Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

jasona

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    jasona reacted to Darkangel in LCPD 1st responders   
    Than explain to me why the other day we had 5 people on the server and played for 3 and half hours? No crashes at all....

    We spent weeks of trail and error getting models that work and testing this what we came up with and we can play for hours with out a crash...
  2. Like
    jasona reacted to Ekalb in Ekalb's Thread of Unimpressive Mods   
    Hey guys, I'm very much a beginner at this sort of things (vehicle modding moreso than ped texturing) but nonetheless I thought I'd compile all my WIPs into a single thread so I can stop polluting the gallery for one. Don't expect anything high poly or flashy or even ELS enabled, things are just simple for the time being.

    Peds
    ------------------------------------------------
    NOOSE Drug Offences Bureau (DOB) [iN PROGRESS]
    Custom ped meshes + textures for a federal agent type ped (currently has police uniform, heavy vest, light vest and agent jacket). I might do a plain clothed set later.



    Vapid Police Cruiser Slicktop Non-ELS [Released]
    Liveries include LCPD, AST and unmarked.
    Equipment: LCPD pushrod, 2xpushrod-mounted lights, 2x rear dash lights and a rear facing traffic advisor.
    Livery enabled default cruiser by Lt Caine, modified to slicktop by me.




    Bravado Buffalo Police NON-ELS
    LAPD/LSPD Style [Released]
    Federal signal Arjent lightbar
    Multiple liveries for Los Santos PD, San Andreas HWP, Bone County Sheriff and LCPD Black & White
    Randomised Go Rhino pushbar setups
    Pushbars & Lightbar by F5544



    Regular Variant [s/M] [Released]
    Will feature multiple liveries
    Extra1 and Extra2 components to vary the presence of a pushbar and lighting setups.
    Equipment: Default police radio, scanner, laptop, spotlight, traffic advisor bar




    Original-Style Vector Variant [V] [Released]
    Will feature multiple liveries
    Original non-ELS LCPD/FS Vector style lightbar with functioning traffic advisor bar
    Equipment: Default police radio, scanner, laptop, spotlight, traffic advisor bar, prisoner divider




    NOOSE Interceptor Variant (requested by EscobarJP) [Released]
    Supports multiple liveries (includes NOOSE Patriotism & Immigration Authority, Police Stinger, Police Interceptor unit #436 and unit #428,)
    Extra1, 2 and 3 to vary pushbar setups,
    Equipment: Features default police radio and scanner, police computer (illuminated), spotlight, rear-deck lights, Go Rhino pushbar provided in open format by Bxbugs123 and modified by me to fit the Buffalo, Lightbar is KevinDV's Whelen Edge/Freedom, modified to Non ELS by Sam and further modified by me, prisoner transport divider




    Ubermacht Rebla Police Non-ELS [NEEDS LOTS OF WORK]
    Liveries: LCPDx4
    Equipment: Lightbar is KevinDV's Whelen EDGE/Freedom, modified to a Non ELS configuration by Sam


    '>

    Other
    ------------------------------------------------
    Hazard Systems 90 Series Lightbar [Released]
    A non-ELS lightbar featuring a functional LED message board. For modders.



    Default Police Equipment Resource Pack [iN PROGRESS - Available as a .z3d scene by PMing me]
    A file for modders featuring police equipment pulled from various default vehicles.
    Contains: White/Red vector lightbar + traffic advisor bar, Noose/polpatriot red/blue lightbar, Nstockade/Pstockade red/blue lightbar, police/police2 pushrod, fbi grill lights, fbi rear-deck lights, flyUS feroci2 beacon, aerials, police computer, police radio + handset, vehicle spotlight.
  3. Like
    SMPA60 is when you have a car at a safe house and then you replace that car but the game still tries to load the old one and then it crashes. Only way to fix it is to replace the old car, move it from the safe house, save, then replace.
  4. Like
    jasona reacted to Deactivated Member in High Quality Police Sim Game   
    Hello all,

    My name is Alexandre, I am new here, but I already know this mod and forum, just created an account now :)

    I own a small game studio in my country, called Odin Game Studio, and we will release our first mobile game this month or the next one. I'm a game developer with great experience developing games and now its my time to show a game that I always dreamed.
    I would like to know, very much, what do you guys think about having a high quality police sim game (GTA style)?

