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thogan2012

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Everything posted by thogan2012

  1. Are the eventual crashes due to the chance-of-dispatch valuable? I thought it's because the game has problem being injected with random vehicles, it will eventually crash when too many of them are being forced into the game's memory. Either way, this fix is the only one that actually works for GTA IV when you mod the game with many custom cars. It'd be a 100% fix if only the vehicle pool could be expanded to cover 100+ cars (I've counted a total of 120 vehicles, minus a few special vehicles, that could appear in a normal game).
  2. I'll give that a try but when I tested Traffic Control System on its own, it did very little to nothing for me. If anything, it'll make cars pop out and disappear randomly right in front of me. Are you saying that Traffic Flow's writing to memory gets affected by TCS?
  3. Just a heads up, I really like this mod. It's the only one that works for me when using high quality car packs. However, I hate being limited to only 20 vehicles. Why only 20? I'm forced to only see less than 1/5 of all the available cars because the game never touches any of the vehicles outside of the pool. From doing a bit of digging, there should be 120+ regular vehicles in GTA IV. If the pool could be expanded to cover most of that, it would make the game much more realistic. BTW, I figured out that you can make multiple copies of the .dll and .ini in the script folder. This way you can program each .ini with different vehicles. However, whenever you have more than 2 .ini's, despite how you set the update interval, the game will eventually crash. I suspect this is because you cannot have too many .ini's accessing the game's memory at once. Hopefully the author of this mod can take a look. If a much larger pool could be made into the next version, we'd have a 100% guaranteed fix for all the car mods out there. Or you could even have multiple pools of 20 within one .ini and let the user pick if the pools will be read in sequence or random selected.
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