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kevdog7

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Everything posted by kevdog7

  1. This is helpful thanks for replying so quick! I figured your mod didn't affect the driving of the backup but was wondering if this was a common accident for others. Its probably not related to the mod thats just when I started noticing the issue most likely. Yeah I removed the pistol and they went straight to tasers only. Its probably something with ultimate backup. They behave differently from my Swat/tactical backup wich only respond with long guns. HRT and SRT tend to respond like regular patrol officers with pistols mixed in. I will play with it some more. I thought of adding HRT SRT to swat and noose backup options and seeing if that changed anything. These are small details anyways, I Really enjoy the mod!
  2. I love this configuration to make ultimate backup and eup work together. However I am having an issue with FBI HRT and DOA SRT backups only responding with handguns. I have modified agency_eup.xml, inventory.xml, and specialunits.xml to try and get them to behave the same way as the rest of my tactical/swat/noose units but with no luck at all. Wierdly calling them as code 3 makes them mix in long guns sometimes, but using them as pursuit backup is discouraging. These backups should only be responding with long guns they are tactical units. When I look in the xml files there is no difference between the way their inventory and loadout are coded compared to the other swat units that behave the way I want too. How can I remedy this? Also I noticed after install this configuration my backup now drives much worse and more erratically. Every other pursuit when the offender surrenders all my backup comes crashing into me and the other stopped units. I notice my backup totally wiping out on the highway crashing into stopped pedestrian cars constantly. Is there a way to fix this as well?
  3. I love this configuration to make ultimate backup and eup work together. However I am having an issue with FBI HRT and DOA SRT backups only responding with handguns. I have modified agency_eup.xml, inventory.xml, and specialunits.xml to try and get them to behave the same way as the rest of my tactical/swat/noose units but with no luck at all. Wierdly calling them as code 3 makes them mix in long guns sometimes, but using them as pursuit backup is discouraging. These backups should only be responding with long guns they are tactical units. When I look in the xml files there is no difference between the way their inventory and loadout are coded compared to the other swat units that behave the way I want too. How can I remedy this? Also I noticed after install this configuration my backup now drives much worse and more erratically. Every other pursuit when the offender surrenders all my backup comes crashing into me and the other stopped units. I notice my backup totally wiping out on the highway crashing into stopped pedestrian cars constantly. Is there a way to fix this as well?

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