FlippinHeimer
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FlippinHeimer reacted to Echooo for a file, Improved Ai AccuracyThis mod changes the accuracy of all Ai peds in the game and makes their accuracy more realistic. They no longer hit every single shot at almost every range. Since this is a .meta file change and not a plugin, this hasย ZEROย impact on the games performance. Based on my testing, this SHOULD also affect LSPDFR backup Ai too, however I am still not 100% sure as it's hard to tell sometimes.
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How this mod will change Ai's accuracy (compared to the default GTA values):
ย Ai across the board will be 25% less accurate when shootingย
ย Ai will be less accurate when shooting at someone who is driving in a car (Prepare to get your tires popped more often in armed suspect pursuits since they are less likely to hit you)
ย LSPDFR/Police Ai accuracy was also lowered to make them more likely to miss shots, however they still have better aim than suspects and other types of Ai.
ย There also seems to be an "accuracy boost" system in the game, which I have messed with, so the farther you are from a ped, the less likely they are to hit you.ย
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Feel free to leave feedback/opinions about the changes, based on the feedback, I may update this in the future to further change Ai's accuracy. Just don't be that guy that takes only one shots fired call, get hit multiple times up because you're really close to the suspect, and then say their aim is still too strong, ty.ย
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FlippinHeimer reacted to Chris's Modding for a file, Real Pursuit AIIMPORTANT ANNOUNCEMENT: REAL PURSUIT AI V1.3 IS CURRENTLY NOT COMPATIBLE WITH GRAND THEFT AUTO V ENHANCED AND CAUSING ISSUES ON LEGACY. AN UPDATE IS IN PROGRESS AND BETA'S ARE ON MY PATREON. A PUBLIC RELEASE WILL TOWARDS THE END OF NEXT MONTH. THANK YOU FOR YOUR PATIENCE.
๐ โ๐ผ๐ธ๐ โ๐โ๐๐๐๐ ๐ธ๐
Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable โ without aggressive, erratic, or chaotic AI driving.
Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.
๐ ๐โ๐ธ๐'๐ โ๐ผ๐: ๐โ๐ผ ๐ฝ๐๐โ๐ป๐ธ๐๐๐โ ๐โ๐ป๐ธ๐๐ผ
This update establishes a massive new structural foundation for future expansion while introducing highly requested features:
NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviourโdesigned to feel intentional, not chaotic.
Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.
Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.
Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.
๐ง ๐ป๐ผ๐๐๐พโ โโ๐๐๐๐๐โโ๐ & โ๐โ๐ผ ๐ฝ๐ผ๐ธ๐๐โ๐ผ๐
Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.
Stability First: No experimental or high-risk behaviour.
Realism Over Spectacle: Grounded police tactics, not arcade chaos.
Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.
Clean Integration: Designed to work perfectly alongside LSPDFR.
โ๏ธ ๐๐ผโโโ๐โ๐ธ๐ ๐ป๐ผ๐๐ธ๐๐๐ & โ๐๐๐ผ๐
Built specifically for long-session stability.
Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).
Lightweight, script-based, and performance-friendly (no configuration file required).
Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.
Note: Extremely scripted or heavily modified mod setups may still expose edge cases.
๐ฆ โ๐ผโ๐๐โ๐ผ๐๐ผโ๐๐
ScriptHookV: Download Here
ScriptHookVDotNet (v3.7.0 or newer): Download Here
โค๏ธ ๐๐โโ๐โ๐ ๐ป๐ผ๐๐ผ๐๐โ๐๐ผโ๐
Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.
If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:
Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.
Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.
Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.
If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. โค๏ธ
๐ Patreon: https://www.patreon.com/cw/ChristianLineham
(And if you donโt subscribeโthatโs totally fine too. Enjoy the mod, and happy policing! ๐)
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FlippinHeimer reacted to opus49 for a file, GrammarPoliceWelcome to Grammar Police! ย This plugin began as a replacement for VocalDispatch but has grown into much more!
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Speech Recognition
Issue commands to the dispatcher using your microphone Includes a "hold to talk" feature that simulates a real radio Supports StopThePed and UltimateBackup out of the box Contains multiple sets of "10 codes" or customize yourself Request backup, run plate checks, accept callouts and more! ย
Non-Verbal Interactions
Use an on-screen radio to interact with the dispatcher Also includes a Officer Plugin Status style menu system Both systems are fully customizable! ย
Language Support
English French German Spanish ย
Technical Support
Discord Server:ย https://discord.gg/AuJCUag Unofficial LSPDFR Support Server:ย ย https://discord.gg/mJMKAd5 ย
Tutorial Videos
Installation and Configuration:ย https://www.youtube.com/watch?v=dogzftjB3ZE Creating/Modifying XML Files:ย https://www.youtube.com/watch?v=H1_wwvzK9hc