Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LimYH

Members
  • Joined

  • Last visited

Reputation Activity

  1. Love
    LimYH reacted to apoundofapples for a file, 1994 Chevy Caprice Pack ELS   
    1994 Chevy Caprice Pack with 5 different lightbars.
     
    All are ELS.
     
    I converted all but the MX7000 to ELS.
     
    I edited the MX7000 so the emissives show.  
     
     Thank you to everyone who made the models.
     
     
  2. Love
    LimYH reacted to BradM for a file, [ELS] BCSO Vehicle Pack   
    Took a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles. 
     
    I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
     
    FILE INFO:
    This vehicle pack contains 6 vehicles, which include:
    2011 CVPI
    2013 Tahoe
    2013 FPIU
    2014 Charger
    2016 FPIS
    2016 Impala
     
    - All vehicles have working takedowns.
    - If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar 
     
    CREDITS:
     
    OTHER INFO:
    TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there.  If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.  
     
  3. Like
    LimYH reacted to Emotional Shawtys 2001 for a file, [ELS] BCSO Pack   
    Hey guys this pack has been in development in for a while, its not perfect but at this point I'm just trying to get it out, if you notice anything wrong with it let me know. Credits for all the parts and vehicles are in the credits, if I missed anybody please let me know so I can fix them. All vehicles have a marked, slicktop/ghost, and K9 version. These vehicles also come with realistic spotlights, more info in the Instructions. 
     
     
    Instructions
    Installation: 
    - in order to install the pack you must first navigate to your dlc packs folder.
    - after you find you dlc packs folder, place the folder "BCSO" in the dlc packs folder
    - next navigate to the dlc list, once you find it you must "edit" it, place "<Item>dlcpacks:/BCSO/</Item>" in between paths and the first item entry
    - you will need to delete you sheriff and sheriff2 entries in your vehilce meta and carvarations, if you do not delete the sheriff 
    and sheriff2 entries in the vehilce meta you will not be able to use the spotlight. 
    - Place the vcf's in your pack default
    Extras:
    Extra 12: lower wrap
    Extra 9: upper wrap
    Extra 10: ALPR
    Realistic Spotlight: 
    - In order to use the workable spotlight you will need to install the spotlight mod by alex:
    https://www.lcpdfr.com/downloads/gta5mods/scripts/7922-spotlight/
    - Next you will need to use the offset.ini provided, or just delete the sheriff and sheriff2 entries in you offset.ini
    - Once in game you should now be press the default key "I" to turn on the spotlight and use the numpad to turn it. 
  4. Like
    LimYH reacted to BOYDEAD02 for a file, [ELS] [DLC] [Reflective] LSPD (Houston Police Dept) Pack   
    This is my first release pack based in Houston, Texas, where I was born and still live. I wanted to make this packed because there were no vehicle models for Houston, and I wanted to make one for the people that live in Houston; this packed contains with
    Highly Detail Livery of the 2020 FPIU was made by the one and only Marty's Designs https://discord.gg/ZDhphtzR
    Including the HPD Lor-Friendly 75+Liveries in the Pack
    ShowCase Video
    https://streamable.com/dikcew
    https://streamable.com/mwlup7
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2011 Crown Victoria Liberty-Freedom-Ghost
    2014 Tahoe Liberty-Freedom-Ghost
    2016 Ford Explorer-Westin Pushbar-K-9-ALPR
    2016 Ford Taurus-Ghost SlickTop
    2016 Ford Taurus (Ghost Slicktop)
    2020 Ford Explorer-Westin Pushbar-SlickTop-ALPR
     
    Highly Recommend Using this Plugin/Script For the ALPR’s Vehicles, Tahoe, Explorers
     
     
    Thank you for Downloading my file; hopefully, you had fun with my vehicle models
  5. Love
    LimYH reacted to Ripple for a file, [ELS] LCSO Liberty Pack   
    If you want to talk or whatever join this discord
    https://discord.gg/aeQPR5z
     
    THE NON ELS VERSION OF THIS PACK IS AVAILABLE ON MY DISCORD
     
    If you use this in a video please credit it properly 
     
    Known Issues: 
     
    -There are currently no Collisions on the rambars. I am currently trying to fix this issue
    -VicTA's face the ground
     
    Disclaimer:
    DO NOT distribute this content without my permission! This includes liveries, models or the screenshots. 
     
