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LSPDFR keeps crashing after about 20 minutes

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Hi, so I was wondering what potentially could be causing my game to crash. I was recording my video, and all was fine for 20 minutes. Then on my second traffic stop, when I call into immersive dispatch that I'm code 4 and available for calls, it crashes. I'm not sure if it IS immersive dispatch, but I was wondering if someone could help me identify my problem? 
I have my error log down below 🙂 


 

Spoiler

[10/11/2020 5:31:58 PM.306] LSPD First Response: [TRACE] Cleaning UI
[10/11/2020 5:31:58 PM.306] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
[10/11/2020 5:31:58 PM.306] LSPD First Response: [TRACE] Instance cleaned ( #5)
[10/11/2020 5:31:58 PM.322] LSPD First Response: 
[10/11/2020 5:31:58 PM.322] LSPD First Response: ==============================
[10/11/2020 5:31:58 PM.322] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/11/2020 5:31:58 PM.322] LSPD First Response: ------------------------------
[10/11/2020 5:31:58 PM.322] LSPD First Response: Origin: Rage.SleeplessGameFiber
[10/11/2020 5:31:58 PM.322] LSPD First Response: ------------------------------
[10/11/2020 5:31:58 PM.322] LSPD First Response: Exception type: System.MissingMethodException
[10/11/2020 5:31:58 PM.322] LSPD First Response: Exception message: Method not found: 'Void RAGENativeUI.PauseMenu.TabView.DrawInstructionalButton(Int32, Rage.GameControl, System.String)'.
[10/11/2020 5:31:58 PM.322] LSPD First Response: ------------------------------
[10/11/2020 5:31:58 PM.322] LSPD First Response: Inner exceptions:
[10/11/2020 5:31:58 PM.322] LSPD First Response: ------------------------------
[10/11/2020 5:31:58 PM.323] LSPD First Response: Stack trace:
[10/11/2020 5:31:58 PM.323] LSPD First Response: at ‪‭‏‬‭‏‪‪‮‭‫‌‍‫‮‫‍‮‪‏‬‮‬‮.‍‏‭‎‭‮‪‬‏‮‏‏‏‎‪‬‫‎‍‮(Object , GraphicsEventArgs )
[10/11/2020 5:31:58 PM.323] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[10/11/2020 5:31:58 PM.323] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[10/11/2020 5:31:58 PM.323] at Rage.RemotePlugin.HandleRenderFiber()
[10/11/2020 5:31:58 PM.323] at Rage.GameFiber.Main()
[10/11/2020 5:31:58 PM.323] LSPD First Response: ==============================
[10/11/2020 5:31:58 PM.323] LSPD First Response: 
[10/11/2020 5:31:58 PM.336] LSPD First Response: [FATAL] Forced termination
[10/11/2020 5:31:58 PM.337] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/11/2020 5:31:58 PM.435] LSPD First Response: [INFO] LSPDFR has shut down
[10/11/2020 5:32:02 PM.213] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[10/11/2020 5:32:02 PM.213] at Rage.GameFiber.SleepThis(Int32 duration)
[10/11/2020 5:32:02 PM.213] at Rage.GameFiber.Yield()
[10/11/2020 5:32:02 PM.213] at Chill_Callouts.UI.TrainUI.<>c.<MainLogic>b__13_0() in C:\Users\toddy\Desktop\Chill Callouts\UI\TrainUI.cs:line 148
[10/11/2020 5:32:02 PM.582] LSPD First Response: UB All Police Partners are removed


 

Jayson Whitehall

You do realize this is the wrong forum, right?

9 hours ago, OneAdamTwe1ve said:

10/11/2020 5:31:58 PM.322] LSPD First Response: Exception type: System.MissingMethodException
[10/11/2020 5:31:58 PM.322] LSPD First Response: Exception message: Method not found: 'Void RAGENativeUI.PauseMenu.TabView.DrawInstructionalButton(Int32, Rage.GameControl, System.String)'.

anyway, this is the error message.

Something about the RageNativeUI Pause Menu.

reinstall RageNativeUI and see how it goes.

 

Thanks!

 

 

  • Author
21 minutes ago, Jeffdadawg said:

You do realize this is the wrong forum, right?

anyway, this is the error message.

Something about the RageNativeUI Pause Menu.

reinstall RageNativeUI and see how it goes.

 

Thanks!


Sorry, new here. Problem was with PeterU Callouts

Jayson Whitehall

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