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Kejrol

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  1. Like
    Kejrol got a reaction from unitedOrange66 in Weird bug with add-on vehicles.   
    I did turn my siren with stage 3 lights ELS.
  2. Like
    Kejrol got a reaction from unitedOrange66 in Weird bug with add-on vehicles.   
    Those carvariations can be from another addon vehicle which works properly or it will cause some problems?
    Ok nm it works now thanks!
  3. Love
    Woohoo!
    Glad to hear, enjoy!
  4. Like
    Kejrol reacted to Sam in LSPDFR 0.4.9 - Now Available!   
    Lessons from the virtual world, for the real world, in LSPDFR 0.4.9  
    We're back with another update for LSPDFR 0.4 which introduces a small handful of new features, as well as a couple of changes to the way in which the core pursuit system within the mod works.  
     
    Before we get to that though, the key headline of LSPDFR 0.4.9 - and something that we're really excited about - is that we've partnered with researchers at two major North American research universities: Brigham Young University (BYU) and the University of British Columbia (UBC) to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment.
     
    I know this might sound like a big change from the sort of updates that most of you who follow our work will be familiar with - and it certainly is in many aspects, but this doesn’t represent a fundamental change to LSPDFR itself, nor does it imply any significant changes to the way in which players will approach or interact with the mod.  Instead, we've created an opt-in system, similar to the statistics features already integrated into the mod with LSPDFR Sync, where with merely an enhanced level of in-game stats tracking, you'll be able to contribute towards our research with two top institutions by simply playing the mod.  
     
    To this end, we've added a new, simple call to LSPDFR that is used to support the survey data by following a more predictable pattern as compared to our traditional callouts within the mod.  Note that nothing changes in this regard if you choose not to take part in the study, and you can still play the new call as normal.
     

    The new 'Arrest Warrant' call in LSPDFR 0.4.9 has you query the Police Computer and respond to a suspect's residence.
     
    By gathering together these statistics with the player’s response to a couple of in-game scenarios, we’re hopeful that we can use this data to better understand how players, and by extension, law enforcement might react in certain situations in the real world.
     
    There's more information about our research study over at https://research.lcpdfr.com/ where you can also opt in to take part.  I should note that as a thank you for helping with this, the universities have given us a couple of $50 Amazon gift cards that anyone who participates in the study will be entered into a lottery to win.
     
     
    Changes to pursuits, a new apartment and more interaction.
     
    Back on the topic of the other stuff in LSPDFR 0.4.9, though, one of the biggest changes that you'll notice affects the NPC police response to pursuits, bringing a new sense of variety to the way in which situations can be handled by responding officers.  Instead of all pursuits within LSPDFR being treated exactly the same, we've split up the system into two modes: Investigation and Chase.
     
    A new 'confrontation' during an investigation, conducted entirely by NPC officers.
     
    In the Investigation state, we no longer consider a Pursuit to be an actual chase - if that makes sense.  Instead, there's a little room for diversity in the actions of the officers and the suspects, rather than just someone running and the officers following.  So, in our initial implantation of this we've created a new response scenario where the responding officers will approach a suspect at a walking pace, usually with a hand on their holster.  They'll point at the suspect, call out for them to stop, and the system then takes over from there depending on the suspect's response, with the potential the suspect to either resist and escalate the Pursuit into the Chase state (which is what we're all currently familiar with), or for them to surrender peacefully and be arrested without any theatrics.
     
    Moving on from this change, there's a couple of new features that've snuck their way in to LSPDFR 0.4.9 as well, including a new Downtown Los Santos apartment that not only boasts an absolutely killer city view, but is also conveniently opposite the FIB and IAA buildings - perfect for those of you that like your LSPDFR with a side of paperwork and federal bureaucracy.
     
    You can also now seamlessly sit down on most chairs and benches throughout the game world with the tap of a button.
     
    LSPDFR 0.4.9:
    Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/  
    Our Research Study with BYU and UBC:
    More Information: https://research.lcpdfr.com/  
    We hope that you enjoy this update for LSPDFR and that you'll also help us out with our new research project, which we think is a really worthwhile opportunity for all of us and something that will be genuinely rewarding to take part in - it's not every day that major universities partner up with a game mod and we're thrilled to be able to take part in this.
     
    If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
     
    There are a lot of fixes for common problems in there.

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