    DO NOT use the vehicles in a clan or group without my express permission. THIS APPLIES TO FIVEM TOO.. Just ask me.
    Please do not upload this file or a part of it to any other website without permission from me
    I accept no responsibility for any damage caused to your PC, game, or anything else. 

    DO NOT rip, dismantle or change the vehicle in any way (except for texture files). Vehicles are LOCKED for a reason.
     
     
  6. Love
    LimYH reacted to Nemesisx101 for a file, AmbientDispatch (TalkativePlayer/PursuitMusic +)   
    Dedicated to my beloved Teddy Bear 
     

    TalkativePlayer (Standalone Plugin)

    A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
     
    Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.

    ‘Radio Realism FR’ by Officerporci recommended to be used alongside

    Features 
     
    Combat; Announce (Player/Cops)
    Combat; General (Player)
    Combat; General (Suspect)
    Combat; General (Cops)
    Combat; Barks/Warcries (Player/Cops)
    Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
    Combat; Officer Down (Player)
    Combat; Perp Down (Player)
    Combat; Under Fire (Player/Cops)
    Combat; Stress (Player/Cops)
    Combat; Pinned in Cover (Player)
    Combat; Weapon Spotted (Player)
    | Preview builds | Misc; Ped Shocked
    Combat, Animation; Strafing (Player)
    Combat, System; Incapacitated State (Player)
    CONTROLS
    When downed (health critical)
    Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
    Return fire: 'Attack/Fire'
    Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
    Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
    Pursuit; Foot-Chase (Player)
    Pursuit; Reports (Player) *Suspect heading, etc.*
    Pursuit; Foot-Chase (Suspect)
    Pursuit; Foot-Chase Losing Suspect (Player)
    Pursuit; Foot-Chase (Cops)
    Pursuit; Foot-Chase Group (Player/Cop)
    Pursuit; General (Player)
    Misc; Firing Weapon (Player)
    Misc, Animation; Weapon Drawn (Player)
    Misc; Targeting Ped (Player) 
    Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted* 
    Pursuit; Caught (Suspect)
    Pursuit; Megaphone Announce (Player/Cops)
    Misc; Megaphone Public Warning (Player) *If perp armed*
    Pursuit; Megaphone Chase (Player)
    Pursuit; Megaphone Chase (Cop)
    Pursuit; Megaphone Chase Group (Player/Cop)
    Misc; Idle Gossip in Vehicle (Player/Partner)
    Misc; Stuck in Traffic (Player) *Hold down horn*
    | Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
    Agitation; Ped Staring (Player)
    Agitation, Ped Following (Player)
    | Preview builds | Agitation, Bumped Into (Player)
    Agitation; Shove (Player)
    Misc; Dynamic Text/On-screen Greetings (Peds)
    Misc; Dynamic Observations (Player)
    Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
    Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
    Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
    *Greetings, idle chatter, spats, physical altercations ,etc.*
    Misc; Intimidation (Player/Cop) *Like in GTA IV*

    Voice Change/Lock Keybinding Commands:
    White Male Voice Group: Alt+NumPad4
    Black Male Voice Group: Alt+NumPad7
    Sheriff Voice Group: Alt+NumPad1
    White Female Voice Group: Alt+NumPad5
    Black Female Voice Group: Alt+NumPad8

    Cancel/disable voice lock: Alt+NumPad0
     
    Note, voice locking will only engage upon initial command 
     
    - - - - -
    Installation

    Drop provided files at following locations

    TalkativePlayer (dll/pdb): plugins/LSPDFR
     
    - - - - -
     

    Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
     
    __________________________________________

    AmbientDispatch (Standalone Plugin)

    A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
     
    ‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
     
    *Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
     
    Features
     
    . Vanilla Dispatcher (out-of-the-box)
    . Procedurally generated calls/reports/bolos/comms
    . Playback on-foot (and within vehicles)
    . Increased complexity of chatter (from native scanner) 
    . Simulates radio activity outside of Player/callouts 
     .Utilises game’s suite of crimes and other misc
    . Personally edited new vanilla dispatcher lines included
    . Non-intrusive and blends into background 
    . Fully customisable/expandable  (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch) 
     
    Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.