    I am a very addictive player of "police-like" games, playing the first police games (PoliceQuest, anyone?), all Swat series from Sierra, Emergency series and so on... and this time, me and my team will be developing the next police sim game, using today's graphics and sandbox gameplay style.

    But before this, we are making a deep search about what players, that really plays this kind of games, think about it...
    What I can anticipate to you is (some features):
    - it will be a police game, you will be a police officer and act like one;
    - you will have dinamics elements, like found in the GTA series (a city, NPCs with great IA answers, many actions, etc);
    - a very unique sandbox style game (I will not spoil anything now);
    - many things to do as police officer in a modern scenery and events.

    So, what do you think about it?
    The mission of this post and search is to know if we can really achieve at least some thousands of players interested on this game type/style. We will make a Crowd-Funding campaign and we would like to know who is willing to support us.

    In advance, I can tell you we already have a tech demo in-house and we have the know-how to make this game. We are planning to get this done until the end of the year, with all community following the development.

    Also, please, do you guys know anywhere else that I can make this kind of search and questions?

    Thank you all in advance. Any questions I will try to answer here, of in our Facebook page.
    Our website and visual identity just changed, so, I dont have too much to show you about my game studio, but we will soon.
    We have already a Facebook page and soon we will have Twitter.

    Cheers

    EDIT:
    Also, to clarify more:
    - I will show pictures and videos when the time comes... for now its just a search of what you guys like to play;
    - I am not asking for money or anything like that, I just want to know if you guys like the idea of the game;
    - One way to help us is to know more people that like this game type and ask the same question.... if we know that many people like this game type, we will have a better idea about how to develop...
  5. Like
    jasona reacted to Harper in High Quality Police Sim Game   
    Holy hell. Me and Nicolai had a huge discussion on this yesterday, we REALLY want something like this. Here's what we've come up with:
    I'll adapt the ideas based on your company.

    Firstly, the impossible ideas;
    Fully licensed vehicles, this includes, but is not limited to, the CVPI's, Chargers, SWAT vans etc.
    A huge open map

    Alright, here's the things we thought of;

    Ability to play the game online and offline, online being a co-op type thing for up to a large amount of players
    A huge city, be it a real one or a fictional one
    Dynamic Events. Things that happen randomly, this could range from some verbal abuse on the sidewalk to a mugging right infront of your cruiser
    Unscripted Callouts - Players will be faced with every possible callout a regular officer is faced with (depending on the role they select). These events are unscripted and allow the AI to change the scenario on the fly based on the players actions
    An academy type process before becoming a regular officer
    CO-OP lobbies are made up of ranks that are determined by the AI or other players.
    Players can apply to join certain sub-departments in the force, K-9, SRT etc and would get callouts relating to that department.
    AI would have to be extremely intelligent and unpredictable so that players could have intense yet realistic scenarios and pursuits

    I'll break down some of the good ideas;
    Traffic Stops
    When a player pulls over a vehicle, they can do any action an officer would do in real life, be it a felony stop or whatever. Once they have the drivers ID, they can return to their cruiser and access a database system similar to LCPDFR's. They can also request backup and what type of response (Code two, Code three etc.)

    They can also search the trunks of the vehicle in a system like L.A Noires and find narcotics and weapons


    Pursuits
    Ideally, the city would have to be quite large and include a highway of some sort, this would also mean a large ass number of smart AI would have to be present so that responding to calls and pursuits would have to be thought out. The damage model should be something that mimics real life (I've seen footage of software doing this, so it is possible). PIT's would temporarily stall the vehicle, Spikes could be deployable etc.

    I'll leave the rest to NB.

