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2013 Tahoe Whelen Lighting Package - Non-ELS 1.0.0

(0 reviews)

6 Screenshots

2013 Tahoe Whelen Lighting Package

By Ghost Development

Hi all so this is my first ever publicly released model, well my first model ever really I put a lot of time into it setting everything up from detailed interior to a nice beginner lighting setup so I hope you like it. It is non-ELS and comes FiveM Ready so just drag and drop it into your resources folder in your server and add "start 13tahoe" to your server.cfg (obviously without the "".)

 

Please leave constructive criticism below and tips to help me become a better vehicle developer and don't forget to join my discord whilst your here as I am currently working on some other vehicles to release!

 

My Discord

My ToS:

 

- You are not allowed to re-sell any of my models
- You are not to leak and of my models
- You are not to unlock/rip any of my models
- All of my models will be sold/released locked and will not be given unlocked
- Leaking my models can lead to consequences and action being taken
- You are not permitted to change any of the model's files (i.e carcols.meta for light pattern) (This excludes spawn names)
- All vehicles that are paid for are intended for the LSPDFR Framework Modification for GTA V. However, they can be converted for use on FiveM
- No FiveM support will be given with any vehicle that is paid for

If any of these are broken further action will be taken.

Ghost Development's developers work fall under the Creative Commons License: https://creativecommons.org/licenses/by-nc-nd/4.0/

User Feedback

Recommended Comments

MrKingPotato511

Members

I just put this in my server and i absolutely love it. Lighting looks good. The only minor thing that i've noticed is that when it gets dirty, the rear lights in the back window get covered. Not a big issue for me. 10/10 in my opinion, Keep up the good work 

Ghost Development Studios

Members Author

6 hours ago, Mike 1K22 said:

I just put this in my server and i absolutely love it. Lighting looks good. The only minor thing that i've noticed is that when it gets dirty, the rear lights in the back window get covered. Not a big issue for me. 10/10 in my opinion, Keep up the good work 

Thanks man, I've got another vehicle coming soon so keep an eye out for that 😉

MrKingPotato511

Members

Awesome. I cant wait to see what you are coming out with next

bevarnow

Members

This supposed to happen?

what.PNG

sete2510

Members

Any gifs? 😅

Ghost Development Studios

Members Author

5 hours ago, bevarnow said:

This supposed to happen?

what.PNG

Doesn't happen to me nor any others that use this vehicle.  Should work fine in game.

bevarnow

Members

4 hours ago, Ghost Development said:

Doesn't happen to me nor any others that use this vehicle.  Should work fine in game.


Worked Fine, just looked odd in OpenIV

 

Ghost Development Studios

Members Author

4 hours ago, bevarnow said:


Worked Fine, just looked odd in OpenIV

 

Haha yeah thought it looked a bit odd.

Burnss

Members

When I added this the windows did not break when shot at and the car was indestructible. Otherwise it was a good looking model 

Ghost Development Studios

Members Author

10 minutes ago, Burnss said:

When I added this the windows did not break when shot at and the car was indestructible. Otherwise it was a good looking model 

Car shouldn't be indestructible, the windows i am still learning how to make them breakable.

Burnss

Members

15 hours ago, Ghost Development said:

Car shouldn't be indestructible, the windows i am still learning how to make them breakable.

ive seen 2 things about breakable windows 

To make them shatter all you need to do is add Crash property on materials used for breakable surface, add the same property on collision 
object select all polygons of collision object and assign surface material ID like 120 for glass or 116 for metal. 

make sure that your collisions have Crash in the user defined options. You also need to make sure the vehglass material has Crash in the user defined options menu as well.

the car not blowing up could have been an error on my end 

Ghost Development Studios

Members Author

1 hour ago, Burnss said:

ive seen 2 things about breakable windows 

To make them shatter all you need to do is add Crash property on materials used for breakable surface, add the same property on collision 
object select all polygons of collision object and assign surface material ID like 120 for glass or 116 for metal. 

make sure that your collisions have Crash in the user defined options. You also need to make sure the vehglass material has Crash in the user defined options menu as well.

the car not blowing up could have been an error on my end 

Ah thanks mate, got a CVPI coming out soon and window do break so stay tuned for that!

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