Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Rich's Plugin Support Thread

Featured Replies

  • Author
28 minutes ago, fertz88 said:

new. lol

so ive got a crash, but only crashes 8 times out of 10. its usually just a message saying lspdfr already has a forceendpursuit command, and its been renamed to forceendpursuit2. also noticed sometimes if my guy arrests someone and the pursuit ends, lspdfr crashes completely but not to the desktop. i only know this is coming from rich's plugins because if i remove it its not a problem. maybe a conflicting mod? i cant seem to pinpoint this one myself any help would be greatly appreciated

Since you did not provide the required information asked for in the first post, I can't do anything about the crash.

Released plugins

Rich's Police EnhancementsScene Manager | Rich Ambiance

Retired?

  • Replies 26
  • Views 3.3k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Alright, I'll let the developer of that plugin know.  Thanks!

  • andy22296
    andy22296

    This bug happened again, this time it took over a fireman at fire station and this time i know it was assault event.  

Posted Images

5 minutes ago, Rich said:

Since you did not provide the required information asked for in the first post, I can't do anything about the crash.

i didnt read the first post sorry. i try not to get too involved so theres plenty i havent read. ill take care of it anyway so no worries. thanks anyway!

  • 6 months later...

Hey guys, I installed Scene Manager and when i press the defaults keys it doesn't bring it up...And yes it is being loaded by Rage Hook. Also, does anyone have the Discord as the link doesn't work anymore. Thanks!

  • 1 month later...

When I launch lspdfr it crashes and it shows scene manager system exception out of memory please help me fix this. I just want to play lspdfr again this seems to be the only reason I can't and I also have a limit and heap adjuster installed

hi I love playing lspdfr its so fun 

  • 1 month later...
  • 2 years later...

Hey,

 

I dont know if youll respond as youre retired but i wanted to use your mod Scene Manager.

GTAV starts up normally, and when i click LShift + T, my game lags and the mod crashes. I tried to reload it again multiple times, but nothing worked.

 

The log:

