Reputation Activity
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Echooo got a reaction from Benjamin Compton for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from Tetrimen for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo reacted to RYM1BR for a file, [ELS] [Add-on] Blaine County Sheriffs Office Pack [4k]DISCLAIMER -
I'm still pretty new to this so if you have any suggestions or find any bugs don't hesitate to reach out. I'm a big fan of constructive criticism so whether you want to reply with any comments or reach out to me directly id be more than happy to have a discussion and potentially fix any issues you may see. I still want to update this pack when I get some better assets and high quality base models so if you have any ideas of cars you'd like added be sure to comment that as well. thanks for reading and clicking on my file .
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Echooo got a reaction from TankXking21 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from orange.12 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from FlippinHeimer for a file, Improved Ai AccuracyThis mod changes the accuracy of all Ai peds in the game and makes their accuracy more realistic. They no longer hit every single shot at almost every range. Since this is a .meta file change and not a plugin, this has ZERO impact on the games performance. Based on my testing, this SHOULD also affect LSPDFR backup Ai too, however I am still not 100% sure as it's hard to tell sometimes.
How this mod will change Ai's accuracy (compared to the default GTA values):
Ai across the board will be 25% less accurate when shooting
Ai will be less accurate when shooting at someone who is driving in a car (Prepare to get your tires popped more often in armed suspect pursuits since they are less likely to hit you)
LSPDFR/Police Ai accuracy was also lowered to make them more likely to miss shots, however they still have better aim than suspects and other types of Ai.
There also seems to be an "accuracy boost" system in the game, which I have messed with, so the farther you are from a ped, the less likely they are to hit you.
Feel free to leave feedback/opinions about the changes, based on the feedback, I may update this in the future to further change Ai's accuracy. Just don't be that guy that takes only one shots fired call, get hit multiple times up because you're really close to the suspect, and then say their aim is still too strong, ty.
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Echooo got a reaction from sozales for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from ivsicc for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from graham980 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from sergio28245 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from maxuser8991 for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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Echooo got a reaction from Floppy P3nguin for a file, Improved Ai AccuracyThis mod changes the accuracy of all Ai peds in the game and makes their accuracy more realistic. They no longer hit every single shot at almost every range. Since this is a .meta file change and not a plugin, this has ZERO impact on the games performance. Based on my testing, this SHOULD also affect LSPDFR backup Ai too, however I am still not 100% sure as it's hard to tell sometimes.
How this mod will change Ai's accuracy (compared to the default GTA values):
Ai across the board will be 25% less accurate when shooting
Ai will be less accurate when shooting at someone who is driving in a car (Prepare to get your tires popped more often in armed suspect pursuits since they are less likely to hit you)
LSPDFR/Police Ai accuracy was also lowered to make them more likely to miss shots, however they still have better aim than suspects and other types of Ai.
There also seems to be an "accuracy boost" system in the game, which I have messed with, so the farther you are from a ped, the less likely they are to hit you.
Feel free to leave feedback/opinions about the changes, based on the feedback, I may update this in the future to further change Ai's accuracy. Just don't be that guy that takes only one shots fired call, get hit multiple times up because you're really close to the suspect, and then say their aim is still too strong, ty.