I noticed there is a Functions.SetPedAsArrested to make a ped arrested within LSPDFR, but I noticed there is not an API to set a ped as no longer arrested within LSPDFR. Having such a feature would be extremely useful for a major project I'm working on with other devs that involve a custom arrest system, where we need full control over the arrested ped, and right now that is impossible since LSPDFR seems to have it's own behavior for peds when they get arrested (they follow you, and have a grey blip attached to them that doesn't get removed when LSPDFR is unloaded..)