SEEYAPIMP
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SEEYAPIMP reacted to MattCC16 in Keep getting ambient events after LSPDFR updateThese are the ambient pursuits that occur with LSPDFR 0.4.7. You can disable them in the lspdfr.ini, or lessen the chance of them happening. I wish they only occured with suspects I actually lost in a pursuit.
Ambient.DisableEscapedSuspectEncounter = true
this will disable them
Ambient.EscapedSuspectEncounterInterval = 45000
time in miliseconds that they will occur
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SEEYAPIMP reacted to Dutchie77 in LSPDFR 0.4.2 - Coming Soon!I saw this chic before flashing a badge - wasnt sure if it was legit (she had a freaking attitude..) she took off and I ended up shooting her... True story.
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SEEYAPIMP reacted to Vaultcop in Disable Police BikesNo problem,
If you want to alter the ped (person) model used alter the section below:
Change it to <Ped>s_m_y_sheriff_01</Ped> for example and the male sheriff model will be used. If you want more than one model you can use the example below which gives you a 50% chance each of a male or female sheriff
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SEEYAPIMP reacted to Vaultcop in Disable Police BikesHi,
This is going on the basis you still have the original agencies and haven't altered them
You need to go to your agency.xml file located at /lspdfr/data in your main GTA V directory and edit it. You'll find a part like below:
The simplest solution is where it says <vehicle>policeb</vehicle> you can change policeb to a different police vehicle. for example change it to <vehicle>police</vehicle> and the motorcycle will no longer appear and will instead be replaced by the standard police cruiser.