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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR 0.4.6 crashing

Featured Replies

Hey guys, was wondering if anyone could help me out. For some reason every time I try to load up LSPDFR in game, it just crashes right away and doesn’t let me start the game at all. I do have a lot of mods for vehicles installed and some call outs and other plugins. Can anyone help me out with why this might be happening? I wanna play so badly again!!

  • Community Team

Hello,

 

Just to clarify, is it the game crashing or LSPDFR? If it is LSPDFR, please post your RPH Crash Log. If it is your game, please rename your mods folder to _mods and let me know what happens.

 

Thanks! 🙂

Help us to help you! 

 

Report Site Guideline violations by selecting the three dots at the top right of posts!

  • Author

@UnknownBastion 

Usually the first time I start the game with RPH, it crashes the first time but then it will run the second time, but when I try loading LSPDFR, it crashes within a couple of seconds. Where do I access my RPH crash log? Thanks for your help btw, MUCH appreciated!!

Edited by sacha29000

  • Community Team
12 hours ago, sacha29000 said:

@UnknownBastion 

Usually the first time I start the game with RPH, it crashes the first time but then it will run the second time, but when I try loading LSPDFR, it crashes within a couple of seconds. Where do I access my RPH crash log? Thanks for your help btw, MUCH appreciated!!

Hello,

No problem! Always happy to help! The RPH Crash Log can be found in your Main Directory and is called "RagePluginHook.log".

 

Thanks! 🙂

Help us to help you! 

 

Report Site Guideline violations by selecting the three dots at the top right of posts!

On 3/4/2020 at 2:28 AM, UnknownBastion said:

Hello,

No problem! Always happy to help! The RPH Crash Log can be found in your Main Directory and is called "RagePluginHook.log".

 

Thanks! 🙂

Hello I have problem with my LSPDFR because when i go on duty lspdfr has crashed. please help

 

RagePluginHook.log

On 3/3/2020 at 7:28 PM, UnknownBastion said:

Hello,

No problem! Always happy to help! The RPH Crash Log can be found in your Main Directory and is called "RagePluginHook.log".

 

