Reputation Activity
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Echooo got a reaction from Benjamin Compton for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from Tetrimen for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo reacted to HyperPfeiffer for a file, Alternate Radio & MDT Textures For Grammar Police & Callout InterfacePREREQUISITES:
This mod includes texture replacements for the mods: Grammar Police and Callout Interface by @opus49.
Download and install them first:
INSTALLATION:
Copy all of the contents of the Grand Theft Auto V folder into the game's main directory.
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Echooo got a reaction from TankXking21 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from unitedOrange66 for a file, Improved Heli SpotlightWhat it does:
Completely upgrades the look of helicopter spotlights in LSPDFR.
This mod includes a text file that gives you custom settings for your visualsettings.dat and walks you through how to change the settings without overriding your emergency lights values or other edits you have made to your visualsettings.dat.
These settings are optimized for NVE + Darker nights add on, so it may look slightly different depending on your graphics mod.
There are 3 presets (which are shown above in the screenshots):
Blue tint
Purple tint
White
The readme also tells you how to customize the color, and the size of the spotlight, in case you want to customize them.
Important: This mod is not compatible, nor does it have any effect on the plugin "HeliAssistance". This mod changes the look of normal LSPDFR helicopter spotlights.
Join My Discord for support and early looks at WIP mods!
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Echooo got a reaction from TankXking21 for a file, Improved Heli SpotlightWhat it does:
Completely upgrades the look of helicopter spotlights in LSPDFR.
This mod includes a text file that gives you custom settings for your visualsettings.dat and walks you through how to change the settings without overriding your emergency lights values or other edits you have made to your visualsettings.dat.
These settings are optimized for NVE + Darker nights add on, so it may look slightly different depending on your graphics mod.
There are 3 presets (which are shown above in the screenshots):
Blue tint
Purple tint
White
The readme also tells you how to customize the color, and the size of the spotlight, in case you want to customize them.
Important: This mod is not compatible, nor does it have any effect on the plugin "HeliAssistance". This mod changes the look of normal LSPDFR helicopter spotlights.
Join My Discord for support and early looks at WIP mods!
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Echooo got a reaction from Michael21107 for a file, Gate FixThis is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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Echooo got a reaction from GTA 5 Jedi Master for a file, Gate FixThis is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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This is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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Echooo got a reaction from orange.12 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from sozales for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from ivsicc for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from Julian Tillman for a file, Clipboard! (and notepad)Ever wanted to start a clipboard or notepad animation for more immersion without having to go through menus? Now you can!
Features:
- Pull out a clipboard or notepad with the push of a button!
- Two options for what prop you want to use (which is changed via the ini file) a clipboard, or a notepad.
- If you press and hold the same keybind after the prop is pulled out and the animation starts, you put it away using the same animation, however, if you press the same keybind instead of holding it, it drops the props on the ground and instantly stops the animation. This is perfect for when suspects decide they want to pull out a weapon or start running, because you can quickly react.
- If you drop the props by quickly cancelling the animation, you can pick the prop back up by starting the animation again.
- Vehicle friendly keybinds! If you are inside any vehicle, the keybinds are temporarily disabled until you exit the vehicle. So you can overlap the keybinds with ones used for vehicles without issues.
Known issues:
- During testing, there were times where I noticed the props would not spawn when I try to pull out a clipboard. To fix this, I made the plugin check to make sure the prop is spawned whenever you start an animation, so if you ever notice that the prop does not appear, simply stop and restart the animation, that should fix it.
- I advise that if you need to use the quick cancellation feature, to make sure your character is stopped, if your character is running/walking when you use the feature, it makes your character stop running/walking for a second, as of right now I do not have a fix for this.
I now have a Discord server! Join it if you need support, want to see future projects I am working on, and more!
https://discord.gg/VZuCC3f83W
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Echooo got a reaction from Julian Tillman for a file, Gate FixThis is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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Echooo got a reaction from graham980 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from UpperMidnight for a file, Gate FixThis is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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This is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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This is a very simple plugin I made in about an hour, when its loaded it fixes the prison gate and Michaels gate and makes them open properly again. If you have another annoying gate in your game that doesn't open let me know and I may add it into a future update. The plugin is very lightweight too, literally 5 lines of code.
Note: If the plugin does not seem to work, load it again after you've spawned into the game, sometimes loading it on startup may cause inconsistent results (I say load it again because the plugin automatically unloads itself after running through the few lines of code)
If you have any issues, or wanna see WIPs of future plugins, join my Discord! https://discord.gg/xerjdGeTA7
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Echooo reacted to Veteranfighter for a file, ImageOverlayImageOverlay
by Lenge
Features:
ImageOverlay allows you to create static overlays which will be displayed on the screen during your LSPD:FR session.
Requirements:
LSPD:FR RagePluginHook
Installation:
1. Extract the .zip file
2. Drag and drop the content of "GTAV" into your GTA5 main directory
3. Remove the template (template.png) under GTAV\plugins\LSPDFR\overlays
Create overlays:
ImageOverlay will display your games resolution on startup:
1. Create a new image by the size of your game resolution, using an image manipulation program like Paint.NET (free), Photoshop or GIMP (free). (Download those on your own risk!)