Spoiler

[26/06/2024 21:44:17.334] Started new log on 26/06/2024 21:44:17.334
[26/06/2024 21:44:17.335] ====================================================================================================
[26/06/2024 21:44:17.333] Log path: C:\Program Files\Epic Games\GTAV\RagePluginHook.log
[26/06/2024 21:44:17.335] Log verbosity: Trivial
[26/06/2024 21:44:17.336] Initializing input system
[26/06/2024 21:44:17.338] Initializing game console
[26/06/2024 21:44:17.343] Console key has been set to F4 (key code: 115)
[26/06/2024 21:44:17.379] Initializing console variable "ConsoleScrollAmount".
[26/06/2024 21:44:17.379] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[26/06/2024 21:44:17.381] Read value: <null>
[26/06/2024 21:44:17.381] Initializing console variable "ConsoleKey".
[26/06/2024 21:44:17.381] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[26/06/2024 21:44:17.382] Read value: F4
[26/06/2024 21:44:17.382] Setting value of console variable "ConsoleKey" to stored value.
[26/06/2024 21:44:17.382] Console key has been set to F4 (key code: 115)
[26/06/2024 21:44:17.382] Initializing console variable "PluginTimeoutThreshold".
[26/06/2024 21:44:17.382] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[26/06/2024 21:44:17.384] Read value: 10000
[26/06/2024 21:44:17.384] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[26/06/2024 21:44:17.384] Initializing console variable "AlwaysShowConsoleOutput".
[26/06/2024 21:44:17.384] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[26/06/2024 21:44:17.384] Read value: <null>
[26/06/2024 21:44:17.384] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[26/06/2024 21:44:17.384] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[26/06/2024 21:44:17.384] Read value: False
[26/06/2024 21:44:17.384] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[26/06/2024 21:44:17.384] Initializing console variable "ShowOnScreenWarnings".
[26/06/2024 21:44:17.384] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[26/06/2024 21:44:17.385] Read value: <null>
[26/06/2024 21:44:17.385] Console initialized
[26/06/2024 21:44:17.385] Initializing forms manager
[26/06/2024 21:44:17.386] Cleaning temp folder
[26/06/2024 21:44:17.387] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V
[26/06/2024 21:44:17.392] ================ RAGE Plugin Hook ================
[6/26/2024 9:44:17 PM.394] Command line option "ignoreDifferentVideoCard-disableCustomLoadingScreen" is specified twice. Please remove one.
[6/26/2024 9:44:17 PM.396] Detected Windows 10 Enterprise (64-bit) (10.0.22631.0)!
[6/26/2024 9:44:17 PM.396] Checking game support
[6/26/2024 9:44:17 PM.492] Product name: Grand Theft Auto V
[6/26/2024 9:44:17 PM.492] Product version: 1.0.3095.0
[6/26/2024 9:44:17 PM.492] Is steam version: True
[6/26/2024 9:44:17 PM.493] Initializing DirectX
[6/26/2024 9:44:17 PM.494] Initializing Direct3D
[6/26/2024 9:44:17 PM.494] Getting game swap chain
[6/26/2024 9:44:17 PM.516] Swap Chain created: 0x7FF673D804F0
[6/26/2024 9:44:17 PM.516] Swap Chain VTable: 0x1D3F13FFC80
[6/26/2024 9:44:17 PM.516] 0x6C894808245C8948;0x5718247489481024;0x8BF08B4120EC8348
[6/26/2024 9:44:17 PM.516] D3D11Present: 0x7FFEE6AC69B0
[6/26/2024 9:44:17 PM.516] D3D11ResizeBuffers: 0x7FFEE6AC6CE0
[6/26/2024 9:44:17 PM.516] D3D11ResizeTarget: 0x7FFEE6AC7000
[6/26/2024 9:44:17 PM.516] D3D11SetFullscreenState: 0x7FFEE6AC6A50
[6/26/2024 9:44:17 PM.516] Getting device
[6/26/2024 9:44:17 PM.516] Retrieved device
[6/26/2024 9:44:17 PM.516] Creating wrapper
