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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

CopManager #1 Initialized...infinity

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Hi all,

 

Been playing for years on and off.  Having trouble with this update.  All is well and as the game is loading up and the music keeps playing on the load screen but the console freezes at the same line every time...  I did a clean lspdfr install ...tried removing my plugins, no luck.  The wait begins when the console says:

 

LSPD First Response: [TRACE] Thread CopManager #1 initialized

 

The lines immediately before the above change depending on what I was trying to do to troubleshoot....  Thanks in advance for any tips... Here is the full output:

Spoiler
Spoiler

[8/13/2020 7:41:10 PM.405] Started new log on 8/13/2020 7:41:10 PM.405
[8/13/2020 7:41:10 PM.422] ====================================================================================================
[8/13/2020 7:41:10 PM.372] Log path: C:\Program Files\Epic Games\GTAV\RagePluginHook.log
[8/13/2020 7:41:10 PM.423] Log verbosity: Trivial
[8/13/2020 7:41:10 PM.428] Initializing input system
[8/13/2020 7:41:10 PM.435] Initializing game console
[8/13/2020 7:41:10 PM.457] Console key has been set to F4 (key code: 115)
[8/13/2020 7:41:10 PM.697] Initializing console variable "ConsoleScrollAmount".
[8/13/2020 7:41:10 PM.697] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[8/13/2020 7:41:10 PM.702] Read value: <null>
[8/13/2020 7:41:10 PM.702] Initializing console variable "ConsoleKey".
[8/13/2020 7:41:10 PM.702] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/13/2020 7:41:10 PM.705] Read value: F4
[8/13/2020 7:41:10 PM.705] Setting value of console variable "ConsoleKey" to stored value.
[8/13/2020 7:41:10 PM.705] Console key has been set to F4 (key code: 115)
[8/13/2020 7:41:10 PM.705] Initializing console variable "PluginTimeoutThreshold".
[8/13/2020 7:41:10 PM.705] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/13/2020 7:41:10 PM.715] Read value: 15000
[8/13/2020 7:41:10 PM.715] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/13/2020 7:41:10 PM.715] Initializing console variable "AlwaysShowConsoleOutput".
[8/13/2020 7:41:10 PM.715] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/13/2020 7:41:10 PM.717] Read value: False
[8/13/2020 7:41:10 PM.717] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/13/2020 7:41:10 PM.717] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[8/13/2020 7:41:10 PM.717] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[8/13/2020 7:41:10 PM.720] Read value: True
[8/13/2020 7:41:10 PM.720] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[8/13/2020 7:41:10 PM.720] Initializing console variable "ShowOnScreenWarnings".
[8/13/2020 7:41:10 PM.720] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/13/2020 7:41:10 PM.721] Read value: <null>
[8/13/2020 7:41:10 PM.721] Console initialized
[8/13/2020 7:41:10 PM.721] Initializing forms manager
[8/13/2020 7:41:10 PM.725] Cleaning temp folder
[8/13/2020 7:41:10 PM.727] Version: RAGE Plugin Hook v1.81.1410.16064 for Grand Theft Auto V
[8/13/2020 7:41:10 PM.764] ================ RAGE Plugin Hook ================
[8/13/2020 7:41:10 PM.806] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[8/13/2020 7:41:10 PM.815] Detected Windows 10 Home (64-bit) (10.0.18363.0)!
[8/13/2020 7:41:10 PM.815] Checking game support
[8/13/2020 7:41:11 PM.657] Product name: Grand Theft Auto V
[8/13/2020 7:41:11 PM.657] Product version: 1.0.2060.0
[8/13/2020 7:41:11 PM.657] Is steam version: False
[8/13/2020 7:41:11 PM.661] Initializing DirectX
[8/13/2020 7:41:11 PM.664] Initializing Direct3D
[8/13/2020 7:41:11 PM.664] Getting game swap chain