Thanks! 🙂

Spoiler

[3/12/2020 7:34:23 PM.088] Started new log on 3/12/2020 7:34:23 PM.088
[3/12/2020 7:34:23 PM.090] ====================================================================================================
[3/12/2020 7:34:23 PM.083] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/12/2020 7:34:23 PM.090] Log verbosity: Trivial
[3/12/2020 7:34:23 PM.091] Initializing input system
[3/12/2020 7:34:23 PM.092] Initializing game console
[3/12/2020 7:34:23 PM.097] Console key has been set to F4 (key code: 115)
[3/12/2020 7:34:23 PM.136] Initializing console variable "ConsoleScrollAmount".
[3/12/2020 7:34:23 PM.136] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/12/2020 7:34:23 PM.138] Read value: <null>
[3/12/2020 7:34:23 PM.138] Initializing console variable "ConsoleKey".
[3/12/2020 7:34:23 PM.138] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/12/2020 7:34:23 PM.138] Read value: <null>
[3/12/2020 7:34:23 PM.138] Initializing console variable "PluginTimeoutThreshold".
[3/12/2020 7:34:23 PM.138] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/12/2020 7:34:23 PM.140] Read value: 10000
[3/12/2020 7:34:23 PM.140] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/12/2020 7:34:23 PM.140] Initializing console variable "AlwaysShowConsoleOutput".
[3/12/2020 7:34:23 PM.140] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/12/2020 7:34:23 PM.140] Read value: <null>
[3/12/2020 7:34:23 PM.140] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/12/2020 7:34:23 PM.140] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/12/2020 7:34:23 PM.140] Read value: <null>
[3/12/2020 7:34:23 PM.141] Initializing console variable "ShowOnScreenWarnings".
[3/12/2020 7:34:23 PM.141] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/12/2020 7:34:23 PM.141] Read value: <null>
[3/12/2020 7:34:23 PM.141] Console initialized
[3/12/2020 7:34:23 PM.141] Initializing forms manager
[3/12/2020 7:34:23 PM.141] Cleaning temp folder
[3/12/2020 7:34:23 PM.142] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/12/2020 7:34:23 PM.146] ================ RAGE Plugin Hook ================
[3/12/2020 7:34:23 PM.148] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/12/2020 7:34:23 PM.148] Command line option "windowed" is specified twice. Please remove one.
[3/12/2020 7:34:23 PM.148] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/12/2020 7:34:23 PM.150] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[3/12/2020 7:34:23 PM.150] Checking game support
[3/12/2020 7:34:23 PM.259] Product name: Grand Theft Auto V
[3/12/2020 7:34:23 PM.259] Product version: 1.0.1868.0
[3/12/2020 7:34:23 PM.259] Is steam version: True
[3/12/2020 7:34:23 PM.260] Initializing DirectX
[3/12/2020 7:34:23 PM.260] Initializing Direct3D
[3/12/2020 7:34:23 PM.261] Getting game swap chain
[3/12/2020 7:34:23 PM.280] Swap Chain created: 0x7FF6FA0C24F8
[3/12/2020 7:34:23 PM.280] Swap Chain VTable: 0x191574B69A0
[3/12/2020 7:34:23 PM.280] 0x748948CCD3CC09E9;0x8D48564157552024;0x170EC814890246C
[3/12/2020 7:34:23 PM.280] D3D11Present: 0x7FFA6BE14300
[3/12/2020 7:34:23 PM.280] D3D11ResizeBuffers: 0x7FFA6BE29A50
[3/12/2020 7:34:23 PM.280] D3D11ResizeTarget: 0x7FFA6BE77C20
[3/12/2020 7:34:23 PM.280] D3D11SetFullscreenState: 0x7FFA6BE31580
[3/12/2020 7:34:23 PM.281] Getting device
[3/12/2020 7:34:23 PM.281] Retrieved device
[3/12/2020 7:34:23 PM.281] Creating wrapper
[3/12/2020 7:34:23 PM.281] Direct3D initialized
[3/12/2020 7:34:23 PM.281] Initialized DirectX
[3/12/2020 7:34:23 PM.281] Direct3D watcher thread spawned
[3/12/2020 7:34:23 PM.325] Wrapper created
[3/12/2020 7:34:23 PM.328] Effect created
[3/12/2020 7:34:23 PM.328] Creating buffer