[6/26/2024 9:44:17 PM.516] Direct3D initialized
[6/26/2024 9:44:17 PM.517] Initialized DirectX
[6/26/2024 9:44:17 PM.517] Direct3D watcher thread spawned
[6/26/2024 9:44:17 PM.576] Wrapper created
[6/26/2024 9:44:17 PM.580] Effect created
[6/26/2024 9:44:17 PM.580] Creating buffer
[6/26/2024 9:44:17 PM.580] Created buffer
[6/26/2024 9:44:17 PM.580] Creating blend state
[6/26/2024 9:44:17 PM.580] Created blend state
[6/26/2024 9:44:17 PM.580] Done with creation
[6/26/2024 9:44:17 PM.630] Initializing texture system.
[6/26/2024 9:44:17 PM.630] Initializing texture system; phase 1
[6/26/2024 9:44:17 PM.630] Initializing texture system; phase 2
[6/26/2024 9:44:17 PM.638] Initializing texture system; phase 3
[6/26/2024 9:44:17 PM.638] Initializing texture system; phase 4
[6/26/2024 9:44:17 PM.645] Initializing texture system; phase 5
[6/26/2024 9:44:17 PM.645] Initializing texture system; phase 6
[6/26/2024 9:44:17 PM.647] Initializing texture system; phase 7
[6/26/2024 9:44:17 PM.648] Initializing texture system; phase 8
[6/26/2024 9:44:17 PM.648] Initializing texture system; phase 9
[6/26/2024 9:44:17 PM.649] Initializing texture system; phase 10
[6/26/2024 9:44:17 PM.651] Initializing texture system; phase 11
[6/26/2024 9:44:17 PM.651] Initializing texture system; phase 12
[6/26/2024 9:44:17 PM.652] Initializing texture system; phase 13
[6/26/2024 9:44:17 PM.652] Initializing texture system; phase 14
[6/26/2024 9:44:22 PM.517] Direct3D watcher thread ended
[6/26/2024 9:45:07 PM.104] LoadingScreenMsg: Initializing game support
[6/26/2024 9:45:07 PM.355] Initializing game support
[6/26/2024 9:45:12 PM.739] LoadingScreenMsg: Velocity limit removed
[6/26/2024 9:45:13 PM.034] Compatibility level: 0
[6/26/2024 9:45:13 PM.034] Supported version detected
[6/26/2024 9:45:13 PM.034] ==================================================
[6/26/2024 9:45:13 PM.034] LoadingScreenMsg: Patching code
[6/26/2024 9:45:13 PM.284] LoadingScreenMsg: Waiting for game initialization
[6/26/2024 9:45:13 PM.535] Waiting for game initialization
[6/26/2024 9:45:13 PM.635] LoadingScreenMsg: Initializing core
[6/26/2024 9:45:13 PM.886] Initializing hook
[6/26/2024 9:45:18 PM.895] LoadingScreenMsg: Completing interoperability
[6/26/2024 9:45:19 PM.145] Completing interoperability
[6/26/2024 9:45:19 PM.145] Initialization code 1.
[6/26/2024 9:45:19 PM.145] Initialization code 2.
[6/26/2024 9:45:19 PM.145] Initialization code 3.
[6/26/2024 9:45:19 PM.151] 1 Address: 0x00007FF671ACDE18
[6/26/2024 9:45:19 PM.151] Calling func 1
[6/26/2024 9:45:19 PM.163] 2 Address: 0x00007FF6726ACC52
[6/26/2024 9:45:19 PM.163] 3 Address: 0x00007FF6710861D2
[6/26/2024 9:45:19 PM.180] Address: 0x00007FF6726ACBFC
[6/26/2024 9:45:19 PM.180] Unknown var: 0x00007FF673707510
[6/26/2024 9:45:19 PM.180] Initialization code 4.
[6/26/2024 9:45:19 PM.180] Initialization code 5.
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 1
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 2
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 3
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 4
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 5
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 6
[6/26/2024 9:45:19 PM.180] Completing interoperability, phase 7
[6/26/2024 9:45:19 PM.180] LoadingScreenMsg: 
[6/26/2024 9:45:19 PM.433] LoadingScreenMsg: Loading Story Mode
[6/26/2024 9:45:19 PM.683] LoadingScreenMsg: Loading and Populating Game World
[6/26/2024 9:45:19 PM.934] LoadingScreenMsg: 