[8/13/2020 7:41:11 PM.742] Swap Chain created: 0x7FF610FACE90
[8/13/2020 7:41:11 PM.742] Swap Chain VTable: 0x25CEAD07B60
[8/13/2020 7:41:11 PM.742] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[8/13/2020 7:41:11 PM.742] D3D11Present: 0x7FFBD6114670
[8/13/2020 7:41:11 PM.742] D3D11ResizeBuffers: 0x7FFBD6129DE0
[8/13/2020 7:41:11 PM.742] D3D11ResizeTarget: 0x7FFBD6177DA0
[8/13/2020 7:41:11 PM.742] D3D11SetFullscreenState: 0x7FFBD6131930
[8/13/2020 7:41:11 PM.743] Direct3D initialized
[8/13/2020 7:41:11 PM.744] Direct3D watcher thread spawned
[8/13/2020 7:41:11 PM.744] Initialized DirectX
[8/13/2020 7:41:11 PM.751] Getting device
[8/13/2020 7:41:11 PM.751] Retrieved device
[8/13/2020 7:41:11 PM.751] Creating wrapper
[8/13/2020 7:41:11 PM.965] Wrapper created
[8/13/2020 7:41:11 PM.976] Effect created
[8/13/2020 7:41:11 PM.977] Creating buffer
[8/13/2020 7:41:11 PM.977] Created buffer
[8/13/2020 7:41:11 PM.977] Creating blend state
[8/13/2020 7:41:11 PM.977] Created blend state
[8/13/2020 7:41:11 PM.977] Done with creation
[8/13/2020 7:41:12 PM.162] Initializing texture system.
[8/13/2020 7:41:12 PM.162] Initializing texture system; phase 1
[8/13/2020 7:41:12 PM.162] Initializing texture system; phase 2
[8/13/2020 7:41:12 PM.175] Initializing texture system; phase 3
[8/13/2020 7:41:12 PM.176] Initializing texture system; phase 4
[8/13/2020 7:41:12 PM.191] Initializing texture system; phase 5
[8/13/2020 7:41:12 PM.195] Initializing texture system; phase 6
[8/13/2020 7:41:12 PM.197] Initializing texture system; phase 7
[8/13/2020 7:41:12 PM.201] Initializing texture system; phase 8
[8/13/2020 7:41:12 PM.203] Initializing texture system; phase 9
[8/13/2020 7:41:12 PM.204] Initializing texture system; phase 10
[8/13/2020 7:41:12 PM.210] Initializing texture system; phase 11
[8/13/2020 7:41:12 PM.210] Initializing texture system; phase 12
[8/13/2020 7:41:12 PM.212] Initializing texture system; phase 13
[8/13/2020 7:41:12 PM.212] Initializing texture system; phase 14
[8/13/2020 7:41:16 PM.746] Direct3D watcher thread ended
[8/13/2020 7:41:29 PM.623] LoadingScreenMsg: Initializing game support
[8/13/2020 7:41:29 PM.875] Initializing game support
[8/13/2020 7:41:35 PM.732] LoadingScreenMsg: Velocity limit removed
[8/13/2020 7:41:36 PM.147] Compatibility level: 0
[8/13/2020 7:41:36 PM.147] Supported version detected
[8/13/2020 7:41:36 PM.148] ==================================================
[8/13/2020 7:41:36 PM.148] LoadingScreenMsg: Patching code
[8/13/2020 7:41:36 PM.399] LoadingScreenMsg: Waiting for game initialization
[8/13/2020 7:41:36 PM.650] Waiting for game initialization
[8/13/2020 7:41:36 PM.751] LoadingScreenMsg: Initializing core
[8/13/2020 7:41:37 PM.002] Initializing hook
[8/13/2020 7:41:42 PM.047] LoadingScreenMsg: Completing interoperability
[8/13/2020 7:41:42 PM.298] Completing interoperability
[8/13/2020 7:41:42 PM.298] Initialization code 1.
[8/13/2020 7:41:42 PM.298] Initialization code 2.
[8/13/2020 7:41:42 PM.298] Initialization code 3.
[8/13/2020 7:41:42 PM.313] 1 Address: 0x00007FF60EEA8F94
[8/13/2020 7:41:42 PM.313] Calling func 1
[8/13/2020 7:41:42 PM.362] 2 Address: 0x00007FF60FA22E9E
[8/13/2020 7:41:42 PM.362] 3 Address: 0x00007FF60E485FB6
[8/13/2020 7:41:42 PM.430] Address: 0x00007FF60FA22E48
[8/13/2020 7:41:42 PM.430] Unknown var: 0x00007FF610A4A610
[8/13/2020 7:41:42 PM.430] Initialization code 4.
[8/13/2020 7:41:42 PM.430] Initialization code 5.
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 1
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 2
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 3
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 4
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 5
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 6
