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EC-135 Sound Engine 2.0.0

(2 reviews)

1 Screenshot

- Sound EC-135 version 1.0.0 -
   * Colibri Engine Sound *

 

With open4:

- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf

- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf

 

!! IMPORTANT !!

- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash>

ex: GTA V / Mods / update / x64 / dlcpacks / EC-135 / dlc.rpf / common / data / levels / gta5 / vehicles.meta

 

 

 

What's New in Version 2.0.0

Released

v2.0.0

 

I keep available the version 1.0.0 for those who want to have the choice between both versions 

Spoiler

 

User Feedback

Recommended Comments

James13

Members

NICE !!!

Proportionality

Members

8 hours ago, Scuderio said:

Damn nice job! A sound mod for the AS-350 would be neat 🙂

Literally stole the words out of my mouth

BeastlyGaming

Members

I noticed that this one doesn't actually work, the sound files are silent except the "HEAVY" blades

RCrw notik

Members Author

13 hours ago, BeastlyGaming said:

I noticed that this one doesn't actually work, the sound files are silent except the "HEAVY" blades

 

Actually, in certain files of the cut, the calibration and the increase the "bass" or " high " saturate the final sound and bring parasites, not being an audio expert of files GTA, only the final depiction interests me, I admit that the regulation of these sounds is very complicated...Honestly, I did not well understand to what corresponded these various files and according to the times of loops of sounds the depictions are different and the test of all this is laborious.

At least in the game, does the final sound satisfy you? I can try to improve them according to the improvement of my skills in this domain if it do not suit to you, I am attentive to your remarks and thank you for these with the aim of improving my work

BeastlyGaming

Members

Literally, it's silent... It's pretty much as if you broke it. I know this happens when a file is the wrong Size or wrong length. GTA is particular about what it's files sizes and lengths are. Look into the limits for GTA Audio Files and figure out why it doesn't work. No clue how you got it to work, but I install it and it's dead silent. The only files I've managed to get to work have been the ASTRO Division

RCrw notik

Members Author

🤔mh strange, did you modify this <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> in the vehicle.meta of your helicopter?

KillerJoe

Members

On 11/2/2018 at 2:25 AM, RCrw notik said:

🤔mh strange, did you modify this <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> in the vehicle.meta of your helicopter?

It works fine mate if people do it correctly 

Deactivated Member

Deactivated

what audio hash does the polmav use and what .AWC do i use

 

RCrw notik

Members Author

(edited)

?

20 hours ago, TrooperSanchez said:

what audio hash does the polmav use and what .AWC do i use

 

generic for polmav, what exactly do you want to do?

Edited by RCrw notik

Deactivated Member

Deactivated

 

3 hours ago, RCrw notik said:

?

generic for polmav, what exactly do you want to do?

I want to use it for five M

 

RCrw notik

Members Author

19 minutes ago, TrooperSanchez said:

 

I want to use it for five M

 

Ah ok, I don’t know Five M very well, but if I can help you...👍

Could you please do a EC 145 Engine "Thumping" Sound next?

Kieranl29

Members

On 10/31/2018 at 11:57 PM, BeastlyGaming said:

I noticed that this one doesn't actually work, the sound files are silent except the "HEAVY" blades

Same here.

RCrw notik

Members Author

On 3/29/2020 at 6:11 PM, Kieranl29 said:

Same here.

I don’t know why you don’t hear it, you hear it in the video as I hear it in my game...I’m sorry it doesn’t work for you and I’m looking for an explanation as well

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