[3/12/2020 7:34:23 PM.328] Created buffer
[3/12/2020 7:34:23 PM.328] Creating blend state
[3/12/2020 7:34:23 PM.328] Created blend state
[3/12/2020 7:34:23 PM.328] Done with creation
[3/12/2020 7:34:23 PM.366] Initializing texture system.
[3/12/2020 7:34:23 PM.366] Initializing texture system; phase 1
[3/12/2020 7:34:23 PM.366] Initializing texture system; phase 2
[3/12/2020 7:34:23 PM.370] Initializing texture system; phase 3
[3/12/2020 7:34:23 PM.371] Initializing texture system; phase 4
[3/12/2020 7:34:23 PM.377] Initializing texture system; phase 5
[3/12/2020 7:34:23 PM.378] Initializing texture system; phase 6
[3/12/2020 7:34:23 PM.379] Initializing texture system; phase 7
[3/12/2020 7:34:23 PM.380] Initializing texture system; phase 8
[3/12/2020 7:34:23 PM.381] Initializing texture system; phase 9
[3/12/2020 7:34:23 PM.382] Initializing texture system; phase 10
[3/12/2020 7:34:23 PM.386] Pixel Shader 5.0 not supported. Falling back to 4.0.
[3/12/2020 7:34:23 PM.387] Initializing texture system; phase 11
[3/12/2020 7:34:23 PM.387] Initializing texture system; phase 12
[3/12/2020 7:34:23 PM.389] Initializing texture system; phase 13
[3/12/2020 7:34:23 PM.389] Initializing texture system; phase 14
[3/12/2020 7:34:28 PM.281] Direct3D watcher thread ended
[3/12/2020 7:34:53 PM.933] LoadingScreenMsg: Initializing game support
[3/12/2020 7:34:54 PM.184] Initializing game support
[3/12/2020 7:34:59 PM.619] LoadingScreenMsg: Velocity limit removed
[3/12/2020 7:34:59 PM.920] Compatibility level: 0
[3/12/2020 7:34:59 PM.920] Supported version detected
[3/12/2020 7:34:59 PM.920] ==================================================
[3/12/2020 7:34:59 PM.920] LoadingScreenMsg: Patching code
[3/12/2020 7:35:00 PM.171] LoadingScreenMsg: Waiting for game initialization
[3/12/2020 7:35:00 PM.422] Waiting for game initialization
[3/12/2020 7:35:00 PM.523] LoadingScreenMsg: Initializing core
[3/12/2020 7:35:00 PM.773] Initializing hook
[3/12/2020 7:35:05 PM.792] LoadingScreenMsg: Completing interoperability
[3/12/2020 7:35:06 PM.043] Completing interoperability
[3/12/2020 7:35:06 PM.043] Initialization code 1.
[3/12/2020 7:35:06 PM.043] Initialization code 2.
[3/12/2020 7:35:06 PM.043] Initialization code 3.
[3/12/2020 7:35:06 PM.049] 1 Address: 0x00007FF6F7FCC654
[3/12/2020 7:35:06 PM.049] Calling func 1
[3/12/2020 7:35:06 PM.062] 2 Address: 0x00007FF6F8B4029A
[3/12/2020 7:35:06 PM.062] 3 Address: 0x00007FF6F75B631A
[3/12/2020 7:35:06 PM.084] Address: 0x00007FF6F8B40244
[3/12/2020 7:35:06 PM.084] Unknown var: 0x00007FF6F9B61CA0
[3/12/2020 7:35:06 PM.084] Initialization code 4.
[3/12/2020 7:35:06 PM.084] Initialization code 5.
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 1
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 2
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 3
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 4
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 5
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 6
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 7
[3/12/2020 7:35:06 PM.084] LoadingScreenMsg: 
[3/12/2020 7:35:06 PM.335] LoadingScreenMsg: Loading Story Mode
[3/12/2020 7:35:09 PM.171] LoadingScreenMsg: Loading and Populating Game World
[3/12/2020 7:35:09 PM.422] LoadingScreenMsg: 
[3/12/2020 7:35:20 PM.561] Initializing console variable "IsDeveloperModeEnabled".
[3/12/2020 7:35:20 PM.561] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/12/2020 7:35:20 PM.561] Read value: <null>
[3/12/2020 7:35:20 PM.561] Initializing console variable "TimeScale".
[3/12/2020 7:35:20 PM.561] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/12/2020 7:35:20 PM.561] Read value: <null>