[6/26/2024 9:45:23 PM.938] Initializing console variable "IsDeveloperModeEnabled".
[6/26/2024 9:45:23 PM.938] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/26/2024 9:45:23 PM.938] Read value: <null>
[6/26/2024 9:45:23 PM.938] Initializing console variable "TimeScale".
[6/26/2024 9:45:23 PM.938] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/26/2024 9:45:23 PM.938] Read value: <null>
[6/26/2024 9:45:23 PM.948] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll
[6/26/2024 9:45:23 PM.950] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll".
[6/26/2024 9:45:25 PM.163] <UNLOADED PLUGIN>: Initializing input system
[6/26/2024 9:45:25 PM.164] <UNLOADED PLUGIN>: Initializing game console
[6/26/2024 9:45:25 PM.165] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2024 9:45:25 PM.257] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[6/26/2024 9:45:25 PM.410] Scene Manager: User's RNUI version: 1.8.1.0
[6/26/2024 9:45:36 PM.790] Scene Manager: Loading SceneManager.ini settings
[6/26/2024 9:45:36 PM.817] Scene Manager: Scene Manager V2.3.3.0 is ready.
[6/26/2024 9:45:37 PM.351] Scene Manager: 1 path(s) available to import.
[6/26/2024 9:45:37 PM.351] Scene Manager: File: DevTestPath
[6/26/2024 9:45:37 PM.351] Scene Manager: Successfully populated menu with 1 file(s).
[6/26/2024 9:46:10 PM.529] Scene Manager: 
[6/26/2024 9:46:10 PM.529] Scene Manager: ==============================
[6/26/2024 9:46:10 PM.529] Scene Manager: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/26/2024 9:46:10 PM.529] Scene Manager: ------------------------------
[6/26/2024 9:46:10 PM.529] Scene Manager: Origin: Game fiber "Menu Processing Fiber".
[6/26/2024 9:46:10 PM.529] Scene Manager: ------------------------------
[6/26/2024 9:46:10 PM.529] Scene Manager: Exception type: System.AccessViolationException
[6/26/2024 9:46:10 PM.529] Scene Manager: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/26/2024 9:46:10 PM.529] Scene Manager: ------------------------------
[6/26/2024 9:46:10 PM.529] Scene Manager: Inner exceptions:
[6/26/2024 9:46:10 PM.529] Scene Manager: ------------------------------
[6/26/2024 9:46:10 PM.529] Scene Manager: Stack trace:
[6/26/2024 9:46:10 PM.529] Scene Manager: at RAGENativeUI.Internals.Screen.get_ActualResolution()
[6/26/2024 9:46:10 PM.529] at RAGENativeUI.UIMenu.Draw()
[6/26/2024 9:46:10 PM.529] at RAGENativeUI.MenuPool.ProcessMenus()
[6/26/2024 9:46:10 PM.529] at SceneManager.Managers.MenuManager.ProcessMenus() in C:\Users\Rich\Desktop\Mod Stuff\Mod Development\SceneManager\SceneManager\Managers\MenuManager.cs:line 81
[6/26/2024 9:46:10 PM.529] at Rage.GameFiber.Main()
[6/26/2024 9:46:10 PM.529] Scene Manager: ==============================
[6/26/2024 9:46:10 PM.529] Scene Manager: 
[6/26/2024 9:46:11 PM.414] Scene Manager: All paths deleted
[6/26/2024 9:46:11 PM.414] Scene Manager: Plugin has shut down.
[6/26/2024 9:46:25 PM.577] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll
[6/26/2024 9:46:25 PM.577] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll".
[6/26/2024 9:46:26 PM.713] <UNLOADED PLUGIN>: Initializing input system
[6/26/2024 9:46:26 PM.714] <UNLOADED PLUGIN>: Initializing game console
[6/26/2024 9:46:26 PM.714] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2024 9:46:26 PM.758] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[6/26/2024 9:46:26 PM.812] Scene Manager: User's RNUI version: 1.8.1.0
[6/26/2024 9:46:26 PM.814] Scene Manager: Loading SceneManager.ini settings
[6/26/2024 9:46:26 PM.838] Scene Manager: Scene Manager V2.3.3.0 is ready.