    - - - - -
    Installation

    Drop provided files at following locations

    AmbientDispatch (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    AmbientDispatchStaging folder: lspdfr/audio/scanner *Please ensure exact pathing here matches (case-sensitive)*
     
    WARNING: Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    - - - - -
     
    Please note 
     
    Tied to game-time like with native scanner (design-decision). Custom timescales/frozen time  supported (unlike native scanner).

    If using ‘XScanner version’, remove ‘INTRO/OUTRO’ WAV files located in ‘RESIDENT’  within AmbientDispatchStaging to prevent duplicated audio.
     
    Switch to NAudio version if experiencing hitches/performance issues with XScanner. 
     
    __________________________________________

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic
    (Standalone Plugins)
     
    Plugins that play wanted themes (last gen/next gen; city) during pursuits/callouts/traffic-stops/interactions/combat while dynamically adjusting based on conditions (e.g. suspect visual). 
     
    Fully customisable/expandable  (Add, remove or replace any WAV/MP3 file regardless of file name in PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore subfolders)
     
    Features personally mixed strands sourced from xXSilentAgent47Xx’s series of YouTube in-game captures.
     
    - - - - -
    Installation

    Drop provided files at following locations

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore folder: lspdfr/audio/scanner*Please ensure exact pathing here matches (case-sensitive)*
    - - - - -

    WARNING (PursuitMusic): Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    __________________________________________

    Patrol Assignments (Standalone Plugin)
     
    A plugin that randomly generates shift duties periodically throughout Los Santos/Blaine County.
     
     
    - - - - -
    Installation

    Drop provided files at following location

    Patrol Assignments (dll/pdb): plugins/LSPDFR
     
    - - - -
     
    Please note
     
    Assignments vary in duration.
     
    Grace-period of 7-8 mins; accounting for travel time

    Reminders of assignments can be viewed in pause menu— ‘brief’ section
     

    Potential Issues
     
     
    Assignments currently unaffected by paused-state/callouts/pursuits (will continue to run in background). Somewhat intentional design choice.  

     
    *Work in progress*
     
     
    BONUS 
     
    Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
     
    Also includes:
    Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat) 
    CopHolster Supported

    And Alternate Walkstyle
     
    'Agitation Fix' for LSPDFR
    Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary* 
     
    Great for emergent gameplay/interactions when out on patrol.


    My other work:
     
     
    The Peelian Way  
    Interactions Sim with Role-Play Elements
     
    Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
    *Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
     
     
     
    Dedicated to my beloved Miss Bell
     
    “The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
    - Sir Robert Peel;
    founder of the Metropolitan Police Service
     
     
    LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
     
    Key Features
     
     
     
    . Complex interconnected meta systems with conduct feedback loops
    . Reputational standing/community relations
    . Emergent gameplay opportunities (STP/PR scenarios)
    . Many bespoke categories (Domestics, searches, and so on) *On-foot and traffic context specific*
    . Ped demands, requests, questions, engagement blockers, intel and conditionals 
    . Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.* , hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
    . Suspect misbehaviour (Detained, arrested, while secured in vehicle) 
    . Mental state/intoxication/perception response/behaviour modifiers 
    . Player consequence (with lots of checks)
    . De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
    . Informal chatter and Player comments/insults
    . Ped anti-social behaviour 
    . Public engagement 
    . Vulnerable person safeguarding measures, rapport building avenues and referrals 
    . Robust open-ended investigation/inquiry
    . Basic medical/intoxication assessments
    . A suite of verbal commands *On-foot and traffic context specific*
    . Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
    . Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
    . Partner/buddy dialogue and support options 
    . Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
    . Extensive Player actions and hands-on tactics/suspect management  *on-foot and traffic context specific*
     
    Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.

    Conceptualised and authored strictly by myself (excluding legacy stuff). 
     
    A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up. 
     
    The Peelian standard.
     
    Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate. 
     
    CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics.
     
    FULL CHANGELOG and User Guidance (my comments) on Dedicated page:
     
     
     
    Commendation:
     
    Insanely talented musician 
    @Colin Stetson 
    https://m.youtube.com/@ColinStetsonMusic

    GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
    https://youtube.com/c/steppedupstation?cbrd=1

    Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer 
    https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
     
    Get into Policing
    Police Recruitment/Professional Development Advice/Guidance
    (UK-based *Teachings universally applicable* )
    @Bluelight Consultancy Ltd
    https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.