    If there was a police Sim like this, It'd be thing thing I'd play for hours and hours. That is of course until I become an actual officer
  6. Downvote
    jasona reacted to DukSezQuak in Join the Vancouver   
    I'd say post a video and some screenshots of the clan in action to capture peoples attention and interest. And study more in English classes, as stated above, it's PROFESSIONAL rather than PROFFESSIONAL.
  7. Downvote
    jasona reacted to AlconH in AVES Role Play   
    No offence dude, but half your site doesn't work. And the "Follow us on facebook" link takes you too a real person rather than a page. Maybe you should have waited till your site was working correctly before beginning to advertise it.
  8. Like
    jasona reacted to Sam in 3 Years of LCPDFR   
    On August 5th 2009, the LCPD First Response mod was officially born when the first trailer video was published on GTAForums.com, featuring the very first version of what is now arguably one of the most popular GTA mods of all time. Now, LCPDFR is about much, much more than the police simulation mod that got the ball rolling almost exactly 3 years ago. Now, LCPDFR is undoubtedly the biggest GTA emergency related community in existence today.

    For me, LCPDFR is by far one of my greatest accomplishment in my eighteen years of life. You can interpret that, or look at it, in whatever way you want, but to have built something like this from absolutely nothing to the phenomenon that it is today is honestly such a great feeling and for this reason, I am simply amazingly proud of everything that the team and myself have accomplished. Sure, it's not quite as significant as founding Google or Facebook, but it's still pretty damn cool.

    To see for yourself what we have achieved in the past few years, here are some simple statistics.

    Our members have:
    Uploaded just under 1,000 files to the site, which are all available completely free to everyone without the need to sign up to anything at all. These files have been downloaded over half a million times.

    Made just under 80,000 posts across 16 forum sections. These posts have been viewed over a million times.

    Uploaded over 5,000 gallery images across 666 albums. These images have been viewed hundreds of thousands of times.

    Called in over 3,000,000 LCPD backup units during gameplay. This has resulted in over 1,800,000 arrests.

    The LCPD First Response mod has:
    Been downloaded over 400,000 times. This makes LCPDFR one the most downloaded GTA IV mods ever.

    Twice been featured in PC Gamer magazine. As far as we know, no other GTA IV modification has been featured twice like this.

    Been viewed over 470,000 times on GTAForums.com. This makes LCPDFR the all time most viewed topic in the GTAForums "Mod Showroom" for script mods.

    Inspired thousands of people to involve themselves with game modifications, computing science, policing and the emergency services.

    The LCPDFR.com website has:
    Since February 22, 2012, been visited by over 220,000 people from 157 different countries.

    Been visited by over 10 different law enforcement agencies, including the New York Police Department, the Palm Beach County Sheriff's Office and the Royal Canadian Mounted Police.

    Across a number of website ranking services, been estimated to be worth between $5,000 to $15,000.

    Since February 22, 2012, served over 6 million pageviews.

  9. Like
    jasona reacted to CrossFire in LCPDFR: MP question   
    yes

    yes you go to controls and look for team chat

    no maybe
  10. Like
    jasona reacted to Break in LCPDFR 0.95 RC2-R2 Keys   
    Here are they keys for the current LCPDFR version. Additionally, a more condense version can also be read ingame by pressing Left SHIFT+TAB with the mod running.


    Everywhere

    - STARTING THE MOD -
    Left ALT and P simultaneously - Starts LCPDFR.
    Left CONTROL and P simultaneously - Forces the start of LCPDFR, skipping character and car selection.
    F7 - Enables and disables callouts.

    - ROLEPLAY -
    Left ALT and U simultaneously - Gives the character a hat, changes and removes it.
    Left ALT and I simultaneously - Gives the character a cup of coffee and removes it.
    Left ALT and O simultaneously - Gives the character a radio and removes it.
    I - Makes the character drink from the previously spawned cup of coffee.
    O - Makes the character speak into the previously spawned radio.
    Numpad 0 - Puts the character into GTA IV's cop running animation.



