Everything posted by Csyon
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ELS V7 or V8 - PRML - settings
We are a big clan and we tested the best ELS-Versions. V5 / V7 & V8. V5 = very stable. We like the key-layout. Only negative: the door-bug & we can't show up or take off light devices (for undercover cars). V7 = stable. Only negative: the door-bug and the key-layout. V8 = unstable, but very realistic and no more door bugs + a nice key-layout. ELS V8 for SP is the best. But for MP V5 or V7 are the best ELS-Versions.
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ELS V7 or V8 - PRML - settings
Omg thx guys :) You helped me. I searched too long for it ^^ Works fine in V8. So i think in V7 i can't change it ? Couse i want to play in MP too and i think V8 crashes more than V7 does.
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ELS V7 or V8 - PRML - settings
Hi guys :) I have problems with my configuration from ELS V7 or V8. I want to change the PRML like in ELS V5 or V6 (one key for the PRML only) Is there a way to change it ? It could work, if i change the LSTG 1 to the PRML or LSTG 3 with ALT + J (disable WRNL & SECL on LSTG 3 mode). But i don't know how i can change it. Hope for help :) thx.
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Unlock all map-icons in multiplayer ?
Yeah but the problem is: YOU CAN'T DO THE CAMPAIGN IN MULTIPLAYER :D Thats my problem ! I played the campaign 3 times to 100%. Onine it doens't show the blips. Thats why i search a mod for it to show this icons in multiplayer. I know that it works. But i cant find a mod like this.
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Unlock all map-icons in multiplayer ?
Is there a mod to unlock all map-icons (blips) in multiplayer ? I know, it works. I tryed the food-mod and got the blips for burgershot etc on the map in MP. I searched for it but can't find anything like this. Hope someone can help me :)
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Ultimate Fuel Script
Hey i tryed to get the warnlights/indicators on. But it didn't work with the Ultimate Fuel Script 2. Can someone fix this problem ???
- 37 comments
- 8 reviews
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PVP-Wanted & LCPD:FR 0.95 RC2 - Need The Right ScriptHook
Doesn't work. But i found a fix. I don't know why but i downloadet the newest Scripthook. Now everything works :)
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APC
Austrian Police Clan
- Austrian Police Clan
- Zivil
- VW T5
- Mercedes C-Klasse
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PVP-Wanted & LCPD:FR 0.95 RC2 - Need The Right ScriptHook
Hi. I want to play online with friends. The 0.95 RC2 is very stable for online-gaming. I know you don't support for 0.95 anymore. But i need only support for the right ScriptHook. I tryed the scripthook from LCPD:FR 1.0d. PVP-Wanted can load but LCPD:FR 0.95 doesn't work right (cant arrest peds). When i try the original 0.95 ScriptHook i can arrest peds, but i cant get PVP-Wanted to load. Link to PVP-Wanted: '?do=embed' frameborder='0' data-embedContent>> Hope you guys can help me :) Thx
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ELS V7 - secondary "no flash mode" like in ELS V5 ?
Hi. I have a carmod with an ladder on it. When i activate the ELS secondary lights, i can activate the ladder to show up. Now i need a secondary mode for the ladder, like the CRUISE-Mode for the PRML. So a mode, that doesn't flash. On ELS V5 i can switch on H-3 for a secondary "no flash" mode. But in ELS V7 i cant find a mode like this. I realy want to use ELS V7. Can i add the Cruise-mode from the PRML to the SECL ? I hope someone can help me :) Thx. Nobody knows it ? :/ Posts merged. Please use the edit button to add more information to your posts - Staff
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APM - Austrian Police
- Lambo
- Lambo
- Zivil
- Skoda
- VW T5
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LCPD:FR 1.0b ERROR-Report (longer playtime with more RAM)
Hey i had this error with my Nvidia 780ti oc and 6 GB RAM .After 5 minutes playtime in LCPD:FR: [ERROR - 4:23:02 AM] [] Error while processing script: AmbientScenarioManager: Entity already has an owner! Name: ScenarioDrunkDriver Requesting owner name: ScenarioRandomPursuit at freval_238.eval_fr0(freval_82 A_0, Boolean A_1) at freval_200.eval_fr17() at freval_137.eval_fr0(String A_0, Vector3 A_1) at freval_137.fr0() at freval_137.Process() at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() Today i updatet my ram from 6 to 12 GB RAM and i can play 35-55 Minutes. Then i get this Error: [ERROR - 1:37:31 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 1:37:31 PM] [] System.NullReferenceException: Object reference not set to an instance of an object. at freval_20.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2) at freval_29.eval_fr0(Single A_0, freval_102 A_1) at freval_101.fr8(freval_202 A_0) at freval_3.eval_fr2(freval_202 A_0) at freval_39.fr9() at freval_29.fr9() at LCPD_First_Response.Engine.Main.fr2() Im happy to play it longer now but yeah it crashes too ^^ I have my own carpack installed with 30-40 cars. But no highpolly. They work perfect without starting LCPD:FR. i can play hours with my mods. So i hope you would patch this freval errors soon. So i know there are crashes and bugs but man you guys are amazing :) You made the best game ever with the LCPD:FR-Mod. Hope you keep it up for GTA 5 :D
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GTA IV - 1.0b Crash when peds take out the guns in a chase.
Okay thank you. I tryed it weeks ago but it didn't work. But i try it again...
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GTA IV - 1.0b Crash when peds take out the guns in a chase.
Hi my GTA IV runns perfect with my carmods etc. I can play hours without playing LCPD:FR. But when i play LCPD:FR and the peds are taking the guns out in a chase, my GTA IV crashes. I dont know why. So pls help me to fix this problem :) Mods: Carmods (no highpolly and not a car pack) , ENB , Trainer, First Person , ELS V5 and LCPD:FR. Here my logs:
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GTA IV - 1.0a Crash by police car chase
Hi i installed the 1.0a and it worked for me. Then i saw the update an updated to 1.0b. After that my game crashed after 5 min. by a car chase. So i deleted my GTA4 folder and installed it new to make it back on the 1.0a. And now i have the same problem with the 1.0a. I don't know why. It worked perfect before i patched it. So the 1.0a has now the same problem. My GTA is on 1.0.7.0 and worked perfect with my mods on the 1.0a with no crash or something like that. My mods: Car mods (not highpolly) only 10-15 carmods so the game runns nice, ELS V5 (runns better than V6 or V7 on my pc), ENB, trainer and yes thats it. Sry for my bad english im from austria :D Here my logs:
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Help with 3DS MAX - Bones
Hi i have 3DS Max and the plugin to open GTAIV files. So i want to make new NPCs. My problem is, when i export a npc the bones dont save by the export only the textures and the model are the same size i made. How to save the bones to export it ? So the bones are going back to the original NPC size and not to the new one. :) Pls help me. Sry for my bad English ^^