[6/26/2024 9:46:27 PM.330] Scene Manager: 2 path(s) available to import.
[6/26/2024 9:46:27 PM.330] Scene Manager: File: autosave
[6/26/2024 9:46:27 PM.330] Scene Manager: File: DevTestPath
[6/26/2024 9:46:27 PM.330] Scene Manager: Successfully populated menu with 2 file(s).
[6/26/2024 9:46:29 PM.769] Scene Manager: 
[6/26/2024 9:46:29 PM.769] Scene Manager: ==============================
[6/26/2024 9:46:29 PM.769] Scene Manager: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/26/2024 9:46:29 PM.769] Scene Manager: ------------------------------
[6/26/2024 9:46:29 PM.769] Scene Manager: Origin: Game fiber "Menu Processing Fiber".
[6/26/2024 9:46:29 PM.769] Scene Manager: ------------------------------
[6/26/2024 9:46:29 PM.769] Scene Manager: Exception type: System.AccessViolationException
[6/26/2024 9:46:29 PM.769] Scene Manager: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/26/2024 9:46:29 PM.769] Scene Manager: ------------------------------
[6/26/2024 9:46:29 PM.769] Scene Manager: Inner exceptions:
[6/26/2024 9:46:29 PM.769] Scene Manager: ------------------------------
[6/26/2024 9:46:29 PM.769] Scene Manager: Stack trace:
[6/26/2024 9:46:29 PM.769] Scene Manager: at RAGENativeUI.Internals.Screen.get_ActualResolution()
[6/26/2024 9:46:29 PM.769] at RAGENativeUI.UIMenu.Draw()
[6/26/2024 9:46:29 PM.769] at RAGENativeUI.MenuPool.ProcessMenus()
[6/26/2024 9:46:29 PM.769] at SceneManager.Managers.MenuManager.ProcessMenus() in C:\Users\Rich\Desktop\Mod Stuff\Mod Development\SceneManager\SceneManager\Managers\MenuManager.cs:line 81
[6/26/2024 9:46:29 PM.769] at Rage.GameFiber.Main()
[6/26/2024 9:46:29 PM.769] Scene Manager: ==============================
[6/26/2024 9:46:29 PM.769] Scene Manager: 
[6/26/2024 9:46:30 PM.449] Scene Manager: All paths deleted
[6/26/2024 9:46:30 PM.449] Scene Manager: Plugin has shut down.
[6/26/2024 9:46:45 PM.397] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll
[6/26/2024 9:46:45 PM.397] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll".
[6/26/2024 9:46:46 PM.546] <UNLOADED PLUGIN>: Initializing input system
[6/26/2024 9:46:46 PM.547] <UNLOADED PLUGIN>: Initializing game console
[6/26/2024 9:46:46 PM.547] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2024 9:46:46 PM.582] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[6/26/2024 9:46:46 PM.636] Scene Manager: User's RNUI version: 1.8.1.0
[6/26/2024 9:46:46 PM.638] Scene Manager: Loading SceneManager.ini settings
[6/26/2024 9:46:46 PM.662] Scene Manager: Scene Manager V2.3.3.0 is ready.
[6/26/2024 9:46:47 PM.159] Scene Manager: 2 path(s) available to import.
[6/26/2024 9:46:47 PM.159] Scene Manager: File: autosave
[6/26/2024 9:46:47 PM.159] Scene Manager: File: DevTestPath
[6/26/2024 9:46:47 PM.159] Scene Manager: Successfully populated menu with 2 file(s).
[6/26/2024 9:47:01 PM.359] Scene Manager: 
[6/26/2024 9:47:01 PM.359] Scene Manager: ==============================
[6/26/2024 9:47:01 PM.359] Scene Manager: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/26/2024 9:47:01 PM.359] Scene Manager: ------------------------------
[6/26/2024 9:47:01 PM.359] Scene Manager: Origin: Game fiber "Menu Processing Fiber".
[6/26/2024 9:47:01 PM.359] Scene Manager: ------------------------------
[6/26/2024 9:47:01 PM.359] Scene Manager: Exception type: System.AccessViolationException
[6/26/2024 9:47:01 PM.359] Scene Manager: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/26/2024 9:47:01 PM.359] Scene Manager: ------------------------------
