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HAKUCHOU Police Motorcycle Model UNLOCKED

(28 reviews)

26 Screenshots

POLICEB- Hakuchou 1100P police variant V1.2 UNLOCKED

MODEL IS NOW UNLOCKED

The Los Santos/Los Angeles area has received a new police bike! The Hakuchou 1100P police variant is joining the streets! Built with power and maneuverability, this bike is a MUST for all departments who have a bike division! 

This model was based of the CHP BMW police bike. Hope you all enjoy! 

 


This model was edited/created by me. It has a CHP skin on it and LSPD one. Both quickly done.
I am not the best skin maker, so I leave it up to the pros.
includes template.


Credit where due. 

Model Status: UNLOCKED

    
CREDTIS:

-Rockstar for GTA V models

-nicks0112 Edited the template and UV mapped, edited into police bike.

NOTE YOU CAN LEAVE THE VEHICLE META UNEDITED, HOWEVER, YOUR CHARACTER WILL SIT FUNNY AND WILL NOT BE ABLE TO HAVE MULTIPLE LIVERIES.

installation:
>>>mods/update/ x64/dlcpacks/patchday1ng/dlc.rpf/x64/levels/gta5/vehicles.rpf


Then go to

If you wish to replace skins, replace the skin 'BIKE_SIGN_#' inside the .ytd

GO TO vehicle.meta 

 

vehicles.meta
>>> mods\update\update.rpf\common\data\levels\gta5

In the meta file find policeb. 
Replace the policeb meta with this.


>>>>>DO NOT COPY ABOVE THIS LINE<<<<<<<

Spoiler

 

<Item>
      <modelName>policeb</modelName>
      <txdName>policeb</txdName>
      <handlingId>BATI</handlingId>
      <gameName>POLICEB</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_BIKE_SPORT</layout>
      <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets>
      <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
      <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName>
      <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.229500" />
      <wheelScaleRear value="0.200000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x88000000" />
      <steerWheelMult value="0.600000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="10" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="2" />
      <flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_BIKE</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_ZTYPE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_BIKE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_HWayCop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Bike</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>BIKE_POLICEB_FRONT</Item>
      </firstPersonDrivebyData>
    </Item>

 

 

 

 


>>>>>Do not copy this line or below<<<<<


MULTIPLE LIVERIES SUPPORTED

 

 

LSPDFR.COM EXCLUSIVE MODEL
 

2016-01-30_00001.jpg

2016-01-30_00002.jpg

 

What's New in Version UNLOCKED

Released

MODEL IS NOW UNLOCKED

2016-01-30_00001.jpg

2016-01-30_00002.jpg

User Feedback

Recommended Comments

kungfubeer

Members

I have created a skin, but it needs some cleaning up.  Should take me a few days then I will upload it.

 

 

CHPBike.png

punchball

Members

On 1/26/2016 at 8:39 PM, nicks0112 said:

Thank you! I am going to attempt to make a BMW one eventually. I wanted a new bike, like the modern CHP ones, so I made this

 

The police car that partially cut off too the left

 

fschd1

Members

On 26/01/2016 at 11:12 PM, TheDude said:

hmm any idea where i might find the carvariations for the policeb? Doesnt seem to be any in patchday1

update: got the lights working by moving my policeb2 file over to mpchristmas2 and using the carvariations file there. however still no siren or engine sounds perhaps I need to change <sirenSettings value="1" />. going to fiddle around more with the carvariations file, will report back.

update2: Got it working as a addon. had to set the audiohash to POLICEB. Everything is working and all is good in the world! it seems like the sirensettingvalue has no impact on which sounds the siren itself makes and that its tied into the vehicles audiohash, which makes me wonder why there is even a sirenSetting at all, unless it has to do with light patterns.

its in mp christmas 2

fschd1

Members

On 27/01/2016 at 1:35 AM, TheDude said:

here is the carvariation and vehicle.meta components i used (make sure the parent is also used at the bottom of the vehicle.meta). I used mpchristmas2 for the addon.

 

Hidden Content

 

 

Hidden Content

 

where must you add these ?

TheDude

Members

5 hours ago, fschd1 said:

where must you add these ?

I used mpchristmas2, its probably not required to use that dlc pack for addons its just the one that I have always used for additional vehicles because I know where to find the carvariations.meta and vehicle.meta. I use a file i got over on gtavmods.com called "more-police-cars-to-add-v1-2" it comes with a premade carvariation file and vehicle meta with room for 30 additional cars and all you have to do is change the names within the files.

kungfubeer

Members

On 1/26/2016 at 1:09 AM, Requiem said:

First off, great job! I do have one minor complaint. The template is a little fucked. (or at least it is for me, I don't know, i'm pretty retarded.) see photo hidden in spoiler.

I'm trying to make the gas tank black but these white lines appear. 

  Reveal hidden contents

mA7Fktk.png

 

I have the same issue

10 DAVID 01

Members

This is excellent, however sometimes there is a wierd animation problem where he falls on the ground and the bike falls over when he gets off(yes i did change the vehicles.meta to the proper setting) ...other than that this is freakin amazing!!!

