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08mada

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  1. Like
    08mada reacted to 0pheIia for a file, Virus City Postal Code Map   
    Have you ever watched a fivem roleplay video on youtube or have you seen a fivem server using virus city map and postals? Well now that same map and the code are here for singleplayer (lspdfr only). This mod is just like my OCRP Postal Code map but its not the same thing just that both are fivem map conversions. I hope everyone who installs this enjoys playing.🙂 🫠
     
    I AM NOT RESPONDING TO ANY COMPLAINTS OVER LCPDFR.COM SO IF YOU WANT HELP JOIN AURORAS DISCORD THERES SUPPORT THERE
    ALSO READ THE PINS IN THE DISCORD BECAUSE I WONT ANSWER QUESTIONS THAT HAVE ALREADY BEEN ANSWERED
     
    I AM ALSO NOT RESPONSIBLE FOR YOUR PC AND OR YOUR GAME FILES YOU NEED TO FOLLOW DIRECTIONS AND BACKUP YOUR GAME FILES ACCORDINGLY  
     
    This mod has been tested on different computers, different builds, different game versions. Its recommended that you install this inside of a clean mods folder or atleast a mods folder without any other map mods installed. If you chose not too install this on a clean game version. Make sure you deleted your previous map mods to make sure files do not conflict and game doesn't crash.
     
    Requirements  
    SHV (ScriptHookV) (latest version)
    SHVDOTNET (ScriptHookVDotNet) (latest version)
    RadarZoom (Script) Link: https://www.gta5-mods.com/scripts/radar-zoom-net
    Callout Interface (for postal codes outside of the minimap) Link: https://www.lcpdfr.com/downloads/gta5mods/scripts/37828-callout-interface/
     
    FAQ
    Is this Install Simple? Yes its very simple. Just use your noggin😁
    Can I use Simplehud's postal codes with this? No.
    Why isn't the map working? Make sure you have every requirement installed and make sure you installed everything correctly.
    The map glitches when driving vehicles? Your missing radarzoom.dll, shv, and or shvdotnet. Not having any one of those files in the correct spot is the reason why your map is bugging.
    I Don't want too make a new mod folder. But I wanna delete my old map mod. What do I do? I made a universal oiv installer so just use that to uninstall your previous map mod(s).
    Will my map have those dark spots and be see through like yours? No, the only reason my map has transparency is because of my reshade preset 😊
    Can I still use this even if I play with the enhanced version and not Legacy? No and if you do install it idk whats gonna happen. But im not giving support.

    Link To Fivem Version
    https://forum.cfx.re/t/release-postal-code-map-minimap-new-improved-v1-3/147458
  2. Like
    08mada reacted to Chris Wolfgang for a file, Tactical Weapon Holding Animations   
    This mod changes the handling/holding/grip of several weapons in the game when you are idle, walking, or running.



    (The mod modifies your weaponsanimations.meta, so it's recommended to back up your files before installing it. The mod includes a backup, but it's from the vanilla game.)


    The following list is of the weapons that change their handling/grip when the mod is installed:

    • PISTOL
    • PISTOL_MK2
    • COMBATPISTOL
    • PISTOL50
    • APPISTOL
    • STUNGUN
    • HEAVYPISTOL
    • VINTAGEPISTOL
    • MACHINEPISTOL

    • SMG
    • ASSAULTSMG
    • COMBATPDW
    • MINISMG

    • PUMPSHOTGUN
    • PUMPSHOTGUN_MK2
    • SAWNOFFSHOTGUN
    • ASSAULTSHOTGUN
    • BULLPUPSHOTGUN
    • DBSHOTGUN

    • ASSAULTRIFLE
    • CARBINERIFLE
    • CARBINERIFLE_MK2
    • ADVANCEDRIFLE
    • COMPACTRIFLE

    • MG
    • COMBATMG
    • GUSENBERG

    • SNIPERRIFLE
    • HEAVYSNIPER

    Notes:
    If you're having trouble with the female MP or others not using the animations on some weapons, do this: Menyoo > Player Options > Movement Styles > Weapon Animations (All Below) > Default. (Female and Ballistic works as well.)

    The person who discovered this is jjj777. Go to their profile and check it out.

