Mapple
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Mapple reacted to Othrin for a file, [ELS & NON-ELS] LSPD Breast Cancer Awareness Chevrolet Caprice -
Mapple reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
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Mapple reacted to BlueGhost for a file, [DEV] 2019 Dodge Charger Pursuit153902 polygons
Templated
Dirt mapped
LOD'd to L2
Light IDs
If you cannot open the Z3D, import the provided YFT files.
Terms of Use:
This model is being provided to you, the user, in a usable and ready format, free of charge.
You are expected to have adequate knowledge in creating vehicle modifications when using this model.
Do not ask general questions regarding the creation of modifications with this model.
You may make edits as you see fit.
You may use this model in public uploads and private applications.
You may not sell this model in the format that it has been provided to you.
You may not re-upload lightly edited versions.
You may not re-upload this model in the format that it has been provided to you.
Join my Patreon to get early access to public base models, and access to exclusive private base models!
https://www.patreon.com/blueghostmods
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Mapple reacted to KneeOn for a file, Project Vanilla Blue [Non-ELS]Project Vanilla Blue is my first (and likely last) ever GTA mod upload. I never thought i'd be contributing to LSPDFR or GTA!
This mod is a very simple one - it contains just a modified carcols.ymt and a series of textures for the fleet, converting the red/blue lights in to all blue without the use of ELS. This is useful for those on laptops or low spec machines who don't want to run another mod which takes just 1/2 FPS to achieve a minor cosmetic change to the vanilla fleet. It's also useful if you don't want to have to mess around with finding custom vehicles which may have higher resolution than you want or not handle properly.
Installation is relatively simple, but it does have several steps.
1. Install OPENIV and open it
2. Install https://www.gta5-mods.com/tools/fast-add-on-cars-installer by DJ-DZ using the replace mod OR skip this step if you have a regular place to upload replacement vehicles
3. Open OPENIV and navigate to your installation folder (either the replace folder using DJ-DZ's tool or your default regular replacement folder)
4. BACK UP ANY FILES THAT WILL BE OVER WRITTEN - COMPARE THE LIST
5. Select "Edit Mode" in the top of the window
6. Drag all ytf/ytd files to the folder
7. Go to mods/update/update.rpf/x64/data
8. Select the "carcols.ymt" located in x64/data
9. BACK UP THIS FILE
10. Copy the modified carcols.ymt
To uninstall, simply delete the vehicles from the location made using DJ-DZs tool or your default save location and then overwrite the carcols.ymt file with the one you backed up (step 9 said back that up!)
Each step is important. The textures make the police light bars and grilles blue, while carcols.ymt makes the light those bars and grills cast blue. Without one, either your lights will look red but cast blue lights, or your lights will look blue but cast red lights.
This is offered as-is. I may get around to doing the LSFD and various ambulances however this project was never intended for release and I'm not a modder!
The following vehicles are completed
LSPD
Police Cruiser
Police Interceptor
Police Buffalo
Police Transporter
Unmarked Cruiser (not pictured)
FIB/NOoSE
Buffalo
Granger
Riot
BCSD
Cruiser
SUV
SAHP
Police Bike
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Mapple reacted to jdes95 for a file, RCMP Textures for BradM's LSPD PackSome edited textures for @BradM's LSPD Pack.
Vehicles Used:
LSPD Vehicle Pack - BradM
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Mapple reacted to BradM for a file, [ELS] BCSO Vehicle PackTook a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles.
I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
FILE INFO:
This vehicle pack contains 6 vehicles, which include:
2011 CVPI
2013 Tahoe
2013 FPIU
2014 Charger
2016 FPIS
2016 Impala
- All vehicles have working takedowns.
- If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar
CREDITS:
OTHER INFO:
TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.