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TheRumblerDev

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Reputation Activity

  1. Like
    TheRumblerDev reacted to GabLeGamer in [REL] LPCallouts [EOL]   
    Hi @LowRid3RI just downloaded your update and tried it out. I got the hit and run call in Braddock Pass (near the tunnel in Sandy) and I loved it. The scene is amazing. There are however a lot of text mistakes while talking to the witnesses, some phrases don't make sense, almost feels like you started writing something, then changed your mind but didn't delete the beginning of the sentence. 
    #1: (victim)
    Player says: How do you know. Have you already talked to involved people?
    Should be: How do you know? Have you already talked to the people involved?
    Cop answers: Unfortunately not. I took care about getting EMS and the fire team here.
    Should be: Unfortunately not. I called it in to EMS and Fire department first.

    #2 (witness 1)
    Witness says: I was driving on the second lane at suddenly the guy on the first one pulled over.I reacted and flipped the car.
    Should Be: I was driving in the right lane and suddenly, the guy on my left swerved into my lane. I tried to avoid him but overcorrected and flipped the car.
    Officer says: Did the person set the indicator, or did he just pull to your side?
    Should be: Did he use his indicator? Or did he just merge into your lane?
    Witness says: No. He just pulled to my lane without any notice.
    Should be: No, He just merged into my lane without notice.
    Witness says: Thanks for your info. Maybe San Andreas Highway Patrol will contact you again.
    Should be the Officer who says that, and should be: Thanks for the information, we will contact you again if we need anything else.

    #3 (witness 2)
    Officer says: Hi SAHP. Are you the second involved person of this crash?
    Question doesn't really make sense, she wouldn't know if she's second, third or what ever, should be: Hi SAHP, Where you involved in this crash?
    Witness says: Hi yes, I was driving behind the car that flipped. (that line is fine)
    Officer says: So can you describe the situation that caused this accident?
    Should be: Can you tell me what you saw?
    Witness says: Sure, A vehicle pulled into the guys car with any notice.. One happened to the other and BAAM.
    Should be: Sure, A vehicle swerved and hit the guy's car without notice. They hit each other and that guy lost control and his car flipped.
    The rest is fine, except at the end, you switched witness for officer again, like in #2, Witness says: Thanks for your time, if you need anything then contact SAHP.
    Should be Officer that says: Thanks for your time, if you remember anything else, please contact the SAHP.

    Also, the text disappears really fast. I don't know if you have a way to make it visible on screen longer? Give people time to read it.

    Hope this helps 🙂






     
  2. Like
    After several hours of testing, I can assume that having a mods folder and leaving the ambient spawn enabled, your game has a high chance of not working properly.

    The main problem is with the file size of multiplayer vehicles and uniforms. Knowing that the average size of a vehicle is 5MB and that a cop dressed with EUP clothes can vary on average between 1MB and 5MB. It is without mention any other modifications that can be added (graphic mods, weapons, license plate, addition to the map, game sound, etc.)

    What LSPDFR offers today is to offer the possibility for people to change the ambient cops into multiplayer outfit. Other mods can do the same such as UltimateBackup

    The problem is that LSPDFR generates cops who can patrol around the same area as you, cops who are simply placed inside and outside of a police station and other cops who are added during a chase automatically. This greatly increases the size that the game generates at the base.

    So knowing this, it is essential to choose a way to decrease the extra size that the game has to provide if there is no way that the game will be able to handle itself.

    - Limited the size that the game must provide by leaving the peds and not the multiplayer character (as on LSPDFR 3.0)

    - Completely disabled ambient spawn in lspdfr.ini :
    AmbientSpawn.DisableRandomUnits = true
    Chase.DisableAmbientAI = true
    PoliceStation.DisableAmbientSpawn = true

    - Play without mods folder

    It is possible that I am wrong and that is why I ask for your help to know if according to you what I present to you seems to be true or on your part you have no problem with mods folder.

    I also noticed that with or without the ambient spawn, when my game crashes without seeming to lose texture just before.

    I would like to point out that it is directly my game (Rage Plugins Hook) and not LSPDFR which decides to crash randomly and without any issue in log file. Oh and yeah I have already a gameconfig installed

    EDIT :
    Remove advanced distance scaling graphics settings which it upgrade LOD distance of everything on the map will save you a lot of memory (trust me)
  3. Like
    TheRumblerDev got a reaction from Samuel Jean in vehicule mx7000 delta avec flèche   
    Il y en a quelques un dans les beta sur ce discord
     
    https://discord.gg/DcWAUv23vy
  4. Like
    TheRumblerDev reacted to Geekoo in [GUIDE] Common crash and texture loss   
    After several years of experience I made a personal list of what could cause crashes or loss of textures with LSPDFR.
    Some will already be known to you and some that you will not know will save you a lot of time that you will thank me 🙂

    - Have your GTA 5 in English.
    Quite a few scripts are only functional in English and can cause crashes such as Player Location Display.

    - Add your GTA 5 folder to your antivirus exception list even if you just have Windows Defender.

    - Make sure you have the following prerequisites and download them as needed.
    Microsoft .NET Framework 4.6, or higher.
    Microsoft Visual C ++ 2010 SP1 Redistributable Package (x64)
    Visual C ++ Redistributable for Visual Studio 2015 (x64)
     
    - Install Resource Adjuster (The most important one)
    https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated

    - Have a gameconfig and the following files if you have a mods folder.
    https://fr.gta5-mods.com/misc/gta-5-gameconfig-300-cars
    https://fr.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
    https://fr.gta5-mods.com/tools/packfile-limit-adjuster

    - Pass the tiemout threshold plugin to 60000 in the configuration of RagePluginHook (When you launch your game)
     
    - Open the lspdfr.ini and make sure  Main.PreloadAllModels is set to false

    - Disable WorldEvents in lspdfr.ini (May be unstable. To be checked ...)
    WorldEvents.IntervalMultiplier 0.0f
    WorldEvents.MaxNumberOfEvents 0

    - Try loads plugins only after loading of the game or vice versa.

    - When you add vehicles or skins with OpenIV make sure that the skins (..._ sign_1, ..._ sign_2, ..._ sign_3, ...) are in 2k (resolution in 2048x2048) to avoid overloading the memory of your games and avoid loss of textures.
    However there is an exception for vehicles coming with a ... + hi.ytd file that you can put your skin in 4k (4096x4096) because these are the vehicle files which are loaded only at short distance. Make sure however that they are the same files despite the different resolution otherwise you will have different skins depending on your distance.

    - Disable any overlay that may interfere with your game such as Geforce Experience and Discord (I noticed that this often causes crash randoms for no reason. Also to be checked thoroughly ...)

    - And finally one of the most important make sure to keep your mods up to date and avoid old mods not compatible with the latest version.
    Do not hesitate to give feedback it helped you and if I forgot something else 🙂

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