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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crashes when loading LSPDFR with the Console

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So I downloaded LSPDFR and I got it working after a few black screen errors. I opened the game up once and it said Loading LSPDFR in the corner, but It was taking forever so I decided to try and Load it in the Console, So I used the LoadPlugin command and the game crashed. It might be because of my Computer but I'm not sure. No crash log popped up as far as I could see so I can't provide that.

I am a fat man.

  • Author
1 hour ago, RtheAmazing said:

Can you upload the RagePluginHook.log located in your GTAV folder?

Do you have any plugins installed? If so, does lspdfr work without them?

No I do not have any plugins installed, although I have em in a folder for later when I get this working. I can access the Logs. Here's all that's in here.

Spoiler

[3/14/2020 3:48:10 PM.182] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/14/2020 3:48:10 PM.275] Log verbosity: Trivial
[3/14/2020 3:48:10 PM.277] Initializing input system
[3/14/2020 3:48:10 PM.280] Initializing game console
[3/14/2020 3:48:10 PM.349] Console key has been set to F4 (key code: 115)
[3/14/2020 3:48:10 PM.595] Initializing console variable "ConsoleScrollAmount".
[3/14/2020 3:48:10 PM.609] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/14/2020 3:48:10 PM.612] Read value: <null>
[3/14/2020 3:48:10 PM.612] Initializing console variable "ConsoleKey".
[3/14/2020 3:48:10 PM.613] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/14/2020 3:48:10 PM.613] Read value: <null>
[3/14/2020 3:48:10 PM.613] Initializing console variable "PluginTimeoutThreshold".
[3/14/2020 3:48:10 PM.613] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/14/2020 3:48:10 PM.618] Read value: 10000
[3/14/2020 3:48:10 PM.618] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/14/2020 3:48:10 PM.618] Initializing console variable "AlwaysShowConsoleOutput".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/14/2020 3:48:10 PM.618] Read value: <null>
[3/14/2020 3:48:10 PM.618] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/14/2020 3:48:10 PM.619] Read value: <null>
[3/14/2020 3:48:10 PM.619] Initializing console variable "ShowOnScreenWarnings".
[3/14/2020 3:48:10 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/14/2020 3:48:10 PM.620] Read value: <null>
[3/14/2020 3:48:10 PM.620] Console initialized
[3/14/2020 3:48:10 PM.620] Initializing forms manager
[3/14/2020 3:48:10 PM.624] Cleaning temp folder
[3/14/2020 3:48:10 PM.626] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/14/2020 3:48:10 PM.635] ================ RAGE Plugin Hook ================
[3/14/2020 3:48:10 PM.651] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option "borderless" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/14/2020 3:48:10 PM.661] Detected Windows 10 Home (64-bit) (10.0.17763.0)!
[3/14/2020 3:48:10 PM.662] Checking game support
[3/14/2020 3:48:11 PM.034] Product name: Grand Theft Auto V
[3/14/2020 3:48:11 PM.034] Product version: 1.0.1868.0
[3/14/2020 3:48:11 PM.035] Is steam version: True
[3/14/2020 3:48:11 PM.036] Initializing DirectX
[3/14/2020 3:48:11 PM.042] Initializing Direct3D
[3/14/2020 3:48:11 PM.042] Getting game swap chain
[3/14/2020 3:48:11 PM.093] Swap Chain created: 0x7FF7072B24F8
[3/14/2020 3:48:11 PM.093] Swap Chain VTable: 0x1EC78DBD470
[3/14/2020 3:48:11 PM.093] 0x748948000CB7F5E9;0x8D48564157552024;0x170EC814890246C
[3/14/2020 3:48:11 PM.093] D3D11Present: 0x7FF8EA774910
[3/14/2020 3:48:11 PM.094] D3D11ResizeBuffers: 0x7FF8EA78EF30
[3/14/2020 3:48:11 PM.094] D3D11ResizeTarget: 0x7FF8EA7D4B40
[3/14/2020 3:48:11 PM.094] D3D11SetFullscreenState: 0x7FF8EA78EC80
[3/14/2020 3:48:11 PM.095] Getting device
[3/14/2020 3:48:11 PM.095] Retrieved device
[3/14/2020 3:48:11 PM.095] Creating wrapper
