlugin callouts and PROJECT.NAME because i have no idea what those are. but im still getting a crash

 

You are still getting a crash? I thought the issue has been resolved.

Send over your RagePluginHook.log 🙂

 

 

  • Author
6 minutes ago, Jeffdadawg said:

You are still getting a crash? I thought the issue has been resolved.

Send over your RagePluginHook.log 🙂

It was fixed for about 20 minutes, then i kept getting crashes. sorry to bug you

RagePluginHook.log

  • Author
7 minutes ago, Jeffdadawg said:

Delete RoadIncident Callouts 🙂

did that but still crashes.

 

Every time it throws these exceptions:

 

Spoiler

[10/23/2020 4:29:29 PM.038] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Origin: Game fiber "LoadingSpinner".
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Exception type: System.ArgumentException
[10/23/2020 4:29:29 PM.039] LSPD First Response: Exception message: An item with the same key has already been added.
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Inner exceptions:
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Stack trace:
[10/23/2020 4:29:29 PM.039] LSPD First Response: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
[10/23/2020 4:29:29 PM.039] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‏‪‭‮‬‍‮‫‎‏‏‭‌‫‌‫‏‪‏‭‮(String )
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‎‫‏‭‎‪‫‏‍‭‭‪‌‏‮‫‪‬‎‍‭‮‬‏‌‮()
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‮‍‎‪‪‌‬‫‌‮‌‪‍‭‏‎‎‪‫‌‮‭‏‌‏‪‮‎‮()
[10/23/2020 4:29:29 PM.039] at ‍‍‫‌‭‪‌‌‮‮‮‎‬‌‫‭‮‎‌‮.‎‏‏‬‌‪‫‭‫‏‍‪‫‎‫‫‫‌‏‭‬‫‎‫‮‪‮‏‮(Boolean )
[10/23/2020 4:29:29 PM.039] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)


[10/23/2020 4:29:29 PM.039] at gKjHwlLlITIJuEiBTEyLieDbQCUH.rNOplZLexAEXCbJSUqGWTmCxkAmZ(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69


[10/23/2020 4:29:29 PM.039] at gKjHwlLlITIJuEiBTEyLieDbQCUH.uMsRAvsiIoqjVUhNgDHHhJekyhQQA(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371


[10/23/2020 4:29:29 PM.039] at qALPxcojixFpUxBBjgvecgUjpIwtA.EZXtjSLMOyAbxyQbCMLInyNcDPkw() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 235


[10/23/2020 4:29:29 PM.039] at KIUYljJBCMHkDcFdGyGtmIHlsMpvA.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30


[10/23/2020 4:29:29 PM.039] at Rage.GameFiber.Main()

 

RagePluginHook.log

Like it crashes every time I go on duty, by either using the ForceDuty command, or going on duty at the station

1 hour ago, ebmsebm said:

did that but still crashes.

 

Every time it throws these exceptions:

 

  Reveal hidden contents

[10/23/2020 4:29:29 PM.038] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Origin: Game fiber "LoadingSpinner".
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Exception type: System.ArgumentException
[10/23/2020 4:29:29 PM.039] LSPD First Response: Exception message: An item with the same key has already been added.
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Inner exceptions:
[10/23/2020 4:29:29 PM.039] LSPD First Response: ------------------------------
[10/23/2020 4:29:29 PM.039] LSPD First Response: Stack trace:
[10/23/2020 4:29:29 PM.039] LSPD First Response: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
[10/23/2020 4:29:29 PM.039] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‏‪‭‮‬‍‮‫‎‏‏‭‌‫‌‫‏‪‏‭‮(String )
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‎‫‏‭‎‪‫‏‍‭‭‪‌‏‮‫‪‬‎‍‭‮‬‏‌‮()
[10/23/2020 4:29:29 PM.039] at ‌‫‎‏‍‪‌‪‭‌‍‬‌‪‫‫‪‎‪‮‮‪‮.‮‍‎‪‪‌‬‫‌‮‌‪‍‭‏‎‎‪‫‌‮‭‏‌‏‪‮‎‮()
[10/23/2020 4:29:29 PM.039] at ‍‍‫‌‭‪‌‌‮‮‮‎‬‌‫‭‮‎‌‮.‎‏‏‬‌‪‫‭‫‏‍‪‫‎‫‫‫‌‏‭‬‫‎‫‮‪‮‏‮(Boolean )
[10/23/2020 4:29:29 PM.039] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)


[10/23/2020 4:29:29 PM.039] at gKjHwlLlITIJuEiBTEyLieDbQCUH.rNOplZLexAEXCbJSUqGWTmCxkAmZ(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69


[10/23/2020 4:29:29 PM.039] at gKjHwlLlITIJuEiBTEyLieDbQCUH.uMsRAvsiIoqjVUhNgDHHhJekyhQQA(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371


[10/23/2020 4:29:29 PM.039] at qALPxcojixFpUxBBjgvecgUjpIwtA.EZXtjSLMOyAbxyQbCMLInyNcDPkw() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 235


[10/23/2020 4:29:29 PM.039] at KIUYljJBCMHkDcFdGyGtmIHlsMpvA.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30


[10/23/2020 4:29:29 PM.039] at Rage.GameFiber.Main()

 

RagePluginHook.log 119.8 kB · 0 downloads

Like it crashes every time I go on duty, by either using the ForceDuty command, or going on duty at the station

This is the same crash you've had the entire time.  Try disabling Ultimate Backup by renaming the UltimateBackup.dll file within plugins/LSPDFR to _UltimateBackup, then launch the game and go on duty.

Edited by Rich

Released plugins

Rich's Police EnhancementsScene Manager | Rich Ambiance

Retired?

  • Author
2 hours ago, Rich said:

This is the same crash you've had the entire time.  Try disabling Ultimate Backup by renaming the UltimateBackup.dll file within plugins/LSPDFR to _UltimateBackup, then launch the game and go on duty.

still crashing

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