 

  • Community Team
1 hour ago, darkdemise434 said:
  Reveal hidden contents

[3/12/2020 7:34:23 PM.088] Started new log on 3/12/2020 7:34:23 PM.088
[3/12/2020 7:34:23 PM.090] ====================================================================================================
[3/12/2020 7:34:23 PM.083] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/12/2020 7:34:23 PM.090] Log verbosity: Trivial
[3/12/2020 7:34:23 PM.091] Initializing input system
[3/12/2020 7:34:23 PM.092] Initializing game console
[3/12/2020 7:34:23 PM.097] Console key has been set to F4 (key code: 115)
[3/12/2020 7:34:23 PM.136] Initializing console variable "ConsoleScrollAmount".
[3/12/2020 7:34:23 PM.136] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/12/2020 7:34:23 PM.138] Read value: <null>
[3/12/2020 7:34:23 PM.138] Initializing console variable "ConsoleKey".
[3/12/2020 7:34:23 PM.138] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/12/2020 7:34:23 PM.138] Read value: <null>
[3/12/2020 7:34:23 PM.138] Initializing console variable "PluginTimeoutThreshold".
[3/12/2020 7:34:23 PM.138] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/12/2020 7:34:23 PM.140] Read value: 10000
[3/12/2020 7:34:23 PM.140] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/12/2020 7:34:23 PM.140] Initializing console variable "AlwaysShowConsoleOutput".
[3/12/2020 7:34:23 PM.140] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/12/2020 7:34:23 PM.140] Read value: <null>
[3/12/2020 7:34:23 PM.140] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/12/2020 7:34:23 PM.140] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/12/2020 7:34:23 PM.140] Read value: <null>
[3/12/2020 7:34:23 PM.141] Initializing console variable "ShowOnScreenWarnings".
[3/12/2020 7:34:23 PM.141] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/12/2020 7:34:23 PM.141] Read value: <null>
[3/12/2020 7:34:23 PM.141] Console initialized
[3/12/2020 7:34:23 PM.141] Initializing forms manager
[3/12/2020 7:34:23 PM.141] Cleaning temp folder
[3/12/2020 7:34:23 PM.142] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[3/12/2020 7:34:23 PM.146] ================ RAGE Plugin Hook ================
[3/12/2020 7:34:23 PM.148] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[3/12/2020 7:34:23 PM.148] Command line option "windowed" is specified twice. Please remove one.
[3/12/2020 7:34:23 PM.148] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/12/2020 7:34:23 PM.150] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[3/12/2020 7:34:23 PM.150] Checking game support
[3/12/2020 7:34:23 PM.259] Product name: Grand Theft Auto V
[3/12/2020 7:34:23 PM.259] Product version: 1.0.1868.0
[3/12/2020 7:34:23 PM.259] Is steam version: True
[3/12/2020 7:34:23 PM.260] Initializing DirectX
[3/12/2020 7:34:23 PM.260] Initializing Direct3D
[3/12/2020 7:34:23 PM.261] Getting game swap chain
[3/12/2020 7:34:23 PM.280] Swap Chain created: 0x7FF6FA0C24F8
[3/12/2020 7:34:23 PM.280] Swap Chain VTable: 0x191574B69A0
[3/12/2020 7:34:23 PM.280] 0x748948CCD3CC09E9;0x8D48564157552024;0x170EC814890246C
[3/12/2020 7:34:23 PM.280] D3D11Present: 0x7FFA6BE14300
[3/12/2020 7:34:23 PM.280] D3D11ResizeBuffers: 0x7FFA6BE29A50
[3/12/2020 7:34:23 PM.280] D3D11ResizeTarget: 0x7FFA6BE77C20
[3/12/2020 7:34:23 PM.280] D3D11SetFullscreenState: 0x7FFA6BE31580
[3/12/2020 7:34:23 PM.281] Getting device
[3/12/2020 7:34:23 PM.281] Retrieved device
[3/12/2020 7:34:23 PM.281] Creating wrapper
[3/12/2020 7:34:23 PM.281] Direct3D initialized
[3/12/2020 7:34:23 PM.281] Initialized DirectX
[3/12/2020 7:34:23 PM.281] Direct3D watcher thread spawned
[3/12/2020 7:34:23 PM.325] Wrapper created
[3/12/2020 7:34:23 PM.328] Effect created