[3/14/2020 3:48:11 PM.095] Direct3D initialized
[3/14/2020 3:48:11 PM.096] Initialized DirectX
[3/14/2020 3:48:11 PM.096] Direct3D watcher thread spawned
[3/14/2020 3:48:11 PM.198] Wrapper created
[3/14/2020 3:48:11 PM.208] Effect created
[3/14/2020 3:48:11 PM.208] Creating buffer
[3/14/2020 3:48:11 PM.209] Created buffer
[3/14/2020 3:48:11 PM.209] Creating blend state
[3/14/2020 3:48:11 PM.209] Created blend state
[3/14/2020 3:48:11 PM.209] Done with creation
[3/14/2020 3:48:12 PM.227] Initializing texture system.
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 1
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 2
[3/14/2020 3:48:12 PM.238] Initializing texture system; phase 3
[3/14/2020 3:48:12 PM.239] Initializing texture system; phase 4
[3/14/2020 3:48:12 PM.295] Initializing texture system; phase 5
[3/14/2020 3:48:12 PM.296] Initializing texture system; phase 6
[3/14/2020 3:48:12 PM.298] Initializing texture system; phase 7
[3/14/2020 3:48:12 PM.302] Initializing texture system; phase 8
[3/14/2020 3:48:12 PM.304] Initializing texture system; phase 9
[3/14/2020 3:48:12 PM.307] Initializing texture system; phase 10
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 11
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 12
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 13
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 14
[3/14/2020 3:48:16 PM.097] Direct3D watcher thread ended
[3/14/2020 3:48:43 PM.988] LoadingScreenMsg: Initializing game support
[3/14/2020 3:48:44 PM.239] Initializing game support
[3/14/2020 3:48:50 PM.245] LoadingScreenMsg: Velocity limit removed
[3/14/2020 3:48:50 PM.607] Compatibility level: 0
[3/14/2020 3:48:50 PM.607] Supported version detected
[3/14/2020 3:48:50 PM.607] ==================================================
[3/14/2020 3:48:50 PM.607] LoadingScreenMsg: Patching code
[3/14/2020 3:48:50 PM.858] LoadingScreenMsg: Waiting for game initialization
[3/14/2020 3:48:51 PM.109] Waiting for game initialization
[3/14/2020 3:48:51 PM.210] LoadingScreenMsg: Initializing core
[3/14/2020 3:48:51 PM.461] Initializing hook
[3/14/2020 3:48:56 PM.509] LoadingScreenMsg: Completing interoperability
[3/14/2020 3:48:56 PM.760] Completing interoperability
[3/14/2020 3:48:56 PM.760] Initialization code 1.
[3/14/2020 3:48:56 PM.760] Initialization code 2.
[3/14/2020 3:48:56 PM.760] Initialization code 3.
[3/14/2020 3:48:56 PM.776] 1 Address: 0x00007FF7051BC654
[3/14/2020 3:48:56 PM.776] Calling func 1
[3/14/2020 3:48:56 PM.815] 2 Address: 0x00007FF705D3029A
[3/14/2020 3:48:56 PM.815] 3 Address: 0x00007FF7047A631A
[3/14/2020 3:48:56 PM.872] Address: 0x00007FF705D30244
[3/14/2020 3:48:56 PM.872] Unknown var: 0x00007FF706D51CA0
[3/14/2020 3:48:56 PM.872] Initialization code 4.
[3/14/2020 3:48:56 PM.872] Initialization code 5.
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 1
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 2
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 3
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 4
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 5
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 6
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 7
[3/14/2020 3:48:56 PM.872] LoadingScreenMsg: 
[3/14/2020 3:48:57 PM.123] LoadingScreenMsg: Loading Story Mode
[3/14/2020 3:49:33 PM.665] LoadingScreenMsg: Loading and Populating Game World
[3/14/2020 3:49:33 PM.916] LoadingScreenMsg: 
[3/14/2020 3:50:05 PM.468] Initializing console variable "IsDeveloperModeEnabled".
[3/14/2020 3:50:05 PM.468] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/14/2020 3:50:05 PM.480] Read value: <null>
[3/14/2020 3:50:05 PM.480] Initializing console variable "TimeScale".
[3/14/2020 3:50:05 PM.480] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/14/2020 3:50:05 PM.480] Read value: <null>

 

I am a fat man.

  • Author
1 hour ago, RtheAmazing said:

Can you upload the RagePluginHook.log located in your GTAV folder?

