FelixAB1988
Members
-
Joined
-
Last visited
Reputation Activity
-
FelixAB1988 reacted to kingalexnormal in [WIP, REL] Better EMSGame crashes frequently after installing this. Would love for it to be fixed and be updated to be able to use grammar police and ultimate backup.
RagePluginHook_18022023_014348.log
my_EMSUnits.xml
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?Thank you for your detailed feedback! Very appreciated!
I think a general method to simply force an addressed entity to complete stop receiving base-game control-input, and forcefully only reacting to input from plugin-cmds, is needed.
A cmd like that could solve several glitches in base-game
* Ignoring arrest
* Removing interaction blocking
and indeed
* override default paths for vehicles
I am experimenting with a state-machine, where entities are being commanded to do the same thing inside while-loops. It kind of 'works'.
I can lift a Ped from the ground and move it to a specified position, but it is motion-frozen!
It seams that a forced behaviour freezes the entity, and it looks very unnatural.
If i manage to improve the script i will ping you.
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?I have made the plugin.
Please read the textfile. It also explain 'installation' (copy paste).
If you have issues or ideas for improvements please let me know.
link:
https://www.sendspace.com/delete/rreumu/8d7f526f6f800b4ad0b38d15e1c67ee8
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?@FelixAB1988 I have implemented stopping cars and then directing them
You can see the plugin functionality here:
Let me know if you want the plugin.
B.r.
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?No i do not have installed any plugins : )
I decided to make my own features for everything i miss, so o dont know how any other plugins works.
Stopping a car should be doable, but i have not worked with changed animations. That is still unknown territory
I will take a look at car-stopping. Afair there is no direct methods, so it would be something with negating the current speed, witch would re4sult in no speed. The issue would be how the hidden game-engine command the cars to drive fwd again, that is a problem in several other situations.
If i can figure something out, i will let you know : )
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?Yes i will make you a plugin if you like.
What are your ideas?
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?That why i offer you a dll, but you would have to trust it/me
The method adds stress to a scene, and that may in some ways realistic, but successfully solving a pileup on a freeway is very rare. In the city with perhaps < 5 cars involved, it is doable -sometimes.
I will put a video later so you can see the capability of the script
(It is not included in the video in my signature, because it is newer : )
------------------
Here is the video
-
FelixAB1988 reacted to GTAbear in Script to force directions of driver?And i believe it is impossible to avoid.
I have made a 'direction-script' and it 'works' in as much that i can force one car to drive in a specific direction, but while he is driving, 3 or 5 new cars piles up, they then need to be addressed one after one, and at the same time the game-engine contradicts the script-cmd over and over, so you cant let 'go' of the first car, because it will change back to the orr. path.
Each car need to be forced to the selected position, and you cant keep up with cmds in repect to new cars in the pile -> Jam
You are most welcome to the script if you code or if you want a dll with the feature let me know
-
FelixAB1988 reacted to Lennyy in Script to force directions of driver?SceneManager is what you are looking for.