    OIV Installation:

    1) Open the .oiv file located in the "OIV" folder, and open it after that. Click on "Install" and then select the "Mods" option, if available.

    2) You finished downloading the mod, enjoy...

    Manual Installation:

    1) Go to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\common\data\ai (With OpenIV.)

    2) Go into editing mode. Drop the files located in the folder named "Manual" into it.

    3) You finished downloading the mod, enjoy...

    Recommended to use with the mod:
    NPC Style Cover Animations By Hanako
  3. Like
    08mada reacted to reii for a file, Reii's Quantv Reshade Config   
    This is My Config I made I think its very good May Not be for some people but I did my best I will update it more Later on.
  4. Like
    08mada reacted to 1803 Creations for a file, 1803's More Speeders on Highways   
    Are you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.

    Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.

    Showcase:
    https://www.youtube.com/watch?v=muJ_mrpz3Zg

    Version 1.6 (Updated 3/2/26):
    -rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
    -Rewrite from Scripthookdotnet V2 to V3.
    -Added over 100 ped models to now spawn
    -Game chooses name so should be random and not often repeating

    Version 1.5 (Updated 2/4/26):

    Added and removed locations. Maps of locations also added with download.
    Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.




    Version 1.4 (Updated 1/23/25):

    Turned off notifications by default. Notifications can be turned on/off in the ini file now.

    Version 1.3: (Updated 1/19/25)

    Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
    Cars/drivers only delete if driving and over 1000M away from player.
    Version 1.2: (Updated 1/18/25)

    .INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.


    -Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.

    Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.

    Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.



    What's New in Version 1.1


    NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.

    Video for testing spawner:
    https://youtu.be/ZZPelfO7U2E


    Script (non-testing version) description is below:
    How to update:
    Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.

    Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)

    Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.

    AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.

    Clean-up added to delete vehicles/peds once they are over 1000M away.

    -Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.

    Plans Version 1.2:

    -Add more locations like Los Santos County Highways
    -Add more Cars
    -.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.


    Version 1.0

    This script spawns a car every 10 seconds at approx. 350 meters away from the player.

    Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.

    When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.

    I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.

    --This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.

    --If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.

    --Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.







  5. Like
    08mada reacted to Aaron's Workshop for a file, Realistic Traffic AI   
    ⭐ BEFORE LEAVING A BAD REVIEW OR LOW STARS
    Please report any bugs or issues in my Discord first so I can fix them quickly 🙂
    I actively maintain and update this plugin.


    🚓 Realistic Traffic AI – LSPDFR
    🔥 Advanced Traffic Intelligence


    🚦 New Advanced Traffic Intelligence features
    🟡 Yellow light hesitation
    🛣 Lane merge system
    🧱 Obstacle raycast braking
    🚨 Improved emergency yielding
    🛣 Advanced freeway behavior
    🧠 Multi-lane AI intelligence
    🛠 Performance & stability improvements

    Hello everyone 👋

    This is Realistic Traffic AI, my custom traffic overhaul plugin for LSPDFR designed to significantly improve civilian driving behavior and create a more immersive patrol experience.
    As we all know, default GTA V traffic can feel robotic, unpredictable, and unrealistic — especially during intersections, pursuits, and freeway driving.
    This plugin rebuilds civilian behavior logic to create:
    Smarter intersections
    Better freeway reactions
    Realistic emergency yielding
    Intelligent lane behavior
    More believable violations

    The goal is simple:
    👉 Make traffic feel human — not scripted.


    🚦 Plugin Features
    🚥 Advanced Traffic Light System


    🔴 Red Light Behavior
    Configurable violation percentage (TrafficLightRunPercent)
    Drivers are assigned their behavior once per vehicle
    No random frame-by-frame flipping
    Realistic stopping patterns
    Example:
    95% stop normally
    5% may run the red light


    🟡 NEW – Yellow Light Hesitation Logic
    Drivers now intelligently decide whether to:
    Stop safely
    Continue through the intersection
    Hesitate briefly
    Behavior depends on:
    Speed
    Distance to intersection
    This removes unrealistic last-second brake slams.