Do you have any plugins installed? If so, does lspdfr work without them?

No I do not have any plugins installed, although I have em in a folder for later when I get this working. I can access the Logs. Here's all that's in here.

Spoiler

[3/14/2020 3:48:10 PM.182] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/14/2020 3:48:10 PM.275] Log verbosity: Trivial
[3/14/2020 3:48:10 PM.277] Initializing input system
[3/14/2020 3:48:10 PM.280] Initializing game console
[3/14/2020 3:48:10 PM.349] Console key has been set to F4 (key code: 115)
[3/14/2020 3:48:10 PM.595] Initializing console variable "ConsoleScrollAmount".
[3/14/2020 3:48:10 PM.609] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/14/2020 3:48:10 PM.612] Read value: <null>
[3/14/2020 3:48:10 PM.612] Initializing console variable "ConsoleKey".
[3/14/2020 3:48:10 PM.613] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/14/2020 3:48:10 PM.613] Read value: <null>
[3/14/2020 3:48:10 PM.613] Initializing console variable "PluginTimeoutThreshold".
[3/14/2020 3:48:10 PM.613] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/14/2020 3:48:10 PM.618] Read value: 10000
[3/14/2020 3:48:10 PM.618] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/14/2020 3:48:10 PM.618] Initializing console variable "AlwaysShowConsoleOutput".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/14/2020 3:48:10 PM.618] Read value: <null>
[3/14/2020 3:48:10 PM.618] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/14/2020 3:48:10 PM.619] Read value: <null>
[3/14/2020 3:48:10 PM.619] Initializing console variable "ShowOnScreenWarnings".
[3/14/2020 3:48:10 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/14/2020 3:48:10 PM.620] Read value: <null>
[3/14/2020 3:48:10 PM.620] Console initialized
[3/14/2020 3:48:10 PM.620] Initializing forms manager
[3/14/2020 3:48:10 PM.624] Cleaning temp folder
[3/14/2020 3:48:10 PM.626] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/14/2020 3:48:10 PM.635] ================ RAGE Plugin Hook ================
[3/14/2020 3:48:10 PM.651] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option "borderless" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/14/2020 3:48:10 PM.661] Detected Windows 10 Home (64-bit) (10.0.17763.0)!
[3/14/2020 3:48:10 PM.662] Checking game support
[3/14/2020 3:48:11 PM.034] Product name: Grand Theft Auto V
[3/14/2020 3:48:11 PM.034] Product version: 1.0.1868.0
[3/14/2020 3:48:11 PM.035] Is steam version: True
[3/14/2020 3:48:11 PM.036] Initializing DirectX
[3/14/2020 3:48:11 PM.042] Initializing Direct3D
[3/14/2020 3:48:11 PM.042] Getting game swap chain
[3/14/2020 3:48:11 PM.093] Swap Chain created: 0x7FF7072B24F8
[3/14/2020 3:48:11 PM.093] Swap Chain VTable: 0x1EC78DBD470
[3/14/2020 3:48:11 PM.093] 0x748948000CB7F5E9;0x8D48564157552024;0x170EC814890246C
[3/14/2020 3:48:11 PM.093] D3D11Present: 0x7FF8EA774910
[3/14/2020 3:48:11 PM.094] D3D11ResizeBuffers: 0x7FF8EA78EF30
[3/14/2020 3:48:11 PM.094] D3D11ResizeTarget: 0x7FF8EA7D4B40
[3/14/2020 3:48:11 PM.094] D3D11SetFullscreenState: 0x7FF8EA78EC80
[3/14/2020 3:48:11 PM.095] Getting device
[3/14/2020 3:48:11 PM.095] Retrieved device
[3/14/2020 3:48:11 PM.095] Creating wrapper
[3/14/2020 3:48:11 PM.095] Direct3D initialized
[3/14/2020 3:48:11 PM.096] Initialized DirectX
[3/14/2020 3:48:11 PM.096] Direct3D watcher thread spawned
[3/14/2020 3:48:11 PM.198] Wrapper created
[3/14/2020 3:48:11 PM.208] Effect created
[3/14/2020 3:48:11 PM.208] Creating buffer
[3/14/2020 3:48:11 PM.209] Created buffer
[3/14/2020 3:48:11 PM.209] Creating blend state
[3/14/2020 3:48:11 PM.209] Created blend state
[3/14/2020 3:48:11 PM.209] Done with creation
[3/14/2020 3:48:12 PM.227] Initializing texture system.
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 1
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 2
[3/14/2020 3:48:12 PM.238] Initializing texture system; phase 3
[3/14/2020 3:48:12 PM.239] Initializing texture system; phase 4
[3/14/2020 3:48:12 PM.295] Initializing texture system; phase 5
[3/14/2020 3:48:12 PM.296] Initializing texture system; phase 6
[3/14/2020 3:48:12 PM.298] Initializing texture system; phase 7
[3/14/2020 3:48:12 PM.302] Initializing texture system; phase 8
[3/14/2020 3:48:12 PM.304] Initializing texture system; phase 9
[3/14/2020 3:48:12 PM.307] Initializing texture system; phase 10
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 11
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 12
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 13
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 14
[3/14/2020 3:48:16 PM.097] Direct3D watcher thread ended
[3/14/2020 3:48:43 PM.988] LoadingScreenMsg: Initializing game support
[3/14/2020 3:48:44 PM.239] Initializing game support
[3/14/2020 3:48:50 PM.245] LoadingScreenMsg: Velocity limit removed
[3/14/2020 3:48:50 PM.607] Compatibility level: 0
[3/14/2020 3:48:50 PM.607] Supported version detected
[3/14/2020 3:48:50 PM.607] ==================================================
[3/14/2020 3:48:50 PM.607] LoadingScreenMsg: Patching code
[3/14/2020 3:48:50 PM.858] LoadingScreenMsg: Waiting for game initialization
[3/14/2020 3:48:51 PM.109] Waiting for game initialization
[3/14/2020 3:48:51 PM.210] LoadingScreenMsg: Initializing core
[3/14/2020 3:48:51 PM.461] Initializing hook
[3/14/2020 3:48:56 PM.509] LoadingScreenMsg: Completing interoperability
[3/14/2020 3:48:56 PM.760] Completing interoperability
[3/14/2020 3:48:56 PM.760] Initialization code 1.
[3/14/2020 3:48:56 PM.760] Initialization code 2.
[3/14/2020 3:48:56 PM.760] Initialization code 3.
[3/14/2020 3:48:56 PM.776] 1 Address: 0x00007FF7051BC654
[3/14/2020 3:48:56 PM.776] Calling func 1
[3/14/2020 3:48:56 PM.815] 2 Address: 0x00007FF705D3029A
[3/14/2020 3:48:56 PM.815] 3 Address: 0x00007FF7047A631A
[3/14/2020 3:48:56 PM.872] Address: 0x00007FF705D30244
[3/14/2020 3:48:56 PM.872] Unknown var: 0x00007FF706D51CA0
[3/14/2020 3:48:56 PM.872] Initialization code 4.
[3/14/2020 3:48:56 PM.872] Initialization code 5.
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 1
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 2
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 3
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 4
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 5
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 6
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 7
[3/14/2020 3:48:56 PM.872] LoadingScreenMsg: 
[3/14/2020 3:48:57 PM.123] LoadingScreenMsg: Loading Story Mode
[3/14/2020 3:49:33 PM.665] LoadingScreenMsg: Loading and Populating Game World
[3/14/2020 3:49:33 PM.916] LoadingScreenMsg: 
[3/14/2020 3:50:05 PM.468] Initializing console variable "IsDeveloperModeEnabled".
[3/14/2020 3:50:05 PM.468] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/14/2020 3:50:05 PM.480] Read value: <null>
[3/14/2020 3:50:05 PM.480] Initializing console variable "TimeScale".
[3/14/2020 3:50:05 PM.480] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/14/2020 3:50:05 PM.480] Read value: <null>