TheDude

Members

(edited)

1 hour ago, UNIT33 said:

This is excellent, however sometimes there is a wierd animation problem where he falls on the ground and the bike falls over when he gets off(yes i did change the vehicles.meta to the proper setting) ...other than that this is freakin amazing!!!

yah that seems to be an issue with any bike if you have "keep engine on" enabled or MoreControlV's GTAIV exit style turned on, not sure the game's code can really comprehend you getting off of a still running bike, when the payer turns the engine off and gets off he uses the kickstand but when its still running he sorta just hops off and the bike falls over. Also if you get off your bike and immediately aim your weapon it will generally fall over also (much like how if you do this in a car the drivers door will remain open - if your on a bike he will ignore the kickstand animation and go rite into the aiming one)

Edited by TheDude

fschd1

Members

1 hour ago, TheDude said:

I used mpchristmas2, its probably not required to use that dlc pack for addons its just the one that I have always used for additional vehicles because I know where to find the carvariations.meta and vehicle.meta. I use a file i got over on gtavmods.com called "more-police-cars-to-add-v1-2" it comes with a premade carvariation file and vehicle meta with room for 30 additional cars and all you have to do is change the names within the files.

i will try this but would like it to spawn in traffic

TheDude

Members

(edited)

8 minutes ago, fschd1 said:

i will try this but would like it to spawn in traffic

yah your going to have to replace the stock PoliceB if you want it to randomly show up patrolling for the highway patrol. however if you use the backup.xml for 0.3 and set up your custom bike it will respond when you call in for backup. you can also use the law enforcement jurisdiction script to have custom cars patrolling. ;)

 

 

Edited by TheDude

GlitchGamer

Members Author

1 hour ago, kungfubeer said:

I have the same issue

Ok if you and @Requiem ccould send me the skins in a PM that were messing up it would be much appreciated. I may have to tweek some settings

10 minutes ago, TheDude said:

yah that seems to be an issue with any bike if you have "keep engine on" enabled or MoreControlV's GTAIV exit style turned on, not sure the game's code can really comprehend you getting off of a still running bike, when the payer turns the engine off and gets off he uses the kickstand but when its still running he sorta just hops off and the bike falls over. Also if you get off your bike and immediately aim your weapon it will generally fall over also (much like how if you do this in a car the drivers door will remain open - if your on a bike he will ignore the kickstand animation and go rite into the aiming one)

I'll look into it.

 

8 minutes ago, fschd1 said:

i will try this but would like it to spawn in traffic

 

TheDude

Members

 its not just your model nicks, its any bike in GTAV. if you do a 'quick exit' in any capacity the bike will fall over since it bypasses the kickstand animation.

GlitchGamer

Members Author

Ok thank you for that.

1 minute ago, TheDude said:

 its not just your model nicks, its any bike in GTAV. if you do a 'quick exit' in any capacity the bike will fall over since it bypasses the kickstand animation.

 

10 DAVID 01

Members

okay noted thank you for the response.

CASHMONEY0986

Members

awesome model, and fast, only issue i have found the first time using it i called for state units and it killed lspdfr other than that it works great

Chappie

Members

On 1/28/2016 at 11:52 AM, nicks0112 said:

Ok if you and @Requiem ccould send me the skins in a PM that were messing up it would be much appreciated. I may have to tweek some settings

I'll look into it.

 

 

I Pmed you it. Also, nice job on the most recent update. love the antennas!

wheelcipher

Members

Hmm... Trying to install ... I have nothing close to  mods/update/dlcpacks/patchday1ng/levels/gta5/vehicles.rpf

Any suggestions? Using the Steam version. Very familiar with OpenIV. Just not sure exactly which vehicles.rpf to use.

Thanks in advance!

Mitchin

Members

Could someone send me the edited meta and carvations files? I screw it up every time. 

bronzestar250

Members

No matter how many bikes I spawn, the front left emergency light (blue)(if facing the front of the bike) does not come on or flash at all, any ideas?

MoreTextures

Members

2 hours ago, bronzestar250 said:

No matter how many bikes I spawn, the front left emergency light (blue)(if facing the front of the bike) does not come on or flash at all, any ideas?

This is happening to me as well since the latest update to the model, this was not an issue in version 1.0.

Example 1Example 2 (A bit difficult to get the bug across via a quick screenshot, I was too lazy to record it. The resolution also came out really bad on these for some reason).

SgtBrgArs

Members

On 1/26/2016 at 2:44 AM, BorkModder said:

But is like the front under the headlight is fully red...

I had this problem too, caused by other modded vehicles (am using Realistic Dispatch Environment).

I added Policeb files to the RDE RPF and added the corresponding info to the RDE vehicles.meta. This worked fine after that - I'm assuming that mod was the culprit.

This bike is great! For some reason I only get the red light on the front lightbar below the headlight - the blue one doesn't flash.

 

GlitchGamer

Members Author

On 1/30/2016 at 1:30 AM, Requiem said:

I Pmed you it. Also, nice job on the most recent update. love the antennas!

I will look into it

bronzestar250

Members

12 hours ago, MoreTextures said:

This is happening to me as well since the latest update to the model, this was not an issue in version 1.0.

Example 1Example 2 (A bit difficult to get the bug across via a quick screenshot, I was too lazy to record it. The resolution also came out really bad on these for some reason).

Yup I installed the first version andf all the lights work just fine.

killer84k3r

Members

the install path isn't right from the readme? mods/update/dlcpacks/patchday1ng/levels/gta5/vehicles.rpf

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