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sly31

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  1. Like
    The successor to Free My Controller
     
    This mod is no longer supported on a regular basis. I may, from time to time, complete custom sets requested from the request board. I can't promise it will be done right away, if at all.
     
    How to Install:
     
    In OpenIV, travel to 'update > update.rpf > common > data > control'
     
    Then copy/paste the files from the provided .rar
     
     
     
     
     
    Specialty Addons:
     
     
     
    These addons are files that can be added on to any set. Make sure to install these files after installing the desired set. Simply install into the same location as the set. The options include
     
     
     
    Remove Cover [LB,RB,X,RT]
     
    Remove Handbrake [A]
     
    Remove Handbrake [RB]
     
    Remove Handbrake & Duck [A+RB]
     
    Remove Jump [X,A]
     
    Remove Stealth Mode [LS&A]
     
    Remove Vehicle Duck [A&RB]
     
     
     
     
     
    Similar Mods: Here are some sets provided to you by other users with similar mods:
     
     
     
    Spoiler
     
    If you want any of the following sets, click here. These sets are provided to you by @Delco24
     
     
     
    LSPDFR Version:
     
    Phone
     
    Horn
     
    Change Weapon in Vehicle
     
    Vehicle Aim
     
    Radio Wheel
     
    Headlights
     
    Character Wheel
     
    Cinema Cam
     
    Duck
     
    Change Camera
     
    Phone/Horn Only:
     
    Phone
     
    Horn
     
    Phone Only:
     
    Phone
     
    Phone/Radio Only:
     
    Phone
     
    Radio Wheel
     
     
     
     
     
    If you want the following set, click here. This set is provided to you by @ProMotivated
     
     
     
    No Assault from B:
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
     
     
     
     
    2
     
     
     
     
     
     
     
    Current Sets:
     
     
     
    Spoiler
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    8
     
    Spoiler
     
    [Set#1] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#2] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#3] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#4] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#5] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
     
     
    Cinematic Mode (in vehicle)
     
     
     
    Expanding Minimap (in vehicle/on foot)
     
     
     
    Character Wheel (in vehicle/on foot)
     
     
     
    [Set#6] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#7] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#8] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#9] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#10] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    Horn (in vehicle)
     
    [Set#11] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    [Set#12] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Horn (in vehicle)
     
    [RS] Accurate Aim (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    [Set#13] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [RS] Accurate Aim (on foot)
     
    [Set#14] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [Set#15] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#16] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    [Set#17] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#18] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#19] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
     
     
    [Set#20] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Light Melee Attack (on foot)
     
    Look Behind (in vehicle/on foot)
     
    [Set#21] What it removes:
     
     
     
    Phone up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#22] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    Light Melee (on foot)
     
    [Set#23] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle) Light Melee (on foot)
     
    [Set#24] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#25] What it removes:
     
     
     
    Pause Menu (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#26] What it removes:
     
     
     
    [LB] Aim (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#27]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#28]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    [Set#29]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#30]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#31]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#32]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Enter Vehicle (on foot)
     
    Exit Vehicle (in vehicle)
     
    [Set#33]
     
     
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    Change Camera View (in vehicle/on foot)
     
    [Set#34]
     
     
     
    Phone Up (on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#35]
     
     
     
    Phone Up (on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#36]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#37]
     
     
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    [Set#38]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#39]
     
     
     
    Phone Up (in vehicle/on foot)     
     
    Cinematic Mode (in vehicle)    
     
    [LB] Aim (in vehicle)        
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)   
     
    Radio Wheel (in vehicle)            
     
    Change Camera View
     
    [Set#40]
     
     
     
    Added set #40 which removes:
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)    
     
    Radio Wheel (in vehicle)                      
     
    Change Camera View (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    [Set#41]
     
     
     
    Added set #41 which remove:
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#42]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    [Set#43]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Aim and shoot (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#44]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    [RS] Look Behind (in vehicle/on foot)
     
    Headlights (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#45]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Aim and shoot (in vehicle)
     
    [RS] Look Behind (In Vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#46]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#47]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Horn (in vehicle)
     
    [Set#48]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    [Set#49]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [RS] Look Behind (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Button (in vehicle/on foot)
     
    [Set#50]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Light Melee (on foot)
     
    [Set#51]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#52]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Button (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [RS] Look Behind (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Horn (in vehicle)
     
    Headlights (in vehicle)
     
    Exit Vehicle (in vehicle)
     
    [Set#53] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Change Camera View (in vehicle/on foot)
     
    [Set#54] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#55] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Headlights (in vehicle)
     
    Light Melee (on foot)
     
    Pause Button (in vehicle/on foot)
     
     
     
    10
     
    6
     
    74
     
    1
     
    75
     
     
     
    114
     
    3
     
     
     
     
     
     
     
     
     
    Do you want a custom version? Post your requests on the request board:
     
     
     

     
     
     
     
     
    Important Information:
     
     
     
    Please rate the mod for what it is, and not what it should be. Thank you.
     
    Requests posted in the comments section below will be ignored and removed!
     
    This modification may be incompatible with other modifications that use controller bindings. (ELS being one of them)
     
    Unfortunately, some (if not all) sets may remove the ability to scroll up in a menu using DpadUp.
     
    Changing weapons in your vehicle using TAB or the scroll wheel will crash your game if you're using a set that removes weapon select.
     
    This can be fixed by removing or changing the key bindings in the game settings
     
    I recommend using Xpadder or Controller Companion to fix any issues regarding controller bindings
     
    Please post concerns and support questions in the comments section below rather than asking in the review section. Thank you.
     
    If you want to re-upload these for any reason, ask permission and give credit where credit is due. Thank you.
     
     
     
     
  2. Like
    sly31 reacted to Nutt for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     
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    sly31 reacted to t0y for a file, Sandy Shores Police Department Pack [ELS]   

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