 

1 hour ago, RtheAmazing said:

Can you upload the RagePluginHook.log located in your GTAV folder?

Do you have any plugins installed? If so, does lspdfr work without them?

No I do not have any plugins installed, although I have em in a folder for later when I get this working. I can access the Logs. Here's all that's in here.

Spoiler

[3/14/2020 3:48:10 PM.182] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/14/2020 3:48:10 PM.275] Log verbosity: Trivial
[3/14/2020 3:48:10 PM.277] Initializing input system
[3/14/2020 3:48:10 PM.280] Initializing game console
[3/14/2020 3:48:10 PM.349] Console key has been set to F4 (key code: 115)
[3/14/2020 3:48:10 PM.595] Initializing console variable "ConsoleScrollAmount".
[3/14/2020 3:48:10 PM.609] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/14/2020 3:48:10 PM.612] Read value: <null>
[3/14/2020 3:48:10 PM.612] Initializing console variable "ConsoleKey".
[3/14/2020 3:48:10 PM.613] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/14/2020 3:48:10 PM.613] Read value: <null>
[3/14/2020 3:48:10 PM.613] Initializing console variable "PluginTimeoutThreshold".
[3/14/2020 3:48:10 PM.613] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/14/2020 3:48:10 PM.618] Read value: 10000
[3/14/2020 3:48:10 PM.618] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/14/2020 3:48:10 PM.618] Initializing console variable "AlwaysShowConsoleOutput".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/14/2020 3:48:10 PM.618] Read value: <null>
[3/14/2020 3:48:10 PM.618] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/14/2020 3:48:10 PM.619] Read value: <null>
[3/14/2020 3:48:10 PM.619] Initializing console variable "ShowOnScreenWarnings".
[3/14/2020 3:48:10 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/14/2020 3:48:10 PM.620] Read value: <null>
[3/14/2020 3:48:10 PM.620] Console initialized
[3/14/2020 3:48:10 PM.620] Initializing forms manager
[3/14/2020 3:48:10 PM.624] Cleaning temp folder
[3/14/2020 3:48:10 PM.626] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/14/2020 3:48:10 PM.635] ================ RAGE Plugin Hook ================
[3/14/2020 3:48:10 PM.651] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option "borderless" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/14/2020 3:48:10 PM.661] Detected Windows 10 Home (64-bit) (10.0.17763.0)!
[3/14/2020 3:48:10 PM.662] Checking game support
[3/14/2020 3:48:11 PM.034] Product name: Grand Theft Auto V
[3/14/2020 3:48:11 PM.034] Product version: 1.0.1868.0
[3/14/2020 3:48:11 PM.035] Is steam version: True
[3/14/2020 3:48:11 PM.036] Initializing DirectX
[3/14/2020 3:48:11 PM.042] Initializing Direct3D
[3/14/2020 3:48:11 PM.042] Getting game swap chain
[3/14/2020 3:48:11 PM.093] Swap Chain created: 0x7FF7072B24F8
[3/14/2020 3:48:11 PM.093] Swap Chain VTable: 0x1EC78DBD470
[3/14/2020 3:48:11 PM.093] 0x748948000CB7F5E9;0x8D48564157552024;0x170EC814890246C
[3/14/2020 3:48:11 PM.093] D3D11Present: 0x7FF8EA774910
[3/14/2020 3:48:11 PM.094] D3D11ResizeBuffers: 0x7FF8EA78EF30
[3/14/2020 3:48:11 PM.094] D3D11ResizeTarget: 0x7FF8EA7D4B40
[3/14/2020 3:48:11 PM.094] D3D11SetFullscreenState: 0x7FF8EA78EC80
[3/14/2020 3:48:11 PM.095] Getting device
[3/14/2020 3:48:11 PM.095] Retrieved device
[3/14/2020 3:48:11 PM.095] Creating wrapper
[3/14/2020 3:48:11 PM.095] Direct3D initialized
[3/14/2020 3:48:11 PM.096] Initialized DirectX
[3/14/2020 3:48:11 PM.096] Direct3D watcher thread spawned
[3/14/2020 3:48:11 PM.198] Wrapper created
[3/14/2020 3:48:11 PM.208] Effect created
[3/14/2020 3:48:11 PM.208] Creating buffer