    On Foot

    - UTILITY -
    Left ALT and T simultaneously - Spawns taser in holster. Second tap sets it as active weapon.
    H - Enables the flashlight.
    Left ALT and M simultaneously - Makes the character perform CPR on nearest dead or unconscious ped.
    Left ALT and K simultaneously - Advise pedestrians in the area of danger, make them clear the area.
    3 (whilst aiming at a ped) - Set pedestrian as target to officers in the area.
    E (whilst aiming at a ped with a melee weapon) - Perform arrest or cite.
    E (whilst aiming at a ped with a firearm) - Perform gunpoint arrest.
    E (whilst next to a ped without aiming) - Hold or Frisk ped.
    E (whilst next to the trunk of an unoccupied civilian car) - Search trunk.
    E (whilst next to the trunk of a law enforcement car) - Restock on ammunition and bulletproof vest.
    E (whilst next to the driver door of an unoccupied civilian car) - Place parking ticket.
    E (inside the police department) - Show introduction to the police department.
    Left ALT and R simultaneously (while aiming at a ped) - Frisk pedestrian (old)

    - BACKUP -
    Left ALT and B simultaneously - Requests a patrol vehicle with 2 officers as code 3 assistance.
    Left ALT and N simultaneously - Requests a special law enforcement vehicle with 2-4 swat/noose/esu officers.
    Left ALT and V simultaneously - Requests a gunship helicopter which follows your character, with 4 swat/noose/esu officers which shoot at hostile peds in your area.
    Left CONTROL and M simultaneously - Requests an ambulance with two paramedics, which will automatically treat the closest dead or unconscious ped.
    Left CONTROL and F simultaneously - Requests a Firetruck with 2-4 firefighters, which puts out any fires close to the player.

    - ROLEPLAY -
    Numpad 1 - Makes the character say a random fight speech.
    Numpad 4 - Makes the character say a random intimidation speech.
    Numpad 7 - Makes the character say a random chase speech.



    In a Law Enforcement Vehicle

    - UTILITY -
    Numpad / (divide) - Toggles different non-els lightmodes.
    E (with the car stopped) - Opens the police computer.
    SHIFT - Orders the car closest to the front of the players vehicle to pull over.

    - BACKUP -
    F9 (in a pursuit) - Authorises pursuing officers to fire at the fleeing suspect.
    F10 (in a pursuit) - Requests a Police Helicopter with 2-4 officers and a spotlight to follow the fleeing suspect.
    F11 (in a pursuit) - Requests a special vehicle with 2-4 officers to join the pursuit.
    F12 (in a pursuit) - Requests a patrol vehicle with 2 officers to join the pursuit.



    Debugging and Testing

    - TESTING -
    Left ALT and F11 simultaneously - Forces a callout. (BUGGY!)
    Left ALT and F12 simultaneously - Opens testing menu. (VERY BUGGY!)

    - DEBUGGING -
    Left CONTROL and DELETE simultaneously - Detaches all objects, stops looping animations.
    ^ or ' or ~ (key above TAB and besides 1) - Opens ScriptHookDotNet's Console. (Type help in it to see the commands)



    These are the most recent keys. Moderators, Administration and Developers, feel free to add and edit in case of a change.
    Please post below ONLY if you discover any errors or updates. Do not post in any other case, especially not looking for support, as we will delete your post if you do so; in special cases even infract. For discussion, please create a new thread in this section; for support please visit the support section.
  11. Like
    jasona reacted to SpectreRSG in LCPDFR Call Outs   
    Hello all,

    First, I'm unsure where this thread should go as it's not a technical support question. I apologize if I overlooked another section, feel free to move as needed mods.

    Now for the background... I'm a member of a newly in creation (this isn't the name, I'm not trying to recruit) Law Enforcement and EMS realism unit. We have a north of 20 members now, and our mod pack sorted out; I am the dispatcher for the unit. That being said, since we are a realism unit, I have computer aided dispatch software and incident reporting software to manage everything. We even have roleplayers that follow strict guidelines for the sake of realism.

    I'm modifying my dispatching software, and being a LEO myself I have entered information on possible type of calls we will be roleplaying and may see in game; I'm just not sure on the calls that the game will hand out. Which leads to my question - what sort of call outs are there in this game?

    TL;DR - what sort of call outs are there in LCPDFR?

    Thanks!
  12. Like
    That's what happens with a lot of games. Pausing the game (pressing esc) before you alt-tab should help.
  13. Like
    Or run the game in windowed mode and hide the taskbar, then you will not crash whatsoever.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.