    🛣 NEW – Intelligent Lane Merge System
    Vehicles now:
    Detect blocked lanes
    Merge smoothly
    Avoid zig-zag behavior
    Respect cooldown timers
    React differently at freeway speeds
    Traffic flow feels significantly more natural.


    🧱 NEW – Obstacle Raycast Braking
    AI vehicles now scan ahead for obstacles:
    Cones
    Barriers
    Roadblocks
    Traffic disruptions
    Drivers gradually slow down instead of ramming into objects.
    Scan distance automatically increases at higher speeds.


    🛣 NEW – Advanced Freeway Behavior
    High-speed traffic now:
    Reacts earlier to hazards
    Merges more smoothly
    Maintains consistent cruising speeds
    Reduces sudden braking chains
    Freeway driving feels dramatically improved.


    🧠 NEW – Multi-Lane AI Intelligence
    Drivers now evaluate:
    Lane availability
    Blocked paths
    Traffic density
    Environment type (city vs freeway)
    This creates more believable, less robotic traffic patterns.


    🚨 Improved Emergency Vehicle Yielding
    When you activate lights and sirens:
    Civilians detect you from behind
    Pull safely toward the shoulder
    Slow naturally
    Re-enter traffic smoothly
    Realistic unpredictability still exists:
    Some drivers hesitate
    Some partially block
    Some react late
    Just like real life.


    ⚙ Customizable Settings
    An automatic .ini file is created on first launch.
    You can configure:
    TrafficLightRunPercent
    EnableLaneChanges
    EnableTrafficLaw
    EnableEmergencyMoveOver
    LaneChangeDistance
    LaneChangeSpeed
    LaneChangeCooldown
    MoveOverDistance
    MoveOverOffset
    This allows you to fine-tune realism vs performance.


    🛠 Performance & Stability Improvements
    ✔ Reduced native call spam
    ✔ Merge cooldown protection
    ✔ Improved vehicle cleanup
    ✔ Removed stop sign prop scanning
    ✔ Removed logging overhead
    ✔ Stable under high traffic density


    ❌ Removed From Previous Versions
    Stop sign prop detection system
    Debug logging system
    Task spam that caused brake locks
    Erratic lane shift behavior
    Stop Sign Logic

    🎯 Result
    Traffic now feels:
    More human
    More reactive
    More immersive
    More believable
    More dynamic during patrols
    More realistic on highways
    More intelligent at intersections


    🎥 Video Demo

    (Updated video coming soon.)

    🟨 Compatibility
    ✔ Works with 5Real / LaRevo 2.0
    ❌ Does not Work with Move The F*** Over & Clear The Way V
    ✔ Designed for RPH (And you can use it while playing LSPDFR)
    ⚠ I do not currently support GTA Enhanced.


    📢 Support & Community
    Join my Discord to:
    Report bugs
    Suggest features
    Request updates
    Share feedback
    👉 https://discord.gg/KBARG5yK3j


    🎉 Special Thanks
    Huge shoutout to Gaming4Life for using my plugin!

    Thanks to all my Beta Testers that you can find in the Credits and shoutout to Maminka for helping me get started with creating LSPDFR Plugins & Callouts.

    GO CHECK HIM OUT!

  6. Like
    08mada reacted to Angel AI for a file, Realistic Holster   
    Realistic Holster
    Realistic Holster is an immersive LSPDFR plugin designed to enhance your patrol experience by adding realistic weapon holstering mechanics. Feel like a true police officer as your firearm and taser behavior matches real-life expectations.

    Features:

    Automatic holster switching:
    When your gun or taser is drawn, your holster switches to an empty version.
    When the weapon is returned to the holster, it switches back to a holster with the firearm.
    An animation when equipping a firearm.

    Full integration with EUP Law & Order.

    Customization: Being able to create your own presets

    AI Holsters:
    Nearby AI officers spawned by Ultimate Backup or Policing Redefined will have their holster components swap automatically when they draw or reholster.
    Optional holster sounds play when nearby AI officers draw or reholster within a configurable radius.

    Blacklisted Weapons:
    Stop specific weapons from triggering any holster swaps, animations or sounds.
    Useful for prop weapons or lidar guns that share a pistol hash.
    3 blacklist slots, configurable in the menu.