[3/14/2020 3:48:11 PM.209] Created buffer
[3/14/2020 3:48:11 PM.209] Creating blend state
[3/14/2020 3:48:11 PM.209] Created blend state
[3/14/2020 3:48:11 PM.209] Done with creation
[3/14/2020 3:48:12 PM.227] Initializing texture system.
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 1
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 2
[3/14/2020 3:48:12 PM.238] Initializing texture system; phase 3
[3/14/2020 3:48:12 PM.239] Initializing texture system; phase 4
[3/14/2020 3:48:12 PM.295] Initializing texture system; phase 5
[3/14/2020 3:48:12 PM.296] Initializing texture system; phase 6
[3/14/2020 3:48:12 PM.298] Initializing texture system; phase 7
[3/14/2020 3:48:12 PM.302] Initializing texture system; phase 8
[3/14/2020 3:48:12 PM.304] Initializing texture system; phase 9
[3/14/2020 3:48:12 PM.307] Initializing texture system; phase 10
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 11
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 12
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 13
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 14
[3/14/2020 3:48:16 PM.097] Direct3D watcher thread ended
[3/14/2020 3:48:43 PM.988] LoadingScreenMsg: Initializing game support
[3/14/2020 3:48:44 PM.239] Initializing game support
[3/14/2020 3:48:50 PM.245] LoadingScreenMsg: Velocity limit removed
[3/14/2020 3:48:50 PM.607] Compatibility level: 0
[3/14/2020 3:48:50 PM.607] Supported version detected
[3/14/2020 3:48:50 PM.607] ==================================================
[3/14/2020 3:48:50 PM.607] LoadingScreenMsg: Patching code
[3/14/2020 3:48:50 PM.858] LoadingScreenMsg: Waiting for game initialization
[3/14/2020 3:48:51 PM.109] Waiting for game initialization
[3/14/2020 3:48:51 PM.210] LoadingScreenMsg: Initializing core
[3/14/2020 3:48:51 PM.461] Initializing hook
[3/14/2020 3:48:56 PM.509] LoadingScreenMsg: Completing interoperability
[3/14/2020 3:48:56 PM.760] Completing interoperability
[3/14/2020 3:48:56 PM.760] Initialization code 1.
[3/14/2020 3:48:56 PM.760] Initialization code 2.
[3/14/2020 3:48:56 PM.760] Initialization code 3.
[3/14/2020 3:48:56 PM.776] 1 Address: 0x00007FF7051BC654
[3/14/2020 3:48:56 PM.776] Calling func 1
[3/14/2020 3:48:56 PM.815] 2 Address: 0x00007FF705D3029A
[3/14/2020 3:48:56 PM.815] 3 Address: 0x00007FF7047A631A
[3/14/2020 3:48:56 PM.872] Address: 0x00007FF705D30244
[3/14/2020 3:48:56 PM.872] Unknown var: 0x00007FF706D51CA0
[3/14/2020 3:48:56 PM.872] Initialization code 4.
[3/14/2020 3:48:56 PM.872] Initialization code 5.
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 1
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 2
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 3
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 4
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 5
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 6
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 7
[3/14/2020 3:48:56 PM.872] LoadingScreenMsg: 
[3/14/2020 3:48:57 PM.123] LoadingScreenMsg: Loading Story Mode
[3/14/2020 3:49:33 PM.665] LoadingScreenMsg: Loading and Populating Game World
[3/14/2020 3:49:33 PM.916] LoadingScreenMsg: 
[3/14/2020 3:50:05 PM.468] Initializing console variable "IsDeveloperModeEnabled".
[3/14/2020 3:50:05 PM.468] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/14/2020 3:50:05 PM.480] Read value: <null>
[3/14/2020 3:50:05 PM.480] Initializing console variable "TimeScale".
[3/14/2020 3:50:05 PM.480] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/14/2020 3:50:05 PM.480] Read value: <null>

