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leod23

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  1. Like
    leod23 reacted to LMS in LSPDFR 0.4.8 API Update   
    LSPDFR 0.4.8 introduces a few changes to how plugins work and also add many new features.
     
    Plugins
    Plugin loading has been changed significantly:
    For the lifetime of LSPDFR (so until plugins are reloaded via RPH), all user plugins are only ever loaded (as in constructed) once and not loaded again when going off duty and going on duty again. This is because many plugins currently remain as "zombie" plugins when going off duty and are still receiving events.
     
    To prevent plugins from registering the same event multiple times in Initialize when it is not freed beforehand, Initialize is now only ever called once when the plugin is first loaded. When the player goes off duty and then on duty again, it is not called again. Instead, a new method InitializeAgain is made available which can be used for stuff that needs to be done every time the plugin is activated. This method then assumes that events are properly freed in Finally so that multiple references are avoided. We've also added a default assembly resolve handler so that you do not necessarily need to include one with your mod for simple cases.
     
    Callouts
    We've added a CalloutCreationSource property to callouts describing the origin of the callout. In addition, you can now specify an additional advisory message for your callouts (see screenshot below) via CalloutAdvisory. Issues with the minimum and maximum distance for callouts have also been fixed.

     
    New API functions
    There are many new API functions in 0.4.8, please find the full list below:
    DisplayPedId DisplayVehicleRecord GetPlayerRadioAction IsCopBusy IsPursuitCalledIn PlayPlayerRadioAction RemovePedFromPullover RequestBackup overload to specify number of occupants SetCopIgnoreAmbientCombatControl SetPedAsArrested SetPedAsIdentified SetPlayerRadioAction SetPlayerWalkStyle SetPursuitAsCalledIn StartPulloverOnParkedVehicle
      Documentation
    LSPD First Response.XML
     
  2. Like
    leod23 reacted to MichaelV in Common Police Fonts   
    Awesome idea!
    Some fonts that I would use for certain departments:
    Washington, DC (MPDC)
    Arial Black for main "Police" text as well as unit numbers Berlin Sans FB Demi Bold for MPDC text in back fenders, as well as the "Metropolitan" text on the trunk Arial Bold for unit numbers on the roof Toronto Police Service
    Univers LT Std 85 Extra Black for main "Police" text, both side and rear, as well as the city's name Arial Black for unit types, unit numbers, "Police" text on the hood of the car Arial Bold for the "Call 9-1-1" decal I used Freestyle Script Regular for the motto portion, but this may not be the exact font I will edit in more departments soon.
  3. Like
    leod23 got a reaction from Ali Turk in Police Smart Radio   
    You have to install all the required plugins for it to work. Go to the policesmartradio page and download the plugins it says you need.
  4. Like
    leod23 got a reaction from Lar5en in What does a "new author" mean   
    It says "All files from new authors will now be subject to a manual review process". So at what point to I void the manual review process? Thanks.
  5. Like
    leod23 got a reaction from TheRealRay in What does a "new author" mean   
    It says "All files from new authors will now be subject to a manual review process". So at what point to I void the manual review process? Thanks.

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