[6/26/2024 9:47:01 PM.359] Scene Manager: Inner exceptions:
[6/26/2024 9:47:01 PM.359] Scene Manager: ------------------------------
[6/26/2024 9:47:01 PM.359] Scene Manager: Stack trace:
[6/26/2024 9:47:01 PM.359] Scene Manager: at RAGENativeUI.Internals.Screen.get_ActualResolution()
[6/26/2024 9:47:01 PM.359] at RAGENativeUI.UIMenu.Draw()
[6/26/2024 9:47:01 PM.359] at RAGENativeUI.MenuPool.ProcessMenus()
[6/26/2024 9:47:01 PM.359] at SceneManager.Managers.MenuManager.ProcessMenus() in C:\Users\Rich\Desktop\Mod Stuff\Mod Development\SceneManager\SceneManager\Managers\MenuManager.cs:line 81
[6/26/2024 9:47:01 PM.359] at Rage.GameFiber.Main()
[6/26/2024 9:47:01 PM.359] Scene Manager: ==============================
[6/26/2024 9:47:01 PM.359] Scene Manager: 
[6/26/2024 9:47:02 PM.052] Scene Manager: All paths deleted
[6/26/2024 9:47:02 PM.052] Scene Manager: Plugin has shut down.
[6/26/2024 9:49:24 PM.351] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll
[6/26/2024 9:49:24 PM.351] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll".
[6/26/2024 9:49:25 PM.507] <UNLOADED PLUGIN>: Initializing input system
[6/26/2024 9:49:25 PM.508] <UNLOADED PLUGIN>: Initializing game console
[6/26/2024 9:49:25 PM.509] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2024 9:49:25 PM.551] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[6/26/2024 9:49:25 PM.606] Scene Manager: User's RNUI version: 1.8.1.0
[6/26/2024 9:49:25 PM.608] Scene Manager: Loading SceneManager.ini settings
[6/26/2024 9:49:25 PM.631] Scene Manager: Scene Manager V2.3.3.0 is ready.
[6/26/2024 9:49:26 PM.134] Scene Manager: 2 path(s) available to import.
[6/26/2024 9:49:26 PM.134] Scene Manager: File: autosave
[6/26/2024 9:49:26 PM.134] Scene Manager: File: DevTestPath
[6/26/2024 9:49:26 PM.134] Scene Manager: Successfully populated menu with 2 file(s).
[6/26/2024 9:49:31 PM.358] Scene Manager: 
[6/26/2024 9:49:31 PM.358] Scene Manager: ==============================
[6/26/2024 9:49:31 PM.358] Scene Manager: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/26/2024 9:49:31 PM.358] Scene Manager: ------------------------------
[6/26/2024 9:49:31 PM.358] Scene Manager: Origin: Game fiber "Menu Processing Fiber".
[6/26/2024 9:49:31 PM.358] Scene Manager: ------------------------------
[6/26/2024 9:49:31 PM.358] Scene Manager: Exception type: System.AccessViolationException
[6/26/2024 9:49:31 PM.358] Scene Manager: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[6/26/2024 9:49:31 PM.358] Scene Manager: ------------------------------
[6/26/2024 9:49:31 PM.358] Scene Manager: Inner exceptions:
[6/26/2024 9:49:31 PM.358] Scene Manager: ------------------------------
[6/26/2024 9:49:31 PM.358] Scene Manager: Stack trace:
[6/26/2024 9:49:31 PM.358] Scene Manager: at RAGENativeUI.Internals.Screen.get_ActualResolution()
[6/26/2024 9:49:31 PM.358] at RAGENativeUI.UIMenu.Draw()
[6/26/2024 9:49:31 PM.358] at RAGENativeUI.MenuPool.ProcessMenus()
[6/26/2024 9:49:31 PM.358] at SceneManager.Managers.MenuManager.ProcessMenus() in C:\Users\Rich\Desktop\Mod Stuff\Mod Development\SceneManager\SceneManager\Managers\MenuManager.cs:line 81
[6/26/2024 9:49:31 PM.358] at Rage.GameFiber.Main()
[6/26/2024 9:49:31 PM.358] Scene Manager: ==============================
[6/26/2024 9:49:31 PM.358] Scene Manager: 
[6/26/2024 9:49:32 PM.052] Scene Manager: All paths deleted
[6/26/2024 9:49:32 PM.053] Scene Manager: Plugin has shut down.

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.