[3/12/2020 7:34:23 PM.328] Creating buffer
[3/12/2020 7:34:23 PM.328] Created buffer
[3/12/2020 7:34:23 PM.328] Creating blend state
[3/12/2020 7:34:23 PM.328] Created blend state
[3/12/2020 7:34:23 PM.328] Done with creation
[3/12/2020 7:34:23 PM.366] Initializing texture system.
[3/12/2020 7:34:23 PM.366] Initializing texture system; phase 1
[3/12/2020 7:34:23 PM.366] Initializing texture system; phase 2
[3/12/2020 7:34:23 PM.370] Initializing texture system; phase 3
[3/12/2020 7:34:23 PM.371] Initializing texture system; phase 4
[3/12/2020 7:34:23 PM.377] Initializing texture system; phase 5
[3/12/2020 7:34:23 PM.378] Initializing texture system; phase 6
[3/12/2020 7:34:23 PM.379] Initializing texture system; phase 7
[3/12/2020 7:34:23 PM.380] Initializing texture system; phase 8
[3/12/2020 7:34:23 PM.381] Initializing texture system; phase 9
[3/12/2020 7:34:23 PM.382] Initializing texture system; phase 10
[3/12/2020 7:34:23 PM.386] Pixel Shader 5.0 not supported. Falling back to 4.0.
[3/12/2020 7:34:23 PM.387] Initializing texture system; phase 11
[3/12/2020 7:34:23 PM.387] Initializing texture system; phase 12
[3/12/2020 7:34:23 PM.389] Initializing texture system; phase 13
[3/12/2020 7:34:23 PM.389] Initializing texture system; phase 14
[3/12/2020 7:34:28 PM.281] Direct3D watcher thread ended
[3/12/2020 7:34:53 PM.933] LoadingScreenMsg: Initializing game support
[3/12/2020 7:34:54 PM.184] Initializing game support
[3/12/2020 7:34:59 PM.619] LoadingScreenMsg: Velocity limit removed
[3/12/2020 7:34:59 PM.920] Compatibility level: 0
[3/12/2020 7:34:59 PM.920] Supported version detected
[3/12/2020 7:34:59 PM.920] ==================================================
[3/12/2020 7:34:59 PM.920] LoadingScreenMsg: Patching code
[3/12/2020 7:35:00 PM.171] LoadingScreenMsg: Waiting for game initialization
[3/12/2020 7:35:00 PM.422] Waiting for game initialization
[3/12/2020 7:35:00 PM.523] LoadingScreenMsg: Initializing core
[3/12/2020 7:35:00 PM.773] Initializing hook
[3/12/2020 7:35:05 PM.792] LoadingScreenMsg: Completing interoperability
[3/12/2020 7:35:06 PM.043] Completing interoperability
[3/12/2020 7:35:06 PM.043] Initialization code 1.
[3/12/2020 7:35:06 PM.043] Initialization code 2.
[3/12/2020 7:35:06 PM.043] Initialization code 3.
[3/12/2020 7:35:06 PM.049] 1 Address: 0x00007FF6F7FCC654
[3/12/2020 7:35:06 PM.049] Calling func 1
[3/12/2020 7:35:06 PM.062] 2 Address: 0x00007FF6F8B4029A
[3/12/2020 7:35:06 PM.062] 3 Address: 0x00007FF6F75B631A
[3/12/2020 7:35:06 PM.084] Address: 0x00007FF6F8B40244
[3/12/2020 7:35:06 PM.084] Unknown var: 0x00007FF6F9B61CA0
[3/12/2020 7:35:06 PM.084] Initialization code 4.
[3/12/2020 7:35:06 PM.084] Initialization code 5.
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 1
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 2
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 3
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 4
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 5
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 6
[3/12/2020 7:35:06 PM.084] Completing interoperability, phase 7
[3/12/2020 7:35:06 PM.084] LoadingScreenMsg: 
[3/12/2020 7:35:06 PM.335] LoadingScreenMsg: Loading Story Mode
[3/12/2020 7:35:09 PM.171] LoadingScreenMsg: Loading and Populating Game World
[3/12/2020 7:35:09 PM.422] LoadingScreenMsg: 
[3/12/2020 7:35:20 PM.561] Initializing console variable "IsDeveloperModeEnabled".
[3/12/2020 7:35:20 PM.561] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/12/2020 7:35:20 PM.561] Read value: <null>
[3/12/2020 7:35:20 PM.561] Initializing console variable "TimeScale".
[3/12/2020 7:35:20 PM.561] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/12/2020 7:35:20 PM.561] Read value: <null>