 

1 hour ago, RtheAmazing said:

Can you upload the RagePluginHook.log located in your GTAV folder?

Do you have any plugins installed? If so, does lspdfr work without them?

No I do not have any plugins installed, although I have em in a folder for later when I get this working. I can access the Logs. Here's all that's in here.

Spoiler

[3/14/2020 3:48:10 PM.182] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/14/2020 3:48:10 PM.275] Log verbosity: Trivial
[3/14/2020 3:48:10 PM.277] Initializing input system
[3/14/2020 3:48:10 PM.280] Initializing game console
[3/14/2020 3:48:10 PM.349] Console key has been set to F4 (key code: 115)
[3/14/2020 3:48:10 PM.595] Initializing console variable "ConsoleScrollAmount".
[3/14/2020 3:48:10 PM.609] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/14/2020 3:48:10 PM.612] Read value: <null>
[3/14/2020 3:48:10 PM.612] Initializing console variable "ConsoleKey".
[3/14/2020 3:48:10 PM.613] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/14/2020 3:48:10 PM.613] Read value: <null>
[3/14/2020 3:48:10 PM.613] Initializing console variable "PluginTimeoutThreshold".
[3/14/2020 3:48:10 PM.613] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/14/2020 3:48:10 PM.618] Read value: 10000
[3/14/2020 3:48:10 PM.618] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/14/2020 3:48:10 PM.618] Initializing console variable "AlwaysShowConsoleOutput".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/14/2020 3:48:10 PM.618] Read value: <null>
[3/14/2020 3:48:10 PM.618] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/14/2020 3:48:10 PM.618] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/14/2020 3:48:10 PM.619] Read value: <null>
[3/14/2020 3:48:10 PM.619] Initializing console variable "ShowOnScreenWarnings".
[3/14/2020 3:48:10 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/14/2020 3:48:10 PM.620] Read value: <null>
[3/14/2020 3:48:10 PM.620] Console initialized
[3/14/2020 3:48:10 PM.620] Initializing forms manager
[3/14/2020 3:48:10 PM.624] Cleaning temp folder
[3/14/2020 3:48:10 PM.626] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/14/2020 3:48:10 PM.635] ================ RAGE Plugin Hook ================
[3/14/2020 3:48:10 PM.651] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option "borderless" is specified twice. Please remove one.
[3/14/2020 3:48:10 PM.652] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/14/2020 3:48:10 PM.661] Detected Windows 10 Home (64-bit) (10.0.17763.0)!
[3/14/2020 3:48:10 PM.662] Checking game support
[3/14/2020 3:48:11 PM.034] Product name: Grand Theft Auto V
[3/14/2020 3:48:11 PM.034] Product version: 1.0.1868.0
[3/14/2020 3:48:11 PM.035] Is steam version: True
[3/14/2020 3:48:11 PM.036] Initializing DirectX
[3/14/2020 3:48:11 PM.042] Initializing Direct3D
[3/14/2020 3:48:11 PM.042] Getting game swap chain
[3/14/2020 3:48:11 PM.093] Swap Chain created: 0x7FF7072B24F8
[3/14/2020 3:48:11 PM.093] Swap Chain VTable: 0x1EC78DBD470
[3/14/2020 3:48:11 PM.093] 0x748948000CB7F5E9;0x8D48564157552024;0x170EC814890246C
[3/14/2020 3:48:11 PM.093] D3D11Present: 0x7FF8EA774910
[3/14/2020 3:48:11 PM.094] D3D11ResizeBuffers: 0x7FF8EA78EF30
[3/14/2020 3:48:11 PM.094] D3D11ResizeTarget: 0x7FF8EA7D4B40
[3/14/2020 3:48:11 PM.094] D3D11SetFullscreenState: 0x7FF8EA78EC80
[3/14/2020 3:48:11 PM.095] Getting device
[3/14/2020 3:48:11 PM.095] Retrieved device
[3/14/2020 3:48:11 PM.095] Creating wrapper
[3/14/2020 3:48:11 PM.095] Direct3D initialized
[3/14/2020 3:48:11 PM.096] Initialized DirectX
[3/14/2020 3:48:11 PM.096] Direct3D watcher thread spawned
[3/14/2020 3:48:11 PM.198] Wrapper created