    Preset Codes – Export & Import:
    Save your full holster setup to a shareable PresetCode.txt file.
    Import a preset code from another player to instantly apply their full holster setup.

    Menu options allow:
    Turning holster sounds on/off
    Disabling gun or taser holster individually
    Adding custom/addon weapons
    Creating your own custom presets (for custom EUP)
    Toggling AI holsters and sounds
    Managing blacklisted weapons
    Exporting and importing preset codes

    Requirements:

    LSPDFR (latest version)
    EUP Law & Order
    RageNativeUI

    Installation

    Place in: Grand Theft Auto V/Plugins/LSPDFR (Important: Do not place it anywhere else, or it will not work.)
    Optional configuration:
    Edit the .ini file only if you want to change the menu key.

    Custom Holsters:

    All standard EUP tasers and holsters are included (cop holster, leg holster, green taser, etc.).
    For custom holsters, you need EUP models with two versions: one with the weapon/taser and one without.
    If you don't use custom holsters, no additional setup is required.

    Animations:

    Intimidation animation is K (Can be changed within the menu)
    The animation will not play if a weapon is equipped
    The animation will stop if a weapon is pulled
    Draw animation plays when equipping a firearm.
    Works while the player is running
    Can be toggled in the Settings menu

    Addon/Custom Weapons:

    The plugin automatically detects the weapon hash, you just need to set it in the menu.
    Menu
    Open the menu using the default F2 key.

    Showcase / Guide:

    Showcase/Guide: Showcase/Guide
    Holster Preview: Holster Preview
    @Lapd Code 3: YouTube Video


    Future Plugins (Angel Callouts):

    I am working on a new callout pack called "Angel Callouts". These callouts will have:

    Hopefully 20 callouts
    AI Text to speech voices for suspects/callers
    All calls have different outcomes (peds will say/do different things if you redo the call)
    Multiple locations across the whole map

    I'll give more details soon. I have 6 callouts already done. If you want to become a tester contact me at aaron.txt on Discord.

    Angel Callouts Trailer:


    Support
    For any issues or questions, contact aaron.txt on Discord. Feedback is always appreciated!
  7. Like
    08mada reacted to Gab084 for a file, 2021 Dodge Charger LSPD [4K]   
    Hello folks, today I bring you a custom 2021 Dodge Charger, as always liveries are 4k, and well done. For any concerns please DM me I will try to respond as soon as possible. If you want any custom orders please message me either through here or on discord, my user name is gab084._ , I will try to answer as soon as possible.

    Vehicle required for this: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/49472-els-vinewood-police-pack/?tab=reviews&sort=newest#review-86595

    Tutorial on how to install ''Replace'' Vehicles: https://www.youtube.com/watch?v=eLRrsa5DQ54

    Tutorial on how to insert livery textures onto cars: https://www.youtube.com/watch?v=NfyjcEwkKW8
  8. Like
    SINGLEPLAYER WARNING: If you are experiencing issues with the lighting not properly enabling, this pack cannot be used simultaneously with AdvancedHookV because extra #2 and extra #3 have a collision which requires the vehicle to be repaired by DLS, something that AdvancedHookV breaks. We recommend dragging AdvancedHookV out of your game files whilst using this pack with DLS.

    Hello! This is Northstar Development's California inspired Federal Signal Valor 2018-2019 Ford Explorer Pack! It features high quality paid parts with multiple different lighting modes and options, all toggleable via mod-kits and extras in-game! These five vehicles are preconfigured for FiveM/Singleplayer with a ULC and or DLS lighting control file.

    Major thank you to @739493356 for making the included liveries & DLS configuration.

    Here's the complete run-down for this California inspired Fedsig 2018-2019 Ford Explorer Pack!

