The issues i have been able to understand, has all been in the bottom of the log, but that is most likely because it has been associated with a load of a plugin through console.
Because of that, the way i would suggest to isolate a crash issue, would be to first, disable all plugins so only LSPDfr is running.
Then, manually from Console, load each plugin/ callout one by one and wait for a crash.
Because you loaded the plugin manually and into a functional running LSPDfr, the crash reason should be in the bottom of the log.
That method does however have a weakness, if a crash is related to a conflict with an already earlier loaded plugin, then the crash-message could appear higher up, in an other part of the log!
But it would always be smart to study the log from bottom and up, and use search-backward for the name of the plugin you loaded just before the crash.
In case you dont know the console cmd to load a plugin from the folder
..\GTAV\plugins
Its
F4 | <type>
loadPlugin (smart-list will actually suggest "loadPlugin" asa you typed loa
Press TAB to accept smart-lists suggestion)
Press <space> Observe that all plugins in ..\GTAV\plugins -now is smart-listed and you can browse down (arrow-keys) to the one you want to load, and insert it in the load-string by pressing TAB
Finally press ENTER.
(It is actually quite amusing to read the log 😛
You can find notes like:
LSPD First Response: [TRACE] Daniel Rockford (G_M_Y_POLOGOON_01) was damaged.
LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False
Ooooops -Sorry Daniel... : )