[3/14/2020 3:48:11 PM.208] Effect created
[3/14/2020 3:48:11 PM.208] Creating buffer
[3/14/2020 3:48:11 PM.209] Created buffer
[3/14/2020 3:48:11 PM.209] Creating blend state
[3/14/2020 3:48:11 PM.209] Created blend state
[3/14/2020 3:48:11 PM.209] Done with creation
[3/14/2020 3:48:12 PM.227] Initializing texture system.
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 1
[3/14/2020 3:48:12 PM.227] Initializing texture system; phase 2
[3/14/2020 3:48:12 PM.238] Initializing texture system; phase 3
[3/14/2020 3:48:12 PM.239] Initializing texture system; phase 4
[3/14/2020 3:48:12 PM.295] Initializing texture system; phase 5
[3/14/2020 3:48:12 PM.296] Initializing texture system; phase 6
[3/14/2020 3:48:12 PM.298] Initializing texture system; phase 7
[3/14/2020 3:48:12 PM.302] Initializing texture system; phase 8
[3/14/2020 3:48:12 PM.304] Initializing texture system; phase 9
[3/14/2020 3:48:12 PM.307] Initializing texture system; phase 10
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 11
[3/14/2020 3:48:12 PM.314] Initializing texture system; phase 12
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 13
[3/14/2020 3:48:12 PM.316] Initializing texture system; phase 14
[3/14/2020 3:48:16 PM.097] Direct3D watcher thread ended
[3/14/2020 3:48:43 PM.988] LoadingScreenMsg: Initializing game support
[3/14/2020 3:48:44 PM.239] Initializing game support
[3/14/2020 3:48:50 PM.245] LoadingScreenMsg: Velocity limit removed
[3/14/2020 3:48:50 PM.607] Compatibility level: 0
[3/14/2020 3:48:50 PM.607] Supported version detected
[3/14/2020 3:48:50 PM.607] ==================================================
[3/14/2020 3:48:50 PM.607] LoadingScreenMsg: Patching code
[3/14/2020 3:48:50 PM.858] LoadingScreenMsg: Waiting for game initialization
[3/14/2020 3:48:51 PM.109] Waiting for game initialization
[3/14/2020 3:48:51 PM.210] LoadingScreenMsg: Initializing core
[3/14/2020 3:48:51 PM.461] Initializing hook
[3/14/2020 3:48:56 PM.509] LoadingScreenMsg: Completing interoperability
[3/14/2020 3:48:56 PM.760] Completing interoperability
[3/14/2020 3:48:56 PM.760] Initialization code 1.
[3/14/2020 3:48:56 PM.760] Initialization code 2.
[3/14/2020 3:48:56 PM.760] Initialization code 3.
[3/14/2020 3:48:56 PM.776] 1 Address: 0x00007FF7051BC654
[3/14/2020 3:48:56 PM.776] Calling func 1
[3/14/2020 3:48:56 PM.815] 2 Address: 0x00007FF705D3029A
[3/14/2020 3:48:56 PM.815] 3 Address: 0x00007FF7047A631A
[3/14/2020 3:48:56 PM.872] Address: 0x00007FF705D30244
[3/14/2020 3:48:56 PM.872] Unknown var: 0x00007FF706D51CA0
[3/14/2020 3:48:56 PM.872] Initialization code 4.
[3/14/2020 3:48:56 PM.872] Initialization code 5.
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 1
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 2
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 3
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 4
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 5
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 6
[3/14/2020 3:48:56 PM.872] Completing interoperability, phase 7
[3/14/2020 3:48:56 PM.872] LoadingScreenMsg: 
[3/14/2020 3:48:57 PM.123] LoadingScreenMsg: Loading Story Mode
[3/14/2020 3:49:33 PM.665] LoadingScreenMsg: Loading and Populating Game World
[3/14/2020 3:49:33 PM.916] LoadingScreenMsg: 
[3/14/2020 3:50:05 PM.468] Initializing console variable "IsDeveloperModeEnabled".
[3/14/2020 3:50:05 PM.468] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/14/2020 3:50:05 PM.480] Read value: <null>
[3/14/2020 3:50:05 PM.480] Initializing console variable "TimeScale".
[3/14/2020 3:50:05 PM.480] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/14/2020 3:50:05 PM.480] Read value: <null>