    Lighting Features:
    Stage 1 (Rear Ambers)
    Stage 2 (Front Steady Burn & Rear Ambers)
    Stage 3 (Full Lighting)
    WigWag Shutoff
    White Cut
    Trunk Lighting
    Flood Mode
     
    Mod-Kit Features:
    Spotlight Up/Down (Both down, driver up, passenger up, both up)
    Door Rain Guards
    Skid Plate
    Dual Siren Speaker (Below, above)
    Setina PB9 Wrap Arounds
    Actual Front Plate (Default)
    Templated Front Plate (Option one)
    Empty Front Plate Holder (Option two)
    No Front Plate (Option three)
    ALPR System (Slicktop ONLY)
    LoJack System
    Radar System
    Black Hubcap & Removed Hubcap Wheel Options (SUV Wheel Category)
    (K9 Model Specific): Open K-9 Cage for German Shepherd

    Disclaimer: The upward double spotlight position has a GTA limitation with the environmental coming from the center of the vehicle, I've tried fixing this problem but I've been unsuccessful, including asking another vehicle developer, we've concluded that GTA 5 combines extralight #3 and extralight #4 into the center of both (used for these spotlights). Unfortunately, we cannot do much to resolve this, the only solution would be to remove extralight #1 and extralight #2 (Highbeams) from the FPIU itself, which is not reasonable.

    Notes:
    If you wish to support and see Northstar Development's active projects, you may join our official discord with this invite link:

    https://discord.gg/3xb45T6mFV
     
    If you need support with these models or find a bug that needs to be fixed, we highly recommend joining our discord and making us aware of the issue.
    Feel free to leave an honest review of our work!
    Last but not least, enjoy!
  9. Like
    2020 Dodge Charger
    Front And Back Details
    All Lights Are Extras
    Templated
    Custom Engine Sound
    Custom Handling
    High Quality Model
    More on my server!
    https://discord.gg/me6xqwyTmg


  10. Like
    Hello! This is Northstar Development's LSFR 2025 Dodge Durango Pack inspired by Madeira Beach, located in Pinellas County, Florida! It features high quality paid parts with multiple different lighting modes and options, all toggleable via mod-kits and extras in-game! These two vehicles are preconfigured for FiveM with a ULC lighting control file, however, they can be used inside single-player utilizing Dynamic Lighting System (DLS). No support will be provided with installation for single-player.

    Here's the complete run-down for this LSFR 2025 Dodge Durango Pack!

    Lighting Features:
    Main Response Mode
    Flood Mode
    Left Alley Mode (Hardtop)
    Right Alley Mode (Hardtop)
    Cruise Mode
    Scene Command Steady Burn Mode
    Brake Light Override
    Reverse Light Override
    Trunk Lights
     
    Mod-Kit Features:
    Spotlight Up/Down
    Two different wheel options alongside the default option, all under the SUV wheel category inside the vMenu mod menu.

    The slick-top variant replaces the TION setup on the pushbar/trunk with M4s instead.

    Notes:
    If the included Los Santos Fire Rescue livery based on Madeira Beach isn't your style, you can switch it to something that is more of your style!
    If you wish to support and see Northstar Development's active projects, you may join our official discord with this invite link:

    https://discord.gg/3xb45T6mFV
     
    If you need support with this model or find a bug that needs to be fixed, we highly recommend joining our discord and making us aware of the issue.
    Feel free to leave an honest review of our work!
    Last but not least, enjoy!
  11. Like
    08mada reacted to Lt.Caine for a file, Emergency Lighting System   
    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
     
    DESCRIPTION
    − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
    − ELS requires vehicle models specifically designed to make use of its features.
    − ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
     
    NOTES
    − Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
    − As of V1.00 ELS is not compatible with any form of multiplayer.
    − A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
     
    BASIC INSTALLATION
    − A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
    − Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
    − 1. Place ELS.asi, ELS.ini, the ELS folder, and  AdvancedHookV.dll inside your main GTA V game directory.
    − 2. Download and install (a) pro-ELS vehicle model(s).
    − 3. Start your game.
     
    CREDITS
    − ELS is coded by Lt.Caine.
    − AdvancedHookV and vehicle damage feature coded by LMS.
    − ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
  12. Like
    08mada reacted to opus49 for a file, Prowler Radar   
    Discord: https://discord.gg/AuJCUag
     
    Features:
    A realistic radar system based on the real-world Stalker Dual DSR Four different modes including stationary and moving A "fast" tracker to differentiate between strongest and fastest signal An "auto lock" feature that allows you to set a maximum speed  
     
    Prowler-Dual-DSR.pdf

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