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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Addon Vehicles Doesn't Get Recognized By System As Police Vehicle

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Hello officers of the LSPD and the LSPD County! 

 

I am having a problem where when I installed an addon vehicle, the LSPDFR System doesn't know that the addon vehicle is a police vehicle and thinks its just a normal civilian car. Evidence to support this is that I do have ELS working on this vehicle but can't pull vehicles over when I have them turned on. As well as I can't use LSPDFR Computer+ in this vehicle. I was wondering how you can get the system to recognize that its a police vehicle so I can pull cars over again. As well as that the addon vehicles sirens aren't bright at all as the vanilla GTA cars sirens are pretty bright. I was wondering how you can make them brighter. I've tried to install Visual Mods but it only makes the vanilla car sirens brighter and not the addon cars.

 

If your wondering, this is the vehicle I installed that doesn't get recognized as a police vehicle by the LSPDFR system:

Please help and thanks!

Also, sorry for my recent responses as I am making a lot of support forms because I'm quite newbie to the game.

Thanks! 😄

 

Spoiler

Officer Nature

Quote

"Try out new things even if you don't like it because life is too short for regrets"

 

 

  • 2 weeks later...

@OfficerNature in the vehicle.meta do you have the Emergency Flags example would be to use the RIOT handling, maybe even try that handling, and sound setting so its recognized as a police vehicle. you could also use it as a replace to one of the current police slots. whichever you want.

 

for the game to register add on vehicles as emergency vehicles,  example would be for vehicles.meta >>

 

Spoiler

<Item>
      <modelName>exped</modelName>
      <txdName>exped</txdName>
      <handlingId>GRESLEY</handlingId>
      <gameName>exped</gameName>
      <vehicleMakeName>BRAVADO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICE</audioNameHash>
      <layout>LAYOUT_STD_HIGHWINDOW</layout>
      <coverBoundOffsets>GRESLEY_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.200000" z="0.680000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.339000" />
      <wheelScaleRear value="0.339000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.928" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_RICH_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers>
      <item>boattrailer</item>
      <item>trailersmall</item>
       <item>trailerfire</item>
      <item>trailerswat</item>
      <item>trailerhazmat</item>
      </trailers>
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_DILETTANTE_FRONT_LEFT</Item>
        <Item>STD_DILETTANTE_FRONT_RIGHT</Item>
        <Item>STD_BALLER_REAR_LEFT</Item>
        <Item>STD_BALLER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
    </InitDatas>
    <txdRelationships>
       <Item> 
    <parent>vehicles_poltax_interior</parent> 
    <child>exped</child> 
    </Item> 
    <Item>
      <parent>vehicles_jet_interior</parent>
      <child>medvac</child>
    </Item>

 

yours also gonna need to edit the Carvariations.meta to match a police vehicle. carvariations controls if and how the headlights or taillights flash, there intensity, and pattern. 

 

hope this helps, 

 

if you need more help try the discord channel https://discord.gg/YmwNpVH

Edited by Candice

This is a support topic.
Only reply here to offer help or assistance to OfficerNature. Off-topic or "me too" replies will be removed.

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