2. Remove the background using an eraser tool
3. Add content to your image, like text, images or more
4. Save the image to GTAV\plugins\LSPDFR\overlays as a .png or .jpg
Warning: Although ImageOverlay does intentionally detect .png AND .jpg, it is not recommended to use .jpg, since it doesn't really support transparency.
Warning: Your overlay will only be displayed as usual if the overlay image's size is the same as the game resolution.
Source Code:
https://gist.github.com/Veteranfighter/1a1f7836dc556ea47b1e9752b6115a4b
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Echooo reacted to Vari for a file, Damage Tracker FrameworkNote:
Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!
Open-Source 1.0 is here!
1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.
DamageTrackerFramework
DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.
DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.
Requirements
RagePluginHook
Installation
Install DamageTrackerLib.dll to the GTA V directory.
Install DamageTrackerFramework.dll to the plugins folder.
DamageTrackerFramework MUST be started with RagePluginHook.
Issues
- Damage from Gas Grenades is not tracked.
The best way to contact me or report any issues is via this discord: ULSS then visit my forum.
You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker.
Development
Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.
Source Code
This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)
NuGet
The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib
Example Plugins
An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)
Redistribution Rules & License
This modification is now under the Eclipse Public License v2.0
You may redistribute the files with your mod as long as you include the license included with these files in your download.
If you modify the source code, you must make those modifications open-source.
I ask you to credit me and link to this mod page as a courtesy.
The Full License can be found within the files.
The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.
Special Thanks
- @Rohit685
- @khorio
- @Echooo
- @SuperPyroManiac
- @Vincentsgm
- My Friend Wagner
- PNWParksFan
- LMS
- alexguirre
- Helpers in the LSPDFR Dev Discord
Mods Using DamageTrackerFramework
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Echooo got a reaction from BlikJ for a file, Federal Signal Pathfinder SirenI got tired of searching endlessly for an accurate Pathfinder siren for my FHP fleet in my game, so I found some high quality audio files and decided to make one. The wail might be just a little quieter compared to the other sounds, but that's as loud as I could make the wail without distorting the sound.
Depending on feedback I might also make a rumbler version in the future. This is my first siren mod so feedback is appreciated 🙂
Preview of the siren in game:
Comparison to actual FHP car:
(timestamp 16:00)
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Echooo got a reaction from sergio28245 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from BradSoEazy for a file, Clipboard! (and notepad)Ever wanted to start a clipboard or notepad animation for more immersion without having to go through menus? Now you can!
Features:
- Pull out a clipboard or notepad with the push of a button!
- Two options for what prop you want to use (which is changed via the ini file) a clipboard, or a notepad.
- If you press and hold the same keybind after the prop is pulled out and the animation starts, you put it away using the same animation, however, if you press the same keybind instead of holding it, it drops the props on the ground and instantly stops the animation. This is perfect for when suspects decide they want to pull out a weapon or start running, because you can quickly react.
- If you drop the props by quickly cancelling the animation, you can pick the prop back up by starting the animation again.
- Vehicle friendly keybinds! If you are inside any vehicle, the keybinds are temporarily disabled until you exit the vehicle. So you can overlap the keybinds with ones used for vehicles without issues.
Known issues:
- During testing, there were times where I noticed the props would not spawn when I try to pull out a clipboard. To fix this, I made the plugin check to make sure the prop is spawned whenever you start an animation, so if you ever notice that the prop does not appear, simply stop and restart the animation, that should fix it.
- I advise that if you need to use the quick cancellation feature, to make sure your character is stopped, if your character is running/walking when you use the feature, it makes your character stop running/walking for a second, as of right now I do not have a fix for this.
I now have a Discord server! Join it if you need support, want to see future projects I am working on, and more!
https://discord.gg/VZuCC3f83W
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Echooo got a reaction from maxuser8991 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from ZackP for a file, Clipboard! (and notepad)Ever wanted to start a clipboard or notepad animation for more immersion without having to go through menus? Now you can!
Features:
- Pull out a clipboard or notepad with the push of a button!
- Two options for what prop you want to use (which is changed via the ini file) a clipboard, or a notepad.
- If you press and hold the same keybind after the prop is pulled out and the animation starts, you put it away using the same animation, however, if you press the same keybind instead of holding it, it drops the props on the ground and instantly stops the animation. This is perfect for when suspects decide they want to pull out a weapon or start running, because you can quickly react.
- If you drop the props by quickly cancelling the animation, you can pick the prop back up by starting the animation again.
- Vehicle friendly keybinds! If you are inside any vehicle, the keybinds are temporarily disabled until you exit the vehicle. So you can overlap the keybinds with ones used for vehicles without issues.
Known issues:
- During testing, there were times where I noticed the props would not spawn when I try to pull out a clipboard. To fix this, I made the plugin check to make sure the prop is spawned whenever you start an animation, so if you ever notice that the prop does not appear, simply stop and restart the animation, that should fix it.
- I advise that if you need to use the quick cancellation feature, to make sure your character is stopped, if your character is running/walking when you use the feature, it makes your character stop running/walking for a second, as of right now I do not have a fix for this.
I now have a Discord server! Join it if you need support, want to see future projects I am working on, and more!
https://discord.gg/VZuCC3f83W