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StreetSweeper Impound 6.9

(0 reviews)

16 Screenshots

🧹 Dispatching Efficiency: Introducing StreetSweeper Impound v6.9 - *Does not disrupt any other mod or towing feature*

Running a clean jurisdictional operation in San Andreas has always been a logistical nightmare. Between pathfinding-heavy NPC tow trucks causing traffic jams and the performance hit of complex AI scripts, the "immersion" often comes at the cost of stability.

Today, I am officially launching StreetSweeper Impound (SSI)—the invisible logistics backbone for your law enforcement and municipal roleplay.

🚀 The Core Philosophy: "Invisible Logistics"

Unlike traditional towing mods that rely on a physical truck driving to a location, SSI utilizes a Despawn-Triggered Clearance system.

It makes a simple, realistic assumption: The moment you turn the corner, the city's infrastructure takes over. By removing the need for physical NPC drivers, SSI provides a zero-lag environment while maintaining high-fidelity roleplay standards.

🛠️ Key Features

1. Intelligent Tagging System

Using precision raycasting and proximity, officers can "Tag" any vehicle for recovery with a single keystroke.

  • Raycast Precision: Prioritizes the vehicle directly in your line of sight.

  • Void Logic: Made a mistake? Press the tag key again to cancel the recovery request before it processes.

2. Multi-Agency Branding

Whether you are patrolling the city streets or the desert highways, SSI adapts to you. The built-in MDT allows for instant switching between:

  • LSPD: Classic Blue UI & Markers.

  • BCSO: Tactical Tan & Gold.

  • LSSD: Professional Stone/Brown.

  • SAHP: High-Visibility Green.

3. Dynamic Revenue Scaling

Your efforts are rewarded based on the complexity of the recovery:

  • Difficulty Surcharges: Industrial vehicles like buses and trucks generate 300% base revenue.

  • Damage Premiums: Recovering a totaled asset requires more municipal resources, resulting in higher fines awarded to your shift total.

4. Priority Clearance (The "K" Factor)

In emergency situations where a scene needs to be cleared immediately for medical or tactical reasons, the Priority Clearance key bypasses all distance checks and clears your tagged queue instantly.

📦 Installation Guide

Setting up your recovery network is straightforward:

  1. Prerequisites: Ensure you have Script Hook V and Script Hook V .NET (v3.0+) installed.

  2. Deployment: Drop StreetSweeperImpound.dll and the accompanying .ini file into your /scripts/ folder.

  3. Configuration: Open the .ini file to customize your BaseFine, DespawnDistance, and keybinds. If you ever delete this file, the system will intelligently regenerate a default one for you on launch.

📝 Summary

StreetSweeper Impound v6.9 isn't just a script; it’s a tool for serious roleplayers who value their frames-per-second as much as their realism. It streamlines scene sanitization, rewards proactive patrolling, and brings a professional municipal feel to every shift.

Ready to clean up the streets? Tag your first asset today.


BJ-USA Logistics: Municipal Systems for the Modern Age.

Edited by BJ USA


Short Description

Unlike traditional towing mods that rely on a physical truck driving to a location, SSI utilizes a Despawn-Triggered Clearance

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

Syntax

User Feedback

Recommended Comments

nova2727

Members

So this is a vehicle respawning mod. I prefer to see tow truck pick up the cars they I ask for

BJ USA

Members Author

4 hours ago, nova2727 said:

So this is a vehicle respawning mod. I prefer to see tow truck pick up the cars they I ask for

Which is nice when you're towing one at a time. This is an option for one at a time, or as many as you'd like. Even better, you don't have to choose- so you can keep towing the way you always have, and use this once in a while. Thanks for sharing your feelings.

nova2727

Members

Add an option to to tell you that the vehicle has been towed to compound or something like that for the immersion

BJ USA

Members Author

(edited)

It does. Check the screenshots:-) it will produce an alert, which is extremely immersive I think when either you drive away or you do a mass impound by pressing the letter k , by default.

I'm definitely open to other suggestions!

1 hour ago, nova2727 said:

Add an option to to tell you that the vehicle has been towed to compound or something like that for the immersion

Could contain: text, screenshot, pc game, video game software

Edited by BJ USA

nova2727

Members

Oh yes I see now. Maybe add an option for release fee that the ped needs to pay if not paid within 14 days the police keep it

You now have 14 days to pay $400 if not paid within in that time the police department reserve the right to seize the vehicle and sell or keep

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