[8/13/2020 7:41:42 PM.430] Completing interoperability, phase 7
[8/13/2020 7:41:42 PM.430] LoadingScreenMsg: 
[8/13/2020 7:41:42 PM.681] LoadingScreenMsg: Loading Story Mode
[8/13/2020 7:41:48 PM.381] LoadingScreenMsg: Loading and Populating Game World
[8/13/2020 7:41:48 PM.632] LoadingScreenMsg: 
[8/13/2020 7:42:13 PM.812] Initializing console variable "IsDeveloperModeEnabled".
[8/13/2020 7:42:13 PM.812] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/13/2020 7:42:13 PM.813] Read value: <null>
[8/13/2020 7:42:13 PM.813] Initializing console variable "TimeScale".
[8/13/2020 7:42:13 PM.813] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/13/2020 7:42:13 PM.814] Read value: <null>
[8/13/2020 7:42:13 PM.845] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\LSPD First Response.dll
[8/13/2020 7:42:18 PM.229] <UNLOADED PLUGIN>: Initializing input system
[8/13/2020 7:42:18 PM.232] <UNLOADED PLUGIN>: Initializing game console
[8/13/2020 7:42:18 PM.236] <UNLOADED PLUGIN>: Initializing forms manager
[8/13/2020 7:42:18 PM.529] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/13/2020 7:42:19 PM.064] LSPD First Response: [TRACE] Started loading LSPDFR
[8/13/2020 7:42:19 PM.065] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7529.42382)
[8/13/2020 7:42:19 PM.066] LSPD First Response: [INFO] Compiled on 12 Aug 2020 21:32:45 UTC
[8/13/2020 7:42:19 PM.066] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/13/2020 7:42:25 PM.643] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[8/13/2020 7:47:41 PM.411] LSPD First Response: [INFO] Graceful termination
[8/13/2020 7:47:41 PM.435] LSPD First Response: [FATAL] Exception while unloading: System.NullReferenceException: Object reference not set to an instance of an object.
[8/13/2020 7:47:41 PM.435] at GAOQBqAMPHMuUexcsfnpgUafoBku.OnUnload(Boolean isTerminating) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 717
[8/13/2020 7:47:41 PM.535] LSPD First Response: [INFO] LSPDFR has shut down
[8/13/2020 7:47:44 PM.360] <UNLOADED PLUGIN>: Initializing input system
[8/13/2020 7:47:44 PM.365] <UNLOADED PLUGIN>: Initializing game console
[8/13/2020 7:47:44 PM.370] <UNLOADED PLUGIN>: Initializing forms manager
[8/13/2020 7:47:44 PM.854] LSPD First Response: [TRACE] Started loading LSPDFR
[8/13/2020 7:47:44 PM.855] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7529.42382)
[8/13/2020 7:47:44 PM.855] LSPD First Response: [INFO] Compiled on 12 Aug 2020 21:32:45 UTC
[8/13/2020 7:47:44 PM.855] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[8/13/2020 7:47:46 PM.394] LSPD First Response: [TRACE] Thread CopManager #1 initialized

 

 

  • 5 weeks later...

Hey @ryad88 and @nuryzuu,

how are you?

 

 

You can try this:

 

Go in your Settings of RagePluginHook (start RPH -> click after start on the gear)

then the settings will open

 

image.png.ea780a32cea69870ec255339623f7f2f.png

 

on the first page you finde the option "plugin timeout threshold"

set this value on "30000"

then click on "Save & Restart"

 

 

AND

 

 

Delete your cop-character:

Go in "Grand Theft Auto V\lspdfr\chars\"  and deletes all files except for the files which have "default" in their name!

So only the files where the names of your characters are.

 

 

I look forward to your response!

Kind regards

Dominik P.

 

Unser Support beantwortet Fragen rund um Einstellungen, Scripts/Plugins, Neuigkeiten und optimalen Umsetzungen.

Inoffizieller Deutscher LSPD:FR Support bietet dir eine schnelle Reaktionszeit,
über 7 Jahre Erfahrung im Bereich LSPD:FR/Scripting und über 10 Jahre in GTA 5.

Erstelle ein Ticket, schreibe uns dein Problem und wir erledigen den Rest.

BlackADITUM.de

  • 1 year later...
This is a support topic.
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