 

Update: The game loads but after a few seconds it crashes.

I am a fat man.

Good to hear you're making progress. I don't see anything in your log that leads to a crash.

Can you specify the error text?

And does the game run normal without lspdfr?

Can't you autoload lspdfr in RPH or does that make the game crash too?

  • Author

I do not know how to autoload RPH and yes I can run a normal game without the LSPDFR Mod active or installed. the Text error says "WARNING! The plugin 'LSPD First Response' Has been terminated(?) because it was causing the game to freeze!" is it possible that my .NET isn't up to date?

I am a fat man.

When you start RPH, click on the gear icon, click plugins, make sure lspdfr is selected. Now if you start RPH, LSPDFR wil be loaded automatically so you don't have to anymore in the console.

Try updating .Net to see if you have an outdated version

  • Author
2 hours ago, RtheAmazing said:

When you start RPH, click on the gear icon, click plugins, make sure lspdfr is selected. Now if you start RPH, LSPDFR wil be loaded automatically so you don't have to anymore in the console.

Try updating .Net to see if you have an outdated version

I believe I have been autoloading then. I will try and update .NET to see if that works. There was another program that it uses so I’m gonna find out what that is and update that.

I am a fat man.

This is a support topic.
Only reply here to offer help or assistance to OfficerDonutOnDuty. Off-topic or "me too" replies will be removed.

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