 

Does the game crash when you launch GTA 5 normally?

 

 

3 hours ago, Kali11 said:

Hello I have problem with my LSPDFR because when i go on duty lspdfr has crashed. please help

 

RagePluginHook.log 136.78 kB · 0 downloads

I could be wrong but it appears to be an issue with PoliceSmartRadio. Try re-installing it.

 

 

Thanks! 🙂

Help us to help you! 

 

Report Site Guideline violations by selecting the three dots at the top right of posts!

Hello, 

 

I'm having a similar issue to others that posted, I can run RPH fine, but  when I "ReloadAllPlugins" it crashes right away, or if I load RPH with LSPDFR. Really trying to to reinstall the game.

 

 

 

Crash Log:

 

Spoiler

[3/13/2020 6:48:53 PM.276] LSPD First Response: [TRACE] Started loading LSPDFR
[3/13/2020 6:48:53 PM.277] LSPD First Response: [INFO] Running LSPD First Response 0.4.6 (0.4.7297.8062)
[3/13/2020 6:48:53 PM.277] LSPD First Response: [INFO] Compiled on 24 Dec 2019 03:28:43 UTC
[3/13/2020 6:48:53 PM.277] LSPD First Response: [INFO] Copyright © 2015-2019, G17 Media, www.lspdfr.com
[3/13/2020 6:48:54 PM.040] ================================================= Spike Strips V =================================================
[3/13/2020 6:48:54 PM.040] Created by:  alexguirre
[3/13/2020 6:48:54 PM.046] Version:  1.2.0.37676
[3/13/2020 6:48:54 PM.047] RPH Version:  1.74.1261.16020
[3/13/2020 6:48:54 PM.047] 
[3/13/2020 6:48:54 PM.047] Report any issues you have in the comments section and include the RagePluginHook.log
[3/13/2020 6:48:54 PM.047] Enjoy!
[3/13/2020 6:48:54 PM.047] ================================================= Spike Strips V =================================================
[3/13/2020 6:48:54 PM.059] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/13/2020 6:48:57 PM.895] LSPD First Response: 
[3/13/2020 6:48:57 PM.895] LSPD First Response: ==============================
[3/13/2020 6:48:57 PM.895] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/13/2020 6:48:57 PM.895] LSPD First Response: ------------------------------
[3/13/2020 6:48:57 PM.895] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[3/13/2020 6:48:57 PM.895] LSPD First Response: ------------------------------
[3/13/2020 6:48:57 PM.895] LSPD First Response: Exception type: System.AccessViolationException
[3/13/2020 6:48:57 PM.895] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[3/13/2020 6:48:57 PM.895] LSPD First Response: ------------------------------
[3/13/2020 6:48:57 PM.895] LSPD First Response: Inner exceptions:
[3/13/2020 6:48:57 PM.895] LSPD First Response: ------------------------------
[3/13/2020 6:48:57 PM.895] LSPD First Response: Stack trace:
[3/13/2020 6:48:57 PM.895] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[3/13/2020 6:48:57 PM.895] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[3/13/2020 6:48:57 PM.895] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[3/13/2020 6:48:57 PM.895] at 9gvppq#q<Gswu#w/4(M\\E >n!.&2>hv;P-7LG"Y]e?VU$'aQ3s&() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[3/13/2020 6:48:57 PM.895] at 9gvppq#q<Gswu#w/4(M\\E >n!.0#GL9AVq%sI)D^+<>ooS@pXZ#() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 163
[3/13/2020 6:48:57 PM.895] at Rage.GameFiber.Main()
[3/13/2020 6:48:57 PM.895] LSPD First Response: ==============================
[3/13/2020 6:48:57 PM.895] LSPD First Response: 
[3/13/2020 6:48:58 PM.683] LSPD First Response: [FATAL] Forced termination
[3/13/2020 6:48:58 PM.687] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/13/2020 6:48:58 PM.702] LSPD First Response: [INFO] LSPDFR has shut down

 

 

 

 

 

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